just use alterAeon.com that'll resolve to the IP nicely.
Sent with Thunderbird 3.1.16 portable.
On 1/11/2012 6:46 PM, john wrote:
Hello all,
Does anybody happen to remember the ip for alter aeon? I had copied it
down and lost the address during a reboot.
---
Gamers mailing list __
Speaking of killing zombies.
I have an idea for one zombie that you aren't supposed to kill. Rather,
let's call it not a zombie. Specifically, I'd like to suggest another
kind of dog that is not a zombie. If you recognize the dog for not being
one of the mean zombie dogs by the sound of it,
Mailing list. I absolutely hate forums. I think it takes too much effort
to monitor a forum when I could just open up my email and see if I have
any messages in my mailboxes. Perhaps a forum that allowed submission
via email and would send all posts to a mailing list, or just having the
Hi.
I've found that I also tend to do the proofreading as I write. I'll
usually write a sentence, line or maybe a whole paragraph, then try to
read it carefully to see what I did. I never type with keyboard echo
turned on except on my MBook since it's keyboard is so much smaller I
feel it's a
Hi.
Whoops, I read a whole bunch of messages waiting to see if a moderator
had closed the topic before I commented, but it looks like either I
missed it or you closed it while I was writing my whopper. Apologies for
that.
Sent with Thunderbird 3.1.14 portable.
On 12/19/2011 1:59 AM, Thomas
Hi.
If those games are mud games, you can probably use a mud client like Vip
Mud or Mush Client or Monkey Term and have an easier time of it.
Sent with Thunderbird 3.1.14 portable.
On 12/18/2011 9:12 PM, Laurel wrote:
Hi everybody,
I need some help with something, and even though this isn't
Hi.
Your message itself isn't all that bad. It's actually pretty nice in my
opinion. But more than one message like this would get annoying. And I
think he thought the audyssey stuff was an advertisement not the email
services provided by the serotech system access network, which I do
believe
Hi.
The big thing I like better about IE9 over 8 is that it handles
downloading a lot better. Starting a download is simpler and you don't
have those annoying things where you have to tell it that yes you want
to download the file, then reload the page and hit the download link
again just to
Hi.
It's easy to turn off the most recently used programs from displaying in
the start menu, just as it is easy to turn that off in windows xp
without needing to switch it to the classic start menu which I don't
like by the way. I like xp's default start menu with the most recent
programs
,
I personally prefer just hitting enter on a folder to see what's
inside it, though again this is just microsoft altering the Ui and
telling people it's different.
I'll probably get that program quentin mentioned.
Beware the grue!
Dark.
- Original Message - From: Valiant8086
valiant8
Hi.
Microsoft does have a licensed virtual machine. I think you have to have
Win7 ultimate to get it though.
Sent with Thunderbird 3.1.14 portable.
On 12/12/2011 12:42 PM, dark wrote:
Hi Alex.
But if microsoft care so much about customers, why don't they have any
options to extend backwards
Hi.
Can you tell us how to get the pinball game we're used to seeing on xp
running under 7?
Sent with Thunderbird 3.1.14 portable.
On 12/12/2011 1:04 PM, john wrote:
Much of that is really easy to get though, movie maker and pinball in
particular. The windows 7 volume control is (in my
Hi.
I just checked and NVDA seems to work fine with HJ pad also, just FYI.
Sent with Thunderbird 3.1.14 portable.
On 12/11/2011 5:56 AM, Jim Kitchen wrote:
Hi Hayden,
Oh, cool, I didn't know that NVDA could use the sapi5 voices. Thanks
for letting me know. Some day I will have to install
Hi.
Given the development of ScreenReaderAPI, the stuff you asked about will
probably work sometime in the future. I still loyally play RS Games
myself when I do those types, so I don't know anything about it really
other than that.
Sent with Thunderbird 3.1.14 portable.
On 12/10/2011 8:53
Hi.
I have a suggestion. Having the get items menu in the safe zone tell you
how many of an item you have just like the donate items menu would be great.
Sent with Thunderbird 3.1.14 portable.
On 12/6/2011 8:56 AM, Jeremy Kaldobsky wrote:
It shouldn't have anything to do with your rep points
Hey.
Not sure if Jeremy is going to post here himself. If you download the
game or the patch and can't review chats with period or comma, download
the patch linked below. If you already downloaded the patch but still
can't read with period and comma, try downloading it again. He changed
just
Hi.
Personally, that's not how it's happening for me. If a zombie growls, and
I realize by the growl that I need to take it out before it gets me, I
will try to aim for the growl while it's still growling. Let's imagine it
growls directly to my left. Now I turn left to face it. I might hear the
I know a really great way to unload your ammo. I thought I'd point out the
obvious because nobody else was ornery enough to apparently.
step 1. Switch to the weapon that you want to unload.
step 2. Find something very intelligent to shoot at like a car or a
telephone, or even a big boring blank
Lol I just played single player for a while. I got 275 kills with 53
percent accuracy. Not too bad I guess. Had fun with the sniper. That
ping is annoying though, what's the purpose of it?
Sent with Thunderbird 3.1.14 portable.
On 11/29/2011 8:23 PM, Jeremy Kaldobsky wrote:
I've posted
Hi.
I got it installed. I played blackjack a little. I notice major
sluggishness on my iPod touch 4g. Other than that it seems like it works
well. I'll be messing around with it more tomorrow. I'm about to fall
asleep over here
Sent with Thunderbird 3.1.14 portable.
On 11/30/2011 12:16 AM,
Hi.
So I've been playing swamp for a while today. I just can't hit anything.
I used to be really good at it at least I thought so, but now I can't
hit anything unless I get right on top of it. Lining up with the
footsteps never works unless they're just a few steps from me. Making
footsteps
with, and they cost too much and don't
give enough health. Someone had 35 of them on the game though, no idea
how they managed that.
Sent with Thunderbird 3.1.14 portable.
On 11/29/2011 3:46 PM, Valiant8086 wrote:
Hi.
So I've been playing swamp for a while today. I just can't hit
anything. I used
hunting for an hour. Either come back at regular increments to
drop off gear, or face the possibility that all the work will go to waste if
you make a wrong turn.
Ryan
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent
Hi.
Didn't someone pass a supernova dll that was part of some open source
code for accessing screen readers around on this list recently? I could
sure use some help finding it.
--
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---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the
Hi.
One other thing that might be nice for those with mono audio is a
setting that will convey which direction the enemy is in somehow.
Similar to the drumbeat that tells players of shades of doom that a
monster is behind them but which uses different pitches or different
sounds that would
Hi.
I like your opinions on this topic, but you do state that you can
download 10 scanned books per month from bookshare, but it's more than
that, in fact I believe it might be 200. I know I've downloaded more
than 10 in one sitting before. I'll find a series and grab the whole
series right
Hi.
I'm having strange problems with impact sounds. I even walked up to a
wall and swung my axe at it, and I didn't hear it hit. I'm not sure how
to tell if I actually did hit a zombie or not, but I do know I shot one
a few times without moving because I was pretty sure I was lined up with
Hi.
Is the guard for the safe zone supposed to growl like a zombie?
*grins*
Sent with Thunderbird 3.1.14 portable.
On 11/25/2011 7:10 PM, Jeremy Kaldobsky wrote:
I've noticed that too.
Hi.
I'm having strange problems with impact sounds. I even
walked up to a wall and swung my axe at it, and I
Hi.
So far I prefer the game to not make you lose your equipment when you
die. Maybe that won't be so bad if weapons become more plentiful again
though. I had lots of equipment today about 45 minutes worth of time
went down the drain when I got killed trying to reach the safe zone. We
might
Program files x86
Sent from my iPod
On Nov 23, 2011, at 5:33 PM, Paula Hobley paula.hob...@bigpond.com wrote:
Hi there
I am trying to follow the instruction to install the sound pack in mush
client for material magica. I can't find it in program files, in fact there
are very few
I also found a bug that gave me 1500 reputation. No idea how that
happened. I had around 20 some, died, ventured out, made it back to the
safe zone, and noticed I had 1500 something.
Can you put a key for checking reputation in? How about adding it to c.
Sent with Thunderbird 3.1.14
Also, when buying ammo I've had it happen a couple of times that it
didn't actually give me any ammo. One time I had to sell the ammo I had
and buy more to get anything for my pistol.
Sent with Thunderbird 3.1.14 portable.
On 11/21/2011 8:59 PM, Christopher Bartlett wrote:
When equipping a
Hi.
I'm also experiencing that the impact sounds are too faint or the weapon
sounds are too loud or both to tell if I hit something. I can hear walls
being hit generally but not zombies. I edited the sound for my pistol
firing and that made a big difference.
--
Sent with Thunderbird 3.1.14
When you go to write a message to someone while using NVDA you hear the
previously displayed text when you hit enter before your message is
read. 1.1 didn't do this. I think the window message or what ever used
to get cleared before hand. NVDA can repeat text if it hasn't been
cleared yet.
Thanks for this. Maybe Jeremy ought to put that as another option in the
menus inside the safe zone or perhaps in the readme file.
Sent with Thunderbird 3.1.14 portable.
On 11/21/2011 10:47 PM, Kai wrote:
Canine zombies are the result of infections spreading to guard dogs
and the like. They're
Hi.
I think you have a JAWS video intercept problem. Are you on Alter Aeon
or skype?
Sent with Thunderbird 3.1.14 portable.
On 11/16/2011 7:07 AM, Kim Friedman wrote:
Hi, I'd like to get messages from those who do role playing and/or
mudding because this is something I'd like to learn how to
Hi. This isn't completely true. I've had it happen both ways to me in
the past so I know what I'm talking about in this case. The way you're
talking about is one of the things that can happen. The other is that
video intercept is installed, but not currently working properly. The
result of it
Hi.
I have 1000 shotgun shells, 7000 assault rifle and 3000 45 rounds. I
like the mp5 a lot because it doesn't hit very hard, meaning you have to
fire more on a zombie to finish it off. This translates to improving my
accuracy. The assault rifle might miss 3 times then only take two shots
to
Hi.
It's close, you only need hit escape twice if you want to keep playing.
Daren just means to say to do that instead of hitting escape once and
then hitting multiplayer in the menu again. For one thing it's a lost
faster and for another you'll keep your weapons all loaded and still be
in
Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.
On 11/14/2011 1:14 PM, alex wallis wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though because it has an inch square touch pad
on the right side of the screen and left and right
.
Sent with Thunderbird 3.1.16 portable.
On 11/14/2011 5:46 PM, Valiant8086 wrote:
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though because it has
Hi.
I'm not Jonnie I admit, but being able to boost both sides together too
would sure be nice. My game is still quiet, regardless of skype. By the
way, what you're referring to when you told me about skype making the
volume of other sounds decrease is a feature in win7 that is found in
the
haven't upgraded to 7 yet! Ah... Good ol win xp! I love
you! *grin*
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Sunday, November 13, 2011 3:18 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] thoughts on swamp
currently playing sound by the same amount, meaning that if you had a
program say 10% less than master and changed the master volume, that
program would raise or lower accordingly, but would still be 10% lower
than master.
Hope this makes sense,
John.
- Original Message -
From: Valiant8086
You know, that's a fantastic idea! Jeremy, could you consider
implementing that?
Sent with Thunderbird 3.1.14 portable.
On 11/12/2011 1:43 PM, Johnny Tai wrote:
I want a random taunt one... 'Come get a load of this!' 'You won't
find an easy meal here!'
---
Gamers mailing list __
Hi.
Nice review. I just got done listening to it. I got a bunch of good
laughs out of it.
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On 11/12/2011 12:42 PM, Darren Duff wrote:
Here is my demo. I hope some of you find it amusing and helpful.
http://www.sendspace.com/file/mzju78
Darren Duff.
not as good as I'd like, but it's a start.
http://valiant8086.com/games/sims/swamp/swamp play through.mp3
--
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---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes
Hi.
Thunderbird broke the link, here we go again
http://valiant8086.com/games/sims/swamp/swamp%20play%20through.mp3
Sent with Thunderbird 3.1.14 portable.
On 11/11/2011 5:15 PM, Valiant8086 wrote:
Hi.
Jeremy, can you link this in your readme file for swamp.
Here's an informal play through
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
Sent with Thunderbird 3.1.16 portable.
On 11/11/2011 5:20 PM, Valiant8086 wrote:
Hi.
Thunderbird broke the link, here we go again
http://valiant8086.com/games/sims/swamp
added the download link to the game's readme.txt file so that other people
can find it easily.
Hi
now I broke it by typing it wrong. Last try, I think
http://valiant8086.com/games/sims/swamp/swamp%20playthrough.mp3
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list
Hi.
My router reserves dhcp addresses, so if power goes out, what ever, it
still forwards any forwarded ports to the proper target.
Regarding what you said about being pretty stable, I have one strange
problem I've been having. Occasionally swamp just closes for me, Can I
find out what
Hi.
Don't forget that if you don't have q9, you could purchase that, and
that would probably help too.
Sent with Thunderbird 3.1.14 portable.
On 11/9/2011 6:16 PM, Curt Taubert wrote:
I would preorder for this game for sure.
- Original Message - From: Darren Duff duff...@gmail.com
Hi.
This is because a mac's touch pad doesn't have native right click. I
think you can hold down control or some other key while you click to do
a right click. My suggestion would be get a desktop mouse to use with
it, unless you like the portability of the computer on your lap, in
which case
G for greeting
f for follow me
h for over here
a for need ammo
c for cover me
w for watch out
b for I got your back
n for no sir
y for yes sir
r for roger that
s for stay here
In short, the first letter of the first word involved, unless that
letter is already used for another phrase, then the
Hi.
Someone was saying yesterday that single player is virtually impossible.
At that time it really was since you couldn't walk, but still, with this
new one I walked out of the cabin and was sure enough surrounded all
right. I just started wreeking havoc left and right litterally. I killed
Hi.
I think having other messages like get put go into another buffer, or
perhaps even the same one, as chat messages would be nice.
I was thinking last night that having that area heal a person, very
slowly, could be nice too.
Sent with Thunderbird 3.1.14 portable.
On 11/4/2011 4:26 AM,
Hi.
The first sentence is a suggestion for a way to replay passed
informational messages, things you've picked up, different area's you've
walked through, blahblahblah. Someone asked for a key to replay the last
message, but I think a buffer to replay through all of them could be
nice, just
Hi.
Do you think you could get JAWS support in Swamp? I'm afraid I can't
understand Anna, and I haven't any other voices that are 64bit. The code
to switch to other voices seems pretty simple to me, I have a program
that I wrote doing it, if you could get support for switching voices in
that
Hi.
I got NVDA going with the game, that's a huge help at least, for now.
Sent with Thunderbird 3.1.14 portable.
On 11/3/2011 2:57 AM, Valiant8086 wrote:
Hi.
Do you think you could get JAWS support in Swamp? I'm afraid I can't
understand Anna, and I haven't any other voices that are 64bit
Here are my recordings. I changed a couple of the phrases to fit me
better because I just couldn't say it right the way you asked. Hope it's
all fine still, let me know if you'd like me to try again.
http://dl.dropbox.com/u/1586962/voiceovers%20for%20swamp.zip
Sent with Thunderbird 3.1.14
I have an issue with my touch pad where if I try to line up with a
zombie with this game, I can't move in small increments. I either don't
move or I move fairly quickly. I think if I slide my finger sideways
slowly it doesn't turn my character at all. It's not at all similar to
Papa Sangre's
-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, November 01, 2011 3:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Swamp, multiplayer update version 0.7b
I have an issue with my touch pad where if I try to line up with a
zombie with this game, I can't move in small
Hi.
Yes the monkeyterm soundpack is at
http://valiant8086.com/games/muds/monkeyterm
It works with JAWS or Window-Eyes, but it also works with SAPI, though I
feel sorry for an NVDA user trying to make do with SAPI at this point.
Sent with Thunderbird 3.1.14 portable.
On 10/25/2011 8:17 PM
Hi.
MTScripts has a soundpack for cyber assault too, though it likely needs
some work especially after all these changes. I heard someone asking
about a soundpack for cyber, this one won't work for NVDA users just
yet. I've been telling people I'll look into that, so we shall see.
Sent with
My suggestion would be to make multiple shot sounds for those which you
may have different impact sounds, and each one has a different impact
sound after it.
Sent with Thunderbird 3.1.14 portable.
On 10/25/2011 9:10 PM, Jeremy Kaleidoscope wrote:
It all comes down to numbers. In pretty much
portable.
On 9/12/2011 6:38 AM, Phil Vlasak wrote:
Hi Folks,
I ran across this message from two years ago.
Was this accessible train simulator project ever finished?
- Original Message - From: Valiant8086
valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday
portable.
On 9/12/2011 6:38 AM, Phil Vlasak wrote:
Hi Folks,
I ran across this message from two years ago.
Was this accessible train simulator project ever finished?
- Original Message - From: Valiant8086
valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday
Hi.
Michael had it right at least first, the command is open then the
coordinates you want the piece to move to, at least to my recollection
it is.
Sent with Thunderbird 3.1.13 portable.
On 9/4/2011 1:28 PM, dark wrote:
Hi.
Has anyone done the chess quest under gad's landing?
I've got to
http://valiant8086.com/games
Those cars are only for topspeed2. I hve some that I've made for 3, but
those up on that site have not been updated to work with 3. The ones
that I made from scratch for 3 are
http://dl.dropbox.com/u/1586962/cobalt.zip
http://dl.dropbox.com/u/1586962/DODGE
Also shoot it with something that isn't explosive, like a machine gun
or an armor piersing shell.
Sent with Thunderbird 3.1.13 portable.
On 9/1/2011 6:26 AM, john wrote:
You neex to make sure that you know where both of them are. If one is
near a lot of enemies, don't shoot it. The key to not
Hi.
the only alternative language pack I know about is another English pack
that I did. Shout out if anybody wants it.
Sent with Thunderbird 3.1.10 portable.
On 8/27/2011 5:13 PM, Michael Gauler wrote:
Hi all,
I have some questions about both games.
Is there some place where all published
Hi.
Yeah, now that you put it in that light, talking about protecting others
from potential copywrite infringements puts things in a new light too.
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On 8/23/2011 2:27 PM, Thomas Ward wrote:
Hi Valiant,
That kind of modding is understandable. Obviously
Hi.
Pretty happy to hear this. I'm on the edge of my seat waiting for this
one! cheers! If shades of doom is any indication of how I like fps
games, I think mota 3d is going to shine for me.
Sent with Thunderbird 3.1.10 portable.
On 8/23/2011 2:32 PM, Thomas Ward wrote:
Hi Valiant,
Well, I
I have some food for more thought on this discussion.
That is, with certain games, I have to mod them in order to play them. That is,
with my hearing problems, sometimes I need to silence a crowd or turn up a beep
sound. Sometimes I have to turn down music in a menu where many developers
seem
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Tuesday, August 23, 2011 11:46 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] mota beta 22 thoughts
I have some food for more thought on this discussion
Hi.
Very complex? I'm assuming you're talking about the desktop with it's
Audigy 2zs. All of the other computers I mentioned use internal sound
cards that did come with them. As for balance, I have them all set to 50
percent. And as for surround sound, I have the audigy 2zs set to stereo
How about alt, since GMA uses alt to silence speech, and as far as I
know mota doesn't use alt for anything. I don't like shift because
ctrl+shift+arrows might silence ongoing speech that one had intended to
listen to while on the move.
Sent with Thunderbird 3.1.10 portable.
On 8/19/2011 1:25
Hi.
You won't need word to read an rtf file. Just about any text editor can
open rtf files. Word pad, for instance. Press windows key+r and type
wordpad. If the builtin wordpad word processor opens up, you should be
able to open the rtf file in that no problem at all.
Sent with Thunderbird
be there's just something I don't know about
involved that means you can't do it like that.
Sent with Thunderbird 3.1.10 portable.
On 8/21/2011 11:29 PM, Valiant8086 wrote:
How about alt, since GMA uses alt to silence speech, and as far as I
know mota doesn't use alt for anything. I don't like
Hi.
With your rope problem, don't forget about analogue jumping. You have to
jump far enough when on a rope too just like with ledges.
Sent with Thunderbird 3.1.10 portable.
On 8/17/2011 10:50 AM, dark wrote:
Hi.
Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus far,
Hi.
I'm having a big problem with some of my computers and I'm sort of
getting weery of trying to put up with it, wondered if anyone else knows
anything about this. I never hear anyone else complaining. It's weird. I
can't stand it, I don't see how anyone else who had this problem
couldn't
Hi.
Ok thanks. I tried running dxdiag. I don't have any sliders. It shows
what my operating system is, my hardware devices and some other things,
but there aren't any mention of sliders. There are two tabs for audio,
sound1 and sound2. They don't have anything that looks like you could
Hi.
I like the newer sounds myself. I've recorded gunshots myself and they
sound more like the newer ones than what the original mota gunshots
sounded like.
Sent with Thunderbird 3.1.10 portable.
On 8/16/2011 12:08 PM, Bryan Peterson wrote:
Maybe release the Beta 18 sounds as a separate
Or they can mod it, seeing the sounds are just wav files that could be
easily replaced. Do you plan to keep the sounds that way?
Sent with Thunderbird 3.1.10 portable.
On 8/16/2011 12:26 PM, Darren Duff wrote:
Personally at this point, I think you should make the game to your liking
and when
Yo.
Mine was .2223 seconds. Heeheeheehee! Beat that! *grin*
Sent with Thunderbird 3.1.10 portable.
On 8/12/2011 4:00 PM, Jim Kitchen wrote:
Hi Jeremy,
Thanks, and yeah, too quick on the trigger will bugger up your
reaction average.
May I ask, I used a program named autofont to supposedly
Hi.
I'm curious, what would you do if you started using sapi for output when
it came to mac and linux? Would you use speech dispatcher or what ever
they call the sapi-like system they have on those platforms? Also I had
a bit of a brainstorm. I know ESpeak is pretty much considered dreadful,
I got to visit this area and it is totally awesome! Glo did a good job
on it.
Sent with Thunderbird 3.1.10 portable.
On 8/8/2011 10:51 AM, Dennis Towne wrote:
This weekend, we opened a large high level area on Alter Aeon - it's
an extension to the Hades Castle near Olympus on the mainland.
Yo, Dallas.
Who are you on Alter Aeon now? Let's catch up on old times.
Sent with Thunderbird 3.1.10 portable.
On 7/26/2011 6:55 PM, Dallas O'Brien wrote:
hi dentin, looks good, will have to rework one of my chars and make a
thief! just so i can give it all a good going over.
talk soon
dallas
Hi.
It is very late, and I bet you already mentioned this in your message
and I just missed it even though I tried to read it twice, but sound RTS
is open source, isn't it? Or is it. Lol.
Sent with Thunderbird 3.1.10 portable.
On 7/29/2011 1:22 PM, brian glass wrote:
Hi HTH,
Thanks for
Hi.
There is also that incredibly difficult technoshock game that is similar
to Shades of Doom.
Sent with Thunderbird 3.1.10 portable.
On 7/29/2011 11:26 AM, Ben wrote:
Hello Brian,
First off, I must introduce myself. I am Ben, a member of this community
(the blind gaming community) from
Yo.
For the ESpeak voices that's the voices found by default in NVDA by the
way, for the SAPI5 version of those hit
http://espeak.sf.net/test/latest.html unless you'd rather not test the
latest version.
Sent with Thunderbird 3.1.10 portable.
On 7/20/2011 5:30 PM, Willem Venter wrote:
Hi
Hi.
For me, I have found myself wishing the same thing, but I really didn't
want to stop any of the farmers because I wanted them working on the
whine. I finally tried to settle the issue by stopping everyone who
wasn't creating whine.
Sent with Thunderbird 3.1.10 portable. I don't really know
It is also still possible that this is just as I said before because
when you install win 7 on a bootcamp partition on a mac, it is basic
plain simple windows7 which hasn't yet had any dependencies installed
except the ones which are part of windows7. We want to keep in mind that
win7 doesn't
it, I suppose he could just install 32bit win7 at no extra cost
save for time and effort as your license key supposedly will work with
32 bit or 64 regardless.
Sent with Thunderbird 3.1.11 portable.
On 7/7/2011 9:07 AM, Valiant8086 wrote:
It is also still possible that this is just as I said
Yay. I'm happy to hear you're looking at a mac, even if you go budget
and get a mac Minny. Only problem with that is, I'm biased, since I just
got one and hope you do release your games for it too as you have
mentioned you planned on. *lol*
Sent with Thunderbird 3.1.11 portable.
On 7/6/2011
Hi.
I'm guessing this problem is unrelated to the fact it's running on a
mac, especially since it's running directly on a boot camp partition.
My guess is that winkit wasn't installed, or somehow didn't get the
visual c++ runtimes installed. I think I got it right. Also he will
probably need
of MOTA we've had some
issues on 64 bit platforms. Its possible because your games are
designed for a 32 bit environment they have issues on a 64 bit
platform.
HTH
On 7/4/11, Jim Kitchenj...@kitchensinc.net wrote:
Hi Valiant8086,
Thank you very much for your suggestions. It sounds like Josh
Hi.
I like the current voice, and I like his speech rate. I find it very
much less difficult to understand than Akapella Heather was. What might
end up happening is there will be multiple different english soundpacks
created by you or gamers to give the game a different voice. You plan to
try
Hi.
You might already have made a decision on this. I'm hoping you did, or
will go, for an Ivona voice, after hearing Tom voiceover for Mota, I
discovered I liked it a lot better. I'm just hoping one of the ivona
voices will be a little less choppy since I find it ironic that folks
think Tom
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