Re: [Audyssey] programming games

2013-06-07 Thread James Bartlett
hI there Yes I also agry with that. my grandmother is 70 plus yearsold and she likes games like cards and word games. My mom likes puzzll games. where for my wife and I like games like alter and more action pack games. So I think that you just have to find the right thing to get someone

Re: [Audyssey] programming games

2013-06-07 Thread Thomas Ward
Hi James, Exactly. As a game developer I am discovering there is a big difference in what the older generation of game players want verses what the younger generation of players want. In order to market audio games we have to really figure out what age group we are targeting and then get the word

Re: [Audyssey] programming games

2013-06-07 Thread Draconis
Hi Tom, Yeah…that was the point I was originally trying to make. I feel bad that it wasn't clear enough, and partially derailed the conversation. Thanks for stating it a bit more succinctly. On Jun 7, 2013, at 11:06 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Exactly. As a

Re: [Audyssey] programming games

2013-06-07 Thread Bryan Peterson
Yeah. Every now and then you'll find a seior citizen who'd be into a game like Shades or TOC but Iwould imagine they're comparitively rare. My dad, although I wouldn't quite call him a senior citizen yet, would probably thoroughly enjoy such games were it not for the fact that they have few to

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Shaun, While I do not doubt you, like many others, have made a serious financial investment in Windows software do remember that sooner or later the support runs out for it, and if you are happy with it as is that's fine. However, if you want updates, bug fixes, or whatever you'll end up

Re: [Audyssey] programming games

2013-06-06 Thread shaun everiss
true tom, most of my softwae is opensource. my readers supernova mainly are upgraded for 7 use, nvda is already working fine with it, in fact I use win7 right now. most software I use is free or will still work enough for use. At 07:36 PM 6/6/2013, you wrote: Hi Shaun, While I do not doubt

Re: [Audyssey] programming games

2013-06-06 Thread Josh Kennedy
yeah if you like windows just get windows, use ibm lotus symphony with nvda, vlc media player, there's lots of open source stuff out there for windows. windows is still best for audio games so that's why I stick with it. On 6/6/2013 3:36 AM, Thomas Ward wrote: Hi Shaun, While I do not

Re: [Audyssey] programming games

2013-06-06 Thread Draconis
I'd like to add to what Tom has said about the market for cross-platform games. Draconis entered the Mac market for audio games six months ago, but had been analyzing it for quite some time prior to that, too. Regardless of the industry, the sheer number of users who use a platform is only one

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Josh, Unfortunately, that is presently true. Those of us using Mac or Linux don't quite have the same choice in audio games, and if we want to play them we either need to keep a Windows machine around for that purpose or run Windows in a virtual machine. Both works, but is the one thing

Re: [Audyssey] programming games

2013-06-06 Thread Draconis
Hi Eleanor, I actually agree with you, which is why I was using Swamp and Shades of Doom specifically as examples. My point was that the demographics for various types of games are going to vary, and the sheer numbers of users on any given platform is not a good way to determine market size

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi, I'll add to what Josh said, because he raised a number of good points that pertains to my own situation as well. Like he said we can't look simply at the numbers, because there are a number of other things going on here too. For instance, while the Linux market is growing I still have

Re: [Audyssey] programming games

2013-06-06 Thread lenron brown
could someone please tell me of games I could get to play on the iphone I tried to find sole trapper and I can't. Free and payed games are ok thanks. On 6/6/13, Draconis i...@dracoent.com wrote: Hi Eleanor, I actually agree with you, which is why I was using Swamp and Shades of Doom

Re: [Audyssey] programming games

2013-06-06 Thread Thomas Ward
Hi Eleanor, You are quite right though. Both my wife's and my parents are getting up their in years, but that doesn't mean they are completely computer illiterate and don't play games. In fact, the opposite is true. My mother, for example, just purchased a brand spanking new HP laptop with

Re: [Audyssey] programming games

2013-06-06 Thread Jim Kitchen
Hi James, Cool, good to hear that you are making progress with BGT. Can't wait to see what you come up with. BFN Jim I'd love to, but I'm building a pig from a kit. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Hello Jim Sorry I can't remember if I ansered this email yet. I've been cleaning out my email and came across this one. So if I did then just ignore me. for now I plan on learning the bgt toolkit. It sounds eazy to learn. bfn James -- From:

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi James, Considering you are a beginner that sounds like the right choice. To be perfectly honest if it weren't for the issue of cross-platform support I have strongly been considering buying and using BGT myself. There simply isn't an easier and better tool on the market for an audio game

Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering you are a beginner that sounds like the

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
as far as I know it is for all types of audio games. that is why audio game maker failed because it was very very limited and slow as to what it could do. On 6/5/2013 11:09 AM, Jesse Gaona wrote: Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit,

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
Not only that but they seriously misrepresented what it was going to be while they were developing it. They said it would be able to create any style of game, but that turned out not to be the case. And anyway there were bugs in it that made any games you developed with it all but unplayable.

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On

Re: [Audyssey] programming games

2013-06-05 Thread Tyler
Regarding that cross-platform comment: When I first taught myself computer programming, I used a language called JavaScript. This is still the one I primarily use. It is interesting because, being interpreted instead of compiled, you write it, and anyone can run it. Most people who download

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
You can indeed. Because Audio Game Maker was little more than a collection of predetermined buildin blocks, sort of like the RPG Maker programs that were popular in the 90s. So you have very little actual control over how you want your game to behave. And anyway the program was so buggy that

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes bgt is better all around because it does what it says. it lets you make any style of game you wish, even plain old text adventures if you wanted to. On 6/5/2013 11:27 AM, Bryan Peterson wrote: Not only that but they seriously misrepresented what it was going to be while they were

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou must! On 6/5/2013 9:16 AM, Josh Kennedy wrote: is there really a market for going cross platform though? more

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
I just said there may be a market to go cross platform. But thou must! On 6/5/2013 9:48 AM, Josh Kennedy wrote: so you mean in the future most people are gunna switch to ubuntu or something like that? On 6/5/2013 11:28 AM, Bryan Peterson wrote: I imagine before long there will be. But thou

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Jesse, All types of audio games can be developed using the BGT Toolkit. The strength of BGT over failed toolkits like Audio Game Maker is that it uses a scripting language, Angelscript, that simply wraps DirectX, SAPI, and other components and makes them available to a programmer without the

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Its hard to say what people will use in the future, but I will say open source solutions like Ubuntu, Sonar, and Vinux are definitely a great alternative for those people who are not wanting to move to Windows 8 and beyond. I myself like the new Unity desktop for Ubuntu, and if people

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler, Yes, that may be true, but Javascript is ill suited to a lot of serious game development. A language like C++, for example, is a much better language if a game developer wants to write a really good FPS game or something else that could benefit from a compiled language with a lot of

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
yes and now that we have qt-at-spi we have access to many more applications such as the skype GUI and others. Is java similar in syntax to c? Probably programming games in java would be easiest because then they could run on windows android and linux. On 6/5/2013 12:58 PM, Thomas Ward wrote:

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Sure there is a market. How big it is I can't say, but there is enough of a market there to consider cross-platform games. There are several people who now have Mac OS X, and the last time I checked the Orca list has a couple hundred blind members. I don't know for sure how many blind

Re: [Audyssey] programming games

2013-06-05 Thread Tyler
What about web browser games in a compiled language like Java? I heard that Java applets were pretty big; they were in 2006, and I haven't seen much change. Web browsers are changing, but I don't think the JVM went away yet. Tyler Z On Wed, 5 Jun 2013 13:27:55 -0400, Thomas Ward wrote: Hi

Re: [Audyssey] programming games

2013-06-05 Thread Bryan Peterson
The sad part is that a lot of those features could have Sent from my iPhone On Jun 5, 2013, at 11:18 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Bryan, No kidding. I could have written a better tool than Audio Game Maker using the same basic concept. A lot of it came down to the

Re: [Audyssey] programming games

2013-06-05 Thread BRYAN PETERSON
Oopsie. What i meant to say was the sad part about the whole AGM business is that a lot of those features, the Saveand Load Game feature and the menu system could probably have been written into the Game Manager building block. I agreeit was a neat concept and had it been done properly it might

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Hello and good day And what I also like is that it's free. so I can learn how to do it and then when I'm ready to move on I can buy the upgrade grin. bfn James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I also like is that it's

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games Hi all. Excuse my ignorance, but can you develop all types of audio games using the BGT kit, or is it specifically for certain type? (Ex: arcade, text based, or RPG) Thanks. Sent from my jPhone 5 --- Gamers

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
Subject: Re: [Audyssey] programming games is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many are still using windows xp servicepack2. On 6/5/2013 10:30 AM, Thomas Ward wrote: Hi James, Considering

Re: [Audyssey] programming games

2013-06-05 Thread James Bartlett
: [Audyssey] programming games hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would be fun. On 6/5/2013 2:11 PM, James Bartlett wrote: Hello and good day And what I

Re: [Audyssey] programming games

2013-06-05 Thread Jesse Gaona
Thanks for the info. Will be definitely be experimenting with BGT. Sent from my jPhone 5 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] programming games

2013-06-05 Thread Josh Kennedy
: Wednesday, June 05, 2013 2:13 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games hi james, maybe when you or I learn bgt one or both of us can make a really good nfl football and mlb baseball game with lots of voice commentary and sounds and stuff, that would

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Tyler, The problem is that Java gets very fussy depending on platform and JRE. Yeah, I know its big selling point is that it is suppose to be cross-platform, easy to port from platform to platform without being recompiled, but the reality is that Java programs need to be updated, tested, and

Re: [Audyssey] programming games

2013-06-05 Thread Thomas Ward
Hi Josh, Java is similar to C++ as far as syntax goes, but it is not as simple as you make it out to be. As I just stated in a prior post Java can be fussy and downright temperamental when dealing with different versions of the JRE. Especially, if you test your code against the official JVM and

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
well I do think there is something to concider to go cross platform. yes xp is a good os but once support goes unless you get second hand stuff drivers will be a major issue to find. ok if you have stuff up to 2012 maybe you will get drivers for it but any new 2013 hardware sertainly 2014

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
I doubt that vary much josh. Truthfully if I started again I am not sure if I'd get windows at all or if I'd get a mac or linux and skip ms all together. In reality I have spent loads of cash on readers games and other programs so yeah like it or not, I am stuck with windows because I have

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
well I like the offline games. Web based games in html5 seem to be the new rage. ofcause you need ie9 and up to really handle that. ff and chrome support this standard to. flash is still the main thing. javascript works, so does java though you need to load it. At 05:31 AM 6/6/2013, you wrote:

Re: [Audyssey] programming games

2013-06-05 Thread shaun everiss
joshknnd1...@gmail.com Sent: Wednesday, June 05, 2013 11:16 AM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games is there really a market for going cross platform though? more and more people do use linux but most use windows, IOS or android. and I think many

Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett
Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know and put it in a way that

Re: [Audyssey] programming games

2013-06-03 Thread Lisa Hayes
: [Audyssey] programming games Hello to all Thank you to everyone that was posting me in the right deraction. I just started to use BGT yesterday and I love it alraty. It took what little I knew and put it in a way that broke it down so I can understand it even better and took what I din't know

Re: [Audyssey] programming games

2013-06-03 Thread James Bartlett
Subject: Re: [Audyssey] programming games and when you started it james what script did you choose? thanks in advance. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: James Bartlett jab8...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday

Re: [Audyssey] programming games

2013-06-02 Thread James Bartlett
Thank you I'll take that in to conciteration. bfn James -- From: Thomas Ward thomasward1...@gmail.com Sent: Saturday, June 01, 2013 7:02 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] programming games Hi James, I

Re: [Audyssey] programming games

2013-06-02 Thread Jim Kitchen
Hi James, You know how I love VB6, but since you can no longer buy it etc, I would recommend BGT for anyone who is wanting to get into game programming. I have not looked at it myself because I am still into VB6, but because it is a tool kit I figure that it has to be easier to get started

Re: [Audyssey] programming games

2013-06-02 Thread Thomas Ward
Hi Jim, I would agree with that. BGT is much easier than delving into a full blown programming language because the entire purpose of the toolkit was to wrap all the important game libraries like DirectInput, DirectSound, Sapi, various screen readers, etc and offer a simple and straight forward

Re: [Audyssey] programming games

2013-06-01 Thread James Bartlett
Hi Jim Sorry I don't remamber if I ansered this question yet. I don't know yet I've been turning and turning that question myself. Do you have and outlook on this? bfn James -- From: Jim Kitchen j...@kitchensinc.net Sent: Monday, May 06,

Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a full blown programming language like C++, C#, or Visual Basic .NET has their advantages BGT is really designed to get you up and developing quickly without a lot

Re: [Audyssey] programming games

2013-06-01 Thread Tyler
There have been XYZZY Award-winners that were programmed in something as simple as Inform 7. Tyler Z On Sat, 1 Jun 2013 19:02:14 -0400, Thomas Ward wrote: Hi James, I don't know about Jim, but for what it is worth I think you would probably be better off starting with BGT. While learning a

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
and where to get bgt from thomas? Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 02, 2013 9:02 AM Subject: Re: [Audyssey] programming games Hi James, I

Re: [Audyssey] programming games

2013-06-01 Thread Thomas Ward
Hi Lisa, The Blastbay Game Toolkit, BGT, can be obtained from http://www.blastbay.com and pricing depends on weather you intend to write free or commercial games. :D On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote: and where to get bgt from thomas? Lisa Hayes --- Gamers mailing list __

Re: [Audyssey] programming games

2013-06-01 Thread Phil Vlasak
You get BGT from: Philip Bennefall's BlastBay Studios games. Home of The Blastbay Game Toolkit, version 1.3. BGT allows users with no prior programming experience to create audio games from the ground up, using a versatile scripting language. http://www.blastbay.com/bgt.php --- Gamers

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
Thanks Phil for this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Phil Vlasak phi...@bex.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 02, 2013 11:20 AM Subject: Re: [Audyssey] programming games You get BGT from: Philip

Re: [Audyssey] programming games

2013-06-01 Thread Lisa Hayes
AM Subject: Re: [Audyssey] programming games Hi Lisa, The Blastbay Game Toolkit, BGT, can be obtained from http://www.blastbay.com and pricing depends on weather you intend to write free or commercial games. :D On 6/1/13, Lisa Hayes lhay...@internode.on.net wrote: and where to get bgt from

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-20 Thread Jim Kitchen
Hi Thomas, Oh sorry about that, I didn't realize that you were just talking C. Thought that you were talking POP verses OOP in general. It took me some time but now realize that I use some objects like voice.speak Hello World wave1.play DSBPLAY_DEFAULT Of course those came from their SDK

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Ben
Ok That's fine -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 December 2010 22:57 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Ben

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen
Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do things at the beginning such as public SpeechRate or dim PlayersNames(10) And those variables are then global throughout your entire program. But you

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Hayden Presley
...@audyssey.org] On Behalf Of Jim Kitchen Sent: Sunday, December 19, 2010 4:56 AM To: Thomas Ward Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft Hi Thomas, Just one little correction I think. In procedural programming you can have public and private variables. That is you can do

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Jim Kitchen
Hi Hayden, I guess the reason that I do not assign a variable type to my variables is because I have never found a need to and am not sure which type would always be the best for what I am using the variable for. In some games though I do have a couple of them assigned such as Public stm as

Re: [Audyssey] Programming Games was Re: Response From Bavisoft

2010-12-19 Thread Thomas Ward
Hi Jim, Well, if we are talking Visual Basic 6 that's true, but you need to understand that Visual Basic 6 is not 100% a procedural language nor was object oriented programming fully implemented either. The public and private declarations for subs, functions, and variables in Visual Basic 6 are

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-19 Thread Thomas Ward
Hi Ben, Well, there is a certain amount of logic involved in where to start. For example, if I was going to start writing a game today I would declare or create all the base classes containing all the variables and functions required by the people, places, and things used in my project. Next, I

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
thats someting... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Damien Pendleton Sent: 17 December 2010 00:51 To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Kelly

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Ben, Any time you learn something new like a programming language always start out small before moving on to bigger projects. For example, when I was taking C++ in college we didn't start out with something like a calculator or similar app we started with a simple Hello World program and went

Re: [Audyssey] Programming Games was Re: Response From Bavisoft ToMyInquiry

2010-12-18 Thread Shiny protector
Wish they did that in England. In A levels, you do stuff like spreadsheets, etc, etc, etc. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 18, 2010 2:34 PM Subject: Re: [Audyssey] Programming Games

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Thomas Ward
Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming. Unfortunately, this is going to be tough explaining it in a way that gets the point across without getting too technical, and I can't explain it without showing you a bit of code for

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Ben
its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 December 2010 14:35 To: Gamers Discussion list Subject: Re: [Audyssey] Programming

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
18, 2010 3:23 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry its not that. i mean i tried to start small but didn't know where to begin., -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-18 Thread Hayden Presley
...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 18, 2010 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi Hayden, There is actually a huge difference in object oriented programming in procedural programming

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Damien Pendleton
Hi Kelly, To be honest, in my opinion, source code is very scarce, few and far between as far as audio games are concerned. The source code that generally is available is coded in Visual Basic 6, most of that is either rather messy or very simple and in my experience doesn't teach a lot of

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Thomas Ward
Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted it was that bad. I wouldn't exactly recommend it for a beginner on that grounds alone. Bottom line, the

Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry

2010-12-16 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] Programming Games was Re: Response From Bavisoft To MyInquiry Hi, Not only that but Jason, I think his name was, who wrote most of those games was in no way a professional developer. I looked at the source code for Giftenum one time and almost fainted

Re: [Audyssey] programming games, was: idea for a new game.

2009-02-22 Thread Thomas Ward
Hi, Smile. Yeah, the topic is ok for this list, but I'd like to provide an additional resource for those thinking of starting accessible game development. i have a list set up specifically for this purpose. While the development web site is down do to lack of time to put it back up and work

Re: [Audyssey] programming games, was: idea for a new game.

2009-02-21 Thread Che
No dude, I think you miss my point actually. You couldn't get it to work right off, so you quit. What I'm saying is you will have to be much more tenatious than that if you plan on making anything of substance. Many blind folks use visual studio, so obviously there are scripts out there that

Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
a brailliant 24 or 32before long, which probably isn't long enough for such a thing. - Original Message - From: Bryan Mckinnish [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 07, 2008 10:41 AM Subject: Re: [Audyssey] programming games Hi everyone

Re: [Audyssey] programming games

2008-01-09 Thread Valiant (on laptop)
Hi. Could you forward that info to me too? grins. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 07, 2008 12:52 PM Subject: Re: [Audyssey] programming games Hi Bryan, You can get all the Java command line

Re: [Audyssey] programming games

2008-01-08 Thread Claudio Zeni
Hello Thomas! Can you also send mee a pm with jawa instructions or tutorials for adding sounds in a Jawa-programm? Send your mail please to: [EMAIL PROTECTED] Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can

Re: [Audyssey] programming games

2008-01-08 Thread Thomas Ward
Hi Claudio, I can do so, but if you don't know the Java programming language I am not so certain that will do you much good. Speaking of Java if you are considering programming or trying out the language you might want to know how to correctly spell the name.It is Java, (J a v a,) not, (J a w

Re: [Audyssey] programming games

2008-01-08 Thread Thomas Ward
Hi Claudio, I think you misunderstood what I said. When I said I could do so I was refering to sending you some documentation on playing sounds under Java. I said absolutely nothing about making games for mobile devices. I know there are a few folks out there gung-ho for mobile games, but it

Re: [Audyssey] programming games

2008-01-08 Thread Claudio
Hello Thomas! You can do so? If you wand create a version for mobile devices it will bee very kool! But i think you need a year or two for do so! Or can you create that in 5 minutes? I think not. But if you can make that, i am very happy to play a game on a mobile fone! Yes, i am very happy!

Re: [Audyssey] programming games

2008-01-07 Thread Bryan Mckinnish
not used to formatting code. Thanks. Bryan Mckinnish - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 01, 2008 4:57 PM Subject: Re: [Audyssey] programming games Hi Bryan, If you want to really get to know

Re: [Audyssey] programming games

2008-01-07 Thread Cara Quinn
- From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 01, 2008 4:57 PM Subject: Re: [Audyssey] programming games Hi Bryan, If you want to really get to know Python I suggest signing up for a Safari Books subscription at http

Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Bryan, Yes, I think Java is pretty easy to learn. It looks like C++, but is much much easier than C++ to program games with. One of Java's huge features is the Java runtime, JRE, has allot of classes which allows for rapid development and design of programs. For example In only 10 lines of

Re: [Audyssey] programming games

2008-01-07 Thread Bryan Mckinnish
Hi Tom. Thanks for that. Where can I find the java sdk and the filess that teach java? I might give that a go. What about sounds, keyboard input and that stuff? Thanks. Bryan Mckinnish --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL

Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Cara, Agreed. I rather like languages that uses the C-Style syntax since it is the most universally supported syntax across platforms and languages. Actually, that was a factor in why I picked Java over Python for Raceway. Raceway and Montezuma's Return are written in C# and I needed a

Re: [Audyssey] programming games

2008-01-07 Thread Thomas Ward
Hi Bryan, You can get all the Java command line development kits from: http://java.sun.com/javase/downloads/index.jsp As for documentation, input, keyboarding, sounds, etc I will write you off list as we are probably getting off topic with this thread. Bryan Mckinnish wrote: Hi Tom. Thanks for

Re: [Audyssey] programming games

2008-01-07 Thread Jessi and Minnow Newton
Hi, I am interested in learning how to program games in Java. Could someone email me off list and tell me the best way to configure java to work with Jaws? According to ME, Minnow the Fish Dog, There's nothing like, Sun, Sand, Surf and Socializing! --- Gamers mailing list __

Re: [Audyssey] programming games

2008-01-05 Thread SoundMUD
Hi, while there are tutorials for pygame, they often contain graphical examples. So I have started to write some very simple examples focused on audiogames programming. There are 2 examples at the moment: The example 1 shows how to play a sound and pan it. The example 2 shows how to read events

Re: [Audyssey] programming games with Python

2008-01-04 Thread Thomas Ward
Hi, Yeah, that is a pretty good list of Python books. I haven't read all of those, but I have read quite a few of them and would recommend any of them for a new game developer thinking of using Python. As it happens I am reading the Java series of books Learning Java, Java In a Nutshell, Java

Re: [Audyssey] Programming games

2008-01-02 Thread Valiant (on laptop)
list gamers@audyssey.org Sent: Monday, December 31, 2007 1:58 PM Subject: Re: [Audyssey] Programming games Hi Robin, I primarily use Window Eyes 6.1 with Visual Studio 2005 and don't encounter really any access issues with it. When I used Jaws with it it seamed to do ok as long as you turned

Re: [Audyssey] programming games with Python

2008-01-02 Thread Phil Vlasak
Hi , If you are a US resident and join www.bookshare.org you can download Beginning Python by Peter Norton, Alex Samuel, Dave Aitel, Eric Foster-Johnson Learning Python by David Ascher, Mark Lutz

Re: [Audyssey] Programming games

2008-01-02 Thread Thomas Ward
Hi, I have downloaded the VS 2008 dvd, but haven't installed it yet. If I upgrade to VS 2008 that also means I have to update to support .Net 3.x fully which means I have to drop Win 2000 support which I don't like the idea of doing yet. Valiant (on laptop) wrote: Hi. Any idea if visual

Re: [Audyssey] programming games

2008-01-01 Thread Thomas Ward
Hi Bryan, If you want to really get to know Python I suggest signing up for a Safari Books subscription at http://safari.oreilly.com and reading the book Python In A Nutshell which walks you step by sstep through the language and how to use the Python tools. As for building a Windows

Re: [Audyssey] programming games

2007-12-31 Thread Claudio
Hello Robin! I also learn python with this tutorial and it is excelent! But my tutorial is on german. Also, i can not gife the link to bryan. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or

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