Re: [Flightgear-devel] Loading data during pause

2005-04-08 Thread Curtis L. Olson
Arnt Karlsen wrote: On Fri, 08 Apr 2005 16:07:14 +0200, darko wrote in message [EMAIL PROTECTED]: Hi there, you miss me, eh? ^_^ Too often it happens to me that when I'm flying and (usually) I'm making a tacking (don't know if it's the right word...) FG has to load the scenery and the PC

Re: [Flightgear-devel] Loading data during pause

2005-04-08 Thread Curtis L. Olson
darko wrote: Curtis L. Olson wrote: Arnt Karlsen wrote: It's not obvious to me what a user would find in --help that would be relevant to this problem? sorry, I have not thought to look at --help option... FlightGear should load terrain in a background thread in the most recent version

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Steve Hosgood wrote: Interactive history is certainly far better than dry facts in books, but we'd have to be careful how we spread historical information. FlightGear might well be a great means of keeping the historical flying experience alive. The trouble is, AFAIK *no* airplane currently

Re: [Flightgear-devel] b-29 alpha

2005-04-07 Thread Curtis L. Olson
Martin Spott wrote: To my knowledge there _are_ aircraft in FlightGear that are build upon real data. Right ? I think this is always the case. Take the B-29 for instance. Josh has obviously done a ton of research to get the dimensions and proportions down exactly right ... that's a key

Re: [Flightgear-devel] Autopilot bug?

2005-04-05 Thread Curtis L. Olson
Timo Saarinen wrote: Hi, I have tried the altitude and heading hold features of the autopilot (ctrl-A and ctrl-H with arrow keys or F11 autpilot dialog box). They work very well with j3cub aircraft but with the default cessna 172 either of them don't work at all. I suppose this is a bug. The

Re: [Flightgear-devel] Re: Building on Cygwin

2005-03-31 Thread Curtis L. Olson
Melchior FRANZ wrote: * Erik Hofman -- Thursday 31 March 2005 13:27: That's what Wiki's are for: http://www.seedwiki.com/wiki/flight_gear/flight_gear_developer_documentation.html?wpid=123227 That's really where the FAQ should be maintained, too, as long as someone is regularly archiving

Re: [Flightgear-devel] keyboard input problems?

2005-03-30 Thread Curtis L. Olson
Innis Cunningham wrote: Hi Curt No this problem has been around since 9.5 or maybe before.At least for the autothrottle. What seems to be the problem is when the autothrottle is cycled it changes the speed property in autopilot/locks from nothing to off. And from then on you cant use page up/down

Re: [Flightgear-devel] Re: keyboard input problems?

2005-03-30 Thread Curtis L. Olson
Melchior FRANZ wrote: I would sure like to help here, as some of the patches in the last week were done by me -- none AP related, not even remotely. Unfortunately, I can't reproduce the problems. Not because it works for me, but because the whole autopilot system hasn't worked for me since ages,

Re: [Flightgear-devel] keyboard input problems?

2005-03-30 Thread Curtis L. Olson
Andy Ross wrote: I kinda doubt it. The bugs that were fixed were about string constant conversion and not runtime behavior, and were pretty obviously wrong. It would be pretty pathological to have code that actually depended on that behavior. The bug was that string constants (e.g. 1.2) could be

Re: [Flightgear-devel] keyboard input problems?

2005-03-30 Thread Curtis L. Olson
Curtis L. Olson wrote: Andy Ross wrote: I kinda doubt it. The bugs that were fixed were about string constant conversion and not runtime behavior, and were pretty obviously wrong. It would be pretty pathological to have code that actually depended on that behavior. The bug was that string

Re: [Flightgear-devel] keyboard input problems?

2005-03-30 Thread Curtis L. Olson
Andy Ross wrote: Curt wrote: FWIW, testing against instead of 0 works with the latest nasal changes. Indeed. Actually, with the fix as of a few minutes ago you should be able to do just: if ( !auto.getValue() ) { ... } The empty string and zero numeric values are both false, as is the

[Flightgear-devel] keyboard input problems?

2005-03-29 Thread Curtis L. Olson
For the last day to two I've been having some keyboard input problems. Specifically, after activating (and then deactivating) the wing leveler, I can no longer use the arrow keys to control the ailerons. After activating (and then deactivating) the auto throttle, I can no longer use the page

Re: [Flightgear-devel] net_fdm.hxx net_ctrls.hxx

2005-03-25 Thread Curtis L. Olson
Curtis L. Olson wrote: Erik Hofman wrote: Andy Ross wrote: The fact that this is an apple header implies that it ought to work out of the box on OS/X and the various BSDs. The only other platforms we support right now are SGI and Solaris, right? Can anyone check the status of stdint.h on those

[Flightgear-devel] net_fdm.hxx net_ctrls.hxx

2005-03-24 Thread Curtis L. Olson
I'd like to take a whack at making the FGNetFDM and FGNetCTRLS structures more portable across platforms and OS's. There are some serious problems right now going between 32 and 64 bit architectures. There are other minor problems going between different OS's. I see that Linux (C99) has an

Re: [Flightgear-devel] net_fdm.hxx net_ctrls.hxx

2005-03-24 Thread Curtis L. Olson
Erik Hofman wrote: Andy Ross wrote: The fact that this is an apple header implies that it ought to work out of the box on OS/X and the various BSDs. The only other platforms we support right now are SGI and Solaris, right? Can anyone check the status of stdint.h on those platforms? SGI: present

[Flightgear-devel] Wanted: FAQ maintainer

2005-03-22 Thread Curtis L. Olson
Our current FAQ maintainer is not able to continue providing his services. Is there anyone out there that is willing to take over this job? Thanks, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project

Re: [Flightgear-devel] Help with B-29

2005-03-22 Thread Curtis L. Olson
Jim Wilson wrote: From: Andy Ross snip FWIW, I also took the opportunity to re-visit the P-51D configuration that I promised (long ago) to hack at. Attached is a version that snip Also, there is a syntax fix: the piston-engine tag should be a subtag of the propeller tag. Putting

Re: [Flightgear-devel] gear servicable property

2005-03-21 Thread Curtis L. Olson
Josh Babcock wrote: Does anyone know of some sort of gear serviceable property? I'm trying to model a set of emergency gear motors driven off a separate bus, but I don't know how to connect the gear to the buses, or even make the normal gear mechanism fail. I'm not aware of a specific gear

[Flightgear-devel] Airspeed (indicated vs. calibrated) question.

2005-03-15 Thread Curtis L. Olson
Anyone have any thoughts or ideas? 1. FlightGear has a property called /velocities/airspeed-kt; does anyone know if this was originally intended to be VCAS, VIAS, VTAS, or what? 2. The pitot system uses /velocities/airspeed-kt as it's input (and seems to assume this value is VIAS.) 3. We tie

Re: [Flightgear-devel] Airspeed (indicated vs. calibrated) question.

2005-03-15 Thread Curtis L. Olson
leaves everything as VCAS internally and doesn't allow for a separate VIAS at this point in time? Curt. Curtis L. Olson wrote: Anyone have any thoughts or ideas? 1. FlightGear has a property called /velocities/airspeed-kt; does anyone know if this was originally intended to be VCAS, VIAS, VTAS

[Flightgear-devel] power/gear warning

2005-03-14 Thread Curtis L. Olson
On some more complex aircraft, if you pull back the power without having the landing gear down, you get an audible warning signal. I don't know if I've ever had the chance to hear this tone in real life. Does any one have (or can anyone create) a suitable sound to be included in the base

Re: [Flightgear-devel] power/gear warning

2005-03-14 Thread Curtis L. Olson
Vivian Meazza wrote: Curt wrote On some more complex aircraft, if you pull back the power without having the landing gear down, you get an audible warning signal. I don't know if I've ever had the chance to hear this tone in real life. Does any one have (or can anyone create) a suitable sound

[Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Time out here! There are two reasons two throttle frame rate. 1. Conserve CPU time and leave more cpu time for other tasks. Using sleep() calls you can put FG asleep for a short time if it gets done drawing a frame early, leaving those cycles for other tasks. 2. Accurately control frame rate.

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Frederic, Your patch helps, but typically the semantics of sleep() commands is they will sleep at least as long as the requested time (up to the kernel trap timing resolution) so I am still seeing dropped frames, although not nearly as bad. If the kernel timing resolution is different than

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Curtis L. Olson wrote: Frederic, Your patch helps, but typically the semantics of sleep() commands is they will sleep at least as long as the requested time (up to the kernel trap timing resolution) so I am still seeing dropped frames, although not nearly as bad. If the kernel timing

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Drew wrote: I don't think anyone suggested there was a bug...I'm just trying to improve performance. I'm writing a simulator that interfaces with FlightGear, using FlightGear as the scenery generator on the same PC. The program runs great, it's just that FlightGear gets interrupted easily by

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Drew wrote: I don't know the answer to this. My computer has 512 megs, which is a lot more than FlightGear uses. I'm not really interested in how other 3D apps, including games, work...I have a specific application, and I want to optimize the code for this purpose, regardless of what the status

Re: [Flightgear-devel] CVS: FlightGear/src/Main main.cxx,1.193,1.194

2005-03-09 Thread Curtis L. Olson
Frederic, I've been hacking on your patch a bit more and I see that we rarely oversleep by more than 2ms. So backing off by 2ms (instead of 1ms) seems to work pretty well here. I also switched to doing all the math in microseconds rather than milleseconds (and converting at the latest

Re: [Flightgear-devel] Build ERROR in FlightGear/src/Network/ATC-Inputs.cxx

2005-03-05 Thread Curtis L. Olson
Martin Spott wrote: Hello, would anyone mind having a look at this one: make[2]: Entering directory `/usr/local/src/FlightGear/src/Network' [...] CC -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/opt/include -I/usr/freeware/include -Xcpluscomm -I/opt/FlightGear/include

Re: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-03-04 Thread Curtis L. Olson
Jorge Van Hemelryck wrote: Have you been successful in implementing your asymmetric frustum hack ? It might be a good idea to add it to the official FlightGear code. It is one of the features that might fill in the gap between amateur flight simulation and a professional product. It might even be

Re: [Flightgear-devel] Re: instrument xml question

2005-03-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Friday 04 March 2005 05:33: When configuring a 2d instrument, there is a concept of property aliases. The README.xmlpanel example uses absolute property paths, but the real world instruments I've seen use relative paths with a lot

Re: [Flightgear-devel] Re: instrument xml question

2005-03-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Friday 04 March 2005 15:15: At that point I was 8 or 9 levels deep and it's pretty difficult to count back though complex xml to figure out how many levels you actually need. With proper indentation you just count the tabs in the alias line

Re: [Flightgear-devel] Making FlightGear more deterministic

2005-03-04 Thread Curtis L. Olson
Frederic Bouvier wrote: There is the property /sim/frame-rate-throttle-hz that could be used to limit the framerate but the source should be modified to call a system sleep method ( with a fine resolution, for example pthread_cond_timedwait ) instead of looping wildly. I know this is hard to do

Re: [Flightgear-devel] Making FlightGear more deterministic

2005-03-04 Thread Curtis L. Olson
Erik Hofman wrote: Drew wrote: Hey All, I'm running flightgear on Windows, and have noticed that it seems to use up all of the available processing time, and because of this, it seems to get jumpy when other applications are being used while FlightGear is running. I noticed that I can try to bump

Re: [Flightgear-devel] Re: instrument xml question

2005-03-04 Thread Curtis L. Olson
Melchior FRANZ wrote: * Curtis L. Olson -- Friday 04 March 2005 16:08: Melchior FRANZ wrote: With proper indentation you just count the tabs in the alias line. Seven tabs in front == seven times ../ :-) It's maybe analogous to writting assembly language without any sort of jump

Re: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-03-04 Thread Curtis L. Olson
John Wojnaroski wrote: Yes, I think I was successful in adding support for asymmetric view frustums. It's a bit of a hack to get there, but the way I have set it up I think is slightly more intuitive than just passing l, r, t, b, n, f parameters to the glFrustum() function. For my specific need I

Re: [Flightgear-devel] Camera/FOV/View Frustum question.

2005-03-04 Thread Curtis L. Olson
John Wojnaroski wrote: Sounds kind of like the problem I'm facing with the left seat/right seat view perspective in the 747 simulator. Short of a fully collimated projection(s) and optics to handle a curved, wrap-around screen any solution will be a compromise. Yes, any time you want to make the

[Flightgear-devel] instrument xml question

2005-03-03 Thread Curtis L. Olson
When configuring a 2d instrument, there is a concept of property aliases. The README.xmlpanel example uses absolute property paths, but the real world instruments I've seen use relative paths with a lot of ../../../../../params/etc. Can anyone explain to me how many levels you are supposed to

Re: [Flightgear-devel] instrument xml question

2005-03-03 Thread Curtis L. Olson
Curtis L. Olson wrote: When configuring a 2d instrument, there is a concept of property aliases. The README.xmlpanel example uses absolute property paths, but the real world instruments I've seen use relative paths with a lot of ../../../../../params/etc. Can anyone explain to me how many

Re: [Flightgear-devel] Re: Anyone using TomTom POI files for scenery

2005-03-02 Thread Curtis L. Olson
jj wrote: I'd surely like to see an Observatory bulding (such as mine, see http://kingmont.com and ftp://kingmont.com for pictures of it). Jim, if you send the coordinates of your house to Jon Stockill, he can place a grain silo there in the object database. The silo should match your house

Re: [Flightgear-devel] Nav0/Nav1 course tracking and ILS approach code corrections

2005-03-01 Thread Curtis L. Olson
David Luff wrote: On 27/02/2005 at 22:51 Hans-Georg Wunder wrote: Hi all, some days ago, I have made some proposals to correct errors in flightgear. Now, I would like to know, íf this is the right procedure to add code to the cvs or if there is an other way defined ?? The best way is to

[Flightgear-devel] Camera/FOV/View Frustum question.

2005-02-24 Thread Curtis L. Olson
Can anyone explain to me how the camera, and view frustum, and field of view is setup fot the inside a 3d cockpit view versus an outside view? There have been a lot of fingers in the code since I last looked at it (years ago) and I'm missing a key piece of the puzzle. Hopefully none of this

[Flightgear-devel] FlightGear audio (mp3) interview

2005-02-18 Thread Curtis L. Olson
During the Scale 3X show in LA last weekend, a podcaster named Harold J. Johnson stopped by our our booth and did a few interviews with our staff. It turned out quite nice and can be listened to here: / /http://radio.linuxquestions.org/?p=26 Harold's personal page (top level link) is here:

[Flightgear-devel] FlightGear booth at Scale 3X

2005-02-17 Thread Curtis L. Olson
As has been noted previously on our mailing lists, the FlightGear project had a booth this past weekend at the Southern California Linux Expo in Los Angeles, California. http://www.socallinuxexpo.org/ John Wojnaroski is building a 747 simulator (I use the present tense here because these

Re: [Flightgear-devel] Error loading scenery in 0.9.4

2005-02-16 Thread Curtis L. Olson
Thomas Léauté wrote: I recently posted an email on flightgear-users concerning a problem I am having with scenery files in FlightGear 0.9.4. Someone suggested I should forward my email on the -devel list, so here it is. Thank you in advance for your help Hi Thomas, I still have a full world set

Re: [Flightgear-devel] segfault in SimGear code

2005-02-16 Thread Curtis L. Olson
Ron Lange wrote: Hi Gerhard, certainly I examine the variables, as mentioned the last created thread try to access the properties, but the static property pointers don't point to valid memory regions. The 'vel' property node is just the first invalid, where the invalid access occured. The other

Re: [Flightgear-devel] Flightgear to demo 747 at Scale 3x.

2005-02-07 Thread Curtis L. Olson
Dave Martin wrote: Just found this at http://www.linuxgames.com Although the news story appears broken / mislinked, it states that someone will be demoing a full-scale 747 cockpit driven by FlightGear at Scale 3x this coming weekend. Any idea who's hardware / project it is? Yes, John

[Flightgear-devel] [Fwd: Dreamcast porting competition]

2005-02-01 Thread Curtis L. Olson
I suspect a flightgear dreamcast port is outside the realm of possibility, but I am forwarding this to our developers list in case someone wants to take a whack at it. It looks like you can get a dreamcast unit for pretty cheap, and it looks like the development tools are open source.

Re: [Flightgear-devel] [Fwd: Dreamcast porting competition]

2005-02-01 Thread Curtis L. Olson
Dave Martin wrote: You been smoking the 'whacky-baccy?' ;-P I prefer the tomacco. The Dreamcast is RISC based which may be a hurdle but the specs are *really* low. SH-4 RISC CPU @ 206Mhz 8MB PowerVR2 Graphics 16MB RAM 12speed GD-ROM. Who knows, perhaps FG would 'run' but I can't see it

[Flightgear-devel] Alcatraz

2005-01-28 Thread Curtis L. Olson
With help from Thomas Markowitz, I have posted a side by side comparison of the FlightGear Alcatraz model versus a real photo here: http://www.flightgear.org/Gallery/ Good work Frederic! Regards, Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] Secondary display - game mode

2005-01-28 Thread Curtis L. Olson
Drew wrote: I'm not sure what SDL means, but it will run on the primary display without the secondary one going black, so I don't think what you said is true...at least in my case. I'm using the latest stable version of flightgear, which I compiled myself from the source using VisualC++. So I can

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Curtis L. Olson
Oliver C. wrote: On Friday 28 January 2005 05:14, Curtis L. Olson wrote: I'm told there is a way to do this with shaders, but plib/ssg doesn't support shaders. :-( Curt. What happended about Manual Massing's new alternative terrain engine? http://www.mail-archive.com/flightgear-devel

Re: [Flightgear-devel] Runway lighting - What happened to the new terrain engine?

2005-01-28 Thread Curtis L. Olson
Oliver C. wrote: Are there plans or better a planned release date when the missing features will get added into plib? You'll have to ask the plib people. Steve is very persnickety about this section of the code and I suspect he may not allow significant changes unless he does them himself,

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Curtis L. Olson
Dave Martin wrote: I'm working on a new aircraft model and have just come to putting some instruments in place. I discovered a problem with the turn-coordinator which takes input from /instrumentation/turn-indicator/indicated-turn-rate Unfortunately, as soon as FG starts, this value quickly

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Paul Surgeon wrote: I played around with some runway lighting today to see if textured polygons are feasible. Here is what textured, billboard runway lights look like : http://surgdom.hollosite.com/flightgear/screenshots/index.html With 6 * 1 ft runways all in view at one time my frame rate

Re: [Flightgear-devel] Indicated Turn Rate.

2005-01-27 Thread Curtis L. Olson
Dave Martin wrote: On Thursday 27 Jan 2005 18:06, Curtis L. Olson wrote: I believe the default TC is designed to run off an electricly driven gyro ... so if you have no juice, the gyro will spin down (or never spin up) and you'll see symptoms like you describe. I would suggest dropping

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
David Luff wrote: On 27/01/2005 at 12:19 Curtis L. Olson wrote: snip rwy lights are dropping the frame rate Any ideas? Not on the technical side, but one thing we could do now is to ditch the green taxiway center lights. These aren't specified in the new format apt data, and the latest

Re: [Flightgear-devel] Secondary display - game mode

2005-01-27 Thread Curtis L. Olson
Drew wrote: I appreciate that, and if I were using Linux, I'd have already known exactly what to do. :) I should have been more clear...unfortunatly, for this particular application I need to use Windows XP Pro, and I currently have an ATA Mobility Radeon 9000 in the laptop I'm using. I'm trying

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Tiago Gusmão wrote: Altough the billboard itself always faces the POV, you can still set the normal the way the real light would be pointing to, them set a diffuse light on the POV and enable backface culling. I suppose performance hit should be minimal for TnL hardware. The normal only affects

Re: [Flightgear-devel] Runway lighting

2005-01-27 Thread Curtis L. Olson
Oliver C. wrote: What about setting only one point at the beginning of the runway and then calculating an angel between it and the normal of the billboard. When the angel is 90° or - 90° the billboard is turned off when it is 90° or -90° then on. We might need to do something like that.

Re: [Flightgear-devel] Re: [Flightgear-users] Airports

2005-01-26 Thread Curtis L. Olson
Frederic Bouvier wrote: Quoting Paul Surgeon: On Wednesday, 26 January 2005 17:44, Curtis L. Olson wrote: Fred is pondering/working on a more optimal solution for the next release. There are a number of good ideas he can try so I'm sure he'll come up with something that works quite well

Re: [Flightgear-devel] Aircraft loading problem in 9.8

2005-01-24 Thread Curtis L. Olson
Ampere K. Hardraade wrote: On January 21, 2005 09:01 am, Frederic Bouvier wrote: Quoting Innis Cunningham: Curtis L. Olson writes Innis, I had no problem loading the version Ampere sent me in v0.9.8. I did notice there was a large (and seemingly arbitrary) mix of file permission

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Curtis L. Olson
Dave Martin wrote: On Monday 24 Jan 2005 17:50, Jim Wilson wrote: Erik Hofman said: Dave Martin wrote: On Monday 24 Jan 2005 14:01, Oliver C. wrote: I assume that this feature is not supported by the hardware on the consumer video cards. So OpenGL falls back to software

Re: [Flightgear-devel] fgrun improvements

2005-01-24 Thread Curtis L. Olson
Paul Surgeon wrote: On Monday, 24 January 2005 20:32, Curtis L. Olson wrote: The opengl interface itself (for a variety of good reasons) doesn't provide you a way to directly tell if something is implimented in hardware or software. Note that this isn't dropping your whole card into software

Re: [Flightgear-devel] Terrain elevation question

2005-01-24 Thread Curtis L. Olson
Durk Talsma wrote: Hi Folks, Since I haven't seen any response to my question I guess it's either so hard that nobody knows the answer, or it just slipped by while everybody was fighting each other last week. :-) Anyways, I'm still interested in potential solutions. Cheers, Durk On Saturday

Re: [Flightgear-devel] fgrun improvements

2005-01-23 Thread Curtis L. Olson
Frederic Bouvier wrote: This is in CVS now ( should show up in a few hours on SF ). In the meantime, a screenshot : http://frbouvi.free.fr/flightsim/fgrun-basic.jpg Looks great Frederic, good work! Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program

Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Curtis L. Olson
Paul Surgeon wrote: On Saturday, 22 January 2005 13:01, Melchior FRANZ wrote: I hereby formally object to my name and my code contributions being dragged into potential religious conflicts, and to using them for proselytizing purposes. It's sad to see that the repeated calls for keeping

Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Curtis L. Olson
Jonathan Polley wrote: On Saturday, January 22, 2005, at 09:27AM, Curtis L. Olson [EMAIL PROTECTED] wrote: Let's not lose sight of a couple facts: 1. This is all regarding the Mac OS X package. 2. The author has already agreed to make some changes to his package. 3. This package is distributed

Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Curtis L. Olson
Arthur Wiebe wrote: That may a good idea. But just so you all know and so you'll hopefully calm down, the file has been removed from the distribution although there is still a note from the packager and future releases will not even have that. Arthur, Thanks, and thanks for all your efforts to

Re: [Flightgear-devel] Aircraft loading problem in 9.8

2005-01-21 Thread Curtis L. Olson
Innis, I had no problem loading the version Ampere sent me in v0.9.8. I did notice there was a large (and seemingly arbitrary) mix of file permission, capitalization, etc. I'm running linux. If you are running windows, perhaps there is a dos/unix line ending problem in one of the files?

Re: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Curtis L. Olson
Innis Cunningham wrote: Erik Hofman writes Innis Cunningham wrote: Seeing this is probably the first aircraft a new user will try what a great advert.A panel that is upside down in the middle of the night with no engines running and no obvious way of getting them started. I mean if the idea is

Re: [Flightgear-devel] fgrun improvements

2005-01-21 Thread Curtis L. Olson
Stewart Andreason wrote: Jim Wilson wrote: There are a couple bugs or at least they were there a week or so ago. One is just a mapping typo where latitude goes into both latitude and altitude. The other is under linux the fg-root and fg-scenery parameters don't get saved and passed on to

Re: [Flightgear-devel] Cessna 172 problem in 9.8

2005-01-21 Thread Curtis L. Olson
Vivian Meazza wrote: Innis Cunningham wrote Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at night with the panel upside down and no scenery even if you have noon selected in FGRUN. Nope - it's fine apart the panel upside down, and the

Re: [Flightgear-devel] Re: Cessna 172 problem in 9.8

2005-01-21 Thread Curtis L. Olson
Nick Coleman wrote: Date: Fri, 21 Jan 2005 17:45:09 +0800 From: Innis Cunningham Hi All Could someone who uses FGRUN to start FG confirm that the 172 fullscreen hi res Cessna starts at night with the panel upside down and no scenery even if you have noon selected in FGRUN. There is a switch

[Flightgear-devel] round robin mirror listing

2005-01-21 Thread Curtis L. Olson
I implimented a randomized mirror linking system in some of our download pages using server side includes (which was the first mechanism I figured out so I went with it.) If anyone runs into any problems with the system, please let me know. Regards, Curt. -- Curtis Olson

Re: [Flightgear-devel] AI piper load fix - v0.9.8a needed?

2005-01-21 Thread Curtis L. Olson
Jim Wilson wrote: David Luff said: On 21/01/2005 at 18:02 Jim Wilson wrote: David Luff said: Hi all, I've commited a fix for the program crash when the piper model is not present, and apologise for that. Would a v0.9.8a release be in order? Just the base package maybe?

[Flightgear-devel] v1.0 musings (was: Aircraft included in base package)

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote: Probably I've got this wrong, but isn't the c-172 our most refined/realistic flightmodel? My impression of yasim, from using it for the p51d, but not as an aero engineer, is that getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic

Re: [Flightgear-devel] Problem with Beaver and sound

2005-01-20 Thread Curtis L. Olson
Frederic Bouvier wrote: I just discovered that FG is suggesting me to upgrade my sound driver after alGenSources failed :-( This is the first time and all the other aircraft I tried never did the same. I even remember flying successfully with it not far ago. A quick glance with the debugger showed

Re: [Flightgear-devel] v1.0 musings

2005-01-20 Thread Curtis L. Olson
Jon Berndt wrote: I hear you. Coincidentally, I was thinking of this last night: what do we (JSBSim) need to do before we finally call it a production 1.0 release? The gear problem is the first thing I thought of, as well. Right now I am so focused on getting the new configuration file format

Re: [Flightgear-devel] Aircraft included in base package

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote: Dave Martin said: On Thursday 20 Jan 2005 16:13, Jim Wilson wrote: Dave Martin said: On Thursday 20 Jan 2005 14:42, Jim Wilson wrote: getting an aircraft working is about 2 parts theory and 1 part voodoo (the part that the basic formulas don't cover).

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Martin Spott wrote: Christian Brunschen wrote: Or to put is more succinctly: when I downloaded FlightGear and got an unwelcome religious pamphlet thrown in my face, I got a seriously bad taste in my mouth. Indeed, in my opinion the FlightGear community can't tolerate such action, We

Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Jim Wilson wrote: David Megginson said: On Thu, 20 Jan 2005 18:35:53 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: 1. The responsible person should be asked to *immediately* remove the offending religious content. 2. If he refuses (which the GPL lets him), he should not be given any

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Lee Elliott wrote: BTW, I've had some problems downloading a/c from the FG d/l page. Eventually I manage to get them but it needs a few attempts. Could this be due to the number of ftp users allowed? Yes, most likely. I need to come up with a reasonably easy/compact/maintainable way to

[Flightgear-devel] [OT] curve direction.

2005-01-20 Thread Curtis L. Olson
This is kind of off today's topic, but I have an unrelated question. Working in 2d space, given 3 points, I know how to compute a circle (center/radius) that passes through those three points. Now I need to compute the direction of curvature of the 3 points. In other words, moving from the

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Curtis L. Olson
Oliver C. wrote: On Thursday 20 January 2005 19:02, Martin Spott wrote: Curtis L. Olson wrote: Let's not be too quick to stamp out people's ability to express their faith. The tides of societal whimsy shift very quickly, and if we tolerate stamping out opposing view points, all too soon

Re: [Flightgear-devel] A380

2005-01-19 Thread Curtis L. Olson
Innis Cunningham wrote: Durk Talsma writes On Wednesday 19 January 2005 00:58, Ampere K. Hardraade wrote: On January 17, 2005 01:51 pm, Christian Mayer wrote: When do we have a flyable A380? It can't be that Airbus was faster than we are:

Re: [Flightgear-devel] Aircraft downloads

2005-01-19 Thread Curtis L. Olson
Durk Talsma wrote: Another thought: There are some other hangar pages out there like the ones made by David Culp and Wolfram Kuss. Would it be an idea to add a link to these pages at the bottom of the aircraft download page? Presumably we can't merge these pages due to licence

Re: [Flightgear-devel] Scenery download

2005-01-19 Thread Curtis L. Olson
Frederic Bouvier wrote: The graphical interface and the FTP interface links for scenery download are still pointing to Scenery-0.9.5 This is in page http://www.flightgear.org/Downloads/scenery.html Yes, thanks ... I'm planning to roll up the win32 binary release today (thanks for building the

[Flightgear-devel] New scenery

2005-01-19 Thread Curtis L. Olson
I have renamed the 0.9.7 scenery tree on the ftp server to 0.9.8. There is no change other than the new version number so if you have already downloaded 0.9.7 scenery, there is no need to redownload the new scenery. I am currently working on fully populating the rsync scenery server with all

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Curtis L. Olson
Arthur Wiebe wrote: The Mac OS X package is now available from http://macflightgear.sourceforge.net/ I wrote a small wxPython app which is included. For now it allows you to choose the aircraft and airport. (Because I plain can't get fgrun ported to OS X) Ok, thanks, I'll update the web page.

Re: [Flightgear-devel] Slackware Package

2005-01-19 Thread Curtis L. Olson
Jon Stockill wrote: The Slackware binary package for 0.9.8 can now be found at the usual place: http://flightgear.stockill.org.uk/ Curt, you may want to check the permissions in the Models tree of the base package - radio-medium.ac is only owner readable, and several files have the execute

Re: Licensing (was Re: [Flightgear-devel] Aircraft downloads)

2005-01-19 Thread Curtis L. Olson
Paul Surgeon wrote: On Wednesday, 19 January 2005 23:28, David Megginson wrote: As I mentioned before, I also think that the user community will vote for the open source models with its feet (or, I guess, mice) and tend to stomp out others with social pressure or at least apathy. There is

Re: [Flightgear-devel] B1900D FDM (Test pilots req'd)

2005-01-19 Thread Curtis L. Olson
Chris Metzler wrote: On Thu, 20 Jan 2005 00:16:07 + Dave Martin wrote: Let me know what you think :-) FDM: http://www.cyfinity.com/fgfs/b1900d.xml - copy to your Aircraft/b1900d/ directory after backing up the original. Hi Dave. It appears to be a lot more stable (and as a note to Syd

Re: [Flightgear-devel] Aircraft included in base package

2005-01-19 Thread Curtis L. Olson
David Megginson wrote: You know, after reading some of the other comments, I'm starting to like the idea of having just the c172p in the base package. In combination with this change, I'd like us to start thinking about changing the starting airport to Palo Alto (KPAO) rather than KSFO. It's more

Re: [Flightgear-devel] b1900d FDM

2005-01-18 Thread Curtis L. Olson
Dave Martin wrote: Is anyone currently working on the b1900d FDM? The reason I ask is that while the model is gorgeous, the FDM is relatively broken. I've tried fixing the FDM before a couple of months ago but I didn't get anything acceptable. The aircraft accelerates at a hell of a rate on

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-18 Thread Curtis L. Olson
Jim Wilson wrote: I'm done doing thumbs for now. Feel free to replace the ones I've posted with improved versions, especially authors may want to. Hi Jim, Thanks for all your efforts (and thanks to everyone else who's generated thumbnail images or filled in missing fields.) Related(?)

Re: [Flightgear-devel] Aircraft downloads

2005-01-18 Thread Curtis L. Olson
Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, the web page is comming along nicely! There's one thing that could be added: when you click on the thumbnail a normal sized picture should open. It also would be great if there'd be a thumbnail of the cockpit for that plane

Re: [Flightgear-devel] B1900D

2005-01-18 Thread Curtis L. Olson
Dave Martin wrote: Lovely model! Well, so far, I've counter-rotated the props for now till I can find out if they do in real life. I've got the thing flying reasonably and the stall normalised at about 80-85 dirty / 100ish clean. I've already experienced what you mention with the incidence at

[Flightgear-devel] Aircraft included in base package

2005-01-18 Thread Curtis L. Olson
I know we can debate this endlessly so I hesitate to even bring this up, but are there any particular aircraft that absolutely, positively, must be in the base package. Now that we have a separate aircraft download page, there's no need to include every aircraft in the base distribution. I

[Flightgear-devel] Announce v0.9.8

2005-01-18 Thread Curtis L. Olson
I have finalized the v0.9.8 release and rolled up the source and base packages, updated the web site, and made the new files available on the ftp site. Everyone should be clear to start building binary versions for their favorite platforms. Thanks, Curt. -- Curtis Olson

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