Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 2:53 PM Curtis L. Olson wrote: >My little brothers would always destroy my lego creations the instant >I turned my back in order to build their own. Grrr ... :-) > Younger (still destructive) kid went to bed early the other night, so I got to play Lego (Duplo - the next size up bri

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
David Luff writes: > Younger (still destructive) kid went to bed early the other night, so I got > to play Lego (Duplo - the next size up bricks) with slightly older kid > only. My wife seemed somewhat surprised to find a tower stretching from > floor to ceiling when she got in, held in place at t

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 12:50 PM Andy Ross wrote: >John Barrett wrote: >> Why is an interactive session "by default" generating AI aircraft >> without a loaded scenario to control those aircraft ?? > >David Luff wrote: >> Um, my plan was actually to have the sim spawn appropriate random >> aircraft as the

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: > Why is an interactive session "by default" generating AI aircraft without a > loaded scenario to control those aircraft ?? The "server" should be loading > the scenario. Having an airport spawn aircraft just because someone is close > by the airport should not be a default be

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
Andy Ross writes: > So long as you two don't share code at the top level, and instead are > simply using the same foundations, you won't care. By analogy: hand > two kids a box of legos and they can both play happily. Hand them the > same blocks in the form of a space cruiser and you have a fight

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 3:34 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > John Barrett writes

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: > Why is an interactive session "by default" generating AI aircraft > without a loaded scenario to control those aircraft ?? David Luff wrote: > Um, my plan was actually to have the sim spawn appropriate random > aircraft as the user gets near, and to have each airport populate

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 1:48 PM John Barrett wrote: >Why is an interactive session "by default" generating AI aircraft without a >loaded scenario to control those aircraft ?? The "server" should be loading >the scenario. Having an airport spawn aircraft just because someone is >close >by the airport should

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "David Culp" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 2:12 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > > Without a scenario l

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Culp
> Without a scenario loaded, or a > connection to a server, its just you all by your lonesome (which I had > thought was the situation given my experience loading up FG and flying > around with the default settings) The AI already in place is little used because it's tied to one airport and needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 1:19 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > John Barrett writes:

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Erik Hofman
Curtis L. Olson wrote: John Barrett writes: And I envision a "client" that handles multiple AI aircraft on behalf of a server thats plenty busy enuf handling message passing and other management functionality (this "client" really it could be considered part of the server, but so much of the code

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: > And I envision a "client" that handles multiple AI aircraft on behalf of a > server thats plenty busy enuf handling message passing and other management > functionality (this "client" really it could be considered part of the > server, but so much of the code is the same comp

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Andy Ross" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 10:46 AM Subject: [Flightgear-devel] ACScript RFC (or FGScript ??) > [Starting a new thread. Joh

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Andy Ross" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 10:29 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > John Barrett wrote: >

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 10:15 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > John Barrett write

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jim Wilson
David Culp <[EMAIL PROTECTED]> said: > > Ok -- all you have done is state that takeoff is a procedure to be followed > > without defining the procedure (i.e. its hard coded and there is no > > variation from that procedure) > > Actually, I don't see a need for the AI airplanes to have brakes, ele

[Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
[Starting a new thread. John's reply was burried in the parent thread] John Barret wrote: > I would like to request your ideas and wishes for an aircraft AI > scripting language sufficiently generic in scope to handle piloting > any aircraft running on FG. There is some support already in place

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Andy Ross
John Barrett wrote: >- Original Message - >From: "David Culp" <[EMAIL PROTECTED]> >To: "FlightGear developers discussions" <[EMAIL PROTECTED]> >Sent: Thursday, November 13, 2003 9:24 AM >Subject: Re: [Flightgear-devel] AC

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: > Very different indeed -- I'm trying to model the pilots deciscion processes > and interactions at a general level sufficient to write procedures to do > ANYTHING that can be done with a plane. Directly controlling an aircraft via > FDM just insures that the generic procedures

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "David Culp" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 9:24 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > Ok -- all you have done i

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:15 AM Curtis L. Olson wrote: >John Barrett writes: >> on (climbrate > 100) { >> elevators--; >> } >> on (climbrate < 100) { >> elevators++; >> } > >Look out below (and above) which ever comes first! :-) > I used to try flyin

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Culp
> Ok -- all you have done is state that takeoff is a procedure to be followed > without defining the procedure (i.e. its hard coded and there is no > variation from that procedure) Actually, I don't see a need for the AI airplanes to have brakes, elevators, flaps and such. Our visions of AI traf

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "John Barrett" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 8:45 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > on (speed =

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Curtis L. Olson
John Barrett writes: > on (climbrate > 100) { > elevators--; > } > on (climbrate < 100) { > elevators++; > } Look out below (and above) which ever comes first! :-) Curt. -- Curtis Olson HumanFIRST Program FlightGear Project

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "David Culp" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Wednesday, November 12, 2003 11:48 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > > I would like t

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "Jon Berndt" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 8:33 AM Subject: RE: [Flightgear-devel] ACScript RFC (or FGScript ??) > > The only reason I&#

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/13/03 at 8:13 AM John Barrett wrote: > >The only reason I'm not done with the "fly together" code is I'm packing to >move from Kentucky to Texas this weekend -- there is a uhaul in front of my >apartment stacked to the ceiling with stuff and we still got loading yet to >do today :) I'm look

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
> The only reason I'm not done with the "fly together" code is I'm packing to > move from Kentucky to Texas this weekend Good move. :-) ;-) Where in Texas? Jon (Houston) ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread John Barrett
- Original Message - From: "David Luff" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 5:18 AM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??) > I not trying to put you

RE: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread Jon Berndt
> Yes I would prefer an ac+fdm+autopilot solution strictly for realism> purposes -- but anything that instances planes controled by FG needs to be> hooked into my network code so that ac status updates can be made> visible to all other participants.>> AIPlane definitly meets some of my needs

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-13 Thread David Luff
On 11/12/03 at 11:06 PM John Barrett wrote: > >Yes I would prefer an ac+fdm+autopilot solution strictly for realism >purposes -- but anything that instances planes controled by FG needs to be >hooked into my network code so that ac status updates can be made visible >to >all other participants. No

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-12 Thread David Culp
> I would like to request your ideas and wishes for an aircraft AI scripting > language sufficiently generic in scope to handle piloting any aircraft > running on FG. My generalized AI airplanes were originally going to be defined in preferences.xml (like the ai-tanker), something like this for

Re: [Flightgear-devel] ACScript RFC (or FGScript ??)

2003-11-12 Thread John Barrett
- Original Message - From: "David Luff" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Wednesday, November 12, 2003 8:20 PM Subject: Re: [Flightgear-devel] [Multiplayer] Oh where Oh where ... > On 11/12/03 at 8:08 PM John Barrett wrote: > > > >