[Flightgear-devel] New scenery

2005-01-19 Thread Curtis L. Olson
I have renamed the 0.9.7 scenery tree on the ftp server to 0.9.8. There is no change other than the new version number so if you have already downloaded 0.9.7 scenery, there is no need to redownload the new scenery. I am currently working on fully populating the rsync scenery server with all

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread Martin Spott
David Luff wrote: http://mail.flightgear.org/pipermail/flightgear-devel/2002-December/014095.html It requires openGL-1.2 for the patch to take effect, which I don't have on Cygwin. If your SGI is openGL-1.2 capable, then perhaps you could see if it makes any difference on your system?

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread David Luff
On 12/16/04 at 12:16 PM Curtis L. Olson wrote: David Luff wrote: I've commited a work-around to the base that wraps all the symetrical runway panels in the v direction (everything except the threshold panel has identical upper and lower borders, and so can safetly be wrapped in v given that

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread David Luff
David Luff writes: I guess I'd better go and see what it looks like on an NVidea card now... Well, I've had a very good pan round the Chicago scenery in the ufo with both the old and new materials.xml on a Linux box with a Geforce3, and I can't find a shred of difference in any of the

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread Chris Metzler
On Thu, 16 Dec 2004 23:04:30 + David Luff [EMAIL PROTECTED] wrote: Well, I've had a very good pan round the Chicago scenery in the ufo with both the old and new materials.xml on a Linux box with a Geforce3, and I can't find a shred of difference in any of the runways, regardless of

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread David Luff
On 12/16/04 at 11:43 AM Martin Spott wrote: David Luff wrote: http://mail.flightgear.org/pipermail/flightgear-devel/2002-December/014095. html It requires openGL-1.2 for the patch to take effect, which I don't have on Cygwin. If your SGI is openGL-1.2 capable, then perhaps you could see

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread Curtis L. Olson
David Luff wrote: On 12/16/04 at 11:43 AM Martin Spott wrote: David Luff wrote: http://mail.flightgear.org/pipermail/flightgear-devel/2002-December/014095. html It requires openGL-1.2 for the patch to take effect, which I don't have on Cygwin. If your SGI is openGL-1.2

Re: [Flightgear-devel] New scenery build

2004-12-16 Thread Martin Spott
David Luff wrote: It requires openGL-1.2 for the patch to take effect, which I don't have on Cygwin. If your SGI is openGL-1.2 capable, then perhaps you could see if it makes any difference on your system? Hmmm this is IRIX-6.5.22: sirius: 22:33:55 ~ glxinfo display: :0.0 server glx

Re: [Flightgear-devel] New scenery build

2004-12-15 Thread David Luff
On 12/5/04 at 9:21 PM Martin Spott wrote: David Luff wrote: Completely off topic, your screenshots look like you're getting dark lines at runway texture boundaries similar to what I see on an ATI machine, but not on a NVidia machine. Are you also on an ATI card, and am I correct in

Re: [Flightgear-devel] New scenery build

2004-12-09 Thread Jason Cox
Dale, that sound good if you could send them it would help thanks jason cox On Wed, 2004-12-08 at 23:15 -0800, Dale E. Edmons wrote: Jason, Jason Cox wrote: Curt, In my on going quest to compile local scenery, I was wondering if you just run a script that makes all the scenery or

Re: [Flightgear-devel] New scenery build

2004-12-09 Thread Dale E. Edmons
Jason, I sent the scripts to you directly. I didn't know if mail list would take them. Let me know if you get them to work. Under the current CVS most of the airport don't show up after a bld-scenery (last time I checked). I haven't had time to look into it but I think Curt is still working

Re: [Flightgear-devel] New scenery build

2004-12-06 Thread Martin Spott
Martin Spott wrote: David Luff wrote: Completely off topic, your screenshots look like you're getting dark lines at runway texture boundaries similar to what I see on an ATI machine, but not on a NVidia machine. [...] My screenshot was made on an SGI Octane MaxImpact, no ATI, no NVidia -

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread David Luff
On 12/5/04 at 5:35 PM Martin Spott wrote: Martin Spott wrote: I had a quick look at my favourite airfield yesterday and I saw that the modified airport generator somehow shows similarities to TaxiDraw: They both don't render stopways. Would someone please be so kind to comment on this

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Curtis L. Olson
Martin Spott wrote: Would someone please be so kind to comment on this claim ? Did I get things wrong or is it actually the case that the airport generator 'forgot' to create these stopways ? Can anyone confirm the assumption that the stopways are missing - for example by comparing a known 'real'

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Martin Spott
David Luff wrote: There appear to be no stopway textures in the FlightGear base package, so without digging through the genapts runway generation code (yet) I'm guessing that stopways aren't supported by genapts yet. Ah, fine - I already thought I'd be crazy probably I actually am so

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Frederic Bouvier
Selon David Luff : Completely off topic, your screenshots look like you're getting dark lines at runway texture boundaries similar to what I see on an ATI machine, but not on a NVidia machine. Are you also on an ATI card, and am I correct in thinking that Andy Ross might have once produced a

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread Martin Spott
David Luff wrote: [...] The latest TaxiDraw code shows stopways as an ugly shade of yellow ochre BTW [...] That's great ! To complete the picture, would you consider to add a visual marker for the threshold ? Probably you could later add a property to this marker that connects to the - if

Re: [Flightgear-devel] New scenery build

2004-12-05 Thread David Luff
Martin Spott [EMAIL PROTECTED] writes: David Luff wrote: [...] The latest TaxiDraw code shows stopways as an ugly shade of yellow ochre BTW [...] That's great ! To complete the picture, would you consider to add a visual marker for the threshold ? Probably you could later add a

Re: [Flightgear-devel] New scenery build

2004-12-04 Thread Martin Spott
Curtis L. Olson wrote: I am currently working on building the latest round of world scenery for FlightGear. I'm not done, so don't consider this to be the official announcement. However, for those that want to get a jump on the competition, you can find the new scenery here: I had a

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Jason Cox
Curt, In my on going quest to compile local scenery, I was wondering if you just run a script that makes all the scenery or do you do each step individualy ? If you do run a script, is it posible for you to release it to the list or on FlightGear ? thanks jason cox On Thu, 2004-12-02

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Jason Cox wrote: Curt, In my on going quest to compile local scenery, I was wondering if you just run a script that makes all the scenery or do you do each step individualy ? If you do run a script, is it posible for you to release it to the list or on FlightGear ? thanks jason cox Jason, I

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Arnt Karlsen
On Fri, 03 Dec 2004 14:40:12 -0600, Curtis wrote in message [EMAIL PROTECTED]: ..the size, is like last one, or will this new build be much bigger than the 0.9.5 scenery? (~12.6G) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his

Re: [Flightgear-devel] New scenery build

2004-12-03 Thread Curtis L. Olson
Arnt Karlsen wrote: On Fri, 03 Dec 2004 14:40:12 -0600, Curtis wrote in message [EMAIL PROTECTED]: ..the size, is like last one, or will this new build be much bigger than the 0.9.5 scenery? (~12.6G) I haven't looked closely, but it should be pretty similar. Curt. -- Curtis Olson

[Flightgear-devel] New scenery build

2004-12-02 Thread Curtis L. Olson
I am currently working on building the latest round of world scenery for FlightGear. I'm not done, so don't consider this to be the official announcement. However, for those that want to get a jump on the competition, you can find the new scenery here:

[Flightgear-devel] New scenery directories setup - joystick axis between win32 and unix

2004-07-13 Thread Luca Masera
Hi, I've just downloaded the DATA directory in CVS; while in the old scenery configuration the elevation data and the objects were in the same directory, I've noticed that now they are splitten into Terrain and Objects. I've started a flight in KSFO, where there are some models, but they doesn't

Re: [Flightgear-devel] New scenery directories setup - joystick axis between win32 and unix

2004-07-13 Thread Frederic Bouvier
Luca Masera wrote: A : flightgear-devel I've just downloaded the DATA directory in CVS; while in the old scenery configuration the elevation data and the objects were in the same directory, I've noticed that now they are splitten into Terrain and Objects. I've started a flight in KSFO,

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-10 Thread Jacek
Durk Talsma wrote: On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote: The MD-11 is still in progress. The current version on the CVS is just a plain model, and is lacking UVW mapping coordinates (because I didn't add them). This is why you are seeing all those texture coordinate

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-10 Thread Erik Hofman
Jacek wrote: Durk Talsma wrote: In a strange kind of way it was kinda satisfying to see all these reports about these console messages coming in last week, because it indicates to me that the traffic manager is really running silently in the background and hasn't yet led to any major

RE: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Giles Robertson
: [Flightgear-devel] New Scenery - a few notes Hi, I've got by cvs fg data today. My fg compiled from cvs a few days ago doesn't see the new scenery. So I've just done a new compilation from cvs. At first it gave: bash-2.05b$ fgfs Initializing OpenAL sound manager WARNING: ssgLoad3ds

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread David Culp
-devel] New Scenery - a few notes Hi, I've got by cvs fg data today. My fg compiled from cvs a few days ago doesn't see the new scenery. So I've just done a new compilation from cvs. At first it gave: bash-2.05b$ fgfs Initializing OpenAL sound manager WARNING: ssgLoad3ds: Texture

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Ampere K. Hardraade
The MD-11 is still in progress. The current version on the CVS is just a plain model, and is lacking UVW mapping coordinates (because I didn't add them). This is why you are seeing all those texture coordinate missing messages. The game will not be affected in anyway, so don't worry about it.

Re: [Flightgear-devel] New Scenery - a few notes

2004-06-09 Thread Durk Talsma
On Wednesday 09 June 2004 23:30, Ampere K. Hardraade wrote: The MD-11 is still in progress. The current version on the CVS is just a plain model, and is lacking UVW mapping coordinates (because I didn't add them). This is why you are seeing all those texture coordinate missing messages. The

[Flightgear-devel] New Scenery - a few notes

2004-06-08 Thread Jacek
Hi, I've got by cvs fg data today. My fg compiled from cvs a few days ago doesn't see the new scenery. So I've just done a new compilation from cvs. At first it gave: bash-2.05b$ fgfs Initializing OpenAL sound manager WARNING: ssgLoad3ds: Texture coords missing. WARNING:

Re: [Flightgear-devel] new scenery samples

2003-09-05 Thread Jon Stockill
On Thu, 4 Sep 2003, Curtis L. Olson wrote: Probably worth some screen shots, but it looks nicer when everything is moving. One thing I should warn people of, with these new tiles, I kind of screwed up the road/river flattening. I came up with a tweak to make that look *much* nicer ...

Re: [Flightgear-devel] new scenery samples

2003-09-05 Thread Frederic BOUVIER
Curtis L. Olson wrote: I also added support for displaced thresholds in genapts, so I need to go through and recrunch those as well. Hopefully Erik can whip up some appropriate textures for us. Nice ! Are displaced threshold on grass runways supported too ? -Fred

Re: [Flightgear-devel] new scenery samples

2003-09-05 Thread Curtis L. Olson
Jon Stockill writes: On Thu, 4 Sep 2003, Curtis L. Olson wrote: Probably worth some screen shots, but it looks nicer when everything is moving. One thing I should warn people of, with these new tiles, I kind of screwed up the road/river flattening. I came up with a tweak to make that

Re: [Flightgear-devel] new scenery samples

2003-09-05 Thread Martin Spott
Curtis L. Olson [EMAIL PROTECTED] wrote: Anyway, what I have can be found here: ftp://ftp.flightgear.org/pub/fgfs/Scenery-0.9.2/ Probably it would have been wise to coordinate the rename of the Scenery/ directory, so the ftp mirrors would not have to pull the complete Scenery-0.7.9/

[Flightgear-devel] new scenery samples

2003-09-04 Thread Curtis L. Olson
I have been fiddling around with the scenery building tools to incorporate 30m SRTM data for N/S america, updated/current airport/runway data based on the latest DAFIF cycle, updated taxiways, lighting, and approach data, etc. Also included is vmap0 roads, railroads, rivers, lakes, landc

re: [Flightgear-devel] new scenery samples

2003-09-04 Thread David Megginson
Curtis L. Olson writes: I have been fiddling around with the scenery building tools to incorporate 30m SRTM data for N/S america, updated/current airport/runway data based on the latest DAFIF cycle, updated taxiways, lighting, and approach data, etc. Also included is vmap0 roads,

re: [Flightgear-devel] new scenery samples

2003-09-04 Thread Curtis L. Olson
David Megginson writes: Curtis L. Olson writes: I have been fiddling around with the scenery building tools to incorporate 30m SRTM data for N/S america, updated/current airport/runway data based on the latest DAFIF cycle, updated taxiways, lighting, and approach data, etc. Also

Re: [Flightgear-devel] new scenery samples

2003-09-04 Thread Jon S Berndt
On Thu, 4 Sep 2003 16:15:48 -0500 Curtis L. Olson [EMAIL PROTECTED] wrote: Yes. Curt. Is it worth a new screen shot? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] new scenery for w130n30 using 1 arcsec data

2003-08-28 Thread Alex Romosan
i regenerated the scenery for w130n30 using the 1 arcsec data available from http://edcwww.cr.usgs.gov/pub/data/srtm/United_States_1arcsec/1arcsec/ a lot of details show up now (like the hills of san francisco which i am painfully aware they exist since i live there and walk almost every day to