RE: [Flightgear-devel] Java client library

2002-06-08 Thread Norman Vine
David Megginson writes: > >Olivier Grisel writes: > > > So if we develop such user friendly tools, it might be a > > good idea to choose only one gui style so as they get all > > the same style. > >You work sounds great. I see no harm in having both Java and Python >GUIs -- I'm no Python fan myse

RE: [Flightgear-devel] Java client library

2002-06-08 Thread Norman Vine
Tony Peden writes: > >Norman Vine wrote: > >> David Megginson writes: >> >>>Olivier Grisel writes: >>> >>> >>>>So if we develop such user friendly tools, it might be a >>>>good idea to choose only one gui style so as they g

RE: [Flightgear-devel] Java client library

2002-06-08 Thread Norman Vine
Tony Peden writes: > >>> > >Scripting languages are good stuff ... but they are still languages. Agreed :-) but this was in reference to 'ease of use' for 'users' not 'developers' hmmm maybe FlightGear 'users' all know how to run compilers :-)) Cheers Norman __

[Flightgear-devel] fgfsbase cvs ??

2002-06-10 Thread Norman Vine
FWIW I haven't been able to get an update from the fgfsbase cvs all day I can connect OK but then cvs gets stuck responding with "cvs server: [ $time ] waiting for cvsroot's lock in home/cvsroot/FlightGear/FlightGear" every 30 seconds ??? Norman

[Flightgear-devel] options.xml

2002-06-11 Thread Norman Vine
fgfs --help exits with an error message about 'options.xml' missing Shouldn't this be in fgfsbase ?? Cheers Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

[Flightgear-devel] DEM Links

2002-06-16 Thread Norman Vine
Some other interesting DEM related stuff at this site also http://members.fortunecity.com/eco4/giseco/id8.html Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Norman Vine
Andy Ross writes: > >Norman Vine wrote: >> Check your editor's help file for 'multi-file grep' or >'multi-file search' >> >> IMHO this is an indispensible editor feature for developing 'large' >> projects and most 'good&

RE: [Flightgear-devel] question about fg joystick support -- where is it?/grep question

2002-06-20 Thread Norman Vine
David Megginson writes: > >Andy Ross writes: > > > Blam. Culture crash. Most of us unix geeks would contend until the > > day we die that doing a recursive search via a GUI >interface is slower > > and more error prone than running find and grep. > >Nah. I like running find, grep, and etags fr

RE: [Flightgear-devel] Norman and others: what code editors do ya'll recommend

2002-06-20 Thread Norman Vine
ima sudonim writes: > >Norman, I'm glad that you brought that up (it was my next question): >What code editors do people recommend using? I can sort-of use vi, the >one time I started emacs, I couldn't exit the darn thing. A quick 'google' turned up several 'poweful' editors that I am familar

RE: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Norman Vine
Andy Ross writes: > >+ This one really annoys me: the AC3D file format apparently doesn't > allow you to specify normals explicitly, it wants to calculate them > itself. This works fine for the vertices inside the texture, but > texture boundaries show up as sharp edges because the polygons in

RE: [Flightgear-devel] Spiffy new panel gadget

2002-06-21 Thread Norman Vine
Andy Ross writes: > >Jim Wilson wrote: >> Andy Ross wrote: >> > What might be easier, though, is allowing for a optional 6-element >> > vertex line that included the normal. >> >> We should be able to load into ac3d. But if we embedded commands >> into the name tags we'd be ok. > >Ah, I see what

RE: [Flightgear-devel] Duplicate properties?

2002-06-24 Thread Norman Vine
Andy Ross writes: > >Christian Mayer wrote: >> Andy Ross wrote: >> > Problem is, I don't know anything about the glut font format, and a >> > cursory look around the web didn't turn up any pointers. Does >> > anyone know this stuff well enough to write up a quick format >> > document? >> >> You d

RE: [Flightgear-devel] Buffer overflow in auto_gui.cxx

2002-06-24 Thread Norman Vine
Andy Ross writes: > >I got bitten by some static data corruption problems > > sprintf(buffer, "%05.2f", value); > >In my copy, I fixed this with snprintf, but something nags at me that >this isn't portable to some platform we care about. #include should take care of snprintf portability pro

RE: [Flightgear-devel] Buffer overflow in auto_gui.cxx

2002-06-24 Thread Norman Vine
Andy Ross writes: > >I got bitten by some static data corruption problems while working on >the panel stuff this afternoon (which I have almost working, by the >way -- expect a big code drop tomorrow morning). I tracked it down to >a buffer overflow in auto_gui.cxx. In the string formatting code

RE: [Flightgear-devel] Glut font format

2002-06-24 Thread Norman Vine
Andy Ross writes: > >Norman Vine wrote: >> Check Marks's document about Textured Fonts for further information. >> Of particular interest is Mark's "gentexfont" program that can create >> a TXF format font from an X-windows font. > >This is how

RE: [Flightgear-devel] Multiplayer Engine project started

2002-06-25 Thread Norman Vine
ace project writes: > > >> The first important decision now is, do we >> > multi-threading or multiplexing-IO ? For multiplexing, >> > PLIB can be used. For multi-threading, we got a problem. >> > Another issue is how to get the code to compile on >> > other platforms, because threading and socke

RE: [Flightgear-devel] Glut font format

2002-06-25 Thread Norman Vine
Andy Ross writes:Glut font format > > >Norman Vine wrote: >> Here's Mark's example of the command used to generate the >sorority.txf >> file: Just change the Font name and the 'glist' to be what you want >> >> gentexfont \ >&g

RE: [Flightgear-devel] Glut font format

2002-06-26 Thread Norman Vine
Andy Ross writes: > >Norman Vine wrote: >> I think that you will find that inorder to get 'high quality' fonts >> one needs to use a vector based font directly. The only problem in >> doing this is that the polygon count goes up considerably. > >Have you t

RE: [Flightgear-devel] Remove .cvsignore?

2002-06-26 Thread Norman Vine
[EMAIL PROTECTED] wwrites: > >I have found it generally useful to have them provided, and >have wished the plib would do the same (for .deps directories, >in particular). FYI the FlightGear 'configure' is designed to be able to be run in a directory other then then the CVS source tree. This has

RE: [Flightgear-devel] jitters testing

2002-06-27 Thread Norman Vine
Jim Wilson writes: > >Andy Ross <[EMAIL PROTECTED]> said: > >> Jim Wilson wrote: >> > On further investigation, it appears that this is almost certainly due to >> > normal variation in fdm position and orientation output. >> >> This theory doesn't work though. Think about it: in cockpit mode, the

RE: [Flightgear-devel] JavaScript!

2002-06-27 Thread Norman Vine
Erik Hofman writes: > >There is a small proble though, is there any way to pass an >argument to >a PLIB menuBar Callback function? NO use class data members, global variables or functions to get the 'arguments' within the callback() Norman ___

RE: [Flightgear-devel] JavaScript!

2002-06-27 Thread Norman Vine
Norman Vine writes: > >Erik Hofman writes: >> >>There is a small proble though, is there any way to pass an >>argument to >>a PLIB menuBar Callback function? > >NO > >use class data members, global variables or functions to get >the 'argum

RE: [Flightgear-devel] JavaScript!

2002-06-27 Thread Norman Vine
Erik Hofman writes: >Isn't there any trick with the puObject member either (I just need to >know which menu entry is causing the callback)? why not just use use the puObject pointer /* print the 'menu text' of calling menu entry on stdout */ void tattle_tale_cb( puObject *me) { printf("

RE: [Flightgear-devel] JavaScript!

2002-06-27 Thread Norman Vine
Erik Hofman writes: > >David Megginson wrote: >> >> Erik -- what do your bindings look like? > >You mean the code to bind a JavaScript function to a C function: > >static JSBool >_fgs_set(JSContext *cx, JSObject *obj, uintN argc, jsval >*argv, jsval *rval) >{ >const char *node, *str; > >

RE: [Flightgear-devel] JavaScript!

2002-06-28 Thread Norman Vine
James Turner writes:   > A couple of comments on the scripting issue:   > JS is very effective and> manageable, orders of magnitude moreso than Perl.   This is good to hear.   > Python is equally> good  as the code size grows, but the syntax puts people off   a simple matter of taste, for

RE: [Flightgear-devel] JavaScript!

2002-06-29 Thread Norman Vine
David Megginson writes: > > (I'd love a programming environment on my Palm V, for example) Hmm.. I sense a potential Python convert lurking in these words :-) http://pippy.sf.net Enjoy Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http:

RE: [Flightgear-devel] dumb suggestion

2002-06-29 Thread Norman Vine
David Megginson writes: > -- plib has a new (mostly undocumented) >particle system designed for just that sort of thing. Have you seen http://toobular.sf.net Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mai

RE: [Flightgear-devel] dumb suggestion

2002-06-29 Thread Norman Vine
David Megginson writes: > >Cameron Moore writes: > > > Here's another dumb suggestion: It would be pretty cool is someone > > would turn off the sun at night. This is a known issue[1], >but it's a > > pretty glaring (no pun intended) bug. > >Yes, I've had this discussion as well. The sun should

RE: [Flightgear-devel] The "string" class fights back (was: Property browser bugs)

2002-06-29 Thread Norman Vine
David Megginson writes: > >That's what I had thought as well, but it turned out not to be the >case. The string constructor is expensive, and we ended up using lots >(and lots and lots of them), running, as we were, 30-100 iterations >per second through hundreds of properties. Switching from str

RE: [Flightgear-devel] Metakit build problem...

2002-06-30 Thread Norman Vine
Gene Buckle writes: > >I get the attached error when building Metakit. I'm using the latest >Cygwin installation. >Any ideas? I just < after reading your message > tested this by untaring the metakit tarball distributed with SimGear and then followed the instructions i.e. % cd builds % .

RE: [Flightgear-devel] The "string" class fights back (was: Property browser bugs)

2002-07-01 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > as far as I am concerned creating an ASCII property path > > is a waste of time and should not be used anywhere inside > > the 'main loop'. > >Inside the main loop, it's used only for things like

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-01 Thread Norman Vine
Jim Wilson writes: > >My first concern would be about the overhead of transforming >the terrain each frame (lots and lots of vertices). This is already being done. To experiment I believe all you should have todo is change the value for 'center' in prep_ssg_node( vis, up, center ); in tilemng

RE: [Flightgear-devel] The "string" class fights back (was: Property browser bugs)

2002-07-01 Thread Norman Vine
Jim Wilson writes: > >Norman Vine <[EMAIL PROTECTED]> said: > >> but see >> FGViewMgr::update (double dt) >> > >Yes, all those should be moved to nodes in the view class. >How did this look in the last profiling run? Can't remember FWIW - I d

RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > >Yes, I've had this discussion as well. The sun should stop being a > > >light source once it's, say, 15-30 deg below the horizon. Otherwise, > > >it lights up the bottoms of objects at night. &

RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > >The model is not in its own graph in external view, and this problem >far predates the new model code in any case. Here's a thread from >December 2000, when it was already an old problem: > > >http://www.men

RE: [Flightgear-devel] dumb suggestion

2002-07-07 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > Probably more with the 'model' now being in it's own 'graph' which > > is called after other code has 'mucked' with the lighting after it was > > setup to use the proper 'ambi

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: > >Jim Wilson wrote: >> I can see what you are saying...but the aircraft (in the cockpit view) >> is actually a different scene graph. > >But it's under the same camera (oddly, ssg puts the global camera >"outside" the graph, when it's logically the top-level node of the >graph),

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes > The right solution (ignoring orientation, which is >fine as-is) is this: > >Move 0m in the camera > Move +1000m >Draw the terrain > Move ~1m to the aircraft origin >Draw the cockpit Indeed ... which is why I pointed out 'where' in the code it was easiest to do this

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: >Norman Vine wrote: >> I guess I wrongly assumed that everyone would read this as "just add >> the appropriate offset to move the camera to the origin" :-) > >Unless I'm still not understanding you, we do seem to have a communication gap :-)

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
Andy Ross writes: > > Just adding an offset to the camera is what's already being >done, and it runs into precision problems. The trick is to make sure >that the camera is *never* moved to the scenery centroid before >rendering the model. Right --- So why not leave the camera at 0,0,0 and add

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-08 Thread Norman Vine
David Megginson writes: > >Andy Ross writes: > > > Unless I'm still not understanding you, I think you misunderstand the > > issue. Just adding an offset to the camera is what's already being > > done, and it runs into precision problems. The trick is to >make sure > > that the camera is *never*

[Flightgear-devel] x++ The World's First XML-Based Programming Language

2002-07-08 Thread Norman Vine
FYI http://xplusplus.sourceforge.net/index.htm ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

RE: [Flightgear-devel] Jitterbug pinpointed

2002-07-09 Thread Norman Vine
Jim Wilson writes: > >Norman Vine <[EMAIL PROTECTED]> said: > >> Andy Ross writes: >> > >> > Just adding an offset to the camera is what's already being >> >done, and it runs into precision problems. The trick is to make sure >> >t

[Flightgear-devel] FW: [Plib-devel] ssg vertex tables tuning

2002-07-09 Thread Norman Vine
Hi All I got a considerable boost in the frame rate from the following patch to PLib. < ~25% at default startup location > I am trying to determine if this also true for 'most' systems before advocating it's inclusion into PLib If you do test this please report back with your results and system

RE: Working on Install - was: Re: [Flightgear-devel] Hello andbrief introduction :-). And working on install :-).

2002-07-10 Thread Norman Vine
Victoria Welch writes: > > cvs -d :pserver:[EMAIL PROTECTED]:/var/cvs/SimGear-0.0 login > >-^^ (add .18?) > >But taking it as that is what I should do (not adding version) I end up >with the following: > >{/usr/local/src/SimGear} $ aclocal ;

RE: [Flightgear-devel] glow in the dark

2002-07-11 Thread Norman Vine
Jim Wilson writes: > >Anyone else noticing that both the a-4 and c172 models are >rendering like they >have emissive all the way up on the whole model? No shading >at all. The other models seem fine. the c172 model seems like it probably has a 'backface' problem eg notice how the polygons are

RE: [Flightgear-devel] glow in the dark

2002-07-11 Thread Norman Vine
Norman Vine writes: > >the c172 model seems like it probably has a 'backface' problem >eg notice how the polygons are outlined in yellow Ack please disregard my earlier 'WAG' I just looked at the raw texture file and noticed that the background color is the s

[Flightgear-devel] Virtual Cities

2002-07-12 Thread Norman Vine
FYI http://virtualcities.ida.org/virtualcities/virtualcities.html These models are available for free < see link to developers den > Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-

RE: [Flightgear-devel] MP what data to send

2002-07-12 Thread Norman Vine
Andy Ross writes: > >Christian Mayer wrote: >> I don't know if zipped packages help much for the kind of data you are >> sending. You can only compress redundant information > >Amen. He speaks the truth. > >But note that there is lots of opportunity for compression here; it's >just that dumb gene

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread Norman Vine
David Megginson writes: > >I've just checked in a major revision to my new randomly-placed object >code: i > >Please everyone give this a brutal workout to find any further >problems. To enable randomly-placed objects, use > > fgfs --prop:/sim/rendering/dynamic-objects=true Frame Rate report

RE: [Flightgear-devel] Randomly-placed objects, take 2

2002-07-17 Thread Norman Vine
David Megginson writes: > >To be fair, I've never been able to reproduce your framerate reports. >Patches that, say, add or subtract 20 or 50% framerate for you (Norm) >usually make a difference of less than +-5% for me. I wonder what >difference in our systems could account for this. I believe

RE: [Flightgear-devel] Randomly-placed objects, take 3

2002-07-18 Thread Norman Vine
David Megginson writes: > >David Megginson writes: > > > > 2. I used callbacks to prevent empty object branches from being > > > culled. Perhaps a placeholder with a dummy bounding >sphere would be > > > better, since we'd still get FOV culling, but this will need more > > > work. > > > > I

RE: [Flightgear-devel] crash

2002-07-18 Thread Norman Vine
Curtis L. Olson writes: > >David Megginson writes: >> Alex Romosan writes: >> >> > i was flying the a4 trying to dodge buildings when i >crashed into one >> > of them. the problem is i was some distance away from it >as you can >> > see from the picture at >http://caliban.lbl.gov/a4_crash.p

RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Curtis L. Olson writes: > >The problem only seems to happen when the 3d model is in the view. To >me, that would point to a problem with the model, or a problem with >plib's handling of the model. For instance if the 3d model tickles >some material or lighting feature that plib doesn't normally

RE: [Flightgear-devel] Website updates

2002-07-22 Thread Norman Vine
David Megginson writes: > >Erik Hofman writes: > > > It might be usefull to rearrange the website, to let the Table of > > Contents show up first on the page. It would be a good idea to add the > > News and Project Overview sections to the table of contents then. > >I'd suggest that starting with

RE: [Flightgear-devel] Website updates

2002-07-22 Thread Norman Vine
David Megginson writes: > >Norman Vine writes: > > > FWIW IMHO pictures do not belong on the main page at all !!! > >I'm not a graphics fan myself. > >On the other hand, when I go looking at other open-source projects' >home pages, what I almost alwa

RE: [Flightgear-devel] Lighting

2002-07-22 Thread Norman Vine
Norman Vine writes: > >Curtis L. Olson writes: >> >>The problem only seems to happen when the 3d model is in the view. To >>me, that would point to a problem with the model, or a problem with >>plib's handling of the model. For instance if the 3d model

RE: [Flightgear-devel] Re: lighting

2002-07-22 Thread Norman Vine
Curtis L. Olson writes: > >Ok, that was definitely helpful. If you go to src/Model/model.cxx, >line #248 and comment out the "Load panels" section of code, the C172 >becomes shaded again and the objects no longer glow at night. Good one ! Looks like we need something like void FGPanel::draw()

RE: [Flightgear-devel] Website updates

2002-07-22 Thread Norman Vine
Norman Vine wrote: >> >> > FWIW IMHO pictures do not belong on the main page at all !!! >> >Instead IMHO we should present a 'well organized' entry point >that is viewable on one page so as to impress our visitors with our >'professional

RE: [Flightgear-devel] Lighting

2002-07-23 Thread Norman Vine
r component in the range [0..1] ? YES ! Seeing these out of bound values makes me 'suspect' that there is something in the model that is corrupting the PLib parser with this model. However I haven't been able to track down exactly what is going on :-( Norman >- Origin

RE: [Flightgear-devel] [PATCH] tdfx & fog

2002-07-23 Thread Norman Vine
Melchior FRANZ writes: > >Here's why my tdfx v3 doesn't show fog any more[1]: it's the >glPolygonOffset() in the 3D-panel code. And I remembered that >Andy had commented on this problem a while back in the already >mentioned thread ... < snip > >Index: panel.cxx >

RE: [Flightgear-devel] Re: [PATCH] tdfx & fog

2002-07-24 Thread Norman Vine
Curtis L. Olson writes: >Melchior FRANZ writes: >> * Norman Vine -- Tuesday 23 July 2002 21:44: >> > > glPopAttrib(); >> > >+ glPolygonOffset(0, 0); >> > > glDisable(GL_POLYGON_OFFSET_FILL); >> [...] >> > Does this sligh

RE: [Flightgear-devel] Re: [PATCH] tdfx & fog

2002-07-24 Thread Norman Vine
Curtis L. Olson writes: >> >Up until recently glPolygonOffset() was an vendor extension to the >official spec, perhaps that's why it's not included in glPush/PopAttrib()? Hmm... Looking at the NEW 1.4 OpenGL spec it appears as if glPolygonOffset() has been included in the spec since v1.1 < 1992

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
David Megginson writes: > Curtis L. Olson writes: > > > I don't know a lot about the 3d clouds, but I was under the impression > > that you could define different cloud shapes and complexities. We are > > just running with the cloud layout from Mark's demo. > > Understood. The demo is mea

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-17 Thread Norman Vine
John Wojnaroski writes: > >Curtis L. Olson writes: >> > > David Megginson writes: > > > I'm wondering if we can make everything a bit simpler -- smaller > > > textures, fewer particles, etc. We'd still get 3D clouds, but they > > > wouldn't hit the GPUs as hard. > > > > I don't know a lot about t

Re: [Flightgear-devel] Another automake victim

2002-09-17 Thread Norman Vine
The Bergrens writes: > Sounds like you need the perl module called "strict" to be installed. > Or maybe your perl installation is hosed. > You can get perl modules from cpan.org, I think. There was a bug in Cygwin Perl that 'can' be triggered by automake when running on a project on a 'text' mou

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Norman Vine
Michael Basler writes: > > > maybe on windows all is OK and problem is related to linux? > > Don't worry, on windows (cygwin), SimGear does not even compile - yet, > despite all the patches ;-) - I think Norman is working on that, though. Things were going rather well for me on Windows then I d

Re: [Flightgear-devel] Clouds progress : screenshot

2002-09-18 Thread Norman Vine
Curtis L. Olson writes: > Jim, Norman, > > I'm getting the following compile error: > > fg_init.cxx: In function `void fgInitView()': > fg_init.cxx:667: no matching function for call to `FGViewer::get_LOCAL ()' oops ... forgot one :-) < I was doing a little sanity checking > // $FG_SRC / Main

Re: [Flightgear-devel] Removed simgear/interpreter/

2002-09-18 Thread Norman Vine
David Megginson > Curtis L. Olson writes: > > > The MSVC work spaces are generated automatically whenever I run "make > > dist". I have taken care of this. > > Thanks for handling that. If the files are autogenerated, we might > want to yank them out of CVS. Most MSVC users probably don't h

Re: [Flightgear-devel] 3d cloud rendering problems

2002-09-18 Thread Norman Vine
I think you are on to something ! That would explain the lightening of the clouds with each pass. BUT this only started after I updated my code the other day !. Also I never had the 'text' texture FYI I have to leave FGFS alone so I get some real work done for a couple of days, mapserver stuf

Re: [Flightgear-devel] Another automake victim

2002-09-18 Thread Norman Vine
Boslough, Mark B writes: > I can build the stable cvs versions > of simgear and flightgear now, but the devel version of simgear > does not build, failing as follows: > SkyContext.hpp:40: extgl.h: No such file or directory Do a cvs update Hopefuly this should all be in place as of a couple of

Re: [Flightgear-devel] 3d cloud rendering problems

2002-09-18 Thread Norman Vine
Curtis L. Olson > Norman Vine writes: > > I think you are on to something ! > > > > That would explain the lightening of the clouds > > with each pass. BUT this only started after I > > updated my code the other day !. Also I never > > had the 'text

Re: [Flightgear-devel] Another automake victim

2002-09-18 Thread Norman Vine
Curtis L. Olson writes: > > I don't think anyone has sent me a copy of extgl.h to add to the cvs > repository. It is in this tarball http://rockfish.net/~nhv/fgfs/clouds.tgz Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.fl

Re: [Flightgear-devel] C++ Question/Problem, WRT New Sky Code

2002-09-19 Thread Norman Vine
Jonathan Polley > > I did see this code block in SkySceneLoader.cpp (I assume that it is > global data): > > // Need to add a light here until we figure out how to use the sun > position and color > SkyLight::SkyLightType eType = SkyLight::SKY_LIGHT_DIRECTIONAL; > SkyLight *pLight = new SkyLig

Re: [Flightgear-devel] CVS build problem, was Another automake vi ctim

2002-09-19 Thread Norman Vine
Boslough, Mark B writes: > I did that for both SimGear and FlightGear. Now I can > build SimGear without any problem, but FlightGear no > longer builds! Here is the error: > > undefined reference to `glInitialize' > undefined reference to `glActiveTextureARB' > > Any ideas? Try the following

Re: [Flightgear-devel] CVS build problem, was Another automake vi ctim

2002-09-19 Thread Norman Vine
Boslough, Mark B writes: > I just tried that and unfortunately I get exactly the same problem. OK I know what the problem is > I am going to try again from scratch. Try changing SimGear\simgear\sky\clouds3d\Makefile around line 99 to read like this EXTRA_WIN32_SOURCES = extgl.c #EXTRA_WIN

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread Norman Vine
David Megginson > Matthew Law writes: > > > BTW, well done on the clouds guys they're coming along nicely and will look > > pretty sweet when they're done :-) > > I agree, but I'd be happier if they'd work with 16bpp as well as 32bpp > (32bpp is too slow at 1600x1400 on my notebook). I guess I

[Flightgear-devel] Re: 3d Clouds code

2002-09-19 Thread Norman Vine
- Original Message - From: "Michael Basler" <[EMAIL PROTECTED]> To: "Norman Vine" <[EMAIL PROTECTED]> Sent: Thursday, September 19, 2002 3:53 PM Subject: RE: 3d Clouds code > Norman, > > > Could you send me your copies of > > > &

Re: [Flightgear-devel] 3D Cloud Problems on Big-Endian Platforms

2002-09-19 Thread Norman Vine
Jonathan Polley writes: > I decided to enable the 3D clouds so I could see the source of my > recent pain ;). It seems as if the file large.sky as some endian > issues. Hmm... didn't someone 'hand edit' large.sky recently ? Norman ___ Flightgea

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread Norman Vine
David Megginson > Norman Vine writes: > > > I doubt if any amount of fiddling would make the 3D clouds work well in > > anything less then 32 bit color, as the eye is VERY sensitive to grey. > > I'm looking for work-at-all, not work-well. I don't care if

Re: [Flightgear-devel] 3D Cloud Problems on Big-Endian Platforms

2002-09-19 Thread Norman Vine
Curtis L. Olson > Norman Vine writes: > > Jonathan Polley writes: > > > > > I decided to enable the 3D clouds so I could see the source of my > > > recent pain ;). It seems as if the file large.sky as some endian > > > issues. > > > >

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread Norman Vine
David Megginson > > Unfortunately, that's not an option -- to my knowledge, I have the > most powerful GPU available in a notebook the newer ATI Radeon Mobility and the GeForce4 440 are much faster but AFAIK this one smokes em all http://www.dell.com/us/en/bsd/products/model_precn_precn_m50.htm

Re: [Flightgear-devel] CVS question...

2002-09-19 Thread Norman Vine
Curtis L. Olson writes: > We might need to learn more about how the imposters are rendered. I > don't think this is an issue of drawing the imposter once it is > generated, but in generating the imposter in the first place. The Impostors are generated with regular OpenGL calls just like everyth

Re: [Flightgear-devel] Re: 3d Clouds code

2002-09-19 Thread Norman Vine
Michael Basler > Norman Vine wrote: > > > Ah there was a typo in the Makefile.am > > > > 'corrected' one attached > > > > SimGear/simgear/sky/clouds3d/Makefile.am > > > > Please 'report' back to the list as to how this works

Re: [Flightgear-devel] Modeling wing twist animation

2002-09-20 Thread Norman Vine
David Megginson writes: > Wolfram Kuss writes: > > > PLIB is AFAIK able to do that with a technique called tweening. There > > is even an example of it, where a ball is tweened to a star and vice > > versa. > > I'm not sure how that would work with the loaders, though -- do we > have to gua

Re: [Flightgear-devel] CVS question...

2002-09-20 Thread Norman Vine
David Megginson writes: > > Curtis L. Olson writes: > > > Mark Harris mentioned that the back buffer requires a "destination > > alpha" for imposter rendering to work. Perhaps that's why things > > aren't great with a 16bit color buffer, you probalby aren't even > > getting an alpha channel t

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-20 Thread Norman Vine
Jon S Berndt writes: > > Just to be sure: can you see the clouds ?? Norman ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-20 Thread Norman Vine
- Original Message - From: "Boslough, Mark B" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, September 20, 2002 5:40 PM Subject: RE: [Flightgear-devel] Still can't build devel CVS > > That is correct. mark Part of the problem is I can not connect to CVS so I am not reall

Re: [Flightgear-devel] Anybody seeing this ?

2002-09-20 Thread Norman Vine
Frederic Bouvier writes: > http://perso.wanadoo.fr/frbouvi/flightsim/fgfs-clouds3d-prop.png > > Any idea ? Yep, This is a known problem so Don't do that or disable the propellor node in the model when you are in a 3D cockpit of a plane with a propellor norman _

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-21 Thread Norman Vine
Boslough, Mark B > I am still unable to link FlightGear, getting the same > errors. I started again from scratch and made the modifications > you suggested, and still get: > /usr/local/src/cvs-devel/simgear/simgear/sky/clouds3d/SkyContext.cpp:57: > undefined reference to `glInitialize' > /usr/loc

[Flightgear-devel] jigdo (Jigsaw Download) - a download manager for CD images

2002-09-21 Thread Norman Vine
Does anyone have any experience with this ? It looks as if it could be quit useful http://home.in.tum.de/~atterer/jigdo/ ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread Norman Vine
Curtis L. Olson writes: > Jonathan Polley writes: > > I have a few questions brought about by some recent experiences, but > > what they boil down to is "Are we going to reestablish the minimun > > system requirements for FlightGear." > > > > First, due to deficiencies in the compiler, it is be

Re: [Flightgear-devel] jigdo (Jigsaw Download) - a download manager for CD images

2002-09-22 Thread Norman Vine
Alex Perry > > > Does anyone have any experience with this ? > > > It looks as if it could be quite useful > > > http://home.in.tum.de/~atterer/jigdo/ > > ..yes, especially if we develop a FG linux distro to > > go with FG, think of jigdo as "rsync for iso's". > > I've been looking at Knoppix,

Re: [Flightgear-devel] Still can't build devel CVS

2002-09-22 Thread Norman Vine
Curtis L. Olson writes: > > Usually my common mistaek is to statr reversing letter piars when I > get really tired or overly pumpde up on caffiene, and I remember > taking about 4 tires to type that in before I got it "right". > > Srory about that. Good one :-) > > > > this is currently $(EXT

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread Norman Vine
David Megginson writes: > I strongly recommend that anyone still using 2.95 switch to 3.2 Ack I STRONGLY reccomend that anyone using Cygwin hold off switching from the 2.95.x until after there has been an 'official release' for Cygwin There are 'good reasons' this release hasn't ha

Re: [Flightgear-devel] Compiler/OS Version Question

2002-09-22 Thread Norman Vine
Jon Berndt writes: >> > is there a low-traffic cygwin-announce list that us cygwin users might > want to subscribe to, and do you know of a link to the subscription page? http://cygwin.com/lists.html ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-22 Thread Norman Vine
Curtis L. Olson writes: > > Norman Vine is the architect of the ground intersection code and it is > sufficiently complicated that probably no one else has dug in and > tried to understand it ... This might help someone get started http://seneca.me.umn.edu/pipermail/flightgea

Re: [Flightgear-devel] Shared Scenery Objects

2002-09-22 Thread Norman Vine
David Megginson writes: > Bernie Bright writes: > > > I was wondering if it might be useful to include a c++ program too > > since most Windows programmers don't have perl. > > Or rewrite it in VB. Here is one in Python This will accept input in decimal or optionally in in sexagesimal for

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
David Megginson writes: > I would like to make it possible to specify the elevation of static > and shared objects AGL as well as ASL, but for that, I need to know > the elevation ASL at a specific location (not the current view > position). I have taken a look at the fgCurrentElev() functions i

Re: [Flightgear-devel] Help: Current Ground Elevation

2002-09-23 Thread Norman Vine
David Megginson writes: > > I've tried the request in two places: > > 1. When the *.stg file is first parsed and the OBJECT_SHARED directive >is found. > > 2. When the deferred model is actually loaded. > > Both gave no intersection. BUT does the Terrain Graph contain the tile you are tryi

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