RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Richard Bytheway
I have found the same problems. I think it is related to using gcc 3.2 on recent cygwin. gcc 3.2 doesn't look in /usr/local/* by default, so you need to add it manually (set CXXFLAGS and LDFLAGS appropriately). There must be a simpler and more automated solution, but my knowledge of the auto

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread James Turner
On Saturday, February 15, 2003, at 11:19 pm, Jim Wilson wrote: The two possible options that come to mind are as follows: 1) Use the current 3D Modeling system. 2) Take code from the opengc project and change it so that it gets data directly off our property system (property paths

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
I have found the same problems. I think it is related to using gcc 3.2 on recent cygwin. Thanks, Richard, good to know it's not just my fault. gcc 3.2 doesn't look in /usr/local/* by default, so you need to add it manually (set CXXFLAGS and LDFLAGS appropriately). There must be a simpler

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Erik Hofman
Jim Wilson wrote: Recently I've been looking at potential solutions to doing a glass cockpit display in flightgear. The 2D panel system just doesn't provide anywhere near the functionality to do it, so I've pretty much decided that isn't an option. The two possible options that come to mind are

Re: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Erik Hofman
Michael Basler wrote: I have found the same problems. I think it is related to using gcc 3.2 on recent cygwin. Thanks, Richard, good to know it's not just my fault. gcc 3.2 doesn't look in /usr/local/* by default, so you need to add it manually (set CXXFLAGS and LDFLAGS appropriately).

Re: [Flightgear-devel] FlightGear on TheOpenCD

2003-02-17 Thread Erik Hofman
://www.a1.nl/~ehofman/fgfs/download/SimGear_remove_cout-20030217.diff David, can you apply it to SimGear? Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Erik, Why should configure automatically add /usr/local/include to the search path and not (for example) /opt/include? because Metakit and SimGear are installed there by default (withour any additional --prefix option) - at least in my case. Regards, Michael -- Michael Basler, Jena,

Re: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Bernie Bright
On Mon, 17 Feb 2003 10:24:01 +0100 [EMAIL PROTECTED] (Michael Basler) wrote: I have found the same problems. I think it is related to using gcc 3.2 on recent cygwin. Thanks, Richard, good to know it's not just my fault. gcc 3.2 doesn't look in /usr/local/* by default, so you need to

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Bernie, There already is a --with-metakit=DIR option to configure. Conversely you specify CPPFLAGS and LDFLAGS on the command line to configure thus: Is there a similar option to tell FlightGear where to look for the Simgear libs, as they hit the same problem? - I still would prefer having

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Richard Bytheway
I agree. If a user sucessfully builds and installs a package to it's default location, it is reasonable to expect that subsequent ./configures would find that package. Richard -Original Message- From: Michael Basler [mailto:[EMAIL PROTECTED]] Sent: 17 February 2003 10:48 am To:

[Flightgear-devel] Harrier GR3

2003-02-17 Thread Jon Stockill
I've scanned in the cockpit diagram from the GR3 from the pilots manual, and managed to hack it around to get this: http://www.stockill.org/fgfs/fgfs-screen-001.jpg If anyone wants to make use of it to produce a full 2d panel then I'll be happy to provide the files in whatever resolution/format

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Curtis L. Olson
Michael Basler writes: Bernie, There already is a --with-metakit=DIR option to configure. Conversely you specify CPPFLAGS and LDFLAGS on the command line to configure thus: Is there a similar option to tell FlightGear where to look for the Simgear libs, as they hit the same problem? -

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Jim Wilson
James Turner [EMAIL PROTECTED] said: Basically, I think the currently panel method (a tree of elements we place) is essentially right model (i.e declarative, not just procedural bits of openGL). We would need quite a few custom elements in this approach, and NAV (map) displays are a

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Jim Wilson
Erik Hofman [EMAIL PROTECTED] said: There is a third option: use glDrawPixels to draw essentially a constantly updating texture. I have no idea about the performance penalty it involves, but it might be worht looking into. Erik It seems like that'd be the only way of doing gps map

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Michael Basler
Curt, Ok, looking in configure.ac, the --with-metakit=/path/to/metakit option simply adds the specified path to EXTRA_DIRS. We used to add /usr/local to EXTRA_DIRS automatically, but this was removed because it was causing problems for gcc-3.x. Question for those with gcc-3.x: does the

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Curtis L. Olson
Jim Wilson writes: Erik Hofman [EMAIL PROTECTED] said: There is a third option: use glDrawPixels to draw essentially a constantly updating texture. I have no idea about the performance penalty it involves, but it might be worht looking into. Erik It seems like that'd be

RE: [Flightgear-devel] Compile problem with Metakit

2003-02-17 Thread Richard Bytheway
OK, these tests are using SimGear and FlightGear CVS snapshots from about 29th Jan, Cygwin (similar date) on W2K, gcc 3.2. When configuring SimGear: ./configure --with-metakit=/usr/local (or ./configure --with-metakit=/usr/local/lib) both fail at the MetaKit version check. I should note

Re: [Flightgear-devel] Boeing 747 cockpit

2003-02-17 Thread Andy Ross
Curtis L. Olson wrote: I seem to recall hearing discussions that glDrawPixels() is *excessively* slow on most platforms; to the point of making it nearly unusable for real time graphics. It also ties the implementation to a particular screen resolution, which is a non-starter 3D cockpits

[Flightgear-devel] Hmmmm

2003-02-17 Thread Jon Stockill
We appear to have got a mention in Alan Cox's diary. Unfortunately he's taken to writing the last batch of entries in Welsh - obviously the lessons are going well... http://www.linux.org.uk/diary/ if anyone has the ability to translate. -- Jon Stockill [EMAIL PROTECTED]

RE: [Flightgear-devel] Hmmmm

2003-02-17 Thread Richard Bytheway
I noticed that too. Pity that Babelfish doesn't do Welsh. Could be related to DRI? Possibly? (Why didn't I take Welsh lessons when I was at University in Swansea?) Richard -Original Message- From: Jon Stockill [mailto:[EMAIL PROTECTED]] Sent: 17 February 2003 4:21 pm To: [EMAIL

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread James Turner
On Monday, February 17, 2003, at 04:21 pm, Jon Stockill wrote: http://www.linux.org.uk/diary/ if anyone has the ability to translate. According to my native welsh friend (who also hacks the kernel, so I assume the technology is correct to): 'Too many collisions, DRI collides too much when

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Jim Wilson
Jon Stockill [EMAIL PROTECTED] said: We appear to have got a mention in Alan Cox's diary. Unfortunately he's taken to writing the last batch of entries in Welsh - obviously the lessons are going well... http://www.linux.org.uk/diary/ if anyone has the ability to translate. InterTran

[Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Jon Stockill
And the answer is -- Forwarded message -- Date: Mon, 17 Feb 2003 11:41:01 -0500 (EST) From: Alan Cox [EMAIL PROTECTED] To: Jon Stockill [EMAIL PROTECTED] Cc: [EMAIL PROTECTED] Subject: Re: FlightGear thought I'd mail and ask for a translation of the entry concerning

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Major A
InterTran results: translation Too much he espouse. He is being THREE ' heartburn espouse when dw I ' heartburn play 'Flightgear' I go he is being two he one has ' heartburn espouse before the tw. He is being anyone ' heartburn blemish serious except we were we police force and ambulance I

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Martin Spott
According to my native welsh friend (who also hacks the kernel, so I assume the technology is correct to): 'Too many collisions, DRI collides too much when playing Flightgear, [...] This sounds quite reasonable. I got a reply from Alan on 'dri-devel': My lockup with flightgear on the 9000

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Curtis L. Olson
Martin Spott writes: I am (I suppose so) annoying the DRI people already for many months because FlightGear reliably locks up their X server built from development source tree. So I assume people start getting really interested in this issue because they don't want an XFree86-4.3.0 release

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Martin Spott
As to DRI (Welsh for THREE!) crashing, I don't even need FlightGear to crash my computer with DRI CVS, it crashes on startup of the X server. Hmmm, maybe it's time to also install the kernel module from DRI? Yep, please pick the sources from:

Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Andy Ross
Jon Stockill wrote: And the answer is... Alan Cox wrote: Flightgear crashes my box with a Radeon 9000 Seems to be the large textures when I buzz a city. Quite annoying really because its a really neat program. Other stuff like cube works well Magnificent. Maybe now someone will look

Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread Curtis L. Olson
Andy Ross writes: Magnificent. Maybe now someone will look at the issue. I reported this a while back, and Keith Whitwell's response was essentially that FlightGear was too big and complicated to use as a test case. :( Keith does make a good point, simple test cases are the most ideal in

Re: [Flightgear-devel] Re: FlightGear (fwd)

2003-02-17 Thread David Megginson
Curtis L. Olson writes: Keith does make a good point, simple test cases are the most ideal in terms of debugging problems, but the flip side is that you run the risk of building drivers that only work on the simple test cases. You need a simple test case that uses lots of polygons and lots

Re: [Flightgear-devel] Hmmmm

2003-02-17 Thread Martin Spott
Martin Spott writes: I am (I suppose so) annoying the DRI people already for many months because FlightGear reliably locks up their X server built from development source tree. [...] Keep bugging them. :-) Hmm, it already cost me zillions of hours to do this. FlightGear is anything but a

[Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Brandon Walters
Hi, i'm a student and trying to learn how to make flight sims. i am in the learning process and i was wondering if anyone of you could point me in the righ direction. i want to start by drawing dials, and horizon indicator. i dont know if flightgear has function calls to automatically do this, but

Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Elad Yarkoni
Once upon a time, you were sitting and writing: Hi, i'm a student and trying to learn how to make flight sims. i am in the learning process and i was wondering if anyone of you could point me in the righ direction. i want to start by drawing dials, and horizon indicator. i dont know if

Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Curtis L. Olson
Elad Yarkoni writes: Once upon a time, you were sitting and writing: Hi, i'm a student and trying to learn how to make flight sims. i am in the learning process and i was wondering if anyone of you could point me in the righ direction. i want to start by drawing dials, and horizon

Re: [Flightgear-devel] help! new to fliight sims

2003-02-17 Thread Erik Hofman
Curtis L. Olson wrote: Actually, drawing 2d panels is pretty straight forward, and their's lots of examples you can start with and modify. Panels are all done with .xml config files so you don't need to do any coding or recompiling to build a panel. And, you can reload the panel on the fly, so

[Flightgear-devel] Nasl (not another scripting language)

2003-02-17 Thread Andy Ross
I mentioned earlier that I had a fun toy I wanted to pawn off on you guys. Here: http://www.plausible.org/nasl Some will remember a few months back when the subject of scripting languages came up that I mentioned that someday I'd love to write my own language. Existing embeddable languages are

[Flightgear-devel] 2D panel texture cropping

2003-02-17 Thread David Culp
I've been working on an ADI for the jets, based on Dave's C-172 attitude indicator and have hit a snag. Does the 2D panel code offer the ability to crop textures that would be shifted out of the bounds of the instrument? Dave Culp ___