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- Original Message -
From: "Jim Kitchen"
To: "Muhammed Deniz"
Sent: Friday, June 25, 2010 2:02 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Muhammed,
Well of co
"
To: "Thomas Ward"
Sent: Thursday, June 24, 2010 1:45 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas,
I do not mean this to sound rude, or anything like that, but, maybe you
should stop asking people what they would like to see in MOTA, or if this
sounds bette
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msn:
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Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Thursday, June 24, 2010 1:45 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas,
I
Hi Jim,
Smile. You are right to a certain point. There are times when I would
like the public's opinion such as now when I wanted to know if people
would like the weapon sounds panned or not, and there are times when I
don't. Unfortunately, there is no way for a potential customer to know
when is a
Hi Thomas,
I do not mean this to sound rude, or anything like that, but, maybe you should
stop asking people what they would like to see in MOTA, or if this sounds
better than that or this or that etc etc, and just finish the game as is. Then
of course you could get on to games that you would
Hi Milos and all,
Well, let's put it this way. I think every audio game developer out
there writes the games he or she does is because they want to. We all
have our own personal motivations for creating the games we do, and it
usually isn't because of money. Jim Kitchen writes games like
Monopoly,
rom: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 6:12 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Thomas,
Easy. creature's sword and dagger sounds should be positioned in the
center, or right on Angela .
While Angela's swo
Sent: Wednesday, June 23, 2010 8:01 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi,
It isn't that the ideas are stupid, but more a difference in opinion
how the game should be created. One person might view a
suggestion/idea one way, and I may view it completely different. It
do
Hi,
It isn't that the ideas are stupid, but more a difference in opinion
how the game should be created. One person might view a
suggestion/idea one way, and I may view it completely different. It
doesn't make that persons idea dumb or stupid, but may be something I
don't want to do as it conflict
Perhaps lowering the pitch of the enemy sound slightly would work.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 4:46 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Ph
PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Dark,
Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have created MOTA as a side-scroller to
begin with if
e centered to make her sword sound position more obvious.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 11:46 AM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Phil,
Well, I think it is a good
Milosh-hs
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Wednesday, June 23, 2010 5:40 PM
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Dark,
Ah, that does make sense. However, I will say for the record future
games in the serie
Hi Phil,
Well, I think it is a good idea, but as Dark pointed out some people
could be confused with the sound of enemy swords, daggers, etc. Any
idea how to resolve that besides finding more dagger or sword sounds?
On 6/22/10, Phil Vlasak wrote:
> Hi Thomas,
> I think this would be great especia
Hi Dark,
Ah, that does make sense. However, I will say for the record future
games in the series will all be 3D First-Person style games and not 2d
side-scrollers. I wouldn't have created MOTA as a side-scroller to
begin with if it hadn't turned out I had to create a game to replace
Montezuma's R
2010 1:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is
: Tuesday, June 22, 2010 8:48 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA
Hi Shaun,
I agree about the echo of the shot or swing. But the sound of hitting a
target when shooting at it is not quite realistic. I had the oportunity to
shoot with the pistol
: [Audyssey] Panning Weapon Sounds in MOTA
that could be good, if you can hear the whine of the amo as it goes and
also when it hits a target.
At 06:56 p.m. 22/06/2010, you wrote:
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when sh
ay, June 22, 2010 2:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason
Sounds interesting, give it a go lol.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 7:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about the question of
punch sounds and whip cracks would be good in this respect too.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 2:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been think
.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 7:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons lef
al Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 7:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to
- weird...
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 8:56 AM
Subject: [Audyssey] Panning Weapon
Hi I would like this feature. I think it would for shure sound cool. from
Mich.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, June 22, 2010 2:56 AM
Subject: [Audyssey] Panning Weapon Sounds in MOTA
Hi everyone,
Recentl
that could be good, if you can hear the whine of the amo as it goes
and also when it hits a target.
At 06:56 p.m. 22/06/2010, you wrote:
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should j
Hi everyone,
Recently I've been thinking about the question of panning Angela's
weapons left/right when she turns to face that direction, or weather I
should just leave them centered as is the current case. The reason I
ask this is in most sighted side-scrollers you can see the main
character facin
I think it would make it more realistic, just don't pan the sound
completely left/right though. Kills a lot of audio if the file isn't
mono.
On 6/22/10, Thomas Ward wrote:
> Hi everyone,
> Recently I've been thinking about the question of panning Angela's
> weapons left/right when she turns to fa
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