On Monday, 22 January 2018 at 12:44:29 UTC, Kena wrote:
On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański
On Monday, 22 January 2018 at 09:42:58 UTC, Basile B. wrote:
wrote:
Hello,
It's nice to have a new commercial D-written project on the
market :)
How does Agile Commander
on windows or on linux?
Linux.
I think this may be a SDL problem. DlangUI uses the
SDL_GetDisplayDPI() function to check DPI. I will check that code.
On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański
On Monday, 22 January 2018 at 09:42:58 UTC, Basile B. wrote:
wrote:
Hello,
It's nice to have a new commercial D-written project on the
market :)
How does Agile Commander store the user data on the computer?
Does it use a DBMS
On Monday, 22 January 2018 at 07:40:02 UTC, Andrzej Kilijański
wrote:
On Sunday, 21 January 2018 at 22:45:56 UTC, Basile B. wrote:
Nice work.
Remarks:
1/ There's an obvious issue with drag and drop. You should
store the position of the mouse (in Delphi it would be during
the "OnMouseDown"
On Sunday, 21 January 2018 at 22:45:56 UTC, Basile B. wrote:
Nice work.
Remarks:
1/ There's an obvious issue with drag and drop. You should
store the position of the mouse (in Delphi it would be during
the "OnMouseDown" event) and subtract it while moving. The
little jump is a bit
On Sunday, 21 January 2018 at 18:03:41 UTC, Andrzej Kilijański
wrote:
Hi,
I was working on my first dlang/dlangui app and dlangui itself
(as contributor and3md) for the last ten months.
Currently first version of my software is up:) It's simple
project management tool. Anyone can check how
this app because wanted to have all my
plans/data on my own computer:) Currently don't have a Mac but
DlangUI works on Mac too (SDL backend).
On Sunday, 21 January 2018 at 18:03:41 UTC, Andrzej Kilijański
wrote:
Hi,
I was working on my first dlang/dlangui app and dlangui itself
(as contributor and3md) for the last ten months.
Currently first version of my software is up:) It's simple
project management tool. Anyone can check how
Hi,
I was working on my first dlang/dlangui app and dlangui itself
(as contributor and3md) for the last ten months.
Currently first version of my software is up:) It's simple
project management tool. Anyone can check how dlangui can look
like and the state of the project by checking
On Thursday, 31 August 2017 at 11:59:16 UTC, Vadim Lopatin wrote:
After opening of project, it takes 10-20 seconds for DCD to
parse and cache phobos/druntime modules so first invocation may
be delayed.
That should not take more than 3 secs, there might be an error in
the way you init DCD.
On Thursday, 31 August 2017 at 11:59:16 UTC, Vadim Lopatin wrote:
On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote:
On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin
wrote:
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54
On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote:
On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin
wrote:
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
[snip]
From what I've followed, you sure
On Thursday, 31 August 2017 at 02:41:08 UTC, Domain wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
There are a lot of improvements in DlangIDE since last
announcement.
[...]
Is there any themes to download? It's a bit ugly in windows
Ive been planning to create
On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin wrote:
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
[snip]
From what I've followed, you sure update the project often!
Perhaps more often than what
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
[snip]
From what I've followed, you sure update the project often!
Perhaps more often than what Phobos is upgraded, by all
developers combined. Great work.
I'm
available.
Although, it's easy to create your own theme.
Instructions can be found here:
https://github.com/buggins/dlangui/wiki/Adding-New-Theme
Built in themes are created based on Eclipse look & feel on
Windows platform.
But Dark theme is ugly in Eclipse as well :(
BTW, topic sh
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote:
There are a lot of improvements in DlangIDE since last
announcement.
[...]
Is there any themes to download? It's a bit ugly in windows
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote:
[snip]
From what I've followed, you sure update the project often!
Perhaps more often than what Phobos is upgraded, by all
developers combined. Great work.
* Better UI look and feel
* UI font setting added
* List of opened files is saved on exit
* Setting to reopen recent workspace on startup
* Opens project or workspace passed as commandline parameter
* UI translations improved
* DUB Subpackages support
Thanks to DlangIDE and DlangUI contributors for PRs
Hello,
I've created several Wiki pages which may be useful if you are
using DlangUI.
Adding resources to DlangUI application:
https://github.com/buggins/dlangui/wiki/Adding-Resources
Adding new / cusomizing existing theme in DlangUI application:
https://github.com/buggins/dlangui
On Monday, 10 October 2016 at 14:32:43 UTC, Mike Parker wrote:
On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote:
Mike, is it possible to add screenshot to article before
Console UI screenshot?
People getting confused by text UI screenshot, thinking it's
normal for DlangUI
On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote:
Mike, is it possible to add screenshot to article before
Console UI screenshot?
People getting confused by text UI screenshot, thinking it's
normal for DlangUI.
Good candidate:
http://buggins.github.io/dlangui/screenshots
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote:
The latest post on the D Blog is all about Vadim's DlangUI. He
shares some of the inspiration behind it, a few implementation
details, and plans for the future.
The post:
https://dlang.org/blog/2016/10/07/project-highlight-dlangui
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote:
The latest post on the D Blog is all about Vadim's DlangUI. He
shares some of the inspiration behind it, a few implementation
details, and plans for the future.
The post:
https://dlang.org/blog/2016/10/07/project-highlight-dlangui
The latest post on the D Blog is all about Vadim's DlangUI. He
shares some of the inspiration behind it, a few implementation
details, and plans for the future.
The post:
https://dlang.org/blog/2016/10/07/project-highlight-dlangui/
Reddit:
https://www.reddit.com/r/programming/comments/56besf
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote:
in my editor i'm simply using rgb in [0..255] range, and
mapping that to what terminal has. yet it is probably not the
best way to make something nice looking when only 16 colors are
available. heh, i should try and see how it will
On Wed, Sep 14, 2016 at 3:11 PM, ketmar via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire wrote:
>
>> Screenshots here are what can be done with terminal/ascii:
>> http://caca.zoy.org/wiki/libcaca
>>
>
>
On Wednesday, 14 September 2016 at 13:08:18 UTC, Rory McGuire
wrote:
Screenshots here are what can be done with terminal/ascii:
http://caca.zoy.org/wiki/libcaca
still, you can't use shading charaters to color text, so 16
colors for text output won't look that impressive. ;-)
p.p.s. yep, VT-100 had only 4 functional keys, so we still
enjoying having 'em encoded separately from the others.
On Wednesday, 14 September 2016 at 13:04:40 UTC, ketmar wrote:
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin
CSI-with-modifier codes: \e[1;
this is common format for keys with modifiers, actually. let me
quote my rawtty2:
bool xtermMods (uint mci) @nogc {
switch (mci) {
On Wed, Sep 14, 2016 at 3:04 PM, ketmar via Digitalmars-d-announce <
digitalmars-d-announce@puremagic.com> wrote:
> On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin wrote:
>
>> Thank you!
>> Now dlangui terminal mode supports only 16 colors.
>>
On Wednesday, 14 September 2016 at 05:58:51 UTC, Vadim Lopatin
wrote:
Thank you!
Now dlangui terminal mode supports only 16 colors.
Some refactoring is required to support RGB colors.
in my editor i'm simply using rgb in [0..255] range, and mapping
that to what terminal has. yet
press:
shift+Left
ctrl+Left
alt+left
left
Single modifiers are working ok for me.
But some combinations - do not. E.g. Ctrl+Shift+Left/Up/Down - at
least in Gnome terminal.
BTW: love what you are doing with dlangui. Are you a one person
team?
In general, yes. But there were 24 contributors who
). IRL if
$TERM != "Linux", it is safe to assume that terminal supports
256 colors (with rare exclustions like "screen" -- those can be
safely ignored, screen is fubared anyway ;-).
Thank you!
Now dlangui terminal mode supports only 16 colors.
Some refactoring is required to support RGB colors.
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin
wrote:
Screenshots on imgur: http://imgur.com/a/eaRiT
btw. please note that on most GNU/Linux terminals you can use
simple RGB colors (with each component in [0..5] range). IRL if
$TERM != "Linux", it is safe to assume that
le filename.d
output looks like:
kp: [27, 91, 49, 59, 50, 68]
kp: [27, 91, 49, 59, 53, 68]
kp: [27, 91, 49, 59, 51, 68]
kp: [27, 91, 68]
if I press:
shift+Left
ctrl+Left
alt+left
left
BTW: love what you are doing with dlangui. Are you a one person team?
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Thanks. I just googled tinypic with "free image
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Screenshots on imgur: http://imgur.com/a/eaRiT
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Some screenshots (from dlangui example1 app):
http://i63.tinypic.com/2wn1bg9.png
http://i66.tinypic.com/142yctx.png
http://i64.tinypic.com/snlc08.png
http://i64.tinypic.com/2n16vcw.png
Good job, but why do people still
great!
can you fix dlang-ui to build on XP ?
I don't have XP to check. What is wrong? Could you submit issue
on github?
https://github.com/buggins/dlangui/issues
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
[...]
Screenshot of DlangIDE working in console:
http://i68.tinypic.com/2hrmkup.png
Looks great!
can you fix dlang-ui to build on XP ?
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such f
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "co
t;> Now it's possible to build DlangUI apps to run in console (Linux,
>>> Windows).
>>>
>>
>> Very nice.
>>
>> Part of key modifiers do not work in linux console.
>>> Mouse events working ok.
>>>
>>
>> Which parts are
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
I just tried
On Friday, 9 September 2016 at 12:52:35 UTC, Vadim Lopatin wrote:
Thank you!
I'll look at it.
feel free to ping me on IRC if you'll have any questions.
On 09/09/2016 07:21 AM, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console (Linux, Windows).
Some screenshots (from dlangui example1 app):
http://i63.tinypic.com/2wn1bg9.png
http://i66.tinypic.com/142yctx.png
http://i64.tinypic.com/snlc08.png
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote:
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin
wrote:
Keyboard support on Linux terminals seems most difficult.
Some shortcuts are being processed by terminal app.
here programmer has no options.
Some ctrl-combinations
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote:
Keyboard support on Linux terminals seems most difficult.
Some shortcuts are being processed by terminal app.
here programmer has no options.
Some ctrl-combinations are causing signals.
switch tty to raw mode, and there will
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote:
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce
napsal(a):
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a):
> Hello!
>
> Now it's possible to build DlangUI apps to run in console (Linux, Windows).
> When DlangUI is built with version=USE_CONSOLE (dub subconfiguration
> "console" for dlangui librar
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
Very nice.
Part of key modifiers do not work in linux console.
Mouse events working ok.
Which parts are you having trouble with? I have implemented
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such f
Hello!
Now it's possible to build DlangUI apps to run in console (Linux,
Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may be useful, e.g. to run apps on headless devices,
On Sunday, 24 April 2016 at 11:57:18 UTC, Chris wrote:
On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote:
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean
On Sunday, 24 April 2016 at 06:19:14 UTC, thedeemon wrote:
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean by that?
Embrace DlangUI or something based
On Saturday, 23 April 2016 at 18:16:38 UTC, Chris wrote:
Anyone interested in taking DlangUI and turning it into
something like Swing/JavaFX for D?
What exactly do you mean by that?
On Saturday, 23 April 2016 at 02:48:10 UTC, Vadim Lopatin wrote:
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote:
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you
would have DlangUI ported to Android some
On Saturday, 23 April 2016 at 14:35:55 UTC, Vadim Lopatin wrote:
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin
wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with OpenGL.
E.g. OpenGL ES3 is not supported.
Log can should failed
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
, and CatLog shows none useful.
You can try CatLog, but if it does not work (if you cannot see
any messages with 'dlangui' tag), the only way to get logs I know
is to use 'adb' utility from Android SDK.
Download Android SDK, unpack to some folder, use
sdk/platform-tools/adb utility.
Connect device
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
Does it crash instantly or shows app GUI for some time?
Is your smartphone arm-based?
test-runner.apk is ok,but DLangUITetrisExample.apk and
DlangUIHelloWorld.apk ,only shows black color.
HTC Android 5.02 ,it's arm-based,Not ok,
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02
Works on Nexus 7, Android 6.0.1!
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote:
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you
would have DlangUI ported to Android some weeks after the
working compiler, and that's what you did
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote:
This is a reality now mostly due to Joakim's great LDC work.
Yes, it's really GREAT work!
I just took his NativeActivity example and modified a bit to make
dlangui's platform class implementation.
I would be nice to have all
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote:
This is a reality now mostly due to Joakim's great LDC work.
(the fact that we can deploy stuff to Android in the first place,
that is – obviously, the UI layer is a whole separate story)
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
I've implemented initial support of Android in DlangUI.
Congratulations, Vadim.
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you would
have DlangUI ported
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote:
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Yes – cool, right?
This is a reality now mostly due to Joakim's great LDC work.
— David
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
(snip)
Wow, really nice stuff! I wasn't even aware we could write D for
Android at all...
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02 ,Not ok, sorry.
Does it crash instantly or shows app GUI for some
On Friday, 22 April 2016 at 12:05:52 UTC, Vadim Lopatin wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
[...]
Congratulations!
overriding the default library names. So
instead of a library like DLangUI requiring a patched Derelict
package, you could do this:
version(Derelict_OS_Android)
DerelictFT.load("libft2.so");
You can pass multiple library names as a single,
comma-separated string:
DerelictFT.load(
On Thursday, 21 April 2016 at 15:49:32 UTC, Vadim Lopatin wrote:
Forgot to add that DerelictFT patch is required for
DlangUI/Android.
(Freetype library has name libft2.so on Android)
PR is submitted, but not yet integrated into DerelictFT:
https://github.com/DerelictOrg/DerelictFT/pull/9
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
I've implemented initial support of Android in DlangUI.
It's great! Thank you!
And congrats with it!
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Forgot to add that DerelictFT patch is required for
DlangUI/Android.
(Freetype library has name libft2.so on Android)
PR is submitted, but not yet integrated
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Yes, and the same code may
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
How to add support of Android to your DlangUI project
On Wednesday, 16 March 2016 at 12:07:24 UTC, Vadim Lopatin wrote:
Hello,
I've added new example for DlangUI - IRC Client.
It's located in dlangui/examples/ircclient and available as
dlangui:ircclient package.
For this application, AsyncSocket implementation is added to
DlangUI.
Best
Hello,
I've added new example for DlangUI - IRC Client.
It's located in dlangui/examples/ircclient and available as
dlangui:ircclient package.
For this application, AsyncSocket implementation is added to
DlangUI.
Best regards,
Vadim
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to extend
Le 17/12/2015 17:12, Vadim Lopatin a écrit :
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui instead of
drawing all controls with OpenGL? I really dislike how all OpenGL
toolkit looks like.
OpenGL is just hardware
On Thursday, 17 December 2015 at 17:25:09 UTC, Vadim Lopatin
wrote:
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin
wrote:
DlangUI will never use native controls. It draws all widgets
itself.
But look and feel can be changed by providing custom theme.
You can create theme (set
menus.
For high DPI, DlangUI supports loading different drawables for
different resources, and you can specify font sizes and control
dimensions in points or millimeters instead of pixels.
(It's similar to Android)
On Thursday, 17 December 2015 at 16:12:32 UTC, Vadim Lopatin
wrote:
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui
instead of drawing all controls with OpenGL? I really dislike
how all OpenGL toolkit looks like.
OpenGL
(dlangui/examples/spreadsheet)
Its implementation is in the very beginning. Worksheet split view
support development is in progress.
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui
instead of drawing all controls with OpenGL? I really dislike
how all OpenGL toolkit looks like.
OpenGL is just hardware acceleration for drawing. Resulting
picture
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote:
DlangUI will never use native controls. It draws all widgets
itself.
But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get
DlangUI app looking exactly like native
Is it's possible to use some native frontend with dlangui instead
of drawing all controls with OpenGL? I really dislike how all
OpenGL toolkit looks like.
Is it's possible to make dlangui fully compatibility with QML to
be able easy migrate visual components from Qt solution to
dlangui?
On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
I've added
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Project Update:
FontConfig support is added for Linux builds
Examples
BTW, if I remove USE_OPENGL works fine :)
Great work!!
On windows works fine.
On debian:
$ dub run dlangui:example1
Building package dlangui:example1 in
/home/igor/devel/dlang/dlangui/dlangui/examples/example1/
Target gl3n 1.0.1 is up to date. Use --force to rebuild.
Target dlib ~master is up to date. Use --force to rebuild.
Target
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote:
Cool!
I am not really that much into qml... but isn't much of the
power of qml coming from using javascript to do logic and
bindings?
Can you do D code stuff in the DML markup to handle that part
e.g. by mixin of the DML?
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
I've added first DlangUI tutorial on DlangUI Wiki:
https://github.com/buggins
On Monday, 13 April 2015 at 18:35:59 UTC, Vadim Lopatin wrote:
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library
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