Olaf Flebbe wrote:
Thanks for this huge testing effort! Mathias gave me a prerelease of a
new AC3D loader. That fixed all the aircrafts which SEGFAULTED before,
but not the OV10-CDF.
Which reminds me, plib did an excellent job at improving rendering
performance of 3d models using Andy's
Curtis Olson wrote:
On 11/7/06, *Ampere K. Hardraade* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Shouldn't there be three? Or is FlightGear not getting inputs from
the user when it hangs?
Well by my count: 1. main thread, 2. scenery paging thread, 3. weather
fetching
I'm in the process of learning how to make parts of the aircraft move
under certain circumstances. By now I'm reading the .xml files
regarding the landing gears movement, so I came to that position-norm
property which seems to control the rotate animation.
Yes and no,
This is a property output from the YASim FDM. In the A-10-yasim.xml
file you will find the following line in the nose gear tag:
control-output control=EXTEND prop=/gear/gear[0]/position-norm/
This instructs YASim to place the result/output value of the EXTEND
axis of the gear object
Roberto Inzerillo wrote:
I'm in the process of learning how to make parts of the aircraft move
under certain circumstances. By now I'm reading the .xml files
regarding the landing gears movement, so I came to that position-norm
property which seems to control the rotate animation.
Quoting Roberto Inzerillo :
It just depends on the number of facets you used to model your aircraft.
You
already know that a model is made of triangles and quads and if it looks
rounded, it's only because colors are interpolated between vertices,
depending
on normals. If you remove the
On Wed, 8 Nov 2006, Yurik V. Nikiforoff wrote:
There is one problem around it. Power of starter not enough for spin engine
shaft with big propeller - as I understand, this is JSBsim limitation. I read
about it in devel list, but fix not ready yet. Cause this limitation,
inertial starter may
В сообщении от 8 Ноябрь 2006 15:34 Joacim Persson написал(a):
this limitation, inertial starter may work unstable.
Works for me anyway. I just followed the instructions on the screen.
Yes, It works, but I can't set diameter of propeller by data sheat from flight
manual. Engine can't start,
Hi Roberto,
editing xml files for animations is real easy, I wrote some for ai
animations and connected themm to the AI animation property tree. I
don't really have access to the xml files at the moment but very
basically, from what I understand, nasal writes into the property tree,
the
Am Mittwoch, den 08.11.2006, 10:11 +0100 schrieb Roberto Inzerillo:
This is a property output from the YASim FDM. In the A-10-yasim.xml
file you will find the following line in the nose gear tag:
control-output control=EXTEND prop=/gear/gear[0]/position-norm/
This instructs YASim
Hi,
just updated the builder package. It can be downloaded at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-current.tar.gz
(alias
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-20061108.tar.gz)
Arnt, I tried to add a brlcad product with your configure-options from
On Wed, Nov 08, 2006 at 11:17:16AM +0100, Ralf Gerlich wrote:
Hi,
just updated the builder package. It can be downloaded at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-current.tar.gz
(alias
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-20061108.tar.gz)
Thanks
On Wednesday 08 November 2006 09:11, Roberto Inzerillo wrote:
Ah, there it is :-) Now I have to understand how all those Yasim stuff
work :-(
Not really - if the thing you want to animate is not directly driven by the
FDM (the landing gear is, for example) then you can just write some nasal to
On Wed, 8 Nov 2006 11:17:16 +0100, Ralf wrote in message
[EMAIL PROTECTED]:
Hi,
just updated the builder package. It can be downloaded at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-current.tar.gz
(alias
ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder-20061108
It's a pretty A/C. I started and took off with no problem, but was never
able to get the plane above a speed of about 70 knots while holding
my altitude. Does that seem right?
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove snip-me. to email)
As a child I
I've seen one of these fly in real life and jokingly I will say yes, 70 kts top speed seems about right. But it might not be too far off. This is a big lumbering biplane.Curt.
On 11/8/06, Chris Metzler [EMAIL PROTECTED] wrote:
It's a pretty A/C.I started and took off with no problem, but was
--- Chris Metzler wrote:
It's a pretty A/C. I started and took off with no problem, but was
never
able to get the plane above a speed of about 70 knots while holding
my altitude. Does that seem right?
Did you find you were flying at a particularly high angle of attack?
You may have been
Hi,
is that thing supposed to work with the plib version
only or am I missing something?
Cheap talk?
Check out Yahoo! Messenger's low PC-to-Phone call rates.
http://voice.yahoo.com
Hi Yurik,
I can just repeat the others: Your AN-2 is fantastic, I really like it.
However I've found another small bug: I think the direction of aileron
animation is inverted.
I hope this aircraft will have a nice place assigned to in the CVS hanger
soon. :)
Regards,
Gabor
On Tuesday
2006/11/8, Curtis Olson [EMAIL PROTECTED]:
I've seen one of these fly in real life and jokingly I will say yes, 70 kts top speed seems about right. But it might not be too far off. This is a big lumbering biplane.From an2 flight operation
manual.pdf...top speed in normal flight (near ground/high)
On Wed, 8 Nov 2006, Yurik V. Nikiforoff wrote:
Yes, It works, but I can't set diameter of propeller by data sheat from flight
manual. Engine can't start, if I set propeller greater then 110'. But real
AV-2 propeller have 136' diameter.
Found this kludge in JSBsim:
FGPiston::doEngineStartup()
I'm attempting to build the current cvs version of flightgear on a
slackware 11.0 system. OSG and friends built from
OSG_OP_OT-1.2-Flightgear.tar.gz without issue. A fresh checkout of
SimGear into a new directory also gave no problems, however when
attempting to build FlightGear I get the
On Wed, 8 Nov 2006 16:02:25 +0100 (CET)
Joacim Persson wrote:
The instrumentation is metric in Russian aircrafts -- sure you weren't
doing just 70 km/h? ;)
Heh. Was getting my speed from the property browser.
(no flaps, 900 mmHg -- takeoff at 110 km/h, climbout at 140 km/h, works
for me
Hi Jon !
Jon Stockill wrote:
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/usr/local/include -I/usr/X11R6/include -g -O2 -D_REENTRANT -MT
atis.o -MD -MP -MF .deps/atis.Tpo -c -o atis.o atis.cxx; \
then mv -f .deps/atis.Tpo .deps/atis.Po; else rm -f
Ooh, it's a bona fide flame war. :)
Look, the points wasn't that plib is great. The point wasn't that OSG
has no advantages. The point was that we've taken working software
and regressed its feature set pretty severely, and that's a serious
problem that needs to be fixed now. Stopping
On Wed, 8 Nov 2006, Chris Metzler wrote:
Heh. Was getting my speed from the property browser.
I was a bit worried that you were stalling it around. =)
Well, 70 knots is about 130 km/h, so I guess that's right. It seems
*so* slow though; I was in constant fear of stalling if I did anything
Hi Yurik,
Yurik V. Nikiforoff schrieb:
Well, I suppose about this trouble. It's result of bad help...
No, I still can't start the engine. Maybe the timing/.nas script is
critical (I didn't look into, but maybe the time the stater is engaged
depends on framerate or whatever?)
input
Andy Ross wrote:
Ooh, it's a bona fide flame war. :)
Oh great, we didn't have one for a long time well not
necessarily, but getting back to a reasonable discussion requires that
_both_ sides accept that there might be valid views on a topic, which
(the views) reside outside their
On 11/8/06, Andy Ross [EMAIL PROTECTED] wrote:
Ooh, it's a bona fide flame war.:)Look, the points wasn't that plib is great.The point wasn't that OSGhas no advantages.I'll just jump in here with a couple quick comments. OSG does have advantages that we should be able to realize pretty quickly, it
Maik Justus wrote:
Why is it not in cvs now?
I guess because of its size. The 'largest' aircraft we currently have
in CVS is about 16 MByte - uncompressed size of the respective aircraft
subdirectory.
The An-2 has more than twice the size and the person who adds this to
CVS is at risk of
On 11/8/06, Martin Spott [EMAIL PROTECTED] wrote:
Maik Justus wrote: Why is it not in cvs now?And Curt is overwhelmed with *way* too many things this week. Perhaps another developer could look into this. Room in cvs shouldn't be a problem, unless we just want to create an arbitrary reason.
Curt.--
Curtis L. Olson wrote:
Andy Ross wrote:
Look, the points wasn't that plib is great. The point wasn't that
OSG has no advantages.
I'll just jump in here with a couple quick comments. OSG does have
advantages that we should be able to realize pretty quickly, it is not
completely
On Tue, 7 Nov 2006, Yurik V. Nikiforoff wrote:
This is legendary Russian aircraft. First flight was 1947.
This is port of MSFS model by Anton Nikolaev aka Xomer. Published under GPL
with his permission.
Model have 8 livreas, original sound, full animated visual and complicate 2d
panel.
On Wed, 8 Nov 2006, Berndt, Jon S wrote:
Regarding low RPM engines: I'm not sure, but I think this has been
addressed in the version of JSBSim that is in JSBSim CVS.
Nope, it isn't. :P
There is a similar hard-coded value in FGPropeller.cpp,
FGPropeller::GetPowerRequired()
Line 240, regarding
Hi,
Curtis Olson schrieb:
On 11/8/06, *Martin Spott* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Maik Justus wrote:
Why is it not in cvs now?
And Curt is overwhelmed with *way* too many things this week. Perhaps
another developer could look into this. Room in cvs
Guess I'll jump in too with my two cents
I have OSG and FlightGear CVS installed and kind of running -- at least
it starts ;-) but have not had any time in the past week and a half to
go any further. But I have to take Andy's side on this one, not so
much based on technical issues (all
On Tuesday 07 November 2006 14:07, Didier Fabert wrote:
hy,
a reason to use OSG is a perf improvement with SMP. but i see nothing about
it here.
my processor (amd 4200 double core) occupation is always 50-55%. perhaps is
it not done yet?
We do not yet make use of that. osg is a techonlogy
Hi,
I have placed a new set of openscenegraph packages at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
That one contains an updated ac3d loader and the current osg cvs' rgb loader.
That means that the required rgb loader is in osg's cvs.
Greetings
Mathias
Le mercredi 8 novembre 2006 21:58, Mathias Fröhlich a écrit :
Hi,
I have placed a new set of openscenegraph packages at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
That one contains an updated ac3d loader and the current osg cvs' rgb
loader. That means
In the future, runway/taxiway signs will
be contained in our common apt.dat.gz DB, so I wouldn't spend too
much time on placing signs now.
Reference:
http://www.x-plane.org/home/robinp/Apt850.htm
http://wiki.flightgear.org/flightgear_wiki/index.php?title=Sign_Specification_Proposal
Thanx, I will try.
Arnt Karlsen wrote:
On Mon, 06 Nov 2006 20:14:03 +0100, Darko wrote in message
[EMAIL PROTECTED]:
I dont know. Do you have an example xml?
..I stretched halfbaked waaay to far, no, and no, I don't know xml.
..maybe slap it and all other text on as a
Hi All,
As I type this, my monitor is displaying multi-coloured stripes across the
screen. I think the problem may be my graphics card - a Radeon 9800 Pro
with 128MB of memory. I bought the graphics card with the computer (a
Dell) which is now about 3 years old.
So, it looks like I need to
Le mercredi 8 novembre 2006 22:20, Stuart Buchanan a écrit :
Hi All,
As I type this, my monitor is displaying multi-coloured stripes across the
screen. I think the problem may be my graphics card - a Radeon 9800 Pro
with 128MB of memory. I bought the graphics card with the computer (a
Dell)
Hi John,
John Wojnaroski wrote:
If this had been a commercial development and the product had been
released in this state, we would all be updating our resumes at this
point...
No doubt. Still the point is: The product is not intended to be
released in this state. In fact, current state
Stuart Buchanan wrote:
So, what recommendations do people have?
I'm running a Radeon X800, which gives acceptable frame rates with
FlightGear even at detailed scenarios. My favourite for the current AGP
based computer is a Gainward 7876 BLISS 7800GS+, if you'd like to spend
the money, or at
Hi,
John Wojnaroski wrote:
Guess I'll jump in too with my two cents
I have OSG and FlightGear CVS installed and kind of running -- at least
it starts ;-) but have not had any time in the past week and a half to
go any further. But I have to take Andy's side on this one, not so
much
Didier Fabert wrote:
1 - is plib removing from dependencies ? (for now). it's clear that it's the
way.
PLIB is still required for keyboard, mouse, joystick and I might
forgotten something,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi Martin,
You make a very good point. All of CVS is development. However many of
us are not experts and facile with cutting-edge design and development (
and I include myself in that set ) and are more comfortable working with
a stable and proven design and taking small steps. You're
People apparently got used to the state that FlightGear typically
has a CVS tree that you can compile at the end of a development day
and 'fly'.
Remember that people doing aircraft models and scenery are also
developers, and need to be able to run the development version to do
their work
but content developers can't just stick with plib branch? afaik we'll
only making the porting work at trunk, right?
I hope that before new features to trunk, we'll fix the blockers (for
me, just aesthetics, like 3d clouds, etc)
just my 1/2 cent
(if we continue to give 2c, Curtis will be able to
hi,
how can i switch on the landing light ? like the last image on
http://www.avsim.ru/forum/index.php?showtopic=30396
regards
--
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net
Douglas Campos wrote:
but content developers can't just stick with plib branch? afaik
we'll only making the porting work at trunk, right?
No, they can't; not if (by Mathias's suggestion) new features are
added only to the head and not to the plib branch. See his post a few
messages up.
That
Selon Andy Ross :
Douglas Campos wrote:
but content developers can't just stick with plib branch? afaik
we'll only making the porting work at trunk, right?
No, they can't; not if (by Mathias's suggestion) new features are
added only to the head and not to the plib branch. See his post
me wrote:
There is something funny with the propeller pitch control.
The cause of that is the lines defining minrpm and maxrpm in the propeller
definition file for An-2. Only fixed-speed propellers should have a minrpm
and maxrpm setting. See the test for fixed pitch/fixed speed/variable pitch
Frederic Bouvier wrote:
Sorry, but I only understood that Mathias is not willing to backport
new features. He never said no one should do.
It's possible that I misinterpreted, and maybe Mathias would like to
clarify. But FWIW I thought he was pretty unambiguous:
: I would like to restrict
On 11/8/06, Lou Sanchez-Chopitea [EMAIL PROTECTED] wrote:
Hi,John Wojnaroski wrote:If this had been a commercial development and the product had beenreleased in this state,we would all be updating our resumes at thispoint...If this had been a commercial product, it would have been released
from
Andy Ross schrieb:
..
I'll just say it: the OSG port is, as of today, an unmitigated
disaster
Sorry, but no, no , no!
that should *never* have been applied to CVS in the state it
is in. Apologies in advance if that offends someone.
Andy
Hi Andy,
as I am no core developer I
Didier Fabert schrieb:
2 - i cannot take of from a Paris airport (i add helijah Paris scenery). the
launch block (loading scenery). this scenery is a lot of Paris building.
thanks in advance
Hi Didier,
I tested Charles de Gaulle and Orly now with the *lastest* OSG *CVS*
compile from
Mathias Fröhlich schrieb:
Hi,
I have placed a new set of openscenegraph packages at
ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108
Feedback:
compiles and works without problem on OpenSuse 10.1 x86_64.
Georg
Curtis Olson wrote:
On 11/8/06, Lou Sanchez-Chopitea [EMAIL PROTECTED] wrote:
Hi,
John Wojnaroski wrote:
If this had been a commercial development and the product had been
released in this state, we would all be updating our resumes at this
point...
If this had been a commercial
Perhaps engine simulation should be separated from the flight dynamic
calculations altogether? (the propellers must stay though) People may
introduce all sorts of weird engines in aircrafts: stirling or wankel
engines, rubber bands, electric motors and batteries, pigeons of burden...
...coal
On Wednesday 08 November 2006 23:30, John Wojnaroski wrote:
PRESS ON
I am particularly interested in the ability to run multiple views from a
single application. Opens the possibility to use a dual headed AGP
video card, and perhaps a few PCI graphics cards in a single machine and
create a
В сообщении от 8 Ноябрь 2006 20:31 Chris Metzler написал(a):
It's a pretty A/C. I started and took off with no problem, but was never
able to get the plane above a speed of about 70 knots while holding
my altitude. Does that seem right?
hmmm... something is wrong...
After start sim,
On Thursday 09 November 2006 00:00, Andy Ross wrote:
Douglas Campos wrote:
but content developers can't just stick with plib branch? afaik
we'll only making the porting work at trunk, right?
No, they can't; not if (by Mathias's suggestion) new features are
added only to the head and not
В сообщении от 8 Ноябрь 2006 23:54 Joacim Persson написал(a):
Yurik:
Perhaps that explains the start-up problems with a 136 prop?
Yes, you are right. I can't tune propeller, and I decide to do it late, when
starter trouble will fixed.
There is handle Propeller pitch, but it operate wrong.
On Wed, 8 Nov 2006, Berndt, Jon S wrote:
Regarding low RPM engines: I'm not sure, but I think this has been
addressed in the version of JSBSim that is in JSBSim CVS.
Nope, it isn't. :P
Joacim Persson
Actually, yes, it is. Dave Culp submitted a change to *JSBSim* CVS on
October 16 that
В сообщении от 9 Ноябрь 2006 09:21 Jon S. Berndt написал(a):
The philosophy behind our propulsion system is to provide a decent
perception of propulsive forces applied to the aircraft - not an
engineering simulation of an engine. With that said, improvements to the
engine model are always
On Wed, 8 Nov 2006, Jon S. Berndt wrote:
Actually, yes, it is. Dave Culp submitted a change to *JSBSim* CVS on
October 16 that had this change in it, among others:
StarterHP = sqrt(MaxHP) * 0.2;
Yes I saw that on the CVS, but the engine idle rpm parameters are also
still hard-coded.
В сообщении от 9 Ноябрь 2006 12:21 Joacim Persson написал(a):
situations with --real-weather-fetch. I assume it can't take off with 5
tons under all circumstances?
5 tonn - it is a full (brutto) weight, aircraft+fuel+cargo. After start:
8000 lbs - dry aircraft
350 - crew
1000 - cargo
1200 -
Hi guys , I decided to try the OSG version again tonight , recompiled
everything (except OSG) and noticed an improvement in framerates .
Seems to hover around 20 now, with much less variation depending on
view. It's growing on me :). I see comments about the rgb loader , does
this mean I should
this mean I should update and used the cvs version of OSG now ?
better use the new pre-packaged OSG tree of 20061108, that
Mathias has announced.
OSG CVS is currently not updated with the AC3D loader, the rest is
already in place. Here you'll find a diff against today's CVS, which
contains
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