[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-20 Thread J. M. Gorbach
Follow-up Comment #6, patch #6434 (project freeciv): > The scenario as it appears in the patch. Added separately to make it easier to have a quick look. It's very impressive. ___ Reply to this item at: _

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #6434 (project freeciv): My old scenario with cities... Maybe it's useful. (file #25335) ___ Additional Item Attachment: File name: europev2.6.sav Size:448 KB __

[Freeciv-Dev] [patch #6434] Include a scenario with a complex situation

2015-10-17 Thread J. M. Gorbach
Follow-up Comment #1, patch #6434 (project freeciv): Through Lua code? I.e. edit.create_city, edit.create_road.. ? ___ Reply to this item at: ___ Messaggio invia

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-08-26 Thread J. M. Gorbach
Follow-up Comment #27, patch #5306 (project freeciv): Finish it completely ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ __

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-08-25 Thread J. M. Gorbach
Follow-up Comment #25, patch #5306 (project freeciv): > I could update it for you. I could even finish it completely if you don't have the time to do so your self right now. Ok, thank you. ___ Reply to this item at:

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-31 Thread J. M. Gorbach
Follow-up Comment #20, patch #5306 (project freeciv): >If (2) you can't expel the unit > Ok... Enslave? Imprison? Murder? Hostage? Here (http://apolyton.net/wiki/Call_to_Power), there are interesting ideas (future?): * UNIT_ORDER_ENSLAVE_SETTLER * VOID DoFreeSlaves() > Frees the slaves in city. O

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-31 Thread J. M. Gorbach
Follow-up Comment #19, patch #5306 (project freeciv): >As you probably have noticed I'm not as quick to respond as I was earlier this week. I think I will be able to take time for a new review tomorrow afternoon. Don't worry if you don't have a new iteration by then. I'll probably have time for a

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-29 Thread J. M. Gorbach
Follow-up Comment #17, patch #5306 (project freeciv): >Why "WIN_" in event the names? Suggestions: E_UNIT_WAS_EXPELLED E_UNIT_DID_EXPEL Done. >Not sure what you mean here. If you want me to explain I need to know specifically what you want me to explain. Or did you ask me to finish do_expel_unit(

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-29 Thread J. M. Gorbach
Follow-up Comment #15, patch #5306 (project freeciv): >As stated in patch #6057, I would drop it completely from 3.0 already -> any code you do for it now would get wiped out before ever getting released. Perfect. >J. M. Gorbach: Do you want to skip the Xaw stuff? Yes, I want to skip

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-28 Thread J. M. Gorbach
Follow-up Comment #11, patch #5306 (project freeciv): >The variable names in do_expel_unit are confusing. I suggest using the words actor (for the unit doing the expulsion) and expelled (or target) in the variable names to make it clear who is who. Done (actor and target). >The even types E_MY_DI

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #9, patch #5306 (project freeciv): >+ || wanted_action == ACTION_EXPEL_UNIT) Done. >I think that sending it back to the same city the diplomat would have fled to (find_closest_city) is an acceptable alternative to sending it to the capital or to its home city. Capital? Done... I

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #7, patch #5306 (project freeciv): > Why would anyone become a veteran from expelling a unit? This will be used to let players expel diplomats they can't kill because of a peace treaty. Don't assume a battle here. It's my mistake. ___

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #6, patch #5306 (project freeciv): > Expelling a diplomat will send him home. My suggestion is to send him to his capital. (Capital of the expelled unit, not the capital of the unit doing the expulsion) This creates a corner case for players without a capital. You could add that

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #4, patch #5306 (project freeciv): ---I have a problem with capital, bool and struct... Maybe I've resolved the problem... I think it's here the reply, where I can transfer the unit in capital city. if (NULL == pcity && unit_list_size(unit_tile(pexpeller)->units) < 2 &&

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-27 Thread J. M. Gorbach
Follow-up Comment #3, patch #5306 (project freeciv): --You shouldn't do anything in server/rscompat.c. It is for adding rules that used to be hard coded to rulesets during ruleset version upgrade. Expel is a new action. Right! --Your changes in aiair.c and aitools.c don't belong there. Expel isn't

[Freeciv-Dev] [patch #5306] Add the new action "Expel Unit"

2015-07-26 Thread J. M. Gorbach
Follow-up Comment #1, patch #5306 (project freeciv): - Are you interested in giving Expel Unit a try? It's a new action. Yes, I'm interested. (file #24666) ___ Additional Item Attachment: File name: expel_units.patch Size:21 K

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-17 Thread J. M. Gorbach
Follow-up Comment #2, patch #6127 (project freeciv): Methods: (8) Road: rule_name and name_translation (9) Style: rule_name and name_translation (10) Specialist: rule_name, plural_translation and abbreviation_translation (file #24633) __

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-17 Thread J. M. Gorbach
Follow-up Comment #1, patch #6127 (project freeciv): Methods: (5) Extra: rule_name and name_translation (6) Nation Set: untranslated_name, rule_name, name_translation and description (7) Nation Group: untranslated_name, rule_name and name_translation (file #24632) _

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-16 Thread J. M. Gorbach
Additional Item Attachment, patch #6127 (project freeciv): File name: lua.patch Size:19 KB ___ Reply to this item at: ___ Message sent via/

[Freeciv-Dev] [patch #6127] Lua improvements (methods and effects) + Resource

2015-07-16 Thread J. M. Gorbach
URL: Summary: Lua improvements (methods and effects) + Resource Project: Freeciv Submitted by: gorb Submitted on: Thu 16 Jul 2015 10:17:29 AM UTC Category: general Priority: 3 -

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-12-28 Thread J. M. Gorbach
Follow-up Comment #5, bug #22082 (project freeciv): >Trunk version: boolean passed to lua script, default.lua outputting the message when appropriate. Very interesting, I read your patch. I have a question... Why 2 and not 3 in your patch? luascript_signal_create(fcl, "disaster", 2, and the s

[Freeciv-Dev] [patch #5597] civ2civ3: achievements

2014-12-23 Thread J. M. Gorbach
Follow-up Comment #1, patch #5597 (project freeciv): Nice idea. >I plan to add culture points and achievement to this ruleset, if you agree. So... Culture can be negative? I read something about Civ3 culture system, but I've never played Civ3. Maybe broke alliance, border friction or broke allianc

[Freeciv-Dev] [patch #5587] Labels for earth scenarios

2014-12-21 Thread J. M. Gorbach
Follow-up Comment #3, patch #5587 (project freeciv): >I wonder if there is a way to make that those "labeled tiles" have an effect on the game. It's a very interesting idea. This can create an exciting element that requires the player to adapt to the tactical situation! >My first idea was to find

[Freeciv-Dev] [bug #22567] AI does not build/buy defenders as enemy approaches

2014-09-08 Thread Brandon J. Van Every
Follow-up Comment #21, bug #22567 (project freeciv): Civ4 had Jaguar units as the Aztec special unit. It was a warrior that moved 2 spaces instead of 1. Solving the problem by making specific units might be a better approach as far as getting an AI to understand it. Allowing all units to move f

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Brandon J. Van Every
Follow-up Comment #18, bug #22567 (project freeciv): If diagnosis and a fix aren't imminent, would changing the title to "most cities undefended" be helpful? The behavior is not civ2civ3 specific, and most cities are walk-ins for so long that it's not accurate to say they're "early" cities. I do

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #13, bug #22567 (project freeciv): I saw that he had committed something to trunk. Where do patches get submitted for testing? ___ Reply to this item at: _

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #12, bug #22567 (project freeciv): No city defense for default ruleset in SVN rev 26253. After eating 1.5 enemy civs without challenge, I gave up. Only thing slowing me down was not starting on the same continent with all of them. _

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-06 Thread Brandon J. Van Every
Follow-up Comment #10, bug #22567 (project freeciv): No change for civ2civ3 in SVN rev 26253. Victory in 57 turns. Will test the default ruleset. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-03 Thread Brandon J. Van Every
URL: Summary: early cities undefended in civ2civ3 Project: Freeciv Submitted by: bvanevery Submitted on: Thu 04 Sep 2014 03:44:18 AM UTC Category: ai Severity: 4 - Important

Re: [Freeciv-Dev] [bug #21881] Wrong flags

2014-07-14 Thread J
Hi J. M. Maalderink, do you have any news on the flag of Manchuria? We communicated about correcting it. Thank you. - Wu Ti On Wednesday, April 30, 2014 2:24 PM, J wrote: Hi J. M. Maalderink,   your proposals sound fine to me. Thank you. From: J.M. Maalderink To: J.M

[Freeciv-Dev] [bug #22082] Lua disaster signal can't suppress message "We survived the disaster without serious damages."

2014-05-25 Thread J. M. Gorbach
Follow-up Comment #1, bug #22082 (project freeciv): > Perhaps we can move the emission of the message to a default signal handler in default.lua instead, and make emitting the message ruleset Lua's responsibility? I agree. ___ Reply to thi

Re: [Freeciv-Dev] [bug #21881] Wrong flags

2014-04-30 Thread J
Hi J. M. Maalderink,   your proposals sound fine to me. Thank you. From: J.M. Maalderink To: J.M. Maalderink ; pepeto ; altai...@yahoo.com; freeciv-dev@gna.org Sent: Saturday, April 26, 2014 2:33 PM Subject: [bug #21881] Wrong flags Update of bug #21881

[Freeciv-Dev] [bug #19134] enforce real oceans

2014-03-05 Thread Brandon J. Van Every
Follow-up Comment #7, bug #19134 (project freeciv): Still true in 2.4.2. Related is I can't get Earth-like continental masses out of the generators. They produce archipelagos. The random ones have a rounder island shape, the fractal one generates more crinkly shapes. But lotsa islands, nonethe

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #7, patch #4011 (project freeciv): >Are you recalculating the continents? Ehm... no, because I don't know where I have to look. I searched in the code *num_continents* and *last_num_continents*. Maybe I have to work in server/generator files (i.e. utilities.c) or in ai/default/ (

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #5, patch #4011 (project freeciv): In my patch from 'tile_change_terrain' to 'tile_set_terrain'. Fix... but when I turn Grassland into Ocean (resource: Whales). in begin_turn() [srv_main.c::881]: assertion 'cont < 0' failed. in begin_phase() [srv_main.c::972]: assertion 'cont <

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-02-25 Thread J. M. Gorbach
Follow-up Comment #4, patch #4011 (project freeciv): I checked another time... File: server/sanitycheck.c Function: static void check_map(const char *file, const char *function, int line) Specific: 193 SANITY_TILE(ptile, cont > 0); and 195 if (!is_ocean_tile(tile1)) { 196

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2014-01-04 Thread J. M. Gorbach
Follow-up Comment #3, patch #4011 (project freeciv): I checked another time... I added scripting lua (transform terrain -mountain- and place resource -gold-) in the scenario. If I turn ocean, deep ocean or lake in mountains, there are error messages. Same position, exactly on sanity_check(). If

Re: [Freeciv-Dev] [bug #21337] Missing regression testsuite

2013-12-13 Thread Gilles J. Seguin
> Details: > > I'd been working for a while on fixing this, and got as far as to get `make > check' to run one or two pro forma test cases, but I haven't worked in this > for so long that I should just put this here in case someone else wants to > update it to work with the latest releases. > >

Re: [Freeciv-Dev] [bug #21216] Build fails if automake-1.8 is present in system

2013-11-10 Thread Gilles J. Seguin
On Mon, 2013-10-28 at 11:00 +0100, Marko Lindqvist wrote: > Follow-up Comment #8, bug #21216 (project freeciv): > > > patch should be rejected on the basis of submitter not able to > read > > line 240 autogen.sh > > # automake and aclocal version numbers must be kept in sync > > Well, at least t

[Freeciv-Dev] [bug #21239] Optional rule: Penalty to attack due to ZoC

2013-10-30 Thread J. M. Gorbach
Follow-up Comment #9, bug #21239 (project freeciv): >My suggestion tries to make these waves of units a valid tactic, as we see in most wargames. I agree and if there is a possibility to control with Lua script these waves... it's very interesting. ___

[Freeciv-Dev] [bug #21216] Build fails if automake-1.8 is present in system

2013-10-27 Thread Gilles J. Seguin
Follow-up Comment #7, bug #21216 (project freeciv): patch should be rejected on the basis of submitter not able to read line 240 autogen.sh # automake and aclocal version numbers must be kept in sync we should add that it is preparing for next automake that should be 2.0 following 1,13 1.9 reall

[Freeciv-Dev] [patch #4245] qt5.m4

2013-10-18 Thread Gilles J. Seguin
Follow-up Comment #3, patch #4245 (project freeciv): in fedora 9, pkg-config should be used, it allow to find the default # pkg-config --exists Qt5 # if test $? -eq 0 ; then echo 1; fi 1 # pkg-config --exists Qt # pkg-config --modversion Qt 4.8.5 # pkg-config --modversion Qt5 5.1.1 # pkg-config

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2013-07-18 Thread J. M. Gorbach
Follow-up Comment #5, patch #3361 (project freeciv): I've found: https://developer.gnome.org/pango/unstable/index.html and https://developer.gnome.org/pango/unstable/PangoMarkupFormat.html ___ Reply to this item at:

[Freeciv-Dev] [patch #4011] Lua: edit.change_terrain and edit.place_resource

2013-07-17 Thread J. M. Gorbach
URL: Summary: Lua: edit.change_terrain and edit.place_resource Project: Freeciv Submitted by: gorb Submitted on: Wed 17 Jul 2013 10:46:27 AM GMT Category: general Priority: 5 -

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-07-13 Thread J. M. Gorbach
Follow-up Comment #2, patch #3864 (project freeciv): >Please list here anything you think might still require changes to 2.5 savegame format. Savegame format includes map format? Because there is a thing about specials. >From Freeciv Wiki: ''Are not saved in scenario files rather they are randomiz

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2013-04-25 Thread J. M. Gorbach
Follow-up Comment #5, patch #3332 (project freeciv): I agree with bug #20695 and I ask to close this patch, because it's pointless. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3879] Remove "negated" reqs{} field in favor of something semantically nicer

2013-04-23 Thread J. M. Gorbach
Follow-up Comment #1, patch #3879 (project freeciv): >or by changing the word used to be something positive. I agree. >Note that the introduction of nreqs uses an entirely different mechanism than that suggested in patch #3332 The mechanism was wrong and my original idea was confuse. My purpose wa

Re: [Freeciv-Dev] [patch #3690] dio__type()

2013-02-23 Thread Gilles J. Seguin
On Fri, 2013-02-22 at 09:27 +0100, pepeto wrote: > Update of patch #3690 (project freeciv): > Reply to this item at: can you say if you have taken care off the endianness. First tough, normally casting should have been enough here, with obvious wrapping for platform

Re: [Freeciv-Dev] [bug #19943] Initial protocol between trunk and S2_4-or-earlier broken

2013-02-23 Thread Gilles J. Seguin
On Fri, 2013-02-22 at 09:41 +0100, pepeto wrote: > Update of bug #19943 (project freeciv): > > Status: Ready For Test => Fixed > Open/Closed:Open => Closed > > > ___

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2013-02-17 Thread J. M. Gorbach
Follow-up Comment #3, bug #20086 (project freeciv): >Does this patch also solve your problem? Yes, problem solve. Thanks! ___ Reply to this item at: ___ Messagg

[Freeciv-Dev] [patch #3625] Unit nationality

2013-01-28 Thread J. M. Gorbach
Follow-up Comment #1, patch #3625 (project freeciv): Great! :-) ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2013-01-26 Thread J. M. Gorbach
Follow-up Comment #1, bug #20086 (project freeciv): >Is it possible increase the buf for s2_4? My scenario (lua script, ecc.) exceeds the value buf[65536]. (file #17029) ___ Additional Item Attachment: File name: europev2.5.sav.gz

Re: [Freeciv-Dev] [patch #3596] Network packet type field to 16 bit value in HACKING

2013-01-19 Thread Gilles J. Seguin
On Wed, 2013-01-16 at 17:57 +0100, Marko Lindqvist wrote: > URL: > > > Summary: Network packet type field to 16 bit value in HACKING > Project: Freeciv > Submitted by: cazfi > Submitted on: Wed 16 Jan 2013 06:

[Freeciv-Dev] [patch #3480] Tech helptext popup when tech researched

2013-01-18 Thread J. M. Gorbach
Follow-up Comment #1, patch #3480 (project freeciv): > Should we provide this feature in client code (with option to disable those popups) for all rulesets? Yes :) ___ Reply to this item at:

Re: [Freeciv-Dev] [bug #18228] Configure does not support Mac OS Framework-style SDL installation

2012-09-28 Thread Gilles J. Seguin
On Wed, 2012-09-19 at 22:13 +0200, David Lowe wrote: > Follow-up Comment #11, bug #18228 (project freeciv): > > Fortunately my father speaks M4, and he was able to add in the necessary > functionality. He had to shuffle some original lines around before it even > made sense, though. Therefore th

Re: [Freeciv-Dev] [bug #20111] generate_packets.py asserts against packet types above 255

2012-09-17 Thread Gilles J. Seguin
why do i received comment that this a year ago changed/proposition/whatever ? please help stupid people > On Thu, 2012-08-30 at 03:29 +0200, Marko Lindqvist wrote: that looks like a week ago > URL: > this url says Submitted: 30 Aug 2012 > > Sum

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Gilles J. Seguin
On Mon, 2012-09-17 at 03:18 -0400, Gilles J. Seguin wrote: > On Sun, 2012-09-16 at 14:52 +0200, Matthias F. Brandstetter wrote: > > Hi Freeciv Team! > > > > I am a PhD candidate at De Montfort University in UK, working on > > Computational Intelligence for Computer Gam

Re: [Freeciv-Dev] Freeciv AI development

2012-09-17 Thread Gilles J. Seguin
On Sun, 2012-09-16 at 14:52 +0200, Matthias F. Brandstetter wrote: > Hi Freeciv Team! > > I am a PhD candidate at De Montfort University in UK, working on > Computational Intelligence for Computer Games. you got the right name, AFAIK the (meta-)heuristic date back like 15 years, where unit like

[Freeciv-Dev] [bug #20171] no specials on map after retrying mapseed

2012-09-15 Thread Brandon J. Van Every
URL: Summary: no specials on map after retrying mapseed Project: Freeciv Submitted by: bvanevery Submitted on: Sat 15 Sep 2012 10:27:48 PM GMT Category: general Severity: 3 - No

Re: [Freeciv-Dev] [bug #20111] generate_packets.py asserts against packet types above 255

2012-09-15 Thread Gilles J. Seguin
crazy. revert as soon as possible. even protocol similation should prove you wrong. if you do not understand, do not think twice think about alternative for keeping message type been a byte. Gilles J. Seguin ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #19134] enforce real oceans

2012-08-30 Thread Brandon J. Van Every
Follow-up Comment #6, bug #19134 (project freeciv): The oceans are still too shallow in 2.3.2. With default map settings, a trireme will get you anywhere on the globe. That seriously diminishes the value of researching Navigation. ___ Re

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-21 Thread J. M. Gorbach
Follow-up Comment #15, patch #3495 (project freeciv): >This last point is actually why I think this must be implemented in ruleset & C-code. Server must be aware of the fact that city will be founded to starting location before it assigns those locations. I agree.

[Freeciv-Dev] [bug #20087] chariot gets free attack moving out of city

2012-08-20 Thread Brandon J. Van Every
URL: Summary: chariot gets free attack moving out of city Project: Freeciv Submitted by: bvanevery Submitted on: Tue 21 Aug 2012 04:46:40 AM GMT Category: general Severity: 3 -

[Freeciv-Dev] [bug #20086] in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed.

2012-08-20 Thread J. M. Gorbach
URL: Summary: in astr_vadd() [astring.c::164]: assertion '(size_t) -1 != new_len' failed. Project: Freeciv Submitted by: gorb Submitted on: lun 20 ago 2012 13:47:20 GMT Category: general

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #13, patch #3495 (project freeciv): >Should it be inserted into tolua_game.pkg? Yes, it should be inserted into tolua_game.pkg and api_game_find.c ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #11, patch #3495 (project freeciv): > The function should be inserted on its own (separate function). After that you could change your function as follows. Congratulations! Working! You missed only: [...] if (nation_str == plr_nation_str) *then* return player end [...] without

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #9, patch #3495 (project freeciv): >Sorry about the confusion; I mean the function in comment #5 would be the currently missing function find.leader(nation_name) implemented in lua. The function find.player(player_name) could be implemented similar. I can't test it at the moment

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-19 Thread J. M. Gorbach
Follow-up Comment #7, patch #3495 (project freeciv): >According to http://freeciv.wikia.com/wiki/Lua_reference_manual#find this would be (if it is working) the missing function: Player find.leader (nation_name) It's not working. Original (working) local owner = find.player(0) Test (not working)

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-15 Thread J. M. Gorbach
Follow-up Comment #3, patch #3495 (project freeciv): >From server/scripting/api_server_edit.c: void api_edit_create_city(lua_State *L, Player *pplayer, Tile *ptile, const char *name) Is it possible add ''Nation_Type *pnation'' at the API? If it's not possible maybe cr

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-13 Thread J. M. Gorbach
Follow-up Comment #3, bug #20058 (project freeciv): >gorb, did/do you see a similar problem with previous Windows versions? No, I didn't/don't. ___ Reply to this item at:

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-12 Thread J. M. Gorbach
Additional Item Attachment, bug #20058 (project freeciv): File name: leaders.pngSize:12 KB ___ Reply to this item at: ___ Message sent via/b

[Freeciv-Dev] [bug #20058] "Invalid string conversion from UTF-8 to CP1252" with Turkish leader name

2012-08-12 Thread J. M. Gorbach
Follow-up Comment #1, bug #20058 (project freeciv): >"Invalid string conversion from UTF-8 to CP1252." Today same problem with 2.4.0-beta1 Gtk Windows package: "Kriðjānis Valdemārs" (Latvian), "Džemal Bijedić" (Bosnia) and Dragoş (Moldavian). _

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-10 Thread J. M. Gorbach
Follow-up Comment #2, patch #3495 (project freeciv): >I used to insert in script.lua a function. Or in a scenario files between: [script] code=$ $ but it's not simply for novice. I have a scenario (Europe 350*350 - S_3) where I generate 617 cities at the start. The problem are nations! If I use

[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-09 Thread J. M. Gorbach
Follow-up Comment #1, patch #3495 (project freeciv): I used to insert in script.lua a function. function city_nation_swedish() local owner = find.player(0) local Stockholm = find.tile(208,93) create_city(owner, Stockholm, 'Stockholm') end function turn_cb(turn, year) if turn

[Freeciv-Dev] [patch #3409] Update British Isles scenario format

2012-07-21 Thread J. M. Gorbach
Follow-up Comment #2, patch #3409 (project freeciv): >Eiher we should update to S2_4 format, or wait stable S2_5 format. I don't know. Maybe there are other patch for S2_5. ___ Reply to this item at: ___

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-11 Thread J. M. Gorbach
Follow-up Comment #17, patch #3377 (project freeciv): >- Huts were not added to generated map >- Set only those server settings that should have non-default value >- Removed "specials" from savegame.options as there's no map included at all >- Restored one changed string I applied the patch and t

[Freeciv-Dev] [bug #19919] When playing scenario, normal save creates scenario

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #2, bug #19919 (project freeciv): >Tested my theories. Fix attached. Applied patch and bug seems fixed. ___ Reply to this item at: ___ Messaggi

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #15, patch #3377 (project freeciv): >That scenario has map already, server settings for generating one should not matter. Ok. Save and load tutorial.sav without errors. ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-10 Thread J. M. Gorbach
Follow-up Comment #13, patch #3377 (project freeciv): Savegame format does't run for scenario files (ie. earth 160x90, etc.). Neither "mapsize", "FULLSIZE", "FULLSIZE" ? "size", , ? nor +"topology", "ISO|WRAPX", "ISO|WRAPX" ? +"mapsize", "XYSIZE", "XYSIZE" ? +"xsize", , ? +"ysize", , ?

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #12, patch #3377 (project freeciv): Now I use rev. 21480 and tutorial.sav start without errors :) ___ Reply to this item at: ___ Messaggio invi

Re: [Freeciv-Dev] [bug #19868] Network protocol documentation

2012-07-08 Thread Gilles J. Seguin
On Fri, 2012-07-06 at 20:28 +0200, Sveinung Kvilhaugsvik wrote: > On Thu, Jul 5, 2012 at 10:38 PM, Gilles J. Seguin wrote: > > And packets.def is having it "all". > > You will find nothing else elsewhere. > > > I found the definitions of bitvectors (used as fiel

Re: [Freeciv-Dev] [patch #3301] xz compressed tarballs

2012-07-08 Thread Gilles J. Seguin
On Sat, 2012-07-07 at 14:40 +0200, Jacob Nevins wrote: > ** Is automake 1.8 an onerous requirement? It only affects people building > from svn or regenerating configure etc. Do these specific changes affect > anyone who doesn't actually run "make dist"? linux distributions are using the tarball pr

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #11, patch #3377 (project freeciv): See bug #18476: allow to load games without a map (i.e. tutorial)? ___ Reply to this item at: ___ Message s

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #10, patch #3377 (project freeciv): >More importantly, below minimum xsize and ysize settings were removed. Exactly! Anyway new format is very interesting, great job! ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #8, patch #3377 (project freeciv): Applied patch: +"mapsize", "FULLSIZE", "FULLSIZE" +"size", 1, 1 I don't know, maybe it's my pc, but the same output. Now I use rev. 21471, last change jtn (2012-07-08 11:26:08 +0200). in map_init_topology() [map.c::332]: assertion 'MAP_WIDTH

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #5, patch #3377 (project freeciv): >I tried with british-isles-85x80-v2.80.sav (edit by hand) and start without problem. I made a mistake... British map doesn't start. Measure isn't 85x80, but 73x81. >I applied the patch, but... tutorial.sav doesn't start. I added a minimap at th

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #4, patch #3377 (project freeciv): >Which branch you used? It should be compatible with current freeciv TRUNK. I use rev. 21469 ___ Reply to this item at:

[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-08 Thread J. M. Gorbach
Follow-up Comment #1, patch #3377 (project freeciv): >Any volunteers? I applied the patch, but... tutorial.sav don't start in map_init_topology() [map.c::332]: assertion 'MAP_WIDTH >= MAP_MIN_LINEAR_SIZE' failed. Segnalare questo messaggio a http://gna.org/projects/freeciv/ in map_init_topology()

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2012-07-06 Thread J. M. Gorbach
Follow-up Comment #3, patch #3361 (project freeciv): Maybe this library is useful: http://sourceforge.net/projects/bbcodelib/ ___ Reply to this item at: ___ Mess

Re: [Freeciv-Dev] [bug #19868] Network protocol documentation

2012-07-05 Thread Gilles J. Seguin
On Fri, 2012-06-29 at 11:02 +0200, Sveinung Kvilhaugsvik wrote: > Details: > > The file common/packets.def don't contain all the knowledge needed to > implement Freeciv's protocol. The protocol is the language in which computers communicate all the information between the server and the client. A

Re: [Freeciv-Dev] [patch #3354] Unit type flag prefix F_ -> UTF_

2012-07-02 Thread Gilles J. Seguin
On Sun, 2012-07-01 at 20:02 +0200, Marko Lindqvist wrote: > Details: > > It bothers me that unit type flags have just prefix F_ when all the other flag > types have specific prefix. Attached patch makes unit type flag prefix UTF_ > and adds word "type" (as opposed to unit *class* flags) to names o

Re: [Freeciv-Dev] [patch #3331] Make .zip archive

2012-07-02 Thread Gilles J. Seguin
ing freeciv before you were born. ZIP archive has very bad taste in my mouth. Try to keep it low profile. Gilles J. Seguin ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

Re: [Freeciv-Dev] [patch #3004] increase max number of players to 512

2012-06-30 Thread Gilles J. Seguin
On Sat, 2012-06-30 at 16:51 +0200, Jacob Nevins wrote: > Update of patch #3004 (project freeciv): > > Summary: increase max number of nations to 512 => increase > max number of players to 512 seriously, increasing players to 512 !!! why not 2 exp 16(65536) ? my position is, the

Re: [Freeciv-Dev] [bug #19858] enum compat_road MinGW compilation failure

2012-06-27 Thread Gilles J. Seguin
On Wed, 2012-06-27 at 17:16 +0200, Marko Lindqvist wrote: > Details: > > Cross-compiling for MinGW target: > > In file included from common/connection.h:42, > from common/game.h:29, > from common/connection.c:45: > common/fc_types.h:438: error: expected identifie

[Freeciv-Dev] [bug #19829] no sound

2012-06-18 Thread Brandon J. Van Every
Follow-up Comment #1, bug #19829 (project freeciv): Um NOW it gives me sound, making me feel stupid for filing this. But I swear that client options didn't fix anything, so maybe there is a bug here. Will research further. ___ Reply to t

[Freeciv-Dev] [bug #19829] no sound

2012-06-18 Thread Brandon J. Van Every
URL: Summary: no sound Project: Freeciv Submitted by: bvanevery Submitted on: Tue 19 Jun 2012 02:21:00 AM GMT Category: client-gtk-2.0 Severity: 4 - Important Pr

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
Follow-up Comment #2, patch #3332 (project freeciv): > Could you provide examples why you want the nreqs for each object type? Yes, I can, but only one object type: building, see patch #1341. Base, cities, government, road, nation and specialist are useless. I waste my time, but see gmake withou

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
URL: Summary: Negated requirements_vector Project: Freeciv Submitted by: gorb Submitted on: Mon 18 Jun 2012 06:41:10 PM GMT Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #3325] Allow custom types for governments to be used in effect requirements.

2012-06-17 Thread J. M. Gorbach
(first use in this function) ruleset.c:2595:43: error: 'nval' undeclared (first use in this function) ruleset.c:2597:9: error: 'j' undeclared (first use in this function) ruleset.c:2598:7: error: 'sval' undeclared (first use in this function) ruleset.c:2599:16: warning:

[Freeciv-Dev] [patch #1339] Unit type requirements

2012-05-14 Thread J. M. Gorbach
Follow-up Comment #12, patch #1339 (project freeciv): Updated patch trunk rev.21272 Same gmake result... (file #15739) ___ Additional Item Attachment: File name: trunk-rev21272_requirement_vector.diff Size:6 KB _

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