See if pressing "F10" get's it back for you.
On Tue, Oct 30, 2012 at 6:48 PM, Donn Washburn wrote:
> Hey Group;
>
> What has happened to the upper screen menu in fgfs. I downloaded the
> latest Git version and it is gone
>
> --
> 73 de Donn Washburn
> 1803 Oaklawn Email
> Sugar Land, TX 77498-
On Tue, Aug 7, 2012 at 6:36 AM, Wolfgang Rostek wrote:
> Hi all,
>
> I was playing around with two different scenery directories.
>
> It takes me some time to recognize that the value from ~/.fgfsrc
> is used and not the command line parameter 'fgfs --fg-scenery=...'
> in the first place.
>
> What
Use cut & paste into your emails as the attachments don't appear in
replies and all context is lost.
You have got to pay attention to the configure option "--libdir=" when
building on a 64-bit system.
In openSUSE /lib, /usr/lib and /usr/local/lib are for 32-bit, /lib64,
/usr/lib64 and /usr/l
On Thu, 02 Jun 2011 15:02:02 +0100, Sid wrote in message
<4de797da.1060...@blueyonder.co.uk>:
> On 02/06/11 14:12, Melchior FRANZ wrote:
> > * Donn Washburn -- Thursday 02 June 2011:
> >>It also looks like they have messed with modprobe because it no
> >> longer installs the needed file in /l
On 06/02/2011 02:51 PM, Sid Boyce wrote:
> On 02/06/11 15:44, Donn Washburn wrote:
>> On 06/02/2011 09:24 AM, Melchior FRANZ wrote:
>>> * Sid Boyce -- Thursday 02 June 2011:
He insists on mixing 11.4 and 11.4 updates repos with factory
>>>
>>> Oh. One has to know that "factory" is meant for de
On 02/06/11 15:44, Donn Washburn wrote:
> On 06/02/2011 09:24 AM, Melchior FRANZ wrote:
>> * Sid Boyce -- Thursday 02 June 2011:
>>> He insists on mixing 11.4 and 11.4 updates repos with factory
>>
>> Oh. One has to know that "factory" is meant for developers -- for
>> people who know how to fix bu
On 06/02/2011 09:24 AM, Melchior FRANZ wrote:
> * Sid Boyce -- Thursday 02 June 2011:
>> He insists on mixing 11.4 and 11.4 updates repos with factory
>
> Oh. One has to know that "factory" is meant for developers -- for
> people who know how to fix bugs and to submit patches. It's not
> for people
* Sid Boyce -- Thursday 02 June 2011:
> He insists on mixing 11.4 and 11.4 updates repos with factory
Oh. One has to know that "factory" is meant for developers -- for
people who know how to fix bugs and to submit patches. It's not
for people who want the newest stuff, but are lazy and uninformed
On 02/06/11 14:12, Melchior FRANZ wrote:
> * Donn Washburn -- Thursday 02 June 2011:
>>It also looks like they have messed with modprobe because it no longer
>> installs the needed file in /lib/modules/kernel on any kernel but theirs
>
> I've been running (open)SuSE since version 5.2 (slack
* Donn Washburn -- Thursday 02 June 2011:
> It also looks like they have messed with modprobe because it no longer
> installs the needed file in /lib/modules/kernel on any kernel but theirs
I've been running (open)SuSE since version 5.2 (slackware before that),
and fgfs compiles and runs ju
On 01/06/11 23:53, Donn Washburn wrote:
>
> Well I have tried several times and NV.run complains about the naming of
> the kernel so I have always compiled the newer kernel without problems.
>It also looks like they have messed with modprobe because it no longer
> installs the needed file in /
I agree Scott;
My old machine worked so much better than this new one. NV didn't even
know that they had no.runs for this card. I found one and told them
about it. As I remember that It also work with fgfs. The nv.run I am
running on is a openSuSE one.
On 06/01/2011 05:22 PM, Scott wrote:
On 06/01/2011 03:49 PM, Curtis Olson wrote:
> I'm running fedora here, and I haven't rebuilt a kernel for my fedora
> systems ever. So you shouldn't have to do that to install the nvidia
> drivers.
>
> (For the record I build kernels and entire linux distributions from
> source quite often for my
Hi Donn,
I'm running openSUSE 11.4 x64 and have a few days old GIT version of fg as well
as fgdata - few minor bugs when I run fg (missing hud features, cannot manually
set visibility distance with Z/z) but not like you describe. I can tell you
that KDE4 kwin does not play nice with OpenGL app
On 01/06/11 21:41, Donn Washburn wrote:
> On 06/01/2011 03:25 PM, Curtis Olson wrote:
>> Video drivers? I differ from Arnt's philosophy and make sure I run with
>> nvidia graphics hardware + the nvidia drivers on all my linux machines
>> ... seems like there are always problems with other vendors
Hi ya Donn,
I'm running OpenSuSE 11.3 on one box and 11.4 on another box, and I
don't see the problem you are having, but I haven't recompiled
everything for about 1 month now.
The 11.3 has a nvidia card in it, and it is the best performing one,
with the vendor driver. Both have AMD cpu
I'm running fedora here, and I haven't rebuilt a kernel for my fedora
systems ever. So you shouldn't have to do that to install the nvidia
drivers.
(For the record I build kernels and entire linux distributions from source
quite often for my embedded system work, just not for my desktop PC runnin
On 06/01/2011 03:25 PM, Curtis Olson wrote:
> Video drivers? I differ from Arnt's philosophy and make sure I run with
> nvidia graphics hardware + the nvidia drivers on all my linux machines
> ... seems like there are always problems with other vendors and
> open-source 3d drivers and opengl libs.
Video drivers? I differ from Arnt's philosophy and make sure I run with
nvidia graphics hardware + the nvidia drivers on all my linux machines ...
seems like there are always problems with other vendors and open-source 3d
drivers and opengl libs. It's good some people try these other paths and
ho
On 05/29/2011 03:41 PM, Arnt Karlsen wrote:
> On Sat, 21 May 2011 10:28:48 -0500, Donn wrote in message
> <4dd7da30.4020...@comcast.net>:
>
>> You are correct. I solved it here. It was a bad git version OSG.
>> Yesterdays everything updated does work correctly. Except I still
>> see aircraft flo
On Sat, 21 May 2011 10:28:48 -0500, Donn wrote in message
<4dd7da30.4020...@comcast.net>:
> You are correct. I solved it here. It was a bad git version OSG.
> Yesterdays everything updated does work correctly. Except I still
> see aircraft floating above the runway
..yup, more bugs that needs
On 05/21/2011 10:19 AM, Arnt Karlsen wrote:
> On Thu, 19 May 2011 21:29:15 -0500, Donn wrote in message
> <4dd5d1fb.1010...@comcast.net>:
>
>> I am seeing a strange problem concerning either flightgear or fgdata.
>> It has very large yellow letters on the bootsplash screen and then
>> multiple big
On Thu, 19 May 2011 21:29:15 -0500, Donn wrote in message
<4dd5d1fb.1010...@comcast.net>:
> I am seeing a strange problem concerning either flightgear or fgdata.
> It has very large yellow letters on the bootsplash screen and then
> multiple big jets floating above the runway. I have seen as m
>>
>> On openSUSE with NVIDIA-Linux-x86_64-270.41.06 driver.
>> Regards
>> Sid.
>>
> If have even seen the Tower/Terminal on the right side of the run way.
> I rebooted fgfs and the building are now back on the left side again.
> Nothing else is backward on anything I have tried.
>
> I have decided
On 05/20/2011 05:57 PM, Sid Boyce wrote:
> On 20/05/11 21:59, Sid Boyce wrote:
>> On 20/05/11 17:28, Donn Washburn wrote:
>>> On 05/20/2011 10:38 AM, Stuart Buchanan wrote:
- Original Message
> From: Donn Washburn
> Add too this is a Big Jet flying backwards across the sc
On 20/05/11 21:59, Sid Boyce wrote:
> On 20/05/11 17:28, Donn Washburn wrote:
>> On 05/20/2011 10:38 AM, Stuart Buchanan wrote:
>>> - Original Message
>>>
From: Donn Washburn
Add too this is a Big Jet flying backwards across the screen It was over
19L C172P. Tail first - k
On 20/05/11 17:28, Donn Washburn wrote:
> On 05/20/2011 10:38 AM, Stuart Buchanan wrote:
>> - Original Message
>>
>>> From: Donn Washburn
>>> Add too this is a Big Jet flying backwards across the screen It was over
>>> 19L C172P. Tail first - kind of unique.
>>
>> Sounds like you've got
On 05/20/2011 10:38 AM, Stuart Buchanan wrote:
> - Original Message
>
>> From: Donn Washburn
>> Add too this is a Big Jet flying backwards across the screen It was over
>> 19L C172P. Tail first - kind of unique.
>
> Sounds like you've got the AI Traffic Manager enabled, and it got confus
- Original Message
> From: Donn Washburn
> Add too this is a Big Jet flying backwards across the screen It was over
> 19L C172P. Tail first - kind of unique.
Sounds like you've got the AI Traffic Manager enabled, and it got confused.
Try disabling the traffic manager, or AI models i
On 22/11/10 15:37, Donn Washburn wrote:
> I founf the problem. It was a slightly older Simgear source that caused
> the problem.
>
> I will add to the openSuSE 11.4 M3 headaches which are likely going to
> cause me to look at Ubuntu and dump openSuSE.
>
> 1. openSuSE has gone to KVM qnd nouveau wh
Thanks
That is what I thought also
I will try and reload it again
On 11/24/2010 12:33 AM, Tarot Jean-Sébastien wrote:
> You have probably no good data package version!!!
>
>
> On 11/23/10 22:06, Donn Washburn wrote:
>> I hate to send out this error but it seems to be a Nasal problem.
>> I am run
You have probably no good data package version!!!
On 11/23/10 22:06, Donn Washburn wrote:
> I hate to send out this error but it seems to be a Nasal problem.
> I am running openSuSE 11.4 M3 and it could be another openSuSE problem
> or something I did not get compiled correctly.
> This is a Nvid
Donn, don't give openSUSE a bad name. All the main distributions,
Fedora, Ubuntu, openSUSE, etc., etc. are level pegging as far as content
is concerned and are quite solid.
Whatever distro you use, you are going to meet old friends such as
DRM/nouveau and of course KDE4. I have them running on
Thanks for the reply!
Well I am going to dump openSuSE because of over about the last 3
version nothing has been done to answer a reasonable question for about
6 month from openSuSE elist. Also among things that fail continuously
are Blender, FlightGear fails, K3B will not look at any "."files
* Donn Washburn -- Monday 22 November 2010:
> I will add to the openSuSE 11.4 M3 headaches which are likely going to
> cause me to look at Ubuntu and dump openSuSE.
Are you kidding? M3 is a *DEVELOPER* release. It's not meant for
impatient end users. If you can't stand the heat ... wait for the
a
I founf the problem. It was a slightly older Simgear source that caused
the problem.
I will add to the openSuSE 11.4 M3 headaches which are likely going to
cause me to look at Ubuntu and dump openSuSE.
1. openSuSE has gone to KVM qnd nouveau which NVidia.run will not work
with. So remove the
Hi,
This is not really an error, and configure should probably not annotate
these lines as WARNING. The configure scripts finds subversion headers
but cannot use them because of some reason. As Frédéric points out you
need to examine config.log for details.
What happens (when I checked in Marc
- "Donn Washburn" a écrit :
> From a GIT version of late. It came out on the screen printout from
> ./configure. Also 2 version of Flightgear on openSuSE 11.4 M3 are
> showing the same error while running ./autogen.sh
The obligatory step in such a case is to inspect config.log
-Fred
--
On 21/11/10 23:54, Donn Washburn wrote:
> From a GIT version of late. It came out on the screen printout from
> ./configure. Also 2 version of Flightgear on openSuSE 11.4 M3 are
> showing the same error while running ./autogen.sh
>
>
I don't see that here and I've just downloaded the git version.
Hi there,
Thanks Geoff, like the contrasts page! Thought I'd do a comparison image...
http://blobster.50webs.com/ybbn-comparison.jpg
Its beginning to look more homely. Much to do yet however, as I've found some
decent shapefiles on the net that will let me vastly improve the roads, rail,
rive
Hi Chris,
A big congrats on getting it all together ;=))
I know well the steps and EFFORT required...
while all the TG tools do, do-their-job, they
take some time to use - as you said "4 years
in the making..."
So, how can we use, view this new scenery?
Do you have somewhere you can upload say
* Geoff McLane -- Tuesday 02 June 2009:
[ufo 'd'-key]
> AND DUMPS MUCH MORE, including a Google Map reference
> so you can immediately check it out in reality ;=))
BTW: the google maps link can be dumped from any aircraft. Just press
:Ym (Y is for development related functions, m for map
ped.
Kind regards,
Chris Wilkinson, YBBN/BNE.
--- On Tue, 2/6/09, Geoff McLane wrote:
From: Geoff McLane
Subject: Re: [Flightgear-users] fgfs-construct help reqd...
To: "FlightGear user discussions"
Received: Tuesday, 2 June, 2009, 11:14 PM
Hi Chris,
Re: http://blobster.5
On Tue, 2009-06-02 at 17:38 +0200, Melchior FRANZ wrote:
> * Geoff McLane -- Tuesday 02 June 2009:
> > ./run_fgfs.sh --aircraft=ufo --fdm=ufo [...]
>
> > It is always good to give a viewing command, I
> > think, so others can position themselves in
> > exactly the same place ;=))
>
> Yes. And the
* Geoff McLane -- Tuesday 02 June 2009:
> ./run_fgfs.sh --aircraft=ufo --fdm=ufo [...]
> It is always good to give a viewing command, I
> think, so others can position themselves in
> exactly the same place ;=))
Yes. And the ufo outputs exactly that if you press the 'd'-key ("dump"). No
need to h
Hi Chris,
Re: http://blobster.50webs.com/ybbn-new.jpg
It is always hard to guess with so little information,
but it looks like your new scenery is just 'missing'
the YBBN.btg.gz file... you have the 'hole' cut in
the scenery where the a/p is to exist, but is not there
to load into this hole...
Chris Wilkinson wrote:
> Hi there,
>
> http://blobster.50webs.com/ybbn-new.jpg
>
> Just to clarify with that image - the airport layout you see is a hole
> in the terrain - all airports are like that, not just the one I altered.
> The terrain itself has built fine; roads, railways, town, urban
e files its looking for - the
> files/folders it asks for simply are not there.
>
> I'm getting closer to figuring this out - might have to wait for next day -
> need sleep - .
>
> Kind regards,
>
> Chris Wilkinson, YBBN/BNE.
>
> --- On *Tue, 2/6/09, Chris Wilkins
are not there.
I'm getting closer to figuring this out - might have to wait for next day -
need sleep - .
Kind regards,
Chris Wilkinson, YBBN/BNE.
--- On Tue, 2/6/09, Chris Wilkinson wrote:
From: Chris Wilkinson
Subject: Re: [Flightgear-users] fgfs-construct help reqd...
To: "FlightGe
Hi there,
Well, I managed to build something that could be seen in fg. Unfortunately its
bereft of textures...
http://blobster.50webs.com/ybbn-new.jpg
Apologies to those who cannot view that image - I've had reports of people not
being able to look at the previous image I put on that webserver
> This error shows up each time I shutdown fgfs. Is it a freeglut error
> or fgfs. It make no difference as best I can tell
it's a known bug of freeglut. slightly earlier or slightly later package
of freeglut might help, but there is no harm in it is as it is; with
further freeglut underneath
>This error shows up each time I shutdown fgfs. Is it a freeglut error
>or fgfs. It make no difference as best I can tell
>
>freeglut ERROR: Function called without first calling
>'glutInit'.
Same here. Anyway I cant see any effects on FlightGear on my machine too.
So I m just ignoring it...
Curtis Olson wrote:
> You need Mathias's patched OpenSceneGraph. I don't have the link handy,
> but you should be able to dig back through the email archives and find
> it pretty easily.
>
> Curt.
>
Thanks, I only spotted the post with the URL after I had posted and
wondered if it would solve
Le samedi 4 novembre 2006 22:33, Curtis Olson a écrit :
> You need Mathias's patched OpenSceneGraph. I don't have the link handy,
> but you should be able to dig back through the email archives and find it
> pretty easily.
>
> Curt.
i have it on the hand
ftp://ftp.uni-duisburg.de/FlightGear/Misc_
You need Mathias's patched OpenSceneGraph. I don't have the link
handy, but you should be able to dig back through the email archives
and find it pretty easily.Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/ ht
On Tuesday 17 October 2006 10:20, Innis Cunningham wrote:
> Hi Durk
>
>
> Durk Talsma writes
>
> >On Tuesday 17 October 2006 03:13, Innis Cunningham wrote:
> > > Good luck I emailed him a couple of years ago and got no reply.
> > > As for static aircraft, with Durk Talsma's traffic system you can
Hi all,
Chris Wilkinson wrote:
> Hi there,
>
> Innis Cunningham wrote:
>
>> "Andrew Gorman" writes
>>
>>
>>
>>> Can we convert some static MSFS aircraft over to static duty?? mike Stone
>>> makes wonderul aircraft that weigh in at around 700kb each, are fully
>>> functioning and look acc
Hi Durk
Durk Talsma writes
>
>On Tuesday 17 October 2006 03:13, Innis Cunningham wrote:
> > Good luck I emailed him a couple of years ago and got no reply.
> > As for static aircraft, with Durk Talsma's traffic system you can use
> > any model in the FG system as a flying model so I would think
Hi there,
Innis Cunningham wrote:
>
>
> "Andrew Gorman" writes
>
>
>>Can we convert some static MSFS aircraft over to static duty?? mike Stone
>>makes wonderul aircraft that weigh in at around 700kb each, are fully
>>functioning and look accurate.these would be perfect for static work or
On Tuesday 17 October 2006 03:13, Innis Cunningham wrote:
> Good luck I emailed him a couple of years ago and got no reply.
> As for static aircraft, with Durk Talsma's traffic system you can use
> any model in the FG system as a flying model so I would think the
> days of statics has passed
>
Isn
"Andrew Gorman" writes
>Can we convert some static MSFS aircraft over to static duty?? mike Stone
>makes wonderul aircraft that weigh in at around 700kb each, are fully
>functioning and look accurate.these would be perfect for static work or
>even AI..would have to email him though an
Hi Chris
Chris Wilkinson wrote:
> Hi there,
>
> Chris Wilkinson wrote:
>
>> Hi there,
>>
>> Dene wrote:
>>
>>
>>> Hi all,
>>> Well I finally got it done... an archive of my latest effort for New
>>> Zealand scenery.
>>>
>>> available from 203.97.103.206:5907 - "Downloads"-"Scenery" righ
Hi Chris,
very nice!
If the 777 ever did visit..:)
Can we convert some static MSFS aircraft over to static duty?? mike Stone
makes wonderul aircraft that weigh in at around 700kb each, are fully
functioning and look accurate.these would be perfect for static work or
even AI..w
Hi there,
Chris Wilkinson wrote:
> Hi there,
>
> Dene wrote:
>
>>Hi all,
>>Well I finally got it done... an archive of my latest effort for New
>>Zealand scenery.
>>
>>available from 203.97.103.206:5907 - "Downloads"-"Scenery" right click
>>and "save as"...
>>
>>mainly Christchurch (NZCH) an
Hi Dene,
fantastic job on the skybridges at NZCH and NZWN!
They make the airports look way more realistic :)
Slainte,
Andy
> Hi Craig
> Unfortunately my modeling skills don't extend to terminal buildings. I
> simply plagiarize existing models and put new xml wrappers on them if
>
Craig Benbow wrote:
> Dene wrote:
>
>> Hi Craig,
>> Informally tested with 09.10.
>> It's all tested and working under 098a so 09.10 shouldn't be a problem.
>>
>> The zip is extracted into the FGROOT dir ... all paths are relative to
>> fgroot. It might create 2 models folders /fgfsdb and /nz
Dene wrote:
> Hi Craig,
> Informally tested with 09.10.
> It's all tested and working under 098a so 09.10 shouldn't be a problem.
>
> The zip is extracted into the FGROOT dir ... all paths are relative to
> fgroot. It might create 2 models folders /fgfsdb and /nzworking if they
> don't already ex
[EMAIL PROTECTED] wrote:
> In a message dated 10/14/2006 4:00:58 A.M. Eastern Standard Time,
> [EMAIL PROTECTED] writes:
>
> Well I finally got it done... an archive of my latest effort for New
> Zealand scenery.
>
> available from 203.97.103.206:5907 - "Downloads"-"Scenery" right
Hi there,
Dene wrote:
> Hi all,
> Well I finally got it done... an archive of my latest effort for New
> Zealand scenery.
>
> available from 203.97.103.206:5907 - "Downloads"-"Scenery" right click
> and "save as"...
>
> mainly Christchurch (NZCH) and Wellington(NZWN) updates ... AI scenario
Hi Craig,
I think I was one of the guinnea pigs for this scenery and I am using 9.10.
It all works fine with very little to hit in the frame rates.
All credit to Dene and his amazing work. :)
Slainte,
Andy
NZCH
> Hey Dene,
> Cool and thanks a bunch for doing that work. Question though,
In a message dated 10/14/2006 4:00:58 A.M. Eastern Standard Time,
[EMAIL PROTECTED] writes:
Well I
finally got it done... an archive of my latest effort for New Zealand
scenery.available from 203.97.103.206:5907 -
"Downloads"-"Scenery" right click and "save
as"...
I would love to
Craig Benbow wrote:
> Dene wrote:
>
>> Hi all,
>> Well I finally got it done... an archive of my latest effort for New
>> Zealand scenery.
>>
>> available from 203.97.103.206:5907 - "Downloads"-"Scenery" right click
>> and "save as"...
>>
>> mainly Christchurch (NZCH) and Wellington(NZWN)
Dene wrote:
> Hi all,
> Well I finally got it done... an archive of my latest effort for New
> Zealand scenery.
>
> available from 203.97.103.206:5907 - "Downloads"-"Scenery" right click
> and "save as"...
>
> mainly Christchurch (NZCH) and Wellington(NZWN) updates ... AI scenario
> for the In
On Tue, 5 Sep 2006, Donn Washburn wrote:
> Hey Group;
>
> Where does Flightgear get its default joystick information?
> It seems that my joystick is seen but defined wrong. I have tried
> "fgfs --jsclient=extreme-3d-pro.xml" and it seems to be missed as the
> config.file. Should I leave the .xm
People are getting half life a 3d game to run on the ipod nano under
linux (podzilla kernal.
Maybe we need an ipod version of fg :-)
Tunes while u fly.
On Wed, 7 Jun 2006 10:01 pm, Tony Pelton wrote:
> On 6/7/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
>> On Wed, 7 Jun 2006 14:42:54 -0400
>>
On 6/7/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
> On Wed, 7 Jun 2006 14:42:54 -0400
> Tony Pelton wrote:
> >
> > i also recall reading that some folks had had some success getting
> > Linux OpenGL apps to run on it.
>
> With hardware rendering? Do you have a link?
hmmm ...
i _tought_ that i
On Wed, 7 Jun 2006 14:42:54 -0400
Tony Pelton wrote:
>
> i do know that the video "card" in the xbox is an NVidia chipset, with
> modifications for the xbox.
>
> i also recall reading that some folks had had some success getting
> Linux OpenGL apps to run on it.
With hardware rendering? Do you
On 6/7/06, Chris Metzler <[EMAIL PROTECTED]> wrote:
> On Wed, 07 Jun 2006 19:56:23 +0200
> Jorge Juan wrote:
> >
> > Linux can be installed in a X-box (the original one, not 360, AFAIK) and
> > then you can install FG for Linux. Although you probably want to just
> > produce a CD with FG that you c
I just got to know that the ATI card included in the X-box is not
supported (3D accel I mean), although it is similar to other ATI cards.
I am afraid FG-X-Box will have to wait for some time.
jorge.
El mié, 07-06-2006 a las 14:34 -0400, Chris Metzler escribió:
> On Wed, 07 Jun 2006 19:56:23 +0200
On Wed, 07 Jun 2006 19:56:23 +0200
Jorge Juan wrote:
>
> Linux can be installed in a X-box (the original one, not 360, AFAIK) and
> then you can install FG for Linux. Although you probably want to just
> produce a CD with FG that you can feed to the X-box like a regular
> comercial game...
>
> I t
thanks for the info..
Minott Opdyke
SCT
Rose Elementary School
432-2495
>>> [EMAIL PROTECTED] >>>
Linux can be installed in a X-box (the original one, not 360, AFAIK) and
then you can install FG for Linux. Although you probably want to just
produce a CD with FG that you can feed to the X-box like
Linux can be installed in a X-box (the original one, not 360, AFAIK) and
then you can install FG for Linux. Although you probably want to just
produce a CD with FG that you can feed to the X-box like a regular
comercial game...
I think there is a Debian variant adapted to the X-box, so probably yo
Turns out that fgfs and freeglut 2.4 do cause problems. There is a
thread on the flightgear dev list about this issue.
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg03577.html
thx andy
> Hi
>
> I am trying to install fgfs (0.9.10) on my FC5, 2.6.16-1.2096 kernel
> with NV
Sid Boyce wrote:
> Dave Culp wrote:
>> On Thursday 04 May 2006 05:44 pm, andy wrote:
>>> So my assumption of having to install freeglut 2.2 is correct ?
>>
>> Don't know about freeglut. I use glut.
>>
Check that your symlinks point to the nvidia version of libGL.
>>> Are you referring to this
Dave Culp wrote:
On Thursday 04 May 2006 05:44 pm, andy wrote:
So my assumption of having to install freeglut 2.2 is correct ?
Don't know about freeglut. I use glut.
Check that your symlinks point to the nvidia version of libGL.
Are you referring to this symlink ?
lrwxrwxrwx 1 root root 1
On Thursday 04 May 2006 05:44 pm, andy wrote:
> So my assumption of having to install freeglut 2.2 is correct ?
Don't know about freeglut. I use glut.
> > Check that your symlinks point to the nvidia version of libGL.
>
> Are you referring to this symlink ?
>
> lrwxrwxrwx 1 root root 17 May 2 1
Dave
So my assumption of having to install freeglut 2.2 is correct ?
> On Thursday 04 May 2006 01:35 pm, andy wrote:
>
>> error: Failed dependencies:
>> libGL.so.1(LIBGL) is needed by freeglut-2.2.0-1.i386
>> ...
>> /usr/lib64/nvidia-graphics-1.0-8756/libGL.so.1
>>
>
> Check that
On Thursday 04 May 2006 01:35 pm, andy wrote:
> error: Failed dependencies:
> libGL.so.1(LIBGL) is needed by freeglut-2.2.0-1.i386
> ...
> /usr/lib64/nvidia-graphics-1.0-8756/libGL.so.1
Check that your symlinks point to the nvidia version of libGL.
Dave
any suggestions? is this a common problem with my graphic adapter, or
should i try it first with a hand compiled fgfs?
>>>
>>>
>>> This does seem to be a common problem for ATI users - could you try building
>>> simgear and flightgear from CVS and see if that cures your problem? Some
>>>
> >>any suggestions? is this a common problem with my graphic adapter, or
> >>should i try it first with a hand compiled fgfs?
> >
> >
> > This does seem to be a common problem for ATI users - could you try building
> > simgear and flightgear from CVS and see if that cures your problem? Some
> > c
On Thursday 05 January 2006 13:11, Jimmy Ott wrote:
> i just grabbed actual cvs version, and it works great :)
Excellent! Thanks for letting us know - others have had mixed results I think
and it might well be helpful to know which cards work and which ones still
cause trouble.
AJ
--
AJ MacLeod wrote:
> On Thursday 05 January 2006 10:50, Jimmy Ott wrote:
>
>>any suggestions? is this a common problem with my graphic adapter, or
>>should i try it first with a hand compiled fgfs?
>
>
> This does seem to be a common problem for ATI users - could you try building
> simgear and f
On Thursday 05 January 2006 10:50, Jimmy Ott wrote:
> any suggestions? is this a common problem with my graphic adapter, or
> should i try it first with a hand compiled fgfs?
This does seem to be a common problem for ATI users - could you try building
simgear and flightgear from CVS and see if th
Frederick B. Henry, Jr. writes:
> I'm sorry if this is an FAQ or otherwise a naive question, but to what
> extent is the FlightGear data (say from the most current cvs) in sync with
> what one can find on a sectional or terminal area chart?
It's pretty close in the areas where I fly (mostly N
Frederick B. Henry, Jr. writes:
> I'm sorry if this is an FAQ or otherwise a naive question, but to what
> extent is the FlightGear data (say from the most current cvs) in sync with
> what one can find on a sectional or terminal area chart? Realizing that
> they are relatively frequently amended,
D Luff wrote:
>It should compile and run with those two lines commented out.
>
It really does!
Thanks
Jacek.
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> Jacek Marczewski wrote:
>
> I returned to plib-1.4.2 and there is no more errors with auto_gui.cxx.
> Now there are others:
> main.cxx:115: syntax error before `='
> main.cxx:116: syntax error before `='
>
> So the question returns.
>
It should compile and run with those two lines commented
Jacek Marczewski wrote:
> Hi,
> I have tried newest versions from cvs. Plib was O.K., SimGear also.
> FGFS gives:
> auto_gui.cxx: In function `void NewHeadingInit ()':
> auto_gui.cxx:223: `puGetStringWidth' undeclared (first use this
> function)
> auto_gui.cxx:223: (Each undeclared identifier is
Jacek Marczewski writes:
> Hi,
> I have tried newest versions from cvs. Plib was O.K., SimGear also.
> FGFS gives:
> auto_gui.cxx: In function `void NewHeadingInit ()':
> auto_gui.cxx:223: `puGetStringWidth' undeclared (first use this
> function)
> auto_gui.cxx:223: (Each undeclared identifier is
Will Parker writes:
> Has anybody found that their elevator axis when under default joystick
> configuration acts in the reverse scale than what is normal? ie pull
> back on the stick for nose down and visa versa.
The default configuration reverses the axis because that's how most
consumer jo
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