Re: My first real dlang/dlangui app - Agile Commander

2018-01-22 Thread Andrzej Kilijański via Digitalmars-d-announce
On Monday, 22 January 2018 at 12:44:29 UTC, Kena wrote: On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański On Monday, 22 January 2018 at 09:42:58 UTC, Basile B. wrote: wrote: Hello, It's nice to have a new commercial D-written project on the market :) How does Agile Commander

Re: My first real dlang/dlangui app - Agile Commander

2018-01-22 Thread Andrzej Kilijański via Digitalmars-d-announce
on windows or on linux? Linux. I think this may be a SDL problem. DlangUI uses the SDL_GetDisplayDPI() function to check DPI. I will check that code.

Re: My first real dlang/dlangui app - Agile Commander

2018-01-22 Thread Kena via Digitalmars-d-announce
On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański On Monday, 22 January 2018 at 09:42:58 UTC, Basile B. wrote: wrote: Hello, It's nice to have a new commercial D-written project on the market :) How does Agile Commander store the user data on the computer? Does it use a DBMS

Re: My first real dlang/dlangui app - Agile Commander

2018-01-22 Thread Basile B. via Digitalmars-d-announce
On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański wrote: On Sunday, 21 January 2018 at 22:45:56 UTC, Basile B. wrote: Nice work. Remarks: 1/ There's an obvious issue with drag and drop. You should store the position of the mouse (in Delphi it would be during the "OnMouseDown"

Re: My first real dlang/dlangui app - Agile Commander

2018-01-21 Thread Andrzej Kilijański via Digitalmars-d-announce
On Sunday, 21 January 2018 at 22:45:56 UTC, Basile B. wrote: Nice work. Remarks: 1/ There's an obvious issue with drag and drop. You should store the position of the mouse (in Delphi it would be during the "OnMouseDown" event) and subtract it while moving. The little jump is a bit

Re: My first real dlang/dlangui app - Agile Commander

2018-01-21 Thread Basile B. via Digitalmars-d-announce
On Sunday, 21 January 2018 at 18:03:41 UTC, Andrzej Kilijański wrote: Hi, I was working on my first dlang/dlangui app and dlangui itself (as contributor and3md) for the last ten months. Currently first version of my software is up:) It's simple project management tool. Anyone can check how

Re: My first real dlang/dlangui app - Agile Commander

2018-01-21 Thread Andrzej Kilijański via Digitalmars-d-announce
this app because wanted to have all my plans/data on my own computer:) Currently don't have a Mac but DlangUI works on Mac too (SDL backend).

Re: My first real dlang/dlangui app - Agile Commander

2018-01-21 Thread Guillaume Piolat via Digitalmars-d-announce
On Sunday, 21 January 2018 at 18:03:41 UTC, Andrzej Kilijański wrote: Hi, I was working on my first dlang/dlangui app and dlangui itself (as contributor and3md) for the last ten months. Currently first version of my software is up:) It's simple project management tool. Anyone can check how

My first real dlang/dlangui app - Agile Commander

2018-01-21 Thread Andrzej Kilijański via Digitalmars-d-announce
Hi, I was working on my first dlang/dlangui app and dlangui itself (as contributor and3md) for the last ten months. Currently first version of my software is up:) It's simple project management tool. Anyone can check how dlangui can look like and the state of the project by checking

Re: DlangUI v0.7.60 released

2017-08-31 Thread HyperParrow via Digitalmars-d-announce
On Thursday, 31 August 2017 at 11:59:16 UTC, Vadim Lopatin wrote: After opening of project, it takes 10-20 seconds for DCD to parse and cache phobos/druntime modules so first invocation may be delayed. That should not take more than 3 secs, there might be an error in the way you init DCD.

Re: DlangUI v0.7.60 released

2017-08-31 Thread Suliman via Digitalmars-d-announce
On Thursday, 31 August 2017 at 11:59:16 UTC, Vadim Lopatin wrote: On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote: On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin wrote: On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote: On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin wrote: On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure

Re: DlangUI v0.7.60 released

2017-08-31 Thread aberba via Digitalmars-d-announce
On Thursday, 31 August 2017 at 02:41:08 UTC, Domain wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: There are a lot of improvements in DlangIDE since last announcement. [...] Is there any themes to download? It's a bit ugly in windows Ive been planning to create

Re: DlangUI v0.7.60 released

2017-08-31 Thread Suliman via Digitalmars-d-announce
On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin wrote: On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure update the project often! Perhaps more often than what

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure update the project often! Perhaps more often than what Phobos is upgraded, by all developers combined. Great work. I'm

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
available. Although, it's easy to create your own theme. Instructions can be found here: https://github.com/buggins/dlangui/wiki/Adding-New-Theme Built in themes are created based on Eclipse look & feel on Windows platform. But Dark theme is ugly in Eclipse as well :( BTW, topic sh

Re: DlangUI v0.7.60 released

2017-08-30 Thread Domain via Digitalmars-d-announce
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: There are a lot of improvements in DlangIDE since last announcement. [...] Is there any themes to download? It's a bit ugly in windows

Re: DlangUI v0.7.60 released

2017-08-30 Thread Dukc via Digitalmars-d-announce
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure update the project often! Perhaps more often than what Phobos is upgraded, by all developers combined. Great work.

DlangUI v0.7.60 released

2017-08-30 Thread Vadim Lopatin via Digitalmars-d-announce
* Better UI look and feel * UI font setting added * List of opened files is saved on exit * Setting to reopen recent workspace on startup * Opens project or workspace passed as commandline parameter * UI translations improved * DUB Subpackages support Thanks to DlangIDE and DlangUI contributors for PRs

DlangUI Wiki: some docs added

2017-06-14 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've created several Wiki pages which may be useful if you are using DlangUI. Adding resources to DlangUI application: https://github.com/buggins/dlangui/wiki/Adding-Resources Adding new / cusomizing existing theme in DlangUI application: https://github.com/buggins/dlangui

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 10 October 2016 at 14:32:43 UTC, Mike Parker wrote: On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote: Mike, is it possible to add screenshot to article before Console UI screenshot? People getting confused by text UI screenshot, thinking it's normal for DlangUI

Re: Project Highlight: DlangUI

2016-10-10 Thread Mike Parker via Digitalmars-d-announce
On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote: Mike, is it possible to add screenshot to article before Console UI screenshot? People getting confused by text UI screenshot, thinking it's normal for DlangUI. Good candidate: http://buggins.github.io/dlangui/screenshots

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote: The latest post on the D Blog is all about Vadim's DlangUI. He shares some of the inspiration behind it, a few implementation details, and plans for the future. The post: https://dlang.org/blog/2016/10/07/project-highlight-dlangui

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote: The latest post on the D Blog is all about Vadim's DlangUI. He shares some of the inspiration behind it, a few implementation details, and plans for the future. The post: https://dlang.org/blog/2016/10/07/project-highlight-dlangui

Project Highlight: DlangUI

2016-10-07 Thread Mike Parker via Digitalmars-d-announce
The latest post on the D Blog is all about Vadim's DlangUI. He shares some of the inspiration behind it, a few implementation details, and plans for the future. The post: https://dlang.org/blog/2016/10/07/project-highlight-dlangui/ Reddit: https://www.reddit.com/r/programming/comments/56besf

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote: in my editor i'm simply using rgb in [0..255] range, and mapping that to what terminal has. yet it is probably not the best way to make something nice looking when only 16 colors are available. heh, i should try and see how it will

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Rory McGuire via Digitalmars-d-announce
On Wed, Sep 14, 2016 at 3:11 PM, ketmar via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote: > >> Screenshots here are what can be done with terminal/ascii: >> http://caca.zoy.org/wiki/libcaca >> > >

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote: Screenshots here are what can be done with terminal/ascii: http://caca.zoy.org/wiki/libcaca still, you can't use shading charaters to color text, so 16 colors for text output won't look that impressive. ;-)

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
p.p.s. yep, VT-100 had only 4 functional keys, so we still enjoying having 'em encoded separately from the others.

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote: On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin CSI-with-modifier codes: \e[1; this is common format for keys with modifiers, actually. let me quote my rawtty2: bool xtermMods (uint mci) @nogc { switch (mci) {

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Rory McGuire via Digitalmars-d-announce
On Wed, Sep 14, 2016 at 3:04 PM, ketmar via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote: > >> Thank you! >> Now dlangui terminal mode supports only 16 colors. >>

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread ketmar via Digitalmars-d-announce
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote: Thank you! Now dlangui terminal mode supports only 16 colors. Some refactoring is required to support RGB colors. in my editor i'm simply using rgb in [0..255] range, and mapping that to what terminal has. yet

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
press: shift+Left ctrl+Left alt+left left Single modifiers are working ok for me. But some combinations - do not. E.g. Ctrl+Shift+Left/Up/Down - at least in Gnome terminal. BTW: love what you are doing with dlangui. Are you a one person team? In general, yes. But there were 24 contributors who

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
). IRL if $TERM != "Linux", it is safe to assume that terminal supports 256 colors (with rare exclustions like "screen" -- those can be safely ignored, screen is fubared anyway ;-). Thank you! Now dlangui terminal mode supports only 16 colors. Some refactoring is required to support RGB colors.

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread ketmar via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin wrote: Screenshots on imgur: http://imgur.com/a/eaRiT btw. please note that on most GNU/Linux terminals you can use simple RGB colors (with each component in [0..5] range). IRL if $TERM != "Linux", it is safe to assume that

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Rory McGuire via Digitalmars-d-announce
le filename.d output looks like: kp: [27, 91, 49, 59, 50, 68] kp: [27, 91, 49, 59, 53, 68] kp: [27, 91, 49, 59, 51, 68] kp: [27, 91, 68] if I press: shift+Left ctrl+Left alt+left left BTW: love what you are doing with dlangui. Are you a one person team?

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Thanks. I just googled tinypic with "free image

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Screenshots on imgur: http://imgur.com/a/eaRiT

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Bauss via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Some screenshots (from dlangui example1 app): http://i63.tinypic.com/2wn1bg9.png http://i66.tinypic.com/142yctx.png http://i64.tinypic.com/snlc08.png http://i64.tinypic.com/2n16vcw.png Good job, but why do people still

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
great! can you fix dlang-ui to build on XP ? I don't have XP to check. What is wrong? Could you submit issue on github? https://github.com/buggins/dlangui/issues

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Stefan Koch via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: [...] Screenshot of DlangIDE working in console: http://i68.tinypic.com/2hrmkup.png Looks great! can you fix dlang-ui to build on XP ?

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such f

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "co

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Rory McGuire via Digitalmars-d-announce
t;> Now it's possible to build DlangUI apps to run in console (Linux, >>> Windows). >>> >> >> Very nice. >> >> Part of key modifiers do not work in linux console. >>> Mouse events working ok. >>> >> >> Which parts are

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Steve Biedermann via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. I just tried

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread ketmar via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:52:35 UTC, Vadim Lopatin wrote: Thank you! I'll look at it. feel free to ping me on IRC if you'll have any questions.

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Nick Sabalausky via Digitalmars-d-announce
On 09/09/2016 07:21 AM, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). Some screenshots (from dlangui example1 app): http://i63.tinypic.com/2wn1bg9.png http://i66.tinypic.com/142yctx.png http://i64.tinypic.com/snlc08.png

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote: On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote: Keyboard support on Linux terminals seems most difficult. Some shortcuts are being processed by terminal app. here programmer has no options. Some ctrl-combinations

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread ketmar via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote: Keyboard support on Linux terminals seems most difficult. Some shortcuts are being processed by terminal app. here programmer has no options. Some ctrl-combinations are causing signals. switch tty to raw mode, and there will

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote: Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a): Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Martin Drašar via Digitalmars-d-announce
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a): > Hello! > > Now it's possible to build DlangUI apps to run in console (Linux, Windows). > When DlangUI is built with version=USE_CONSOLE (dub subconfiguration > "console" for dlangui librar

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Adam D. Ruppe via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). Very nice. Part of key modifiers do not work in linux console. Mouse events working ok. Which parts are you having trouble with? I have implemented

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread mogu via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such f

DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such feature may be useful, e.g. to run apps on headless devices,

Re: DlangUI on Android

2016-04-25 Thread Karabuta via Digitalmars-d-announce
On Sunday, 24 April 2016 at 11:57:18 UTC, Chris wrote: On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote: On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote: Anyone interested in taking DlangUI and turning it into something like Swing/JavaFX for D? What exactly do you mean

Re: DlangUI on Android

2016-04-24 Thread Chris via Digitalmars-d-announce
On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote: On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote: Anyone interested in taking DlangUI and turning it into something like Swing/JavaFX for D? What exactly do you mean by that? Embrace DlangUI or something based

Re: DlangUI on Android

2016-04-24 Thread thedeemon via Digitalmars-d-announce
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote: Anyone interested in taking DlangUI and turning it into something like Swing/JavaFX for D? What exactly do you mean by that?

Re: DlangUI on Android

2016-04-23 Thread Chris via Digitalmars-d-announce
On Saturday, 23 April 2016 at 02:48:10 UTC, Vadim Lopatin wrote: On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote: This is a very exciting development. (And impressive in the 'consequent' department, as the Germans say - you said you would have DlangUI ported to Android some

Re: DlangUI on Android

2016-04-23 Thread FrankLike via Digitalmars-d-announce
On Saturday, 23 April 2016 at 14:35:55 UTC, Vadim Lopatin wrote: On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote: On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote: [...] Thank you. But why nothing to be shown,only black color? Probably something is wrong with

Re: DlangUI on Android

2016-04-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote: On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote: [...] Thank you. But why nothing to be shown,only black color? Probably something is wrong with OpenGL. E.g. OpenGL ES3 is not supported. Log can should failed

Re: DlangUI on Android

2016-04-23 Thread FrankLike via Digitalmars-d-announce
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote: [...] Thank you. But why nothing to be shown,only black color?

Re: DlangUI on Android

2016-04-23 Thread Vadim Lopatin via Digitalmars-d-announce
, and CatLog shows none useful. You can try CatLog, but if it does not work (if you cannot see any messages with 'dlangui' tag), the only way to get logs I know is to use 'adb' utility from Android SDK. Download Android SDK, unpack to some folder, use sdk/platform-tools/adb utility. Connect device

Re: DlangUI on Android

2016-04-23 Thread FrankLike via Digitalmars-d-announce
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote: Does it crash instantly or shows app GUI for some time? Is your smartphone arm-based? test-runner.apk is ok,but DLangUITetrisExample.apk and DlangUIHelloWorld.apk ,only shows black color. HTC Android 5.02 ,it's arm-based,Not ok,

Re: DlangUI on Android

2016-04-23 Thread FrankLike via Digitalmars-d-announce
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote: On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote: You can downlowd sample APK: https://sourceforge.net/projects/crengine/files/DlangUI/ DlangUI Tetris example now works ok on Android (arm, android4.4+) Android5.02

Re: DlangUI on Android

2016-04-23 Thread MrSmith via Digitalmars-d-announce
Works on Nexus 7, Android 6.0.1!

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote: This is a very exciting development. (And impressive in the 'consequent' department, as the Germans say - you said you would have DlangUI ported to Android some weeks after the working compiler, and that's what you did

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote: This is a reality now mostly due to Joakim's great LDC work. Yes, it's really GREAT work! I just took his NativeActivity example and modified a bit to make dlangui's platform class implementation. I would be nice to have all

Re: DlangUI on Android

2016-04-22 Thread David Nadlinger via Digitalmars-d-announce
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote: This is a reality now mostly due to Joakim's great LDC work. (the fact that we can deploy stuff to Android in the first place, that is – obviously, the UI layer is a whole separate story)

Re: DlangUI on Android

2016-04-22 Thread Laeeth Isharc via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: I've implemented initial support of Android in DlangUI. Congratulations, Vadim. This is a very exciting development. (And impressive in the 'consequent' department, as the Germans say - you said you would have DlangUI ported

Re: DlangUI on Android

2016-04-22 Thread David Nadlinger via Digitalmars-d-announce
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote: Am I sleeping? Can we develop UI applications for Android on D? It's great! Yes – cool, right? This is a reality now mostly due to Joakim's great LDC work. — David

Re: DlangUI on Android

2016-04-22 Thread TheGag96 via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: (snip) Wow, really nice stuff! I wasn't even aware we could write D for Android at all...

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote: You can downlowd sample APK: https://sourceforge.net/projects/crengine/files/DlangUI/ DlangUI Tetris example now works ok on Android (arm, android4.4+) Android5.02 ,Not ok, sorry. Does it crash instantly or shows app GUI for some

Re: DlangUI on Android

2016-04-22 Thread FrankLike via Digitalmars-d-announce
On Friday, 22 April 2016 at 12:05:52 UTC, Vadim Lopatin wrote: On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Only armv7a architecture is supported so far. You can downlowd sample APK: https://sourceforge.net

Re: DlangUI on Android

2016-04-22 Thread FrankLike via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. [...] Congratulations!

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
overriding the default library names. So instead of a library like DLangUI requiring a patched Derelict package, you could do this: version(Derelict_OS_Android) DerelictFT.load("libft2.so"); You can pass multiple library names as a single, comma-separated string: DerelictFT.load(

Re: DlangUI on Android

2016-04-22 Thread Mike Parker via Digitalmars-d-announce
On Thursday, 21 April 2016 at 15:49:32 UTC, Vadim Lopatin wrote: Forgot to add that DerelictFT patch is required for DlangUI/Android. (Freetype library has name libft2.so on Android) PR is submitted, but not yet integrated into DerelictFT: https://github.com/DerelictOrg/DerelictFT/pull/9

Re: DlangUI on Android

2016-04-21 Thread Dmitry via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: I've implemented initial support of Android in DlangUI. It's great! Thank you! And congrats with it!

Re: DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Forgot to add that DerelictFT patch is required for DlangUI/Android. (Freetype library has name libft2.so on Android) PR is submitted, but not yet integrated

Re: DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote: On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Am I sleeping? Can we develop UI applications for Android on D? It's great! Yes, and the same code may

Re: DlangUI on Android

2016-04-21 Thread ANtlord via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Am I sleeping? Can we develop UI applications for Android on D? It's great!

DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've implemented initial support of Android in DlangUI. Only armv7a architecture is supported so far. You can downlowd sample APK: https://sourceforge.net/projects/crengine/files/DlangUI/ How to add support of Android to your DlangUI project

Re: New example IRC Client for DlangUI

2016-03-20 Thread Joel via Digitalmars-d-announce
On Wednesday, 16 March 2016 at 12:07:24 UTC, Vadim Lopatin wrote: Hello, I've added new example for DlangUI - IRC Client. It's located in dlangui/examples/ircclient and available as dlangui:ircclient package. For this application, AsyncSocket implementation is added to DlangUI. Best

New example IRC Client for DlangUI

2016-03-19 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've added new example for DlangUI - IRC Client. It's located in dlangui/examples/ircclient and available as dlangui:ircclient package. For this application, AsyncSocket implementation is added to DlangUI. Best regards, Vadim

Re: DlangUI

2016-01-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to extend

Re: DlangUI

2015-12-20 Thread Xavier Bigand via Digitalmars-d-announce
Le 17/12/2015 17:12, Vadim Lopatin a écrit : On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware

Re: DlangUI

2015-12-18 Thread Suliman via Digitalmars-d-announce
On Thursday, 17 December 2015 at 17:25:09 UTC, Vadim Lopatin wrote: On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote: DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set

Re: DlangUI

2015-12-18 Thread Vadim Lopatin via Digitalmars-d-announce
menus. For high DPI, DlangUI supports loading different drawables for different resources, and you can specify font sizes and control dimensions in points or millimeters instead of pixels. (It's similar to Android)

Re: DlangUI

2015-12-17 Thread John Colvin via Digitalmars-d-announce
On Thursday, 17 December 2015 at 16:12:32 UTC, Vadim Lopatin wrote: On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
(dlangui/examples/spreadsheet) Its implementation is in the very beginning. Worksheet split view support development is in progress.

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware acceleration for drawing. Resulting picture

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote: DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set of .xml and .png files) to get DlangUI app looking exactly like native

Re: DlangUI

2015-12-16 Thread Suliman via Digitalmars-d-announce
Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. Is it's possible to make dlangui fully compatibility with QML to be able easy migrate visual components from Qt solution to dlangui?

Re: DlangUI

2015-12-16 Thread karabuta via Digitalmars-d-announce
On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 I've added

Re: DlangUI

2015-05-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Project Update: FontConfig support is added for Linux builds Examples

Re: DlangUI

2015-04-15 Thread igor_p via Digitalmars-d-announce
BTW, if I remove USE_OPENGL works fine :)

Re: DlangUI

2015-04-15 Thread igor_p via Digitalmars-d-announce
Great work!! On windows works fine. On debian: $ dub run dlangui:example1 Building package dlangui:example1 in /home/igor/devel/dlang/dlangui/dlangui/examples/example1/ Target gl3n 1.0.1 is up to date. Use --force to rebuild. Target dlib ~master is up to date. Use --force to rebuild. Target

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote: Cool! I am not really that much into qml... but isn't much of the power of qml coming from using javascript to do logic and bindings? Can you do D code stuff in the DML markup to handle that part e.g. by mixin of the DML?

Re: DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 I've added first DlangUI tutorial on DlangUI Wiki: https://github.com/buggins

Re: DlangUI

2015-04-13 Thread John Colvin via Digitalmars-d-announce
On Monday, 13 April 2015 at 18:35:59 UTC, Vadim Lopatin wrote: On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https

Re: DlangUI

2015-04-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library

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