[Audyssey] Announcement: playing on the playroom from mac, smartphones and tablets with the web client

2013-09-09 Thread QuentinC
Hello all, For the third year of playroom's anniversary, I'm very happy to announce you the beta release of the playroom web client. This web client is of course not as good, as fast and as easy to use than the original windows client, but it

[Audyssey] Moderator/administrative question

2012-06-16 Thread QuentinC
Hello, Sorry for this question, but is there a way to put myself in nomail mode, i.e. temporarily stop receiving mails from the list without completely unsubscribe ? Thank you very much. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Moderator/administrative question

2012-06-16 Thread QuentinC
OK, thank you very much. Topic closed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Accessible Checkers, Mahjong

2012-06-06 Thread QuentinC
Hello all, As I read it, mahjong would be a nice candidate game for the playroom. However, I don't know it at all. From what I remember, mahjong was only a solitaire where you had to match tiles to reveal other ones and finally clear the all field. I didn't know that it was a true game. If

[Audyssey] QuentinC's playroom news: new game: Rami/rummy

2012-06-02 Thread QuentinC
Hello everybody, This short news to let you know that the playroom includes now the game called Rami or Rummy. It's a quite popular game in which you have to make combination such as three of a kind or straights to get rid of your cards as fast as possible. It's still in beta, so don't

Re: [Audyssey] reversi?

2012-05-28 Thread QuentinC
Hello, There's no page describing reversi on the playroom website. We are sorry about that. It will come later. However, since it's a well known game, you can easily find the rules on wikipedia for example. Note that many people call this game othello (othello is a trade mark) --- Gamers

Re: [Audyssey] Got an offer for any game developer.

2012-05-21 Thread QuentinC
Hello, I may be interested. It depends on what type of game it is, and if knowing how exactly was the game like on ataris is required (in that case I can't) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread QuentinC
Would it be possible to have the exact results ? i.e. average notes on the different criterias for each game ? Or if they are on the site, please give again the URL. Thank. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] The winner of the BGT competition, is...

2012-05-14 Thread QuentinC
Currently the results are just written out as a long list. I don't have average calculations for each criteria written and out I would need to go through the whole list again to find these. Thanks, but yes, it's quite vague for a result. Just a question though: how did you sorted them out if

Re: [Audyssey] Exact figures of the competition?

2012-05-14 Thread QuentinC
Hello, Just to be clear: I think that it's important to give a detailled result for such a contest: number of votes, average for each game and for each criteria, and average of all grades for each game. I think that it's important to see what other people though about the different

Re: [Audyssey] Exact figures of the competition?

2012-05-14 Thread QuentinC
I can see your point, but my problem is that I don't really have enough time to assemble a detailed diagram of all these statistics. What I will do, however, is for the next competition make it so that the votes go into a database where I can easily retrieve all of this information. As I have

[Audyssey] obsessive compulsive bug report

2012-04-08 Thread QuentinC
Hello, This is a message for Aprone. Sorry, I haven't any direct e-mail address. I have found a bug in obsessive compulsive ! 1. Played sorting game and completed it until end 2. Started comparison game, but escaped before end 3. Played grouping game until the end 4. But when I finished the

Re: [Audyssey] latest playroom

2012-04-03 Thread QuentinC
Hello, Playroom 1.7 is facultative at the moment, but it will become mandatory in a couple of weeks. But playroom 1.6 never crashed with skype. Anyway, glad to hear that the new version fixes your problem. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] latest playroom

2012-04-02 Thread QuentinC
Hello, As usual: http://qcsalon.net/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Need some inquirie on Topspeed.

2012-04-01 Thread QuentinC
Hello, For your second question, that's the same game in 3 different versions. There is no reason why you longer want version 1 or 2 today. Just pick up version 3 and forget previous ones. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Monopoly

2012-03-13 Thread QuentinC
Something is nice with the details view of W7 explorer: you can use left and right arrow to see the size, type, modification date, etc. of a file. Of course turning extensions always on is the first thing to do with a new windows, even since 98. --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Monopoly

2012-03-11 Thread QuentinC
Hello, Just to let you know that you made a misstake: IE9 is only available on vista and 7, not XP. IE9 uses a graphic acceleration driver/API called DirectWrite that doesn't exists before vista. I must also say that there isn't any problem with jaws and firefox. Firefox is a little slower

Re: [Audyssey] To Quentin C.

2012-03-09 Thread QuentinC
Hello, Her it is : http://vrac.quentinc.net/audiogames/greenies-en.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

[Audyssey] Information: playroom currently down

2012-02-19 Thread QuentinC
Hello gamers, This is just an information message to tell you, if you haven't yet noticed, that the playroom is currently down, including the website and the forum. DNS servers of our domain name registrard has been attacked today afternoon. As the problem is independant from us, please be

Re: [Audyssey] Quinton's Playroom

2012-02-16 Thread QuentinC
No, you can't protect a table with a password. However, There exists a completely different way to play safely with your friends without being disturbed by unwanted people. 1 - Create a new table 2 - Set it private with Ctrl+H 3 - Invite a friend by pressing Ctrl+I. He must already be online at

Re: [Audyssey] Quinton's Playroom

2012-02-15 Thread QuentinC
No, entrances/exits notifications are controlled by the server. Sorry. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Need help with QuentinC play room.

2012-02-09 Thread QuentinC
It doesn't change anything. Note that there is no bots at connect4, chess or reversi. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Need help with QuentinC play room.

2012-02-08 Thread QuentinC
You could have problems with NVDA 64 bits. Try replacing nvdaControllerClient.dll with the 64 bit version. In 32 bit version you shouldn't have any problem with jaws, NVDA, window eye, ystem access or supernova. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Need help with QuentinC play room.

2012-02-07 Thread QuentinC
Hello, It's B to add a bot and shift+B to remove one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] SmartEditor. Was: Re: Writing code.

2012-01-30 Thread QuentinC
With a little of lua script, it would be possible to do that with my own text editor as well. There is no autocompletion in the base version, but it is perfectly possible to make a script for that. My editor is called 6pad, and is fully accessible. Direct download at

Re: [Audyssey] 6Pad and autocomplete. Was: Re: SmartEditor. Was: Re: Writing code.

2012-01-30 Thread QuentinC
I don't know. I should probably try for ersion 1.3. It would be a lua extension, not included in the base version. Note, the lua API for events is going to be redone completely in version 1.3, because current event API is not very consist. Don't start coding something now, wait for v1.3 first.

Re: [Audyssey] 6Pad and autocomplete. Was: Re: SmartEditor. Was: Re: Writing code.

2012-01-30 Thread QuentinC
Is the LUA extension something not available for free? Or do I have to programming only in LUA to use it? Could you explain to me a bit further, thanks in advance. Not at all. You can really edit what you want in my editor, it's a general purpose editor. In fact, you can extend the

Re: [Audyssey] accessible online monopoly for blind and sighted?

2012-01-30 Thread QuentinC
For monopoly, basicly you have : 1 - Monopoly in my playroom, it's fully online, but there is no graphics. However, it doesn't mean that a sighted person can't play: texts are readable on screen and option menus are selectable with the mouse. It's just probably much less interesting for him

Re: [Audyssey] Writing code.

2012-01-29 Thread QuentinC
Hello, You could also try my 6pad. That's an improved version of notepad. http://quentinc.net/6pad/?dl=en121 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

[Audyssey] PHP problem on audiogames.net

2012-01-27 Thread QuentinC
Hello, Just to let you know that there is currently a php problem on audiogames.net. Please don't flood with messages saying it doesn't work by me either because it's useless, the problem is in the website not in your computer. Sorry if it has been already reported. When you go to

Re: [Audyssey] Friday's Out of Sight events

2012-01-18 Thread QuentinC
Hello, These are not only Peter's though. I agree with him. Because english is a world-wide language, there are on this list many people from many parts of the world. I'm personally eased enough with the language to communicate with written text and be reasonablyunderstood even if I make

Re: [Audyssey] Suggestions for Playroom

2012-01-18 Thread QuentinC
I'm having another problem with Yahtzee. I have no idea how to select the appropriate die to reroll. The numbers do not work as expected, indeed the number 1 does nothing. Known problem if you are using keypad. It will be corrected in next release. --- Gamers mailing list __

Re: [Audyssey] New Java Speech API

2012-01-17 Thread QuentinC
Hello, If you found the solution for mac, could you help me on that ? GWSpeak.dll is technically deprecated. Window-Eyes 7.2 and above requires that you use their app interface and the Window-Eyes SDK. Both can be found on the Window-Eyes developer pages. I would recommend probably rewriting

Re: [Audyssey] Hosting for Richard Desteno's games

2012-01-17 Thread QuentinC
If needed, I can host it. But only host the zip, not write a page about the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] mars game

2012-01-16 Thread QuentinC
A predefined path don't always work on all asteroids. Sometimes you have barriers, and I have the impression that sometimes you can't go back to your ship... To get new oxygen, you just have to go back to your ship. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] Technical questions about the Mars game

2012-01-16 Thread QuentinC
Hello, I think he has completly rewritten the program, or at least recompiled it under a modern compiler. An element in favor of my claim: there are 2 version of the game available for download: one for windows and one for DOS. A positive note though: if the game was written in standard C90,

Re: [Audyssey] New Java Speech API

2012-01-16 Thread QuentinC
Hello, Thank you, I will have a look at that. I could look at that to see how they do with VoiceOver. And they could look at ScreenReaderAPI.dll to see how they could add support for window eyes, supernova and system access. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] looking for an accessible version of risk

2012-01-14 Thread QuentinC
Just for your information, the playroom website is no more agn.quentinc.net but http://qcsalon.net/ QC is for QuentinC and salon is the french name of the playroom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Suggestions for Playroom

2012-01-13 Thread QuentinC
Hello, Thank you for your suggestions. For sounds, if you have specific propositions / files to submit, post on the forum. It's true that I would like to have a better sound for saying uno, but I haven't found any good one. I'll come back to the last one: do you know that you can use up and

Re: [Audyssey] looking for an accessible version of risk

2012-01-12 Thread QuentinC
Hello, Risk seems to be a board game, right ? If someone can send a complete description of the board and detailled rules, I might be able to make it for the playroom (without bots of course) IN that case, I would need very precise things, because I don't know that game at all. --- Gamers

Re: [Audyssey] looking for an accessible version of risk

2012-01-12 Thread QuentinC
Hello, Scrabble would be perfectly possible, but 1 - I need a dictionnary of words. I have one in french, but I have nothing in english. Such a dictionnary must contain all plurals and verb declinations. 2 - I need letter token repartition. At the moment I have that neither in french nor

Re: [Audyssey] looking for an accessible version of risk

2012-01-12 Thread QuentinC
Thank you for your encouragements. But there is something very important to note: I'm more likely to make scrabble than risk, for a very simple reason: I have already played scrabble and know how to play, but I have never played risk. If I want to developp something I have never pleyed,

Re: [Audyssey] looking for an accessible version of risk

2012-01-12 Thread QuentinC
I read the wikipedia page and it seems to be perfectly doable for the playroom. The world map will just have to be arranged so that it goes on a squared grid. However, the wikipedia article is of course not precise enough on certain points. Missing are: * Exact connections between countries,

Re: [Audyssey] Mars has finally came to Windows!

2012-01-12 Thread QuentinC
Hello, Nice game, quite complete considering that it was initially released in the 90s. A small question though: is it possibe to land on a asteroid, walk around, and being unable to go back to the ship ? I didn't understood what arrived, I was supposed to go in a certain direction and there

Re: [Audyssey] Mysteries of the Ancients News

2012-01-06 Thread QuentinC
Hello, I know that it's really not an easy task because it requires expensive commercial audio libraries, but I think that one should really much more play with echo and reverberation in 3D audiogames. It's more realist, of course, but can also be helpful in giving some hints on where you are

[Audyssey] Roadsplat bug and question

2012-01-03 Thread QuentinC
Hello, There is still a bug in roadsplat 3.0. IN a game I was killed by a bomb. I don't understand how it works even with the example in the readme but it's another discussion. After having been killed by a bomb, I wanted to start a new game. The game started but I was unable to cross the road

Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread QuentinC
Ahahha roadsplat is just funny ! That's the perfect game to waste 5 minutes. A bug and an improvement to give to that game : Bug: go to learn game sounds, then press escape. You are back to the main menu but the music stops Improvement: in learn game sounds, don't systematically go back to the

Re: [Audyssey] Oriol Gaming zone is launching!

2012-01-01 Thread QuentinC
Quicktap has several bugs... 1. Start a new game and quit it when a buzzer is active: it wont stop 2. In learn game sounds, try the timer: it wont stop after exiting the menu 3. I started a game in hard mode, exited it in the middle and then went to the speed mode: the game was normal again 4.

Re: [Audyssey] Mysteries of the Ancients News

2011-12-31 Thread QuentinC
Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as

[Audyssey] ScreenReaderAPI support question

2011-12-29 Thread QuentinC
Hello all, Now my ScreenReaderAPI.dll works with 5 screen readers on windows. I have a couple questions for you to organize future developments of the library. This library is currently used on 3 games: playroom, greenies and latest SoundRTS, but has the potential to be used on many other

Re: [Audyssey] Thursday's Out of Sight events

2011-12-29 Thread QuentinC
Hello, I know, It's not the first message of that sort, but what are these out of sight events ? A podcast, TV show or something like that ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or

Re: [Audyssey] ScreenReaderAPI support question

2011-12-29 Thread QuentinC
Hello, For C#, I think you could just use the COM interface instead of rewriting the API from scratch. Use of a COM object is very easy in C# right ? We really need a mac developper... for linux we can wait a little, there isn't a lot of people using a linux desktop, but there are more and

[Audyssey] ScreenReaderAPI.dll Supernova support patch

2011-12-28 Thread QuentinC
Hello everybody, I have added supernova support in my ScreenReaderAPI.dll. In consequence, all applications using it can now speak through that screen reader. It works of course for the playroom, but also for greenies. Jean-Luc is also using my API in his latest SoundRTS, so you can also

Re: [Audyssey] Suggestion about the list

2011-12-27 Thread QuentinC
Hello, I think you could do even more. You could also add an audiogames.net link at the end of each e-mail. Many mailing-lists automatically add a signature containing useful links at the end of each e-mail going through. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Playroom doesn't work

2011-12-25 Thread QuentinC
IE9, jaws 13, it works for me Go to http://qcsalon.net/en/playroom and try again ! It works ! The problem is not coming from me ! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

[Audyssey] Playroom christmas update !

2011-12-24 Thread QuentinC
Hello everybody, Two new games have been added in the playroom for christmas: Yahtzee and Reversi/Othello ! The rules of these games will be online later. You can read the news at http://qcsalon.net/ for more information about this update. The playroom team wish you a merry christmas !

Re: [Audyssey] Playroom christmas update !

2011-12-24 Thread QuentinC
Hello, No, it's still only windows. @Thomas: no, reversi is not backgammon. Reversi is also known as othello. I have chosen the name reversi because the name othello is copyrighted but not reversi. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Problem with downloading playroom

2011-12-24 Thread QuentinC
Just checked again and it works, I really don't understand your problem. Try again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread QuentinC
Sorry for those who get this message twice, but since the topic has been opened on both audissay and developers mailing-list, I decided to forward my opinion on both lists too. Hello, I personnally prefer forums over mailing-lists, if the forum web pages are made accessible. For me,

Re: [Audyssey] Top 25 websites for gamers who are blind

2011-12-19 Thread QuentinC
Hello all, Why not propose my playroom on such a list ? http://qcsalon.net/ OK, it is certainly not as complex as a flight simulator or a zelda-like RPG, but don't forget that many people join in and play each day, probably as many as a mud. There are about 2000 accounts (officially 5000 but

Re: [Audyssey] The greenie game.

2011-12-12 Thread QuentinC
Hello, Greenies is an accessible remake of a 90s game called lemmings. Only for windows. In fact none of my games work outside of windows. There is no web page describing it, even in french. There is only a download link pointing to a temporary location:

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread QuentinC
Hi dark, For the problem you mention with windows 7 start menu, there is a good solution: there is a small program called classic start menu. You will easily find it on google. This program is very light, and replace the crappy mmixed up windows 7 start menu with a classic start menu like W98

Re: [Audyssey] Changing synth in playroom

2011-12-10 Thread QuentinC
Hello dark, There's no option to change synth. Normally you don't require it, the screen reader you are currently using is automatically used and you can even switch between screen readers, the newly opened one is automatically taken. Supported screen readers are: jaws, NVDA, window eye and

Re: [Audyssey] link for quentinc playroom

2011-12-04 Thread QuentinC
The playroom is on http://qcsalon.net/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hello Ben and all, Because iPhone, iPad and iPod touch all run the same OS namely iOS, a release for iPhone implient necessarily a release for iPad and iPod touch in the same time as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Hi Thomas, You are going to a central point here. As you know, I'm still a big java fan, I wrote past games in java, and upcoming games outside of the playroom will very likely to be in java again. Why I haven't written the playroom in java ? There is two reasons for this: 1. You might have

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
If you ever consider using your screen reader API from java, take a look at the java native interface (jni). Once you've created a wrapper it is easy to use. JNI wrapper for my screen reader API is already under construction. I carefully though on this and that's why I said in last post that

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Like I said, swig almost does all the work of making your java wrapper for you. NO. Swing has nothing to do with JNI wrappers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
Plus as others have mentioned AWT Events are to slow for reliable keyboard/mouse support in games, and javax.sound.sampled leaves a lot to be desired. For AWT it's not true for all games. For a small game like magic blocks, or even for games like SoundRTS or emtombed, I think that's not a big

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-02 Thread QuentinC
I think I could try it out. I will download the SDK and try. Am I absolutely obliged to use visual studio ? I don't want to buy it and I have heard that express version was not compatible with jaws or NVDA. Some time ago I tried 2008 express for C++ but it was very annoying to use. Compared to

[Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
Hello listers, I'm getting more and more demand to have an iPhone or a mac version of the playroom. I'm going to you to have your opinion about that. IF you are interested, please let me know ! Depending on your answers, there will be followings or not. In other words if nobody give a

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
As first glance it may be unfair for mac users, but remember one thing: I haven't the required competances and material to produce something myself. I therefore need to ask a third partie, and that third partie must be paid in some way. It doesn't make any difference between mac and iOS on

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
well which version would you prefer to have developed a mac or iPhone? both eventually would be ideal but we have to as you say start somewhere Strictly for me it doesn't matter, I don't have neither of the two. But I have the impression that an iPhone version will interest more people than

Re: [Audyssey] Poll: playroom on iPhone or on mac

2011-12-01 Thread QuentinC
Hi dark, There's a big difference between my playroom and Thomas' game. In Thomas' case, in order to make something multiplateform, he has to think completely his project to be multiplatform from start. Being multiplatform in C++ is not an easy task at all: you must pick the right audio

Re: [Audyssey] I'm appauled!

2011-11-25 Thread QuentinC
Hello, Why not make audiogames.net upgrade a little and let the users rate and comment each game, directly on their respective pages ? I think this is kind of standard feature present on allmost regular gaming community website. I know that you can't directly change something in that area,

Re: [Audyssey] top speed versions

2011-11-22 Thread QuentinC
Hello, You should of course take latest version: topspeed 3. You really have no reason to use an old one. All three are in fact the same game, but version 2 has less features than version 3, and version 1 is completely outdated. Version 3 added to version 2 additionnal vehicles and tracks,

Re: [Audyssey] hello

2011-11-21 Thread QuentinC
Hello, For games like monopoly, you can also try my playroom http://qcsalon.net/ There are multiple games beside monopoly: uno, 1000 miles, poker, connect4, chess, battleship, ... The principle is like RSClient: you install a small application, create an account, and then you can play online

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-17 Thread QuentinC
I'm also interested in that API to add it in my playroom. If you open an off-list conversation please add me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] BGT Version 1.1 Released!

2011-11-16 Thread QuentinC
I'm also interested in dolphin's API to be able to add it in the playroom client. I think that Thomas would be also interested in it for MOTA. Could you contact me in private ? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-14 Thread QuentinC
Thomas, if it could help in solving the problem: 1 or 2 years ago, a couple of days or weeks before the list become completely silent, I remember that my posts didn't go through anymore while I still got some messages from other people. I also remember trying to contact you directly to solve

Re: [Audyssey] Need a little help from my friends.

2011-11-14 Thread QuentinC
I will perhaps tell an idioty, but have you tried your gamepad in another game ? You would be fixed if the problem comes from the game or the gamepad. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread QuentinC
Thomas, the web page you gave has a parse error... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread QuentinC
Be able to have specific SAPI voice and settings for each game is far from useless. Think on this: Personnally my mother tongue is french, so my default voice is a french one. However, I would certainly like to set an english voice for my english games... --- Gamers mailing list __

Re: [Audyssey] Audiogame developement mailing-list ?

2011-11-12 Thread QuentinC
IN fact it appears that I'm already subscribed, I got a message this evening and I have just sent one now. I supposed that the list was gone, because no message came through for a long while, I'm pretty sure at least one year, even perhaps 2. --- Gamers mailing list __ Gamers@audyssey.org If

[Audyssey] Audiogame developement mailing-list ?

2011-11-11 Thread QuentinC
Hello all, Some time ago, I know that there was a mailing-list for discussing audiogame developpement specifically. Could someone give me the address of that list if it still exists ? Eventually in private to not flood audissey Thank you very much. --- Gamers mailing list __

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Hello Thomas, Think on something if you are switching to real-time speech instead of prerecorded speech. Make your game translatable, for example by externalizing all sentances used into a separate text file. I know some people who might buy it if the game would be available in their

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or

Re: [Audyssey] USA Games News

2011-11-02 Thread QuentinC
Hello Thomas, Do they want to have applications working with their screen reader or not ? Such an API is normally made for being publicly available. Look at twitter and google, they are commercial companies but their respective API are publicly available. Having to pay to use some of the

Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello Thomas, You may be interested in a small thing I began these last months. I'm making a plain C DLL that automatically select the active screen reader to speak text, or optionally fallback to SAPI if no screen reader is available. It currently supports jaws, NVDA, system access and

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread QuentinC
About my new game score, I think it's not possible to add a multiplayer feature. It's really not a technical problem but more a gameplay problem. If you have good ideas on how multiplayer game could work, let me know. I already tried two options when the game was still called magic blocks and

Re: [Audyssey] USA Games News

2011-11-01 Thread QuentinC
Hello, I don't know much about licensing issues and I'm not sure of what to do in that area. I also dont' really know what to do about giving an access to the source code or not. One thing is sure, the project is very young, nothing for future is really decided, and the source code isn't made

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-11-01 Thread QuentinC
The crash if junking cards too fast is a known bug. I don't know what's the problem, it doesn't occur locally (i.e. when I test the server in my own machine). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can

[Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-10-31 Thread QuentinC
Hello listers, I'm happy to present you a small new old game If you knew magic blocks, you will find in score the same game but a revisited concept. Instead of blocks, you have now musical notes ! I think the game is much so nice that way. For those who didn't know magic blocks before, you

Re: [Audyssey] Score, the new musical game, by QuentinC/Aminiel

2011-10-31 Thread QuentinC
It is completely separate from the playroom. IN fact, you may remember that magic blocks appeared for a couple of hours in the playroom. I had to give up the playroom version because it took too many CPU time to the server. This one is the local version, solo game only. --- Gamers mailing

Re: [Audyssey] Finding someone to host some games.

2011-10-25 Thread QuentinC
Hello, Depending on the size of those games, I may host them. But only host, not write any descriptive page about them (unless you write one yourself). --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] private message in the playroom

2011-10-21 Thread QuentinC
Hello, It's @username your message. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] playroom blocking users

2011-10-20 Thread QuentinC
Hello, Simply type /ignore username in the chat. Type /ignore username again to stop ignoring. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] Runing dos box with screen reader.

2011-10-09 Thread QuentinC
If you mean dos boxes within windows, jaws has problems but NVDA just read them fine with review keys (numpad 1-9) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] quenton's playroom and window-eyes

2011-10-02 Thread QuentinC
Hello all, Yes, I confirm, the new optional update is now compatible with window eye and system access. For those who use NVDA or jaws, updating is useless, as there isn't any other change. Thank you to window eye testers for having helped me in closing the way, I'm pretty sure they are on

Re: [Audyssey] greenies

2011-09-19 Thread QuentinC
Hello, There is currently no music in greenies, even if it had been initially planed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

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