[Audyssey] old things

2010-03-23 Thread shaun everiss
Hi all.
ok I started to get the old stuff for josh and others that may want it but ran 
into a small snag.
That being a lot of the disks I have used for my stuff I have used quite a lot 
and these are now at least some  of them are dammaged beyond repair.
all is not lost.
I have a cd with all these backed up I know I do, however not gona trall round 
looking for that.
I know one of my friends has the entire archive.
at least I think he does so if I find that I may be able to help you and others.
sorry and all that but thats life.
its a pitty I can't just make my broken 386 drive work for a few hours not 
worth it but I know there is a whole system loaded on there in good nic.
lots of the games should be on ifarchive.org
 the pcs games should be at pcsgames.net the kitchens stuff is at 
kitchensinc.net
not sure about the extra infocom stuff.
if you go to ftp.3drealms.com look in their freeware you may find some others.
unfortunately although thats most of what I have its not everything 
unfortunately.
however cut your losses and run.
its not likely I'm gona try to grab things.
if people still want me to try I will but hmmm there will be things missing 
from the full package.


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Re: [Audyssey] old games

2010-03-23 Thread shaun everiss
hmmm no at least I donn't think so.
however due to some disks being dammaged the only way you will get any games at 
all is if I can source the games again.
I think I know where one source is but not sure there is a perminant source but 
I can't be bothered looking through 5  cds just to find 200mb of files.
At 02:02 p.m. 23/03/2010, you wrote:
do you have destination mars and run for president?

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Re: [Audyssey] entombed

2010-03-23 Thread shaun everiss
I still found quest necros summoning quest monsters back though which sucks.
At 02:05 p.m. 23/03/2010, you wrote:
Nope, that's why I don't bother with Reincarnate. You never know what your 
character's going to come back as, except that he or she won't be whatever 
they started out as. As for Summong an enemy with the Necromancer's Summon 
BOnes spel, yes they do come back as allies on your team but you can't control 
them. And each Necromancer can only summon one at a time, so the only way to 
have more than one is either to have multiple Necromancers in your party 
and/or to use multiple Summon Bones scrolls.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 6:57 PM
Subject: Re: [Audyssey] entombed


Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more question...can
you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in battle
I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Muhammed Deniz 
muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed


Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been defeated?  i
know that the game is not over until the entire party has been defeated

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Re: [Audyssey] FW: Delivery Status Notification (Failure)

2010-03-23 Thread shaun everiss
not + its -.
At 02:12 p.m. 23/03/2010, you wrote:
Hi all,
When I try to use the address entombedgame+subscr...@googlegroups.com, this
is the message I eet in ruturn.

-Original Message-
From: Mail Delivery Subsystem [mailto:mailer-dae...@google.com] 
Sent: Monday, March 22, 2010 8:11 PM
To: hdpres...@hotmail.com
Subject: Delivery Status Notification (Failure)

Delivery to the following recipient failed permanently:

 entombedgame+subscr...@googlegroups.com

Technical details of permanent failure: 
Failed to create an account for hdpres...@hotmail.com

- Original message -

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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood 
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy


Check the FAQ on the web page. This should hopefully answer your 
questions. But, in short, the game will not always need a connection, 
except for registration.  It is connecting to the server since it was 
initially designed to be only a multi-user game, but I changed my 
mind and provided single-user support. I haven't removed the 
requirement of making a connection yet, but by V1 it will be gone.


Regards,
David Greenwood



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Re: [Audyssey] Entombed intelligence question

2010-03-23 Thread Jess Varnell

What sorts of weapons do you mean by that?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:04 PM
Subject: Re: [Audyssey] Entombed intelligence question


Strength and inteligence increase as you level anyway, but you can also 
have your character wear armour with the appropriate boosts, or equip 
weapons.


One interesting thing to note is you only have to equip the weapons, not 
use them, so it's absolutely fine to have a spell caster running around 
with two pretty terrible quality weapons which increase his/her int and 
thus make more effective magic, but never actually attacking with them.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] Entombed intelligence question

2010-03-23 Thread dark
I mean magic weapons such as a crude copper shortsword of inteligence, which 
actually have magic boosts to your in on them,  ditto with armour.


As I said, it's only necessary to equip them, not to actually attack 
anything with them, thus you can have a caster holding two crude weapons 
with int boosts and always using spells never fighting with them,  just 
having the weapons equippped in your characters' hands is enough to get the 
stat boosts.


hth.

Beware the grue!

Dark.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 9:52 AM
Subject: Re: [Audyssey] Entombed intelligence question



What sorts of weapons do you mean by that?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:04 PM
Subject: Re: [Audyssey] Entombed intelligence question


Strength and inteligence increase as you level anyway, but you can also 
have your character wear armour with the appropriate boosts, or equip 
weapons.


One interesting thing to note is you only have to equip the weapons, not 
use them, so it's absolutely fine to have a spell caster running around 
with two pretty terrible quality weapons which increase his/her int and 
thus make more effective magic, but never actually attacking with them.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] entombed

2010-03-23 Thread Jess Varnell

Does it do you any good to carry corpses of things you kill around with you?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more question...can
you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in battle
I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed



can you bring your character back to life once it has been defeated?  i
know that the game is not over until the entire party has been defeated

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Re: [Audyssey] entombed

2010-03-23 Thread Bryan Peterson

Not really no, since you don't even have tp carry them to summon them.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:23 AM
Subject: Re: [Audyssey] entombed


Does it do you any good to carry corpses of things you kill around with 
you?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more question...can
you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in battle
I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed



can you bring your character back to life once it has been defeated?  i
know that the game is not over until the entire party has been defeated

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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread David Greenwood
We are looking into that right now.  Sorry that isn't an answer, but its the 
best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Willem dwill...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:48 AM
Subject: Re: [Audyssey] time of conflict and proxy



David, will there be proxy support in later versions of Time of conflict?
- Original Message - From: David Greenwood
davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 10:02 PM
Subject: Re: [Audyssey] time of conflict and proxy



Check the FAQ on the web page. This should hopefully answer your
questions. But, in short, the game will not always need a connection,
except for registration.  It is connecting to the server since it was
initially designed to be only a multi-user game, but I changed my
mind and provided single-user support. I haven't removed the
requirement of making a connection yet, but by V1 it will be gone.

Regards,
David Greenwood



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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Thomas Ward
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Thomas Ward
Hi Hayden,
No. DirectShow natively supports a number of video and audio file
types including: avi, mp3, mpg, wav, wma, and wmv. However, while it
can support  audio formats like mp3 and wma it is primarily used for
video playback and rendering.  For example, mainstream game developers
might use DirectShow to play a special cutscene before the game action
starts by loading and playing an mpg file containing a movie clip.
On Windows Vista and later Windows operating systems DirectShow has
officially been replaced by the Windows Media Framework, WMF, for
performing audio/video playback.So DirectShow like various other
former DirectX components are pretty much ancient history as far as
Vista and Windows 7 are concerned. DirectShow is still supported via
legacy support, but like a lot of other Windows components is on the
way out, and are being replaced by newer and better components and
technologies.

HTH


On 3/22/10, Hayden Presley hdpres...@hotmail.com wrote:
 Hi Thomas,
 About compressed file types...I know that Direct Show supports MP3s. Does it
 only support Mpeg Layer 3 compression?
 Best Regards,
 Hayden


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Re: [Audyssey] time of conflict and proxy

2010-03-23 Thread Willem

Hi. That's fine. It's good to hear that you are considering it at least.
On 3/23/2010 1:45 PM, David Greenwood wrote:
We are looking into that right now.  Sorry that isn't an answer, but 
its the best we can do until we finish the research.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com




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Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Bryan Peterson

At least not right at first. Apparently there's no easy way to do this.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Dennis dennisl1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 6:03 PM
Subject: Re: [Audyssey] USA Games News 3/18/2010



will you not support the mac?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion 
list' gamers@audyssey.org

Sent: Thursday, March 18, 2010 7:55 PM
Subject: Re: [Audyssey] USA Games News 3/18/2010



Hi,
I am glad we're getting Heather back. Karen's not all that bad, but I, 
was a

MOTA BETA owner since Beta 4, have gotten used to that one.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, March 18, 2010 12:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] USA Games News 3/18/2010

Tom:  Is this OK to share with other gaming and not gaming lists? 
Thanks.

---
In God we trust.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 12:21 PM
Subject: [Audyssey] USA Games News 3/18/2010



USA Games News

March 18, 2010

Introduction

Hello gamers,
   Welcome to another edition of the USA Games news letter. I know it
has been a very long time since our last issue, and truth is there
hasn't been much to say over the last couple
of months or so. Mostly we have been involved in rewriting the core of
our Genesis engine
which has been a massive undertaking. More about that later.
   However, we finally have some good news on the way. It looks like
2010  is going to be a
more productive year for us, and we are finally going to start
delivering some of the titles
we promised. That is certainly some good news in deed. So without
further comment let's get
straight to the news.

Genesis Engine

   As many of you may recall back in early December we decided to
rewrite our game engine,
Genesis 3D, from scratch in C++. The rewrite was suppose to resolve
several ongoing issues
with Mysteries of the Ancients such as: problems with newer 64 byt
Windows platforms,
improve system performance, resolve some bugs do to Managed DirectX
itself, to simplify the
installation of the game, and possibly create cross-platform versions
for Mac and Linux. To
a large degree our rewrite that attempts to meet all of these design
goals was a success
over all. However, during the course of development we discovered that
supporting
cross-platform versions of our engine and games isn't technically or
financially feasible at
this time.
   For one thing there really is no standardized way to program an
application for Mac,
Linux, and Windows. Each of these platforms have there own unique
libraries, tool kits, etc
we call APIs that are often as different from each other as the
operating systems
themselves. This obviously makes it difficult to write anything that
can be compiled and run
on another operating system without some degree of rewriting some part
of your program to
support the new platform. While there are game APIs specifically
designed to help create
cross-platform games such as OpenAL, SFML, SDL, etc these APIs don't
meet the same standards
of DirectX or XNA, and lack features I would otherwise get by using
a more professional
API like DirectX.
   To explain this situation better imagine writing a game such as
Raceway where you want
to support special game controllers such as a racing wheel with force
feedback support.
While SDL, SFML, and DirectX all have reasonable support for standard
devices like mice and
keyboards the same can't be said about specialized game controllers
like racing wheels. SDL,
for example, has very generic joystick support that often doesn't work
at all on Linux and
Mac, and has no support for specialized game controllers such as a
racing wheel with force
feedback ability. This obviously is somewhat of a disadvantage as I
can't provide the same
degree of features on Mac and Linux releases that I could on   Windows
releases.
Another case in point is DirectSound verses something like OpenAL.
OpenAL is a decent audio
API for Mac, I can't argue that, but at the same time it lacks
features I could get with
DirectSound. One very simple example is a stereo pan control. In games
like Mysteries of the
Ancients the sounds only need to be panned left and right. This is a
simple process with
DirectSound as it has a function for this. With OpenAL it was designed
with 3d audio support
in mind and it lacks a basic pan control which is over kill for a game
like Mysteries of the
Ancients. So in other words with OpenAL I have to use the 3d audio
processing weather I need
it or not. This is hardly ideal for a side-scroller.
   There are plenty of 

[Audyssey] Time of Conflict and movement?

2010-03-23 Thread Casey Mathews
Hello. I just went through the basic tutorial. When I select a unit to move 
to a city nothing seems to happen. I get the message that says path set to x 
city, but it never seems to get there even after 10 turns. I have auto 
movement on.  Any ideas?
Thanks 



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Re: [Audyssey] Mota question.

2010-03-23 Thread Steve

*laugh* Thanks Charles.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 3:30 PM
Subject: Re: [Audyssey] Mota question.


Sometimes, you get more than you bargained for, huh?  (grin)  The keys 
were

changed to levers.
---
In God we trust.
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 4:39 PM
Subject: Re: [Audyssey] Mota question.



Well, thanks for the suggestions, but I do not remember asking anything
but what happened to the keys.
I have a pretty good grip on the game other than that, as I said in my
first post on this subject I played Mota when it was in Beta 4 or 5
something along those lines, so if I need anymore suggestions I will ask.
Thanks.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:12 PM
Subject: Re: [Audyssey] Mota question.



Anyway, isle help you with some bits. When you walk left from the water,
you'll make 2 steps. walk 16 steps, then you will reach the edg of the
firepit. Then, jump over. walk 6 steps, then you'll reach a lever. press
enter on that, then walk 8 steps. Then, jump over that pit. Then, pull
the
other lever. Then, grab the lute over there. Actually, a torch. When you
here the statue, then walk 7 steps to the right. Then, jump over that 
one

and walk 14 steps to the right. Lastly, jump over the other one,  and
you'll
be fine any more help, please tell me.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 9:06 PM
Subject: Re: [Audyssey] Mota question.



Well, I tried that and died, what is so wonderful about that?
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 1:47 PM
Subject: Re: [Audyssey] Mota question.



What do you mean, my spoiler thing?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 7:44 PM
Subject: Re: [Audyssey] Mota question.



Muhamed you don't have to write everything one letter per line.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 1:28 PM
Subject: Re: [Audyssey] Mota question.



Hi Steve,
s
p
o
i
l
e
r
s
p
a
c
e
w
a
l
k
a
n
d
a
n
d
t
u
r
n
l
e
f
t
tri holstering her weapons and when she comes very near to an enemy,
just
press the space bar key and see what happens.
e
n
d
o
f
s
p
o
i
l
e
r

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 7:15 PM
Subject: Re: [Audyssey] Mota question.



Thanks, but I never thought it was a bug!
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 10:37 AM
Subject: Re: [Audyssey] Mota question.



Hi steve,
No keys in this release. Its not a bug to worry about, its just 
the

new
feature. Insteed of keys, they're levers and presher switches.

The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 7:49 AM
Subject: [Audyssey] Mota question.



I finally got Mota installed on my system, and when I play it I
can't
find
any keys anymore, I haven't played any of the releases for about
the
last
year, and when I lastplayed you could find keys along the way, any
suggestions?
Thanks.
Steve Walker
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If you want to 

[Audyssey] recordings of shades of doom, gma tank commander

2010-03-23 Thread ENES SARIBAŞ
hi
i kno about raul's recordings  are there others
i'm a gma tank and shades of doom player

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[Audyssey] recordings of shades of doom, gma tank commander

2010-03-23 Thread ENES SARIBAŞ
hi,
 are there any recordings played in the highist diffuculty
i love playing shades of doom in the highist level

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[Audyssey] how does following work in time of conflict?

2010-03-23 Thread Johnny Tai
Well, suject says it, how does this work? Does that mean the units following 
will move when the head unit is moving, or that they'll attempt to go 
towards the head unit?

What happens if they travel at different speed?
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

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http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

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The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:52 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always

get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you 
can
use them to disrupt enemy offensive by attacking enemy infantry,  but 
I
agree their not the best offensive unit, and certainly not as good as 
they
should be against enemy infantry,  hence my desire for a bomber 
plane.;


Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving 
infantry

towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them
near your cities, they go bye-bye either by out of fuel or by enemy 
hands.

My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:46 PM
Subject: [Audyssey] time of conflict thoughts and questions



Hi.

well, I've now played quite a bit of Toc, and got a lot more used to
commands and operations. The game does have a learning curve,   
though



imho this wasn't a bad thing (indeed quite the opposite), but I've now
been able to defeat the computer on the 2nd skillevel on a battle sized
map, -- which is actually an improvement from my slaughterings 
yesterday!


I must say, I'm deeply impressed with the game,  particularly with
the interface and flexibility of overview and controls.

As I've said before, my spacial perception is pretty pathetic, I'm
distinctly not the best person at overviewing and managing many objects
positions in a large area from audio information alone. i even find
sudoku and solitare difficult to play.

However, as with audio 3D I find the interface in Toc gives so many 
ways

Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Johnny Tai
I have a game that's been going on for seven hours now and still no end in 
sight. Possibly it is because that I play very defensively- as it's my style 
in most similar games- and I'm playing the largest map with combo battles.
It is rather amusing actually, my land is completely under my control now, 
crawling with armors and soldiers and fighters. I actually got enough units 
to surround my land in a double ring lol.
So far, every enemy unit landing on my land had long enough to say 'uh' 
before my defensive forces annihilated them. Also caught 5 of their 
transports sneaking about around my waterway and sunk every single one of 
them.

Now if I can find where on this blasted map their land is!
I've taken over two islands, one small and one pretty large, but neither 
seem to be enemy land.

Good times!

No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Liam Erven liamer...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 3:06 AM
Subject: Re: [Audyssey] time of conflict thoughts and questions



lol.  I have very poor luck, so I think that shows in the game.  It is
really fun though.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Monday, March 22, 2010 4:53 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Yes, I think it is called luck. lol.

Regards,
David greenwooddavidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message -
From: Liam Erven liamer...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:19 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



I have never been able to attack infantry with fighters. they always,
always
get shot down.
am I missing something possibly?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, March 21, 2010 10:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

Fighters are pretty good against enemy ships, and if you have many, you
can
use them to disrupt enemy offensive by attacking enemy infantry,  but
I
agree their not the best offensive unit, and certainly not as good as 
they

should be against enemy infantry,  hence my desire for a bomber
plane.;

Btw, I've not found the fuel thing to be a problem, sinse when set to
roaming, fighters will come back automatically, and otherwise you can 
just

press H on them to bring them home to refuel.

Generally if I have fighters I just leave them roaming as scouts unless I
really need an attack somewhere and have many to spare,  such as an
enemy troop transport in the middle of the sea, or the enemy moving
infantry
towards a city when i've got a beachhead on their land,  though once
again, I'd really like to see a bomber to do this more efficiently, 
though with decreased speed and fuel range as a balance.

Beware the grue!

Dark.
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 11:43 PM
Subject: Re: [Audyssey] time of conflict thoughts and questions



The only part of the game I find really annoying thus far is the fighter
unit. They take awhile to build, take more managing than the rest, and
they don't really do much cept for getting shot down all the time lol.
Granted they're nice to scout with, but even then, if you don't keep 
them

near your cities, they go bye-bye either by out of fuel or by enemy
hands.
My current game got like 20 fighters on my side, and most I do with them
is to keep them out of the ways of others.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private,
one on one self defense training- call or email to book your appointment
today!

johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: dark d...@xgam.org

To: 

Re: [Audyssey] time of conflict thoughts and questions

2010-03-23 Thread Hayden Presley
Hi Dallas,
I'd watch that language. Not that I am a moderator, but...
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dallas O'Brien
Sent: Monday, March 22, 2010 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] time of conflict thoughts and questions

thing is though, infantry don't really stand a chance in hell against 
fighters, unless there all lugging around antiaircraft weaponry. and 
although some would, not all would. cause there to dam heavy to cart around.

- Original Message - 
From: David Greenwood davidgreenw...@rogers.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 19:52
Subject: Re: [Audyssey] time of conflict thoughts and questions


 Yes, I think it is called luck. lol.

 Regards,
 David greenwooddavidgreenw...@gmagames.com
 http://www.GMAGames.com


 - Original Message - 
 From: Liam Erven liamer...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:19 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


I have never been able to attack infantry with fighters. they always, 
always
 get shot down.
 am I missing something possibly?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: Sunday, March 21, 2010 10:13 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] time of conflict thoughts and questions

 Fighters are pretty good against enemy ships, and if you have many, you 
 can
 use them to disrupt enemy offensive by attacking enemy infantry,  but

 I
 agree their not the best offensive unit, and certainly not as good as 
 they
 should be against enemy infantry,  hence my desire for a bomber 
 plane.;

 Btw, I've not found the fuel thing to be a problem, sinse when set to
 roaming, fighters will come back automatically, and otherwise you can 
 just
 press H on them to bring them home to refuel.

 Generally if I have fighters I just leave them roaming as scouts unless I
 really need an attack somewhere and have many to spare,  such as an
 enemy troop transport in the middle of the sea, or the enemy moving 
 infantry
 towards a city when i've got a beachhead on their land,  though once
 again, I'd really like to see a bomber to do this more efficiently, 
 though with decreased speed and fuel range as a balance.

 Beware the grue!

 Dark.
 - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, March 21, 2010 11:43 PM
 Subject: Re: [Audyssey] time of conflict thoughts and questions


 The only part of the game I find really annoying thus far is the fighter
 unit. They take awhile to build, take more managing than the rest, and
 they don't really do much cept for getting shot down all the time lol.
 Granted they're nice to scout with, but even then, if you don't keep 
 them
 near your cities, they go bye-bye either by out of fuel or by enemy 
 hands.
 My current game got like 20 fighters on my side, and most I do with them
 is to keep them out of the ways of others.
 No one ever kicked ass by saying I can't.

 Johnny ST Tai

 LIVE AND WALK WITH CONFIDENCE.

 Interpersonal and Social Relationship Counselling-also offering private,
 one on one self defense training- call or email to book your appointment
 today!

 johnnyti...@shaw.ca

 1-604-275-2795

 Listen to, or buy our music at:

 http://www.musicsubmit.com/thecat

 http://www.cdbaby.com/thecat

 http://www.mynoisyplanet.com/TheCAT.

 http://www.rhythmqwest.com/TheCat

 http://www.cdbaby.com/thecat2

 The king who stands poised
 With claws and fangs, eyes ablaze...
 The hunt has begun.
 -Haiku by Johnny Tai
 - Original Message - 
 From: dark d...@xgam.org
 To: Gamers@audyssey.org
 Sent: Sunday, March 21, 2010 1:46 PM
 Subject: [Audyssey] time of conflict thoughts and questions


 Hi.

 well, I've now played quite a bit of Toc, and got a lot more used to
 commands and operations. The game does have a learning curve,   
 though

 imho this wasn't a bad thing (indeed quite the opposite), but I've now
 been able to defeat the computer on the 2nd skillevel on a battle sized
 map, -- which is actually an improvement from my slaughterings 
 yesterday!

 I must say, I'm deeply impressed with the game,  particularly with
 the interface and flexibility of overview and controls.

 As I've said before, my spacial perception is pretty pathetic, I'm
 distinctly not the best person at overviewing and managing many objects
 positions in a large area from audio information alone. i even find
 sudoku and solitare difficult to play.

 However, as with audio 3D I find the interface in Toc gives so many 
 ways
 of finding information, it's entirely playable and perceiveable,  I
 particularly love the context sensative lists! it doesn't matter if I
 forget where my infantry 

Re: [Audyssey] sims was Toc observation

2010-03-23 Thread Jacob Kruger
Not necessarily too relevant, but there's an accessibility add on for the 
sort of online version of the sims, second life:

http://wiki.secondlife.com/wiki/Accessibility

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 2:03 AM
Subject: Re: [Audyssey] sims was Toc observation



Wow. If the game did show that, and only that, it would be very boring.

Actually, there are several needs bars, including hunger, bladder,
social, fun, comfort, hygene, energy, and environment.

Since there are many ways to fulfill the different bars at the same
time, plus other goals such as careers, of which there are many
default options, family goals, wants your sims have, ranging from
wanting to eat a certain kind of food to wanting to be abducted by
aliens, plus different options you get with expansion packs, adding
things like opening a business, hobbies, going to college, etc, the
sims, at least sims 2, is much much more complicated than that. Even
the original sims had all the needs bars, careers, family goals, and
such.

Signed:
Dakotah Rickard

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:
My sited sister told m e and We had a play through. Basically, the game 
is
about like this. It shows you that you have to go to the toilet or get 
food,

and stuff like that. Which how ever in my mind, is borring.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 2:18 PM
Subject: Re: [Audyssey] sims was Toc observation



Having played Sims myself, through the patient interface of my wife, I
can say that it is absolutely nothing like alter ego. Or rather, it is
many times more complicated.

Yes, part of the game is designing and defining esthetic
characteristics surrounding your sims family's life, placement of
furniture, appliances, colors of walls, pictures, etc. all such things
have a baring on how well your sims function.

I think the way you could best characterize the sims is not a pet or
buddy that you interact with but a community of people which you
directly control. It is highly entertaining, because of the random
attributes you don't give them, as well as the attributes you set them
up with at the start of the game. With six different personality
characteristics and only thirty points to divy out, I believe, there
are many combinations of personality profile, from the drably ordinary
to the dangerously insane.

the trouble with the game is this. It is, in fact, a very good game,
worth playing, and highly expandable via a large community of modders
and designers. It is also a game which the v.i. community would be
extraordinarily hardpressed to play, with greater difficulty as sight
level decreased.

As I said, I only played it through the patient assistance of my wife,
and also, a while before that, a good friend. I played using their
games, in their sims neighborhoods. I would not feel it necessary to
buy my own copy, just to ask someone else to play it with me.

The trouble is, having looked at many possibilities, I can not find an
interface that would allow a blind-accessible sims style game to be
developed. The timescale of at least one minute per second in game
means that snap decisions have to be made and executed. We simply
don't have enough keys on the keyboard to make every option available
that would fall under such categories.

Furthermore, objects behave fairly realistically, with fairly
realistic physics. Programming all of the objects, behaviors
associated with those objects, and even just the tendencies of certain
sim types to use those objects is the work of a company of
programmers. Everyone, then, would have to work on this one project in
one programming language and with one specific goal only.

This is a game that I strongly wish we had, but the truth of the
matter is that we don't have enough programmers to pull it off within
anything approaching a reasonable timeframe. We don't have the
technology needed to interface with such a game, at present, and we
tend to summarily dismiss anything we can't play as not worth our
time. I've met several people that just hated the sims, but when I
told them about it, they decided that they'd love to play it, and it
was too bad the interface was so complicated.

Signed:
Dakotah Rickard

On 3/22/10, Bryan Peterson bpeterson2...@cableone.net wrote:
I can't say I'd actually have been interested in a game like that 
either.
But it was sort of amusing when my mother's character would get 
depressed


on
a whim and fall asleep on the floor, thereby missing her ride to work. 
Or
attempt to cook a meal and instead set the 

[Audyssey] entombed joke.

2010-03-23 Thread Muhammed Deniz
Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine chilling 
noise hit his ears, he was nearly knocked over as a burst of fire rose up. 
Then, in the cloud of fire...came Hayden! Two guardians, the elementals, and 
the reflections were at his back! The battle was furious! The clangs shook the 
Dungeon! But allass, Muhammed had no chance, and was severely beating as Hayden 
hit him with

hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was defeated!

hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the forces of 
Alessandria's once mighy kingdom

muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely angry. 
He did a flurry on one of the gardians, and he took 'em out. Then, the 2 
skellitons took out the reflections. Then, He got rid of the elementals. The 
dungion was the happyest in the kingdum!

hayden says:

alass, this was not meant to be. Hayden began to chant in resonating tones, his 
voice shaking the dungeon to its very foundations. Muhammed saw a spark...

hayden says:

Then came three crystals! The vangard to their mistress, who took out 
Muhammed's ca, his very essence to live

muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a 
clearing. He took a huge blow to the dungion, and it fell to its pride.

hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages flooded! 
Hordes of etins, trolls, hobgoblins, goblins, and swarms of Dungeon animals 
came to his defense! Muhammed had no chance...

hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his weapons

hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's came, 
1453 ogmok's came, 4564 drake's party came, 99 of the Lick's party came 
and Hayden's defence chances were bad and he got killed!

hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He threatened to 
hirl it into the abyss, if Muhammed did not surrender

muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the other was 
the Ba. The Ba's function was simply to create the spark oflife in the soul. In 
other words, without one,you're simply one of the unjustified dead

hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped the 
dungion. Hayden cried for help, help, help! but the dungion fell to its last 
soll and Hayden got his head burnt.

muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked into 
Muhammed's city and murdered him as he slept

muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and Hayden's 
city got burnet. The king and the city cheared at him, and he was the kings men 
including his big party.

hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city was 
far, far away, and seeing as Muhammed lay with his heart pierced by the Dark 
twin, Hayden's city prospered forever

muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the king's 
party escaped out in to a home.

hayden says:

huh?

muhammed says:

Ok, end of joke.

muhammed says:

I won.

hayden says:

what kingdom? hayden did not burn any kingdom

muhammed says:

I did.

hayden says:

he returned to his own kingdom with the new king of Muhammed's realm hostage, 
Thomas Ward!

ha

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] old games

2010-03-23 Thread Jayson Smith
I have copies of both these games. Mind you, they say very clearly that they 
are not to be distributed, and only for use by the purchaser. I assume these 
games are no longer being sold, so they're in that grey area so common to 
older software titles, abandonware. If anyone knows how to get in touch with 
the author, and could get those games reclassified as freeware, that would 
be great for us old game lovers! Failing that, I could send you copies of 
these games, but that would be breaking the letter of the law.

Jayson

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 11:58 AM
Subject: Re: [Audyssey] old games


do you know how i can get a copy of destination mars?  and run for 
president?


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] Time of Conflict

2010-03-23 Thread David Greenwood
The maps range from 24 by 24 to 100 by 80.  The smallest land-based map 
takes me about an hour to play, while a full sized sea and land campaign 
takes 30 to 40 hours.  It all depends on what you are in the mood for.  Of 
course, the amount of time it takes depends on how familiar you are with the 
game. The largest game I played lasted weeks and at the height of the game I 
had over 700 units--and who knows what the enemy had.


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com



- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 2:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read this
really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning curve.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix the
map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta testing.
As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.437 / Virus Database: 271.1.1/2765 - Release Date: 03/23/10 
07:33:00



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Re: [Audyssey] Time of Conflict and movement?

2010-03-23 Thread dark

Hi.

No unit can be set to auto move to a free or enemy city, it'll stop when 
it's within one square, and you have to move it to attack manually with ctrl 
and a movement key.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Casey Mathews csm...@cfl.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 21, 2010 1:59 AM
Subject: [Audyssey] Time of Conflict and movement?


Hello. I just went through the basic tutorial. When I select a unit to 
move to a city nothing seems to happen. I get the message that says path 
set to x city, but it never seems to get there even after 10 turns. I have 
auto movement on.  Any ideas?

Thanks

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Re: [Audyssey] Time of Conflict

2010-03-23 Thread dark
maps can range from about 24 x 24 to 72 x 90,  and large maps mean long 
battles.


I must say it's well worth playing. The game isn't beta in the sense of 
having bugs or anything, it's beta in the sense that many features which 
david intends for the full game aren't implemented yet, such as multiplayer 
support, but sinse you can have most interesting and successful games 
against the computer in single player, Davids' allowed us to essentially 
have an advanced look at the game,  which isn't a bad thing at all.


I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read this
really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning curve.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix the
map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta testing.
As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Thomas Ward
Hi Bryan,
Actually, I'd say cross-platform development of games is more a matter
of finding comprable cross-platform game programming APIs rather than
how hard or easy it is. Oh, if I want to use SDL for cross-platform
development then it is easy enough to create Mac, Linux, and Windows
games, but you lose a good deal of features available in a pro game
API like DirectX in the process. Something like SDL is for all intents
and purposes a case of choosing the lowest common denominator verses
platform specific tools and APIs  that can give your game product
truly outstanding performance and special features. Mac and Linux game
APIs are a good generation behind what's available for the Windows
platform that is a huge disadvantage for those platforms.
There are commercial APIs such as FMOD Ex that closes the gap between
Windows and Mac rather nicely, but then again it is a commercial
third-party product. As I am all to aware there are licenses involved
with something like FMOD that aren't really well suited for a small
game studio like USA Games. It is expensive enough to license FMOD for
one platform, but if you license it for multiple platforms the price
goes up dramatically making it not financially feasable. There has to
be a large enough Mac or Linux market out there for accessible games
to make the use of FMOD  and other commercial cross-platform APIs
finantially viable alternatives to the free native APIs.
So in the end you might have to settle on something decent like OpenAL
that is good, but not particularly over the top. However, as the past
couple of days has shown XAudio2 is emerging as a rather revolutionary
and powerful API for Windows and the XBox. So I think as XAudio2
continues to be developed creating games with XAudio2 may offer me,
the game developer, more advanced features and render some truly
amazing audio environments. With something like OpenAL it will just
offer me somewhat basic and rather generic audio support. In a feature
by feature run down XAudio2 probably is the superior and more logical
choice for future audio games. So cross-platform games, using
cross-platform APIs, will only hold the games back from obtaining
their maximum potential. At least that's how I see things currently.
Now, I do know Draconis Entertainment is working on porting their
games to Mac, but our situations are slightly different. Currently
Draconis Entertainment's games such as Aliens in the Outback don't
require a lot of high end features. For audio basically all they need
to do is have some simple stereo panning and the ability to change the
pitch of the starships as they land. Joystick support in Aliens in the
Outback was always pretty generic so SDL probably could handle similar
joystick support as the existing game now. Basically, what I am saying
is Draconis can slide by on Mac's existing APIs because they aren't
looking for or particularly need cutting edge audio and input support
for a majority of their existing titles.
However, I'm trying to create the next generation of audio games with
highly professional 3d audio, support special game controllers, and
basically pull out all the stops. Mac APIs don't really impress me,
and aren't up to handling the kinds of games I want to begin creating
in the next couple of years. For that reason cross-platform
development isn't necessarily feasable in all cases.

Cheers!

On 3/20/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 At least not right at first. Apparently there's no easy way to do this.
 Homer: Hey, uh, could you go across the street and get me a slice of pizza?
 Vender: No pizza. Only Khlav Kalash.

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[Audyssey] fighter evasion bug in toc

2010-03-23 Thread dark
Hi. 

there's a miner issue with fighters and evading enemy which both I and someone 
else on the audiogames.net forum have noticed. 

When your told a fighter needs to head back to base to refuel and press the h 
key, if it's by an enemy city or unit you can't get it to move. if you press E 
your just told that the fighter needs to refuel, and if you press H your told 
there's an enemy near the fighter. 

The only way I've found around this is by manually moving a fighter away from 
an enemy with ctrl direction, then pressing H,  but it does seem to be a 
miner problem, and potentially one which could cause fighter crashes. 

Beware the grue! 

dark.
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Re: [Audyssey] entombed joke.

2010-03-23 Thread Steve

Hello Muhammed,
what kind of garbage is this, there people out here that have other email 
coming in to there inboxes besides just the list, and when you persist in 
sending this rubbish it tends to fill my inbox with exactly that rubbish and 
nothing that could possibly help anyone in there gaming experience.
So as far as for me I really wish you could please refrain from sending 
junk.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.



Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine chilling 
noise hit his ears, he was nearly knocked over as a burst of fire rose up. 
Then, in the cloud of fire...came Hayden! Two guardians, the elementals, 
and the reflections were at his back! The battle was furious! The clangs 
shook the Dungeon! But allass, Muhammed had no chance, and was severely 
beating as Hayden hit him with


hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was defeated!

hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the forces 
of Alessandria's once mighy kingdom


muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely 
angry. He did a flurry on one of the gardians, and he took 'em out. Then, 
the 2 skellitons took out the reflections. Then, He got rid of the 
elementals. The dungion was the happyest in the kingdum!


hayden says:

alass, this was not meant to be. Hayden began to chant in resonating 
tones, his voice shaking the dungeon to its very foundations. Muhammed saw 
a spark...


hayden says:

Then came three crystals! The vangard to their mistress, who took out 
Muhammed's ca, his very essence to live


muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a 
clearing. He took a huge blow to the dungion, and it fell to its pride.


hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages 
flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of 
Dungeon animals came to his defense! Muhammed had no chance...


hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his 
weapons


hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's 
came, 1453 ogmok's came, 4564 drake's party came, 99 of the Lick's 
party came and Hayden's defence chances were bad and he got killed!


hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He 
threatened to hirl it into the abyss, if Muhammed did not surrender


muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the other 
was the Ba. The Ba's function was simply to create the spark oflife in the 
soul. In other words, without one,you're simply one of the unjustified 
dead


hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped the 
dungion. Hayden cried for help, help, help! but the dungion fell to its 
last soll and Hayden got his head burnt.


muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked 
into Muhammed's city and murdered him as he slept


muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and 
Hayden's city got burnet. The king and the city cheared at him, and he was 
the kings men including his big party.


hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city 
was far, far away, and seeing as Muhammed lay with his heart pierced by 
the Dark twin, Hayden's city prospered forever


muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the 
king's party escaped out in to a home.


hayden says:

huh?

muhammed says:

Ok, end of joke.

muhammed says:

I won.

hayden says:

what kingdom? hayden did not burn any kingdom

muhammed says:

I did.

hayden says:

he returned to his own kingdom with the new king of Muhammed's realm 
hostage, Thomas Ward!


ha

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] entombed joke.

2010-03-23 Thread Bryan Peterson
I completely agree. It's gotten to the point where I just delete any Email 
if I see it's from him.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 9:32 AM
Subject: Re: [Audyssey] entombed joke.



Hello Muhammed,
what kind of garbage is this, there people out here that have other email 
coming in to there inboxes besides just the list, and when you persist in 
sending this rubbish it tends to fill my inbox with exactly that rubbish 
and nothing that could possibly help anyone in there gaming experience.
So as far as for me I really wish you could please refrain from sending 
junk.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.



Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine 
chilling noise hit his ears, he was nearly knocked over as a burst of 
fire rose up. Then, in the cloud of fire...came Hayden! Two guardians, 
the elementals, and the reflections were at his back! The battle was 
furious! The clangs shook the Dungeon! But allass, Muhammed had no 
chance, and was severely beating as Hayden hit him with


hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was 
defeated!


hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the forces 
of Alessandria's once mighy kingdom


muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely 
angry. He did a flurry on one of the gardians, and he took 'em out. Then, 
the 2 skellitons took out the reflections. Then, He got rid of the 
elementals. The dungion was the happyest in the kingdum!


hayden says:

alass, this was not meant to be. Hayden began to chant in resonating 
tones, his voice shaking the dungeon to its very foundations. Muhammed 
saw a spark...


hayden says:

Then came three crystals! The vangard to their mistress, who took out 
Muhammed's ca, his very essence to live


muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a 
clearing. He took a huge blow to the dungion, and it fell to its pride.


hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages 
flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of 
Dungeon animals came to his defense! Muhammed had no chance...


hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his 
weapons


hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's 
came, 1453 ogmok's came, 4564 drake's party came, 99 of the 
Lick's party came and Hayden's defence chances were bad and he got 
killed!


hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He 
threatened to hirl it into the abyss, if Muhammed did not surrender


muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the other 
was the Ba. The Ba's function was simply to create the spark oflife in 
the soul. In other words, without one,you're simply one of the 
unjustified dead


hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped 
the dungion. Hayden cried for help, help, help! but the dungion fell to 
its last soll and Hayden got his head burnt.


muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked 
into Muhammed's city and murdered him as he slept


muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and 
Hayden's city got burnet. The king and the city cheared at him, and he 
was the kings men including his big party.


hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city 
was far, far away, and seeing as Muhammed lay with his heart pierced by 
the Dark twin, Hayden's city prospered forever


muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the 
king's party escaped out in to a home.


hayden says:

huh?

muhammed says:

Ok, end of joke.

muhammed says:

I won.

hayden says:

what kingdom? hayden did not burn any kingdom

muhammed says:

I did.

hayden says:

he returned to his own kingdom with the new 

Re: [Audyssey] entombed joke.

2010-03-23 Thread Steve

Thank god it's not just me!
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 8:50 AM
Subject: Re: [Audyssey] entombed joke.



I completely agree. It's gotten to the point where I just delete any Email
if I see it's from him.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Steve blindma...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 9:32 AM
Subject: Re: [Audyssey] entombed joke.



Hello Muhammed,
what kind of garbage is this, there people out here that have other email
coming in to there inboxes besides just the list, and when you persist in
sending this rubbish it tends to fill my inbox with exactly that rubbish
and nothing that could possibly help anyone in there gaming experience.
So as far as for me I really wish you could please refrain from sending
junk.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.



Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine
chilling noise hit his ears, he was nearly knocked over as a burst of
fire rose up. Then, in the cloud of fire...came Hayden! Two guardians,
the elementals, and the reflections were at his back! The battle was
furious! The clangs shook the Dungeon! But allass, Muhammed had no
chance, and was severely beating as Hayden hit him with

hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was
defeated!

hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the 
forces

of Alessandria's once mighy kingdom

muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely
angry. He did a flurry on one of the gardians, and he took 'em out. 
Then,

the 2 skellitons took out the reflections. Then, He got rid of the
elementals. The dungion was the happyest in the kingdum!

hayden says:

alass, this was not meant to be. Hayden began to chant in resonating
tones, his voice shaking the dungeon to its very foundations. Muhammed
saw a spark...

hayden says:

Then came three crystals! The vangard to their mistress, who took out
Muhammed's ca, his very essence to live

muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a
clearing. He took a huge blow to the dungion, and it fell to its pride.

hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages
flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of
Dungeon animals came to his defense! Muhammed had no chance...

hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his
weapons

hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's
came, 1453 ogmok's came, 4564 drake's party came, 99 of the
Lick's party came and Hayden's defence chances were bad and he got
killed!

hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He
threatened to hirl it into the abyss, if Muhammed did not surrender

muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the 
other

was the Ba. The Ba's function was simply to create the spark oflife in
the soul. In other words, without one,you're simply one of the
unjustified dead

hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped
the dungion. Hayden cried for help, help, help! but the dungion fell to
its last soll and Hayden got his head burnt.

muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked
into Muhammed's city and murdered him as he slept

muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and
Hayden's city got burnet. The king and the city cheared at him, and he
was the kings men including his big party.

hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city
was far, far away, and seeing as Muhammed lay with his heart pierced by
the Dark twin, Hayden's city prospered forever

muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the
king's party escaped out in to a home.

hayden says:

huh?

muhammed 

Re: [Audyssey] entombed

2010-03-23 Thread Muhammed Deniz
You even can't be quick on them. Kill one, your plan is to pick up the 
corp's before the necromenser's tri to summan them. But it is their turn, 
and they just derectly do that.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 1:33 AM
Subject: Re: [Audyssey] entombed



That is true. They do seem to do that.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 7:10 PM
Subject: Re: [Audyssey] entombed



Which I see as unfair, considering that the enemy necromancers seem to
simply summon left and right.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 8:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

Nope, that's why I don't bother with Reincarnate. You never know what 
your
character's going to come back as, except that he or she won't be 
whatever
they started out as. As for Summong an enemy with the Necromancer's 
Summon

BOnes spel, yes they do come back as allies on your team but you can't
control them. And each Necromancer can only summon one at a time, so the
only way to have more than one is either to have multiple Necromancers in
your party and/or to use multiple Summon Bones scrolls.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 6:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more 
question...can

you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in 
battle

I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been defeated? 
i
know that the game is not over until the entire party has been 
defeated


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Re: [Audyssey] entombed

2010-03-23 Thread Muhammed Deniz

Hi Jessica,
Yeah, it does good. For an example if you carried a corp's of an ork, you 
could summan that if you're only a necro. Also, the druade could be helpful 
not to summan, but to get your guys back from dead. Not as a skelliton, a 
different creacher.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:23 AM
Subject: Re: [Audyssey] entombed


Does it do you any good to carry corpses of things you kill around with 
you?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more question...can
you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in battle
I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed



can you bring your character back to life once it has been defeated?  i
know that the game is not over until the entire party has been defeated

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Re: [Audyssey] Entombed intelligence question

2010-03-23 Thread Muhammed Deniz

Magical weapons he means. For an example one of them from the gobblin king.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 9:52 AM
Subject: Re: [Audyssey] Entombed intelligence question



What sorts of weapons do you mean by that?
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:04 PM
Subject: Re: [Audyssey] Entombed intelligence question


Strength and inteligence increase as you level anyway, but you can also 
have your character wear armour with the appropriate boosts, or equip 
weapons.


One interesting thing to note is you only have to equip the weapons, not 
use them, so it's absolutely fine to have a spell caster running around 
with two pretty terrible quality weapons which increase his/her int and 
thus make more effective magic, but never actually attacking with them.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 6:35 PM
Subject: [Audyssey] Entombed intelligence question



Hello,

I was wondering how to increase my intelligence in the game.

Thanks and have a great day!

Angela
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Re: [Audyssey] Time of Conflict

2010-03-23 Thread David Greenwood
A point of clarification.  Version 1.0 of TOC will be out shortly, and other 
than the few bugs which have been reported, and getting ready on our end, 
there isn't much to do. Version 1.0 will be single-player.  Version 1.1 or 
what ever it will be called will be multi-player.  Anyone purchasing version 
1.0 will automatically receive any upgrades, multi-user capabilities, or 
what ever is going for version 1.1.   Unfortunately, I can't give a date for 
1.1 other than to tell you we are working on it now and I have two computers 
playing each other with lots of bugs being logged. So, let's guess between 
one month and six months.  *grin*


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long

battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as 
multiplayer

support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game,  which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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[Audyssey] entombed joke.

2010-03-23 Thread Muhammed Deniz
Hi Bryan and Steve,
Sorry about that. Basically, we were talking with Hayden on msn. And I said let 
me poste it to the list, and he meant cool. Both of us wanted this to be posted 
to the list. Again, sorry me and Hayden thought it was going to be cool. 
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] Major Problem!

2010-03-23 Thread Muhammed Deniz

Yes. Well obviously microsoft has to do that.
Contact info.
email:
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msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 23, 2010 1:22 AM
Subject: Re: [Audyssey] Major Problem!



Hi,
A, you mean you're going to close down Reformat Inc? Cry!
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, March 22, 2010 4:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Major Problem!

Even much better, maybe a sistem restore but I never tried that. You know
what? I'm gonna grab the bit that Shaun thinks reformat is the bit, and 
i'm

gonna cut that bit so he doesn't think of reformat, lol!
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 8:38 PM
Subject: Re: [Audyssey] Major Problem!



Hi,
Yeah, Shaun definitely has a formatting obsession. That's his own
personal fix all solution, and it is usually absolutely unnecessary.
No offense to Shaun, but if you have to resort to reformatting your
computer everytime you have a problem then it means you haven't a clue
how to fix and maintain your operating system. Most problems can be
trouble shooted and fixed without a complete reformat. Reformatting
the system should be the alternative of last resort.

Cheers!

On 3/22/10, dark d...@xgam.org wrote:

Good grief sean! what is it with you and reformats?  or do you just
have
a liking for death threats against computer ;D.

Personally, I think I've only ever reformatted a machine once, and that
only
when it was being given to someone else to use. i've occasionally ran
into
user account shinanigans,  but at most these just mean deleting one
account and creating another, not reformatting at all.

Generally i've found a good antivirus and occasional use of utilities
like C
cleaner have kept my machine running without a hitch,  in fact 
mostly
I've only ever changed machines when the hardware actually broke down, 
as

happened with my old desktop in august of 2008,  though it had been
used
pretty extensively every day for was 4 years, so I didn't mind too much
(all
my important stuff is backed up on an external harddrive
anyway, --- -sinse
if I lost my thesis I'd be in pretty serious trouble,  not to 
mention

having lots of games, books and music I want to keep as well).

Beware the Grue!

Dark.


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Re: [Audyssey] Mota and tts

2010-03-23 Thread Muhammed Deniz

Hi Thomas,
You are seriously a cool man! Both of us agree on these points.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 11:48 PM
Subject: Re: [Audyssey] Mota and tts



oh for the old days when even toshiba valued their laptops.
it used to be decent yamaha opl2 opl3 fm and xg cards.
now its soundmax and realtech.


Hi,
My thoughts exactly. I've never been a real big fan of the Real Tech
sound cards. They are in my opinion cheap give away sound cards that
all too often get stuck in laptops for no other reason than the
manufacturer can buy them dirt cheap and pon them off on their
customers. They definitely are not anywhere near the pro level sound
cards I'm usually use to.

On 3/22/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Real tech is crap! that's what I have.


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Re: [Audyssey] streeming about entombed!

2010-03-23 Thread Muhammed Deniz

Its so obvious. Just beet the game.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 23, 2010 1:24 AM
Subject: Re: [Audyssey] streeming about entombed!



Hi,
How do you get the crystal card in the full release? In the demo, I would
descend to the eighth floor, and I had it. But now, I have no idea how to
get the thing.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, March 22, 2010 3:56 PM
To: Gamers Discussion list
Subject: [Audyssey] streeming about entombed!

Hi guys,
Todays news report. Ok, listeners llisten very carefully. On todays news 
on

bbc 1 this named guy called La, is going to be reviewing a review of this
new game from drith would audio entertainment. Its version 1.01, so its a
good stage. Yes, as bbc 1 says, 11 PM easten. Good by for now, and 
hopefully

some new news will come to the play. So if you want to listen, go to.
The following Link. Note, this is the following news that she said out to
the public.
well as I sit here playing my new fortune teller character, I would like 
to

share it lol
and I have my own stream
it is about 11 pm eastern, and I plan on playing for a couple of hours, so
if you want to check it out
just tune in those players to
http://lamortheater.zapto.org:9528
well as I sit here playing my new fortune teller character, I would like 
to

share it lol
and I have my own stream
it is about 11 pm eastern, and I plan on playing for a couple of hours, so
if you want to check it out
just tune in those players to

http://lamortheater.zapto.org:9528Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
Ok just kidding about the news thing, but their is a show just remember 
that


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Re: [Audyssey] Time of Conflict

2010-03-23 Thread dark

Fair enough.

Just out of interest, are their actually any features missing from the beta 
version which will be introduced in 1.0, or are all the new features such as 
possible new units waiting for 1.1 along with multiplayer support.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:08 PM
Subject: Re: [Audyssey] Time of Conflict


A point of clarification.  Version 1.0 of TOC will be out shortly, and 
other than the few bugs which have been reported, and getting ready on our 
end, there isn't much to do. Version 1.0 will be single-player.  Version 
1.1 or what ever it will be called will be multi-player.  Anyone purchasing 
version 1.0 will automatically receive any upgrades, multi-user 
capabilities, or what ever is going for version 1.1.   Unfortunately, I 
can't give a date for 1.1 other than to tell you we are working on it now 
and I have two computers playing each other with lots of bugs being logged. 
So, let's guess between one month and six months.  *grin*


Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long

battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as 
multiplayer

support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game,  which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a 
troop

transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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Re: [Audyssey] entombed

2010-03-23 Thread Bryan Peterson
You don't need the corpse in your inventory to summon bones. And as I said 
Muhamed, Druid is spelled D R U I D, not D R U A D E.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:04 AM
Subject: Re: [Audyssey] entombed



Hi Jessica,
Yeah, it does good. For an example if you carried a corp's of an ork, you 
could summan that if you're only a necro. Also, the druade could be 
helpful not to summan, but to get your guys back from dead. Not as a 
skelliton, a different creacher.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:23 AM
Subject: Re: [Audyssey] entombed


Does it do you any good to carry corpses of things you kill around with 
you?
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more 
question...can

you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in 
battle

I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been defeated? 
i
know that the game is not over until the entire party has been 
defeated


--
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www.serotek.com to learn more about accessibility anywhere.

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If you 

Re: [Audyssey] entombed joke.

2010-03-23 Thread Bryan Peterson
It was actually pretty corny if you ask me. And anyway it's unnecessary list 
traffic.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:07 AM
Subject: [Audyssey] entombed joke.



Hi Bryan and Steve,
Sorry about that. Basically, we were talking with Hayden on msn. And I 
said let me poste it to the list, and he meant cool. Both of us wanted 
this to be posted to the list. Again, sorry me and Hayden thought it was 
going to be cool.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread James Dietz
I'm glad you're making progress. THough I voted for mac compatibility
I'm glad to sacrifice it for a fun and enjoyablefinished product.
Keep it up.

James

On 3/23/10, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Bryan,
 Actually, I'd say cross-platform development of games is more a matter
 of finding comprable cross-platform game programming APIs rather than
 how hard or easy it is. Oh, if I want to use SDL for cross-platform
 development then it is easy enough to create Mac, Linux, and Windows
 games, but you lose a good deal of features available in a pro game
 API like DirectX in the process. Something like SDL is for all intents
 and purposes a case of choosing the lowest common denominator verses
 platform specific tools and APIs  that can give your game product
 truly outstanding performance and special features. Mac and Linux game
 APIs are a good generation behind what's available for the Windows
 platform that is a huge disadvantage for those platforms.
 There are commercial APIs such as FMOD Ex that closes the gap between
 Windows and Mac rather nicely, but then again it is a commercial
 third-party product. As I am all to aware there are licenses involved
 with something like FMOD that aren't really well suited for a small
 game studio like USA Games. It is expensive enough to license FMOD for
 one platform, but if you license it for multiple platforms the price
 goes up dramatically making it not financially feasable. There has to
 be a large enough Mac or Linux market out there for accessible games
 to make the use of FMOD  and other commercial cross-platform APIs
 finantially viable alternatives to the free native APIs.
 So in the end you might have to settle on something decent like OpenAL
 that is good, but not particularly over the top. However, as the past
 couple of days has shown XAudio2 is emerging as a rather revolutionary
 and powerful API for Windows and the XBox. So I think as XAudio2
 continues to be developed creating games with XAudio2 may offer me,
 the game developer, more advanced features and render some truly
 amazing audio environments. With something like OpenAL it will just
 offer me somewhat basic and rather generic audio support. In a feature
 by feature run down XAudio2 probably is the superior and more logical
 choice for future audio games. So cross-platform games, using
 cross-platform APIs, will only hold the games back from obtaining
 their maximum potential. At least that's how I see things currently.
 Now, I do know Draconis Entertainment is working on porting their
 games to Mac, but our situations are slightly different. Currently
 Draconis Entertainment's games such as Aliens in the Outback don't
 require a lot of high end features. For audio basically all they need
 to do is have some simple stereo panning and the ability to change the
 pitch of the starships as they land. Joystick support in Aliens in the
 Outback was always pretty generic so SDL probably could handle similar
 joystick support as the existing game now. Basically, what I am saying
 is Draconis can slide by on Mac's existing APIs because they aren't
 looking for or particularly need cutting edge audio and input support
 for a majority of their existing titles.
 However, I'm trying to create the next generation of audio games with
 highly professional 3d audio, support special game controllers, and
 basically pull out all the stops. Mac APIs don't really impress me,
 and aren't up to handling the kinds of games I want to begin creating
 in the next couple of years. For that reason cross-platform
 development isn't necessarily feasable in all cases.

 Cheers!

 On 3/20/10, Bryan Peterson bpeterson2...@cableone.net wrote:
 At least not right at first. Apparently there's no easy way to do this.
 Homer: Hey, uh, could you go across the street and get me a slice of
 pizza?
 Vender: No pizza. Only Khlav Kalash.

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Re: [Audyssey] old games

2010-03-23 Thread michael barnes
yeah but everybody is boot legin stuff now days especially old games 
for video game console and computer.  i been wanted to play those games 
for the longest.  that the thing the person who made those games is 
nowhere to be found.


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Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Thomas Ward
Hi James,
Thanks. I'm glad to have people see it from that point of view.
Besides Mac users aren't totally left in the cold. They can run games
if they are willing to run Windows side by side on their Mac system.
As they have to do this anyway for a majority of accessible games I
don't see this as a major imposition for Mac users. Less convenient
perhaps, but is a workable solution.

On 3/23/10, James Dietz james.j.di...@gmail.com wrote:
 I'm glad you're making progress. Though I voted for mac compatibility
 I'm glad to sacrifice it for a fun and enjoyablefinished product.
 Keep it up.

 James

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[Audyssey] entombed book

2010-03-23 Thread Muhammed Deniz
So I had alot of free time, and I wrote my story about Kiren the ogre. Well, I 
don't think its funny, but I thought you guys may like it. BTW, i'm not sure if 
I shall put a spoiler for this though.   Also, I said surman black sword, but 
it was actually surman blood sword. Anyway, get the file at.
http://dl.dropbox.com/u/3562479/entombed%20book.doc
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread shaun everiss
WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR 
WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER 
THINGS TO THE LATEST VERSIONS.
AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD 
THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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[Audyssey] old games

2010-03-23 Thread Josh
Hi

In order to play old dos games in the windows98 virtual machine I need a 
licensed copy of keynote gold multimedia multilingual, keysoft gold and asap 
screen reader for dos. Windows98 is unsupported. you can get install disks on 
ebay for really really cheap. also for dos there was a pack of 11 games called 
vipGames and it had word scramble and stuff in it. oh and the baseball game had 
weather stuff like it said it's sunny and a good day for baseball or something 
like that. 

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] old games

2010-03-23 Thread James Dietz
JAWS for Dos is freeware. Apparently a version of espeak has been
ported to DOS. I read about it on a forum but don't have any further
details nor have I followed it up with a google search.  I played PCS'
Shooting Range, Mobius Mountain and Fox and Hound when they came out
in 1996 and 1997 (I was 7).  Shooting range was especially fun. I was
amused when my robotic smartalk synthesizer (think accent PC with less
intonation) told me that I had hit the target in the crotch. Mobius
was great with all the sound effects.

On 3/23/10, Josh jkenn...@gmail.com wrote:
 Hi

 In order to play old dos games in the windows98 virtual machine I need a
 licensed copy of keynote gold multimedia multilingual, keysoft gold and asap
 screen reader for dos. Windows98 is unsupported. you can get install disks
 on ebay for really really cheap. also for dos there was a pack of 11 games
 called vipGames and it had word scramble and stuff in it. oh and the
 baseball game had weather stuff like it said it's sunny and a good day for
 baseball or something like that.

 Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] old games

2010-03-23 Thread shaun everiss
HMMM SORRY CAN'T HELP YOU THERE.
At 06:59 a.m. 24/03/2010, you wrote:
Hi

In order to play old dos games in the windows98 virtual machine I need a 
licensed copy of keynote gold multimedia multilingual, keysoft gold and asap 
screen reader for dos. Windows98 is unsupported. you can get install disks on 
ebay for really really cheap. also for dos there was a pack of 11 games called 
vipGames and it had word scramble and stuff in it. oh and the baseball game 
had weather stuff like it said it's sunny and a good day for baseball or 
something like that. 

Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net
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Re: [Audyssey] entombed joke.

2010-03-23 Thread Anne Walker

I have just 2 questions:

1 - What does this have to do with anything since it is a PERSONAL 
conversation from an IM - not something that was on list at all?


2 - Why do you think we would even care?

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.



Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine chilling 
noise hit his ears, he was nearly knocked over as a burst of fire rose up. 
Then, in the cloud of fire...came Hayden! Two guardians, the elementals, 
and the reflections were at his back! The battle was furious! The clangs 
shook the Dungeon! But allass, Muhammed had no chance, and was severely 
beating as Hayden hit him with


hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was defeated!

hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the forces 
of Alessandria's once mighy kingdom


muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely 
angry. He did a flurry on one of the gardians, and he took 'em out. Then, 
the 2 skellitons took out the reflections. Then, He got rid of the 
elementals. The dungion was the happyest in the kingdum!


hayden says:

alass, this was not meant to be. Hayden began to chant in resonating 
tones, his voice shaking the dungeon to its very foundations. Muhammed saw 
a spark...


hayden says:

Then came three crystals! The vangard to their mistress, who took out 
Muhammed's ca, his very essence to live


muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a 
clearing. He took a huge blow to the dungion, and it fell to its pride.


hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages 
flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of 
Dungeon animals came to his defense! Muhammed had no chance...


hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his 
weapons


hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's 
came, 1453 ogmok's came, 4564 drake's party came, 99 of the Lick's 
party came and Hayden's defence chances were bad and he got killed!


hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He 
threatened to hirl it into the abyss, if Muhammed did not surrender


muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the other 
was the Ba. The Ba's function was simply to create the spark oflife in the 
soul. In other words, without one,you're simply one of the unjustified 
dead


hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped the 
dungion. Hayden cried for help, help, help! but the dungion fell to its 
last soll and Hayden got his head burnt.


muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked 
into Muhammed's city and murdered him as he slept


muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and 
Hayden's city got burnet. The king and the city cheared at him, and he was 
the kings men including his big party.


hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city 
was far, far away, and seeing as Muhammed lay with his heart pierced by 
the Dark twin, Hayden's city prospered forever


muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the 
king's party escaped out in to a home.


hayden says:

huh?

muhammed says:

Ok, end of joke.

muhammed says:

I won.

hayden says:

what kingdom? hayden did not burn any kingdom

muhammed says:

I did.

hayden says:

he returned to his own kingdom with the new king of Muhammed's realm 
hostage, Thomas Ward!


ha

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] old games

2010-03-23 Thread Travis Siegel
I've been working on locating all the files mentioned in past audyssey 
magazines.
I have several already, including the vip611 archive mentioned here, as well as 
the pcs demos.
I can send these to anyone who needs/wants them.
I would also like to point out that besides jaws for dos, there's also
provox which is a free screen reader for dos that works fairly well.
Chuck Holenbeck was the author, but I have gotten permission to continue 
development on it, at least for purposes
of making it part of the freedos distribution.
I can send this to anyone who wants it as well.
I'll post provox on softcon as soon as I get access to it again (ftp is 
currently broken)
but you can probably do a search for provox65 and find it yourselves if 
interested.
Hope this helps.

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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Thomas Ward
Hi Shaun,
Well, there is no way I know of to do it from the web site, but I know
some setup/installers do allow you to do version matching/comparison.
Microsoft's Advanced Setup Installer allows you to check for things
such as .NET, specific DirectX versions, etc but Advanced Setup
Installer isn't free. It costs a pretty penny to purchase, and needs
to be upgraded from time to time to stay current with version
releases. That's one reason I use free setup tools like Inno Setup
instead.
I think the best low cost alternative here is to install the free
DirectX update wizard with the games. That way if the end user runs it
all they need to do is download and install the components that need
upgraded or installed.  The wizard will figure out what needs to be
done, and they can just sit back and relax while it does its job.This
is a better solution than bundling a 300 MB setup file on the web site
for DirectX.

Cheers!

On 3/23/10, shaun everiss shau...@xtra.co.nz wrote:
 WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
 YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
 OTHER THINGS TO THE LATEST VERSIONS.
 AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
 IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD
 THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
 IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.

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Re: [Audyssey] entombed joke.

2010-03-23 Thread Muhammed Deniz

I didn't think that. We just felt like posting it.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Anne Walker anne...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 6:16 PM
Subject: Re: [Audyssey] entombed joke.



I have just 2 questions:

1 - What does this have to do with anything since it is a PERSONAL 
conversation from an IM - not something that was on list at all?


2 - Why do you think we would even care?

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.



Hi guys,
This is a joke that we did with Hayden about entombed.
... ... ...what was that groan? Muhammed looked over as the spine 
chilling noise hit his ears, he was nearly knocked over as a burst of 
fire rose up. Then, in the cloud of fire...came Hayden! Two guardians, 
the elementals, and the reflections were at his back! The battle was 
furious! The clangs shook the Dungeon! But allass, Muhammed had no 
chance, and was severely beating as Hayden hit him with


hayden says:

Zonby rot straight to the face! The mighty party of Muhammed was 
defeated!


hayden says:

the Dungeon cried as Muhammed fell, the might hero laid low by the forces 
of Alessandria's once mighy kingdom


muhammed says:

Muhammed had 3 lives when he got killed. By Hayden, but he was extremely 
angry. He did a flurry on one of the gardians, and he took 'em out. Then, 
the 2 skellitons took out the reflections. Then, He got rid of the 
elementals. The dungion was the happyest in the kingdum!


hayden says:

alass, this was not meant to be. Hayden began to chant in resonating 
tones, his voice shaking the dungeon to its very foundations. Muhammed 
saw a spark...


hayden says:

Then came three crystals! The vangard to their mistress, who took out 
Muhammed's ca, his very essence to live


muhammed says:

A cobald triskter came out to help Muhammed, and he charmed that voice.

hayden says:

it's too late! Doyou know what a ca is?

muhammed says:

His party got back up and began getting the pest's off. Muhammed saw a 
clearing. He took a huge blow to the dungion, and it fell to its pride.


hayden says:

Hayden gave amight wail of furry! The very kingdom rose! The passages 
flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of 
Dungeon animals came to his defense! Muhammed had no chance...


hayden says:

he could not go on, and surrender, allowing Hayden to insinerate his 
weapons


hayden says:

though I don't think you heard my earlier question,

muhammed says:

But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's 
came, 1453 ogmok's came, 4564 drake's party came, 99 of the 
Lick's party came and Hayden's defence chances were bad and he got 
killed!


hayden says:

unfortunately for Muhammed, Hayden held is very soul hostage. He 
threatened to hirl it into the abyss, if Muhammed did not surrender


muhammed says:

I didn't.

hayden says:

Do you know what a Ca is?

muhammed says:

No.

hayden says:

In Egyption Mythology, the Ca was one of the parts of the soul, the other 
was the Ba. The Ba's function was simply to create the spark oflife in 
the soul. In other words, without one,you're simply one of the 
unjustified dead


hayden says:

oops that was the Ca'sfunction, mistyped

muhammed says:

See?

hayden says:

hmmm?

hayden says:

So Muhammed, do you have Ken's games?

muhammed says:

But the dungion exploded including Hayden but Muhammed's party escaped 
the dungion. Hayden cried for help, help, help! but the dungion fell to 
its last soll and Hayden got his head burnt.


muhammed says:

Yes.

hayden says:

yet Hayden did not need his head. In the dead of night, Hayden sneaked 
into Muhammed's city and murdered him as he slept


muhammed says:

But Muhammed played a trick on Hayden. Muhammed casted aspell, and 
Hayden's city got burnet. The king and the city cheared at him, and he 
was the kings men including his big party.


hayden says:

HHayden's city, however, was not the one Muhammed hadd burned. His city 
was far, far away, and seeing as Muhammed lay with his heart pierced by 
the Dark twin, Hayden's city prospered forever


muhammed says:

But the king was so strong, that he got rid of the hole kingdum. And the 
king's party escaped out in to a home.


hayden says:

huh?

muhammed says:

Ok, end of joke.

muhammed says:

I won.

hayden says:

what kingdom? hayden did not burn any kingdom

muhammed says:

I did.

hayden says:

he returned to his own kingdom with the new king of Muhammed's realm 
hostage, Thomas Ward!


ha

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
---
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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Muhammed Deniz
Shaun, how on earth will that work? I think it needs your Ip address for 
that matter.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 5:53 PM
Subject: Re: [Audyssey] DirectSound or XAudio


WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON 
YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND 
OTHER THINGS TO THE LATEST VERSIONS.

AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU 
HAD THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.

IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:

Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] USA Games News 3/18/2010

2010-03-23 Thread Travis Siegel
I'd like to urge folks to keep in mind while discussing cross platform 
development tools that they're just that cross platform.
Windows has it's native apis which are loads better than sdl, sfml, or any of 
the others mentioned here.
I'd also like to point out that mac has core audio, and other apis that are the 
same way.
Anyone using the native mac apis would get just as fully exposed to the 
features windows apis provide,
but those programs would be mac only, just as direct x is windows only.
But, the point is that mac does have it's own set of apis for doing things.
The problem is that mac still has a long way to go on it's integrated 
development (called collectively the x tools) before they will be 
100 percent accessible to those of us who use screen readers for our computer 
usage.
That's not to say it can't be done, only that's considerably more difficult to 
use native mac apis with the apple provided development tools to make an 
equivalent game.
However, it *can* be done, if you have some sighted assistance (which most of 
us do not)
and a great deal of knowledge of how cocoa and objective C++ works.
On the other hand, all the comments about cross platform game developing is 
quite correct.
Give me some c++ code for a game like troopanum, and using sfml
I could have a cross platform version available in a week or less.
Give me a month or so, and some sighte help from someone who knows the apple 
developer tools, 
and I can provide you something like shades of doom, sara, or even toc, and 
you'd be blown away by it's richness of environment.
Unfortunately, what's lacking here is the sighted help, and the knowledge of 
the cocoa environment, so I at least can't do this out of the box.
(well, I could do the troopanum game, but not the other)
If you want a sample of what apple can do with their apis, check out the 
dinosaur game that comes with any mac purchase.
My kids love it, and it's definitely full of stereo sound effects, great video 
animations, and all sorts of eye candy for keeping the little ones entertained.
However, this was produced by folks who knew the apple environment inside and 
out, so it's not really a fair comparison of what *we* can do, only what *can* 
be done.
Hope this helps clarify a little bit.

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Re: [Audyssey] laptop test and notification

2010-03-23 Thread Muhammed Deniz

Hi Charles,
Do this. Fix number 1. Reset your rooter if you tried to restart it, and it
should fix it. Fix number 2. Reset your rooter fully. If it doesn't help
restarting, this should work. Fix number 3. If you can, restart your 
computer. That should sometimes do the trick. fix  number 4. Re connect. 
Such as I don't know if you have a wep or WPA key, but disconnet and tri to 
connect to the internet. Hth

.Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Saturday, March 20, 2010 10:08 PM
Subject: Re: [Audyssey] laptop test and notification



Hey Charles,
That totally bites. Sounds like a configuration problem with your
wireless connection to me. Hope you are able to figure out a way to
solve it soon.

Cheers!


On 3/16/10, Charles Rivard woofer...@sbcglobal.net wrote:

It seems as though my laptop PC can receive Email for my home Email
address
when being used wirelessly, but cannot send wirelessly.  I will be
sending
stuff once connected at work.  So, if you find a whole flock of Emails
from
me coming in at once, you'll know why.

I'm using the laptop PC because the home desktop PC is in the shop for
repair.  I have a few thousand Emails to catch up on.  This is no
exageration, either, as my desktop PC went down one week ago today.  I
just
got the home Email set up on this laptop yesterday afternoon.
---
In God we trust.


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Re: [Audyssey] Time of Conflict problems

2010-03-23 Thread Jorge Gonçalves
Hi people! I am definitely loving the game but unfortunately I am having 
problems!

I noticed two problems:
the first is that after some minutes of play, I loose all the background and 
feedback sounds from the game and I just can play with the window-eyes 
voice! And as well, when it happens, the game becomes incredibly slow!
The second problem is the sapi: after some minutes of play, sapi voice 
simply disappiers!
It's really a pitty because I love the game and I am having allready big 
battles against the computer!

Cheers,

Jorge Gonçalves
Email  MSN: jopo...@hotmail.com
Skype Username: joport3
Webpage: www.jorgegoncalves.com
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 3:47 PM
Subject: Re: [Audyssey] Time of Conflict


maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
long battles.


I must say it's well worth playing. The game isn't beta in the sense of 
having bugs or anything, it's beta in the sense that many features which 
david intends for the full game aren't implemented yet, such as 
multiplayer support, but sinse you can have most interesting and 
successful games against the computer in single player, Davids' allowed us 
to essentially have an advanced look at the game,  which isn't a bad 
thing at all.


I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game 
last

from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read 
this

really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a troop
transport, sinse currently while I can defeat the computer on easy on 
land,

as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me 
some

thoughts.

It's nice actually to get another complex game which has a learning 
curve.


Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these 
out,

and if they are not answered there, I'll try to answer them here.

Oh yes, I heard that someone tried to make a map and it had an error
when
run. If you could send the map my way, I'll take a look at it and fix 
the

map or the program ASAP.

Here is a status on the multi-user version.  Development is going well
and
we are hoping that in a couple months or so we will go into beta 
testing.

As a single-user game, we are pretty happy with it right now.

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





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[Audyssey] enemy attack results

2010-03-23 Thread Muhammed Deniz
 Hello everyone,
These are the stats for enemy attack. But, I have a question. How on earth do 
you switch to your machine gun in enemy attack?  I think you have one if i'm 
not rong. Well, here are the stats.
Monday,March 22,2010 04:53:23 PM 
New Game


Your gaming statistics are as follows:
You reached the Rookies' zone level.
You shot   42   choppers from the sky, which gives you 39500
points.
You destroyed  44   bombs, which gives you   41910points.
You shot   20   jets out of the sky, giving you166790   
points.
You shot   22   planes out of the sky, giving you  81110
points.
Altogether, you destroyed128  targets, giving you  329310   
 points.
 3jets have reached base, costing you3000 points.
No planes reached base.
One chopper has landed, costing you 500 points.
No bombs have landed.
You missed your target   640  times Which cost you 64000
points.
Your shooting accuracy is16   percent.
This gives you a grand total of261310   points.

Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Hayden Presley
Hi Shaun,
In order to do that you'd probably need a utility like Che had made for the
Blind Adrenailne Card Room. I still love it, since it was the key to me
playing Rail Racer and MOTA; I simply could not figure out why I could not
get DirectX to work! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, March 23, 2010 12:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DirectSound or XAudio

WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
OTHER THINGS TO THE LATEST VERSIONS.
AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD
THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread shaun everiss
well your ip goes out to the net anyway.
unless you mask it.
At 07:48 a.m. 24/03/2010, you wrote:
Shaun, how on earth will that work? I think it needs your Ip address for that 
matter.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 5:53 PM
Subject: Re: [Audyssey] DirectSound or XAudio


WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON YOUR 
WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND OTHER 
THINGS TO THE LATEST VERSIONS.
AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD 
THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] entombed

2010-03-23 Thread Hayden Presley
Hi,
Lol...interesting spelling indeed. If you have ever heard of druidism,
there's your key to S P E L L I N G T H E W O R D C O R R E C T L Y.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, March 23, 2010 11:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

You don't need the corpse in your inventory to summon bones. And as I said 
Muhamed, Druid is spelled D R U I D, not D R U A D E.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:04 AM
Subject: Re: [Audyssey] entombed


 Hi Jessica,
 Yeah, it does good. For an example if you carried a corp's of an ork, you 
 could summan that if you're only a necro. Also, the druade could be 
 helpful not to summan, but to get your guys back from dead. Not as a 
 skelliton, a different creacher.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: Jess Varnell rory0...@yahoo.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, March 23, 2010 10:23 AM
 Subject: Re: [Audyssey] entombed


 Does it do you any good to carry corpses of things you kill around with 
 you?
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 22, 2010 8:57 PM
 Subject: Re: [Audyssey] entombed


 Hi,
 If you reincarnate, do you get them as live, human beings? Also, if you
 resurrect an emy, does he come back on your side? One more 
 question...can
 you ressurecet more than one corpse at a time/
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Bryan Peterson
 Sent: Monday, March 22, 2010 5:08 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] entombed

 It's Druid, not Druade. D R U I D. And I don't even bother with them
 precisely because of the Reincarnate ability. If I lose someone in 
 battle
 I'll just reload until I can win the battle without losing anyone.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Muhammed Deniz muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 3:09 PM
 Subject: Re: [Audyssey] entombed


 Yes, but you'll have to unlock the druade or play it. Remember this
 though. When you use the reincarnate ability, they could turn in to
 different creachers.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Monday, March 22, 2010 7:51 PM
 Subject: Re: [Audyssey] entombed


 can you bring your character back to life once it has been defeated? 
 i
 know that the game is not over until the entire party has been 
 defeated

 -- 
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.

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 If you 

Re: [Audyssey] entombed joke.

2010-03-23 Thread Hayden Presley
Hi Muhammed,
Don't pull me into this please? I never said no, but I never said yes. To
tell you the trouth, what's the joke in that?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Anne Walker
Sent: Tuesday, March 23, 2010 1:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed joke.

 I have just 2 questions:

1 - What does this have to do with anything since it is a PERSONAL 
conversation from an IM - not something that was on list at all?

2 - Why do you think we would even care?

- Original Message - 
From: Muhammed Deniz muhamme...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Cc: entombedg...@googlegroups.com
Sent: Sunday, March 21, 2010 8:17 AM
Subject: [Audyssey] entombed joke.


 Hi guys,
 This is a joke that we did with Hayden about entombed.
 ... ... ...what was that groan? Muhammed looked over as the spine chilling

 noise hit his ears, he was nearly knocked over as a burst of fire rose up.

 Then, in the cloud of fire...came Hayden! Two guardians, the elementals, 
 and the reflections were at his back! The battle was furious! The clangs 
 shook the Dungeon! But allass, Muhammed had no chance, and was severely 
 beating as Hayden hit him with

 hayden says:

 Zonby rot straight to the face! The mighty party of Muhammed was defeated!

 hayden says:

 the Dungeon cried as Muhammed fell, the might hero laid low by the forces 
 of Alessandria's once mighy kingdom

 muhammed says:

 Muhammed had 3 lives when he got killed. By Hayden, but he was extremely 
 angry. He did a flurry on one of the gardians, and he took 'em out. Then, 
 the 2 skellitons took out the reflections. Then, He got rid of the 
 elementals. The dungion was the happyest in the kingdum!

 hayden says:

 alass, this was not meant to be. Hayden began to chant in resonating 
 tones, his voice shaking the dungeon to its very foundations. Muhammed saw

 a spark...

 hayden says:

 Then came three crystals! The vangard to their mistress, who took out 
 Muhammed's ca, his very essence to live

 muhammed says:

 A cobald triskter came out to help Muhammed, and he charmed that voice.

 hayden says:

 it's too late! Doyou know what a ca is?

 muhammed says:

 His party got back up and began getting the pest's off. Muhammed saw a 
 clearing. He took a huge blow to the dungion, and it fell to its pride.

 hayden says:

 Hayden gave amight wail of furry! The very kingdom rose! The passages 
 flooded! Hordes of etins, trolls, hobgoblins, goblins, and swarms of 
 Dungeon animals came to his defense! Muhammed had no chance...

 hayden says:

 he could not go on, and surrender, allowing Hayden to insinerate his 
 weapons

 hayden says:

 though I don't think you heard my earlier question,

 muhammed says:

 But Muhammed casted dragie on the guys! Suddenly, 9485 gobblin king's 
 came, 1453 ogmok's came, 4564 drake's party came, 99 of the Lick's

 party came and Hayden's defence chances were bad and he got killed!

 hayden says:

 unfortunately for Muhammed, Hayden held is very soul hostage. He 
 threatened to hirl it into the abyss, if Muhammed did not surrender

 muhammed says:

 I didn't.

 hayden says:

 Do you know what a Ca is?

 muhammed says:

 No.

 hayden says:

 In Egyption Mythology, the Ca was one of the parts of the soul, the other 
 was the Ba. The Ba's function was simply to create the spark oflife in the

 soul. In other words, without one,you're simply one of the unjustified 
 dead

 hayden says:

 oops that was the Ca'sfunction, mistyped

 muhammed says:

 See?

 hayden says:

 hmmm?

 hayden says:

 So Muhammed, do you have Ken's games?

 muhammed says:

 But the dungion exploded including Hayden but Muhammed's party escaped the

 dungion. Hayden cried for help, help, help! but the dungion fell to its 
 last soll and Hayden got his head burnt.

 muhammed says:

 Yes.

 hayden says:

 yet Hayden did not need his head. In the dead of night, Hayden sneaked 
 into Muhammed's city and murdered him as he slept

 muhammed says:

 But Muhammed played a trick on Hayden. Muhammed casted aspell, and 
 Hayden's city got burnet. The king and the city cheared at him, and he was

 the kings men including his big party.

 hayden says:

 HHayden's city, however, was not the one Muhammed hadd burned. His city 
 was far, far away, and seeing as Muhammed lay with his heart pierced by 
 the Dark twin, Hayden's city prospered forever

 muhammed says:

 But the king was so strong, that he got rid of the hole kingdum. And the 
 king's party escaped out in to a home.

 hayden says:

 huh?

 muhammed says:

 Ok, end of joke.

 muhammed says:

 I won.

 hayden says:

 what kingdom? hayden did not burn any kingdom

 muhammed says:

 I did.

 hayden says:

 he returned to his own kingdom with the new king of Muhammed's realm 
 hostage, Thomas Ward!

 ha

 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 

Re: [Audyssey] Time of Conflict

2010-03-23 Thread Hayden Presley
Hi David,
I'd love to have a keystroke to continue forward in Time. It's worth
choosing it's a good day to die! just to keep things rolling...once, I
almost didn't think that my units were able to move, until I remembered that
I had to wait until time ran out for that current time unit.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Tuesday, March 23, 2010 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict

A point of clarification.  Version 1.0 of TOC will be out shortly, and other

than the few bugs which have been reported, and getting ready on our end, 
there isn't much to do. Version 1.0 will be single-player.  Version 1.1 or 
what ever it will be called will be multi-player.  Anyone purchasing version

1.0 will automatically receive any upgrades, multi-user capabilities, or 
what ever is going for version 1.1.   Unfortunately, I can't give a date for

1.1 other than to tell you we are working on it now and I have two computers

playing each other with lots of bugs being logged. So, let's guess between 
one month and six months.  *grin*

 Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict


 maps can range from about 24 x 24 to 72 x 90,  and large maps mean 
 long
 battles.

 I must say it's well worth playing. The game isn't beta in the sense of
 having bugs or anything, it's beta in the sense that many features which
 david intends for the full game aren't implemented yet, such as 
 multiplayer
 support, but sinse you can have most interesting and successful games
 against the computer in single player, Davids' allowed us to essentially
 have an advanced look at the game,  which isn't a bad thing at all.

 I'd certainlly recommend giving it a try.

 Beware the grue!

 Dark.
 - Original Message - 
 From: Darren Harris darren_g_har...@btinternet.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, March 21, 2010 6:59 AM
 Subject: Re: [Audyssey] Time of Conflict


 Hi,

 How big are the maps for this game? How long usually does a whole game
 last
 from start to last man standing? I've been reading this with a lot of
 interest. Whilst I don't test beta's and all that from what I've read 
 this
 really does look like a game that I'm going to get.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 21 March 2010 03:48
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Time of Conflict


 Hi.

 I noticed the update business was fixed,  thanks.

 I had a couple of strategical questions, particularly related to how to
 protect ships when sailing,  and how best to get infantry off a troop
 transport, sinse currently while I can defeat the computer on easy on
 land,
 as soon as more than one island is involved things get difficult.

 I'll check the second tutorial link though and see if that can give me
 some
 thoughts.

 It's nice actually to get another complex game which has a learning 
 curve.

 Beware the grue!

 Dark.
 - Original Message - 
 From: David Greenwood davidgreenw...@rogers.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 20, 2010 7:11 PM
 Subject: [Audyssey] Time of Conflict


 Hi all,

 Someone told me to join this list since there were a few questions
 people
 were having that I might be able to answer.

 First, the second tutorial link has been fixed.

 Next. Hopefully, the download for Time of Conflict is fine now.  It
 was a
 last minute change I made that caused the problem.

 There is a FAQ on the Time of Conflict page that may answer some of
 the
 other questions that were passed on to me from the list. Check these 
 out,
 and if they are not answered there, I'll try to answer them here.

 Oh yes, I heard that someone tried to make a map and it had an error
 when
 run. If you could send the map my way, I'll take a look at it and fix 
 the
 map or the program ASAP.

 Here is a status on the multi-user version.  Development is going well
 and
 we are hoping that in a couple months or so we will go into beta 
 testing.
 As a single-user game, we are pretty happy with it right now.

 Regards,
 David Greenwood
 davidgreenw...@gmagames.com
 http://www.GMAGames.com





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Re: [Audyssey] fighter evasion bug in toc

2010-03-23 Thread Hayden Presley
Hi Dark,
Thanks for sending that. I was wondering about that; that's one of my few
problems from toc. Also, you can't seem to wake up armor. If I select an
armor while it is in a city, it simply will not go to sleep. Also, it keeps
telling me my fighter is awake.
Thanks for the Help you didn't Even mean to Give! Grin,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Tuesday, March 23, 2010 10:03 AM
To: Gamers@audyssey.org
Subject: [Audyssey] fighter evasion bug in toc

Hi. 

there's a miner issue with fighters and evading enemy which both I and
someone else on the audiogames.net forum have noticed. 

When your told a fighter needs to head back to base to refuel and press the
h key, if it's by an enemy city or unit you can't get it to move. if you
press E your just told that the fighter needs to refuel, and if you press H
your told there's an enemy near the fighter. 

The only way I've found around this is by manually moving a fighter away
from an enemy with ctrl direction, then pressing H,  but it does seem to
be a miner problem, and potentially one which could cause fighter crashes. 

Beware the grue! 

dark.
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Re: [Audyssey] Time of Conflict and movement?

2010-03-23 Thread Hayden Presley
Hi,
Do you mean after 10 time units?
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Casey Mathews
Sent: Saturday, March 20, 2010 8:59 PM
To: Gamers Discussion list
Subject: [Audyssey] Time of Conflict and movement?

Hello. I just went through the basic tutorial. When I select a unit to move 
to a city nothing seems to happen. I get the message that says path set to x

city, but it never seems to get there even after 10 turns. I have auto 
movement on.  Any ideas?
Thanks 


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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread shaun everiss
can you still get that program?
where can I get that?
I may keep that util round.
At 10:52 a.m. 24/03/2010, you wrote:
Hi Shaun,
In order to do that you'd probably need a utility like Che had made for the
Blind Adrenailne Card Room. I still love it, since it was the key to me
playing Rail Racer and MOTA; I simply could not figure out why I could not
get DirectX to work! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, March 23, 2010 12:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DirectSound or XAudio

WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
OTHER THINGS TO THE LATEST VERSIONS.
AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU HAD
THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] DirectSound or XAudio

2010-03-23 Thread Hayden Presley
Hi Shaun,
Go to http://www.blindadrenaline.com and then go to the blind adrenaline
card room. Choose the instructions link, then the download link, and it's on
that page.
HTH!
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, March 23, 2010 5:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DirectSound or XAudio

can you still get that program?
where can I get that?
I may keep that util round.
At 10:52 a.m. 24/03/2010, you wrote:
Hi Shaun,
In order to do that you'd probably need a utility like Che had made for the
Blind Adrenailne Card Room. I still love it, since it was the key to me
playing Rail Racer and MOTA; I simply could not figure out why I could not
get DirectX to work! Grin
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, March 23, 2010 12:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] DirectSound or XAudio

WELL TOM NOT SURE IF YOU CAN DO THIS, BUT IF YOU COULD HAVE SOMETHING ON
YOUR WEBSITE THAT DETECTED THINGS IE DIRECTX 9 AND THINGS COMPARING IT AND
OTHER THINGS TO THE LATEST VERSIONS.
AND IF THINGS WERE OK YOU GOT SAY THE DOWNLOAD PAGE FOR THE GAMES.
IF NOT YOU WOULD  BE WARNED AND EITHER BARED FROM GOING FURTHER TILL YOU
HAD
THE REQUIREMENTS OR GIVEN  AN OPTION TO CONTINUE.
IN BOTH CASES YOU COULD PUT LINKS TO GET THOSE.
At 01:01 a.m. 24/03/2010, you wrote:
Hi Dark,
Well, thanks to some advice given by Davy Kager I definitely think I'm
going to give XAudio2 a try. He's been doing some experimentation and
development with XAudio2, and from what he said XAudio2 really has
some outstanding features. The one issue that really grabbed my
attention was the way XAudio2 can perform pitch changes verses the way
it is done in DirectSound.
For example, in DirectSound if you try to increase the pitch of a
car's engine sound from an idle up to a very fast speed like a
speeding car, DirectSound will eventually start to distort the sound
of the engine which is not cool. With XAudio2 you can change the pitch
of the engine up 10 octives very rapidly and not get a lick of
distortion. That's pretty impressive, and would resolve an issue I'm
having with Raceway.
Another issue David Greenwood and I were discussing on the developers
list is how 3d audio is rendered on Windows Vista and Windows 7 verses
Windows XP. When you play a game like Shades of Doom on Vista, for
example, instead of a sound coming out of your left ear it gets
positioned at a 45 degree angle off center. This obviously screws up
the audio environment completely, and I think is do to the fact
Windows Vista has a totally different sound mixer than XP, and no
longer renders 3d audio positioning the same way as earlier releases
of Windows at least with DirectSound. Neither of us are sure, but the
solution with this problem may depend on going with XAudio2 instead of
using DirectSound. After all, XAudio2 was specifically designed for
Windows Vista and later in mind, and I'm certain Microsoft would have
noticed this problem and tried to correct it with XAudio2. If so
XAudio2 would be the smart choice since I am running Windows 7 here,
and all of my games that have 3d audio environments using DirectSound
are completely screwed up and aren't rendered properly. Since 3d FPS
games are what Genesis is designed for anything that can correctly
render 3d audio environments on Windows Vista and Windows 7 hands down
is the most sensable choice.
As far as my feelings about installing dependencies goes I agree if a
customer isn't able to install required Windows updates that is tough
luck. However, as the developer of said game it often falls upon me,
through technical support services, to help them perform the updates ,
and I really would prefer not to have to hand hold new computer users
through the installation of DirectX and other Windows components if I
don't have to. Never-the-less as XAudio2 seams to be the better
solution here I consider DirectX updates a necessity to take advantage
of improved audio support. Plus as I've said before for users
switching to Windows 7 XAudio2 could be the difference between a
incorrectly rendered and a correctly rendered 3d audio environment
which makes updating DirectX worth while. So thanks to some technical
discussion on the developers list XAudio2 sounds like a better
solution all around so far.

Cheers!

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Re: [Audyssey] entombed

2010-03-23 Thread Hayden Presley
Hi,
On the contrary...carring them around can be very useful. As an example, I
first reanimated the corpse of the Royal Goblin Necromancer, while at the
same time I had picked up the other corpses. Well eventually he was
defeaeted, so I brought back the Goblin King. So, you may want to have a few
corpses on hand, just in case your current skeleton dies. However, Brian is
right in that you do not have to be carring a corpse to make a skeleton out
of it.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Tuesday, March 23, 2010 5:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

Not really no, since you don't even have tp carry them to summon them.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 4:23 AM
Subject: Re: [Audyssey] entombed


 Does it do you any good to carry corpses of things you kill around with 
 you?
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, March 22, 2010 8:57 PM
 Subject: Re: [Audyssey] entombed


 Hi,
 If you reincarnate, do you get them as live, human beings? Also, if you
 resurrect an emy, does he come back on your side? One more question...can
 you ressurecet more than one corpse at a time/
 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Bryan Peterson
 Sent: Monday, March 22, 2010 5:08 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] entombed

 It's Druid, not Druade. D R U I D. And I don't even bother with them
 precisely because of the Reincarnate ability. If I lose someone in battle
 I'll just reload until I can win the battle without losing anyone.
 Homer: Hey, uh, could you go across the street and get me a slice of 
 pizza?
 Vender: No pizza. Only Khlav Kalash.
 - Original Message - 
 From: Muhammed Deniz muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, March 22, 2010 3:09 PM
 Subject: Re: [Audyssey] entombed


 Yes, but you'll have to unlock the druade or play it. Remember this
 though. When you use the reincarnate ability, they could turn in to
 different creachers.
 Contact info.
 email:
 muhamme...@googlemail.com
 msn:
 muhammed123...@hotmail.co.uk
 Skype:
 muhammed.deniz
 Klango username.
 muhammed
 - Original Message - 
 From: michael barnes c...@samobile.net
 To: gamers@audyssey.org
 Sent: Monday, March 22, 2010 7:51 PM
 Subject: Re: [Audyssey] entombed


 can you bring your character back to life once it has been defeated?  i
 know that the game is not over until the entire party has been defeated

 -- 
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 www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] entombed

2010-03-23 Thread David Chittenden

Hello,

I always do when I have a necro. You can always drop the corpse when you 
find something better. I usually have three.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



Jess Varnell wrote:
Does it do you any good to carry corpses of things you kill around 
with you?
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 22, 2010 8:57 PM
Subject: Re: [Audyssey] entombed



Hi,
If you reincarnate, do you get them as live, human beings? Also, if you
resurrect an emy, does he come back on your side? One more 
question...can

you ressurecet more than one corpse at a time/
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Bryan Peterson
Sent: Monday, March 22, 2010 5:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] entombed

It's Druid, not Druade. D R U I D. And I don't even bother with them
precisely because of the Reincarnate ability. If I lose someone in 
battle

I'll just reload until I can win the battle without losing anyone.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.
- Original Message - From: Muhammed Deniz 
muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 22, 2010 3:09 PM
Subject: Re: [Audyssey] entombed



Yes, but you'll have to unlock the druade or play it. Remember this
though. When you use the reincarnate ability, they could turn in to
different creachers.
Contact info.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Monday, March 22, 2010 7:51 PM
Subject: Re: [Audyssey] entombed


can you bring your character back to life once it has been 
defeated?  i
know that the game is not over until the entire party has been 
defeated


--
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www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] FW: Delivery Status Notification (Failure)

2010-03-23 Thread Hayden Presley
I tried that, it does not work.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, March 23, 2010 2:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] FW: Delivery Status Notification (Failure)

not + its -.
At 02:12 p.m. 23/03/2010, you wrote:
Hi all,
When I try to use the address entombedgame+subscr...@googlegroups.com, this
is the message I eet in ruturn.

-Original Message-
From: Mail Delivery Subsystem [mailto:mailer-dae...@google.com] 
Sent: Monday, March 22, 2010 8:11 PM
To: hdpres...@hotmail.com
Subject: Delivery Status Notification (Failure)

Delivery to the following recipient failed permanently:

 entombedgame+subscr...@googlegroups.com

Technical details of permanent failure: 
Failed to create an account for hdpres...@hotmail.com

- Original message -

Received: by 10.150.240.17 with SMTP id n17mr1779570ybh.20.1269306683826;
Mon, 22 Mar 2010 18:11:23 -0700 (PDT)
Received: by 10.150.240.17 with SMTP id n17mr1779569ybh.20.1269306683796;
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Return-Path: hdpres...@hotmail.com
Received: from col0-omc1-s5.col0.hotmail.com (col0-omc1-s5.col0.hotmail.com
[65.55.34.15])
by gmr-mx.google.com with ESMTP id
19si421325ywh.12.2010.03.22.18.11.23;
Mon, 22 Mar 2010 18:11:23 -0700 (PDT)
Received-SPF: pass (google.com: domain of hdpres...@hotmail.com designates
65.55.34.15 as permitted sender) client-ip=65.55.34.15;
Authentication-Results: gmr-mx.google.com; spf=pass (google.com: domain of
hdpres...@hotmail.com designates 65.55.34.15 as permitted sender)
smtp.mail=hdpres...@hotmail.com
Received: from COL101-DS20 ([65.55.34.9]) by col0-omc1-s5.col0.hotmail.com
with Microsoft SMTPSVC(6.0.3790.3959);
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X-Originating-IP: [72.214.122.146]
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Message-ID: col101-ds20ba9ccfd0958f1298773ba7...@phx.gbl
Return-Path: hdpres...@hotmail.com
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To: entombedgame+subscr...@googlegroups.com
Subject: 
Date: Mon, 22 Mar 2010 20:03:45 -0500
MIME-Version: 1.0
Content-Type: multipart/alternative;
boundary==_NextPart_000_0049_01CAC9FA.C76CBE40
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Re: [Audyssey] Time of Conflict

2010-03-23 Thread David Greenwood

This is from the FAQ on the TOC web page:

Q. I've done everything I want, but the game just sits there for five 
minutes or more before the next turn begins. What is happening?

A. The computer won't make its move until either of the following is true:
1. You have run out of time for this turn, which is why it takes five 
minutes or more for the computer to move.
2. One or more of your units have moves left. You can finish your turn more 
quickly by moving or assigning an operator to every one of your units. If 
you do not want to move a unit this turn, press space on the unit. The turn 
will immediately end once every one of your units have been given its 
orders.




Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 23, 2010 5:58 PM
Subject: Re: [Audyssey] Time of Conflict



Hi David,
I'd love to have a keystroke to continue forward in Time. It's worth
choosing it's a good day to die! just to keep things rolling...once, I
almost didn't think that my units were able to move, until I remembered 
that

I had to wait until time ran out for that current time unit.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of David Greenwood
Sent: Tuesday, March 23, 2010 11:08 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict

A point of clarification.  Version 1.0 of TOC will be out shortly, and 
other


than the few bugs which have been reported, and getting ready on our end,
there isn't much to do. Version 1.0 will be single-player.  Version 1.1 or
what ever it will be called will be multi-player.  Anyone purchasing 
version


1.0 will automatically receive any upgrades, multi-user capabilities, or
what ever is going for version 1.1.   Unfortunately, I can't give a date 
for


1.1 other than to tell you we are working on it now and I have two 
computers


playing each other with lots of bugs being logged. So, let's guess between
one month and six months.  *grin*

Regards,
David Greenwood
davidgreenw...@gmagames.com
http://www.GMAGames.com





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 23, 2010 10:47 AM
Subject: Re: [Audyssey] Time of Conflict



maps can range from about 24 x 24 to 72 x 90,  and large maps mean
long
battles.

I must say it's well worth playing. The game isn't beta in the sense of
having bugs or anything, it's beta in the sense that many features which
david intends for the full game aren't implemented yet, such as
multiplayer
support, but sinse you can have most interesting and successful games
against the computer in single player, Davids' allowed us to essentially
have an advanced look at the game,  which isn't a bad thing at all.

I'd certainlly recommend giving it a try.

Beware the grue!

Dark.
- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, March 21, 2010 6:59 AM
Subject: Re: [Audyssey] Time of Conflict



Hi,

How big are the maps for this game? How long usually does a whole game
last
from start to last man standing? I've been reading this with a lot of
interest. Whilst I don't test beta's and all that from what I've read
this
really does look like a game that I'm going to get.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of dark
Sent: 21 March 2010 03:48
To: Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict


Hi.

I noticed the update business was fixed,  thanks.

I had a couple of strategical questions, particularly related to how to
protect ships when sailing,  and how best to get infantry off a 
troop

transport, sinse currently while I can defeat the computer on easy on
land,
as soon as more than one island is involved things get difficult.

I'll check the second tutorial link though and see if that can give me
some
thoughts.

It's nice actually to get another complex game which has a learning
curve.

Beware the grue!

Dark.
- Original Message - 
From: David Greenwood davidgreenw...@rogers.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 20, 2010 7:11 PM
Subject: [Audyssey] Time of Conflict



Hi all,

Someone told me to join this list since there were a few questions
people
were having that I might be able to answer.

First, the second tutorial link has been fixed.

Next. Hopefully, the download for Time of Conflict is fine now.  It
was a
last minute change I made that caused the problem.

There is a FAQ on the Time of Conflict page that may answer some of
the
other questions that were passed on to me from the list. Check these
out,
and if they are not answered there, I'll try to answer them here.

Oh yes, I