Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-25 Thread Muhammed Deniz
l.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Muhammed Deniz" Sent: Friday, June 25, 2010 2:02 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Muhammed, Well of co

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Jim Kitchen
" To: "Thomas Ward" Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds bette

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Muhammed Deniz
l: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Thursday, June 24, 2010 1:45 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, I

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-24 Thread Thomas Ward
Hi Jim, Smile. You are right to a certain point. There are times when I would like the public's opinion such as now when I wanted to know if people would like the weapon sounds panned or not, and there are times when I don't. Unfortunately, there is no way for a potential customer to know when is a

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Jim Kitchen
Hi Thomas, I do not mean this to sound rude, or anything like that, but, maybe you should stop asking people what they would like to see in MOTA, or if this sounds better than that or this or that etc etc, and just finish the game as is. Then of course you could get on to games that you would

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Milos and all, Well, let's put it this way. I think every audio game developer out there writes the games he or she does is because they want to. We all have our own personal motivations for creating the games we do, and it usually isn't because of money. Jim Kitchen writes games like Monopoly,

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Muhammed Deniz
rom: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 6:12 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Thomas, Easy. creature's sword and dagger sounds should be positioned in the center, or right on Angela . While Angela's swo

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
Sent: Wednesday, June 23, 2010 8:01 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It do

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi, It isn't that the ideas are stupid, but more a difference in opinion how the game should be created. One person might view a suggestion/idea one way, and I may view it completely different. It doesn't make that persons idea dumb or stupid, but may be something I don't want to do as it conflict

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
Perhaps lowering the pitch of the enemy sound slightly would work. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 4:46 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Ph

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread dark
PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Phil Vlasak
e centered to make her sword sound position more obvious. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 11:46 AM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Phil, Well, I think it is a good

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Milos Przic
Milosh-hs - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 23, 2010 5:40 PM Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Dark, Ah, that does make sense. However, I will say for the record future games in the serie

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Phil, Well, I think it is a good idea, but as Dark pointed out some people could be confused with the sound of enemy swords, daggers, etc. Any idea how to resolve that besides finding more dagger or sword sounds? On 6/22/10, Phil Vlasak wrote: > Hi Thomas, > I think this would be great especia

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-23 Thread Thomas Ward
Hi Dark, Ah, that does make sense. However, I will say for the record future games in the series will all be 3D First-Person style games and not 2d side-scrollers. I wouldn't have created MOTA as a side-scroller to begin with if it hadn't turned out I had to create a game to replace Montezuma's R

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Charles Rivard
2010 1:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Hayden Presley
: Tuesday, June 22, 2010 8:48 AM To: Gamers Discussion list Subject: Re: [Audyssey] Panning Weapon Sounds in MOTA Hi Shaun, I agree about the echo of the shot or swing. But the sound of hitting a target when shooting at it is not quite realistic. I had the oportunity to shoot with the pistol

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Milos Przic
: [Audyssey] Panning Weapon Sounds in MOTA that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when sh

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Michael Feir
ay, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Lori Duncan
Sounds interesting, give it a go lol. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Phil Vlasak
punch sounds and whip cracks would be good in this respect too. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been think

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Damien Pendleton
. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons lef

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread dark
al Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 7:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Jacob Kruger
- weird... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 8:56 AM Subject: [Audyssey] Panning Weapon

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Mich
Hi I would like this feature. I think it would for shure sound cool. from Mich. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 22, 2010 2:56 AM Subject: [Audyssey] Panning Weapon Sounds in MOTA Hi everyone, Recentl

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread shaun everiss
that could be good, if you can hear the whine of the amo as it goes and also when it hits a target. At 06:56 p.m. 22/06/2010, you wrote: Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should j

[Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Thomas Ward
Hi everyone, Recently I've been thinking about the question of panning Angela's weapons left/right when she turns to face that direction, or weather I should just leave them centered as is the current case. The reason I ask this is in most sighted side-scrollers you can see the main character facin

Re: [Audyssey] Panning Weapon Sounds in MOTA

2010-06-22 Thread Oriol Gómez
I think it would make it more realistic, just don't pan the sound completely left/right though. Kills a lot of audio if the file isn't mono. On 6/22/10, Thomas Ward wrote: > Hi everyone, > Recently I've been thinking about the question of panning Angela's > weapons left/right when she turns to fa