Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:06:17 + Jon Stockill wrote: 3. From this we'll generate an archive of scenery models (this may or may not be broken down into scenery areas - it depends on the size), and the objects tree, which is likely to be broken down into the standard 10 degree square

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 07:13:46 + (UTC) Martin Spott wrote: Chris Metzler wrote: So to make sure I'm getting it, your plan is to have an FTP site for uploads and the website for dloads (what's the procedure for stuff making it over from one to the other)? Well, what would you expect us to

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 00:09:43 + Jon Stockill wrote: Chris Metzler wrote: Oh, one other thing. If the plan is to combine Jon's UK info with info submitted by others to develop a model location database, you might find my post from that Scenery thread interesting -- it's something I'm

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Chris, SGI bitmap format that FlightGear uses. For making models, the apps that are popular on Linux (Blender, AC3D) are cross-platform, and other apps that are available to Windows users but not to Linux users (e.g. 3DSMax) will work as well. I'm trying out AC3D, would you suggest that? I'd

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: Oh! I get it now (I think) -- so your plan is not to necessarily distribute objects (e.g. a dload of the Eiffel Tower) or unified groups of objects (e.g. a dload of the buildings at Orly), but instead portions of the Scenery/Objects tree that have been fleshed out with

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: Of course. I was simply curious whether stuff would get automatically moved over, or whether you had plans to test out the robustness of contributions beforehand We're going to implement a 'filter'. Every object that survives a test-run and appears to make sense will be

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Chris Metzler wrote: I already have a python script for pushing the magic carpet around from lat/lon to lat/lon in FG for extracting ground elevations. If it seems to you like a reasonable thing for me to do, I'll start generating ground elevations for chunks of this dataset? In the long

Re: [Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread Erik Hofman
Pablo J. wrote: Hi Everyone! Regarding real weather processing from live METAR reports, please consider providing the capability to load the weather conditions from a file, not only from live stations. It may be possible for someone to wish to fly FGFS right now but using the actual weather from

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Jon Stockill
Chris Metzler wrote: I already have a python script for pushing the magic carpet around from lat/lon to lat/lon in FG for extracting ground elevations. If it seems to you like a reasonable thing for me to do, I'll start generating ground elevations for chunks of this dataset? There are over

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Robicd
Hi Ampere, AC3D is a basic 3D modeller wich works with .ac files. It seems easy though not very stable. There's a free trial version. I will find out if registering is worth. Any other suggestions? Since you have experience with 3D Studio, you may want to use GMax:

[Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread Melchior FRANZ
* Pablo J. -- Wednesday 12 January 2005 01:23: Regarding real weather processing from live METAR reports, please consider providing the capability to load the weather conditions from a file, not only from live stations. It may be possible for someone to wish to fly FGFS right now but using

[Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 12 January 2005 12:18: * Pablo J. -- Wednesday 12 January 2005 01:23: Regarding real weather processing from live METAR reports, please consider providing the capability to load the weather conditions from a file, not only from live stations. Or, to make the

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Ivo
On Tuesday 11 January 2005 22:24, Robicd wrote: That's a pity. I was confident I could use such files, that closes a promising scenario :-( Anyway I'll investigate further. I tried converting .BGL files and extracting models from it about a year ago, without much luck. I had some success with

Re: [Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread David Megginson
On Wed, 12 Jan 2005 12:18:18 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: For that you would need METAR sets for several stations and for several moments in time. It would have to support recorded weather for a flight from, let's say, KSFO to KJFK. I don't see a way to integrate something

[Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread Melchior FRANZ
* David Megginson -- Wednesday 12 January 2005 14:34: You can download all the world's METARs as one big file. Where? noaa.gov? or teach FlightGear when to look for the next one). FlightGear does already know when and where to look for data, and it has a working interface. It's the

Re: [Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread David Megginson
On Wed, 12 Jan 2005 15:01:28 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: * David Megginson -- Wednesday 12 January 2005 14:34: You can download all the world's METARs as one big file. Where? noaa.gov? ftp://weather.noaa.gov/data/observations/metar/cycles/ All the best, David --

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Robicd wrote: If OTOH you're not asking about official inclusion into FlightGear, Please slow down. I'm just starting at collecting informations here, in order to decide if and how is it possible to contribute to the scenery. I see no point why it should not be possible to contribute. Go

[Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread Melchior FRANZ
* Martin Spott -- Wednesday 12 January 2005 16:11: * Melchior FRANZ wrote: One has then only to start fgfs with a time for which the cache has METAR data available, and there we go. :-) Would it make sense to couple this to '--start-date-lat=' ? That's what I'm currently working on.

Re: [Flightgear-devel] Re: Real weather fetch

2005-01-12 Thread David Megginson
On Wed, 12 Jan 2005 15:53:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: Thanks! I'll let the metar proxy download the requested files from there to $FG_HOME/metar/day/[0-9][0-9]Z.TXT and serve the most appropriate metar data string to fgfs via the normal NOAA lookup mechanism (via HTTP).

Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Oliver C.
On Wednesday 12 January 2005 16:19, Roberto Inzerillo wrote: Hi all, I made a little 3D model (representing a Villa in my city) with GMax but I can't export it to 3ds file format (basic GMax packet does not include that function). Does anybody have the 3ds export plugin, can you please convert

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Norman Vine wrote: PostGIS can be used to serve a WFS or WCS that is built on top of the UMN Mapserver which will handle 'z' values just fine. Right, but this doesn't picture all the required features in this case. If we would erect a repository for manual scenery changes we would need to edit

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Martin Spott
Christian Mayer wrote: Nowadays you can solve navier stokes in real time in your graphics hardware... as long as you don't need your graphics hardware for other purposes I think - like displaying FlightGear ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread [EMAIL PROTECTED]
Martin: If I can assist you by providing space on my ftp site I'll be happy to do so. (I currently mirror the flightgear code. It's updated automatically from them by some sort of magic that I don't fully understand, but Curtis does. grin!) There is also a private upload area in that server

Re: [Flightgear-devel] Couple of issues

2005-01-12 Thread Pablo J.
Logging tool wxWidgets has some nice logging features that we could mimic like being able to log to different locations based on the platform. (stderr, streams, gui, a widget inside app, null) Paul please consider using Log4cxx (http://logging.apache.org/log4cxx/), from the Apache Software

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote: If you look at the bottom of the map (the blue bar) that you'll see there the data source: Tele Atlas NV in your case. Hey, their map coordinates are not that bad. This is the location I got via trial and error from 'www.terraserver.com':

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
[EMAIL PROTECTED] wrote: Martin: If I can assist you by providing space on my ftp site I'll be happy to do so. Thanks for your offer - currently I have about 300 GByte left, this should last for a while ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Martin Spott writes: Norman Vine wrote: PostGIS can be used to serve a WFS or WCS that is built on top of the UMN Mapserver which will handle 'z' values just fine. Right, but this doesn't picture all the required features in this case. If we would erect a repository for manual scenery

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jon Stockill schrieb: Ah, www.multimap.com helped me to figure out my first coordinate: There's a windmill at: Location:Germany X:1294800m Y:6110700m Lat:48:12:51N (48.2142) Lon:11:37:52E (11.631) But how do I add it

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Christian Mayer wrote: We don't have a soccer stadium yet, do we? I think there is one part of the SFO scenery, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Lee Elliott
On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote: If OTOH you're not asking about official inclusion into FlightGear, Please slow down. I'm just starting at collecting informations here, in order to decide if and how is it possible to contribute to the scenery. I

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 10:29, Martin Spott wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every scenery update. The right way to

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Martin Spott
Paul Surgeon wrote: Ideally all changes made to the terrain should be done at the source. i.e. VMAP0 and friends fgsd should be able to display, edit and save the vector data then use the terrgear generation tools to build the new tile and display the results. One could have a live online

RE: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Norman Vine
Paul Surgeon writes: On Wednesday, 12 January 2005 10:29, Martin Spott wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Chris Metzler
On Wed, 12 Jan 2005 08:29:43 + (UTC) Martin Spott wrote: Chris Metzler wrote: One other possibility you might wanna consider is allowing uploads/ dloads of terrain (e.g. tiles modified through fgsd). This is not as easy as it sounds because you'd have to redo the tiles on every scenery

Re: [Flightgear-devel] May I help with scenery?

2005-01-12 Thread Paul Surgeon
On Wednesday, 12 January 2005 22:26, Martin Spott wrote: As I already wrote we are heading for some sort of GIS application here. Storage for VMAP0 data - at least parts of it, I don't know all types of data that are covered by VMAP0 - could be the accomplished by the mentioned

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Wolfram Kuss
Erik wrote: This still might be useful if you can get all the moments and coefficients from it. Then you would be able to create a JSBSim configuration file from the model geometry. The idea of using the gfx model you need to do anyone (or one of the thousands or ten thousands you find on the

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Jon S Berndt
On Wed, 12 Jan 2005 22:10:47 +0100 [EMAIL PROTECTED] (Wolfram Kuss) wrote: Erik wrote: This still might be useful if you can get all the moments and coefficients from it. Then you would be able to create a JSBSim configuration file from the model geometry. The idea of using the gfx model you

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wolfram Kuss schrieb: Erik wrote: This still might be useful if you can get all the moments and coefficients from it. Then you would be able to create a JSBSim configuration file from the model geometry. The idea of using the gfx model you

Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 10:19 am, Roberto Inzerillo wrote: Hi all, I made a little 3D model (representing a Villa in my city) with GMax but I can't export it to 3ds file format (basic GMax packet does not include that function). Does anybody have the 3ds export plugin, can you please convert it

Re: [Flightgear-devel] I have a GMax 3D model, help me exporting to 3ds file format

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 07:37 pm, Ampere K. Hardraade wrote: Try this: http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html Ampere Sorry. I didn't know that isn't available yet. I found some links on the subject:

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Arnt Karlsen
On Wed, 12 Jan 2005 16:01:59 + (UTC), Martin wrote in message [EMAIL PROTECTED]: Christian Mayer wrote: Nowadays you can solve navier stokes in real time in your graphics hardware... as long as you don't need your graphics hardware for other purposes I think - like displaying

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Arnt Karlsen
On Wed, 12 Jan 2005 02:06:12 +0100, Oliver wrote in message [EMAIL PROTECTED]: In a german news page (http://www.pro-linux.de/news/2005/7690.html) i found an article about a software called OpenFOAM which was put under the GPL license a few days ago and can do the following: The OpenFOAM

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 04:10 pm, Wolfram Kuss wrote: However, CFD programs need a watertight geometry. I would guess that far in excess of 90% of models are not. For example, each edge needs to have two neighbour faces. The models can be made to be watertight. People just need to get off their

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 06:07 pm, Christian Mayer wrote: I see more problems with the correct shape of the wings. The models won't get it right and using just some NACA profiles won't work with the higly optimized profiles of modern aircrafts (like those from Airbus). I am pretty confident that my

Re: [Flightgear-devel] Is this usefull for flightgear/jsbsim?

2005-01-12 Thread Ampere K. Hardraade
On January 12, 2005 08:18 pm, Arnt Karlsen wrote: ..these guys use GPU's as math engines? Why not? It makes sense. As a classmate of mine pointed out: the GPU is just a chip for matrix manipulations. Ampere ___ Flightgear-devel mailing list