Hi Joe,
In case anybody is still working on the C172p-3D:
Heiko and I currently maintain it, so we're interested in any bugs/suggestions.
While trying to describe how to fly turns with the c172p 3D-model I
noticed problems with the there used 3D-Turn-Coordinator/Indicator (as
well in the
On Tue, May 25, 2010 at 5:05 PM, Chris O'Neill wrote:
On Tue, 2010-05-25 at 15:45 +0200, Csaba Halász wrote:
On Tue, May 25, 2010 at 10:32 AM, Stuart Buchanan wrote:
I wonder if it would be worth having a child-friendly MP Group (I
think this term
is easier to understand than usage class
On Tue, May 25, 2010 at 2:16 AM, Chris O'Neill wrote:
On Tue, 2010-05-25 at 00:28 +0100, Stuart Buchanan wrote:
Here's a first attempt at the dialog:
http://www.nanjika.co.uk/flightgear/mp-display.png
Looks pretty good to me.
So, the user selects their MP group, and the groups they want
On Tue, May 25, 2010 at 1:20 AM, Peter Morgan wrote:
Thats cool and will work imho.
Means my kids can select newbie, whilst more experienced users can select
skill levels or wanting levels.
I wonder if it would be worth having a child-friendly MP Group (I
think this term
is easier to
On Mon, May 24, 2010 at 5:47 PM, Jörg Emmerich wrote:
Thanks Stuart for the explanation - and I guess I understand now how it
shall work in an event with a group of people having the same goals and
settings (e.g. TGA). Although I still see the possibility that some
(younger or older) kids
On Mon, May 24, 2010 at 9:37 PM, Rob Shearman, Jr. wrote:
I too have a few concerns about this proposal, partially due to the inherent
invitation to segregate the community, but also due to the complexity of
the various use-case scenarios, as illustrated by the example you valiantly
attempted
On Mon, May 24, 2010 at 10:56 PM, I wrote:
On Mon, May 24, 2010 at 9:37 PM, Rob Shearman, Jr. wrote:
I too have a few concerns about this proposal, partially due to the inherent
invitation to segregate the community, but also due to the complexity of
the various use-case scenarios, as
On Sun, May 23, 2010 at 7:18 AM, Jörg Emmerich wrote:
As someone doing ATC 4 days/week, I would like to bring in another point
of view to this issue:
snip
So my take is:
- yes, we need the ability to lock some people out, if it is getting too
bad
- but do not lock out people because they may
Hi All,
My patch to hide other MP aircraft opens the door to providing a
useful function to allow multiple different communities of flyers to
use the global FG
airspace independantly, without requiring additional sets of MP servers.
The main use-case is a group of pilots wishing to practise
Csaba Halász wrote:
On Fri, May 21, 2010 at 11:26 AM, Stuart Buchanan wrote:
My proposal is that users may optionally set a class or community they
are flying in (say /sim/multiplay/class) that is exposed over MP.
For example:
Default - the default
Newbie - for new flyers
Student - those
Stuart Buchanan wrote:
Alexander Barrett wrote:
Excellent idea and one I think many will appreciate. I haven't had time to
look at it yet so please excuse the question if its obvious from within the
code:
Does this reset with every MP session, or is it easy to clear the list
either
Hi All,
Please find below a small patch to allow the user to ignore specific
MP aircraft on a per-MP instance basis by setting
controls/invisible. This
property name was chosen for consistency with the existing property
for AIBallistic objects.
Once the source change is committed (and I've got a
Hi All,
As you may recall, there was a bug in the random object placement
where the model selected in the case of multiple object definitions in
material.xml was random, rather than seeded.
This was partially fixed before the release by (I think) Erik. I've
now got a better patch using the mt
Simon Hollier wrote:
Here's a bunch of random photos from a 172S:
http://hellosimon.org/35117/
There's some close ups of some rivets in some of them.
Hope that helps,
Simon
Very useful. Thanks also for the cockpit details. While it's not a p
model, I'm sure I can use
some of the photos to
Vivian Meazza wrote:
It's now in cvs for you to test. Several of us have tried it and it does
work. Warning: the download is on the large side, and when you try it you
might find the hit on framerate unsustainable.
You will need this patch for the FG source to make it work:
Bertrand wrote:
This is some nice artistic/graphical work indeed, however, I am afraid
this is not very realistic. If you want Cessna aerodynamicists to die
from an heart attack, just show them this picture ^_^
:)
I was basing the work on some photos I found on the Cessna website.
This one in
Frederic Bouvier wrote:
Glad to see the effect is used. I noticed the bump is reverted on one axis.
In a previous thread, I wrote :
I use the GIMP normal map plug-in to create my normal maps. Here are two
example. A bump :
http://frbouvi.free.fr/flightsim/gimp-normalmap-bump.png
A hole :
Hi All,
I've just updated the c172p to make use of the bumpspec Effect for a
bump-map. I've still to get the rivet separation right, but the effect
so far is rather pleasing:
http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png
Like most of the other shader effects, this looks better in-sim
Gijs de Rooy wrote:
A much bigger problem are those aircraft (like my 744) that are split into
several models, for easy
maintenance/development. Wings, fuselage, gear area all seperate models,
with seperate animation
files...
I wasn't aware that we had any aircraft split up this way.
jean pellotier wrote:
Stuart Buchanan a écrit :
Providing a higher granularity of control would be tricky but not
impossible - I guess you could define a list of model names that
are to be loaded completely...
could it be done per callsign, like the ignore chat message check box
Gary Neely wrote:
I'd like to second Gijs' concerns here. I build my models in sub-units
partly to facilitate ease of maintenance and development, and partly
for easy LoD range logic. My model units tend to be: airframe,
external details (antennae, etc), external lighting rig, cockpit,
Jason Shepard wrote:
As far as what you have written here:
1) As I understand this, it basically does exactly the same thing as going
through the individual model files and removing the cockpits/interiors/etc.,
correct?
Correct.
a) Would this work on single-player?
Yes, but there's
Csaba Halász wrote:
Generally I prefer proper LOD and getting rid of specialized AI
versions. I want to see AI/MP aircraft in full detail when I am near
one - or even inside. Ideally I want to see all the instruments
properly working when I hitch a ride using model+cockpit view. In the
long
Rob Shearman, Jr.
However, would the one stated above prevent models which use submodels for
wing-flex effects from appearing to have wings? (Wait... are there any such
models, or are the wings animated components of the main model?)
I would expect that the wing flex would be an animated
Jason Shepard wrote:
Stuart:
1) A control to disable sub-model loading for AI aircraft. This
effectively stops the model loader from recursing into model tags,
and therefore stops it from loading any sub-models such as cockpits,
instruments, pilots etc.
Csaba:
I want to see AI/MP aircraft
Alexis Bory wrote:
When using dual control like in Anders c172p-dual-control and
ZLT-NT blimp, or the f-14b-bs, the copilot is actually flying in an AI
model which needs all the eavy stuff we would like to disappear in
most other situations.
There is also a big demand of visual details and
For those interested in trying this out, I've uploaded a simple patch
to http://www.nanjika.co.uk/flightgear/ai.diff
It's not suitable for committing in it's present form - at the very
least the properties should be loaded from the FG tree rather than
SimGear and I'm not sure that the
Hi All,
A number of people on the forums have mentioned performance issues on
lower-spec system on MP, particularly due to loading complex models
for other aircraft causing stuttering.
In an effort to help with this I've been looking at two fixes:
1) A control to disable sub-model loading for AI
Lot's of useful ideas - all of which seem better than my original thoughts :)
Martin Spott wrote:
James Turner wrote:
On 30 Mar 2010, at 16:46, Frederic Bouvier wrote:
What about putting subset of the current materials.xml inside the
scenery tree ? The material library could search either,
Hi All,
For a while I've been thinking about improving our material handling
to allow for more regional variation. For example, the buildings in
towns in the USA are quite different from those in the UK, and an
evergreen forest in the Carribean is quite different to one in Norway.
I'm currently
place for this sort of information.
-Stuart Buchanan
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel
On Wed, Mar 10, 2010 at 3:55 PM, leee wrote:
There is always a risk associated with changing default behaviour
and the bottom line is that there is no immediate need to do so,
nor any overhead incurred by not doing so.
This just seems like a commonsense policy to me, and was one of the
Durk Talsma wrote:
I do see this type of uncoordinated fragmentation as being counterproductive,
and not contributing to a positive user experience. I want to emphasize that
apart from a few private sandboxes, most of these sites appear to exist for
genuine reasons, but nevertheless I
John Denker wrote:
On 02/21/2010 01:25 PM, Stuart Buchanan wrote:
I think you may be looking at an out-of-date version of
the getstart manual.
I don't think so. cvs up says my copy is already up to
date. The log includes updates through 28 Jan 2010. The
passages I quoted earlier
John Denker wrote:
I recently discovered that it is possible to fly the C172p
(and presumably lots of other aircraft) using --fdm=ufo.
This has the potential to be very useful, for instance if
you want to pose the aircraft for pictures, and for navaid
flight check missions.
This really
Stuart Buchanan wrote:
John Denker wrote:
I recently discovered that it is possible to fly the C172p
(and presumably lots of other aircraft) using --fdm=ufo.
This has the potential to be very useful, for instance if
you want to pose the aircraft for pictures, and for navaid
flight
Curtis Olson wrote:
On Sat, Feb 13, 2010 at 2:55 AM, Gijs de Rooy wrote:
Hi Rob,
I was trying to get a good screenshot which demonstrates this, but I can't
find the right
arrangement of objects to prove my point at the moment.
If you take the UFO, you can place any object at any place...
John Denker wrote:
The repeat sub-option would be even more useful if
it were more widely known. It is not mentioned in
--help --verbose and not mentioned in getstart.pdf.
It would be nice if somebody would
a) At least mention README.IO in getstart.pdf and
also in --help --verbose.
Frederic Bouvier wrote:
FYI, I sent a patch to a Plib maintainer (if there is still one) to fix
joystick detection in plib under vista/7. fgsetup-2.0.0.exe should
detect joyticks correctly. At least it works for me under Windows 7 64-bit.
The patch submitted is attached
-fred
Thanks
James Turner wrote:
On 10 Feb 2010, at 10:50, Martin Spott wrote:
I agree with Tim on the idea of trying to keep feature requests off
the bug-list. Otherwise we'll soon end up in a situation where nobody
cares about the bug tracker because _real_ bugs are going to be
difficult to
Hi All,
A number of people with ATI cards are having problems with the default shaders
on the current windows v2.0.0 RC:
http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237
Does anyone on the -dev list have an ATI card that is working (or
jean pellotier wrote:
here are the screens of some issues with my HD4650:
the color change done to close/far field (gren/red/darker):
http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/
and some clouds and others, specialy if the sun is low on horizon
(starting
John Denker wrote:
As a tangentially-unrelated remark: no matter whether
shader-effects are turned on or not, I observe that the
/sim/rendering/random-vegetation property has no effect.
Is it obsolete? What is/was it supposed to do?
IIRC it controls whether random vegetation is
Diogo Kastrup wrote:
I am not familiar with shaders at all but I found this while looking for
compatibility
of shaders on nvidia and ati:
http://www.pouet.net/topic.php?which=5788
I hope it helps.
Diogo
Very interesting. Two things immediately struck me from that page:
- Floats and
Heiko Schulz wrote:
When I read this I could remember that X-Plane uses something similar.
And yep, it seems so:
http://scenery.x-plane.com/library.php?doc=about_facades.php
http://scenery.x-plane.com/library.php?doc=facspec.php
Just as an idea and for discussion
Very interesting
Hi All,
The FlightGear Newsletter for January is now available:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_January_2010
As always, submissions are encouraged - a wiki page for the February edition
will be available soon.
-Stuart
Tim Moore wrote:
On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman e...@ehofman.com wrote:
Stuart Buchanan wrote:
It's been a long time since I (re-)wrote the random object code for OSG,
but my
recollection is that we use the same random number seed when generating
random model placements
leee wrote:
On Sunday 31 Jan 2010, Erik Hofman wrote:
Stuart Buchanan wrote:
It's been a long time since I (re-)wrote the random object code
for OSG, but my recollection is that we use the same random
number seed when generating random model placements, to ensure
that a building
Tim Moore wrote:
Since the bug is in model choice (not position), affects less
than a third of the object definitions in materials.xml, and is
being reported very late in our release process, I'm inclined
to fix this in a 2.0.1 maintenance release.
As I'm out of the loop concerning the
Erik Hofman wrote:
Erik Hofman wrote:
Another way to fix it is to use a round-robin method instead of using
random for model selection. This would probably be an easy fix.
This method is also used for multiple scenery textures.
Alright, this is committed to CVS for now. It is tested
Erik Hofman wrote:
Stuart Buchanan wrote:
It's been a long time since I (re-)wrote the random object code for OSG,
but
my
recollection is that we use the same random number seed when generating
random model placements, to ensure that a building is in the same place on
every
James Turner wrote:
A related observation is that there is not much of a FG-sepcific Nasal
'standard
library' for this kind of thing, so huge amounts of copy-and-paste goes on
between aircraft. Sometimes there's five or ten copies of a given Nasal
function
in CVS, across different
Hi Pete,
The GUI is defined in XML and integrated with Nasal. There's a README.GUI
file which describes most of it (IIRC there are some features that aren't
documented at present).
I'd suggest having a look there, as I don't think that most of your comments
below are problems with the GUI code
J. Holden wrote:
I don't know if we've gone final with everything yet, but if we haven't,
would
it be possible for somebody here to:
* double-check to see if the mushroom water-towers still exist under the
town
definition in materials.xml; and, if so,
* remove them.
As we'll have a
I wrote:
Seen as no-one else has commented, I'll just add my 2c and say that I think
this is a fine selection.
I just realized that Yahoo appears to be bouncing/throttling emails from
sourceforge.net, so
that's why I haven't seen the discussion that's been taking place...
-Stuart
Durk wrote:
It looks like this is becoming a bit of an annual tradition: With each new
major release, we are evaluating which aircraft we wish to highlight by
including them in the base package. Due to time constrains, we have fallen a
bit behind with the release process this year.
Hi All,
The graphics card on my FG PC has just died, and as the PC is now quite old and
was already on it's second graphics card, I'm looking to buy a laptop to
replace it with.
Does anyone have a recommendation for laptops, or particular things I should
look out for.
So far, my requirements
YOSHIMATSU Toshihide wrote:
I've spent an hour or so making the key assignments accurate and improving
the
mouse mode description. An updated version is available here:
http://www.nanjika.co.uk/flightgear/FGShortRef.pdf
Comments are very welcome as always.
Stuart, here I
Durk Talsma wrote:
Hi Folks,
Well, if some of you might have noticed, the release process is going
somewhat
slower than we had all hoped for I would just like to give a quick heads up
though.
On a related note, I've just updated the source for the Short Reference and The
Manual
to
Christian Menge wrote:
I'll be sure to send any build questions but for now we need to run a bunch
of
assessment tests to verify that FG can provide the tools needed for FAA /
AATD
Certification with the C172. Initial observation looks good, except for no
Instructor Station.
I'm
YOSHIMATSU Toshihide wrote:
Hi Stuart and Martin,
I'm translating the FlightGear Manual into Japanese in FlightGear JP
forum.
After v1.9.0 released, I have noticed some typos and/or points to
reconsider the Manual.
There is some notes about it (sorry, including Japanese language):
Hi All,
I've been trying to track down an audio bug where the ATIS voice doesn't play
on my system, though all the other sounds work fine. ATIS has worked
intermittently with the new sound system in the past, and definitely worked
before then. I suspect the issue is specific to my system, as
Hi All,
I've received a couple of final comments. V1.4 of the statement is below.
I think we've now got a statement that everyone on the -dev list is happy with.
Curt - Can you please uploaded it to the main FG website and add a link from
the Announcements
page. I'll then send out some
Ron Jensen wrote:
Are you sure you don't have some noisy input
device like a joystick or pedals connected that might affect the
rudder axis?
If two input axes are bound to the same control the last write wins.
Thanks for the hint. That helps. It makes sense from
a
S Andreason wrote:
configured autopilots like the senecaII, c172p, PA24-250.
Well yes, but I expected the default aircraft to work.
Since the manual and help windows give instructions on using Ctrl-A,
Ctrl-W,
Ctrl-H, etc, and F11 does open the autopilot settings, I would expect
John Denker wrote:
On 05/24/2009 02:58 AM, Torsten Dreyer wrote in part:
Step #2
Add an option --metar=
- this implies --disable-real-weather-fetch and set scenario to METAR
- make the metar string editable in the weather_scenario dialog
This option needs some changes in the logic of
Hi All,
Thanks very much for the additional feedback.
As before, I've compiled the feedback since the last version, and included
a new version (v1.3) at the bottom of this email.
Any final comments?
-Stuart
Vivian wrote:
Typo?
... at not cost from ...
Fixed.
Awkward tautology?
... we are
Hi All,
While updating The Manual to include all the command-line options listed by
--help --verbose, I discovered that --help --verbose itself wasn't up to
date.
I've just checked in some changes to options.xml and the default set of
translated strings, so --help --verbose is now consistent
Hi All,
Thanks very much for the additional feedback.
As before, I've compiled the feedback since the last version, and included
a new version (v1.2) at the bottom of this email.
Assuming people are happy with the update, I think we're pretty close to
a statement that could be posted onto the
Durk wrote:
On Sunday 13 December 2009 10:16:24 pm Stuart Buchanan wrote:
A clear statement would
a) provide a good reference point for any further discussion outside of the
community, rather than various people making different comments.
b) be visible enough to Google so
Thanks to everyone who's commented so far:
Vic Marriott wrote:
I hate to be the one to shout about bad English, but FlightGear is
either 'Free', or you can download it 'for nothing'. Please don't say
'for free'.
I think for nothing could have negative connotations. How about at no cost?
John Denker wrote:
I have some basic questions about the --metar command-line
option.
AFAICT the getstart.pdf manual doesn't mention this option.
That's correct - we've still to complete the updates to the manual
for the upcoming release. However, it's on my TODO list.
If you want to
Erik Hofman wrote:
Stuart Buchanan wrote:
Erik Hofman wrote:
I've been trying to pity up the sound dialog box without much success.
Is anyone with some more understanding of the gui configuration willing
to spent a few minutes on it?
I can take a look, unless Syd gets
Hi All,
As John Denker pointed out, the FlightGear Short Reference was very out of date.
I've spent an hour or so making the key assignments accurate and improving the
mouse mode description. An updated version is available here:
http://www.nanjika.co.uk/flightgear/FGShortRef.pdf
Comments are
Hi All,
About this point in the release cycle, it's traditional to have a version
numbering discussion, if only so Martin and I can ensure that the documentation
matches the final binary!
My thoughts are as follows:
- The changes we've made in the last year are significant, so incrementing
Erik Hofman wrote:
I've been trying to pity up the sound dialog box without much success.
Is anyone with some more understanding of the gui configuration willing
to spent a few minutes on it?
I can take a look, unless Syd gets to it first :)
-Stuart
Stuart Buchanan wrote:
Hi John,
Thanks for the list. A number of the c172p issues are on my to-do list (I've
indicated relative priorities - let me know if you think they are wrong), and
others should have been fixed recently.
I've put some comments inline, along with some specific
Heiko Schulz wrote:
I took the opportunity to check the PoH against the
simulator experience. While I didn't go as far as getting
the OAT exactly right, the errors I came across were fairly
signficant (using a HUD to get accurate altitude/TAS etc.)
As I think you've noted before, the
Ron Jensen wrote:
On Thu, 2009-12-03 at 19:40 +, Ron Jensen wrote:
Hmm, climb too high and cruise too low... Someone installed a climb
propeller on our aircraft? :D
For example:
http://forums.cessnaowner.org/read/1/7599
I have a 172H and this summer I had the pitch changed
John Denker wrote:
On 12/01/2009 12:47 PM, Stuart Buchanan wrote:
4 :: wrong runway, not in airport database
I suspect that might be an artifact of the apt.dat file being out of
kilter with the scenery you've got. Have you tried TerraSync to see
what the latest scenery looks like
Ron Jensen wrote:
On Thu, 2009-12-03 at 17:18 +, Stuart Buchanan wrote:
As I think you've noted before, the climb rate is too high - I
consistently see 1000ft/min up to 8000ft ASL, instead of approx
800ft/min at sea level, and 400ft/m at 8000ft ASL.
Also, our Cessna loads
John Denker wrote:
On 12/01/2009 12:47 PM, Stuart Buchanan asked:
You suggest two possible explanations. Not having access to a C-172,
nor enough flight time to be able to guess which is correct, I'm not
sure there's much I can sensibly do without making it worse. If you
can suggest
syd adams wrote:
Do what ?
This was brought up in the past , and I suggested changing it to
dhc2-wheels , etc ...
but dont remember getting much feedback about it ... and I dont have
much patience if those people pointing out bugs cant follow through
and assist in coming up with a solution
Hi John,
Thanks for the list. A number of the c172p issues are on my to-do list (I've
indicated relative priorities - let me know if you think they are wrong), and
others should have been fixed recently.
I've put some comments inline, along with some specific questions.
Of course, if you'd
Hi All,
I'd like to propose a couple of straightforward menu changes:
- Move Instant Replay from the View menu to the File menu. Conceptually, it
doesn't fit in with the other contents of the View menu, and given that we're
replaying existing data, it feels to me that it fits better within the
Hi Erik,
I've noticed that the ATIS is no-longer audible.
I know we have an issue that some of the phrases have still to be recorded, but
I'm fairly sure that it was working prior to the new sound system updates.
Let me know if it's working for you, and I'll check my audio config, but FG
Martin Spott wrote:
Stuart Buchanan wrote:
Update of /var/cvs/FlightGear-0.9/docs/getstart/source
In directory baron.flightgear.org:/tmp/cvs-serv25730
Modified Files:
features.tex
Log Message:
Update Features list:
- Re-ordering to put MP at the top
- Updated
James Turner wrote:
Update of /var/cvs/FlightGear-0.9/data/Aircraft/c172p
In directory baron.flightgear.org:/tmp/cvs-serv24918
Modified Files:
c172p.xml
Log Message:
Dave Perry:
This patch adds main gear rotations about the fuselage attach points that
keep
the wheels in
syd adams wrote:
Looks good .
Yeah maybe the runway lights should go in lighting...
Just a thought , what about a 'rendering options' and 'view options'
in the main menu , rather than a single view button ?
At least lots of room in the view to add my FOV button :)
Glad you like it.
I'm
syd adams wrote:
Hello James ,
Just tried the b1900d after a long while , and I have no idea how to
use my own KLN90B anymore ... any pointers on how I can fix this ?
In particular , I cant set the destination waypoint , though it
appears with a search.
Thanks.
I had a fairly successful
Pete Morgan wrote:
Seperate ports are gonna be a problem with firewalls.
Is there a way to create a group using the callsign? eg my_group:callsign ?
just a thought.
Pete
My personal preference is to simply to expand the Ignore option to hide the AI
model on the client-side. Should be
Jacob Burbach wrote:
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, 16 November, 2009 11:44:38
Subject: Re: [Flightgear-devel] Clouds
My screenshot didn't show the proposed menu structure, so here it is:
View
- Display Options
- Rendering
Curtis Olson wrote:
On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote:
Curt Olson wrote:
I think we also need a good slogan or motto ... I kind of like:
FlightGear: Educate, Entertain, Inspire.
On the FSweekend posters, we had printed out: Naturally flying is free. I
like it ;)
I think
Pete Morgan wrote:
Indeed I have submitted my first TaxiDraw to Robin Peel, and wishing to
move onto scenery next which is a grey area atmo (more later).
You should also submit to Martin Spott as he's keeping a track of airport
layouts as well.
Quick question? how many users have been kicked
syd adams wrote:
Stuart Buchanan wrote:
I have an updated Rendering Options dialog on my home PC which
attempts to lay out the rendering options in a more sensible fashion
without resorting to another dialog. I'll post a screenshot tonight or
tomorrow.
OK , I had a feeling I misunderstood your
syd adams wrote:
My vote is no to a second one , but moving it , possibly.
There are many other changes I'd like to make , but need more feedback...
I'm with George et al. - the rendering of 3D clouds is conceptually different
from the cloud configuration. An alternative would be to have some
Hi Guys,
John Denker wrote in part:
On 11/09/2009 02:37 PM, Anders Gidenstam wrote in part:
2. I don't remeber if I had to touch the festival config or not, but here
it is:
and...@sleipner:/etc$ cat /etc/festival.scm
(Parameter.set 'Audio_Command aplay -D plug:dmix -q -c 1 -t raw -f
Tim Moore :
On 11/03/2009 09:28 AM, Vadym Kukhtin wrote:
Very good!!
Is it possible to modify default shaders so they will look for normal map
file?
In theory, it's possible to do this with effects. I believe that you can do it
with shaders today; doing bump maps using only
Hi All,
The patch below fixes the magneto animation on the Stearman so that the switch
aligns more closely with the labels.
I would apply it myself, but I'd like Emmanuel's permission first.
-Stuart
Index: magneto/magneto.xml
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Hi All,
The October edition of the FlightGear Newsletter is now available. Many thanks
to all the contributors who have made this by far the largest edition yet.
The newsletter can be found here:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_October_2009
As always, contributions
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