Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 01:54, Christian Mayer wrote: The school works by simulating an instructor who speaks (via voice and text) to the student. He first flys a lesson and then let the student fly exactly the same commenting everything that goes well and that goes bad. That's exactly

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote: I haven't firmly decided yet, but I'm considering starting to tackle airway following code, which is in a way quite similar to the ground network. Now that would be amazing. No other desktop sim has AI flying realistic flightplans along

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: Note that, in order to be able to submit your data to the database later on, you need to use suitable digitising methods. Due to technical reasons we will not be able to accept modifications based on the current version of FlightGear Scenery

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 22:11, Christian Mayer wrote: Tiago Gusmão schrieb: Altough s3tc is quite widespread, since we are using 2^n sided textures, it should be trivial to add support to down-size sides by 2^n if the user wishes so, at the expense of longer loading time. We could also

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-10 Thread Paul Surgeon
On Tuesday 10 January 2006 09:14, [EMAIL PROTECTED] wrote: It seems most of the mechanisms to provide changes in a format that can be submitted to the World Scenery Database (WSD) are based around *nix systems and programs. Will I ( as a win32 users) be able to submit in a useful/usable

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-14 Thread Paul Surgeon
On Saturday 14 January 2006 23:43, Martin Spott wrote: dene maxwell wrote: One thing I have noticed, we have alot of urban areas on very steep hill sides. This draping approach can cause some very unpleasant visual effects in these instances...the terrain looks ...stretched... like

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 12:08, Christian Mayer wrote: (*) unless you want to get fancy with blending the textures, etc. pp. But this will create an big overhead. Well yes but a half decent scenery engine using texture blending like the one in X-Plane and MSFS would do just fine and they

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread Paul Surgeon
On Saturday 21 January 2006 10:31, John Wojnaroski wrote: Now that I think about it, a few more interactive aircraft in the air might be a very nice touch and demo of the FG multi-player capability. You may want to use a separate MP server for the 747 booth demo though. I somehow doubt having

Re: [Flightgear-devel] two scenery ideas

2006-01-25 Thread Paul Surgeon
On Wednesday 25 January 2006 21:44, flightgear wrote: I noticed this, too , since the landcover data actually has a large amount of landcovertypes that are currently ignored. So my question is: If somebody would brew up some new textures for these types, is there any reason for not using them?

Re: [Flightgear-devel] Accessing FG tree

2006-02-04 Thread Paul Surgeon
On Friday 03 February 2006 22:31, Justin Smithies wrote: Hi can anyone help me out here. I want to write a shell script that will telnet to the FG root and read certain values into variables. It also has to be able to write new values back using telnet. Im trying to make a script that will

Re: [Flightgear-devel] screenshotart.com

2006-02-04 Thread Paul Surgeon
On Saturday 04 February 2006 16:27, Josh Babcock wrote: Erik Hofman wrote: Hi, Screenshot Art.com, in association with the Royal Air Force Museum, London and the San Diego Aerospace Museum is holding the biggest Screenshot Art contest ever held (according to their own wording). I've

Re: [Flightgear-devel] (Real) SR22-GTS Demo Flight

2006-02-09 Thread Paul Surgeon
On Thursday 09 February 2006 05:00, David Megginson wrote: It will be a lot of work to model the Avidyne glass cockpit in FlightGear. If they can do it then I'm sure we can : http://www.eaglesoftdg.com/SR22.htm http://www.avsim.com/pages/1005/SR20/SR20.htm Paul

Re: [Flightgear-devel] Seneca model is still under construction

2006-02-15 Thread Paul Surgeon
On Wednesday 15 February 2006 20:05, Torsten Dreyer wrote: Hi, some of you might remember: I'm working on a Seneca-Model. This is just to show you, that I am still alive. The 3D model: outside view http://www.t3r.de/fg/seneca/fgfs-screen-012.jpg another outside view

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-05 Thread Paul Surgeon
On Friday 03 March 2006 22:53, David Megginson wrote: On 03/03/06, Matthias Boerner [EMAIL PROTECTED] wrote: Next one: I know how it feels to fly a real aircraft but I've never used a yoke or pedals with FlightGear. Sometimes I've use other people's equipment with M$FS but I wasn't

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Paul Surgeon
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: hi there, i am currently writting a simulation of the 737-300 electrical system for flightgear. it' s still work in progress. now to my question: is there someone who would like do design the pannels? :) it would be great to have them,

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-11 Thread Paul Surgeon
On Friday 10 March 2006 00:36, Markus Barenhoff wrote: Paul Surgeon wrote: On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: i am currently writting a simulation of the 737-300 electrical system for flightgear. it' s still work in progress. now to my question: is there someone who

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-13 Thread Paul Surgeon
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: generator bus panel (most important): http://www.b737.org.uk/genbuspanel.jpg for those of you how are interested, i've attached the current work in progress to this mail. it includes 2 files: electrical.nas : contains the used classes

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-14 Thread Paul Surgeon
On Tuesday 14 March 2006 02:05, Innis Cunningham wrote: The 737-300 is the current model that should be in the basic package the old model should be totally removed or just in the FG hangar. I have a partly built cockpit shell that I am working on so if you want I can send it to you and maybe

Re: [Flightgear-devel] Re: Nasal code error? ... Nope!

2006-03-14 Thread Paul Surgeon
On Tuesday 14 March 2006 20:34, Vassilii Khachaturov wrote: I had this morning at least a half an hour outage, a connection refused on the pserver port, so it is not a DNS issue. Vassilii I had the same problem with FG CVS last night - tried for 2 hours and gave up. I got a connection refused

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Paul Surgeon
On Wednesday 15 March 2006 20:01, Georg Vollnhals wrote: B737-300/400/500 Operations Manual und Flight Crew Training Manual : snip I don't know whether it is copyprotected material, everybody has to decide to download or not, but at least it is for FlightGears sake :-) Regards Georg EDDW

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Paul Surgeon
On Wednesday 15 March 2006 21:37, Arnt Karlsen wrote: ..to protect MSFS IP 'n market share? ;o) No need to be naive here, do it the right way right from the start, ask them if we can put it in FG. Ask them if we can put procedures into FG? Dear sir, we would like your permission to push

Re: [Flightgear-devel] 737-300 development

2006-03-15 Thread Paul Surgeon
On Thursday 16 March 2006 01:22, Justin Smithies wrote: Hi all, This may sound daft but i've setup cvs on my server to hold the 737-300 development that me , Markus and others are doing so it does not touch the FG model until the model authors are happy with changes etc and wish to

Re: [Flightgear-devel] 737-300 development

2006-03-15 Thread Paul Surgeon
On Thursday 16 March 2006 02:03, Paul Surgeon wrote: Can you add me to the list? I'll try get Innis' 3D shell checked in too if he's not interested in submitting it himself. Thanks Paul Whoops ... that was meant to be off list. :) Paul

[Flightgear-devel] Hotspots

2006-03-19 Thread Paul Surgeon
I'm having some problems with hotspots that I can't figure out. I've looked at several of the FG aircraft and can't figure out what the problem is. My code looks like this : snip backgroundAircraft/737-300/Panels/transparent-bg.rgb/background w512/w h1024/h instruments instrument

[Flightgear-devel] Hotspots bug

2006-03-20 Thread Paul Surgeon
Hi guys I found the problem. The hotspot code doesn't work if you tilt the panel! Visually the hotspots appear in the right locations but the code that picks up the mouse events must be at fault. If the tilt is minor - as on the B1900D overhead panel - you can get away with it but on the

[Flightgear-devel] Re:hotspots.......

2006-03-21 Thread Paul Surgeon
Syd wrote : the panel 'instrument' should be centered ... its not placed by the bottom left corner like actions are '0' would make the center of the panel in the lower left corner of the panel area. I haven't had any problems tilting the 3d panel at any angle Hope this helps.

[Flightgear-devel] generic-instruments.xml and a second DME device

2006-03-22 Thread Paul Surgeon
After some debating in IRC ... Can we please add a second DME device to Generic/generic-instruments.xml? i.e. dme namedme/name number1/number /dme It is ***NOT*** possible to create extra devices within an aircraft's local config files. I've tried it and it does NOT work. All you

Re: [Flightgear-devel] generic-instruments.xml and a second DME device

2006-03-23 Thread Paul Surgeon
On Thursday 23 March 2006 08:31, Ron Jensen wrote: It works for the Concorde in 0.9.9, I just checked. It has an aircraft specific Concorde-instruments.xml containing (among other things) Thanks Ron! I discovered my mistake after looking at the Concorde config for an hour. The instrumentation

Re: [Flightgear-devel] airports list

2006-03-26 Thread Paul Surgeon
On Saturday 25 March 2006 19:48, David Megginson wrote: On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote: The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider resolution is much too high for finding an entry with it

Re: [Flightgear-devel] airports list

2006-03-26 Thread Paul Surgeon
On Sunday 26 March 2006 13:49, David Megginson wrote: On 26/03/06, Paul Surgeon [EMAIL PROTECTED] wrote: I did do some work on that a long time ago using the ICAO codes to break up the data by country but ran into a couple of problems. 1. There is no state/province field in the airports

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote: I have a few questions about Chicago scenery: Is the Meigs airfield made into a park now? Is that the reason FG airport data does not have it? Meigs is a sad story. AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote: The point with blurring in MSFS is that they draw their roads onto a ground texture, which of course has limited resolution only. This also makes smooth river backs etc. easier, but also introduces a lot of possibly unwanted blurriness.

Re: [Flightgear-devel] JSBSim engine config

2006-04-15 Thread Paul Surgeon
On Saturday 15 April 2006 03:55, Dave Culp wrote: The 737-300 uses a CFM56-3 engine and the stabilized idle EGT should be approximately 475 degrees Celcius although it can be as high as 650 degrees Celcius on a hot day in bleed configuration and if it's in a bad condition. My manual says

Re: [Flightgear-devel] JSBSim engine config

2006-04-19 Thread Paul Surgeon
On Wednesday 19 April 2006 23:33, Dave Culp wrote: I have over 14000 hrs in turbines and have only seen one overrev, and that was caused by a failed fuel control. Oh ... so it's that scarce. In that case I won't worry about modeling it. Thanks Paul

[Flightgear-devel] Scenery authors - DEM data source

2006-04-21 Thread Paul Surgeon
To all the FG scenery authors : I came across a DEM data source which was created by a Scottsman called Jonathan de Ferranti. http://www.viewfinderpanoramas.org What he does in a nutshell is fix all the SRTM voids in mountaneous areas so that the data for the peaks is valid. His work ranges

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 01:31, Curtis L. Olson wrote: Quick question. How hard (or would it be possible) to create a version of this tool that would run locally and use a local copy of the TerraGear work directory instead of the raw vmap0 or shapefile ... something that a person could use

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 12:38, Martin Spott wrote: Paul Surgeon wrote: On Sunday 23 April 2006 00:17, Martin Spott wrote: Please enjoy the latest update to the Landcover Mapserver and the underlying database. Visit: http://mapserver.flightgear.org/ Looks excellent Martin! Thanks

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 14:36, Martin Spott wrote: The screenshot looks promising, but I guess it does not show these yellow circles. When assigning '100 120 255' I get some blueish dots. BTW, how does your definition of the cities-symbol look ? SYMBOL NAME cities-symbol TYPE ellipse

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Paul Surgeon
On Saturday 29 April 2006 16:09, flying.toaster wrote: Just one question before I get started ... What is the reasonnable polygon count (in triangles or quads) that can be accepted by most platforms without turning into a slideshow ? For strike fighters this is somewhere in the 10,000

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-06 Thread Paul Surgeon
On Friday 05 May 2006 21:43, Major A wrote: Hi all, I've just had an idea, maybe some of you find it interesting. I'm currently in a big dilemma -- I fly on VATSIM more or less regularly, and I'm fed up with clicking radios etc. on the screen, so I'm planning to build my own flight deck. Now

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Paul Surgeon
On Saturday 06 May 2006 03:39, Major A wrote: John, Interesting... I'm about to delve into XPlane and have zero understanding regards how the third party plugins or datarefs work. I don't know what happened to my reply with all the SF mailing list troubles but ... If we write a proxy

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Paul Surgeon
How about this idea ... Since the X-Plane XSquawkBox module is cross platform why don't we just write a proxy app for it that pretends to be X-Plane and interfaces directly to FG in the background? That way : 1. you don't need to purchase X-Plane and run it on another PC 2. all FG users can

Re: [Flightgear-devel] 737 Autopilot Enhancements Developement Interest

2006-05-09 Thread Paul Surgeon
On Tuesday 09 May 2006 03:24, Simon Trusler wrote: Hi All, snip I was unsure whether I could actually make a difference but it appears that I have been able to add functionality to the 737 autopilot that was documented as needing to be done. Great! That's one of the areas that needed some

Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Paul Surgeon
On Thursday 11 May 2006 17:10, alexander babichev wrote: Head tracking is very handy for formation flying too. I'm using TrackIR device and I'm going to add TrackIR support to FlightGear. I've got TrackIR SDK from NaturalPoint. Unfortunately, it is impossible to use TrackIR SDK in open

Re: [Flightgear-devel] Formation Flying

2006-05-13 Thread Paul Surgeon
for some reason. Some correspondence I had with the with the developer of the Linux TrackIR drivers : Paul Surgeon wrote: Is the Superlucidity TrackIR project for Linux dead? Yes.  NaturalPoint never authorized the release of the required firmware file required to distribute the Linux drivers

Re: [Flightgear-devel] Re: OT: Crash Tenders

2006-05-16 Thread Paul Surgeon
On Tuesday 16 May 2006 18:12, Martin Spott wrote: Martin Spott wrote: It's interesting to read my own posting with a delay of nothing more than four days Martin. Same here. :) I thought snail-mail was slow. Paul --- Using

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 09:10, dene maxwell wrote: Tried to find the win32 version of the FGLiveCD to try had a look on pigeons site and all seemed to be oriented towards *nix ...only too willing to help with feedback...but need to know where to look for the binary/Iso ...is there a

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 10:03, dene maxwell wrote: SWEET what do i download?... i've never burnt an ISO before so please forget that I should know better. if this is possible/probable I really want to give it a try and hopefully the information gained will help everyone :-)

Re: [Flightgear-devel] Icing

2006-05-20 Thread Paul Surgeon
I forgot to add some URLs which may be useful for modeling ice in FG. This one ( http://www.auf.asn.au/meteorology/section10.html ) has a nice diagram that shows the ice accretion in mm on a small probe for the air miles flown, in clouds with liquid water content varying from 0.2 g/m³ to 1.5

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread Paul Surgeon
On Sunday 21 May 2006 12:58, Martin Spott wrote: # ~ md5sum filename and compare the result with the bublished checksum, Martin. Or if you're lazy or have a md5sum file containing md5sums of several files put them all in one dir and do a : md5sum -c -v md5.sums -v is needed on some

Re: [Flightgear-devel] Re: Re: Google earth mapping for fgfs scenery

2006-05-27 Thread Paul Surgeon
On Saturday 27 May 2006 09:41, Pigeon wrote: Then as a separate and non official flight gear project others could write a keystroke script to get google earth or probably easier google maps to display tiles around the area you want to fly and screen capture them and save them to a

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread Paul Surgeon
On Sunday 04 June 2006 15:59, Josh Babcock wrote: Pigeon wrote: Currently they do not allow any non-web application use the google map data/images. Not sure about google earth but i imagine similar terms So what you are saying is that we need to re-implement fg in javascript? Josh

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread Paul Surgeon
On Sunday 04 June 2006 17:09, GWMobile wrote: Heh, there's an idea :-) If it was getting live updates from the web would that count as a web application? That would be a web application but it's not a web browser! 3. PROPRIETARY RIGHTS (a) You are only licensing rights to use the Software

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Paul Surgeon
On Monday 05 June 2006 21:25, Jakub Skibiński wrote: I am newbie, so excuse my ignorance :) With Blender I create an object, add texture (.rgb). Blender renders the object, texture is drawn etc. Then I export my object to an '.ac' file and copy it into proper FG scenery directory along with

Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread Paul Surgeon
On Saturday 10 June 2006 20:34, Ralf Gerlich wrote: BTW: We still have some issues regarding the FlightGear graphics engine to solve if we want curved taxiways and generalised markings (stopbars, etc.), don't we? Yes, TerrorGear won't do anything with the new data. Who's up for some hairy 3D

Re: [Flightgear-devel] vatsim

2006-06-12 Thread Paul Surgeon
On Monday 12 June 2006 20:06, Martin Spott wrote: Honestly, I'm really curious to know what the _real_ driving force is behind this protectionism. Is this stupid arrogance (if they want to participate, they'll have to follow our rules - not matter if it makes sense), simply incompetence (one

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) If you're based in Europe then IVAO is normally a lot more active during the evenings than VATSIM - one of the

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
On Tuesday 13 June 2006 22:13, Major A wrote: As to IVAO, it appears to be a much smaller community that VATSIM, so it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) I just wanted to check myself, but the website doesn't seem

Re: [Flightgear-devel] Preclipped or overlapping layouts for apt.dat

2006-06-14 Thread Paul Surgeon
On Wednesday 14 June 2006 16:14, bsupnik wrote: - Pre-clipping puts more burdon on content creation tools (by requiring them to have robust clipping to save the data) whereas not requiring pre-clipping puts more work on data consumers. Where are you thinking of saving the clipped data? Back

Re: [Flightgear-devel] adding instruments

2006-06-24 Thread Paul Surgeon
On Saturday 24 June 2006 16:05, Major A wrote: Just out of curiosity: if one wants to add an instrument to FG, where in the sourcecode does one have to start? I'm talking about an instrument that doesn't use textures etc., just plain old OpenGL. Andras FlightGear doesn't really allow one