Re: [Flightgear-devel] C172p 3D Turn-Coordinator

2010-06-27 Thread Stuart Buchanan
Hi Joe, In case anybody is still working on the C172p-3D: Heiko and I currently maintain it, so we're interested in any bugs/suggestions. While trying to describe how to fly turns with the c172p 3D-model I noticed problems with the there used 3D-Turn-Coordinator/Indicator (as well in the

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-26 Thread Stuart Buchanan
On Tue, May 25, 2010 at 5:05 PM, Chris O'Neill wrote: On Tue, 2010-05-25 at 15:45 +0200, Csaba Halász wrote: On Tue, May 25, 2010 at 10:32 AM, Stuart Buchanan wrote: I wonder if it would be worth having a child-friendly MP Group (I think this term is easier to understand than usage class

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-25 Thread Stuart Buchanan
On Tue, May 25, 2010 at 2:16 AM, Chris O'Neill wrote: On Tue, 2010-05-25 at 00:28 +0100, Stuart Buchanan wrote: Here's a first attempt at the dialog: http://www.nanjika.co.uk/flightgear/mp-display.png Looks pretty good to me. So, the user selects their MP group, and the groups they want

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-25 Thread Stuart Buchanan
On Tue, May 25, 2010 at 1:20 AM, Peter Morgan wrote: Thats cool and will work imho. Means my kids can select newbie, whilst more experienced users can select skill levels or wanting levels. I wonder if it would be worth having a child-friendly MP Group (I think this term is easier to

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-24 Thread Stuart Buchanan
On Mon, May 24, 2010 at 5:47 PM, Jörg Emmerich wrote: Thanks Stuart for the explanation - and I guess I understand now how it shall  work in an event with a group of people having the same goals and settings (e.g. TGA). Although I still see the possibility that some (younger or older) kids

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-24 Thread Stuart Buchanan
On Mon, May 24, 2010 at 9:37 PM, Rob Shearman, Jr. wrote: I too have a few concerns about this proposal, partially due to the inherent invitation to segregate the community, but also due to the complexity of the various use-case scenarios, as illustrated by the example you valiantly attempted

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-24 Thread Stuart Buchanan
On Mon, May 24, 2010 at 10:56 PM, I wrote: On Mon, May 24, 2010 at 9:37 PM, Rob Shearman, Jr. wrote: I too have a few concerns about this proposal, partially due to the inherent invitation to segregate the community, but also due to the complexity of the various use-case scenarios, as

Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-23 Thread Stuart Buchanan
On Sun, May 23, 2010 at 7:18 AM, Jörg Emmerich wrote: As someone doing ATC 4 days/week, I would like to bring in another point of view to this issue: snip So my take is: - yes, we need the ability to lock some people out, if it is getting too bad - but do not lock out people because they may

[Flightgear-devel] [Proposal] Class-based MP aircraft visibility

2010-05-21 Thread Stuart Buchanan
Hi All, My patch to hide other MP aircraft opens the door to providing a useful function to allow multiple different communities of flyers to use the global FG airspace independantly, without requiring additional sets of MP servers. The main use-case is a group of pilots wishing to practise

Re: [Flightgear-devel] [Proposal] Class-based MP aircraft visibility

2010-05-21 Thread Stuart Buchanan
Csaba Halász wrote: On Fri, May 21, 2010 at 11:26 AM, Stuart Buchanan wrote: My proposal is that users may optionally set a class or community they are flying in (say /sim/multiplay/class) that is exposed over MP. For example: Default - the default Newbie - for new flyers Student - those

Re: [Flightgear-devel] [PATCH] Selectively ignore other MP aircraft

2010-05-21 Thread Stuart Buchanan
Stuart Buchanan wrote: Alexander Barrett wrote: Excellent idea and one I think many will appreciate. I haven't had time to look at it yet so please excuse the question if its obvious from within the code: Does this reset with every MP session, or is it easy to clear the list either

[Flightgear-devel] [PATCH] Selectively ignore other MP aircraft

2010-05-20 Thread Stuart Buchanan
Hi All, Please find below a small patch to allow the user to ignore specific MP aircraft on a per-MP instance basis by setting controls/invisible. This property name was chosen for consistency with the existing property for AIBallistic objects. Once the source change is committed (and I've got a

[Flightgear-devel] [PATCH] Improve random object selection

2010-04-23 Thread Stuart Buchanan
Hi All, As you may recall, there was a bug in the random object placement where the model selected in the case of multiple object definitions in material.xml was random, rather than seeded. This was partially fixed before the release by (I think) Erik. I've now got a better patch using the mt

Re: [Flightgear-devel] Normal map shader example - c172p

2010-04-14 Thread Stuart Buchanan
Simon Hollier wrote: Here's a bunch of random photos from a 172S: http://hellosimon.org/35117/ There's some close ups of some rivets in some of them. Hope that helps, Simon Very useful. Thanks also for the cockpit details. While it's not a p model, I'm sure I can use some of the photos to

Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-14 Thread Stuart Buchanan
Vivian Meazza wrote: It's now in cvs for you to test. Several of us have tried it and it does work. Warning: the download is on the large side, and when you try it you might find the hit on framerate unsustainable. You will need this patch for the FG source to make it work:

Re: [Flightgear-devel] Normal map shader example - c172p

2010-04-13 Thread Stuart Buchanan
Bertrand wrote: This is some nice artistic/graphical work indeed, however, I am afraid this is not very realistic. If you want Cessna aerodynamicists to die from an heart attack, just show them this picture ^_^ :) I was basing the work on some photos I found on the Cessna website. This one in

Re: [Flightgear-devel] Normal map shader example - c172p

2010-04-08 Thread Stuart Buchanan
Frederic Bouvier wrote: Glad to see the effect is used. I noticed the bump is reverted on one axis. In a previous thread, I wrote : I use the GIMP normal map plug-in to create my normal maps. Here are two example. A bump : http://frbouvi.free.fr/flightsim/gimp-normalmap-bump.png A hole :

[Flightgear-devel] Normal map shader example - c172p

2010-04-07 Thread Stuart Buchanan
Hi All, I've just updated the c172p to make use of the bumpspec Effect for a bump-map. I've still to get the rivet separation right, but the effect so far is rather pleasing: http://www.nanjika.co.uk/flightgear/fgfs-screen-004.png Like most of the other shader effects, this looks better in-sim

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-03 Thread Stuart Buchanan
Gijs de Rooy wrote: A much bigger problem are those aircraft (like my 744) that are split into several models, for easy maintenance/development. Wings, fuselage, gear area all seperate models, with seperate animation files... I wasn't aware that we had any aircraft split up this way.

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-03 Thread Stuart Buchanan
jean pellotier wrote: Stuart Buchanan a écrit : Providing a higher granularity of control would be tricky but not impossible - I guess you could define a list of model names that are to be loaded completely... could it be done per callsign, like the ignore chat message check box

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-03 Thread Stuart Buchanan
Gary Neely wrote: I'd like to second Gijs' concerns here. I build my models in sub-units partly to facilitate ease of maintenance and development, and partly for easy LoD range logic. My model units tend to be: airframe, external details (antennae, etc), external lighting rig, cockpit,

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Jason Shepard wrote: As far as what you have written here: 1) As I understand this, it basically does exactly the same thing as going through the individual model files and removing the cockpits/interiors/etc., correct? Correct. a)  Would this work on single-player? Yes, but there's

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Csaba Halász wrote: Generally I prefer proper LOD and getting rid of specialized AI versions. I want to see AI/MP aircraft in full detail when I am near one - or even inside. Ideally I want to see all the instruments properly working when I hitch a ride using model+cockpit view. In the long

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Rob Shearman, Jr. However, would the one stated above prevent models which use submodels for wing-flex effects from appearing to have wings?  (Wait... are there any such models, or are the wings animated components of the main model?) I would expect that the wing flex would be an animated

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Jason Shepard wrote: Stuart: 1) A control to disable sub-model loading for AI aircraft. This effectively stops the model loader from recursing into model tags, and therefore stops it from loading any sub-models such as cockpits, instruments, pilots etc. Csaba: I want to see AI/MP aircraft

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
Alexis Bory wrote: When using dual control like in Anders c172p-dual-control and ZLT-NT blimp, or the f-14b-bs, the copilot is actually flying in an AI model which needs all the eavy stuff we would like to disappear in most other situations. There is also a big demand of visual details and  

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-02 Thread Stuart Buchanan
For those interested in trying this out, I've uploaded a simple patch to http://www.nanjika.co.uk/flightgear/ai.diff It's not suitable for committing in it's present form - at the very least the properties should be loaded from the FG tree rather than SimGear and I'm not sure that the

[Flightgear-devel] Reducing AI Model complexity

2010-04-01 Thread Stuart Buchanan
Hi All, A number of people on the forums have mentioned performance issues on lower-spec system on MP, particularly due to loading complex models for other aircraft causing stuttering. In an effort to help with this I've been looking at two fixes: 1) A control to disable sub-model loading for AI

Re: [Flightgear-devel] Improvements to the material library and

2010-03-31 Thread Stuart Buchanan
Lot's of useful ideas - all of which seem better than my original thoughts :) Martin Spott wrote: James Turner wrote: On 30 Mar 2010, at 16:46, Frederic Bouvier wrote: What about putting subset of the current materials.xml inside the scenery tree ? The material library could search either,

[Flightgear-devel] Improvements to the material library and materials.xml

2010-03-30 Thread Stuart Buchanan
Hi All, For a while I've been thinking about improving our material handling to allow for more regional variation. For example, the buildings in towns in the USA are quite different from those in the UK, and an evergreen forest in the Carribean is quite different to one in Norway. I'm currently

Re: [Flightgear-devel] Google Summer of Code

2010-03-10 Thread Stuart Buchanan
place for this sort of information. -Stuart Buchanan -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel

Re: [Flightgear-devel] anti windup for the pi-simple-controller

2010-03-10 Thread Stuart Buchanan
On Wed, Mar 10, 2010 at 3:55 PM, leee wrote: There is always a risk associated with changing default behaviour and the bottom line is that there is no immediate need to do so, nor any overhead incurred by not doing so. This just seems like a commonsense policy to me, and was one of the

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-25 Thread Stuart Buchanan
Durk Talsma wrote: I do see this type of uncoordinated fragmentation as being counterproductive, and not contributing to a positive user experience. I want to emphasize that apart from a few private sandboxes, most of these sites appear to exist for genuine reasons, but nevertheless I

Re: [Flightgear-devel] variant FDM

2010-02-22 Thread Stuart Buchanan
John Denker wrote: On 02/21/2010 01:25 PM, Stuart Buchanan wrote: I think you may be looking at an out-of-date version of the getstart manual. I don't think so. cvs up says my copy is already up to date. The log includes updates through 28 Jan 2010. The passages I quoted earlier

Re: [Flightgear-devel] variant FDM

2010-02-21 Thread Stuart Buchanan
John Denker wrote: I recently discovered that it is possible to fly the C172p (and presumably lots of other aircraft) using --fdm=ufo. This has the potential to be very useful, for instance if you want to pose the aircraft for pictures, and for navaid flight check missions. This really

Re: [Flightgear-devel] variant FDM

2010-02-21 Thread Stuart Buchanan
Stuart Buchanan wrote: John Denker wrote: I recently discovered that it is possible to fly the C172p (and presumably lots of other aircraft) using --fdm=ufo. This has the potential to be very useful, for instance if you want to pose the aircraft for pictures, and for navaid flight

Re: [Flightgear-devel] Trees rendered too large?

2010-02-16 Thread Stuart Buchanan
Curtis Olson wrote: On Sat, Feb 13, 2010 at 2:55 AM, Gijs de Rooy wrote: Hi Rob, I was trying to get a good screenshot which demonstrates this, but I can't find the right arrangement of objects to prove my point at the moment. If you take the UFO, you can place any object at any place...

Re: [Flightgear-devel] sub-option documentation : repeat

2010-02-15 Thread Stuart Buchanan
John Denker wrote: The repeat sub-option would be even more useful if it were more widely known. It is not mentioned in --help --verbose and not mentioned in getstart.pdf. It would be nice if somebody would a) At least mention README.IO in getstart.pdf and also in --help --verbose.

Re: [Flightgear-devel] CVS:data/Input/Joysticks/SpeedLinkblack-widow.xml, NONE, 1.1

2010-02-12 Thread Stuart Buchanan
Frederic Bouvier wrote: FYI, I sent a patch to a Plib maintainer (if there is still one) to fix joystick detection in plib under vista/7. fgsetup-2.0.0.exe should detect joyticks correctly. At least it works for me under Windows 7 64-bit. The patch submitted is attached -fred Thanks

Re: [Flightgear-devel] Code.google bug tracking

2010-02-11 Thread Stuart Buchanan
James Turner wrote: On 10 Feb 2010, at 10:50, Martin Spott wrote: I agree with Tim on the idea of trying to keep feature requests off the bug-list. Otherwise we'll soon end up in a situation where nobody cares about the bug tracker because _real_ bugs are going to be difficult to

[Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
Hi All, A number of people with ATI cards are having problems with the default shaders on the current windows v2.0.0 RC: http://www.flightgear.org/forums/viewtopic.php?f=6t=6875sid=b02b4d5ebd4c827ca26fc60fd857dda7p=64237#p64237 Does anyone on the -dev list have an ATI card that is working (or

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
jean pellotier wrote: here are the screens of some issues with my HD4650: the color change done to close/far field (gren/red/darker): http://janodesbois.free.fr/fg_screens/decembre09/screens_fg_windowsXP/ and some clouds and others, specialy if the sun is low on horizon (starting

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
John Denker wrote: As a tangentially-unrelated remark: no matter whether shader-effects are turned on or not, I observe that the /sim/rendering/random-vegetation property has no effect. Is it obsolete? What is/was it supposed to do? IIRC it controls whether random vegetation is

Re: [Flightgear-devel] Shader issue on ATI cards

2010-02-11 Thread Stuart Buchanan
Diogo Kastrup wrote: I am not familiar with shaders at all but I found this while looking for compatibility of shaders on nvidia and ati: http://www.pouet.net/topic.php?which=5788 I hope it helps. Diogo Very interesting. Two things immediately struck me from that page: - Floats and

Re: [Flightgear-devel] memory hemorrhage

2010-02-06 Thread Stuart Buchanan
Heiko Schulz wrote: When I read this I could remember that X-Plane uses something similar. And yep, it seems so: http://scenery.x-plane.com/library.php?doc=about_facades.php http://scenery.x-plane.com/library.php?doc=facspec.php Just as an idea and for discussion Very interesting

[Flightgear-devel] FlightGear Newsletter January 2010 edition now available

2010-02-02 Thread Stuart Buchanan
Hi All, The FlightGear Newsletter for January is now available: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_January_2010 As always, submissions are encouraged - a wiki page for the February edition will be available soon. -Stuart

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Tim Moore wrote: On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman e...@ehofman.com wrote: Stuart Buchanan wrote: It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
leee wrote: On Sunday 31 Jan 2010, Erik Hofman wrote: Stuart Buchanan wrote: It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements, to ensure that a building

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Tim Moore wrote: Since the bug is in model choice (not position), affects less than a third of the object definitions in materials.xml, and is being reported very late in our release process, I'm inclined to fix this in a 2.0.1 maintenance release. As I'm out of the loop concerning the

Re: [Flightgear-devel] materials.xml request

2010-02-01 Thread Stuart Buchanan
Erik Hofman wrote: Erik Hofman wrote: Another way to fix it is to use a round-robin method instead of using random for model selection. This would probably be an easy fix. This method is also used for multiple scenery textures. Alright, this is committed to CVS for now. It is tested

Re: [Flightgear-devel] materials.xml request

2010-01-31 Thread Stuart Buchanan
Erik Hofman wrote: Stuart Buchanan wrote: It's been a long time since I (re-)wrote the random object code for OSG, but my recollection is that we use the same random number seed when generating random model placements, to ensure that a building is in the same place on every

Re: [Flightgear-devel] Deprecating Nasal?

2010-01-29 Thread Stuart Buchanan
James Turner wrote: A related observation is that there is not much of a FG-sepcific Nasal 'standard library' for this kind of thing, so huge amounts of copy-and-paste goes on between aircraft. Sometimes there's five or ten copies of a given Nasal function in CVS, across different

Re: [Flightgear-devel] GUI dialogs suck

2010-01-29 Thread Stuart Buchanan
Hi Pete, The GUI is defined in XML and integrated with Nasal. There's a README.GUI file which describes most of it (IIRC there are some features that aren't documented at present). I'd suggest having a look there, as I don't think that most of your comments below are problems with the GUI code

Re: [Flightgear-devel] materials.xml request

2010-01-26 Thread Stuart Buchanan
J. Holden wrote: I don't know if we've gone final with everything yet, but if we haven't, would it be possible for somebody here to: * double-check to see if the mushroom water-towers still exist under the town definition in materials.xml; and, if so, * remove them. As we'll have a

Re: [Flightgear-devel] Nominations for Aircraft Selection in the FlightGear 2.0 Release

2010-01-20 Thread Stuart Buchanan
I wrote: Seen as no-one else has commented, I'll just add my 2c and say that I think this is a fine selection. I just realized that Yahoo appears to be bouncing/throttling emails from sourceforge.net, so that's why I haven't seen the discussion that's been taking place... -Stuart

Re: [Flightgear-devel] Nominations for Aircraft Selection in the FlightGear 2.0 Release

2010-01-19 Thread Stuart Buchanan
Durk wrote: It looks like this is becoming a bit of an annual tradition: With each new major release, we are evaluating which aircraft we wish to highlight by including them in the base package. Due to time constrains, we have fallen a bit behind with the release process this year.

[Flightgear-devel] Laptop Recommentations

2010-01-08 Thread Stuart Buchanan
Hi All, The graphics card on my FG PC has just died, and as the PC is now quite old and was already on it's second graphics card, I'm looking to buy a laptop to replace it with. Does anyone have a recommendation for laptops, or particular things I should look out for. So far, my requirements

Re: [Flightgear-devel] Update FG Short Reference

2010-01-06 Thread Stuart Buchanan
YOSHIMATSU Toshihide wrote: I've spent an hour or so making the key assignments accurate and improving the mouse mode description. An updated version is available here: http://www.nanjika.co.uk/flightgear/FGShortRef.pdf Comments are very welcome as always. Stuart, here I

Re: [Flightgear-devel] Towards the new Release

2010-01-06 Thread Stuart Buchanan
Durk Talsma wrote: Hi Folks, Well, if some of you might have noticed, the release process is going somewhat slower than we had all hoped for I would just like to give a quick heads up though. On a related note, I've just updated the source for the Short Reference and The Manual to

Re: [Flightgear-devel] Windows Build Problems

2010-01-05 Thread Stuart Buchanan
Christian Menge wrote: I'll be sure to send any build questions but for now we need to run a bunch of assessment tests to verify that FG can provide the tools needed for FAA / AATD Certification with the C172. Initial observation looks good, except for no Instructor Station. I'm

Re: [Flightgear-devel] Update FG Short Reference

2009-12-30 Thread Stuart Buchanan
YOSHIMATSU Toshihide wrote: Hi Stuart and Martin, I'm translating the FlightGear Manual into Japanese in FlightGear JP forum. After v1.9.0 released, I have noticed some typos and/or points to reconsider the Manual. There is some notes about it (sorry, including Japanese language):

[Flightgear-devel] ATIS Voice problems

2009-12-28 Thread Stuart Buchanan
Hi All, I've been trying to track down an audio bug where the ATIS voice doesn't play on my system, though all the other sounds work fine. ATIS has worked intermittently with the new sound system in the past, and definitely worked before then. I suspect the issue is specific to my system, as

Re: [Flightgear-devel] Flight Pro Sim Statement (v1.3)

2009-12-26 Thread Stuart Buchanan
Hi All, I've received a couple of final comments. V1.4 of the statement is below. I think we've now got a statement that everyone on the -dev list is happy with. Curt - Can you please uploaded it to the main FG website and add a link from the Announcements page. I'll then send out some

Re: [Flightgear-devel] auto-coordination broken

2009-12-22 Thread Stuart Buchanan
Ron Jensen wrote: Are you sure you don't have some noisy input device like a joystick or pedals connected that might affect the rudder axis? If two input axes are bound to the same control the last write wins. Thanks for the hint. That helps. It makes sense from a

Re: [Flightgear-devel] Autopilot broken

2009-12-22 Thread Stuart Buchanan
S Andreason wrote: configured autopilots like the senecaII, c172p, PA24-250. Well yes, but I expected the default aircraft to work. Since the manual and help windows give instructions on using Ctrl-A, Ctrl-W, Ctrl-H, etc, and F11 does open the autopilot settings, I would expect

Re: [Flightgear-devel] --metar and --enable-real-weather-fetch

2009-12-20 Thread Stuart Buchanan
John Denker wrote: On 05/24/2009 02:58 AM, Torsten Dreyer wrote in part: Step #2 Add an option --metar= - this implies --disable-real-weather-fetch and set scenario to METAR - make the metar string editable in the weather_scenario dialog This option needs some changes in the logic of

Re: [Flightgear-devel] Flight Pro Sim Statement (v1.3)

2009-12-19 Thread Stuart Buchanan
Hi All, Thanks very much for the additional feedback. As before, I've compiled the feedback since the last version, and included a new version (v1.3) at the bottom of this email. Any final comments? -Stuart Vivian wrote: Typo? ... at not cost from ... Fixed. Awkward tautology? ... we are

[Flightgear-devel] --help --verbose documentation

2009-12-19 Thread Stuart Buchanan
Hi All, While updating The Manual to include all the command-line options listed by --help --verbose, I discovered that --help --verbose itself wasn't up to date. I've just checked in some changes to options.xml and the default set of translated strings, so --help --verbose is now consistent

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread Stuart Buchanan
Hi All, Thanks very much for the additional feedback. As before, I've compiled the feedback since the last version, and included a new version (v1.2) at the bottom of this email. Assuming people are happy with the update, I think we're pretty close to a statement that could be posted onto the

[Flightgear-devel] Flight Pro Sim Statement (was Re: FlightGear URL verification patch)

2009-12-14 Thread Stuart Buchanan
Durk wrote: On Sunday 13 December 2009 10:16:24 pm Stuart Buchanan wrote: A clear statement would a) provide a good reference point for any further discussion outside of the community, rather than various people making different comments. b) be visible enough to Google so

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-14 Thread Stuart Buchanan
Thanks to everyone who's commented so far: Vic Marriott wrote: I hate to be the one to shout about bad English, but FlightGear is either 'Free', or you can download it 'for nothing'. Please don't say 'for free'. I think for nothing could have negative connotations. How about at no cost?

Re: [Flightgear-devel] --metar

2009-12-13 Thread Stuart Buchanan
John Denker wrote: I have some basic questions about the --metar command-line option. AFAICT the getstart.pdf manual doesn't mention this option. That's correct - we've still to complete the updates to the manual for the upcoming release. However, it's on my TODO list. If you want to

Re: [Flightgear-devel] sound dialog

2009-12-13 Thread Stuart Buchanan
Erik Hofman wrote: Stuart Buchanan wrote: Erik Hofman wrote: I've been trying to pity up the sound dialog box without much success. Is anyone with some more understanding of the gui configuration willing to spent a few minutes on it? I can take a look, unless Syd gets

[Flightgear-devel] Update FG Short Reference

2009-12-13 Thread Stuart Buchanan
Hi All, As John Denker pointed out, the FlightGear Short Reference was very out of date. I've spent an hour or so making the key assignments accurate and improving the mouse mode description. An updated version is available here: http://www.nanjika.co.uk/flightgear/FGShortRef.pdf Comments are

[Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Stuart Buchanan
Hi All, About this point in the release cycle, it's traditional to have a version numbering discussion, if only so Martin and I can ensure that the documentation matches the final binary! My thoughts are as follows: - The changes we've made in the last year are significant, so incrementing

Re: [Flightgear-devel] sound dialog

2009-12-10 Thread Stuart Buchanan
Erik Hofman wrote: I've been trying to pity up the sound dialog box without much success. Is anyone with some more understanding of the gui configuration willing to spent a few minutes on it? I can take a look, unless Syd gets to it first :) -Stuart

Re: [Flightgear-devel] releases +- bugs

2009-12-06 Thread Stuart Buchanan
Stuart Buchanan wrote: Hi John, Thanks for the list. A number of the c172p issues are on my to-do list (I've indicated relative priorities - let me know if you think they are wrong), and others should have been fixed recently. I've put some comments inline, along with some specific

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Heiko Schulz wrote: I took the opportunity to check the PoH against the simulator experience. While I didn't go as far as getting the OAT exactly right, the errors I came across were fairly signficant (using a HUD to get accurate altitude/TAS etc.) As I think you've noted before, the

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Ron Jensen wrote: On Thu, 2009-12-03 at 19:40 +, Ron Jensen wrote: Hmm, climb too high and cruise too low... Someone installed a climb propeller on our aircraft? :D For example: http://forums.cessnaowner.org/read/1/7599 I have a 172H and this summer I had the pitch changed

Re: [Flightgear-devel] releases +- bugs

2009-12-04 Thread Stuart Buchanan
John Denker wrote: On 12/01/2009 12:47 PM, Stuart Buchanan wrote: 4 :: wrong runway, not in airport database I suspect that might be an artifact of the apt.dat file being out of kilter with the scenery you've got. Have you tried TerraSync to see what the latest scenery looks like

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-04 Thread Stuart Buchanan
Ron Jensen wrote: On Thu, 2009-12-03 at 17:18 +, Stuart Buchanan wrote: As I think you've noted before, the climb rate is too high - I consistently see 1000ft/min up to 8000ft ASL, instead of approx 800ft/min at sea level, and 400ft/m at 8000ft ASL. Also, our Cessna loads

Re: [Flightgear-devel] ground effect +- h_b-mac-ft +- documentation

2009-12-03 Thread Stuart Buchanan
John Denker wrote: On 12/01/2009 12:47 PM, Stuart Buchanan asked: You suggest two possible explanations. Not having access to a C-172, nor enough flight time to be able to guess which is correct, I'm not sure there's much I can sensibly do without making it worse. If you can suggest

Re: [Flightgear-devel] releases +- bugs

2009-12-02 Thread Stuart Buchanan
syd adams wrote: Do what ? This was brought up in the past , and I suggested changing it to dhc2-wheels , etc ... but dont remember getting much feedback about it ... and I dont have much patience if those people pointing out bugs cant follow through and assist in coming up with a solution

Re: [Flightgear-devel] releases +- bugs

2009-12-01 Thread Stuart Buchanan
Hi John, Thanks for the list. A number of the c172p issues are on my to-do list (I've indicated relative priorities - let me know if you think they are wrong), and others should have been fixed recently. I've put some comments inline, along with some specific questions. Of course, if you'd

[Flightgear-devel] Menubar changes

2009-11-27 Thread Stuart Buchanan
Hi All, I'd like to propose a couple of straightforward menu changes: - Move Instant Replay from the View menu to the File menu. Conceptually, it doesn't fit in with the other contents of the View menu, and given that we're replaying existing data, it feels to me that it fits better within the

Re: [Flightgear-devel] more sound problems with Tuesday cvs update

2009-11-26 Thread Stuart Buchanan
Hi Erik, I've noticed that the ATIS is no-longer audible. I know we have an issue that some of the phrases have still to be recorded, but I'm fairly sure that it was working prior to the new sound system updates. Let me know if it's working for you, and I'll check my audio config, but FG

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: docs/getstart/source features.tex, 1.21,

2009-11-26 Thread Stuart Buchanan
Martin Spott wrote: Stuart Buchanan wrote: Update of /var/cvs/FlightGear-0.9/docs/getstart/source In directory baron.flightgear.org:/tmp/cvs-serv25730 Modified Files: features.tex Log Message: Update Features list: - Re-ordering to put MP at the top - Updated

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Aircraft/c172p c172p.xml, 1.22, 1.23

2009-11-22 Thread Stuart Buchanan
James Turner wrote: Update of /var/cvs/FlightGear-0.9/data/Aircraft/c172p In directory baron.flightgear.org:/tmp/cvs-serv24918 Modified Files: c172p.xml Log Message: Dave Perry: This patch adds main gear rotations about the fuselage attach points that keep the wheels in

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
syd adams wrote: Looks good . Yeah maybe the runway lights should go in lighting... Just a thought , what about a 'rendering options' and 'view options' in the main menu , rather than a single view button ? At least lots of room in the view to add my FOV button :) Glad you like it. I'm

Re: [Flightgear-devel] GPS

2009-11-16 Thread Stuart Buchanan
syd adams wrote: Hello James , Just tried the b1900d after a long while , and I have no idea how to use my own KLN90B anymore ... any pointers on how I can fix this ? In particular , I cant set the destination waypoint , though it appears with a search. Thanks. I had a fairly successful

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Stuart Buchanan
Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls. Is there a way to create a group using the callsign? eg my_group:callsign ? just a thought. Pete My personal preference is to simply to expand the Ignore option to hide the AI model on the client-side. Should be

Re: [Flightgear-devel] Clouds

2009-11-16 Thread Stuart Buchanan
Jacob Burbach wrote: To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Sent: Mon, 16 November, 2009 11:44:38 Subject: Re: [Flightgear-devel] Clouds My screenshot didn't show the proposed menu structure, so here it is: View - Display Options - Rendering

Re: [Flightgear-devel] FlightGear logo; Was: t-shirt give away

2009-11-14 Thread Stuart Buchanan
Curtis Olson wrote: On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote: Curt Olson wrote: I think we also need a good slogan or motto ... I kind of like: FlightGear: Educate, Entertain, Inspire. On the FSweekend posters, we had printed out: Naturally flying is free. I like it ;) I think

Re: [Flightgear-devel] Daily FG .deb

2009-11-14 Thread Stuart Buchanan
Pete Morgan wrote: Indeed I have submitted my first TaxiDraw to Robin Peel, and wishing to move onto scenery next which is a grey area atmo (more later). You should also submit to Martin Spott as he's keeping a track of airport layouts as well. Quick question? how many users have been kicked

Re: [Flightgear-devel] Clouds

2009-11-14 Thread Stuart Buchanan
syd adams wrote: Stuart Buchanan wrote: I have an updated Rendering Options dialog on my home PC which attempts to lay out the rendering options in a more sensible fashion without resorting to another dialog. I'll post a screenshot tonight or tomorrow. OK , I had a feeling I misunderstood your

Re: [Flightgear-devel] Clouds

2009-11-12 Thread Stuart Buchanan
syd adams wrote: My vote is no to a second one , but moving it , possibly. There are many other changes I'd like to make , but need more feedback... I'm with George et al. - the rendering of 3D clouds is conceptually different from the cloud configuration. An alternative would be to have some

Re: [Flightgear-devel] festival ... or not

2009-11-11 Thread Stuart Buchanan
Hi Guys, John Denker wrote in part: On 11/09/2009 02:37 PM, Anders Gidenstam wrote in part: 2. I don't remeber if I had to touch the festival config or not, but here it is: and...@sleipner:/etc$ cat /etc/festival.scm (Parameter.set 'Audio_Command aplay -D plug:dmix -q -c 1 -t raw -f

Re: [Flightgear-devel] Crop Texture

2009-11-03 Thread Stuart Buchanan
Tim Moore : On 11/03/2009 09:28 AM, Vadym Kukhtin wrote: Very good!! Is it possible to modify default shaders so they will look for normal map file? In theory, it's possible to do this with effects. I believe that you can do it with shaders today; doing bump maps using only

[Flightgear-devel] [Patch] Stearman magneto fix

2009-11-02 Thread Stuart Buchanan
Hi All, The patch below fixes the magneto animation on the Stearman so that the switch aligns more closely with the labels. I would apply it myself, but I'd like Emmanuel's permission first. -Stuart Index: magneto/magneto.xml ===

[Flightgear-devel] October 2009 FlightGear Newsletter

2009-10-31 Thread Stuart Buchanan
Hi All, The October edition of the FlightGear Newsletter is now available. Many thanks to all the contributors who have made this by far the largest edition yet. The newsletter can be found here: http://wiki.flightgear.org/index.php/FlightGear_Newsletter_October_2009 As always, contributions

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