Re: [Flightgear-devel] [Flightgear-Devel]Updated Scenery, [FGSD-Devel]Updated Scenery

2005-12-23 Thread Paul Surgeon
On Friday 23 December 2005 13:17, Martin Spott wrote: > "dene maxwell" wrote: > > Hi guys, by the New Year I'll have an update to "5803051.btg.gz" located > > in "\e170s50\e174s42", completed. Mainly with new elevations and face > > types, I hope to have significant objects included. > > The proced

Re: [Flightgear-devel] Re: Why Flight Gear?

2005-12-25 Thread Paul Surgeon
On Saturday 24 December 2005 22:00, Steve Knoblock wrote: > BTW this is what I think FG is all about. We discuss things here that > no flight sim has ever thought of doing AFAIK, like displaying wing > warping and flex in the visual model tied to the flight model. > Does MSFS even think of doing th

[Flightgear-devel] Tying scenario specific code to aircraft

2005-12-30 Thread Paul Surgeon
Would anyone object if I tied nasal code specific to scenarios into FG aircraft? Currently there isn't a way to load nasal code when a scenario is loaded and the only feasible way seems to be to add a check in the aircraft config files and then load a specific nasal script if a scenario is runn

Re: [Flightgear-devel] Tying scenario specific code to aircraft

2005-12-30 Thread Paul Surgeon
On Friday 30 December 2005 21:37, Paul Surgeon wrote: > Would anyone object if I tied nasal code specific to scenarios into FG > aircraft? Please ignore that question. Roy Vegard pointed out that I can load nasal scripts with --prop instead which is a much cleaner way of doing it.

Re: [Flightgear-devel] Tying scenario specific code to aircraft

2005-12-30 Thread Paul Surgeon
On Friday 30 December 2005 23:07, Roy Vegard Ovesen wrote: > On Friday 30 December 2005 21:45, Curtis L. Olson wrote: > > Note also that you could do much, if not all of this from an external > > perl/python script as well and interface to FG through the network > > interface. > > With perl/python

Re: [Flightgear-devel] Tying scenario specific code to aircraft

2005-12-30 Thread Paul Surgeon
On Friday 30 December 2005 23:41, Curtis L. Olson wrote: > For instance, start FlightGear with the following option: > > --httpd=5400 Yeah, I knew about that one although last time I tried a lot of the properties seemed to be read only. > There is a similar interface minus the html wrappings tha

[Flightgear-devel] Calling FG functions via network interface

2005-12-31 Thread Paul Surgeon
Has anybody thought of a way to be able to call functions inside FG via the network interface? At the moment it seems that only the property tree is accessible. It would be nice if I could make text display inside FG via the network interface or pop up a yes/no dialog to get some user input, or t

[Flightgear-devel] Setting aircraft heading

2005-12-31 Thread Paul Surgeon
How can I set the heading of an aircraft in FG via the properties? /orientation/heading-magnetic-deg seems to be read only and I can set it to whatever I like but too no avail. Setting the altitude, lat and lon works though. Thanks Paul --- Th

Re: [Flightgear-devel] Setting aircraft heading

2005-12-31 Thread Paul Surgeon
On Saturday 31 December 2005 20:43, Andy Ross wrote: > Paul Surgeon wrote: > > How can I set the heading of an aircraft in FG via the properties? > > /orientation/heading-magnetic-deg seems to be read only and I can > > set it to whatever I like but too no avail. Setting the

Re: [Flightgear-devel] Calling FG functions via network interface

2006-01-01 Thread Paul Surgeon
On Sunday 01 January 2006 05:09, Andy Ross wrote: > Paul Surgeon wrote: > > Has anybody thought of a way to be able to call functions > > inside FG via the network interface? > > Excellent idea. It'll go great with the future plans to allow > functions to read and w

Re: [Flightgear-devel] New FlightGear mousepad

2006-01-02 Thread Paul Surgeon
On Monday 02 January 2006 23:26, Ampere K. Hardraade wrote: > Yes. When I look at the current arrangment, I get a sense that it is > trying to emphasize that FlightGear is a combat sim -- with the aircraft > carrier and the Spitfire taking focus. The aircraft carrier is just a > feature, not the

Re: [Flightgear-devel] Calling FG functions via network interface

2006-01-02 Thread Paul Surgeon
On Tuesday 03 January 2006 00:38, [EMAIL PROTECTED] wrote: > I'd just follow this up by putting in a plug for Python. An advantage > of Perl/Python/Java/etc. is that they're cross-platform, as Martin > said. Another is that unless you're doing something extraordinarily > cpu-intensive, they can b

Re: [Flightgear-devel] Code/Model Optimization

2006-01-03 Thread Paul Surgeon
On Tuesday 03 January 2006 22:04, Ben Clark wrote: > Hey There > > Although i have a fairly moderate spec machine i've noticed that FG frame > rate can be extremely low, particually when near the carrier, or when > playing multiplayer. Many people have told me this is due to the sever > complexity

Re: [Flightgear-devel] Lessons in FlightGear

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 01:54, Christian Mayer wrote: > The school works by simulating an instructor who speaks (via voice and > text) to the "student". He first flys a lesson and then let the student > fly exactly the same commenting everything that goes well and that goes > bad. That's exac

Re: AI development plans (Was: Re: [Flightgear-devel] Multiplayer voice comunication)

2006-01-05 Thread Paul Surgeon
On Thursday 05 January 2006 21:13, Durk Talsma wrote: > I haven't firmly > decided yet, but I'm considering starting to tackle airway following code, > which is in a way quite similar to the ground network. Now that would be amazing. No other desktop sim has AI flying realistic flightplans along

Re: [Flightgear-devel] World Custom Scenery Project launched

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 12:25, Ralf Gerlich wrote: > Note that, in order to be able to submit your data to the database later > on, you need to use suitable digitising methods. Due to technical > reasons we will not be able to accept modifications based on the current > version of FlightGear Scen

Re: [Flightgear-devel] Texture compression experiments in plib

2006-01-09 Thread Paul Surgeon
On Monday 09 January 2006 22:11, Christian Mayer wrote: > Tiago Gusmão schrieb: > > Altough s3tc is quite widespread, since we are using 2^n sided textures, > > it should be trivial to add support to down-size sides by 2^n if the > > user wishes so, at the expense of longer loading time. We could a

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-10 Thread Paul Surgeon
On Tuesday 10 January 2006 09:14, [EMAIL PROTECTED] wrote: > > It seems most of the mechanisms to provide changes in a format that can > > be submitted to the World Scenery Database (WSD) are based around *nix > > systems and programs. Will I ( as a win32 users) be able to submit in a > > useful/us

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Paul Surgeon
On Friday 13 January 2006 20:25, Steve Knoblock wrote: > I would be happy to have accurate sized and located buildings, even if > they are unattractive in appearance without their textures. The visual > improvement we could see is a very exciting prospect. I really don't see why the buildings can'

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-13 Thread Paul Surgeon
On Saturday 14 January 2006 01:47, Ampere K. Hardraade wrote: > On January 13, 2006 06:03 pm, Curtis L. Olson wrote: > > Can you get a plausible airport boundary out of this process?  I can't > > remember if that is displayed on the charts ... > > > > Curt. > > No, at least not on those FAA diagram

Re: [Flightgear-devel] A little experiment with KSFO

2006-01-14 Thread Paul Surgeon
On Saturday 14 January 2006 03:25, dene maxwell wrote: > Hi, > Is the lat and long for the vertices concerned known? > > if so I have the great circle formula for shortest distance between known > points, presently coded in VB but the level of commenting is such that a > c++ newbie could convert it

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-14 Thread Paul Surgeon
On Saturday 14 January 2006 23:43, Martin Spott wrote: > "dene maxwell" wrote: > > One thing I have noticed, we have alot of urban areas on very steep hill > > sides. This "draping" approach can cause some very unpleasant visual > > effects in these instances...the terrain looks ...stretched... lik

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 10:25, dene maxwell wrote: > Hi Paul, to my way of thinking the resolution is not important. Pythagarus > is more important, the distance as seen in a birds-eye view as seen by FGSD > is not the distance of the terrain. Hence if you cut a material to a > birds-eye distance

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 11:38, dene maxwell wrote: > this certainly seems to follow the geometric logic. One problem...it > doesn't seem to work. > > Without being familiar with the code concerned, my impression is that this > logic is not being applied in a way that produces the desired result o

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-15 Thread Paul Surgeon
On Sunday 15 January 2006 12:08, Christian Mayer wrote: > (*) unless you want to get fancy with blending the textures, etc. pp. > But this will create an big overhead. Well yes but a half decent scenery engine using texture blending like the one in X-Plane and MSFS would do just fine and they act

Re: [Flightgear-devel] Will my updates be used/useful?

2006-01-19 Thread Paul Surgeon
On Wednesday 18 January 2006 20:00, Oliver wrote: > > Is the resolution the same (IIRC FGFS has a resolution of 30 or 40 > > meters)? > > No, MSFS 2004 ships by default with a mesh resolution that is a lot > lower (i assume 1 km) than the one in FGFS. > MSFS 2004 doesn't use SRTM terrain data, but

Re: [Flightgear-devel] Scenery 0.9.10 First Impressions

2006-01-19 Thread Paul Surgeon
On Friday 20 January 2006 00:13, Robicd wrote: > Well, I make use of Google Earth and atlanteitaliano.it for getting > aerial pictures and populate the town around LICP, both sources give > same coordinates so I assume the offset is real. > > Do you think I can take sources like GoogleEarth as corr

Re: [Flightgear-devel] mapping a texture to a sphere

2006-01-21 Thread Paul Surgeon
On Saturday 21 January 2006 10:31, John Wojnaroski wrote: > Now that I think about it, a few more interactive aircraft in the air > might be a very nice touch and demo of the FG multi-player capability. You may want to use a separate MP server for the 747 booth demo though. I somehow doubt having

Re: [Flightgear-devel] OpenAL/Alut problem

2006-01-21 Thread Paul Surgeon
Am Freitag, 20. Januar 2006 17:28 schrieb Stephen Miller: > Hi: FG graphics/joystick work fine on my Linux FC4 system, but no sound. > I've been working on this problem for weeks, with no success. My system > uses ALSA, and am able to get the "ordinary" Linux event sounds to work > OK (opening, clo

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Paul Surgeon
On Saturday 21 January 2006 22:59, Georg Vollnhals wrote: > I like(d) the way FLY! II handles this technical stuff - if you misuse > the generators or batteries or don't set all main switches right - > you'll get the damages - this should be simulated also in FlightGear > sometime in the future :-)

Re: [Flightgear-devel] two scenery ideas

2006-01-25 Thread Paul Surgeon
On Wednesday 25 January 2006 21:44, flightgear wrote: > I noticed this, too , since the landcover data actually has a large > amount of landcovertypes that are currently ignored. > So my question is: If somebody would brew up some new textures for these > types, is there any reason for not using th

Re: [Flightgear-devel] Accessing FG tree

2006-02-04 Thread Paul Surgeon
On Friday 03 February 2006 22:31, Justin Smithies wrote: > Hi can anyone help me out here. > I want to write a shell script that will telnet to the FG root and read > certain values into variables. > It also has to be able to write new values back using telnet. > > Im trying to make a script that w

Re: [Flightgear-devel] screenshotart.com

2006-02-04 Thread Paul Surgeon
On Saturday 04 February 2006 16:27, Josh Babcock wrote: > Erik Hofman wrote: > > Hi, > > Screenshot Art.com, in association with the Royal Air Force Museum, > > London and the San Diego Aerospace Museum is holding the biggest > > Screenshot Art contest ever held (according to their own wording). >

Re: [Flightgear-devel] FMC

2006-02-08 Thread Paul Surgeon
On Wednesday 08 February 2006 16:34, Markus Barenhoff wrote: > Hi there, > > i want to ask if there is are any efforts in implementing a FMC for > flightgear? i'd like to have one for the 737, because in long term i > want a free 737 like the one from PMDG for the MSFS... > > cu Markus That would

Re: [Flightgear-devel] (Real) SR22-GTS Demo Flight

2006-02-09 Thread Paul Surgeon
On Thursday 09 February 2006 05:00, David Megginson wrote: > It will be a lot of work to model the Avidyne glass cockpit in FlightGear. If they can do it then I'm sure we can : http://www.eaglesoftdg.com/SR22.htm http://www.avsim.com/pages/1005/SR20/SR20.htm Paul ---

Re: [Flightgear-devel] Seneca model is still under construction

2006-02-15 Thread Paul Surgeon
On Wednesday 15 February 2006 20:05, Torsten Dreyer wrote: > Hi, > > some of you might remember: I'm working on a Seneca-Model. This is just to > show you, that I am still alive. > > The 3D model: > outside view > http://www.t3r.de/fg/seneca/fgfs-screen-012.jpg > > another outside view > http://www

Re: [Flightgear-devel] Re: festival speech

2006-02-21 Thread Paul Surgeon
On Wednesday 22 February 2006 01:11, Curtis L. Olson wrote: > However, now I discover my audio chip can't share between multiple > apps. Have to dig out a sound blaster card from someplace I guess... > > Curt. Depends on the card. Some cards like my ens1371 based card have more than one playback

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-05 Thread Paul Surgeon
On Friday 03 March 2006 22:53, David Megginson wrote: > On 03/03/06, Matthias Boerner <[EMAIL PROTECTED]> wrote: > > > Next one: I know how it feels to fly a real aircraft but I've never > > > used a yoke or pedals with FlightGear. Sometimes I've use other > > > people's equipment with M$FS but I w

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-09 Thread Paul Surgeon
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: > hi there, > > i am currently writting a simulation of the 737-300 electrical system > for flightgear. it' s still work in progress. > now to my question: is there someone who would like do design the > pannels? :) it would be great to have

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-11 Thread Paul Surgeon
On Friday 10 March 2006 00:36, Markus Barenhoff wrote: > Paul Surgeon wrote: > > On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: > >> i am currently writting a simulation of the 737-300 electrical system > >> for flightgear. it' s still work in progress. &

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-13 Thread Paul Surgeon
On Thursday 09 March 2006 04:37, Markus Barenhoff wrote: > generator bus panel (most important): > http://www.b737.org.uk/genbuspanel.jpg > > for those of you how are interested, i've attached the current work in > progress to this mail. it includes 2 files: > > electrical.nas : contains the used c

Re: [Flightgear-devel] 737-300 electrical systems

2006-03-14 Thread Paul Surgeon
On Tuesday 14 March 2006 02:05, Innis Cunningham wrote: > The 737-300 is the current model that should be in the basic > package the old model should be totally removed or just in the > FG hangar. > I have a partly built cockpit shell that I am working on so if you > want I can send it to you and m

Re: [Flightgear-devel] Re: Nasal code error? ... Nope!

2006-03-14 Thread Paul Surgeon
On Tuesday 14 March 2006 20:34, Vassilii Khachaturov wrote: > I had this morning at least a half an hour outage, a connection refused on > the pserver port, so it is not a DNS issue. > > Vassilii I had the same problem with FG CVS last night - tried for 2 hours and gave up. I got a connection refu

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Paul Surgeon
On Wednesday 15 March 2006 20:01, Georg Vollnhals wrote: > B737-300/400/500 Operations Manual und Flight Crew Training Manual : > I don't know whether it is copyprotected material, everybody has to > decide to download or not, but at least it is for FlightGears sake :-) > > Regards > > Georg EDDW

Re: [Flightgear-devel] 737 developers - B737-300/400/500 Operations Manual und Flight Crew Training Manual

2006-03-15 Thread Paul Surgeon
On Wednesday 15 March 2006 21:37, Arnt Karlsen wrote: > ..to protect MSFS "IP" 'n market share? ;o) > No need to be naive here, do it the right way right from the start, > ask them if we can put it in FG. Ask them if we can put procedures into FG? Dear sir, we would like your permission to push b

Re: [Flightgear-devel] 737-300 development

2006-03-15 Thread Paul Surgeon
On Thursday 16 March 2006 01:22, Justin Smithies wrote: > Hi all, > This may sound daft but i've setup cvs on my server to hold the > 737-300 development that me , Markus and others are doing so it does not > touch the FG model until the model authors are happy with changes etc and > wish

Re: [Flightgear-devel] 737-300 development

2006-03-15 Thread Paul Surgeon
On Thursday 16 March 2006 01:22, Justin Smithies wrote: > Hi all, > This may sound daft but i've setup cvs on my server to hold the > 737-300 development that me , Markus and others are doing so it does not > touch the FG model until the model authors are happy with changes etc and > wish

Re: [Flightgear-devel] 737-300 development

2006-03-15 Thread Paul Surgeon
On Thursday 16 March 2006 02:03, Paul Surgeon wrote: > Can you add me to the list? > I'll try get Innis' 3D shell checked in too if he's not interested in > submitting it himself. > > Thanks > Paul Whoops ... that w

[Flightgear-devel] Hotspots

2006-03-19 Thread Paul Surgeon
I'm having some problems with hotspots that I can't figure out. I've looked at several of the FG aircraft and can't figure out what the problem is. My code looks like this : Aircraft/737-300/Panels/transparent-bg.rgb 512 1024 panel hotspots 0 0 512 10

[Flightgear-devel] Hotspots bug

2006-03-20 Thread Paul Surgeon
Hi guys I found the problem. The hotspot code doesn't work if you tilt the panel! Visually the hotspots appear in the right locations but the code that picks up the mouse events must be at fault. If the tilt is minor - as on the B1900D overhead panel - you can get away with it but on the 737-300

[Flightgear-devel] Re:hotspots.......

2006-03-21 Thread Paul Surgeon
Syd wrote > : the panel 'instrument' should be centered ... its not placed by the > bottom left corner like actions are '0' would make the center of > the panel in the lower left corner of the panel area. > I haven't had any problems tilting the 3d panel at any angle > Hope this helps.

[Flightgear-devel] generic-instruments.xml and a second DME device

2006-03-22 Thread Paul Surgeon
After some debating in IRC ... Can we please add a second DME device to Generic/generic-instruments.xml? i.e. dme 1 It is ***NOT*** possible to create extra devices within an aircraft's local config files. I've tried it and it does NOT work. All you end up with are some properties

Re: [Flightgear-devel] generic-instruments.xml and a second DME device

2006-03-23 Thread Paul Surgeon
On Thursday 23 March 2006 08:31, Ron Jensen wrote: > It works for the Concorde in 0.9.9, I just checked. It has an aircraft > specific Concorde-instruments.xml containing (among other things) Thanks Ron! I discovered my mistake after looking at the Concorde config for an hour. The instrumentation

Re: [Flightgear-devel] airports list

2006-03-26 Thread Paul Surgeon
On Saturday 25 March 2006 19:48, David Megginson wrote: > On 25/03/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > > The airports list is barely usable: there are so many entries > > in it that you don't easily find anything. And the slider resolution > > is much too high for finding an entry with

Re: [Flightgear-devel] airports list

2006-03-26 Thread Paul Surgeon
On Sunday 26 March 2006 13:49, David Megginson wrote: > On 26/03/06, Paul Surgeon <[EMAIL PROTECTED]> wrote: > > I did do some work on that a long time ago using the ICAO codes to break > > up the data by country but ran into a couple of problems. > > > > 1. There

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 12:07, Julien Pierru wrote: > I modified and created 2 new textures for the 737-300. > EasyJet: by Innis Cunningham (I had to modify it to match the UV mapping of > the 737-300). > Virgin Express: by me;) > > You can find screenshots and an archive for download containin

Re: [Flightgear-devel] airports list

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 18:45, Lee Elliott wrote: > I think we could identify the appropriate countries accurately > using the geometric stuff in postgres (dunno if other dbms have > the functions and datatypes). > > Basically, I believe we would have to take the country outlines > and use them to

Re: [Flightgear-devel] Re: new contribution

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 17:48, [EMAIL PROTECTED] wrote: > I have a few questions about Chicago scenery: Is the Meigs airfield made > into a park now? Is that the reason FG airport data does not have it? Meigs is a sad story. AOPA's battle to save Meigs began in 1994 when Chicago Mayor Richard M.

Re: [Flightgear-devel] New 737 textures

2006-03-27 Thread Paul Surgeon
On Monday 27 March 2006 20:39, Stefan Seifert wrote: > Paul Surgeon wrote: > > That EasyJet repaint looks much better than the UA one. > > Would be nice to replace the one in CVS. > > I'd say, that depends on how much EasyJet.com is willing to pay for the > advertis

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-01 Thread Paul Surgeon
On Saturday 01 April 2006 15:55, Ralf Gerlich wrote: > Hi, > > Nigel Atkinson schrieb: > >> If the graphics load is too much then perhaps the answer is more > >> agressive use of LOD and simpler models. > >> > >> Josh > > > > What sort of FPS does everyone get? I get about 10-15 on a fairly > > gr

[Flightgear-devel] Doppler effect and tower view sound broken.

2006-04-02 Thread Paul Surgeon
The doppler effect in FG doesn't work yet according to the mailing lists from 2004 it was added by Curt and verified to be working by various people. Does anybody know where or when we lost this cool feature? Also when in tower view you get a very weird stereo effect even though the view is cent

Re: [Flightgear-devel] FG ftp for scenery problems

2006-04-02 Thread Paul Surgeon
On Sunday 02 April 2006 22:39, Justin Smithies wrote: > Just out of interest i know FG scenery for the world is about 13Gb in tgz > format. > How much is it all uncompressed roughly ? Probably not much bigger. The actual terrain data is still kept in compressed form. It's only the rather insignif

Re: [Flightgear-devel] Graphics load (was Possible contribution for someone)

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 15:37, Ralf Gerlich wrote: > The point with blurring in MSFS is that they draw their roads onto a > ground texture, which of course has limited resolution only. This also > makes smooth river backs etc. easier, but also introduces a lot of > possibly unwanted blurriness. Cu

Re: [Flightgear-devel] weather updates

2006-04-03 Thread Paul Surgeon
On Monday 03 April 2006 19:11, Justin Smithies wrote: > But if your flying would it not be possible you could be in a differnet > region under an hour that has different weather conditions. > I would have thought as most of us use adsl that the option to chage this > would be better. > > Why else d

[Flightgear-devel] JSBSim engine config

2006-04-14 Thread Paul Surgeon
Question 1 : Is there any way to configure the EGT for a JSBSim engine? The 737-300 uses a CFM56-3 engine and the stabilized idle EGT should be approximately 475 degrees Celcius although it can be as high as 650 degrees Celcius on a hot day in bleed configuration and if it's in a bad co

Re: [Flightgear-devel] JSBSim engine config

2006-04-15 Thread Paul Surgeon
On Saturday 15 April 2006 03:55, Dave Culp wrote: > > The 737-300 uses a CFM56-3 engine and the stabilized idle EGT should be > > approximately 475 degrees Celcius although it can be as high as 650 > > degrees Celcius on a hot day in bleed configuration and if it's in a bad > > condition. > > My ma

Re: [Flightgear-devel] JSBSim engine config

2006-04-16 Thread Paul Surgeon
On other thing I'd like to know is : How does one over rev a turbofan engine in real life? I know it's not modeled in FG yet but I'm curious as to what actually happens in real life to get an over speed problem. It would be nice to get that working too - I set the N1 and N2 limits in the engine

Re: [Flightgear-devel] JSBSim engine config

2006-04-19 Thread Paul Surgeon
On Wednesday 19 April 2006 23:33, Dave Culp wrote: > I have over 14000 hrs in turbines and have only seen one overrev, and that > was caused by a failed fuel control. Oh ... so it's that scarce. In that case I won't worry about modeling it. Thanks Paul --

[Flightgear-devel] Scenery authors - DEM data source

2006-04-21 Thread Paul Surgeon
To all the FG scenery authors : I came across a DEM data source which was created by a Scottsman called Jonathan de Ferranti. http://www.viewfinderpanoramas.org What he does in a nutshell is fix all the SRTM voids in mountaneous areas so that the data for the peaks is valid. His work ranges f

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 00:17, Martin Spott wrote: > Please enjoy the latest update to the Landcover Mapserver and the > underlying database. Visit: > > http://mapserver.flightgear.org/ Looks excellent Martin! It certainly shows us how coarse the VMAP0 data is. The scalebar seems to be broken t

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 01:31, Curtis L. Olson wrote: > Quick question. How hard (or would it be possible) to create a version > of this tool that would run locally and use a local copy of the > TerraGear "work" directory instead of the raw vmap0 or shapefile ... > something that a person could us

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 12:38, Martin Spott wrote: > Paul Surgeon wrote: > > On Sunday 23 April 2006 00:17, Martin Spott wrote: > >> Please enjoy the latest update to the Landcover Mapserver and the > >> underlying database. Visit: > >> > >> h

Re: [Flightgear-devel] Landcover-DB Mapserver update

2006-04-23 Thread Paul Surgeon
On Sunday 23 April 2006 14:36, Martin Spott wrote: > The screenshot looks promising, but I guess it does not show these > yellow circles. When assigning '100 120 255' I get some blueish dots. > BTW, how does your definition of the "cities-symbol" look ? SYMBOL NAME "cities-symbol" TYPE e

Re: [Flightgear-devel] F-14 anyone?

2006-04-29 Thread Paul Surgeon
On Saturday 29 April 2006 16:09, flying.toaster wrote: > Just one question before I get started ... > > What is the "reasonnable" polygon count (in triangles or quads) that can > be accepted by most platforms without turning into a slideshow ? > > For strike fighters this is somewhere in the 10,0

Re: [Flightgear-devel] Mirror for CD-image ?

2006-04-29 Thread Paul Surgeon
On Saturday 29 April 2006 22:20, Rob Oates wrote: > On 4/29/06, Robicd <[EMAIL PROTECTED]> wrote: > > I'd suggest you use a BitTorrent tracker too. You will only need to make > > a seeder host stay online for the time you like and download/upload > > bandwidth will be shared among clients. Big file

Re: [Flightgear-devel] Multiplay Jitter Problem with dual models flying in formation

2006-05-05 Thread Paul Surgeon
On Friday 05 May 2006 03:16, Greg & Lisa wrote: > I am working on a project that requires visualization of two drones flying > in formation. Both drones are driven by an external source via native-fdm > sockets. Even though both drones are being fed identical kinematics, I > experience jitter bet

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-05 Thread Paul Surgeon
On Friday 05 May 2006 21:43, Major A wrote: > Hi all, > > I've just had an idea, maybe some of you find it interesting. I'm > currently in a big dilemma -- I fly on VATSIM more or less regularly, > and I'm fed up with clicking radios etc. on the screen, so I'm > planning to build my own flight deck

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Paul Surgeon
On Saturday 06 May 2006 03:39, Major A wrote: > John, > > > Interesting... > > > > I'm about to delve into XPlane and have zero understanding regards how > > the third party plugins or datarefs work. I don't know what happened to my reply with all the SF mailing list troubles but ... If we write

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-08 Thread Paul Surgeon
How about this idea ... Since the X-Plane XSquawkBox module is cross platform why don't we just write a proxy app for it that pretends to be X-Plane and interfaces directly to FG in the background? That way : 1. you don't need to purchase X-Plane and run it on another PC 2. all FG users can acc

Re: [Flightgear-devel] 737 Autopilot Enhancements & Developement Interest

2006-05-09 Thread Paul Surgeon
On Tuesday 09 May 2006 03:24, Simon Trusler wrote: > Hi All, > I was unsure whether I could actually make a difference but it appears that > I have been able to add functionality to the 737 autopilot that was > documented as needing to be done. Great! That's one of the areas that needed some seri

Re: [Flightgear-devel] possible solution to online flying (VATSIM)?!

2006-05-10 Thread Paul Surgeon
On Wednesday 10 May 2006 14:27, Major A wrote: > You don't need to purchase it anyway -- you don't need the scenery or > joystick input, and these are the only two things missing in the demo > version! Oh right ... it's only the joystick that gets disabled after a few minutes! :D I'm starting to

Re: [Flightgear-devel] Formation Flying

2006-05-11 Thread Paul Surgeon
On Thursday 11 May 2006 17:10, alexander babichev wrote: > Head tracking is very handy for formation flying too. I'm using TrackIR > device and I'm going to add TrackIR support to FlightGear. I've got > TrackIR SDK from NaturalPoint. Unfortunately, it is impossible to use > TrackIR SDK in open s

Re: [Flightgear-devel] Formation Flying

2006-05-13 Thread Paul Surgeon
e making > it open source for some reason. Some correspondence I had with the with the developer of the Linux TrackIR drivers : Paul Surgeon wrote: > Is the Superlucidity TrackIR project for Linux dead? Yes.  NaturalPoint never authorized the release of the required firmware file required

Re: [Flightgear-devel] Re: OT: Crash Tenders

2006-05-16 Thread Paul Surgeon
On Tuesday 16 May 2006 18:12, Martin Spott wrote: > Martin Spott wrote: > > It's interesting to read my own posting with a delay of nothing more > than four days > > Martin. Same here. :) I thought snail-mail was slow. Paul --- Usi

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 09:10, dene maxwell wrote: > Tried to find the win32 version of the FGLiveCD to try had a look on > pigeons site and all seemed to be oriented towards *nix ...only too willing > to help with feedback...but need to know where to look for the > binary/Iso > > ...is the

Re: [Flightgear-devel] Icing

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 00:32, Ampere K. Hardraade wrote: > http://www.airliners.net/open.file/0991791/L/ > > Yep. No where near a cloud. > > Ampere Read the comments - it's just a bit of frosting. In-flight icing is the accretion of supercooled liquid water (SLW) on the airframe. This SLW can

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Saturday 20 May 2006 10:03, dene maxwell wrote: > SWEET what do i download?... i've never burnt an ISO before so > please forget that I should know better. if this is > possible/probable I really want to give it a try and hopefully the > information gained will help everyone :-)

Re: [Flightgear-devel] Icing

2006-05-20 Thread Paul Surgeon
I forgot to add some URLs which may be useful for modeling ice in FG. This one ( http://www.auf.asn.au/meteorology/section10.html ) has a nice diagram that shows the ice accretion in mm on a small probe for the air miles flown, in clouds with liquid water content varying from 0.2 g/m³ to 1.5 g/m

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Sunday 21 May 2006 03:09, dene maxwell wrote: > Hey Arnt, just an observation I've noticed that alot of *nix users will > "dis" Windows at almost every opportunity but I don't nearly as many > Windows users "dis'ing" *nix... have you noticed this ? > > nothing meant by it...just an observati

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-20 Thread Paul Surgeon
On Sunday 21 May 2006 01:39, dene maxwell wrote: > consequently downloding a > 530MB ISO takes a painful 6.5 hours. You call that painful? FG CVS is over 400MB and I download it on dialup (and Linux distros and about 3GB of GIS data per month). All you need is patience my friend. :) > When it d

Re: [Flightgear-devel] ..FGLiveCD boot workaround, was: AI Sim Object Properties

2006-05-21 Thread Paul Surgeon
On Sunday 21 May 2006 12:58, Martin Spott wrote: > # ~> md5sum > > and compare the result with the bublished checksum, > > Martin. Or if you're lazy or have a md5sum file containing md5sums of several files put them all in one dir and do a : md5sum -c -v md5.sums -v is needed on some di

Re: [Flightgear-devel] Re: Re: Google earth mapping for fgfs scenery

2006-05-27 Thread Paul Surgeon
On Saturday 27 May 2006 09:41, Pigeon wrote: > > Then as a separate and non official flight gear project others could > > write a keystroke script to get google earth or probably easier google > > maps to display tiles around the area you want to fly and screen capture > > them and save them to a d

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread Paul Surgeon
On Sunday 04 June 2006 15:59, Josh Babcock wrote: > Pigeon wrote: > > Currently they do not allow any non-web application use the google > > map data/images. Not sure about google earth but i imagine similar terms > > So what you are saying is that we need to re-implement fg in javascript? > >

Re: [Flightgear-devel] Google earth mapping for fgfs scenery

2006-06-04 Thread Paul Surgeon
On Sunday 04 June 2006 17:09, GWMobile wrote: > Heh, there's an idea :-) > If it was getting live updates from the web would that count as a web > application? That would be a web application but it's not a "web browser"! 3. PROPRIETARY RIGHTS (a) You are only licensing rights to use the Softwar

Re: [Flightgear-devel] Object without texture issue

2006-06-05 Thread Paul Surgeon
On Monday 05 June 2006 21:25, Jakub Skibiński wrote: > I am newbie, so excuse my ignorance :) > > With Blender I create an object, add texture (.rgb). Blender renders the > object, texture is drawn etc. > Then I export my object to an '.ac' file and copy it into proper FG > scenery directory along

Re: [Flightgear-devel] Impact of texturing objects on performance?

2006-06-09 Thread Paul Surgeon
On Friday 09 June 2006 20:50, Mathias Fröhlich wrote: > Well, all that Fred writes is true as long as the sum of all textures used > for the scene fits into texture memory of your graphics card. So using many > huge textures will hurt users of small graphics cards. Maybe it's time someone clever a

Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread Paul Surgeon
On Saturday 10 June 2006 20:34, Ralf Gerlich wrote: > BTW: We still have some issues regarding the FlightGear graphics engine > to solve if we want curved taxiways and generalised markings (stopbars, > etc.), don't we? Yes, TerrorGear won't do anything with the new data. Who's up for some hairy 3

Re: [Flightgear-devel] vatsim

2006-06-12 Thread Paul Surgeon
On Monday 12 June 2006 20:06, Martin Spott wrote: > Honestly, I'm really curious to know what the _real_ driving force is > behind this protectionism. > Is this stupid arrogance ("if they want to participate, they'll have to > follow our rules - not matter if it makes sense"), simply incompetence >

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
> As to IVAO, it appears to be a much smaller community that VATSIM, so > it's not even worth talking about in this context. Is a 61,400 member community not worth talking about? :) If you're based in Europe then IVAO is normally a lot more active during the evenings than VATSIM - one of the re

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Paul Surgeon
On Tuesday 13 June 2006 22:13, Major A wrote: > > > As to IVAO, it appears to be a much smaller community that VATSIM, so > > > it's not even worth talking about in this context. > > > > Is a 61,400 member community not worth talking about? :) > > I just wanted to check myself, but the website doe

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