Re: [Audyssey] alter aeon ip address

2012-01-12 Thread Valiant8086
just use alterAeon.com that'll resolve to the IP nicely. Sent with Thunderbird 3.1.16 portable. On 1/11/2012 6:46 PM, john wrote: Hello all, Does anybody happen to remember the ip for alter aeon? I had copied it down and lost the address during a reboot. --- Gamers mailing list __

Re: [Audyssey] zombies in a barrel

2012-01-09 Thread Valiant8086
Speaking of killing zombies. I have an idea for one zombie that you aren't supposed to kill. Rather, let's call it not a zombie. Specifically, I'd like to suggest another kind of dog that is not a zombie. If you recognize the dog for not being one of the mean zombie dogs by the sound of it,

Re: [Audyssey] USA Games Mailing Lists or Forums

2011-12-20 Thread Valiant8086
Mailing list. I absolutely hate forums. I think it takes too much effort to monitor a forum when I could just open up my email and see if I have any messages in my mailboxes. Perhaps a forum that allowed submission via email and would send all posts to a mailing list, or just having the

Re: [Audyssey] Blind Gamers Being Taken Seriously?

2011-12-18 Thread Valiant8086
Hi. I've found that I also tend to do the proofreading as I write. I'll usually write a sentence, line or maybe a whole paragraph, then try to read it carefully to see what I did. I never type with keyboard echo turned on except on my MBook since it's keyboard is so much smaller I feel it's a

Re: [Audyssey] Moderator Let's Get Back on Topic

2011-12-18 Thread Valiant8086
Hi. Whoops, I read a whole bunch of messages waiting to see if a moderator had closed the topic before I commented, but it looks like either I missed it or you closed it while I was writing my whopper. Apologies for that. Sent with Thunderbird 3.1.14 portable. On 12/19/2011 1:59 AM, Thomas

Re: [Audyssey] JAWS screen reader version 12 with MIRC

2011-12-18 Thread Valiant8086
Hi. If those games are mud games, you can probably use a mud client like Vip Mud or Mush Client or Monkey Term and have an easier time of it. Sent with Thunderbird 3.1.14 portable. On 12/18/2011 9:12 PM, Laurel wrote: Hi everybody, I need some help with something, and even though this isn't

Re: [Audyssey] Silversword is not the game for the blind.

2011-12-16 Thread Valiant8086
Hi. Your message itself isn't all that bad. It's actually pretty nice in my opinion. But more than one message like this would get annoying. And I think he thought the audyssey stuff was an advertisement not the email services provided by the serotech system access network, which I do believe

Re: [Audyssey] De Steno releases windows game.

2011-12-13 Thread Valiant8086
Hi. The big thing I like better about IE9 over 8 is that it handles downloading a lot better. Starting a download is simpler and you don't have those annoying things where you have to tell it that yes you want to download the file, then reload the page and hit the download link again just to

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
Hi. It's easy to turn off the most recently used programs from displaying in the start menu, just as it is easy to turn that off in windows xp without needing to switch it to the classic start menu which I don't like by the way. I like xp's default start menu with the most recent programs

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
, I personally prefer just hitting enter on a folder to see what's inside it, though again this is just microsoft altering the Ui and telling people it's different. I'll probably get that program quentin mentioned. Beware the grue! Dark. - Original Message - From: Valiant8086 valiant8

Re: [Audyssey] plans for an updated Lone Wolf

2011-12-12 Thread Valiant8086
Hi. Microsoft does have a licensed virtual machine. I think you have to have Win7 ultimate to get it though. Sent with Thunderbird 3.1.14 portable. On 12/12/2011 12:42 PM, dark wrote: Hi Alex. But if microsoft care so much about customers, why don't they have any options to extend backwards

Re: [Audyssey] my beef about Microsoft - Re: plans for an updatedLone Wolf

2011-12-12 Thread Valiant8086
Hi. Can you tell us how to get the pinball game we're used to seeing on xp running under 7? Sent with Thunderbird 3.1.14 portable. On 12/12/2011 1:04 PM, john wrote: Much of that is really easy to get though, movie maker and pinball in particular. The windows 7 volume control is (in my

Re: [Audyssey] De Steno releases windows game.

2011-12-11 Thread Valiant8086
Hi. I just checked and NVDA seems to work fine with HJ pad also, just FYI. Sent with Thunderbird 3.1.14 portable. On 12/11/2011 5:56 AM, Jim Kitchen wrote: Hi Hayden, Oh, cool, I didn't know that NVDA could use the sapi5 voices. Thanks for letting me know. Some day I will have to install

Re: [Audyssey] Changing synth in playroom

2011-12-11 Thread Valiant8086
Hi. Given the development of ScreenReaderAPI, the stuff you asked about will probably work sometime in the future. I still loyally play RS Games myself when I do those types, so I don't know anything about it really other than that. Sent with Thunderbird 3.1.14 portable. On 12/10/2011 8:53

Re: [Audyssey] swamp, connection interrupted in save zone

2011-12-06 Thread Valiant8086
Hi. I have a suggestion. Having the get items menu in the safe zone tell you how many of an item you have just like the donate items menu would be great. Sent with Thunderbird 3.1.14 portable. On 12/6/2011 8:56 AM, Jeremy Kaldobsky wrote: It shouldn't have anything to do with your rep points

Re: [Audyssey] Swamp, last minute 1.8b patch

2011-12-05 Thread Valiant8086
Hey. Not sure if Jeremy is going to post here himself. If you download the game or the patch and can't review chats with period or comma, download the patch linked below. If you already downloaded the patch but still can't read with period and comma, try downloading it again. He changed just

Re: [Audyssey] Panning sounds Re: ammo in swamp

2011-12-04 Thread valiant8086
Hi. Personally, that's not how it's happening for me. If a zombie growls, and I realize by the growl that I need to take it out before it gets me, I will try to aim for the growl while it's still growling. Let's imagine it growls directly to my left. Now I turn left to face it. I might hear the

Re: [Audyssey] ammo in swamp

2011-12-04 Thread valiant8086
I know a really great way to unload your ammo. I thought I'd point out the obvious because nobody else was ornery enough to apparently. step 1. Switch to the weapon that you want to unload. step 2. Find something very intelligent to shoot at like a car or a telephone, or even a big boring blank

Re: [Audyssey] Swamp, version 1.6b update

2011-12-01 Thread Valiant8086
Lol I just played single player for a while. I got 275 kills with 53 percent accuracy. Not too bad I guess. Had fun with the sniper. That ping is annoying though, what's the purpose of it? Sent with Thunderbird 3.1.14 portable. On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote: I've posted

Re: [Audyssey] The app is finally here!

2011-12-01 Thread Valiant8086
Hi. I got it installed. I played blackjack a little. I notice major sluggishness on my iPod touch 4g. Other than that it seems like it works well. I'll be messing around with it more tomorrow. I'm about to fall asleep over here Sent with Thunderbird 3.1.14 portable. On 11/30/2011 12:16 AM,

[Audyssey] SWAMP

2011-11-29 Thread Valiant8086
Hi. So I've been playing swamp for a while today. I just can't hit anything. I used to be really good at it at least I thought so, but now I can't hit anything unless I get right on top of it. Lining up with the footsteps never works unless they're just a few steps from me. Making footsteps

Re: [Audyssey] SWAMP

2011-11-29 Thread Valiant8086
with, and they cost too much and don't give enough health. Someone had 35 of them on the game though, no idea how they managed that. Sent with Thunderbird 3.1.14 portable. On 11/29/2011 3:46 PM, Valiant8086 wrote: Hi. So I've been playing swamp for a while today. I just can't hit anything. I used

Re: [Audyssey] swamp

2011-11-27 Thread Valiant8086
hunting for an hour. Either come back at regular increments to drop off gear, or face the possibility that all the work will go to waste if you make a wrong turn. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent

[Audyssey] supernova API

2011-11-27 Thread Valiant8086
Hi. Didn't someone pass a supernova dll that was part of some open source code for accessing screen readers around on this list recently? I could sure use some help finding it. -- Sent with Thunderbird 3.1.14 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

Re: [Audyssey] Accessibility Features for Hearing Impairments

2011-11-27 Thread Valiant8086
Hi. One other thing that might be nice for those with mono audio is a setting that will convey which direction the enemy is in somehow. Similar to the drumbeat that tells players of shades of doom that a monster is behind them but which uses different pitches or different sounds that would

Re: [Audyssey] I'm appauled!

2011-11-25 Thread Valiant8086
Hi. I like your opinions on this topic, but you do state that you can download 10 scanned books per month from bookshare, but it's more than that, in fact I believe it might be 200. I know I've downloaded more than 10 in one sitting before. I'll find a series and grab the whole series right

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086
Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I didn't hear it hit. I'm not sure how to tell if I actually did hit a zombie or not, but I do know I shot one a few times without moving because I was pretty sure I was lined up with

Re: [Audyssey] Swamp version 1.3b patch

2011-11-25 Thread Valiant8086
Hi. Is the guard for the safe zone supposed to growl like a zombie? *grins* Sent with Thunderbird 3.1.14 portable. On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote: I've noticed that too. Hi. I'm having strange problems with impact sounds. I even walked up to a wall and swung my axe at it, and I

[Audyssey] swamp

2011-11-25 Thread Valiant8086
Hi. So far I prefer the game to not make you lose your equipment when you die. Maybe that won't be so bad if weapons become more plentiful again though. I had lots of equipment today about 45 minutes worth of time went down the drain when I got killed trying to reach the safe zone. We might

Re: [Audyssey] Finding Mushclient in Windows 7

2011-11-23 Thread Valiant8086
Program files x86 Sent from my iPod On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com wrote: Hi there I am trying to follow the instruction to install the sound pack in mush client for material magica. I can't find it in program files, in fact there are very few

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
I also found a bug that gave me 1500 reputation. No idea how that happened. I had around 20 some, died, ventured out, made it back to the safe zone, and noticed I had 1500 something. Can you put a key for checking reputation in? How about adding it to c. Sent with Thunderbird 3.1.14

Re: [Audyssey] More swamp 1.2b anomalies

2011-11-22 Thread Valiant8086
Also, when buying ammo I've had it happen a couple of times that it didn't actually give me any ammo. One time I had to sell the ammo I had and buy more to get anything for my pistol. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 8:59 PM, Christopher Bartlett wrote: When equipping a

[Audyssey] swamp

2011-11-22 Thread Valiant8086
Hi. I'm also experiencing that the impact sounds are too faint or the weapon sounds are too loud or both to tell if I hit something. I can hear walls being hit generally but not zombies. I edited the sound for my pistol firing and that made a big difference. -- Sent with Thunderbird 3.1.14

[Audyssey] another swamp bug

2011-11-22 Thread Valiant8086
When you go to write a message to someone while using NVDA you hear the previously displayed text when you hit enter before your message is read. 1.1 didn't do this. I think the window message or what ever used to get cleared before hand. NVDA can repeat text if it hasn't been cleared yet.

Re: [Audyssey] zombie info?

2011-11-22 Thread Valiant8086
Thanks for this. Maybe Jeremy ought to put that as another option in the menus inside the safe zone or perhaps in the readme file. Sent with Thunderbird 3.1.14 portable. On 11/21/2011 10:47 PM, Kai wrote: Canine zombies are the result of infections spreading to guard dogs and the like. They're

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. I think you have a JAWS video intercept problem. Are you on Alter Aeon or skype? Sent with Thunderbird 3.1.14 portable. On 11/16/2011 7:07 AM, Kim Friedman wrote: Hi, I'd like to get messages from those who do role playing and/or mudding because this is something I'd like to learn how to

Re: [Audyssey] correspondence

2011-11-16 Thread Valiant8086
Hi. This isn't completely true. I've had it happen both ways to me in the past so I know what I'm talking about in this case. The way you're talking about is one of the things that can happen. The other is that video intercept is installed, but not currently working properly. The result of it

Re: [Audyssey] swamp saving game question

2011-11-16 Thread Valiant8086
Hi. I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I like the mp5 a lot because it doesn't hit very hard, meaning you have to fire more on a zombie to finish it off. This translates to improving my accuracy. The assault rifle might miss 3 times then only take two shots to

Re: [Audyssey] swamp saving game question

2011-11-15 Thread Valiant8086
Hi. It's close, you only need hit escape twice if you want to keep playing. Daren just means to say to do that instead of hitting escape once and then hitting multiplayer in the menu again. For one thing it's a lost faster and for another you'll keep your weapons all loaded and still be in

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. What is wrong with the touch pad? My touch pad works great. Sent with Thunderbird 3.1.14 portable. On 11/14/2011 1:14 PM, alex wallis wrote: Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't let me swing around. Weird. That's ok though because it has an inch square touch pad on the right side of the screen and left and right

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
. Sent with Thunderbird 3.1.16 portable. On 11/14/2011 5:46 PM, Valiant8086 wrote: Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't let me swing around. Weird. That's ok though because it has

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
Hi. I'm not Jonnie I admit, but being able to boost both sides together too would sure be nice. My game is still quiet, regardless of skype. By the way, what you're referring to when you told me about skype making the volume of other sounds decrease is a feature in win7 that is found in the

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
haven't upgraded to 7 yet! Ah... Good ol win xp! I love you! *grin* -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Sunday, November 13, 2011 3:18 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on swamp

Re: [Audyssey] thoughts on swamp

2011-11-13 Thread Valiant8086
currently playing sound by the same amount, meaning that if you had a program say 10% less than master and changed the master volume, that program would raise or lower accordingly, but would still be 10% lower than master. Hope this makes sense, John. - Original Message - From: Valiant8086

Re: [Audyssey] more about swamp

2011-11-12 Thread Valiant8086
You know, that's a fantastic idea! Jeremy, could you consider implementing that? Sent with Thunderbird 3.1.14 portable. On 11/12/2011 1:43 PM, Johnny Tai wrote: I want a random taunt one... 'Come get a load of this!' 'You won't find an easy meal here!' --- Gamers mailing list __

Re: [Audyssey] A review of the swamp game by Darren Duff

2011-11-12 Thread Valiant8086
Hi. Nice review. I just got done listening to it. I got a bunch of good laughs out of it. Sent with Thunderbird 3.1.14 portable. On 11/12/2011 12:42 PM, Darren Duff wrote: Here is my demo. I hope some of you find it amusing and helpful. http://www.sendspace.com/file/mzju78 Darren Duff.

[Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
not as good as I'd like, but it's a start. http://valiant8086.com/games/sims/swamp/swamp play through.mp3 -- Sent with Thunderbird 3.1.16 portable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3 Sent with Thunderbird 3.1.14 portable. On 11/11/2011 5:15 PM, Valiant8086 wrote: Hi. Jeremy, can you link this in your readme file for swamp. Here's an informal play through

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 Sent with Thunderbird 3.1.16 portable. On 11/11/2011 5:20 PM, Valiant8086 wrote: Hi. Thunderbird broke the link, here we go again http://valiant8086.com/games/sims/swamp

Re: [Audyssey] swamp playthrough

2011-11-11 Thread Valiant8086
added the download link to the game's readme.txt file so that other people can find it easily. Hi now I broke it by typing it wrong. Last try, I think http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list

Re: [Audyssey] Swamp reflections.

2011-11-09 Thread Valiant8086
Hi. My router reserves dhcp addresses, so if power goes out, what ever, it still forwards any forwarded ports to the proper target. Regarding what you said about being pretty stable, I have one strange problem I've been having. Occasionally swamp just closes for me, Can I find out what

Re: [Audyssey] Perilous Hearts preorders?

2011-11-09 Thread Valiant8086
Hi. Don't forget that if you don't have q9, you could purchase that, and that would probably help too. Sent with Thunderbird 3.1.14 portable. On 11/9/2011 6:16 PM, Curt Taubert wrote: I would preorder for this game for sure. - Original Message - From: Darren Duff duff...@gmail.com

Re: [Audyssey] swamp problem

2011-11-07 Thread Valiant8086
Hi. This is because a mac's touch pad doesn't have native right click. I think you can hold down control or some other key while you click to do a right click. My suggestion would be get a desktop mouse to use with it, unless you like the portability of the computer on your lap, in which case

Re: [Audyssey] Swamp, version 1.1b

2011-11-05 Thread Valiant8086
G for greeting f for follow me h for over here a for need ammo c for cover me w for watch out b for I got your back n for no sir y for yes sir r for roger that s for stay here In short, the first letter of the first word involved, unless that letter is already used for another phrase, then the

[Audyssey] swamp single player

2011-11-05 Thread Valiant8086
Hi. Someone was saying yesterday that single player is virtually impossible. At that time it really was since you couldn't walk, but still, with this new one I walked out of the cabin and was sure enough surrounded all right. I just started wreeking havoc left and right litterally. I killed

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. I think having other messages like get put go into another buffer, or perhaps even the same one, as chat messages would be nice. I was thinking last night that having that area heal a person, very slowly, could be nice too. Sent with Thunderbird 3.1.14 portable. On 11/4/2011 4:26 AM,

Re: [Audyssey] Swamp, version 1.0b is here

2011-11-04 Thread Valiant8086
Hi. The first sentence is a suggestion for a way to replay passed informational messages, things you've picked up, different area's you've walked through, blahblahblah. Someone asked for a key to replay the last message, but I think a buffer to replay through all of them could be nice, just

[Audyssey] swamp speech

2011-11-03 Thread Valiant8086
Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other voices that are 64bit. The code to switch to other voices seems pretty simple to me, I have a program that I wrote doing it, if you could get support for switching voices in that

Re: [Audyssey] swamp speech

2011-11-03 Thread Valiant8086
Hi. I got NVDA going with the game, that's a huge help at least, for now. Sent with Thunderbird 3.1.14 portable. On 11/3/2011 2:57 AM, Valiant8086 wrote: Hi. Do you think you could get JAWS support in Swamp? I'm afraid I can't understand Anna, and I haven't any other voices that are 64bit

Re: [Audyssey] Swamp Characters/character profiles.

2011-11-03 Thread Valiant8086
Here are my recordings. I changed a couple of the phrases to fit me better because I just couldn't say it right the way you asked. Hope it's all fine still, let me know if you'd like me to try again. http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip Sent with Thunderbird 3.1.14

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small increments. I either don't move or I move fairly quickly. I think if I slide my finger sideways slowly it doesn't turn my character at all. It's not at all similar to Papa Sangre's

Re: [Audyssey] Swamp, multiplayer update version 0.7b

2011-11-01 Thread Valiant8086
-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, November 01, 2011 3:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b I have an issue with my touch pad where if I try to line up with a zombie with this game, I can't move in small

Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086
Hi. Yes the monkeyterm soundpack is at http://valiant8086.com/games/muds/monkeyterm It works with JAWS or Window-Eyes, but it also works with SAPI, though I feel sorry for an NVDA user trying to make do with SAPI at this point. Sent with Thunderbird 3.1.14 portable. On 10/25/2011 8:17 PM

Re: [Audyssey] cyberassault game update

2011-10-28 Thread Valiant8086
Hi. MTScripts has a soundpack for cyber assault too, though it likely needs some work especially after all these changes. I heard someone asking about a soundpack for cyber, this one won't work for NVDA users just yet. I've been telling people I'll look into that, so we shall see. Sent with

Re: [Audyssey] Swamp Ideas

2011-10-28 Thread Valiant8086
My suggestion would be to make multiple shot sounds for those which you may have different impact sounds, and each one has a different impact sound after it. Sent with Thunderbird 3.1.14 portable. On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote: It all comes down to numbers. In pretty much

Re: [Audyssey] New accessible train simulator in development

2011-09-14 Thread Valiant8086
portable. On 9/12/2011 6:38 AM, Phil Vlasak wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday

Re: [Audyssey] New accessible train simulator in development

2011-09-14 Thread Valiant8086
portable. On 9/12/2011 6:38 AM, Phil Vlasak wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday

Re: [Audyssey] chess quest in alterean

2011-09-05 Thread Valiant8086
Hi. Michael had it right at least first, the command is open then the coordinates you want the piece to move to, at least to my recollection it is. Sent with Thunderbird 3.1.13 portable. On 9/4/2011 1:28 PM, dark wrote: Hi. Has anyone done the chess quest under gad's landing? I've got to

Re: [Audyssey] Questions about Top Speed 2 and 3

2011-09-04 Thread Valiant8086
http://valiant8086.com/games Those cars are only for topspeed2. I hve some that I've made for 3, but those up on that site have not been updated to work with 3. The ones that I made from scratch for 3 are http://dl.dropbox.com/u/1586962/cobalt.zip http://dl.dropbox.com/u/1586962/DODGE

Re: [Audyssey] not blowing up amo dumps

2011-09-04 Thread Valiant8086
Also shoot it with something that isn't explosive, like a machine gun or an armor piersing shell. Sent with Thunderbird 3.1.13 portable. On 9/1/2011 6:26 AM, john wrote: You neex to make sure that you know where both of them are. If one is near a lot of enemies, don't shoot it. The key to not

Re: [Audyssey] Questions about Top Speed 2 and 3

2011-08-30 Thread Valiant8086
Hi. the only alternative language pack I know about is another English pack that I did. Shout out if anybody wants it. Sent with Thunderbird 3.1.10 portable. On 8/27/2011 5:13 PM, Michael Gauler wrote: Hi all, I have some questions about both games. Is there some place where all published

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Yeah, now that you put it in that light, talking about protecting others from potential copywrite infringements puts things in a new light too. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:27 PM, Thomas Ward wrote: Hi Valiant, That kind of modding is understandable. Obviously

Re: [Audyssey] mota beta 22 thoughts

2011-08-30 Thread Valiant8086
Hi. Pretty happy to hear this. I'm on the edge of my seat waiting for this one! cheers! If shades of doom is any indication of how I like fps games, I think mota 3d is going to shine for me. Sent with Thunderbird 3.1.10 portable. On 8/23/2011 2:32 PM, Thomas Ward wrote: Hi Valiant, Well, I

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
I have some food for more thought on this discussion. That is, with certain games, I have to mod them in order to play them. That is, with my hearing problems, sometimes I need to silence a crowd or turn up a beep sound. Sometimes I have to turn down music in a menu where many developers seem

Re: [Audyssey] mota beta 22 thoughts

2011-08-23 Thread Valiant8086
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Valiant8086 Sent: Tuesday, August 23, 2011 11:46 AM To: Gamers Discussion list Subject: Re: [Audyssey] mota beta 22 thoughts I have some food for more thought on this discussion

Re: [Audyssey] pan

2011-08-22 Thread Valiant8086
Hi. Very complex? I'm assuming you're talking about the desktop with it's Audigy 2zs. All of the other computers I mentioned use internal sound cards that did come with them. As for balance, I have them all set to 50 percent. And as for surround sound, I have the audigy 2zs set to stereo

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like shift because ctrl+shift+arrows might silence ongoing speech that one had intended to listen to while on the move. Sent with Thunderbird 3.1.10 portable. On 8/19/2011 1:25

Re: [Audyssey] better control of troop training in castaways

2011-08-21 Thread Valiant8086
Hi. You won't need word to read an rtf file. Just about any text editor can open rtf files. Word pad, for instance. Press windows key+r and type wordpad. If the builtin wordpad word processor opens up, you should be able to open the rtf file in that no problem at all. Sent with Thunderbird

Re: [Audyssey] Mota thoughts

2011-08-21 Thread Valiant8086
be there's just something I don't know about involved that means you can't do it like that. Sent with Thunderbird 3.1.10 portable. On 8/21/2011 11:29 PM, Valiant8086 wrote: How about alt, since GMA uses alt to silence speech, and as far as I know mota doesn't use alt for anything. I don't like

Re: [Audyssey] Mota thoughts

2011-08-17 Thread Valiant8086
Hi. With your rope problem, don't forget about analogue jumping. You have to jump far enough when on a rope too just like with ledges. Sent with Thunderbird 3.1.10 portable. On 8/17/2011 10:50 AM, dark wrote: Hi. Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far,

[Audyssey] pan

2011-08-17 Thread Valiant8086
Hi. I'm having a big problem with some of my computers and I'm sort of getting weery of trying to put up with it, wondered if anyone else knows anything about this. I never hear anyone else complaining. It's weird. I can't stand it, I don't see how anyone else who had this problem couldn't

Re: [Audyssey] pan

2011-08-17 Thread Valiant8086
Hi. Ok thanks. I tried running dxdiag. I don't have any sliders. It shows what my operating system is, my hardware devices and some other things, but there aren't any mention of sliders. There are two tabs for audio, sound1 and sound2. They don't have anything that looks like you could

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
Hi. I like the newer sounds myself. I've recorded gunshots myself and they sound more like the newer ones than what the original mota gunshots sounded like. Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:08 PM, Bryan Peterson wrote: Maybe release the Beta 18 sounds as a separate

Re: [Audyssey] mota beta 22 thoughts

2011-08-16 Thread Valiant8086
Or they can mod it, seeing the sounds are just wav files that could be easily replaced. Do you plan to keep the sounds that way? Sent with Thunderbird 3.1.10 portable. On 8/16/2011 12:26 PM, Darren Duff wrote: Personally at this point, I think you should make the game to your liking and when

Re: [Audyssey] Reaction

2011-08-12 Thread Valiant8086
Yo. Mine was .2223 seconds. Heeheeheehee! Beat that! *grin* Sent with Thunderbird 3.1.10 portable. On 8/12/2011 4:00 PM, Jim Kitchen wrote: Hi Jeremy, Thanks, and yeah, too quick on the trigger will bugger up your reaction average. May I ask, I used a program named autofont to supposedly

Re: [Audyssey] MOTA Beta 21 Released

2011-08-09 Thread Valiant8086
Hi. I'm curious, what would you do if you started using sapi for output when it came to mac and linux? Would you use speech dispatcher or what ever they call the sapi-like system they have on those platforms? Also I had a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,

Re: [Audyssey] New area opening on Alter Aeon

2011-08-09 Thread Valiant8086
I got to visit this area and it is totally awesome! Glo did a good job on it. Sent with Thunderbird 3.1.10 portable. On 8/8/2011 10:51 AM, Dennis Towne wrote: This weekend, we opened a large high level area on Alter Aeon - it's an extension to the Hades Castle near Olympus on the mainland.

Re: [Audyssey] Alter Aeon Thief class update

2011-07-31 Thread Valiant8086
Yo, Dallas. Who are you on Alter Aeon now? Let's catch up on old times. Sent with Thunderbird 3.1.10 portable. On 7/26/2011 6:55 PM, Dallas O'Brien wrote: hi dentin, looks good, will have to rework one of my chars and make a thief! just so i can give it all a good going over. talk soon dallas

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086
Hi. It is very late, and I bet you already mentioned this in your message and I just missed it even though I tried to read it twice, but sound RTS is open source, isn't it? Or is it. Lol. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 1:22 PM, brian glass wrote: Hi HTH, Thanks for

Re: [Audyssey] General Gaming Info

2011-07-31 Thread Valiant8086
Hi. There is also that incredibly difficult technoshock game that is similar to Shades of Doom. Sent with Thunderbird 3.1.10 portable. On 7/29/2011 11:26 AM, Ben wrote: Hello Brian, First off, I must introduce myself. I am Ben, a member of this community (the blind gaming community) from

Re: [Audyssey] CASTAWAYS SUGGESTION.

2011-07-24 Thread Valiant8086
Yo. For the ESpeak voices that's the voices found by default in NVDA by the way, for the SAPI5 version of those hit http://espeak.sf.net/test/latest.html unless you'd rather not test the latest version. Sent with Thunderbird 3.1.10 portable. On 7/20/2011 5:30 PM, Willem Venter wrote: Hi

Re: [Audyssey] farm management in castaways

2011-07-17 Thread Valiant8086
Hi. For me, I have found myself wishing the same thing, but I really didn't want to stop any of the farmers because I wanted them working on the whine. I finally tried to settle the issue by stopping everyone who wasn't creating whine. Sent with Thunderbird 3.1.10 portable. I don't really know

Re: [Audyssey] Help with a Mac

2011-07-07 Thread Valiant8086
It is also still possible that this is just as I said before because when you install win 7 on a bootcamp partition on a mac, it is basic plain simple windows7 which hasn't yet had any dependencies installed except the ones which are part of windows7. We want to keep in mind that win7 doesn't

Re: [Audyssey] Help with a Mac

2011-07-07 Thread Valiant8086
it, I suppose he could just install 32bit win7 at no extra cost save for time and effort as your license key supposedly will work with 32 bit or 64 regardless. Sent with Thunderbird 3.1.11 portable. On 7/7/2011 9:07 AM, Valiant8086 wrote: It is also still possible that this is just as I said

Re: [Audyssey] Help with a Mac

2011-07-07 Thread Valiant8086
Yay. I'm happy to hear you're looking at a mac, even if you go budget and get a mac Minny. Only problem with that is, I'm biased, since I just got one and hope you do release your games for it too as you have mentioned you planned on. *lol* Sent with Thunderbird 3.1.11 portable. On 7/6/2011

Re: [Audyssey] Help with a Mac

2011-07-04 Thread Valiant8086
Hi. I'm guessing this problem is unrelated to the fact it's running on a mac, especially since it's running directly on a boot camp partition. My guess is that winkit wasn't installed, or somehow didn't get the visual c++ runtimes installed. I think I got it right. Also he will probably need

Re: [Audyssey] Help with a Mac

2011-07-04 Thread Valiant8086
of MOTA we've had some issues on 64 bit platforms. Its possible because your games are designed for a 32 bit environment they have issues on a 64 bit platform. HTH On 7/4/11, Jim Kitchenj...@kitchensinc.net wrote: Hi Valiant8086, Thank you very much for your suggestions. It sounds like Josh

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. I like the current voice, and I like his speech rate. I find it very much less difficult to understand than Akapella Heather was. What might end up happening is there will be multiple different english soundpacks created by you or gamers to give the game a different voice. You plan to try

Re: [Audyssey] MOTA Voice Output

2011-07-03 Thread Valiant8086
Hi. You might already have made a decision on this. I'm hoping you did, or will go, for an Ivona voice, after hearing Tom voiceover for Mota, I discovered I liked it a lot better. I'm just hoping one of the ivona voices will be a little less choppy since I find it ironic that folks think Tom

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