Re: [Audyssey] Interesting thing I heard
yes I can relate to that. lol. Maria They that wait on the Lord shall renew their strength. Isaiah 40:31skype and paltalk bubbygirl1972 yahoo maria_rosa7 - Original Message - From: Allison Mervis [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, June 22, 2006 3:45 AM Subject: Re: [Audyssey] Interesting thing I heard At this point, I would gold farm. It'd be a job. lol. Allison - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 21, 2006 1:14 PM Subject: Re: [Audyssey] Interesting thing I heard There are also people in lower wage countrys who will be paid like 5 bucks an hour to gold farm. It pretty much means they are given access to a player's account, and they log in and collect money all day for that player. I wish I had an example of this somewhere, but I have yet to find a site for any of them. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Wednesday, June 21, 2006 11:59 AM Subject: [Audyssey] Interesting thing I heard Hi gamers, I found this quite interesting. I was listening to On Screen from the BBC World Service, and their was a feature in their about how people sell virtual items in multi-player online games for real money! What I mean is, say now some of us were playing a strategy game. I've managed to accumulate many weapons, and huge wealth. I then go onto ebay and put my game-acumulated wealth up for auction, and a person who wants prestige in the game buys it from me with cash! They say their are now game players who deliberately just collect certain items and large stocks to sell for cash. They say it's actually become a million-dollar industry. I suppose players would be furious if the developer reset the server! It's nearly about as weird as that guy who's selling land on the moon. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1612 (20060621) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
A review mode would work, however we would also need some sort of look feature which could tell us things we need quickly, for example how many feet away a skull is. Karl - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 1:57 AM Subject: [Audyssey] Montezuma's Revenge Announcements. Hi, all. Ok, I just want to make a few public announcements about what we are going to be doing and where we will be going in the next week or so with Alpha 1. Before I get directly in to that though I would like to give a quick reminder to those just joining us, and for those who are doing public testing. First, I'd just like to remind folks that this version is a test release only and that is why it is labeled as Alpha status. Second, not all the features have been added, levels, etc have been completed. This is very much a work in progress, and as such some things like reviewing the rooms have not been added to save time for release, but are fully intended to be added at some point. Ok, as for the issue for falling off ladders here is what we are going to do in the patch we are working on. In the classic arcade game it was impossible to fall off of ropes and ladders. The game wouldn't let you do it, and after just testing the Alchemy Demo that version wouldn't do it either. To be fair we will fix it so you can't fall off the ladders, and are restricted to up or down movement on ladders. This is probably the fairist solution since previous versions of the game did it that way. As for jumping for the moment I will likely change it so space will jump you in the direction you are facing at the time. This is a crude fix, but I simply don't have the time at the moment to yank out all the keyboard handling code, start from scratch using DirectInput, rewrite the jumping code, etc to do the job the way it should be done. Long term though I will work on a DX Input interface for keyboard handling and rewrite it to work more like the NES and Atari games worked However, that is not going to happen in this weeks patch. Third, several of you really were disappointed or frustrated in the lake of reviw features in the current Alpha. This is more-or-less an easy update, and I'll work on a review mode setup for you guys so you can look around the rooms, find out what way ladders run, etc... I'm considering a sort of Jaws like setup where if you want to look around turn on review mode and the movement keys will navigate around the room, and tell you what it finds When you want to physically move turn review mode off. How does that sound? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1621 (20060624) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com __ NOD32 1.1621 (20060624) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty keys
Hi, Just to put another spanner in the works grin the original keys worked like this: when you are not on a ladder or rope, the up arrow jumps up, else it climbs. in any stage, home jumps left, and pageup jumps to the right. left and right? ah man, you would never guess. down only climbs down, there was no jumpen down things as such. Now back to the new monty, if the jump key works like a modifier key like ctrl or shift, meaning: I'm running to the right, here's a snake, and time it to jump over it, so i keep on running and tap the jump key! yep, I made it! At the moment, you need to stop for that moment, admittedly making it more of a chalange to time the snake, but then push jump and the direction, once again stops, and press the direction again to get mooven. This just feels unnatural to me. The home and pageup thing might still do the trick because you dont need two keys for the jump, meaning keeping down right, get near the snake, quicly tap pageup, and press right again. This wouldn't bee too bad. Okay, my two cents. Matthys. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 5:24 AM Subject: Re: [Audyssey] thoughts on monty Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You could then move the arrow keys or numpad keys around on the screen to find out what is in that room, which way ladders, run, etc. Basicly, like a Jaws curser mode you might think of it in that light. The Kolesar Brothers wrote: OK Tom. Any eta on when the patch will be out? I realize you have your plate full at the moment while you are trying to answer all of the question from we your customers. As well as truing to fix the game. Will there be features in the game like examine where you are at? As well as a look command? Like I said the jurrey is still out on this game. I've beta games in the past. But your game looks like an old dos game that we once played. The game was either adventure or huge cave. I also need to listen to learn the wave files once again. The one nice feature that you do have in this game is that you can move via the arrow keys. Thanks for writing back. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 2006/06/23 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
Yes, I also would like to thank the game developers for being on the lists and reading and responding to our comments. I know many other lists and things where developers don't care or don't want to respond to the users of products. It is great to see how people are giving suggestions and the gamers and developer are working together to make a game work. In SA, this spirit of togetherness is called ubuntu. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
I like all those ideas. Or rather, I'm perfectly fine with them. Go for it, I say. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 1:57 AM Subject: [Audyssey] Montezuma's Revenge Announcements. Hi, all. Ok, I just want to make a few public announcements about what we are going to be doing and where we will be going in the next week or so with Alpha 1. Before I get directly in to that though I would like to give a quick reminder to those just joining us, and for those who are doing public testing. First, I'd just like to remind folks that this version is a test release only and that is why it is labeled as Alpha status. Second, not all the features have been added, levels, etc have been completed. This is very much a work in progress, and as such some things like reviewing the rooms have not been added to save time for release, but are fully intended to be added at some point. Ok, as for the issue for falling off ladders here is what we are going to do in the patch we are working on. In the classic arcade game it was impossible to fall off of ropes and ladders. The game wouldn't let you do it, and after just testing the Alchemy Demo that version wouldn't do it either. To be fair we will fix it so you can't fall off the ladders, and are restricted to up or down movement on ladders. This is probably the fairist solution since previous versions of the game did it that way. As for jumping for the moment I will likely change it so space will jump you in the direction you are facing at the time. This is a crude fix, but I simply don't have the time at the moment to yank out all the keyboard handling code, start from scratch using DirectInput, rewrite the jumping code, etc to do the job the way it should be done. Long term though I will work on a DX Input interface for keyboard handling and rewrite it to work more like the NES and Atari games worked However, that is not going to happen in this weeks patch. Third, several of you really were disappointed or frustrated in the lake of reviw features in the current Alpha. This is more-or-less an easy update, and I'll work on a review mode setup for you guys so you can look around the rooms, find out what way ladders run, etc... I'm considering a sort of Jaws like setup where if you want to look around turn on review mode and the movement keys will navigate around the room, and tell you what it finds When you want to physically move turn review mode off. How does that sound? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] RPG Games was thoughts on monty
Yes, I must agree, the sound effects for monti are absolutely fantastic - where do you get all those sounds, tom? I'm trying to look for sound archives for my games and I can't find them anywhere, especially in the shops. Bearing in mind I'm in the UK. Regards, Damien Sadler X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 25 June 2006 11:32 To: Gamers Discussion list Subject: Re: [Audyssey] RPG Games was thoughts on monty Hi Tom, Could one solution be to ask normal game developers if you could modify their old, abandoned games to be accessible and sell them? You may have to sell them at a bit of a higher price if the company also wants a royalty. On the other hand, could another solution be to try and find totally free windows games which include the source code, and then just ask the developer if you could modify those? I agree with I think it was Ryan and Kelly that it is not cool when you buy a game and can complete it in a few days, especially when you think that so few accessible games are released. One thing I will say about Monti though, is this one really looks like a challenge. Also, I really like the sound effects. Haven't tried it properly yet, but am hoping to do it this afternoon. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] monti frustrations!!!!
ok have nearly finished the old version, what I mean, I got to the lava pits in the new version, but can't manage to jump the first pit. I have tried going to the ledge and then jumping, taken a run up and jump, and the same deal all the time I all always end up getting killed. its through the green door if it helps folks. gr! Simon owner of the winMX mailing list. to join, send a blank email to: [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype: slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monti frustrations!!!!
Where can I get the old version, would love to see what it's like compared to the new. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty bug, fairly serious.
Hi, If you hit U to pause the game, you can still move, jump, and collect pieces, but the monsters don't move. It is possible to beat the temple this way. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Well yes, that would be nice, but I'm not sure we'll see that happening in the accessible gaming community. Or maybe we will, with monti. - Original Message - From: Ryan Strunk [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hours, even days? I want a game that's hard enough to take me weeks! If I buy a game, and I can beat it in only a few days, I'm not happy. Ryan -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yohandy Sent: Saturday, June 24, 2006 10:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] thoughts on monty I actually really enjoy this game. That's the hole point, to make it realistic. I bet you won't be jumping off a ladder again, or jumping too far to the right. *grin*. I really like it as it is. Audio games are just way too easy in my opinion, no insult to developers meant. this is the first audio game I've played that has some realism. it is one of the reasons I will buy it as soon as it's out. it'll certainly take me hours, maybe even days to complete. There is also nothing wrong with pressing space and up to jump up. Seems logical to me. P.S. Are we actually supposed to be able to jump from roof to roof? When the game first starts, I can just keep jumping up into the air, with out using ladders or ropes. pretty funny actually. If I jump way too high, the game freezes completely. - Original Message - From: Liam Erven [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Saturday, June 24, 2006 11:45 AM Subject: [Audyssey] thoughts on monty Ok. I thought I'd try and write up a very specific post on my feelings about this game. It's kind of hard to review this fairly from a gamer's stand point as I develop games and constantly have ideas. I certainly don't have anything against Tom or the work he does, so please keep that in mind. The demo does not impress me. Plain and simple. I liked the alchamy version much better. and there are a number of reasons. First off, I like the more fluid jumping motion evident in the older demo. pressing the space bar and the up arrow to jump makes no sense to me as a gamer, and is really confusing. The little I was able to get through, I just got confused with jumping. Second, I didn't like the lack of feedback I got on certain situations. I'm climing a ladder, I hear a gem. I jump up to pick up the gem as I get to the top of the ladder, and I fall to my death. I understand that there is a more realistic touch, but how was I supposed to know that jumping off a ladder would result in something like this? further more, I didn't even know I wasn't at the top even though it certainly sounded like I was. To then continue on about lack of feedback. I'm about to jump over a snake that wants to bite me. Well. I take a nice huge jump, and plummit to my doom again. Unfortunately, I wasn't aware that there was a ledge, and/or a rope. There is one more thing that was a little confusing. The read me file. I understand that this is a demo, and that things wil change and so forth. But documentation shouldn't leaveme with unanswer questions. For isntance. I didn't knwo that jumping on a snake would kill me or that I could actually step off a ladder. Maybe I missed an important line, but I'm not sure. There are things I like. It's not all bad I promise. One of my favorite enhancements are the new sounds. Man are those cool. The most important thing to me has got to be sounds. If the game doesn't have good sounds that will put me right in the middle of the action, then I just can't get in to the game. Monty really handles this well, as I really feel like I'm exploring a temple. I'm also quite pleased, that development on this title has continued. It really looks to be a promising title that already many are starting to enjoy. I hope to try and get farther in the game and see more of the fun things in this demo. In closing, I like the game but I feel much needs to be improved upon. The controls for one thing are something that needs to be address. And situations where feedback should be given don't seem to be there. Maybe I'm totally off base, but I won't if any others have noticed the same things i have? Keep up the good work though. The game needs improving, but I do see good things ahead if things are changed. Liam ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
Re: [Audyssey] Monti problem
to get the gem near the rope, jump left, you can still here the gem, so jump back on the rope, goo up once, then jump left you wuill grab that gem. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Sunday, June 25, 2006 12:30 PM Subject: [Audyssey] Monti problem Hi Tom, Just a question and comments: 1. I think their should be a look feature as well. 2. The documentation should discuss the monsters a bit better. What I mean, and what I want to know is, when must I jump over a snake, for example? I'm at the first snake, but sometimes it catches me, and if I manage to jump over it, I feel as if it's a bit of luck. When exactly is it right to make the jump, as sometimes I leave it too late? Another question is when I get over the snake, I think I climb up a rope. Two problems here, while I'm climbing, I can hear gems, but it sound that I climb past them, how do I get them? Another problem is that when I get to the top, I get some gold, but when I walk forward, I die, not sure why. I hear the sound of cement and suddenly, I think I fall, actually, I'm not sure how I die their. Another thing that annoys me is tthat I can't skip the 'level one' and the sound effects of walking and the door, and when I hear that I die, I can't skip the sound sequence to get back to game play, I'm quite an impatient gamer who wants to get back to the place from where he lost his life as soon as possible! Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1622 (20060625) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Sonic Invaders and mudsplat
Hi I could never get mud splat to start. I just get something about blind station when I start the game am I goin completely crazy? Maria ss They that wait on the Lord shall renew their strength. Isaiah 40:31skype and paltalk bubbygirl1972 yahoo maria_rosa7 - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, June 23, 2006 7:52 PM Subject: [Audyssey] Sonic Invaders and mudsplat Hi all, Is their actually a person who has got Sonic Invaders to work and played it. I just get a stupid message I think it just said their was an error running the game. I've read from other posts that most people have had errors, so what's the game really like, how close to Space Invaders is it, and are their those cool bonus rounds? Also, because it's such a large file, is it worthwhile downloading mudsplat? Is it something like Troopanum where you line up centred and shoot? How difficult does it get? Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Metris game
hi where do you get the metress game from? Maria They that wait on the Lord shall renew their strength. Isaiah 40:31skype and paltalk bubbygirl1972 yahoo maria_rosa7 - Original Message - From: Karl [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, June 23, 2006 9:44 PM Subject: Re: [Audyssey] Metris game Hi, You need to use the left and right arrow keys to line up the piano note with one of the seven blocks represented by the seven bass notes and the drum. You can also press the down arrow to lower the notes by one half step and one octave. You need to use different falling piano notes to make chords vertically, or scales horizontally. HTH, Karl - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list Gamers@audyssey.org Sent: Friday, June 23, 2006 6:13 AM Subject: [Audyssey] Metris game Hi all, I'm trying the Metris game. My problem is that for me the help file is very vague, and since I've never actually played tetris before, I'm not actually sure what to do, and their are no examples. I even get more confused, because it says I must make cords, but instead of having one instrument, it even has a drum as well, and I'm just not sure what to do when I hear this drum and this piano note getting lower and lower (how on earth can you sync a piano note with a noteless drum!) Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1616 (20060622) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com __ NOD32 1.1616 (20060622) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bug, fairly serious.
hi Karl, lol I tried that, but although I found somemore items, and rooms, I still got killed by trying not to jump on the spider and landed an acid pit lol. - Original Message - From: Karl [EMAIL PROTECTED] To: gamers discussion list Gamers@audyssey.org Sent: Sunday, June 25, 2006 1:01 PM Subject: [Audyssey] Monty bug, fairly serious. Hi, If you hit U to pause the game, you can still move, jump, and collect pieces, but the monsters don't move. It is possible to beat the temple this way. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1622 (20060625) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hey Thanks for explainging that Tom. That surely would help while playing the game. I also could give you a better opinion of the game after I try that as well. There has been some of those grid games. Some of the hand to ear gamer are trying to fit a two d game into a three d platform at in my opinion they just don't work. I wished that they did though. But I've down loaded almost every game that has come out thus far and rejected only a few of them. So can't wait until the pat and or up grade comes out to get this a honest opinion. Ron and Boz The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, June 24, 2006 11:24 PM Subject: Re: [Audyssey] thoughts on monty Hi, Ron. Well, obviously the time on releasing the patch will be dependant on how long it takes to fix the various bug reports, test, etc. As for reviewing I do have something planned for that. esentually, how it would work you would use something like r and it would say review mode on. You could then move the arrow keys or numpad keys around on the screen to find out what is in that room, which way ladders, run, etc. Basicly, like a Jaws curser mode you might think of it in that light. The Kolesar Brothers wrote: OK Tom. Any eta on when the patch will be out? I realize you have your plate full at the moment while you are trying to answer all of the question from we your customers. As well as truing to fix the game. Will there be features in the game like examine where you are at? As well as a look command? Like I said the jurrey is still out on this game. I've beta games in the past. But your game looks like an old dos game that we once played. The game was either adventure or huge cave. I also need to listen to learn the wave files once again. The one nice feature that you do have in this game is that you can move via the arrow keys. Thanks for writing back. Ron The Kolesar Brothers and their great guide dogs. [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monti frustrations!!!!
Hey simon there is a spider there, at the lava pits that you have to watch out for, perhaps you are running into him? I did that a few times at first as well. smiles Kellie and my loveable Lady J. Until you make peace with who you are, you'll never be content with what you have. Doris Mortman msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: simon.dowling [EMAIL PROTECTED] To: audysy Gamers@audyssey.org Sent: Sunday, June 25, 2006 7:32 AM Subject: [Audyssey] monti frustrations ok have nearly finished the old version, what I mean, I got to the lava pits in the new version, but can't manage to jump the first pit. I have tried going to the ledge and then jumping, taken a run up and jump, and the same deal all the time I all always end up getting killed. its through the green door if it helps folks. gr! Simon owner of the winMX mailing list. to join, send a blank email to: [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype: slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
the second ladder has a gem that I can't get. I jump left I am on a ledge near water and the gem is between that and the ladder. At 03:16 AM 6/25/2006, you wrote: Ok That is pretty strange. Which gem was it. In the first room you come to there are two gems in that room. One to your left and one to the right. Which gem was it. I'll see if I can duplicate what happened. Frankly, there is nothing in that room that should kill you unless you fell off a ladder. Liam Erven wrote: well. I went to jump up to grab a gem, and I went too far left, and died. this was after I climbed the first ladder. heh. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 6/23/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] net framework
No you don't just load 1.1. I have 1.1 and 2.0. At 04:03 AM 6/25/2006, you wrote: I have 2.0 installed, but monty installer doesn't recognize that. Do I have to uninstall 2.0 and reinstall 1.144? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 6/23/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Ardwolf.
I was wondering if there are any blind people who play ardwolf, if so, how are you able to get all of the directions to the various areas for the quest? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Monty thoughts
Hello Thomas and all. I just wanted to say to Thomas what a great game Monty seems like already. I have just played around in the first part of the first level but it looks really cool. Time to read the manual though so I can have a clue of what I am doing lol. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Need Help with Extreme Wild West Table
Hi, I just purchased the Pinball Party Pack 1 add-on. So far, I think it's cool, but I'm having a problem on the Extreme Wild West table. When I get involved in a fight in the saloon, I'll hear a punch being thrown from, for example the left. I press the Left shift key, then something like the Space bar. After that, there's a pause, then I get hit and lose. Is there something else I need to do to keep the fight going? Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Need Help with Extreme Wild West Table
hi can you give me the link to where I could get this game? thanks so much. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Need Help with Extreme Wild West Table
Reckon u have to throw the punch in the opposite direction to the hit he's throwing at you to hit him. But it is bloody hard to do. So far i've landed one punch before having my self some free dental surgery. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, June 25, 2006 7:07 PM Subject: [Audyssey] Need Help with Extreme Wild West Table Hi, I just purchased the Pinball Party Pack 1 add-on. So far, I think it's cool, but I'm having a problem on the Extreme Wild West table. When I get involved in a fight in the saloon, I'll hear a punch being thrown from, for example the left. I press the Left shift key, then something like the Space bar. After that, there's a pause, then I get hit and lose. Is there something else I need to do to keep the fight going? Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] topspeed2 servers
Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed2 servers
Hi, i'm stuck with that problem too. i know a few, but they're servers of friends and aren't up that often. Me and my fiance love to race, but can't connect to each other's i p address, so i'm looking for places too. Kay - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Sunday, June 25, 2006 8:20 PM Subject: [Audyssey] topspeed2 servers Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed2 servers
Sure what we need is a dedicated server or something of that description for ourselves and fellow top speed racers. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:36 PM Subject: Re: [Audyssey] topspeed2 servers Hi, i'm stuck with that problem too. i know a few, but they're servers of friends and aren't up that often. Me and my fiance love to race, but can't connect to each other's i p address, so i'm looking for places too. Kay - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Sunday, June 25, 2006 8:20 PM Subject: [Audyssey] topspeed2 servers Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed2 servers
Yep, we certainly do need that. some can be quite unreliable. - Original Message - From: jack scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:51 PM Subject: Re: [Audyssey] topspeed2 servers Sure what we need is a dedicated server or something of that description for ourselves and fellow top speed racers. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:36 PM Subject: Re: [Audyssey] topspeed2 servers Hi, i'm stuck with that problem too. i know a few, but they're servers of friends and aren't up that often. Me and my fiance love to race, but can't connect to each other's i p address, so i'm looking for places too. Kay - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Sunday, June 25, 2006 8:20 PM Subject: [Audyssey] topspeed2 servers Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed2 servers
Hi, If i'm understanding this correctly since whoever is hosting the server must also be playing, what sounds like is needed is a standalone server program, that someone with a static IP can set up, and others can connect to. An example of this is online poker, connect up, find a table that's open, join, and play. It would be the same idea here. HTH Dave. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:34 PM Subject: Re: [Audyssey] topspeed2 servers Yep, we certainly do need that. some can be quite unreliable. - Original Message - From: jack scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:51 PM Subject: Re: [Audyssey] topspeed2 servers Sure what we need is a dedicated server or something of that description for ourselves and fellow top speed racers. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:36 PM Subject: Re: [Audyssey] topspeed2 servers Hi, i'm stuck with that problem too. i know a few, but they're servers of friends and aren't up that often. Me and my fiance love to race, but can't connect to each other's i p address, so i'm looking for places too. Kay - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Sunday, June 25, 2006 8:20 PM Subject: [Audyssey] topspeed2 servers Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] some people don't like challenge
I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Need Help with Extreme Wild West Table
s p o i l e r s p a c e Do just as you did with the first punch. If you are familiar with the game ESP WhoopAss, it works the same way. - Original Message - From: Kelly Sapergia [EMAIL PROTECTED] To: Gamers@audyssey.org Sent: Sunday, June 25, 2006 11:07 AM Subject: [Audyssey] Need Help with Extreme Wild West Table Hi, I just purchased the Pinball Party Pack 1 add-on. So far, I think it's cool, but I'm having a problem on the Extreme Wild West table. When I get involved in a fight in the saloon, I'll hear a punch being thrown from, for example the left. I press the Left shift key, then something like the Space bar. After that, there's a pause, then I get hit and lose. Is there something else I need to do to keep the fight going? Thanks. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: audyssey gamers list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:53 PM Subject: [Audyssey] some people don't like challenge I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Hi, My first idea with cheat codes came with I believe it was Nintendo's game genie, which yah it gave you cheat codes, infinite enemy hits, and so forth, but it also unlocked other parts of the game where you wouldn't have been able to get to normally. Dave. - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 6:06 PM Subject: Re: [Audyssey] some people don't like challenge When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: audyssey gamers list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:53 PM Subject: [Audyssey] some people don't like challenge I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Two of the best cheat books I have ever seen had to be for tomb raider and final fantasy seven. Both games were so complex that there was a bunch of stuff that was easily missed. I think they used to even have cheat codes in gaming magazines and sure they still do today. - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 5:02 PM Subject: Re: [Audyssey] some people don't like challenge Hi, My first idea with cheat codes came with I believe it was Nintendo's game genie, which yah it gave you cheat codes, infinite enemy hits, and so forth, but it also unlocked other parts of the game where you wouldn't have been able to get to normally. Dave. - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 6:06 PM Subject: Re: [Audyssey] some people don't like challenge When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: audyssey gamers list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:53 PM Subject: [Audyssey] some people don't like challenge I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Need Help with Extreme Wild West Table
Hi Jack, Thanks for your help. I finally got through a match. I guess I'm used to the regular version of the game, where the opponent's punches are quicker. Now all I've got to do is figure out the Dynaman table (I haven't played the original game before, but might take a look at it sometime.) Old Man Stanley's House is so far my favorite table from this pack. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] topspeed2 servers
That would be nice, except they'd have to write an application that picks random tracks to race on, starts the race, then repeats the same steps when racers are done. not sure how the server would race, maybe it could just stay out of the race all together, then when race is finished, pick another track. although I'm not sure that could be done. - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:50 PM Subject: Re: [Audyssey] topspeed2 servers Hi, If i'm understanding this correctly since whoever is hosting the server must also be playing, what sounds like is needed is a standalone server program, that someone with a static IP can set up, and others can connect to. An example of this is online poker, connect up, find a table that's open, join, and play. It would be the same idea here. HTH Dave. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:34 PM Subject: Re: [Audyssey] topspeed2 servers Yep, we certainly do need that. some can be quite unreliable. - Original Message - From: jack scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:51 PM Subject: Re: [Audyssey] topspeed2 servers Sure what we need is a dedicated server or something of that description for ourselves and fellow top speed racers. you ai'nt heard nothing til ya heard it from the mad man www.livejournal.com/users/afro_thunder nothing but pure truth. - Original Message - From: Kay Scrimshaw [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 8:36 PM Subject: Re: [Audyssey] topspeed2 servers Hi, i'm stuck with that problem too. i know a few, but they're servers of friends and aren't up that often. Me and my fiance love to race, but can't connect to each other's i p address, so i'm looking for places too. Kay - Original Message - From: michael feir [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Sunday, June 25, 2006 8:20 PM Subject: [Audyssey] topspeed2 servers Hello, everyone. Do any of you have a list of ip addresses for people who host races for Topspeed2? It seems harder to find places one can go and regularly race. If anybody has such a list, please send it my way. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Need Help with Extreme Wild West Table
Hi Kelly and all, Very pleased you're enjoying the tables. Old Man Stanley's House does appear to be the overall favorite. It was a lot of fun to put together. My own personal favorite is the DynaMan/ShockRa table. Familiarity with the DynaMan game is definitely not required to enjoy the pinball table. We hope to do more and varied things with the DynaMan brand in the future. At 03:22 PM 6/25/2006, you wrote: Hi Jack, Thanks for your help. I finally got through a match. I guess I'm used to the regular version of the game, where the opponent's punches are quicker. Now all I've got to do is figure out the Dynaman table (I haven't played the original game before, but might take a look at it sometime.) Old Man Stanley's House is so far my favorite table from this pack. Yours Sincerely, Kelly John Sapergia For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 GMT (Wednesdays in North America) on ACB (American Council of the Blind) Radio Interactive at http://interactive.acbradio.org Visit the show's web site at http://www.ksapergia.net/northernlights.html For high-quality audio productions at affordable prices, visit KJS Productions at: http://www.kjsproductions.com You can also visit my personal web site at: http://www.ksapergia.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.1.394 / Virus Database: 268.9.4/375 - Release Date: 6/25/2006 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
A thought: This might be a regular article to be put into Audyssey Magazine? Ron? Anybody? I think it was tried before, but there weren't many takers. Maybe it's time to revive it? - Original Message - From: matt [EMAIL PROTECTED] To: Dave [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 3:25 PM Subject: Re: [Audyssey] some people don't like challenge Two of the best cheat books I have ever seen had to be for tomb raider and final fantasy seven. Both games were so complex that there was a bunch of stuff that was easily missed. I think they used to even have cheat codes in gaming magazines and sure they still do today. - Original Message - From: Dave [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 5:02 PM Subject: Re: [Audyssey] some people don't like challenge Hi, My first idea with cheat codes came with I believe it was Nintendo's game genie, which yah it gave you cheat codes, infinite enemy hits, and so forth, but it also unlocked other parts of the game where you wouldn't have been able to get to normally. Dave. - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 6:06 PM Subject: Re: [Audyssey] some people don't like challenge When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: audyssey gamers list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:53 PM Subject: [Audyssey] some people don't like challenge I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Cheat books are OK, but my point is, so soon?? Isn't it more fun to work your own way through what is, in comparison to games for the sighted, such a small game? And to think that this is one twelfth of the full game! - Original Message - From: matt [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 3:06 PM Subject: Re: [Audyssey] some people don't like challenge When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: audyssey gamers list gamers@audyssey.org Sent: Sunday, June 25, 2006 4:53 PM Subject: [Audyssey] some people don't like challenge I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
hi that all sounds fine. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 1:57 AM Subject: [Audyssey] Montezuma's Revenge Announcements. Hi, all. Ok, I just want to make a few public announcements about what we are going to be doing and where we will be going in the next week or so with Alpha 1. Before I get directly in to that though I would like to give a quick reminder to those just joining us, and for those who are doing public testing. First, I'd just like to remind folks that this version is a test release only and that is why it is labeled as Alpha status. Second, not all the features have been added, levels, etc have been completed. This is very much a work in progress, and as such some things like reviewing the rooms have not been added to save time for release, but are fully intended to be added at some point. Ok, as for the issue for falling off ladders here is what we are going to do in the patch we are working on. In the classic arcade game it was impossible to fall off of ropes and ladders. The game wouldn't let you do it, and after just testing the Alchemy Demo that version wouldn't do it either. To be fair we will fix it so you can't fall off the ladders, and are restricted to up or down movement on ladders. This is probably the fairist solution since previous versions of the game did it that way. As for jumping for the moment I will likely change it so space will jump you in the direction you are facing at the time. This is a crude fix, but I simply don't have the time at the moment to yank out all the keyboard handling code, start from scratch using DirectInput, rewrite the jumping code, etc to do the job the way it should be done. Long term though I will work on a DX Input interface for keyboard handling and rewrite it to work more like the NES and Atari games worked However, that is not going to happen in this weeks patch. Third, several of you really were disappointed or frustrated in the lake of reviw features in the current Alpha. This is more-or-less an easy update, and I'll work on a review mode setup for you guys so you can look around the rooms, find out what way ladders run, etc... I'm considering a sort of Jaws like setup where if you want to look around turn on review mode and the movement keys will navigate around the room, and tell you what it finds When you want to physically move turn review mode off. How does that sound? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible games was: thoughts on Monty
Hi, Sean. One of the major things that I see has made the accessible games market so stagnant is quite a number of simple games like card games, board games, and space invader style clones, and developers for one reason or another have not really put the effort in to pushing the game designs to the fullest potential. I know you mentioned Tank Commander and of course Shades of Doom come pretty close to games made for sighted players of a few years ago before the online game craze. I think more games like this could be developed, and should be developed as it would change the offerings a great deal of what is out there. I know one of my projects Jedi Strike is going to come close to Shades of Doom type level, but many elements will actually be more advanced like a true 3D environment etc. The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible games was: thoughts on Monty
Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is needed to create such games, not to mention the time and effort involved in producing such games. Can companies the size of those that produce games for the blind produce such games quickly enough to satisfy gamers? And how about the customer support after the games are marketed? Even the current demo of Monty has produced how much for you to follow up on just in Email on this list?? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 7:11 PM Subject: Re: [Audyssey] Accessible games was: thoughts on Monty Hi, Sean. One of the major things that I see has made the accessible games market so stagnant is quite a number of simple games like card games, board games, and space invader style clones, and developers for one reason or another have not really put the effort in to pushing the game designs to the fullest potential. I know you mentioned Tank Commander and of course Shades of Doom come pretty close to games made for sighted players of a few years ago before the online game craze. I think more games like this could be developed, and should be developed as it would change the offerings a great deal of what is out there. I know one of my projects Jedi Strike is going to come close to Shades of Doom type level, but many elements will actually be more advanced like a true 3D environment etc. The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] thoughts on monty
Hi, Kelly. Agreed, but unfortunately it wasn't very well recieved by the end users so I am now going to restrict ladder movement to up and down. However, you can still fall off ledges and die where in the original game you fell off ledges and landed ok no matter if it was 50 feet in the air. Grin. Well, that certainly wasn't very realistic and dying from a fall like that is logical. Kellie and Lady J wrote: It is unfortunate, b/c I like it. the dieing when falling off a ladder adds challenge. smiles Kellie and my loveable Lady J. Wizard's third rule: passion rules reason. from Blood of the Fold msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monte Panning
Hi, Shaun. Well, there were quite a number of bugs in the first release of Alpha 1. Yesterday and today I went through allot of the code, and I did find anomalies in dying when you were not suppose to like jumping strait in to the air and hitting the left or right arrow key. That was not suppose to happen and is now fixed. So don't judge the game only by this first release. It was probably released to soon. Second, I did find some problems panning as reported and I am fixing it that sounds when panning is better balanced and more natural. shaun everiss wrote: Well I can only get passed the first portal and I just don't get anywhere, i die. This game is not for me I think. So I don't think I will buy it. Good sfx. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty keys
Hi, Matthys. I didn't know that, but I will keep that in mind to add to the update. Smile. M.J. Terblanche wrote: Hi, Just to put another spanner in the works grin the original keys worked like this: when you are not on a ladder or rope, the up arrow jumps up, else it climbs. in any stage, home jumps left, and pageup jumps to the right. left and right? ah man, you would never guess. down only climbs down, there was no jumpen down things as such. Now back to the new monty, if the jump key works like a modifier key like ctrl or shift, meaning: I'm running to the right, here's a snake, and time it to jump over it, so i keep on running and tap the jump key! yep, I made it! At the moment, you need to stop for that moment, admittedly making it more of a chalange to time the snake, but then push jump and the direction, once again stops, and press the direction again to get mooven. This just feels unnatural to me. The home and pageup thing might still do the trick because you dont need two keys for the jump, meaning keeping down right, get near the snake, quicly tap pageup, and press right again. This wouldn't bee too bad. Okay, my two cents. Matthys. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge released.
Hi. Working together like this is one of my business goals to try and find out what the end users like, and work along side them per say to get the maximum quality product with the maximum enjoyment. PS Ubuntu is also a pretty good Linux distribution. I might be switching to it. I am assuming the togetherness meaning of the word is why they named that distribution Ubuntu. ari wrote: Yes, I also would like to thank the game developers for being on the lists and reading and responding to our comments. I know many other lists and things where developers don't care or don't want to respond to the users of products. It is great to see how people are giving suggestions and the gamers and developer are working together to make a game work. In SA, this spirit of togetherness is called ubuntu. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] RPG Games was thoughts on monty
Hi, Damien. Well, there are online venders that create and sell sound effects for a living. It does get to be expensive, but you can buy huge sound libraries for a couple hundred that gives you the rights to edit, sell, and use those effects. Some effects are given to me from James North upon Monty changing hands, but even those I digitally remastered with Sony Soundforge and Goldwav. As for the durt effect near the lava pits that one was home made as I didn't like the offerings that was out there for durt steps. So Monty is a mixture of given to me, made here at home, and purchased effects. X-Sight Interactive wrote: Yes, I must agree, the sound effects for monti are absolutely fantastic - where do you get all those sounds, tom? I'm trying to look for sound archives for my games and I can't find them anywhere, especially in the shops. Bearing in mind I'm in the UK. Regards, Damien Sadler X-Sight Interactive http://x-sight.brandoncole.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monti problem
Hi, Ari. Quote 1. I think their should be a look feature as well. End Quote It's coming. Just be patient. I am working on it as we speak in the update. Quote 2. The documentation should discuss the monsters a bit better. What I mean, and what I want to know is, when must I jump over a snake, for example? End quote Well, it is hard to document something that takes practice. If I could tell you exactly when to jump over monsters, and then that would be kind of like a spoiler of sorts and take challenge away from the game. Another having a look feature in the patch should help you get an idea of how close they can before you have to jump. It does take practice. No way around it. Quote When exactly is it right to make the jump, as sometimes I leave it too late? End Quote The key is sound volume. When the snake sounds pretty close jump. This is one of those things where you need to train your ear for. Quote Two problems here, while I'm climbing, I can hear gems, but it sound that I climb past them, how do I get them? End Quote All I will say is those gems will be suspended off to your left or right depending on the rope, and you will have to jump off to the direction at a specific point to catch the gem in the air. The panning control is messed up in Alpha 1 so it will be hard to hear if it is centered in your left or right ear, but it is fixed in the patch now. Once it is centered in your ear you can jump out and catch it. Note, headpones seams to make it easier for doing this stuff, but they are not required. What you really need to do is use your w key to find out if you are at the proper height. I won't give that info away as well finding and getting things like that for points is all part of the fun and challenge of the game. Quote Another problem is that when I get to the top, I get some gold, but when I walk forward, I die, not sure why. End Quote Ok, you must have uncovered a bug. You are not suppose to be able to go through the celing as the gold is in a completely different area of the temple, and the only access to that room is the warp platform. So I figure there may be a bug in the *.map file wich allows you through somewhere and you fall through somewhere else. I'll take a look and work on that. Quote Another thing that annoys me is tthat I can't skip the 'level one' and the sound effects of walking and the door, and when I hear that I die, I can't skip the sound sequence to get back to game play, End quote Well, there is a practical reason why it does what it does and why you can not skip that sound sequence. You see while that sound is playing the game is busy loading sound effects, speech buffers, loading map files, etc. I put that sound there to have sound while it is doing all that else you would have a 10 second pause of dead silence why the engine is getting the level ready. That is why it says loading level. If I were to take the sound out or let you skip it you would enter the game to early, and you would be wondering where is sound x, or why is the temple not drawn, or some other problem. It is a technical reasons. Quote I'm quite an impatient gamer who wants to get back to the place from where he lost his life as soon as possible! End Quote That is quite obvious, but you can't make the game load the levels any faster unless you have a faster computer, and even if you have the best 4 GHZ system the game still assumes you are using something slower to be backward compatible with those computers that are not that fast. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Monty bug, fairly serious.
Hi, Karl. Yeah, thanks for finding that bug. I'll note that one to be fixed. Karl wrote: Hi, If you hit U to pause the game, you can still move, jump, and collect pieces, but the monsters don't move. It is possible to beat the temple this way. Karl ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] monti frustrations!!!!
Best advice is practice makes perfect. Btw., watch out for our friend the spider. I have lost consentration many times jumping over him and took a lava pit bath. Grin. simon.dowling wrote: ok have nearly finished the old version, what I mean, I got to the lava pits in the new version, but can't manage to jump the first pit. I have tried going to the ledge and then jumping, taken a run up and jump, and the same deal all the time I all always end up getting killed. its through the green door if it helps folks. gr! Simon owner of the winMX mailing list. to join, send a blank email to: [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype: slifinger ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] a thought for monty
Hey Tom, While I was playing Monty on insane, I thought of something. It is just a thought. *smiles* But, with the talk of some who want to keep the falling off ladders, myself included, *lol* and those who would rather restrict it. Maybe you could make it so you don't fall off ladders while on easy, only have it take away some health in the medium difficulty and kill you if on insane. I don't know if that is possible, or if it is to much coding, but I just thought I would offer up the suggestion, since it came to mind. *smiles* Kellie and my loveable Lady J. FOR SALE: 1 set of morals, never used, will sell cheap. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Hi, Charles. I have noticed that observation as well. That is one reason I don't add cheet codes, and some things are intentionally left out for a purpose. When I play GMA's titles say GTC everyone wanted to give out cheats when I wanted was hints on different approaches to try. Cheating takes away from agames discovery, trial and error, etc. In some cases in my games like in Monty I can't give you a specific time to jump as it really is a hand ear thing. It took me practice as well, and it was true for the original game for the Atari. The only difference was you had to see when it was getting to close and jump. This case is hear and jump. The spider at the lava pit. Knowing when to jump is key to getting passed him, and getting over the second lava pit successfully. How do you gain that knolege? Simple practice. Charles Rivard wrote: I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a thought for monty
When someone falls off a ladder you could fix it so they have a sprained ankle, a broken leg, loose some health or something like that. - Original Message - From: Kellie and Lady J [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:35 PM Subject: [Audyssey] a thought for monty Hey Tom, While I was playing Monty on insane, I thought of something. It is just a thought. *smiles* But, with the talk of some who want to keep the falling off ladders, myself included, *lol* and those who would rather restrict it. Maybe you could make it so you don't fall off ladders while on easy, only have it take away some health in the medium difficulty and kill you if on insane. I don't know if that is possible, or if it is to much coding, but I just thought I would offer up the suggestion, since it came to mind. *smiles* Kellie and my loveable Lady J. FOR SALE: 1 set of morals, never used, will sell cheap. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1622 (20060625) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Hi, Matt. I don't think Charles was so much aposing that cheats are out there, but the fact many people don't even try the game out fully before looking for cheets. Yeah, no doubts cheets can be fun, and help you find things in a game you didn't know was there hidden levels, etc. However, they also can take away from a games experience as well. For example say you find an invincible cheet for game x. Ok, you can mo down all enemies etc, but then what is the point if you don't try. all you do is blow up everything, get treasure, and didn't even try. Kind of lazy really. matt wrote: When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] To Shaun regarding Monte
I'd like to add my 2 cents here. Shaun. when seeing an alpha it's like getting the first chapter of a rough draft of what promises to be a good story. Believe me, if it's not a game for you then it's not a game for you. However based on your reasoning this does not seem to be a fair thing you are basing your decision on. I have not completed the level either and in fact usually die just after the first snake. I like this sort of challenge. Why get a game which you can beat within a few days? To me that seems like it would lose replay value but that is just me I guess. Also, the main thing to remember is that not all the feature s of the game are working right or are even implimented so again, perhaps you are judging this game too soon. If Tom were to be taking orders for the game he would have my order in by now. * shaun everiss [EMAIL PROTECTED] [060625 08:58]: Well I can only get passed the first portal and I just don't get anywhere, i die. This game is not for me I think. So I don't think I will buy it. Good sfx. -- Hope is a waking dream. -- Aristotle Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] RPG Games was thoughts on monty
Interesting topic here. As a matter of fact when I head back to college in the fall I'll be looking into software design. I myself have a deep interest in developing games for the blind. I know the market isn't large enough by any stretch of the imagination to make it a gainful job, but all it would really take to make it so would be for someone, whether it be a major company or one of us blind folks, to design a game with a good amount of depth and quality. Card games, board games and Space Invaders clones, however fun they may be, aren't gonna cut the cracker for everybody. I myself have a deep interest in RPG's like the Final Fantasy and Zelda series and would love to see or even create a similar type of game. BSC Games had a good thing going for them with Castle Quest but had to shelf it because too many people on the development team kept jumping ship. I would have been a voice actor in that game if it'd come out. Another idea I'd love to see implemented would be a Metroid style audio game. Those familiar with the Metroid franchise from Nintendo will know what I mean. In the meantime we've got games like Monty, which is a step in the right direction as far as I'm concerned. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] RPG Games was thoughts on monty Date: Sun, 25 Jun 2006 22:36:12 -0400 Hi, Ari. Honestly licenses usually prevent any modification and or use of other peoples code. You have the two extremes in source code licenses. On one hand like with say Corperation X you aren't allowed at all to have it, and licensing it would be prehibatively expensive weather it was written 10 years ago they would charge like big bucks. Then you have the open source movement which all the source code is free, but under their licenses you can not use the source for financial proffet. In the end it is better to build your own games, tools, engines, etc and you can do whatever you want with it. ari wrote: Hi Tom, Could one solution be to ask normal game developers if you could modify their old, abandoned games to be accessible and sell them? You may have to sell them at a bit of a higher price if the company also wants a royalty. On the other hand, could another solution be to try and find totally free windows games which include the source code, and then just ask the developer if you could modify those? I agree with I think it was Ryan and Kelly that it is not cool when you buy a game and can complete it in a few days, especially when you think that so few accessible games are released. One thing I will say about Monti though, is this one really looks like a challenge. Also, I really like the sound effects. Haven't tried it properly yet, but am hoping to do it this afternoon. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Pushing the dark envelope
Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
I did notice that jumping was kind of unpredictable. Chances were if you pressed the arrow key more than once you tended to fall to your death, even when you were nowhere near an edge. Is this one of those bugs you mentioned? Or does Angela Smith jump really far with a single jump? This was particularly bizarre when it happened to me at the very start of level 1, where there was no edge to fall off of. I went to grab that first potion and pressed the arrow quite a few times by mistake. So either Angela fell off some unseen cliff or smashed her head open on some wall. All in all though, I'm impressed with the game thus far in spite of this one thing. I forgot about the fact that snakes and spiders are both poisonous, so when my health decreased all of a sudden for no apparent reason I freaked. Then I remembered that it said something about that in the manual. I would suggest however that some of the hazzard sounds such as the firepit and boulder sounds be made just a little louder. Even though the music isn't really all that loud it does make approaching boulders and things difficult to hear. I particularly noticed this in the sound descriptions menu. Overall though, I'm really looking forward to levels 2 and onward. I was also pleasantly surprised that it worked so well on my mom's dinosaur computer, although that could just be because I went and uninstalled a bunch of the stuff I'd put on it in preparation for when I get my Laptop in a few weeks. I'll certainly come along for the rest of the testing process assuming there's more for us to try. I really like the idea of a review mode. That way you could get a feel for what's in a room before you start walking, thus having some warning of hazzards that might be present. It ain't pretty when the pretty leaves you with no place to go. From: Mich Verrier [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Revenge Announcements. Date: Sun, 25 Jun 2006 19:52:50 -0400 hi that all sounds fine. from Mich Verrier from New Liskeard Ontario Canada - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 1:57 AM Subject: [Audyssey] Montezuma's Revenge Announcements. Hi, all. Ok, I just want to make a few public announcements about what we are going to be doing and where we will be going in the next week or so with Alpha 1. Before I get directly in to that though I would like to give a quick reminder to those just joining us, and for those who are doing public testing. First, I'd just like to remind folks that this version is a test release only and that is why it is labeled as Alpha status. Second, not all the features have been added, levels, etc have been completed. This is very much a work in progress, and as such some things like reviewing the rooms have not been added to save time for release, but are fully intended to be added at some point. Ok, as for the issue for falling off ladders here is what we are going to do in the patch we are working on. In the classic arcade game it was impossible to fall off of ropes and ladders. The game wouldn't let you do it, and after just testing the Alchemy Demo that version wouldn't do it either. To be fair we will fix it so you can't fall off the ladders, and are restricted to up or down movement on ladders. This is probably the fairist solution since previous versions of the game did it that way. As for jumping for the moment I will likely change it so space will jump you in the direction you are facing at the time. This is a crude fix, but I simply don't have the time at the moment to yank out all the keyboard handling code, start from scratch using DirectInput, rewrite the jumping code, etc to do the job the way it should be done. Long term though I will work on a DX Input interface for keyboard handling and rewrite it to work more like the NES and Atari games worked However, that is not going to happen in this weeks patch. Third, several of you really were disappointed or frustrated in the lake of reviw features in the current Alpha. This is more-or-less an easy update, and I'll work on a review mode setup for you guys so you can look around the rooms, find out what way ladders run, etc... I'm considering a sort of Jaws like setup where if you want to look around turn on review mode and the movement keys will navigate around the room, and tell you what it finds When you want to physically move turn review mode off. How does that sound? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] cheats stuff
I have to say the way that BSC Games did the cheats for Pipe2 Blast Chamber was pretty good. Same with Super Liam. You had to beat the game in the case of Pipe2 and get a certain score. And even then by using the cheats you could not post on the web nor could you finish the game. I tried and tried for a week or so to get those Pipe2 cheats but not for the cheats but for the challenge. Same with Super Liam. I won the game as quickly as I could to get them. When I do play any game with cheats I quickly get bored and start losing interest. What I vote for is more Easter Eggs which are different. -- You can't carve your way to success without cutting remarks. Raul A. Gallegos ... IliwSsmc ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
One thing that might help is to have a general idea of how far Angela can go in a single jump. This probably isn't something you'd necessarily want to actually put in the game, but maybe in the manual. Then again I guess that would be just another way of taking away challenge. Actually the problem I have most often is remembering where stuff is. It took me quite a while to remember where that green key was, so I'd be wandering all over the temple only to realize I'd just passed right by it. Again, I'll say that if level 1's that exciting I can't wait to see the rest of the game, and let's not forget Final Conflict. Oddly enough I discovered that after uninstalling a whole bunch of the programs I'd installed on my mom's computer (it was actually done in preparation for receiving my Laptop and initially had nothing whatsoever to do with STFC), the game worked just fine. I'm looking forward to seeing more of it at a later date. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] some people don't like challenge Date: Sun, 25 Jun 2006 23:40:29 -0400 Hi, Charles. I have noticed that observation as well. That is one reason I don't add cheet codes, and some things are intentionally left out for a purpose. When I play GMA's titles say GTC everyone wanted to give out cheats when I wanted was hints on different approaches to try. Cheating takes away from agames discovery, trial and error, etc. In some cases in my games like in Monty I can't give you a specific time to jump as it really is a hand ear thing. It took me practice as well, and it was true for the original game for the Atari. The only difference was you had to see when it was getting to close and jump. This case is hear and jump. The spider at the lava pit. Knowing when to jump is key to getting passed him, and getting over the second lava pit successfully. How do you gain that knolege? Simple practice. Charles Rivard wrote: I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Is your PC infected? Get a FREE online computer virus scan from McAfee® Security. http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
I, for example, am in the process of creating a real-life simulation game, where each level is a year of your lifetime - which is the reason it starts at level 0. It's a game where you can choose your name, your parent's names and other various aspects of your character and his/her family. Then the game itself is just how life is - starting off basic like you're a baby. The actual game play starts off at level 1, but the actual simulator starts at level 0, which is just some movies of all the common baby stuff - not long, but long enough to set the scene. On level 1, you will be learning to walk, level 2 you will be looking at things and picking them up, etc. it'll get more choice as you get older throughout the game, for example you can choose to be the most rebellious criminal teenager in town or you can be an angel, or anything in between if you wanted to. I started developing this a while back, and I can't even begin to estimate a beta release date, let alone a full release date, as I'm only up to level 2 with it. But it was an example reflecting what che said previously. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Che Sent: 26 June 2006 04:56 To: Gamers Discussion list Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible games was: thoughts on Monty
Hi, Charles. I'd say it is both. Without the skill to do high quality games no amount of money or time will solve it. Without the time and money it becomes to hard to put what skill is required to use. As far as making a living off of it it would certainly be hard. One of our major problems is marketing. Right now Audyssey list and mag is the number one way to get the news out there. Audiogames.net etc help as well. Problem is how do we as developers get our products out there so the blind comunity as a whole can view it, try it, and see it. There are blind people without computers, or have them and no online access. As for designing them quickly it really depends on quality and number of people. One or two people can make 1 or 2 games a year, but if you sell it they then have to split the cash, and we are back to can't make a living off of it if you don't have enough sales. Charles Rivard wrote: Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is needed to create such games, not to mention the time and effort involved in producing such games. Can companies the size of those that produce games for the blind produce such games quickly enough to satisfy gamers? And how about the customer support after the games are marketed? Even the current demo of Monty has produced how much for you to follow up on just in Email on this list?? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
I also agree with this. I don't want cheats to anything I play b/c it takes away from the fun. I remember, when I had sight, playing games. I was little, but I beat it with practice. I kept playing and I would die, but I would just try again until I beat it. I felt better too, b/c I accomplished it myself. lol The only time, I would ask for help, is when I have exhausted all posibilities. I will try everything I can before wanting for anything. And, when I ask, I just want a hint, not a step by step how. smiles Kellie and my loveable Lady J. Stupidity is not a handicap. Park elsewhere! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:40 PM Subject: Re: [Audyssey] some people don't like challenge Hi, Charles. I have noticed that observation as well. That is one reason I don't add cheet codes, and some things are intentionally left out for a purpose. When I play GMA's titles say GTC everyone wanted to give out cheats when I wanted was hints on different approaches to try. Cheating takes away from agames discovery, trial and error, etc. In some cases in my games like in Monty I can't give you a specific time to jump as it really is a hand ear thing. It took me practice as well, and it was true for the original game for the Atari. The only difference was you had to see when it was getting to close and jump. This case is hear and jump. The spider at the lava pit. Knowing when to jump is key to getting passed him, and getting over the second lava pit successfully. How do you gain that knolege? Simple practice. Charles Rivard wrote: I've noticed the Emails being sent asking how to do stuff when playing Tom's newest demo. People want cheats and hints and tricks already, and it has been available for, um, how? long?? Part of the fun of a game is figuring out the game, isn't it?? Think about it--if you were given a file that told you, step by step, how to beat the game when you first bought it, and you used that file to beat the game enough times that you could, figuratively speaking, beat it blindfolded, what would you then do with the game? Here's an idea for Tom: Create just such a file. Explain, step by step, how to beat the game, level by level. Each level is a separate file, and can be purchased for, well, that would be up to Tom, wouldn't it? How many people would buy it? shepherds are the best beasts ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Agreed but it would still be nice to have around if your bored and just want to go wild in a game, lol. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 10:48 PM Subject: Re: [Audyssey] some people don't like challenge Hi, Matt. I don't think Charles was so much aposing that cheats are out there, but the fact many people don't even try the game out fully before looking for cheets. Yeah, no doubts cheets can be fun, and help you find things in a game you didn't know was there hidden levels, etc. However, they also can take away from a games experience as well. For example say you find an invincible cheet for game x. Ok, you can mo down all enemies etc, but then what is the point if you don't try. all you do is blow up everything, get treasure, and didn't even try. Kind of lazy really. matt wrote: When I used to be able to see I would always buy cheat books for playstation games. It is a practice that has been around in the sighted game world for years and years now. Why not have a blind version of these cheat books? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] A thought for Monty.
Hi Tom and all, OK, my two cents worth again... I think adding a keystroke to tell you how far away the monster is takes away some of the challenge. The look feature/review mode should cover this feature... Knowing that there's a monster in the room, is all you should have to know. As allways, Tom this is up to you in the end, but this is what I think. One other suggestion that'd I'd like to make, and I made the same one to James North is to add a key stroke telling you how many gold/gems you could collect on the level. I.E. You've collected 4 gems out of 10, or something like that. Either that, or have the voice tell you at the end of the level how many gold/gems you could've gotten. Take care, Ryan C. So you sedate and drown in vain You've got a pill for every day A suit and tie to mask the truth It's ugly head is starting to show through Sometimes when you're out of rope The way to climb back up's unclear The walls you build around yourself I guess they also keep you here Are you afraid of what they think? Whoever 'they' happen to be Or are you hiding from the scars Of your own reality? The monster you're feeding, your lack of perception The things that you do to fulfill addictions The light at the end of your tunnel is closing What is it that you're so afraid of exposing You'd give it all up For what's there for the taking Whatever it takes to keep your hands from shaking The same things you're thinking might make you feel better The same things that probably got you here. - Aaron Lewis ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] RPG Games was thoughts on monty
Bryan, my line of thought. I love the final fantasy games, lunar, fable, all those types. diablo as well. They are so entertaining. I have heard about ever quest and wish I could play that as well. lol I love that and hope some day I will be able to play one. Kellie and my loveable Lady J. A friends eye is a good mirror. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, June 25, 2006 11:12 PM Subject: Re: [Audyssey] RPG Games was thoughts on monty Interesting topic here. As a matter of fact when I head back to college in the fall I'll be looking into software design. I myself have a deep interest in developing games for the blind. I know the market isn't large enough by any stretch of the imagination to make it a gainful job, but all it would really take to make it so would be for someone, whether it be a major company or one of us blind folks, to design a game with a good amount of depth and quality. Card games, board games and Space Invaders clones, however fun they may be, aren't gonna cut the cracker for everybody. I myself have a deep interest in RPG's like the Final Fantasy and Zelda series and would love to see or even create a similar type of game. BSC Games had a good thing going for them with Castle Quest but had to shelf it because too many people on the development team kept jumping ship. I would have been a voice actor in that game if it'd come out. Another idea I'd love to see implemented would be a Metroid style audio game. Those familiar with the Metroid franchise from Nintendo will know what I mean. In the meantime we've got games like Monty, which is a step in the right direction as far as I'm concerned. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] RPG Games was thoughts on monty Date: Sun, 25 Jun 2006 22:36:12 -0400 Hi, Ari. Honestly licenses usually prevent any modification and or use of other peoples code. You have the two extremes in source code licenses. On one hand like with say Corperation X you aren't allowed at all to have it, and licensing it would be prehibatively expensive weather it was written 10 years ago they would charge like big bucks. Then you have the open source movement which all the source code is free, but under their licenses you can not use the source for financial proffet. In the end it is better to build your own games, tools, engines, etc and you can do whatever you want with it. ari wrote: Hi Tom, Could one solution be to ask normal game developers if you could modify their old, abandoned games to be accessible and sell them? You may have to sell them at a bit of a higher price if the company also wants a royalty. On the other hand, could another solution be to try and find totally free windows games which include the source code, and then just ask the developer if you could modify those? I agree with I think it was Ryan and Kelly that it is not cool when you buy a game and can complete it in a few days, especially when you think that so few accessible games are released. One thing I will say about Monti though, is this one really looks like a challenge. Also, I really like the sound effects. Haven't tried it properly yet, but am hoping to do it this afternoon. Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Don't just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
Hi, Bryan. First, off the jumping is a bug. I am working on addressing that one for a patch I hope to put out sometime later this week. As far as fire pits and boulders there are none in temple 1. Although, they will be introduced in later levels. As far as snake bites and spider bites you will need to use a potion to counter act the bite. Otherwise your health will slowly drop until you are dead. Bryan Peterson wrote: I did notice that jumping was kind of unpredictable. Chances were if you pressed the arrow key more than once you tended to fall to your death, even when you were nowhere near an edge. Is this one of those bugs you mentioned? Or does Angela Smith jump really far with a single jump? This was particularly bizarre when it happened to me at the very start of level 1, where there was no edge to fall off of. I went to grab that first potion and pressed the arrow quite a few times by mistake. So either Angela fell off some unseen cliff or smashed her head open on some wall. All in all though, I'm impressed with the game thus far in spite of this one thing. I forgot about the fact that snakes and spiders are both poisonous, so when my health decreased all of a sudden for no apparent reason I freaked. Then I remembered that it said something about that in the manual. I would suggest however that some of the hazzard sounds such as the firepit and boulder sounds be made just a little louder. Even though the music isn't really all that loud it does make approaching boulders and things difficult to hear. I particularly noticed this in the sound descriptions menu. Overall though, I'm really looking forward to levels 2 and onward. I was also pleasantly surprised that it worked so well on my mom's dinosaur computer, although that could just be because I went and uninstalled a bunch of the stuff I'd put on it in preparation for when I get my Laptop in a few weeks. I'll certainly come along for the rest of the testing process assuming there's more for us to try. I really like the idea of a review mode. That way you could get a feel for what's in a room before you start walking, thus having some warning of hazzards that might be present. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
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Re: [Audyssey] a thought for monty
Hmmm... Interesting thought there. However, I have already restricted the player from falling off the ladder, and I'd have to rework quite a bit to introduce that if I make it a feature. Kellie and Lady J wrote: Hey Tom, While I was playing Monty on insane, I thought of something. It is just a thought. *smiles* But, with the talk of some who want to keep the falling off ladders, myself included, *lol* and those who would rather restrict it. Maybe you could make it so you don't fall off ladders while on easy, only have it take away some health in the medium difficulty and kill you if on insane. I don't know if that is possible, or if it is to much coding, but I just thought I would offer up the suggestion, since it came to mind. *smiles* Kellie and my loveable Lady J. FOR SALE: 1 set of morals, never used, will sell cheap. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible games was: thoughts on Monty
the only other thought I can think of to advertise in other areas besides the net, Is in magazines for the blind. I know not all who read have a computer, but many do, and just aren't aware of what is out there. Kellie and my loveable Lady J. Just what part of NO didn't you understand...? msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 26, 2006 12:09 AM Subject: Re: [Audyssey] Accessible games was: thoughts on Monty Hi, Charles. I'd say it is both. Without the skill to do high quality games no amount of money or time will solve it. Without the time and money it becomes to hard to put what skill is required to use. As far as making a living off of it it would certainly be hard. One of our major problems is marketing. Right now Audyssey list and mag is the number one way to get the news out there. Audiogames.net etc help as well. Problem is how do we as developers get our products out there so the blind comunity as a whole can view it, try it, and see it. There are blind people without computers, or have them and no online access. As for designing them quickly it really depends on quality and number of people. One or two people can make 1 or 2 games a year, but if you sell it they then have to split the cash, and we are back to can't make a living off of it if you don't have enough sales. Charles Rivard wrote: Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is needed to create such games, not to mention the time and effort involved in producing such games. Can companies the size of those that produce games for the blind produce such games quickly enough to satisfy gamers? And how about the customer support after the games are marketed? Even the current demo of Monty has produced how much for you to follow up on just in Email on this list?? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] a thought for monty
Hi, Terry. Hmmm... This one has been suggested before, and perhaps at some point it could be implamented. It really depends on what gamers really want. I have gotten lots of complaints about falling off ladders, and of course there are a few that liked it. Terry Olandese wrote: When someone falls off a ladder you could fix it so they have a sprained ankle, a broken leg, loose some health or something like that. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] cheats stuff
Hi, Raul. I think you hit the nail on the head so to speak. I remember when SOD first came out. Man I thought it was so hard, and I playd, and I played, and I played trying to get those cheets. Finally, I got them. After I began using them the game really seamed boring. There was no challenge in trying to upgrade to higher weapons. If I ran out of ammo no problem use a cheet which means I never ran out. There was no need to get better armour, and this or that. I could go through them like swiss cheese. In the end I deleted them, and never used them again. Now, I have to play on higher difficulty levels without cheets to have any real challenge and fun out of the game. Raul A. Gallegos wrote: I have to say the way that BSC Games did the cheats for Pipe2 Blast Chamber was pretty good. Same with Super Liam. You had to beat the game in the case of Pipe2 and get a certain score. And even then by using the cheats you could not post on the web nor could you finish the game. I tried and tried for a week or so to get those Pipe2 cheats but not for the cheats but for the challenge. Same with Super Liam. I won the game as quickly as I could to get them. When I do play any game with cheats I quickly get bored and start losing interest. What I vote for is more Easter Eggs which are different. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
Che, I like what you said and agree with this. I am going to say however, I think the reason that ppl embrace the old games, like Mario is b/c they want to play what has been so popular, in it's time for the sighted. They want to have access to it. But, I agree with you in that, there are so many shooters out there, and I am not putting them down or anything. But, I would love ot see more original ideas, rather then plays off of other games. Please, know that I mean no disrespect. I love Monty and will purchase it when it becomes available, I like the challenge and the sounds and everything. But, I am waiting, for an RPG, now that I owuld be so excited for. Right now, it will sound silly. But, the only way I get close to the games I so love is by watching friends play. I know that sounds sad, but for me, it is like a movie, or a book. As long as they tell me what is going on, I can follow it. Most games now, have so much audio that it nears accessibility. Kellie and my loveable Lady J. May those that love you, love you, and those that don't love you, may god turn their hearts. And if he can't turn their hearts, may he turn their ankles, so that we may know them by their limping. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:56 PM Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes
Re: [Audyssey] Accessible games was: thoughts on Monty
The only blind magazines I know of are all the young ones, slugs and snails, blast off, absolutely boys, etc. I don't really think it should go in the general magazines - perhaps a proper gaming magazine in braille might do the trick for those people. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kellie and Lady J Sent: 26 June 2006 05:25 To: Gamers Discussion list Subject: Re: [Audyssey] Accessible games was: thoughts on Monty the only other thought I can think of to advertise in other areas besides the net, Is in magazines for the blind. I know not all who read have a computer, but many do, and just aren't aware of what is out there. Kellie and my loveable Lady J. Just what part of NO didn't you understand...? msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 26, 2006 12:09 AM Subject: Re: [Audyssey] Accessible games was: thoughts on Monty Hi, Charles. I'd say it is both. Without the skill to do high quality games no amount of money or time will solve it. Without the time and money it becomes to hard to put what skill is required to use. As far as making a living off of it it would certainly be hard. One of our major problems is marketing. Right now Audyssey list and mag is the number one way to get the news out there. Audiogames.net etc help as well. Problem is how do we as developers get our products out there so the blind comunity as a whole can view it, try it, and see it. There are blind people without computers, or have them and no online access. As for designing them quickly it really depends on quality and number of people. One or two people can make 1 or 2 games a year, but if you sell it they then have to split the cash, and we are back to can't make a living off of it if you don't have enough sales. Charles Rivard wrote: Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is needed to create such games, not to mention the time and effort involved in producing such games. Can companies the size of those that produce games for the blind produce such games quickly enough to satisfy gamers? And how about the customer support after the games are marketed? Even the current demo of Monty has produced how much for you to follow up on just in Email on this list?? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Montezuma's Revenge Announcements.
I eventually remembered the part about the spiders and snakes. Then I was like oh, that's why. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Revenge Announcements. Date: Mon, 26 Jun 2006 00:19:33 -0400 Hi, Bryan. First, off the jumping is a bug. I am working on addressing that one for a patch I hope to put out sometime later this week. As far as fire pits and boulders there are none in temple 1. Although, they will be introduced in later levels. As far as snake bites and spider bites you will need to use a potion to counter act the bite. Otherwise your health will slowly drop until you are dead. Bryan Peterson wrote: I did notice that jumping was kind of unpredictable. Chances were if you pressed the arrow key more than once you tended to fall to your death, even when you were nowhere near an edge. Is this one of those bugs you mentioned? Or does Angela Smith jump really far with a single jump? This was particularly bizarre when it happened to me at the very start of level 1, where there was no edge to fall off of. I went to grab that first potion and pressed the arrow quite a few times by mistake. So either Angela fell off some unseen cliff or smashed her head open on some wall. All in all though, I'm impressed with the game thus far in spite of this one thing. I forgot about the fact that snakes and spiders are both poisonous, so when my health decreased all of a sudden for no apparent reason I freaked. Then I remembered that it said something about that in the manual. I would suggest however that some of the hazzard sounds such as the firepit and boulder sounds be made just a little louder. Even though the music isn't really all that loud it does make approaching boulders and things difficult to hear. I particularly noticed this in the sound descriptions menu. Overall though, I'm really looking forward to levels 2 and onward. I was also pleasantly surprised that it worked so well on my mom's dinosaur computer, although that could just be because I went and uninstalled a bunch of the stuff I'd put on it in preparation for when I get my Laptop in a few weeks. I'll certainly come along for the rest of the testing process assuming there's more for us to try. I really like the idea of a review mode. That way you could get a feel for what's in a room before you start walking, thus having some warning of hazzards that might be present. It ain't pretty when the pretty leaves you with no place to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _ Dont just search. Find. Check out the new MSN Search! http://search.msn.click-url.com/go/onm00200636ave/direct/01/ ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. __ NOD32 1.1622 (20060625) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] some people don't like challenge
Here are my thoughts regarding cheating in games. Firstly, I only use actual cheat codes for one of two reasons: If the game in question is one that I can't actually play due to inaccessibility, but I still like the idea of messing around with everything in the game, I'll cheat. GTA is a great example of this. 2: I've beaten the game so many times that I wanna see what the cheat codes are like. Superliam is a great example of this. Secondly, I believe in unlockables. If you can accomplish something in a game and get something really awesome for it, even if the awesome thing in question goes a bit beyond the game's standard of realism, then it's alright. Why is it alright? Because you earned what you got by accomplishing something that was either very difficult or very important. On a side note, the trophy and unlockable system that will be appearing in Liam's Judgement Day game was almost completely my idea. I mention it here because I sense that Liam may not remember that. So that's what I think about cheating. Unlockables rule, and cheats are for when you're just having fun. Beat the game first, a couple times if possible, and then go right on ahead and cheat. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:40 PM Subject: Re: [Audyssey] some people don't like challenge Hi, Charles. I have noticed that observation as well. That is one reason I don't add cheet codes, and some things are intentionally left out for a purpose. When I play GMA's titles say GTC everyone wanted to give out cheats when I wanted was hints on different approaches to try. Cheating takes away from agames discovery, trial and error, etc. In some cases in my games like in Monty I can't give you a specific time to jump as it really is a hand ear thing. It took me practice as well, and it was true for the original game for the Atari. The only difference was you had to see when it was getting to close and jump. This case is hear and jump. The spider at the lava pit. Knowing when to jump is key to getting passed him, and getting over the second lava pit successfully. How do you gain that knolege? Simple practice. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
I agree kelly. Like i said, if you dig mario, more power to you, but I think we can go much farther with existing technology and enjoy a unique experience with the same amount of time it would take to create another platform game. - Original Message - From: Kellie and Lady J [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:20 PM Subject: Re: [Audyssey] Pushing the dark envelope Che, I like what you said and agree with this. I am going to say however, I think the reason that ppl embrace the old games, like Mario is b/c they want to play what has been so popular, in it's time for the sighted. They want to have access to it. But, I agree with you in that, there are so many shooters out there, and I am not putting them down or anything. But, I would love ot see more original ideas, rather then plays off of other games. Please, know that I mean no disrespect. I love Monty and will purchase it when it becomes available, I like the challenge and the sounds and everything. But, I am waiting, for an RPG, now that I owuld be so excited for. Right now, it will sound silly. But, the only way I get close to the games I so love is by watching friends play. I know that sounds sad, but for me, it is like a movie, or a book. As long as they tell me what is going on, I can follow it. Most games now, have so much audio that it nears accessibility. Kellie and my loveable Lady J. May those that love you, love you, and those that don't love you, may god turn their hearts. And if he can't turn their hearts, may he turn their ankles, so that we may know them by their limping. Irish Proverb msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 11:56 PM Subject: [Audyssey] Pushing the dark envelope Thomas wrote: The only reason I am certain such games have not been widely developed already is the game developers simply don't have the skill or know how at this point to do so. end quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. I mean, do we really need another side scroller? Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? The skill and know how is the easy part, the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing. I didn't know an if statement from a loop 9 months ago, but I am set to release Rail Racer, and the only thing it has in common with any other racing title out there is that you are trying to go faster than your opponent. After that, the similarities fall to the wayside. I spent a great deal of time conceiving an original title that took very little from what had come before. I implore the AG developers out there to do the same. Even the most well produced shoott 'em up is still only going to be another tired old shoot 'em up with the same basic game play that we've all seen over and over. In my opinion, as developers, we can do more, and as purchasers of these games, we should ask for more. I think Rail Racer will be embraced by the accessible gaming community, but not because of any particular skill or know how I have as a beginner programmer, but because it is a solid and well thought out idea that has been well executed. The only thing keeping us from developing novel game ideas is our creativity, and I for one will vigorously support any developer that dares to push the envelope. For example, I certainly hope Thomas runs with his concept of the Star Wars game. He has ideas for this game that simply haven't been seen before, and I think the effort put into creating this title will pay off both in customer appreciation and game sales. Please note that this is in no way a slam of platform games, or shoot 'em ups, or any other genre of games people enjoy. If that is what you like to play, more power to you, all I am saying is I think we can sharpen our creative edges a bit, and I feel the gamers out there will greatly appreciate the effort. Reporting live from in front of my keyboard, Che Blind Adrenaline Simulations Games by one of us, for all of us. http://www.blindAdrenaline.com - Original Messa
Re: [Audyssey] Pushing the dark envelope
Hi, Che. Quote I disagree with the statement. I think the problem isn't skill or know how, but the lack of effort to think outsite the box. End Quote That is true there is little inovation in our comunity both in the type of games out there as well as inventing new ways to do things. Quote Take for instance the recent discussion about a Mario Brothers clone. I have to ask why? Why spend all that time and effort developing a game that is like so many others before it. End Quote Che, I think we are looking at two different ends of the same stick. A blind player who has never played Marrio would probably certainly welcome a chance to finally play that kind of game as it has never been accessible to them before. In that sense it is completely new for those people. For those blind gamers such as myself there were games I truly enjoyed throughout my sighted years, and now they are unaccessible. Maybe I'd like something new, but I also want to have those games I enjoyed as well. Do you see that angle as well? Quote I mean, do we really need another side scroller? End Quote No, but that isn't the point. As mentioned above some have never had a first chance to play. You and I are coming from the angle of been sighted before hand, and to us those games are really old. They are old classics, and time to move on. Quote Why not develop a unique game idea and spend all that effort creating something fresh and new that hasn't been seen before in the accessible game community? End Quote I am certainly all for this, but your question seams to lack the other side of this debate. Some of the games out there for sighted players have never been accessible. That said all games share something in common so making something totally new is probably not going to happen from to many developers. For example, many games fall in the idea of sports, first person, arcade, side-scroller, RPG, etc. Storyline of course can be changed, many elements can be originals, and I can grant that. However, no matter what there is only so much you can do with originality. Quote Why not develop that multi player RPG that folks would love to have, or a world creation game that allows people to manage scores of resources to develop their empire for example? End Quote Sounds interesting, but now we do get in to the time factor. I think this comes down to a personal choice. Do you want to spend 5 years working on such an RPG, or do you want to design 4 or 5 other more easier games over that time? I think that many ag devs will tell you they will pick the second option of design 3 or 4 games rather than spending all that time making one game. Granted that one game would likely be darn good after that time. Quote The skill and know how is the easy part, End Quote As a programmer I am apped to agree with you that programming isn't as bad as it seams. However, people do learn at different levels and you can't ask a brand new developer to make level editors, engines, etc right off the bat. I will grant you have learned your programming rather quickly. In fact, in all my years of programming you are catching up with me, and in ways have passed me up. Then, again how hard did you work at it. We can't simply expect everyone to pick it up as well as or as fast you and I have. Quote the original game concept for the blind community that would give us something to play that we've never had before, now that is the difficult thing End Quote I agree that we need more originality and down right creativity in our titles. Also true though there has never been a Marrio game, Montezuma's Revenge, and about a million other titles for sighted gamers made accessible to us. I think the difference simply is some of us yearn to try the games of yestr year, before we can grow, and want something new. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Accessible games was: thoughts on Monty
I heard of matilda zeigler. I don't know if it would reach anyone, but it is a thought. lol I am not familiar with those that you mentioned. smiles Kellie and my loveable Lady J. Did ya hear? They took the word gullible out of the dictionary! msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: X-Sight Interactive [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, June 26, 2006 12:52 AM Subject: Re: [Audyssey] Accessible games was: thoughts on Monty The only blind magazines I know of are all the young ones, slugs and snails, blast off, absolutely boys, etc. I don't really think it should go in the general magazines - perhaps a proper gaming magazine in braille might do the trick for those people. Regards, Damien X-Sight Interactive http://x-sight.brandoncole.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kellie and Lady J Sent: 26 June 2006 05:25 To: Gamers Discussion list Subject: Re: [Audyssey] Accessible games was: thoughts on Monty the only other thought I can think of to advertise in other areas besides the net, Is in magazines for the blind. I know not all who read have a computer, but many do, and just aren't aware of what is out there. Kellie and my loveable Lady J. Just what part of NO didn't you understand...? msn, [EMAIL PROTECTED] aim sionnain74 skype, sabrielle - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 26, 2006 12:09 AM Subject: Re: [Audyssey] Accessible games was: thoughts on Monty Hi, Charles. I'd say it is both. Without the skill to do high quality games no amount of money or time will solve it. Without the time and money it becomes to hard to put what skill is required to use. As far as making a living off of it it would certainly be hard. One of our major problems is marketing. Right now Audyssey list and mag is the number one way to get the news out there. Audiogames.net etc help as well. Problem is how do we as developers get our products out there so the blind comunity as a whole can view it, try it, and see it. There are blind people without computers, or have them and no online access. As for designing them quickly it really depends on quality and number of people. One or two people can make 1 or 2 games a year, but if you sell it they then have to split the cash, and we are back to can't make a living off of it if you don't have enough sales. Charles Rivard wrote: Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is needed to create such games, not to mention the time and effort involved in producing such games. Can companies the size of those that produce games for the blind produce such games quickly enough to satisfy gamers? And how about the customer support after the games are marketed? Even the current demo of Monty has produced how much for you to follow up on just in Email on this list?? ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Pushing the dark envelope
Hi, all. One more thought and this just occurred to me another likely reason blind devs are not expanding in to new relms is simply they haven't had the experience of other kinds of games to know what is out there, what the possibilities are, and of innovatively taking an idea and running a totally new direction with it. Take this RPG game stuff. I personally have little experience with RPGs. I would love to do one, but really I have had so little experience I'm not sure I could do it justice. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] whether to buy or not - Re: Monte Panning
When determining whether I like this game or not, the first thing I noticed is the name of the file. This certainly indicates that this is not a finished product. Whatever I might find in this copy that is not right, I figure that I should let the creator know about it. What will determine whether I buy the game or not is what I see in the final, finished, product. Based on what I have experienced thus far, and what I have heard during game play and all the comments from Tom about what has been found by gamers and some of what he plans to do about them, and seeing as I had preordered both raceway and monty before Tom got the rights to them, I will more than likely not even ask for a refund. I do like this rough draft demo, and think that improvements are sure to come, and I will decide what to do after the game, in it's final form, has been downloaded and played. I think it's only fair to let Tom do his work until he finds the game satisfactory and ready to sell. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 25, 2006 7:21 PM Subject: Re: [Audyssey] Monte Panning Hi, Shaun. Well, there were quite a number of bugs in the first release of Alpha 1. Yesterday and today I went through allot of the code, and I did find anomalies in dying when you were not suppose to like jumping strait in to the air and hitting the left or right arrow key. That was not suppose to happen and is now fixed. So don't judge the game only by this first release. It was probably released to soon. Second, I did find some problems panning as reported and I am fixing it that sounds when panning is better balanced and more natural. shaun everiss wrote: Well I can only get passed the first portal and I just don't get anywhere, i die. This game is not for me I think. So I don't think I will buy it. Good sfx. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.