Re: Z80 Emulation Engine

2014-04-20 Thread Manu via Digitalmars-d-announce
On 20 April 2014 21:16, ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: i'm pretty sure that this is the first Z80 emulator written in D. %-) I suspect mine might have been the first Z80 emulator written in D, but even then, probably not :)

Re: Z80 Emulation Engine

2014-04-20 Thread Manu via Digitalmars-d-announce
On 21 April 2014 00:49, Manu turkey...@gmail.com wrote: On 20 April 2014 21:16, ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: i'm pretty sure that this is the first Z80 emulator written in D. %-) I suspect mine might have been the first Z80 emulator

Re: Z80 Emulation Engine

2014-04-21 Thread Manu via Digitalmars-d-announce
On 21 April 2014 04:03, ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 20 April 2014 at 15:17:56 UTC, Manu via Digitalmars-d-announce wrote: https://github.com/TurkeyMan/superemu wow, my google-fu is bad than. %-) doing 'git clone' right now. btw

Re: Z80 Emulation Engine

2014-04-22 Thread Manu via Digitalmars-d-announce
On 22 April 2014 12:24, Ben Boeckel via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tue, Apr 22, 2014 at 11:17:32 +1000, Manu via Digitalmars-d-announce wrote: Yeah I know, I just never expected anyone else to take interest. I'm often torn between gpl and bsd/zlib

Re: Z80 Emulation Engine

2014-04-22 Thread Manu via Digitalmars-d-announce
On 22 April 2014 16:29, Jacob Carlborg via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 22/04/14 07:57, Manu via Digitalmars-d-announce wrote: Yeah, I understand the license options essentially, but it's more than just the license text, there are license cultures

Re: Z80 Emulation Engine

2014-04-22 Thread Manu via Digitalmars-d-announce
On 23 April 2014 00:33, ketmar via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: If something's open source with no commercial intent, is there good reason not to use gpl? How hard is it to change later? i don't see a reason not to use GPL even on commercial code. %-) I

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-14 Thread Manu via Digitalmars-d-announce
I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody actually joined the party when I kicked it off. On 15 May 2014 05:04, Andrej Mitrovic via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I am starting an initiative for everyone

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 15/05/2014 5:01 p.m., Manu via Digitalmars-d-announce wrote: I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody actually joined

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 19:54, Andrej Mitrovic via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 5/15/14, Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I tried to gather support for a community game project (FeedBack). Lots of interest, but nobody

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 15 May 2014 23:24, Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 16/05/2014 12:07 a.m., Manu via Digitalmars-d-announce wrote: On 15 May 2014 16:30, Rikki Cattermole via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 15

Re: OpenGL Examples in D and a birth of a New Initiative

2014-05-15 Thread Manu via Digitalmars-d-announce
On 16 May 2014 04:39, Andrej Mitrovic via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 5/15/14, Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: You never mentioned that you were deterred by performance, I can go and make it run at a thousand

Re: Livestreaming DConf?

2014-05-20 Thread Manu via Digitalmars-d-announce
My timezone will keep me awake from 2am - 9am to watch the live streams... which I probably will do ;) On 21 May 2014 07:01, Nick via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 9 May 2014 at 19:48:20 UTC, Andrei Alexandrescu wrote: Hi folks, We at Facebook

Re: Livestreaming DConf?

2014-05-22 Thread Manu via Digitalmars-d-announce
On 22 May 2014 21:02, John Colvin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 22 May 2014 at 10:09:28 UTC, Nordlöw wrote: We at Facebook are very excited about the upcoming DConf 2014. Will the videos be available afterwards at Andreis Youtube stream

Re: Livestreaming DConf?

2014-05-22 Thread Manu via Digitalmars-d-announce
On 22 May 2014 21:52, sclytrack via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 21 May 2014 at 03:03:11 UTC, Manu via Digitalmars-d-announce wrote: My timezone will keep me awake from 2am - 9am to watch the live streams... which I probably will do

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-13 Thread Manu via Digitalmars-d-announce
I finally watched it (I failed to survive the long over-nighters until 10am to watch this one live _). I want to offer congratulation and thanks to Iain for this work! For me, this is perhaps the single most important work in the D ecosystem yet this year, and for me, I think the debugging

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-14 Thread Manu via Digitalmars-d-announce
On 14 July 2014 15:58, Iain Buclaw via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14 July 2014 06:19, Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I finally watched it (I failed to survive the long over-nighters until 10am to watch

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-14 Thread Manu via Digitalmars-d-announce
On 14 July 2014 21:14, Iain Buclaw via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14 July 2014 07:22, Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14 July 2014 15:58, Iain Buclaw via Digitalmars-d-announce digitalmars-d-announce

Re: DMD v2.066.0-b3

2014-07-14 Thread Manu via Digitalmars-d-announce
I've been running beta2, and I noticed that class debugging isn't working. There was a discussion some time back about how class members weren't evaluated correctly in Win64, and it was said that it was fixed in master. I was excited and patiently awaiting the release. Can anyone who knows about

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-14 Thread Manu via Digitalmars-d-announce
On 15 July 2014 00:32, Johannes Pfau via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Am Tue, 15 Jul 2014 00:15:01 +1000 schrieb Manu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com: I don't see that GDC/GDB will ever be useful in the Windows

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-14 Thread Manu via Digitalmars-d-announce
On 15 July 2014 04:27, Rainer Schuetze via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14.07.2014 08:22, Manu via Digitalmars-d-announce wrote: There are alternative tools available for windows too, but I think the key for Windows developers remains proper

Re: DMD v2.066.0-b3

2014-07-14 Thread Manu via Digitalmars-d-announce
On 15 July 2014 07:37, Rainer Schuetze via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14.07.2014 16:17, Manu via Digitalmars-d-announce wrote: I've been running beta2, and I noticed that class debugging isn't working. There was a discussion some time back about

Re: DConf 2014 Day 2 Talk 6: Debugging in D by Iain Buclaw

2014-07-14 Thread Manu via Digitalmars-d-announce
On 15 July 2014 04:27, Rainer Schuetze via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 14.07.2014 08:22, Manu via Digitalmars-d-announce wrote: There are alternative tools available for windows too, but I think the key for Windows developers remains proper

Re: DMD v2.066.0-rc1

2014-08-03 Thread Manu via Digitalmars-d-announce
This windiows installer went wrong on me. First, it tried to uninstall, it offered to uninstall from 'C:\D'. My DMD install is 'C:\dev\D'... The path was presented in a greyed out textbox that I couldn't type in to correct it, and no button to select the true install location. The uninstall step

Re: DMD v2.066.0-rc1

2014-08-06 Thread Manu via Digitalmars-d-announce
On 6 August 2014 15:20, Walter Bright via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 8/3/2014 8:51 PM, Manu via Digitalmars-d-announce wrote: This windiows installer went wrong on me. First, it tried to uninstall, it offered to uninstall from 'C:\D'. My DMD

Re: DMD v2.066.0-rc1

2014-08-07 Thread Manu via Digitalmars-d-announce
On 7 August 2014 21:30, Kagamin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Wednesday, 6 August 2014 at 16:19:39 UTC, Brad Anderson wrote: I don't think it's difficult for them, I think they often just don't know they can. Environment variables just aren't as

Re: DMD v2.066.0-rc1

2014-08-07 Thread Manu via Digitalmars-d-announce
On 8 August 2014 01:41, Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 7 August 2014 at 15:35:11 UTC, Manu via Digitalmars-d-announce wrote: The Windows/Visual Studio development culture is pretty immature, and expects nothing less than the level

Re: DMD v2.066.0-rc1

2014-08-07 Thread Manu via Digitalmars-d-announce
On 8 August 2014 02:57, Dicebot via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 7 August 2014 at 16:53:57 UTC, Manu via Digitalmars-d-announce wrote: Umm, I don't know what you're talking about exactly. But let me get this straight, it looks like you're

Re: Mago Debugger changes hands

2014-08-12 Thread Manu via Digitalmars-d-announce
Thanks Aldo for this very important work! Very sad to see you move on. Thanks also to Rainer for taking on another big project. I wouldn't be a D user if it weren't for both of your work. I think this stuff is much more important than the attention it tends to gets by this relatively Linux

Re: DMD v2.066.0-rc1

2014-08-13 Thread Manu via Digitalmars-d-announce
Digitalmars-d-announce wrote: I've never encountered anybody try and use MSC from the command line in about 15 years professionally. LOL. That's almost always how I use VS when I'm forced to use it at work. As soon as I figured out that I could build from the command line using VS, I stopped

Re: DMD v2.066.0-rc1

2014-08-15 Thread Manu via Digitalmars-d-announce
On 15 August 2014 05:14, Nick Sabalausky via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 8/7/2014 1:05 PM, Manu via Digitalmars-d-announce wrote: I've never encountered anybody try and use MSC from the command line in about 15 years professionally. I've tried

Re: COFF support for Win32 merged

2014-08-18 Thread Manu via Digitalmars-d-announce
On 17 August 2014 19:57, Jacob Carlborg via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I though that this might be important enough to share on the announce list: A pull request [1] by Rainer Schuetze which adds COFF support for Win32 has recently been merged by

Re: DMD v2.067.0-b1

2014-08-27 Thread Manu via Digitalmars-d-announce
Does this 2.67 release contain COFF32, and the new package fix? On 28 August 2014 07:45, Walter Bright via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 8/27/2014 2:27 PM, Dicebot wrote: Let's get them reviewed/pulled and do a 2.066 point release. Very true but

Re: DCD 0.3.0, libdparse 0.1.0

2014-09-04 Thread Manu via Digitalmars-d-announce
Love your work! Keep it up! :) On 4 September 2014 18:06, Brian Schott via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: https://github.com/Hackerpilot/DCD/releases/tag/v0.3.0 DCD is an editor-independent autocompletion engine for the D programming language. If you've

Re: Travis-CI support for D

2014-12-10 Thread Manu via Digitalmars-d-announce
On 11 December 2014 at 14:50, Martin Nowak via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Glad to announce that D support on Travis-CI was launched today. http://blog.travis-ci.com/2014-12-10-community-driven-language-support-comes-to-travis-ci/ You can now get

Re: Visual D 0.3.40 released

2015-01-02 Thread Manu via Digitalmars-d-announce
On 2 January 2015 at 08:00, Rainer Schuetze via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Happy new year! Just the right time for a new release of Visual D! Huzzah! You're my hero, as always! :) This version features * Win32/COFF support for dmd 2.067+ Does DMD

Re: DerelictCEF: Chromium Emdedded Framework Binding

2015-01-24 Thread Manu via Digitalmars-d-announce
Many awesome! I'll check this out. I think I can make prompt use of it. On 22 January 2015 at 00:07, Mike Parker via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've been wanting to play around with the Chromium Emdedded Framework for a while. So I've created a D binding

Re: DlangUI project update

2015-01-05 Thread Manu via Digitalmars-d-announce
On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new

Re: Martin Nowak is our new release czar

2015-02-04 Thread Manu via Digitalmars-d-announce
On 5 February 2015 at 10:07, Andrei Alexandrescu via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Andrew Edwards, our former release czar, declined his czardom because he went to college. Thanks and good luck! He left a void of power. After a period of turmoil and

Re: Release Candidate D 2.067.0-rc1

2015-03-17 Thread Manu via Digitalmars-d-announce
On 18 March 2015 at 07:56, Martin Nowak via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 17 March 2015 at 18:07:32 UTC, Szymon Gatner wrote: Will 2.067 contain libphobos for linking with 32 bit windows apps (COFF 32)? No work in that direction of which I

Re: DDT 0.11.0 released

2015-03-17 Thread Manu via Digitalmars-d-announce
On 17 March 2015 at 06:00, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 06/03/2015 17:37, Bruno Medeiros wrote: A new version of DDT is out. Improvements to the semantic engine, important fixes:

Re: DDT 0.11.0 released

2015-03-19 Thread Manu via Digitalmars-d-announce
On 20 March 2015 at 01:31, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 19/03/2015 11:18, Dicebot wrote: On Wednesday, 18 March 2015 at 22:32:06 UTC, Trent Forkert wrote: Arbitrary, contrived example (though not entirely unrealistic): * a C(++)

Re: DDT 0.11.0 released

2015-03-19 Thread Manu via Digitalmars-d-announce
On 20 March 2015 at 00:45, Trent Forkert via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 19 March 2015 at 11:18:29 UTC, Dicebot wrote: I call dub from makefile rules and feel pretty comfortable about such pattern (apart from being not-so-portable compared to

Re: DDT 0.11.0 released

2015-03-19 Thread Manu via Digitalmars-d-announce
On 19 March 2015 at 07:49, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 17/03/2015 23:45, Manu via Digitalmars-d-announce wrote: I just checked out DDT, and I noticed it seems to use DUB... _ Why this marriage? I was really hoping it would be a lot

Re: DDT 0.11.0 released

2015-03-19 Thread Manu via Digitalmars-d-announce
On 19 March 2015 at 07:12, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 18/03/2015 00:12, Trent Forkert wrote: Unless something has changed recently, it shouldn't require dub. Last time I checked, my CMake work[1] could still generate projects for

Re: DDT 0.11.0 released

2015-03-19 Thread Manu via Digitalmars-d-announce
On 20 March 2015 at 01:14, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 19/03/2015 14:45, Trent Forkert wrote: On Thursday, 19 March 2015 at 11:18:29 UTC, Dicebot wrote: Semantics analysis you can get by simply opening .d file in CDT project is

Re: LDC 0.15.2 beta1 is out!

2015-03-20 Thread Manu via Digitalmars-d-announce
Awesome! I'll try this out immediately :) Any update on how the CV8 support is going in LLVM? It's the only outstanding detail in the MSCV toolchain right? On 21 March 2015 at 07:41, Kai Nacke via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hi everyone, LDC 0.15.2

Re: DDT 0.11.0 released

2015-03-23 Thread Manu via Digitalmars-d-announce
On 23 March 2015 at 22:39, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 20/03/2015 04:12, Manu via Digitalmars-d-announce wrote: On 19 March 2015 at 07:12, Bruno Medeiros via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On 18

Re: Visual D 0.3.41 released

2015-05-17 Thread Manu via Digitalmars-d-announce
This is a really great release! I missed the lexical scope support. I'll try that out right away. It's been a long time coming :) On 17 May 2015 at 00:11, Meta via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Saturday, 16 May 2015 at 09:09:38 UTC, Rainer Schuetze wrote:

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: http://beta.forum.dlang.org/ Many major and minor improvements. Some major ones: - dlang.org theme, fully responsive and mobile-friendly - keyboard navigation in all views -

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:45, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 5 June 2015 at 01:42:20 UTC, Manu wrote: Also, oauth? There is no way I would register an account to make a post unless I was *really* motivated. What gave you the

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:39, Manu turkey...@gmail.com wrote: On 5 June 2015 at 01:04, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: http://beta.forum.dlang.org/ Many major and minor improvements. Some major ones: - dlang.org theme, fully responsive

Re: forum.dlang.org, version 2 (BETA)

2015-06-04 Thread Manu via Digitalmars-d-announce
On 5 June 2015 at 11:42, Vladimir Panteleev via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Friday, 5 June 2015 at 01:39:48 UTC, Manu wrote: If I click to select some text, the page bounces downwards on the mouse-up event. If I click again to select some other text,

Re: dtiled v0.2 - a library for tilemapped games

2015-06-22 Thread Manu via Digitalmars-d-announce
Hey cool. I haven't thought about tiled for years! I contributed the terrain painting system years ago ;) Nice to see a lib in D! On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: dtiled v0.2 is out, and for better or worse, it got hit by a

Re: N-dimensional slices is ready for comments!

2015-06-15 Thread Manu via Digitalmars-d-announce
Is awesome! Incidentally, I've been needing static foreach a lot the last few days too. On 15 June 2015 at 18:40, Ilya Yaroshenko via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hi All, PR and Examples: https://github.com/D-Programming-Language/phobos/pull/3397 DUB

Re: Please vote for the DConf logo

2015-11-04 Thread Manu via Digitalmars-d-announce
On 5 November 2015 at 09:20, Anonymous via Digitalmars-d-announce wrote: > On Wednesday, 4 November 2015 at 09:30:30 UTC, Andrei Alexandrescu wrote: >> >> Reply to this with 1.1, 1.2, 2, or 3: >> >> 1) by ponce: >> >> Variant 1: >>

Re: LDC for iOS prebuilt binaries

2015-07-09 Thread Manu via Digitalmars-d-announce
Possible to make cross compilers for other hosts? Who uses a mac? ;) On 9 July 2015 at 16:32, Dan Olson via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: I've made a set of binaries and universal libs for the LDC iOS cross-compiler. It is based on LDC 0.15.1 (2.066) and

Re: Beta release DUB 1.0.0-beta.1

2016-06-11 Thread Manu via Digitalmars-d-announce
On 7 June 2016 at 19:54, Sönke Ludwig wrote: > DUB 1.0.0 is nearing completion. The new feature over 0.9.25 is support for > single-file packages, which can be used to write shebang-style scripts on > Posix systems: > > #!/usr/bin/env dub > /++

Re: Beta D 2.071.1-b2

2016-06-04 Thread Manu via Digitalmars-d-announce
On 30 May 2016 at 19:24, Johan Engelen via Digitalmars-d-announce wrote: > On Sunday, 29 May 2016 at 21:53:23 UTC, Martin Nowak wrote: >> >> Second beta for the 2.071.1 release. >> >> http://dlang.org/download.html#dmd_beta >>

Re: LDC 0.17.0-beta1 has been released!

2016-01-18 Thread Manu via Digitalmars-d-announce
On 15 January 2016 at 06:33, Kai Nacke via Digitalmars-d-announce wrote: > Hi everyone, > > LDC 0.17.0-beta1, the LLVM-based D compiler, is available for download! > This release is based on the 2.068.2 frontend and standard library and > supports LLVM

Re: D is now catching C++ exceptions!

2016-01-18 Thread Manu via Digitalmars-d-announce
On 19 January 2016 at 08:26, Walter Bright via Digitalmars-d-announce wrote: > at least for 64 bit Linux. Other platforms to follow. > > https://github.com/D-Programming-Language/dmd/pull/5342 > > This is what Andrei and I call "enabling" technology, as it

Re: LDC now supports Windows MSVC x86/x64 as first class targets

2016-03-20 Thread Manu via Digitalmars-d-announce
This is extremely good news! Where is LDC at with the D frontend at the moment? Have Walter's numerous February fixes for C++ compatibility made their way in yet? Also, out of curiosity, has anyone looked at connecting the MS codegen (C2.DLL) to LDC like MS do with Clang+C2 (Clang frontend w/ MS

Re: LDC now supports Windows MSVC x86/x64 as first class targets

2016-03-21 Thread Manu via Digitalmars-d-announce
On 22 March 2016 at 03:12, Kagamin via Digitalmars-d-announce wrote: > On Sunday, 20 March 2016 at 14:15:19 UTC, Manu wrote: >> >> MSVC debuginfo is very good; it has data such that variables >> follow their registers around in fully optimised builds, making

Re: LDC now supports Windows MSVC x86/x64 as first class targets

2016-03-20 Thread Manu via Digitalmars-d-announce
On 20 March 2016 at 22:53, kinke via Digitalmars-d-announce wrote: > On Sunday, 20 March 2016 at 10:54:54 UTC, Manu wrote: >> >> Where is LDC at with the D frontend at the moment? >> Have Walter's numerous February fixes for C++ compatibility made their >>

Re: code-debug 0.6.0 released (GDB & LLDB for vscode)

2016-03-07 Thread Manu via Digitalmars-d-announce
On 6 March 2016 at 21:25, WebFreak001 via Digitalmars-d-announce wrote: > I just released version 0.6.0 of my debug extension for visual studio code. > It works really well for debugging D code and I also use it everytime I > debug my D code. It's still not

Re: My ACCU 2016 keynote video available online

2016-05-20 Thread Manu via Digitalmars-d-announce
On 19 May 2016 at 22:10, Andrei Alexandrescu via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > On 5/18/16 7:42 AM, Manu via Digitalmars-d-announce wrote: >> >> On 16 May 2016 at 23:46, Andrei Alexandrescu via >> Digitalmars-d-announce <digita

Re: My ACCU 2016 keynote video available online

2016-05-21 Thread Manu via Digitalmars-d-announce
On 20 May 2016 at 18:26, Walter Bright via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > On 5/19/2016 11:50 PM, Manu via Digitalmars-d-announce wrote: >> >> Ah. Okay, well while this is a very interesting talk, I was indeed >> hoping you were

Re: My ACCU 2016 keynote video available online

2016-05-21 Thread Manu via Digitalmars-d-announce
On 21 May 2016 at 23:20, Andrei Alexandrescu via Digitalmars-d-announce <digitalmars-d-announce@puremagic.com> wrote: > On 05/21/2016 04:45 AM, Manu via Digitalmars-d-announce wrote: >> >> On 20 May 2016 at 18:26, Walter Bright via Digitalmars-d-announce >> <digita

Re: My ACCU 2016 keynote video available online

2016-05-21 Thread Manu via Digitalmars-d-announce
On 21 May 2016 at 19:55, Stefan Koch via Digitalmars-d-announce wrote: > On Saturday, 21 May 2016 at 08:45:45 UTC, Manu wrote: >> >> Constraints are a good first-step in that direction, but they're unwieldy, >> produce the worst looking function signatures

Re: My ACCU 2016 keynote video available online

2016-05-18 Thread Manu via Digitalmars-d-announce
On 16 May 2016 at 23:46, Andrei Alexandrescu via Digitalmars-d-announce wrote: > Uses D for examples, showcases Design by Introspection, and rediscovers a > fast partition routine. It was quite well received. > https://www.youtube.com/watch?v=AxnotgLql0k > >

Re: daffodil, a D image processing library

2016-07-04 Thread Manu via Digitalmars-d-announce
On 1 July 2016 at 18:19, Edwin van Leeuwen via Digitalmars-d-announce wrote: > On Friday, 1 July 2016 at 08:11:37 UTC, Benjamin Schaaf wrote: >> >> On Friday, 1 July 2016 at 01:24:55 UTC, rikki cattermole wrote: >>> >>> On 01/07/2016 9:35 AM, Benjamin Schaaf

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread Manu via Digitalmars-d-announce
Awesome work, thanks again! Suggest getting the deb hosted in d-apt along with the other tools already there, and set them as dependencies? On 7 September 2016 at 07:05, WebFreak001 via Digitalmars-d-announce wrote: > I just pushed a new release of

Re: workspace-d 2.7.2 & code-d 0.10.14

2016-09-06 Thread Manu via Digitalmars-d-announce
On 7 September 2016 at 13:29, WebFreak001 via Digitalmars-d-announce wrote: > On Wednesday, 7 September 2016 at 02:04:21 UTC, Manu wrote: >> >> Awesome work, thanks again! >> Suggest getting the deb hosted in d-apt along with the other tools >> already there,

Re: LDC 1.1.0-beta3 has been released!

2016-10-12 Thread Manu via Digitalmars-d-announce
On 11 October 2016 at 23:16, Kai Nacke via Digitalmars-d-announce wrote: > On Tuesday, 11 October 2016 at 09:16:36 UTC, Johan Engelen wrote: >> >> On Tuesday, 11 October 2016 at 07:29:00 UTC, Sönke Ludwig wrote: >> >> Whoops, that's my bad :( >> (I editted a

Re: DCompute is now in the master branch of LDC

2017-05-30 Thread Manu via Digitalmars-d-announce
On 30 May 2017 at 16:00, Brad Anderson via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Monday, 29 May 2017 at 20:36:26 UTC, Walter Bright wrote: > >> >> May I suggest, however, that the name DCompute is a bit generic, and >> provides no hint that it provides GPU

Re: DCompute is now in the master branch of LDC

2017-06-13 Thread Manu via Digitalmars-d-announce
On 31 May 2017 at 05:32, H. S. Teoh via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Tue, May 30, 2017 at 07:23:42PM +, Jack Stouffer via > Digitalmars-d-announce wrote: > > On Tuesday, 30 May 2017 at 18:06:56 UTC, Walter Bright wrote: > > > I fear the

Re: DCompute is now in the master branch of LDC

2017-06-13 Thread Manu via Digitalmars-d-announce
On 1 June 2017 at 09:28, Nicholas Wilson via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On Wednesday, 31 May 2017 at 22:15:33 UTC, Wulfklaue wrote: > >> >> And so what if people start a big discussion about the name. If only 10% >> of those people come to the D site

Re: DCompute is now in the master branch of LDC

2017-06-13 Thread Manu via Digitalmars-d-announce
On 31 May 2017 at 04:06, Walter Bright via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > On 5/30/2017 5:12 AM, Nicholas Wilson wrote: > >> Ah, isn't English wonderful. I guess Walter is suffering the inverse of >> the Calvin & Hobbes "Verbing nouns weirds the language",

Re: d-apt update

2017-12-11 Thread Manu via Digitalmars-d-announce
I would strongly suggest the rdmd be included in dmd-bin rather than dmd-tools. On 8 December 2017 at 07:53, Jordi Sayol via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > d-apt release dmd v2.077.1 > > In this release, d-apt splits

Re: Beta 2.081.0

2018-06-16 Thread Manu via Digitalmars-d-announce
On Sat, 16 Jun 2018 at 21:45, Martin Nowak via Digitalmars-d-announce wrote: > > Glad to announce the first beta for the 2.081.0 release, ♥ to the 52 > contributors for this release. > > http://dlang.org/download.html#dmd_beta > http://dlang.org/changelog/2.081.0.html > > As usual please report

Re: Visual D 0.47.0 released

2018-06-25 Thread Manu via Digitalmars-d-announce
On Sun, 24 Jun 2018 at 06:10, Rainer Schuetze via Digitalmars-d-announce wrote: > > Hi, > > a new release of Visual D has just been uploaded. Major changes are > > * improved Visual C++ project integration: better dependencies, >automatic libraries, name demangling > * new project wizard > *

Re: Release D 2.080.0

2018-05-02 Thread Manu via Digitalmars-d-announce
On 1 May 2018 at 17:00, Martin Nowak via Digitalmars-d-announce wrote: > Glad to announce D 2.080.0. > > This release comes with CTFE support for log, exp and a couple of more > math functions. There is also a new isReturnOnStack trait, an apply > function

Re: RFC: initial release of dtoh

2018-08-22 Thread Manu via Digitalmars-d-announce
On Wed, 22 Aug 2018 at 04:05, Mihails via Digitalmars-d-announce wrote: > > https://gitlab.com/mihails.strasuns/dtoh > > Tool to grab all `extern(C)` declarations in a D module and > generate C header file based on it. Partially addresses > https://issues.dlang.org/show_bug.cgi?id=9285 but is

Re: RFC: initial release of dtoh

2018-08-26 Thread Manu via Digitalmars-d-announce
On Fri, 24 Aug 2018 at 02:40, Walter Bright via Digitalmars-d-announce wrote: > > On 8/22/2018 4:01 AM, Mihails wrote: > > In my opinion, this functionality _should_ be part of > > compiler itself, similar to .di generation. > > This is not a bad idea. This, please!

Re: DIP Draft Reviews

2018-09-05 Thread Manu via Digitalmars-d-announce
On Wed, 5 Sep 2018 at 20:30, Mike Parker via Digitalmars-d-announce wrote: > > On Wednesday, 5 September 2018 at 14:30:14 UTC, rikki cattermole > wrote: > > > > > Last time I checked, it should be me and yshui's named > > parameter DIP's next, they really need to be reviewed together > > though,

Re: State of D 2018 Survey

2018-02-28 Thread Manu via Digitalmars-d-announce
On 28 February 2018 at 05:41, Mike Parker via Digitalmars-d-announce wrote: > About a month ago, Sebastian Wilzbach sent an email out to a few of the core > D folks asking for feedback on a survey he had put together. He thought it > would be useful for the

Re: Who says we can't call C++ constructors?

2018-04-21 Thread Manu via Digitalmars-d-announce
On 21 April 2018 at 05:41, Atila Neves via Digitalmars-d-announce wrote: > From https://dlang.org/spec/cpp_interface.html: > > "C++ constructors, copy constructors, move constructors and destructors > cannot be called directly in D code". > > O RLY? > >

Re: Ecoji-d v1.0.0 is released - Base1024 using emojis 

2018-03-17 Thread Manu via Digitalmars-d-announce
On 15 March 2018 at 11:45, Anton Fediushin via Digitalmars-d-announce < digitalmars-d-announce@puremagic.com> wrote: > > Even though each emoji is 4 bytes long, there is a noticable difference in > size when we are talking about larger chunks of data: > This doesn't make sense. For every 10

Re: usable @nogc Exceptions with Mir Runtime

2018-11-02 Thread Manu via Digitalmars-d-announce
On Tue, Oct 30, 2018 at 9:30 AM Oleg via Digitalmars-d-announce wrote: > > Thanks for your work! > > > Example > > === > > /// > > @safe pure nothrow @nogc > > unittest > > { > > import mir.exception; > > import mir.format; > > try throw new

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 8:18 PM Manu wrote: > > On Wed, Nov 7, 2018 at 8:16 PM Manu wrote: > > > > On Tue, Nov 6, 2018 at 10:05 AM Vladimir Panteleev via > > Digitalmars-d-announce wrote: > > > > > > This is a tool + article I wrote in February, but never got > > > around to finishing /

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Tue, Nov 6, 2018 at 10:05 AM Vladimir Panteleev via Digitalmars-d-announce wrote: > > This is a tool + article I wrote in February, but never got > around to finishing / publishing until today. > > https://blog.thecybershadow.net/2018/02/07/dmdprof/ > > Hopefully someone will find it useful.

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 10:10 PM Vladimir Panteleev via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 04:16:44 UTC, Manu wrote: > > ...what!? DMD takes me... (compiling) ... 1 minute 40 seconds > > to build! And because DMD does all-files-at-once compilation, > > rather than

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 10:30 PM Joakim via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 04:16:44 UTC, Manu wrote: > > On Tue, Nov 6, 2018 at 10:05 AM Vladimir Panteleev via > > Digitalmars-d-announce > > wrote: > >> [...] > > > > "Indeed, a clean build of DMD itself (about

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 8:16 PM Manu wrote: > > On Tue, Nov 6, 2018 at 10:05 AM Vladimir Panteleev via > Digitalmars-d-announce wrote: > > > > This is a tool + article I wrote in February, but never got > > around to finishing / publishing until today. > > > >

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-08 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 11:55 PM Joakim via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 07:41:58 UTC, Manu wrote: > > On Wed, Nov 7, 2018 at 10:30 PM Joakim via > > Digitalmars-d-announce > > wrote: > >> > >> On Thursday, 8 November 2018 at 04:16:44 UTC, Manu wrote: > >> >

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-07 Thread Manu via Digitalmars-d-announce
On Wed, Nov 7, 2018 at 10:30 PM Vladimir Panteleev via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 06:08:20 UTC, Vladimir Panteleev > wrote: > > It was definitely about 4 seconds not too long ago, a few years > > at most. > > No, it's still 4 seconds. > > digger --offline

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-08 Thread Manu via Digitalmars-d-announce
On Thu, Nov 8, 2018 at 12:10 AM Joakim via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 07:54:56 UTC, Manu wrote: > > On Wed, Nov 7, 2018 at 10:30 PM Vladimir Panteleev via > > Digitalmars-d-announce > > wrote: > >> > >> On Thursday, 8 November 2018 at 06:08:20 UTC, Vladimir

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-08 Thread Manu via Digitalmars-d-announce
On Thu, Nov 8, 2018 at 12:10 AM Walter Bright via Digitalmars-d-announce wrote: > > On 11/7/2018 11:41 PM, Manu wrote: > > I'm on an i7 with 8 threads and plenty of ram... although threads are > > useless, since DMD only uses one ;) > > So does every other compiler. > > To do a multicore build,

Re: Profiling DMD's Compilation Time with dmdprof

2018-11-08 Thread Manu via Digitalmars-d-announce
On Thu, Nov 8, 2018 at 12:55 AM Joakim via Digitalmars-d-announce wrote: > > On Thursday, 8 November 2018 at 08:29:28 UTC, Manu wrote: > > On Thu, Nov 8, 2018 at 12:10 AM Joakim via > > Digitalmars-d-announce > > wrote: > >> > >> On Thursday, 8 November 2018 at 07:54:56 UTC, Manu wrote: > > > >

Re: NES emulator written in D

2018-11-12 Thread Manu via Digitalmars-d-announce
On Sat, Feb 3, 2018 at 5:55 AM blahness via Digitalmars-d-announce wrote: > > Hi everyone, > > Not sure how interested people here will be with this but I've > ported https://github.com/fogleman/nes from Go to D [1]. I should > point out that I'm not the author of the original Go version. > > The

Re: NES emulator written in D

2018-11-13 Thread Manu via Digitalmars-d-announce
On Mon, Nov 12, 2018 at 10:30 PM blahness via Digitalmars-d-announce wrote: > > On Tuesday, 13 November 2018 at 05:59:52 UTC, Manu wrote: > > > > Nice work. > > > > Oh wow, this is pretty rough! > > ``` > > void createTable() { > > this.table = [ > > , , , , , > > , > > , , , , , > > , > >

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