[Freeciv-Dev] [bug #22781] Windows start script issues

2014-10-11 Thread Frank
URL: http://gna.org/bugs/?22781 Summary: Windows start script issues Project: Freeciv Submitted by: dunnoob Submitted on: Sat 11 Oct 2014 08:41:11 UTC Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
URL: http://gna.org/bugs/?22796 Summary: freeciv-manual 2.5.0-beta1 bugs Project: Freeciv Submitted by: dunnoob Submitted on: Sun 12 Oct 2014 22:25:11 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
Follow-up Comment #1, bug #22796 (project freeciv): So far for UIs without preview, entering my own submit until readable dead loop now: 0 freeciv-manual -h lists -- --help as GUI help option. freeciv-manual -- --help fails with unknown option --. 0 freeciv-manual ends up in a dead loop or very

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-12 Thread Frank
Follow-up Comment #2, bug #22796 (project freeciv): Third attempt: 0 freeciv-manual -h lists -- --help as GUI help option. freeciv-manual -- --help fails with unknown option --. 0 freeciv-manual ends up in a dead loop or very long loop of assertion failures. in is_nation_pickable()

[Freeciv-Dev] [bug #22808] 2.6.amplio2.icons.spec

2014-10-14 Thread Frank
URL: http://gna.org/bugs/?22808 Summary: 2.6.amplio2.icons.spec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:54:17 UTC Category: art Severity: 3 - Normal

[Freeciv-Dev] [bug #22809] 2.6.amplio2.tilespec

2014-10-14 Thread Frank
URL: http://gna.org/bugs/?22809 Summary: 2.6.amplio2.tilespec Project: Freeciv Submitted by: dunnoob Submitted on: Wed 15 Oct 2014 04:56:31 UTC Category: art Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #22796] freeciv-manual 2.5.0-beta1 bugs

2014-10-16 Thread Frank
Follow-up Comment #6, bug #22796 (project freeciv): New observation: Part 4 (buildings) is not empty for LANG=C (instead of *auto* de on my box). The output ends after Barracks, I created ten test pages http://freeciv.wikia.com/wiki/Freeciv-manual up to the 2.5.0-beta1 buildings

[Freeciv-Dev] [bug #22846] typo in README

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22846 Summary: typo in README Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 03:54:56 UTC Category: docs Severity: 2 - Minor Priority: 5 -

[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22847 Summary: reset in server/commands.c Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 04:12:49 UTC Category: docs Severity: 2 - Minor

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-21 Thread Frank
Follow-up Comment #5, bug #22795 (project freeciv): Just in case, because Pepeto wrote that the error message is not (?) visible in 2.5.0-beta1: Checking one of the ordinary Windows crash reports (RPT attached) I stumbled over lots of unusual we don't know about this unit in the corresponding

[Freeciv-Dev] [bug #22848] Add comments to classic/effects.ruleset

2014-10-21 Thread Frank
URL: http://gna.org/bugs/?22848 Summary: Add comments to classic/effects.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Oct 2014 05:04:17 UTC Category: rulesets Severity: 1 - Wish

[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-25 Thread Frank
Follow-up Comment #2, bug #22847 (project freeciv): If I use my UNIX settings to preserve Tabs and trailing white space ALL lines are changed from CRLF to LF. In theory I could create a FREECIV macro preserving Tabs and trailing white space for CRLF everywhere, but switching line ending styles

[Freeciv-Dev] [bug #22834] City map not greyed out when governor enabled

2014-10-27 Thread Frank
Follow-up Comment #1, bug #22834 (project freeciv): bug #20509 discusses this unnecessary fog. I always have to disable the governor only to check what they are doing, and I still haven't found out what causes this fog, maybe it's the amplio(2) tx.fog tile.

[Freeciv-Dev] [bug #22847] reset in server/commands.c

2014-10-27 Thread Frank
Follow-up Comment #4, bug #22847 (project freeciv): When I look in voting.c it has LF, while commands.c has CRLF. svn proplist server/voting.c reports no properties. svn proplist server/commands.c reports svn:eol-style (and two other properties). svn propget svn:eol-style server/commands.c

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-10-30 Thread Frank
URL: http://gna.org/bugs/?22892 Summary: Corrupted stderr.txt Project: Freeciv Submitted by: dunnoob Submitted on: Thu 30 Oct 2014 06:48:25 UTC Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-10-30 Thread Frank
Follow-up Comment #1, bug #22892 (project freeciv): Some part of the stderr.txt corruption after a crash might be reproducible, it is again... p: F ...in the attached log. The corresponding RPT (also attached) has the shortest call stack I've ever seen. The client simply terminated itself in

[Freeciv-Dev] [bug #22892] Corrupted stderr.txt

2014-11-10 Thread Frank
Follow-up Comment #3, bug #22892 (project freeciv): I'd be quite willing to test a version supporting -d 4 if that helps and is still playable for about 400 turns. Output truncated to the last MB for the upload limit here (or parked elsewhere.) After the special nogetaddr version failure (also

[Freeciv-Dev] [patch #5298] missing Amplio2 mountains.spec [info] section header

2014-11-11 Thread Frank
Follow-up Comment #6, patch #5298 (project freeciv): For trunk I'd test my Amplio1+2 mongrel with your 2.5.99. Generally it's either fine when I start a game and look on the map in the editor, or it breaks immediately (with the error listed in the -d 3 log.) But admittedly I did not yet unpack

[Freeciv-Dev] [bug #22781] Windows start script issues

2014-11-11 Thread Frank
Follow-up Comment #10, bug #22781 (project freeciv): In a discussion about the dubious native style confusing my editor, which supports UNIX when I say so, but not some ftp or svn trying to outsmart me, I tested a local propset LF. Twice as nothing happened, the checked out files were not at all

[Freeciv-Dev] [bug #22781] Windows start script issues

2014-11-11 Thread Frank
Follow-up Comment #11, bug #22781 (project freeciv): JFTR, I tested the suggested dogfood.cmd patch(es) with 2.4 + 2.5.0-beta1 locally: C:Program Files (x86)Freeciv-2.4.3-gtk2fsutil hardlink list freeciv-gtk2.cmd Program Files (x86)Freeciv-2.4.3-gtk2freeciv-gtk2.cmd Program Files

[Freeciv-Dev] [patch #3180] -f (load savefile) for client

2014-11-15 Thread Frank
Follow-up Comment #7, patch #3180 (project freeciv): Brilliant (seen on the 2.5.0-beta2 draft). This asks for a configurable Windows file extension in a later version: After name.sav.gz or similar (I'm only using a locked PLAIN); if all savegames + scenarios use, e.g., whatever.sav.fsg, Windows

[Freeciv-Dev] [bug #21155] City settings for new citizens

2014-11-15 Thread Frank
Follow-up Comment #3, bug #21155 (project freeciv): Reported by me long before I created an account here, and I can't answer the question. The old behaviour worked when elvis was still the default for all towns. Meanwhile I like the new hardwired and unmodifiable scientist setting, and I use

[Freeciv-Dev] [bug #22953] Server LAN advertisement IP

2014-11-17 Thread Frank
Follow-up Comment #2, bug #22953 (project freeciv): Looking into the code, it's apparently near the end of server/sernet.c, it sends fc_gethostname() and other info, and that's just a gethostname() wrapper if the latter doesn't exist. Maybe the client is supposed to use the sending IP of that

[Freeciv-Dev] [patch #4949] [Metaticket] Get rid of massive switch-cases

2014-11-17 Thread Frank
Follow-up Comment #2, patch #4949 (project freeciv): If your var is one of the specenum thingies used here, and you optimize for size, the machine code should be a jump table to the function calls. 20 years old observation, the point being, a compiled switch does not necessarily compare cases

[Freeciv-Dev] [bug #22638] Extended nations crash with non-English locale

2014-12-01 Thread Frank
Follow-up Comment #10, bug #22638 (project freeciv): Unchecked idea, [nset_extended] has a name=_(?nationset:Extended) to get a translation. So when I click on German erweitert, does it end in some black hole expecting only extended or core, or is the name strictly only for display/translation as

[Freeciv-Dev] [bug #23012] future target purged on same turn as requirement get

2014-12-01 Thread Frank
Follow-up Comment #1, bug #23012 (project freeciv): I'm not sure that this is a bug. It matches a similar behaviour for growth and building settlers: The settler can't be built in the same turn where the city size reaches 2. It's also still possible to lose a building in a low on funds

[Freeciv-Dev] [patch #5474] Amplio updated with features from Amplio2

2014-12-04 Thread Frank
Follow-up Comment #4, patch #5474 (project freeciv): Oops, I didn't see that your forests are tall. I would add them to the mountains for map2oil, because my script sorts all tiles by size for a given input tileset (to find dupes later.) About the random effect: At the moment amplio2 mountains +

[Freeciv-Dev] [bug #23010] No about dialog

2014-12-04 Thread Frank
Follow-up Comment #1, bug #23010 (project freeciv): JFTR, maybe this needs no separate bug number: The feature in the GTK client to change the rulesetdir (or rather to invoke anything with file extension .serv as server /read command) also does not yet exist in the QT client; or I haven't found

[Freeciv-Dev] [patch #5486] u.refugee for trident suggested by The Square Cow

2014-12-04 Thread Frank
URL: http://gna.org/patch/?5486 Summary: u.refugee for trident suggested by The Square Cow Project: Freeciv Submitted by: dunnoob Submitted on: Thu 04 Dec 2014 16:57:03 UTC Category: art Priority: 5 -

[Freeciv-Dev] [patch #5486] u.refugee for trident suggested by The Square Cow

2015-01-25 Thread Frank
Follow-up Comment #5, patch #5486 (project freeciv): Almost two months ago you asked: Is there some reason you rearrange units.png completely? Yes, my script to extract, merge, and create PNG + tilespec files sorts everything as it comes, unless a hardwired sort order arranges it otherwise

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2016-01-01 Thread Frank
Follow-up Comment #2, bug #24236 (project freeciv): Yes, that's a dupe, exactly the same problem. I'll try cckcc with 2.5.1. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24236] Unexpected gameloss in 2.5.0

2015-12-28 Thread Frank
URL: Summary: Unexpected gameloss in 2.5.0 Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 09:55:28 UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24237] road_tunnel or base_tunnel disables airlifting

2015-12-28 Thread Frank
URL: Summary: road_tunnel or base_tunnel disables airlifting Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 10:19:05 UTC Category: None Severity: 3 -

[Freeciv-Dev] [patch #6740] Old copy + paste typo in improvement.c

2015-12-28 Thread Frank
URL: Summary: Old copy + paste typo in improvement.c Project: Freeciv Submitted by: dunnoob Submitted on: Mon 28 Dec 2015 09:15:06 UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #22684] Temporary AI "overflow" from worshipping to genocidal

2015-12-28 Thread Frank
Follow-up Comment #3, bug #22684 (project freeciv): In my variant of the classic rules I adopted the experimental root_req feature. Therefore "give all advances to an ally" is limited to a much smaller set of "give all advances permitted by root_reqs to an ally". In other words, I cannot judge if

[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20524 (project freeciv): Summary after almost two years: 1) In addition to the existing "city name (river)", "city name (ocean)", etc. feature I'd like to have "city name (gold)" for resources, because (gold) is not the same as only (mountain). 2) I want a base_igloo

[Freeciv-Dev] [bug #20509] City mini-map issues

2015-12-28 Thread Frank
Follow-up Comment #1, bug #20509 (project freeciv): The grayed out city map is a GTK2 feature: When a governor is active it is not possible to click on the city map, therefore the bitmap is shown as "disabled" = grayed out. This could be fixed by a new feature: Sometimes it makes sense to

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-04 Thread Frank
URL: Summary: multiple units of type Leader Project: Freeciv Submitted by: dunnoob Submitted on: Sun 05 Jun 2016 01:23:08 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #3, bug #24724 (project freeciv): No tricks, the same ruleset from turn 0. Scanning backwards 1790 was the last year without a loud boom, i.e., apparently still okay, and 1792 was wrong. (file #27469, file #27470) ___

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #6, bug #24724 (project freeciv): Yes, something in this direction presumably already happens for the palace in "savepalace" rulesets for a civil war. ___ Reply to this item at:

[Freeciv-Dev] [bug #24724] multiple units of type Leader

2016-06-05 Thread Frank
Follow-up Comment #5, bug #24724 (project freeciv): EAGAIN briefly (connection lost, and the worst browser of the world forgot my long input): There was a civil war after one African musketeer somehow captured the Ozite capital "Three Dead Trees". The Ozite leader was in "Emerald City". The new

[Freeciv-Dev] [bug #24741] Branches

2016-06-08 Thread Frank
URL: Summary: Branches Project: Freeciv Submitted by: dunnoob Submitted on: Wed 08 Jun 2016 07:26:28 AM UTC Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [patch #7249] website/images

2016-06-06 Thread Frank
Follow-up Comment #1, patch #7249 (project freeciv): For the website folder (root directory) a classic favicon.ico for very old Internet Explorers (file #27480) ___ Additional Item Attachment: File name: favicon.ico

[Freeciv-Dev] [patch #7249] website/images

2016-06-06 Thread Frank
Follow-up Comment #2, patch #7249 (project freeciv): Updated link relations in the three website HTML pages. (file #27481, file #27482, file #27483) ___ Additional Item Attachment: File name: index.html.patch Size:1 KB File

[Freeciv-Dev] [patch #7249] website/images

2016-06-06 Thread Frank
URL: Summary: website/images Project: Freeciv Submitted by: dunnoob Submitted on: Mon 06 Jun 2016 04:28:22 PM UTC Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #7249] website/images

2016-06-06 Thread Frank
Follow-up Comment #3, patch #7249 (project freeciv): Credits: https://realfavicongenerator.net/ ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #7250] website link bar

2016-06-06 Thread Frank
URL: Summary: website link bar Project: Freeciv Submitted by: dunnoob Submitted on: Mon 06 Jun 2016 05:32:21 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #7250] website link bar

2016-06-06 Thread Frank
Follow-up Comment #1, patch #7250 (project freeciv): Sorry, that was intended as bug report. I could convert it to an ordinary patch as suggested, but at the moment website/index.htm has already another pending patch #7249 ___ Reply to

[Freeciv-Dev] [patch #7235] data/graphics/logo+splash/Freeciv_Logo.svg

2016-06-09 Thread Frank
Follow-up Comment #1, patch #7235 (project freeciv): crosser/bin contains a working rsvg-convert.exe, and I found an old (2002) URW Chancery L in https://sourceforge.net/projects/gs-fonts/ The attached ZIP contains only this font, I've added a fresh z003034l.pfm for the relevant z003034l.afm

[Freeciv-Dev] [bug #24745] Caravan cannot enter allied city

2016-06-10 Thread Frank
URL: Summary: Caravan cannot enter allied city Project: Freeciv Submitted by: dunnoob Submitted on: Fri 10 Jun 2016 08:37:49 AM UTC Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #24745] Caravan cannot enter allied city

2016-06-11 Thread Frank
Follow-up Comment #2, bug #24745 (project freeciv): > Have you try to do "Enter Marketplace"? It may result in "Establish Trade Route". Ugh, no, I never tried the simple thing, because I expected it to "fail" (= enter marketplace instead of new trade route.)

[Freeciv-Dev] [bug #24745] Caravan cannot enter allied city

2016-06-11 Thread Frank
Follow-up Comment #3, bug #24745 (project freeciv): Based on what Sveinung said this is a clear WONTFIX WORSFORME for 2.6, no matter what it did in 2.5 or earlier. ___ Reply to this item at:

[Freeciv-Dev] [patch #7233] doc/FAQ updates

2016-06-01 Thread Frank
Follow-up Comment #3, patch #7233 (project freeciv): There's now a draft http://freeciv.wikia.com/wiki/FAQ_2.6 with some still unclear (for me) details, please check and update: * Should everything about xaw be removed, or does this client still exist? There are 33 occurences of xaw in the FAQ,

[Freeciv-Dev] [bug #24721] MQTX music

2016-06-01 Thread Frank
URL: Summary: MQTX music Project: Freeciv Submitted by: dunnoob Submitted on: Wed 01 Jun 2016 09:12:52 PM UTC Category: art Severity: 2 - Minor Priority: 5 -

[Freeciv-Dev] [bug #24779] MP feature suggestion

2016-06-21 Thread Frank
URL: Summary: MP feature suggestion Project: Freeciv Submitted by: dunnoob Submitted on: Wed 22 Jun 2016 01:41:35 AM UTC Category: None Severity: 1 - Wish

[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-21 Thread Frank
Follow-up Comment #8, bug #24654 (project freeciv): Thanks, and an explanation for those "bangs" I heard; I just stumbled over it in a 2.6alpha test: e_log_error = "stdsounds/LrgCan.ogg" ; [warzone] e_log_fatal = "stdsounds/LrgExpl.ogg" ; [warzone] Not quite the normal stdsounds or freesounds.

[Freeciv-Dev] [patch #7072] win32 icons

2016-06-17 Thread Frank
Follow-up Comment #1, patch #7072 (project freeciv): Methinks this was bogus, nobody expects more than one "big" PNG in an ICO, therefore 64x64 was utile, and 128x128 should be simply copied as is (ffmpeg -c:v copy instead of -c:v png). Fresh results attached (the script now requires PNG input

[Freeciv-Dev] [patch #7072] win32 icons

2016-06-17 Thread Frank
Follow-up Comment #2, patch #7072 (project freeciv): Sorry, the wannabe-simplified script would fail for rgb48be or rgba64be PNG input, i.e., only copy the PNG as is if it's rgb24 or rgba (24 or 32 bits.) (file #27573) ___ Additional Item

[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-16 Thread Frank
Follow-up Comment #2, bug #24654 (project freeciv): The comment was in March, presumably I was talking about 2.5.3. Quick 2.5.4 test changing 12 to 16 in a working ruleset: No bang, no crash. 100: No bang, no crash. 255: No bang, no crash. 256: Bang, "Trying to put 256 into 8 bits; it will

[Freeciv-Dev] [bug #24749] tileset problem after 1st start

2016-06-16 Thread Frank
Follow-up Comment #1, bug #24749 (project freeciv): Yes, that's a known problem for 2.5 and http://freeciv.wikia.com/wiki/Ancients If you want to start a ruleset needing a non-default tileset you need two options: -r ruleset (for "read ruleset.serv" presumably containing command "rulesetdir

[Freeciv-Dev] [bug #24721] MQTX music

2016-06-16 Thread Frank
Follow-up Comment #2, bug #24721 (project freeciv): That should be reproducible, a broken link doesn't help (untested: web archive). For https://commons.wikimedia.org/wiki/File:CullamBruce-Lockhart--Dawning_Fanfare.oga I'm confident that it should survive minor accidents like a shutdown of Gna!

[Freeciv-Dev] [bug #24778] freeciv-manual

2016-06-21 Thread Frank
URL: Summary: freeciv-manual Project: Freeciv Submitted by: dunnoob Submitted on: Tue 21 Jun 2016 09:48:09 PM UTC Category: general Severity: 2 - Minor

[Freeciv-Dev] [bug #24785] http://download.gna.org/freeciv/MIRRORS

2016-06-22 Thread Frank
URL: Summary: http://download.gna.org/freeciv/MIRRORS Project: Freeciv Submitted by: dunnoob Submitted on: Thu 23 Jun 2016 05:02:26 AM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24790] 2.6alpha local options crash

2016-06-23 Thread Frank
URL: Summary: 2.6alpha local options crash Project: Freeciv Submitted by: dunnoob Submitted on: Fri 24 Jun 2016 05:23:40 AM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #5, bug #24320 (project freeciv): ~/.freeciv/test and really wanting "+Freeciv-soundspec-Devel-2014.Mar.13" also in dunnoob.soundspec if that also exists. Otherwise it creates only "C:UserssysopAppDataLocalVirtualStoreProgram Files

[Freeciv-Dev] [bug #20738] Windows Vista/7/8 file locations

2016-01-18 Thread Frank
Follow-up Comment #4, bug #20738 (project freeciv): Discussion continued in http://gna.org/patch/?6818 ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-18 Thread Frank
Follow-up Comment #2, bug #24321 (project freeciv): No, I'm not sure, I haven't used a compiler for years. But http://www.libpng.org/pub/png/src/libpng-1.6.21-README.txt appears to be the latest and greatest (2016-01-15). No new security issues, 1.6.20 could be also good enough. For OpenSSL see

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #3, bug #24320 (project freeciv): I tested this in ~/.freeciv/2.6/dunnoob.musicspec [musicspec] ; Format and options of this spec file: options = "+Freeciv-musicspec-Devel-2014.Mar.13" [info] artists = " " [files] music_menu = "dunnoob/freecol.ogg" ;music_victory = "" ...

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-18 Thread Frank
Follow-up Comment #4, bug #24320 (project freeciv): ~/.freciv/test instead of ~/.freeciv/2.6 for the alpha test, or is the test directory at ./data/../test (well, that should b all plausible places, I'll figure it out.) ___ Reply to this

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-01-17 Thread Frank
Follow-up Comment #1, patch #6818 (project freeciv): As long as Vista or later installations do not really work, because Freeciv tries to write to its own installation directory (stdout + stderr + crash RPT + map colour test output among others, strictly forbidden on Vista or later) this is a

[Freeciv-Dev] [bug #24321] Obsolete or insecure libraries

2016-01-17 Thread Frank
URL: Summary: Obsolete or insecure libraries Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:44:16 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-01-17 Thread Frank
URL: Summary: Music- and soundspec issues Project: Freeciv Submitted by: dunnoob Submitted on: Sun 17 Jan 2016 11:38:25 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #6775] Qt client - added trade planning

2016-01-14 Thread Frank
Follow-up Comment #2, patch #6775 (project freeciv): If you need a test case with "unusual" trade rules check out the attached 2.5/dunnoob/effects.ruleset General idea: The 1st trade route per city needs a marketplace. The 2nd, 3rd, and 4th trade route need a bank. Additionally the 3rd and 4th

[Freeciv-Dev] [bug #24790] 2.6alpha local options crash

2016-06-25 Thread Frank
Follow-up Comment #3, bug #24790 (project freeciv): The intro screen says r32928. Madness, apparently I shreddered the setup file. But http://forum.freeciv.org/f/viewtopic.php?f=14=315=60#p5101 confirms r32928. ___ Reply to this item at:

[Freeciv-Dev] [bug #24778] freeciv-manual buildings table not closed

2016-06-25 Thread Frank
Follow-up Comment #6, bug #24778 (project freeciv): Thanks, some missing alio pictures on the wiki are now the last issue ;-) ___ Reply to this item at: ___

[Freeciv-Dev] [bug #24654] Limit of 15 fragments

2016-06-17 Thread Frank
Follow-up Comment #4, bug #24654 (project freeciv):  That's supposed to be an Unicode "thumbs-up", because I finally got the "impossible" http://freeciv.wikia.com/wiki/Nations/native Pile of Poo, and Freeciv-gtk2 refuses to display it (it doesn't try the Segoe UI font with a pile of poo, it

[Freeciv-Dev] [bug #24462] desert mining regression

2016-02-25 Thread Frank
URL: Summary: desert mining regression Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:57:07 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24460] diplo double fault

2016-02-25 Thread Frank
URL: Summary: diplo double fault Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:56:11 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-02-25 Thread Frank
URL: Summary: Malloc1+2 Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:02:43 PM UTC Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #24465] small flags

2016-02-25 Thread Frank
URL: Summary: small flags Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:01:36 PM UTC Category: None Severity: 3 - Normal Priority: 5 -

[Freeciv-Dev] [bug #24459] assertion plrhnd.c 310

2016-02-25 Thread Frank
URL: Summary: assertion plrhnd.c 310 Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:54:53 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24467] decoding error

2016-02-25 Thread Frank
URL: Summary: decoding error Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:03:52 PM UTC Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #24464] Migration nit

2016-02-25 Thread Frank
URL: Summary: Migration nit Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:59:33 PM UTC Category: None Severity: 3 - Normal Priority: 5

[Freeciv-Dev] [patch #7010] default.nationlist.ruleset

2016-02-25 Thread Frank
URL: Summary: default.nationlist.ruleset Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 11:06:56 PM UTC Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #24458] Trapped pirates

2016-02-25 Thread Frank
URL: Summary: Trapped pirates Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:51:46 PM UTC Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #24463] 'enter maketplace' without marketplace

2016-02-25 Thread Frank
URL: Summary: 'enter maketplace' without marketplace Project: Freeciv Submitted by: dunnoob Submitted on: Thu 25 Feb 2016 10:58:25 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #24467] decoding error

2016-02-25 Thread Frank
Additional Item Attachment, bug #24467 (project freeciv): File name: decoding error.log Size:174 KB ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #24320] Music- and soundspec issues

2016-03-30 Thread Frank
Follow-up Comment #6, bug #24320 (project freeciv): Solved problem, I renamed 2.5.99 to a (dummy) 2.6.0-beta0 to make my scripts happy, and linked ~/.freeciv/test to ~/.freeciv/2.6 to collect future 2.6 stuff. Off topic, updating a working 2.5 ruleset to 2.6 manually takes about TEN HOURS, but

[Freeciv-Dev] [bug #20524] Impossible terrain for city name

2016-03-30 Thread Frank
Follow-up Comment #2, bug #20524 (project freeciv): JFTR, as a side effect of http://gna.org/patch/?7073 I'm now sure that (Glacier) is an allowed terrain in the default/nationlist.ruleset for natural city names. ___ Reply to this item

[Freeciv-Dev] [bug #24543] base_tech_cost

2016-03-30 Thread Frank
URL: Summary: base_tech_cost Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:22:48 PM UTC Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #24544] effect_city_walls

2016-03-30 Thread Frank
URL: Summary: effect_city_walls Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:25:36 PM UTC Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #24545] assertion aidata.c 333

2016-03-30 Thread Frank
URL: Summary: assertion aidata.c 333 Project: Freeciv Submitted by: dunnoob Submitted on: Wed 30 Mar 2016 11:36:00 PM UTC Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #20491] CMA cruft

2016-03-30 Thread Frank
Follow-up Comment #1, bug #20491 (project freeciv): README.cma is now README.governor for some years, and I'd know how to submit a patch if something is still wrong. This vintage 2013 nit can be closed. ___ Reply to this item at:

[Freeciv-Dev] [bug #24546] ruleset table syntax

2016-03-31 Thread Frank
URL: Summary: ruleset table syntax Project: Freeciv Submitted by: dunnoob Submitted on: Thu 31 Mar 2016 06:43:07 AM UTC Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [patch #7010] default.nationlist.ruleset

2016-04-12 Thread Frank
Follow-up Comment #2, patch #7010 (project freeciv): Actually you can: Transform coastal oceab to swamp (and better), build city. I sometimes do that, but admittedly I don't have a predefined city name wanting "deep ocean" as adjacent. But I have a disaster earth quake only for adjacent "deep

[Freeciv-Dev] [bug #24546] ruleset table syntax

2016-04-12 Thread Frank
Follow-up Comment #3, bug #24546 (project freeciv): Yes, eventually I arrived at "just delete the stupid lines". Related, values of type list as in foo = x, y, z apparently have no empty list value, only ; foo = (comment out or delete line) works. For some graphics in 2.6 "none" is not the same

[Freeciv-Dev] [bug #24466] Malloc1+2

2016-04-12 Thread Frank
Follow-up Comment #2, bug #24466 (project freeciv): No, it always was something in the direction of 2**32 - 3713796 4291253500 or similar, i.e., -4291253500 interpreted as unsigned. ___ Reply to this item at:

[Freeciv-Dev] [patch #7072] win32 icons

2016-03-22 Thread Frank
URL: Summary: win32 icons Project: Freeciv Submitted by: dunnoob Submitted on: Tue 22 Mar 2016 06:26:17 PM UTC Category: None Priority: 5 - Normal Status:

[Freeciv-Dev] [bug #24533] Fair islands map generator creates invalid resources

2016-03-22 Thread Frank
Follow-up Comment #2, bug #24533 (project freeciv): Maybe related, I once "found" a whale in a lake after connecting the lake with an ocean. Therefore I was able to repeat this on another "fair island". So far I thought that "hidden resources" (only available after some kind of terrain

[Freeciv-Dev] [patch #6818] Make Vista the minimum requirement for Windows Installer builds

2016-03-22 Thread Frank
Follow-up Comment #9, patch #6818 (project freeciv): > Are you really against this I really think that Freeciv should work on any platform it used to work on. Dropping W2K because it had no IPV6 (and because QT5 also dropped W2K) was am exception, like dropping XPM was an exception. OTOH it

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