On Wed, 12 Jan 2005 00:06:17 +
Jon Stockill wrote:
3. From this we'll generate an archive of scenery models (this may or
may not be broken down into scenery areas - it depends on the size), and
the objects tree, which is likely to be broken down into the standard 10
degree square
On Wed, 12 Jan 2005 07:13:46 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:
So to make sure I'm getting it, your plan is to have an FTP site
for uploads and the website for dloads (what's the procedure for
stuff making it over from one to the other)?
Well, what would you expect us to
On Wed, 12 Jan 2005 00:09:43 +
Jon Stockill wrote:
Chris Metzler wrote:
Oh, one other thing. If the plan is to combine Jon's UK info with
info submitted by others to develop a model location database, you
might find my post from that Scenery thread interesting -- it's
something I'm
Hi Chris,
SGI bitmap format that FlightGear uses. For making models, the
apps that are popular on Linux (Blender, AC3D) are cross-platform,
and other apps that are available to Windows users but not to Linux
users (e.g. 3DSMax) will work as well.
I'm trying out AC3D, would you suggest that?
I'd
Chris Metzler wrote:
Oh! I get it now (I think) -- so your plan is not to necessarily
distribute objects (e.g. a dload of the Eiffel Tower) or unified groups
of objects (e.g. a dload of the buildings at Orly), but instead
portions of the Scenery/Objects tree that have been fleshed out
with
Chris Metzler wrote:
Of course. I was simply curious whether stuff would get automatically
moved over, or whether you had plans to test out the robustness of
contributions beforehand
We're going to implement a 'filter'. Every object that survives a
test-run and appears to make sense will be
Chris Metzler wrote:
I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations. If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset?
In the long
Pablo J. wrote:
Hi Everyone!
Regarding real weather processing from live METAR reports, please
consider providing the capability to load the weather conditions from
a file, not only from live stations.
It may be possible for someone to wish to fly FGFS right now but using
the actual weather from
Chris Metzler wrote:
I already have a python script for pushing the magic carpet around
from lat/lon to lat/lon in FG for extracting ground elevations. If
it seems to you like a reasonable thing for me to do, I'll start
generating ground elevations for chunks of this dataset? There
are over
Hi Ampere,
AC3D is a basic 3D modeller wich works with .ac files. It seems easy
though
not very stable. There's a free trial version. I will find out if
registering is worth. Any other suggestions?
Since you have experience with 3D Studio, you may want to use GMax:
* Pablo J. -- Wednesday 12 January 2005 01:23:
Regarding real weather processing from live METAR reports, please
consider providing the capability to load the weather conditions from
a file, not only from live stations.
It may be possible for someone to wish to fly FGFS right now but using
* Melchior FRANZ -- Wednesday 12 January 2005 12:18:
* Pablo J. -- Wednesday 12 January 2005 01:23:
Regarding real weather processing from live METAR reports, please
consider providing the capability to load the weather conditions from
a file, not only from live stations.
Or, to make the
On Tuesday 11 January 2005 22:24, Robicd wrote:
That's a pity. I was confident I could use such files, that closes a
promising scenario :-(
Anyway I'll investigate further.
I tried converting .BGL files and extracting models from it about a year
ago, without much luck. I had some success with
On Wed, 12 Jan 2005 12:18:18 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
For that you would need METAR sets for several stations and for several
moments in time. It would have to support recorded weather for a flight
from, let's say, KSFO to KJFK. I don't see a way to integrate something
* David Megginson -- Wednesday 12 January 2005 14:34:
You can download all the world's METARs as one big file.
Where? noaa.gov?
or teach FlightGear when to look for the next one).
FlightGear does already know when and where to look for data, and it has
a working interface. It's the
On Wed, 12 Jan 2005 15:01:28 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
* David Megginson -- Wednesday 12 January 2005 14:34:
You can download all the world's METARs as one big file.
Where? noaa.gov?
ftp://weather.noaa.gov/data/observations/metar/cycles/
All the best,
David
--
Robicd wrote:
If OTOH you're not asking about official inclusion into FlightGear,
Please slow down. I'm just starting at collecting informations here, in
order to decide if and how is it possible to contribute to the scenery.
I see no point why it should not be possible to contribute. Go
* Martin Spott -- Wednesday 12 January 2005 16:11:
* Melchior FRANZ wrote:
One has then only to start fgfs with a time for which the cache has METAR
data
available, and there we go. :-)
Would it make sense to couple this to '--start-date-lat=' ?
That's what I'm currently working on.
On Wed, 12 Jan 2005 15:53:31 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
Thanks! I'll let the metar proxy download the requested files from there
to $FG_HOME/metar/day/[0-9][0-9]Z.TXT and serve the most appropriate metar
data string to fgfs via the normal NOAA lookup mechanism (via HTTP).
On Wednesday 12 January 2005 16:19, Roberto Inzerillo wrote:
Hi all, I made a little 3D model (representing a Villa in my city) with
GMax but I can't export it to 3ds file format (basic GMax packet does not
include that function).
Does anybody have the 3ds export plugin, can you please convert
Norman Vine wrote:
PostGIS can be used to serve a WFS or WCS that is built on top
of the UMN Mapserver which will handle 'z' values just fine.
Right, but this doesn't picture all the required features in this case.
If we would erect a repository for manual scenery changes we would need
to edit
Christian Mayer wrote:
Nowadays you can solve navier stokes in real time in your graphics
hardware...
as long as you don't need your graphics hardware for other
purposes I think - like displaying FlightGear ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its
Martin:
If I can assist you by providing space on my ftp site I'll be happy to do
so. (I currently mirror the flightgear code. It's updated
automatically from them by some sort of magic that I don't fully
understand, but Curtis does. grin!)
There is also a private upload area in that server
Logging tool
wxWidgets has some nice logging features that we could mimic like being able
to log to different locations based on the platform. (stderr, streams, gui,
a widget inside app, null)
Paul please consider using Log4cxx
(http://logging.apache.org/log4cxx/), from the Apache Software
Christian Mayer wrote:
If you look at the bottom of the map (the blue bar) that you'll see
there the data source: Tele Atlas NV in your case.
Hey, their map coordinates are not that bad. This is the location I got
via trial and error from 'www.terraserver.com':
[EMAIL PROTECTED] wrote:
Martin:
If I can assist you by providing space on my ftp site I'll be happy to do
so.
Thanks for your offer - currently I have about 300 GByte left, this
should last for a while ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends
Martin Spott writes:
Norman Vine wrote:
PostGIS can be used to serve a WFS or WCS that is built on top
of the UMN Mapserver which will handle 'z' values just fine.
Right, but this doesn't picture all the required features in this case.
If we would erect a repository for manual scenery
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Hash: SHA1
Jon Stockill schrieb:
Ah, www.multimap.com helped me to figure out my first coordinate:
There's a windmill at:
Location:Germany
X:1294800m
Y:6110700m
Lat:48:12:51N (48.2142)
Lon:11:37:52E (11.631)
But how do I add it
Christian Mayer wrote:
We don't have a soccer stadium yet, do we?
I think there is one part of the SFO scenery,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
On Wednesday 12 January 2005 15:19, Roberto Inzerillo wrote:
If OTOH you're not asking about official inclusion into
FlightGear,
Please slow down. I'm just starting at collecting
informations here, in order to decide if and how is it
possible to contribute to the scenery.
I
On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every scenery update. The right way to
Paul Surgeon wrote:
Ideally all changes made to the terrain should be done at the source.
i.e. VMAP0 and friends
fgsd should be able to display, edit and save the vector data then use the
terrgear generation tools to build the new tile and display the results.
One could have a live online
Paul Surgeon writes:
On Wednesday, 12 January 2005 10:29, Martin Spott wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every
On Wed, 12 Jan 2005 08:29:43 + (UTC)
Martin Spott wrote:
Chris Metzler wrote:
One other possibility you might wanna consider is allowing uploads/
dloads of terrain (e.g. tiles modified through fgsd).
This is not as easy as it sounds because you'd have to redo the tiles
on every scenery
On Wednesday, 12 January 2005 22:26, Martin Spott wrote:
As I already wrote we are heading for some sort of GIS application
here. Storage for VMAP0 data - at least parts of it, I don't know all
types of data that are covered by VMAP0 - could be the accomplished by
the mentioned
Erik wrote:
This still might be useful if you can get all the moments and
coefficients from it. Then you would be able to create a JSBSim
configuration file from the model geometry.
The idea of using the gfx model you need to do anyone (or one of the
thousands or ten thousands you find on the
On Wed, 12 Jan 2005 22:10:47 +0100
[EMAIL PROTECTED] (Wolfram Kuss) wrote:
Erik wrote:
This still might be useful if you can get all the moments and
coefficients from it. Then you would be able to create a JSBSim
configuration file from the model geometry.
The idea of using the gfx model you
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Wolfram Kuss schrieb:
Erik wrote:
This still might be useful if you can get all the moments and
coefficients from it. Then you would be able to create a JSBSim
configuration file from the model geometry.
The idea of using the gfx model you
On January 12, 2005 10:19 am, Roberto Inzerillo wrote:
Hi all, I made a little 3D model (representing a Villa in my city) with
GMax but I can't export it to 3ds file format (basic GMax packet does not
include that function).
Does anybody have the 3ds export plugin, can you please convert it
On January 12, 2005 07:37 pm, Ampere K. Hardraade wrote:
Try this:
http://www.worldzone.net/games/azrael_dark/PROJECT_ZERO/GMAX.html
Ampere
Sorry. I didn't know that isn't available yet.
I found some links on the subject:
On Wed, 12 Jan 2005 16:01:59 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
Christian Mayer wrote:
Nowadays you can solve navier stokes in real time in your graphics
hardware...
as long as you don't need your graphics hardware for other
purposes I think - like displaying
On Wed, 12 Jan 2005 02:06:12 +0100, Oliver wrote in message
[EMAIL PROTECTED]:
In a german news page (http://www.pro-linux.de/news/2005/7690.html)
i found an article about a software called OpenFOAM which was put
under the GPL license a few days ago and can do the following:
The OpenFOAM
On January 12, 2005 04:10 pm, Wolfram Kuss wrote:
However, CFD programs need a watertight geometry. I would guess that
far in excess of 90% of models are not. For example, each edge needs
to have two neighbour faces.
The models can be made to be watertight. People just need to get off their
On January 12, 2005 06:07 pm, Christian Mayer wrote:
I see more problems with the correct shape of the wings. The models
won't get it right and using just some NACA profiles won't work with the
higly optimized profiles of modern aircrafts (like those from Airbus).
I am pretty confident that my
On January 12, 2005 08:18 pm, Arnt Karlsen wrote:
..these guys use GPU's as math engines?
Why not? It makes sense.
As a classmate of mine pointed out: the GPU is just a chip for matrix
manipulations.
Ampere
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