Re: [Audyssey] mota
i may trya dn put linux on to my imac under fusion if i can work out why i can't get it to work at the moment then to play on the mac On 25 May 2011, at 22:20, Thomas Ward wrote: > Hi Will, > > First, I understand your frustration, but you must have missed my > message to Phil about my plans for beta 20 which will likely be 1.0 > rc1. What I mean by that is now that I have finally merged the Windows > G3D Engine and the Linux G3D Engine into a single cross-platform > engine I can focus my attention specifically on levels 3 through 12, > adding the game registration, etc. All of that shouldn't take more > than a month. As I also said I'm looking for a mid summer release > schedule. So you aren't going to be deaf, old, and gray before this > thing comes out. I can pretty much say end of Auggest latest. > > Second, the problem with using the G3D 2.0 Windows engine and > finishing MOTA using that is that the 2.0 engine and the 3.0 engine > are not fully compatible. There are a number of differences in the > types of parameters required to initialize certain functions, pan > sounds, set volume, whatever. > > For instance, the FMOD Ex API which I have integrated into the G3D 3.0 > cross-platform engine has a volume range of 0.0, off, to 1.0 full > volume. DirectSound, via Streemway, used in the 2.0 engine has a > volume range of 0, full volume, and -1, off. There is no easy way > to wrap the volume controls and make them take the same range of > parameters without a lot of extra effort. > > The bottom line here is that with differences like that in the two > versions of the G3D Engine it is going to dramatically slow down > development because I'll essentually be developing two different > versions of the game instead of one. Any changes I make to the Windows > version of the game I'll have to repete in the non-Windows version of > the game. Meaning double the time, work, and effort to create the > game. Not the ideal situation. And I know what you are going to say. > "Why not completely forget about Mac, Linux, etc and just create the > Windows version?" > > Simple. I'm no longer using Windows full time. I've already decided I > am not paying tu upgrade to the next version of Microsoft Windows, and > Windows 7 is basically the last version I intend to own unless I get a > copy with a new PC. Otherwise my future will be on a Linux PC, and I'm > looking at buying a Mac instead of a PC next time around. So Windows > is history as far as I am concerned. At most I'll use Windows via > Fusion, Bootcamp, VMWare, or something like that for the apps and > games I've already purchased, but me Windows are going our separate > ways, and because of that I intend to take my games and other software > projects with me to the new platform. Otherwise if I can't do that > there is absolutely no point in writing them. > > I'm sorry if that sounds harsh, but it is reality. I'm not going to > put time into creating games and other software specifically for > Windows users only to end up rewriting them from scratch for myself. > That's not only stupid that's utterally pointless if there is a way to > design the software product to meet the needs of Windows users as well > as my needs as well. I've actually done that with the Genesis 3D 3.0 > engine. The game runs identically on Windows and Linux, and expect > with a bit of tweeking and a few bug fixes will be a decent > cross-platform engine. Why would I throw the lass two months of work > away just to pander to the Windows users? > > HTH > > > On 5/25/11, william lomas wrote: >> hi tom et al, >> >> >> can't you just release mota as it was in beta 18 i.e. finish the levels and >> be done with it? >> all these betas are now getting rediculous, i know you and I want mac >> support as well Thomas but most of us are on windows, not Linux. >> I'll be dead by the time you release a game you actually have created >> yourself *smile* or too deaf to play. >> You keep on saying how you are irritated with the project, and all of us on >> the list here can empathize but surely if you just worked on the other >> levels beta 18 was fine as it was in my view, and then you can work on >> titles like an fps game, that you as a developer, really wish to work on. >> >> WIll > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/
Re: [Audyssey] mota
Hi, I'd like to say a few things about what I experienced when trying the latest beta of mota. First and foremost the change of the sound library seriously does affect accouracy of positioning of sounds relative to you. Best examples for this are collectable objects like torches in level 1. I had to walk over and over the same spot several times until I could collect one while in all the atempts it sounded like the item was centered in my stereo field. The second thing I noticed is that when I walk, not run, the sounds of objects like torches is not immediately adjusted, once i make a move. The last Beta adjusted sound volumes better. There it was like a gradual flowing process. You enter a room and hear something at the other end. You step forward, the thing gets a bit louder per step. You back out, it gets quieter until you are out of range. Now, it is noticeably more a harder change. You step into one direction and with a time delay you suddenly hear it louder as if you turned the volume up several units instead of a small unit instead. The next thing with sounds is in regards to collecting objects. When you use a torch in a dark room, you can "see" objects otherwhise hidden. However if you're lucky, you might collect an object without "seeing" it by usage of a torch. For collecting objects you press the enter key. Now I have found out that when I am walking and am holding the key down for walking and am pressing the enter key to collect any object, that the walking sound slows down, but when I am running and doing the same, I don't seem to loose speed. And the last thing in this version I am wondering about is that in five or six times I played the beta I had encountered at least one poisonous creature within the first ten rooms every time I played. Unfortunately I was not allways available to evade their attacks and thus I got hit several times, but it seems that there was (in my oppinion) a lack of any potions in the first part of level 1 while I tryed it at least six times in a row. What are your experiences with the change of the sound library? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game installation curiosity
Hmmm thats true. A scary thing is that no one really reads those. I don't even read those unless I need to I just install the program. Mostly its ok but well what layman can translate those into real english anyway. At 04:26 p.m. 26/05/2011, you wrote: Hi Charles, Having "I Disagree" automatically checked by default is standard installation procedure, and for one very good reason. The main one is that in order to continue with the installation of the software you must implicitly agree to the terms of the license agreement and then are bound by it legally. Basically, from a legal standpoint checking I Agree and then clicking Next is the software equal of signing your name on the dotted line. Its a contract between you and company x, and like all contracts it isn't legally binding until you sign your name on the dotted line, or in this case click the "I Agree" checkbox implicitly stating your agreement to the contract. In short, its just a legal formality everyone abides by, and the courts will uphold the fact you made a intentional choice to check the "I Agree" checkbox agreeing to the contract thus making it legally binding in a court of law. HTH On 5/25/11, Charles Rivard wrote: > I just installed beta 19 of MOTA, and a thought crossed my mind. Did you > notice that the "I do not agree" radio button was checked by default? I've > noticed this during other game installations as well, and wonder why the "I > agree" button isn't the one that is usually checked. Just a thought of > curiosity. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Lunimals mission 3?
well I have tried to sell as many mice as I can. Failing that watch your rabbit numbers. If your numbers are just below say 1-2 shy of the required number pause the game immediately. I found it possable to buy what I needed, hit space to unpause the mission. They don't have to survive for more than a second or 2, just enough to finnish the quest. At 02:36 p.m. 26/05/2011, you wrote: hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
well the engine is quite stable and sounds are real cool. At 11:26 a.m. 26/05/2011, you wrote: Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'm going to have to eventually do is create a linniar to Logarithmic converter which will allow me to pan sounds similar to DirectSound but convert them to a Logarithmic setting. Its probably not that hard to do, but I wanted to see how well the new engine worked in general before attending to these miner issues like this. Of course, as usual the winers and complainers decided to focus on this one single issue and run with it. They are making a bigger deal out of this than it marets. The game is certainly playable as is, and eventually I'm certain I'll find a decent conversion from DirectSound to FMOD. It just requires a bit of patients and understanding from the community at large. I'm getting neither. Instead I'm getting swamped with moaning, growning, and complaining about it. That's not helping things. Cheers! On 5/25/11, Phil Vlasak wrote: > Hi Thomas, > I suggest with FMOD Ex panning sounds from -1.0 to 1.0, > Then far right would be 1.0, and one step closer would be 0.5 > then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. > > Is this what you tried to do? > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Materiamagica and Alteraeon questions
The volume in alter aeon is controlled by the f11 and f12 keys. As for materia magica you need to import mushReader so it will talk. To do this you hit ctrl shift p, add alt a and look for mushreader.xml hth On 5/26/11, The Addictor wrote: > I went on PCSGames website and, seeing the link for Materiamagica, I decided > to try it. I have the mush-z client, so I pointed it to the site and it > connected fine, but I had to use the mouse to read the output window, > something that's done automatically when I play Alteraeon. I'm using NVDA, > and I need to know what to do to configure Magica to read automatically. > Also, how do I turn the volume of sounds down in Alteraeon? It's great > stuff, those sounds, but they override the sapi voice. Thanks. > > Ken Downey > The Addictor > www.TheAddictor.com > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi thomas. In my opinion you inform the community very well and publishing your roadmap online is not necisary, so if you change your mind people will not jump onto your case as they already do. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Thursday, May 26, 2011 2:31 AM Subject: Re: [Audyssey] mota Hi Charles, Well, I think I do. The fact of the matter is most people don't really know or fully realise how developers work, operate, etc. Most projects have a roadmap, sort of a master todo list/schedule, that states what needs to be done and when the developer plans to work on that particular issue. Linux projects, for example, generally have a public roadmap you can read online that gives you a rough idea of what Gnome 3.2 willl contain as well as other updates or changes to various programs. Well, I'm no different in that respect other than I never publish my notes online. Perhaps I should start doing it. Basically, I have this master list that says ok, joystick/mouse support isn't working, so I'll take it out and add it before 1.0 goes live. If I need to I'll use the DirectX input libraries for it until I find another way to do it properly with SDL etc. Since I haven't made my master notes publically available I think people like Mattheus assumed the worst. I removed joystick support in beta 19 so he assumed it was perminitly removed rather than temperarily removed. I see where he got his assumptions even though it turns out to be a bit eronious and short sighted because he isn't seeing the big picture here. Cheers! On 5/25/11, Charles Rivard wrote: I know, from the beginning, that your reasoning for creating the game to work on the format of your personal choice was so that you, in fact, could play it using that platform. And, as you have numerously pointed out, that market is still growing, and will be profitable. There aren't enough games for that market, so it is a very good sound idea. As for the removal of joystick and mouse support, this has been done before in order to test game operation, and it will be added back in before the final release. I have no idea where anyone at all got the idea that you removed it permanently. You never even hinted at such a notion. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game installation curiosity
Hi Charles, Having "I Disagree" automatically checked by default is standard installation procedure, and for one very good reason. The main one is that in order to continue with the installation of the software you must implicitly agree to the terms of the license agreement and then are bound by it legally. Basically, from a legal standpoint checking I Agree and then clicking Next is the software equal of signing your name on the dotted line. Its a contract between you and company x, and like all contracts it isn't legally binding until you sign your name on the dotted line, or in this case click the "I Agree" checkbox implicitly stating your agreement to the contract. In short, its just a legal formality everyone abides by, and the courts will uphold the fact you made a intentional choice to check the "I Agree" checkbox agreeing to the contract thus making it legally binding in a court of law. HTH On 5/25/11, Charles Rivard wrote: > I just installed beta 19 of MOTA, and a thought crossed my mind. Did you > notice that the "I do not agree" radio button was checked by default? I've > noticed this during other game installations as well, and wonder why the "I > agree" button isn't the one that is usually checked. Just a thought of > curiosity. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Materiamagica and Alteraeon questions
I went on PCSGames website and, seeing the link for Materiamagica, I decided to try it. I have the mush-z client, so I pointed it to the site and it connected fine, but I had to use the mouse to read the output window, something that's done automatically when I play Alteraeon. I'm using NVDA, and I need to know what to do to configure Magica to read automatically. Also, how do I turn the volume of sounds down in Alteraeon? It's great stuff, those sounds, but they override the sapi voice. Thanks. Ken Downey The Addictor www.TheAddictor.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game installation curiosity
I just installed beta 19 of MOTA, and a thought crossed my mind. Did you notice that the "I do not agree" radio button was checked by default? I've noticed this during other game installations as well, and wonder why the "I agree" button isn't the one that is usually checked. Just a thought of curiosity. --- Laughter is the best medicine, so look around, find a dose and take it to heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Lunimals mission 3?
hey guys I just started playing the lunimals game a couple days ago. I'm not normally into strategy games but this one looked kinda cool so I thought I'd give it a try and I really like it. but I can't get past the first quest of mission 3. I think what is happening is that the mice are overpopulating and causing the rabbits to die out. I don't know how to prevent this, though, because the dome starts out with 0 power so I can't sell or kill the mice off. and by the time I wait until I do have sufficient power most of the rabbits I have are dead. Can someone give me some tips? I kinda suck at strategy games so I'm probably missing something obvious but I don't know... Thanks -Cary --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hi Charles, Yeah, in Ten Pin Alley if you don't hit a key, eventually the announcer will go off to the bathroom, I think. Or he will fall asleep and snore. It is quite an Easter egg. Phil - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 9:29 PM Subject: Re: [Audyssey] pcs games question? Hmm. What a way to get into Tenpin Alley, which must be purchased separately? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 7:10 PM Subject: Re: [Audyssey] pcs games question? Hi Dark, I am planning to have one city map that you drive around on but each level of the game will include several building interiors. When you get out of your car and go into a building, the game will teleport you into that room or building. For example You start the game in the police station. You get a report that a bank is robbed. You climb in your police car and zoom over to the bank. If you get there fast enough you might catch the robber still in the bank. If you take longer he might be running down the street or getting into a car, and you have to chase him. Once you stop the robber, you need to subdue him, either by shooting him, using a taser gun, pepper spray, night stick or punching him. Then putting on handcuffs and stripping him nude. Then hog tying him and throwing him into the back of the car. Then grabbing the bags of money and putting them into your trunk. Followed by driving back to the police station, and throwing him in jail. Then driving to the doughnut shop and using the banks money for buying them for all your fellow cops. Unfortunately, each doughnut you eat will lower your health so you will need to drink many cups of coffee to bring it back to normal. Then you will have to find a place to go as your bladder will be filled. You visit a local bowling alley, and before going to the bathroom, you stop to bowl a few frames. Finally it is off to the men's room. As you start to go, a gelatinous blob will grab... - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 7:08 PM Subject: Re: [Audyssey] pcs games question? Hi Phil. Indeed, that does sound different, I'll be interested to see how things work sinse rebound plays quite a bit more like Jim's pong in terms of hereing the bouncing ball, with sounds of power ups and monster coming down at you but the blocks themselves not making noise unless they're hit. I did wonder about the boxing game sinse we could probably do with something different here, but if it is similar to savage gambit fair enough. The cops game from your description sounds awsome, I especially like the idea of getting in and out of your police car as well as exploring buildings to catch crooks. Is the game planned to have different audio maps? how about different missions eg, different crooks to catch? Of course if you'd prefer to keep information low until you have time to release fair enough, I'm just curious. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3655 - Release Date: 05/23/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3659 - Release Date: 05/25/11 --- Gamers mailing list __ Gamers@audysse
Re: [Audyssey] pcs games question?
Hi Thomas, I am all for having a keyboard ini file like the GMA engine has. But I like the feature for re-mapping hot keys as part of the game rather than forcing them to manually alter a text file. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 8:58 PM Subject: Re: [Audyssey] pcs games question? Hi Phil, Yeah, some kind of remapping would be essential for laptops. The one you mentioned sounds like a good compromise. I myself am running a notebook most of the time and the del, insert, home, end, and page up/down keys are nowhere near each other making Red Dragon impossible to play on my laptop configuration. That said, you know what I think would be even better? I think we should add some sort of custom keyboard profiler that would allow people to remap the keys. The reason I say that is I've had a few request over the past couple of years to make some way to map keys as some people are lefties etc and wwould rather use something like a, s, d, and w to move around. That makes sense to me and could be acomplished by remapping j, k, l, and i to the other side of the home row. What do you think? Cheers! On 5/25/11, Phil Vlasak wrote: Hi Dark, When we picked that key combination, most keyboards had the six pack right above the arrow keys so you could stab at any of the boxing keys with your right hand, or left if you moved the keyboard over. This would be a problem with newer keyboards and laptops or net books as they don't have the space for the traditional layout. If a windows conversion was made, we would probably specify the j, k, l keys for body work, and u, i, o, for head work and m, and period, for kicking. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3659 - Release Date: 05/25/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question on inform 7
Hey, does anyone know if inform 7 will let me have a game do random things? Example when you play a dice game or a card or board game random things happen. If you play blackjack you might get a five to start with but some of the I.F. games I have play the same thing happens. I am still going to work on some games and when I finish I'll have a website for people to get the games. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hmm. What a way to get into Tenpin Alley, which must be purchased separately? (grin) --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 7:10 PM Subject: Re: [Audyssey] pcs games question? Hi Dark, I am planning to have one city map that you drive around on but each level of the game will include several building interiors. When you get out of your car and go into a building, the game will teleport you into that room or building. For example You start the game in the police station. You get a report that a bank is robbed. You climb in your police car and zoom over to the bank. If you get there fast enough you might catch the robber still in the bank. If you take longer he might be running down the street or getting into a car, and you have to chase him. Once you stop the robber, you need to subdue him, either by shooting him, using a taser gun, pepper spray, night stick or punching him. Then putting on handcuffs and stripping him nude. Then hog tying him and throwing him into the back of the car. Then grabbing the bags of money and putting them into your trunk. Followed by driving back to the police station, and throwing him in jail. Then driving to the doughnut shop and using the banks money for buying them for all your fellow cops. Unfortunately, each doughnut you eat will lower your health so you will need to drink many cups of coffee to bring it back to normal. Then you will have to find a place to go as your bladder will be filled. You visit a local bowling alley, and before going to the bathroom, you stop to bowl a few frames. Finally it is off to the men's room. As you start to go, a gelatinous blob will grab... - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Monday, May 23, 2011 7:08 PM Subject: Re: [Audyssey] pcs games question? Hi Phil. Indeed, that does sound different, I'll be interested to see how things work sinse rebound plays quite a bit more like Jim's pong in terms of hereing the bouncing ball, with sounds of power ups and monster coming down at you but the blocks themselves not making noise unless they're hit. I did wonder about the boxing game sinse we could probably do with something different here, but if it is similar to savage gambit fair enough. The cops game from your description sounds awsome, I especially like the idea of getting in and out of your police car as well as exploring buildings to catch crooks. Is the game planned to have different audio maps? how about different missions eg, different crooks to catch? Of course if you'd prefer to keep information low until you have time to release fair enough, I'm just curious. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3655 - Release Date: 05/23/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hi Phil, Yeah, some kind of remapping would be essential for laptops. The one you mentioned sounds like a good compromise. I myself am running a notebook most of the time and the del, insert, home, end, and page up/down keys are nowhere near each other making Red Dragon impossible to play on my laptop configuration. That said, you know what I think would be even better? I think we should add some sort of custom keyboard profiler that would allow people to remap the keys. The reason I say that is I've had a few request over the past couple of years to make some way to map keys as some people are lefties etc and wwould rather use something like a, s, d, and w to move around. That makes sense to me and could be acomplished by remapping j, k, l, and i to the other side of the home row. What do you think? Cheers! On 5/25/11, Phil Vlasak wrote: > Hi Dark, > When we picked that key combination, most keyboards had the six pack right > above the arrow keys so you could stab at any of the boxing keys with your > right hand, or left if you moved the keyboard over. > This would be a problem with newer keyboards and laptops or net books as > they don't have the space for the traditional layout. > If a windows conversion was made, we would probably specify the > j, k, l keys for body work, and u, i, o, for head work > and m, and period, for kicking. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
I think he was talking about the User's Gide. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, May 25, 2011 5:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Charles, Well, I think I do. The fact of the matter is most people don't really know or fully realise how developers work, operate, etc. Most projects have a roadmap, sort of a master todo list/schedule, that states what needs to be done and when the developer plans to work on that particular issue. Linux projects, for example, generally have a public roadmap you can read online that gives you a rough idea of what Gnome 3.2 willl contain as well as other updates or changes to various programs. Well, I'm no different in that respect other than I never publish my notes online. Perhaps I should start doing it. Basically, I have this master list that says ok, joystick/mouse support isn't working, so I'll take it out and add it before 1.0 goes live. If I need to I'll use the DirectX input libraries for it until I find another way to do it properly with SDL etc. Since I haven't made my master notes publically available I think people like Mattheus assumed the worst. I removed joystick support in beta 19 so he assumed it was perminitly removed rather than temperarily removed. I see where he got his assumptions even though it turns out to be a bit eronious and short sighted because he isn't seeing the big picture here. Cheers! On 5/25/11, Charles Rivard wrote: > I know, from the beginning, that your reasoning for creating the game to > work on the format of your personal choice was so that you, in fact, could > play it using that platform. And, as you have numerously pointed out, that > market is still growing, and will be profitable. There aren't enough games > for that market, so it is a very good sound idea. > > As for the removal of joystick and mouse support, this has been done before > in order to test game operation, and it will be added back in before the > final release. I have no idea where anyone at all got the idea that you > removed it permanently. You never even hinted at such a notion. > > --- > Laughter is the best medicine, so look around, find a dose and take it to > heart. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
hi Tom. I think he is talking about the separations in the manuwil to separate the different sections of the text. some of them use a +++ hth. from Mich. - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Wednesday, May 25, 2011 7:32 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker wrote: Hi, I have a question to ask. Could you explain how the === separator works? Why not use an html separator. I am sure that would work fine as well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Greg, That's very true. If we look atsay the US, UK, and Canadian markets Windows is clearly the big winner, but if we look at foreign markets Linux has had a dramatic inpact on home and industry software world wide. In what we would call the third-world markets those people can not afford top dollar prices for Microsoft Windows and they have turned to Linux to supply their software needs. Where in the USA Linux ranks third in the OS market I've heard of some foreign markets where Linux PCs out rank Windows two to one. So the people saying I'll only make 10 sales is understating the fact that Linux actually has a larger influence outside the United States, Canada, etc. Its just a matter of trying to market my products for those potential customers and non-US markets. Not only that, but the USA economically isn't doing too good. People living on SSI have not gotten a cost of livining crease in two or three years even though the price of everything from gas, to food, to everyday household items have gone way up in price. Its possible if this continues blind American gamers won't have the financial means to hang onto their high priced Windows software, upgrade, etc. Then what? Well, they have two choices. They can stick with their old computers and hope for things to financially improve, or they can pick a cheaper low cost solution like Linux. I'm at least giving them that opertunity to pick Windows or Linux, and their product keys will work with both versions. I don't think people should have to choose one opperating system over another simply because a developer decides not to support a non-Windows OS and platform for reason x. Cheers! On 5/25/11, Greg Wocher wrote: > Hello Thomas, > I completely understand where you are coming from. I have recently > installed Vinux on my old Acer Aspire 1 netbook. I may here soon download > and install your version for Linux and see how it goes. I am on the Vinux > and Orca lists and I am seeing new members all the time. I could actually > see a market for your games in other countries since there seems to be quite > a bit of linux users in other countries other than the U.S. > Happy Gaming, > Greg W. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Alfredo, Mind telling us what you are talking about? I haven't a clue what you are asking. Cheers! On 5/25/11, Alfredo_The_Music_maker wrote: > Hi, I have a question to ask. Could you explain how the === separator > works? Why not use an html separator. I am sure that would work fine as > well. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi, Yeah, but we aren't using SFML any more. The 3.0 G3D Engine uses SDL 1.2.13. That doesn't have any video issues that I am aware of. In fact, over all the new 3.0 engine is rock solid stable. Other than the audio and support for some game controllers like joysticks and mice the engine is ready to roll. Cheers! On 5/25/11, shaun everiss wrote: > in beta 16 we had sfml which had videocard issues. > This shouldn't be a problem on most newer systems but laptops and > some other manufacturers are especially prone on having custom > drivers which can not be updated at all necessarily. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Phil, As Willem and I were just discussing off list the issue is that FMOD and DirectSound use two completely different mathematical scales to pan sounds and control volume. DirectSound uses a Linear scale to roll off where FMOD, OpenAL, and XAudio2 use a Logarithmic scale to roll off. What I'm going to have to eventually do is create a linniar to Logarithmic converter which will allow me to pan sounds similar to DirectSound but convert them to a Logarithmic setting. Its probably not that hard to do, but I wanted to see how well the new engine worked in general before attending to these miner issues like this. Of course, as usual the winers and complainers decided to focus on this one single issue and run with it. They are making a bigger deal out of this than it marets. The game is certainly playable as is, and eventually I'm certain I'll find a decent conversion from DirectSound to FMOD. It just requires a bit of patients and understanding from the community at large. I'm getting neither. Instead I'm getting swamped with moaning, growning, and complaining about it. That's not helping things. Cheers! On 5/25/11, Phil Vlasak wrote: > Hi Thomas, > I suggest with FMOD Ex panning sounds from -1.0 to 1.0, > Then far right would be 1.0, and one step closer would be 0.5 > then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. > > Is this what you tried to do? > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
I know, from the beginning, that your reasoning for creating the game to work on the format of your personal choice was so that you, in fact, could play it using that platform. And, as you have numerously pointed out, that market is still growing, and will be profitable. There aren't enough games for that market, so it is a very good sound idea. As for the removal of joystick and mouse support, this has been done before in order to test game operation, and it will be added back in before the final release. I have no idea where anyone at all got the idea that you removed it permanently. You never even hinted at such a notion. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 5:33 PM Subject: Re: [Audyssey] mota Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or decide to add in some platform specific support for those devices. So I think you should not make bald statements unless you know the facts. Which is I never once indicated, said, or claimed that joystick and mouse support was going to be perminitly removed. I merely removed support for them in this release, because the SDL joystick/mouse support isn't working right and gamers would have flooded my inbox with bug reports, complaints, and other issues with it even though I know in advance support wasn't working to begin with. So rather than explain myself over and over again why it wasn't working I just disabled/removed it for the time being until I fixed said problems. Second, i've said a thousand times, and I'll say it again a thousand times until you get the message, my decision to create non-Windows versions is personal nnot financial. I don't give a flying fig if I'm the only Linux user in the the world who plays my games under Linux or not. The important thing is that I personally can play it under Linux. You got ityet? However, as it is your claims that I'll only get 10 sales is totally understated. You obviously don't have the slightest clue how big the Linux community has grown, and I can tell you from running a poll on various Linux lists I may get between 70 to 80 sales for this game alone for Linux. In terms of dollars that is a grose income between $2,400 and $2,800. Its not great money, but it will cover my expences of investing in FMOD Ex and give me extra play money to do something with. So once again if you don't know what you are talking about keep it to yourself. I'm sick of hearing it. P.S. As for the crack about programming languages that's definitely not true. The 1.0 version of the G3D Engine was written in C# .NET. Versions 2.0 and 3.0 are written in C++. That's only two different programming languages. So I don't really get your crack about it being written in every programming language. HTH On 5/25/11, Matheus Rheine wrote: hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just kidding man, but onestly you aren't going to sell more copies by adding linux or mac support, yep, you might get some more peoples to buy the game, like 10 or so, but that's it(that's my point of view at least) and if linux or mac users can play the game, there's always the vm possibilities for now. see, while others are working on new titles you're announcing new betas of mota for more than 2 years, pluss if we count mysteries of aztecs and montezumas revenge / return i can't even count... even the developers that develope game for the sighted stick with windows most of the time(unless there's a very good platform that allow then to use and create the game in more than one system, like steam) you will never be able to make everyone happy. if i were you i wouldn't announce these betas to the list, i would simple design the game the way i wanted and point. yep, there's the preordering issue, but you're a different developer, you're not james north and you don't need to give *the same* product that he was going to release, and also because some peoples preordered it doesn't mean that all the requests should be added just because they preordered it, or because you need to finish the project fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If y
Re: [Audyssey] mota
Hello Thomas, I completely understand where you are coming from. I have recently installed Vinux on my old Acer Aspire 1 netbook. I may here soon download and install your version for Linux and see how it goes. I am on the Vinux and Orca lists and I am seeing new members all the time. I could actually see a market for your games in other countries since there seems to be quite a bit of linux users in other countries other than the U.S. Happy Gaming, Greg W. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 6:33 PM Subject: Re: [Audyssey] mota Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or decide to add in some platform specific support for those devices. So I think you should not make bald statements unless you know the facts. Which is I never once indicated, said, or claimed that joystick and mouse support was going to be perminitly removed. I merely removed support for them in this release, because the SDL joystick/mouse support isn't working right and gamers would have flooded my inbox with bug reports, complaints, and other issues with it even though I know in advance support wasn't working to begin with. So rather than explain myself over and over again why it wasn't working I just disabled/removed it for the time being until I fixed said problems. Second, i've said a thousand times, and I'll say it again a thousand times until you get the message, my decision to create non-Windows versions is personal nnot financial. I don't give a flying fig if I'm the only Linux user in the the world who plays my games under Linux or not. The important thing is that I personally can play it under Linux. You got ityet? However, as it is your claims that I'll only get 10 sales is totally understated. You obviously don't have the slightest clue how big the Linux community has grown, and I can tell you from running a poll on various Linux lists I may get between 70 to 80 sales for this game alone for Linux. In terms of dollars that is a grose income between $2,400 and $2,800. Its not great money, but it will cover my expences of investing in FMOD Ex and give me extra play money to do something with. So once again if you don't know what you are talking about keep it to yourself. I'm sick of hearing it. P.S. As for the crack about programming languages that's definitely not true. The 1.0 version of the G3D Engine was written in C# .NET. Versions 2.0 and 3.0 are written in C++. That's only two different programming languages. So I don't really get your crack about it being written in every programming language. HTH On 5/25/11, Matheus Rheine wrote: hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just kidding man, but onestly you aren't going to sell more copies by adding linux or mac support, yep, you might get some more peoples to buy the game, like 10 or so, but that's it(that's my point of view at least) and if linux or mac users can play the game, there's always the vm possibilities for now. see, while others are working on new titles you're announcing new betas of mota for more than 2 years, pluss if we count mysteries of aztecs and montezumas revenge / return i can't even count... even the developers that develope game for the sighted stick with windows most of the time(unless there's a very good platform that allow then to use and create the game in more than one system, like steam) you will never be able to make everyone happy. if i were you i wouldn't announce these betas to the list, i would simple design the game the way i wanted and point. yep, there's the preordering issue, but you're a different developer, you're not james north and you don't need to give *the same* product that he was going to release, and also because some peoples preordered it doesn't mean that all the requests should be added just because they preordered it, or because you need to finish the project fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can m
Re: [Audyssey] MOTA beta 19 released!
Hi Shaun, If you are talking about the analog jumps they aren't even in beta 19. So you might have less problems playing beta 19. In any case from here on out beta 19 will be the platform I'll be working from. I'll probably release patches, updates, bug fixes for that release so you'll need the main setup file until I say other wise. Cheers! On 5/25/11, shaun everiss wrote: > great. > So again we have this issue. > I am downloading it now but wander if I should hold off I couldn't > finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or > 15. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Mattheus and all, A few corrections. While it is true joystick and mouse support was disabled in this release by no means did I say it was perminit. It was merely removed until I could find time to either add a better cross-platform design, or decide to add in some platform specific support for those devices. So I think you should not make bald statements unless you know the facts. Which is I never once indicated, said, or claimed that joystick and mouse support was going to be perminitly removed. I merely removed support for them in this release, because the SDL joystick/mouse support isn't working right and gamers would have flooded my inbox with bug reports, complaints, and other issues with it even though I know in advance support wasn't working to begin with. So rather than explain myself over and over again why it wasn't working I just disabled/removed it for the time being until I fixed said problems. Second, i've said a thousand times, and I'll say it again a thousand times until you get the message, my decision to create non-Windows versions is personal nnot financial. I don't give a flying fig if I'm the only Linux user in the the world who plays my games under Linux or not. The important thing is that I personally can play it under Linux. You got ityet? However, as it is your claims that I'll only get 10 sales is totally understated. You obviously don't have the slightest clue how big the Linux community has grown, and I can tell you from running a poll on various Linux lists I may get between 70 to 80 sales for this game alone for Linux. In terms of dollars that is a grose income between $2,400 and $2,800. Its not great money, but it will cover my expences of investing in FMOD Ex and give me extra play money to do something with. So once again if you don't know what you are talking about keep it to yourself. I'm sick of hearing it. P.S. As for the crack about programming languages that's definitely not true. The 1.0 version of the G3D Engine was written in C# .NET. Versions 2.0 and 3.0 are written in C++. That's only two different programming languages. So I don't really get your crack about it being written in every programming language. HTH On 5/25/11, Matheus Rheine wrote: > hi will, i totaly agree with you. look what has been changed in this > beta! removed joystick support and mouse support! it wasn't perfect but > at least it worked, pluss the audio with fmod, going back to sdl, i > think that you will create mota in all the programming languages > available, lol. just kidding man, but onestly you aren't going to sell > more copies by adding linux or mac support, yep, you might get some more > peoples to buy the game, like 10 or so, but that's it(that's my point of > view at least) and if linux or mac users can play the game, there's > always the vm possibilities for now. see, while others are working on > new titles you're announcing new betas of mota for more than 2 years, > pluss if we count mysteries of aztecs and montezumas revenge / return i > can't even count... > even the developers that develope game for the sighted stick with > windows most of the time(unless there's a very good platform that allow > then to use and create the game in more than one system, like steam) > you will never be able to make everyone happy. if i were you i wouldn't > announce these betas to the list, i would simple design the game the way > i wanted and point. yep, there's the preordering issue, but you're a > different developer, you're not james north and you don't need to give > *the same* product that he was going to release, and also because some > peoples preordered it doesn't mean that all the requests should be added > just because they preordered it, or because you need to finish the > project fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
HI Charles, Thank you. I'm glad you understand my point-of-view. As you said non-Windows users need games too. We have been left out for far too long and I intend to begin changing that by making more games available for non-Windows platforms while maintaining some degree of support for Windows as well. I think everyone who uses Windows should try and imagine this. Let's use an unrealistic but hypathetical situation where all the major game devs whent out and baught Macs and decided one day they are no longer going to create games for Windows. If they wanted to play new accessible games they'd have to buy a Mac computer. I'm sure they would be upset, disappointed, and perhaps feel a bit slighted that their operating system is no longer supported at all. Well, that's kind of how I feel when games aren't being made for non-Windows platforms like Linux. I see all these new great games being made like Time of Conflict, for example, or Philip's new game and the only way I can play them is to spend extra money for Windows to play them. I can't choose a version for Linux specifically which would make me more inclined to buy them. Mind you, I'm not wining or complaining about this, but just explaining how things are. Since I am a fully qualified software developer with at least 12 years experience I'm the perfect person to begin developing non-Windows games. I've got the time, experience, skills, and the desire to do it regardless of financial motivation. That's why I'm doing it. Cheers! On 5/25/11, Charles Rivard wrote: > If the vgame can be > made to be played on platforms other than Windows, I'd say to go for it, as > long as Windows users aren't left out. Gamers other than Windows users need > games, too. > > Shepherds are the best beasts! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Bryan, Yeah, but as I just explained to Will that's too much work. The G3D Windows version and the cross-platform version are fairly different which requires a number of changes to the MOTA code itself. Things like panning, setting volume, changing pitch, initializing an application window, etc are completely different. Different enough it would take at least a couple of weeks of editing, like I just did, to make the MOTA code compile with the new 3.0 engine. I've already done that work. Why would I go back to beta 18 and the older 2.0 Windows engine and build on that when I've already converted the code to use the new engine? The way I see it is kind of like this. The Windows users are asking me to go back to beta 18, and create a Windows specific version. Since that isn't compatible with the new engine, is deprecated code as far as I'm concern, it would probably turn out something like this. I released MOTA 1.0 as a Windows only version using the older 2.0 engine. All future games would be designed on the new 3.0 engine regardless of how they feel about it. People would want me to upgrade MOTA 1.0, add levels, new features, and I reply, "sorry, I'm not upgrading that game, because it was built on an older version of the G3D Engine and would take too much work to upgrade." Obviously, an answer like that would go over like a led baloon. People wouldn't want to hear that because I have personally chosen to use Mac or Linux, not Windows, and have decided to move in that direction that I'm just completely abandoning everything for Windows. So I think what I'm doing is the best for everyone. I can continue to create my games using Linux or Mac, and since I plan to have at least one Windows computer around for business purposes I can cross compile/port my games to Windows. Then I can sell, maintain, and support Windows versions of my products. Otherwise its not worth my time to create Windows products as a separate product from the ones I'm currently creating for non-Windows platforms. In a way, its kind of like the way Windows developers view Mac and Linux in reverse. I've heard things like there is no money in it, they don't use Mac/Linux so its not worth their personal time, etc. In other words creating non-Windows versions of their software is going out of their way to do it. Well, I consider writing Windows versions of my games going out of my way, because I have no use for them myself. I'm using a fully operational Linux laptop with Ubuntu 10.04 LTS and that's where I spend 99% of my time. Therefore, it only seems logical that my games should be Linux compatible since that is what I primarily use on a daily basis. Cheers! On 5/25/11, Bryan Peterson wrote: > Oh I'm all for that, but I almost feel it would have been better for him to > release the WIndows version first and then he could have worked on the Mac > version solidly without having to worry about possibly causing problems with > the WIndows version. > We are the Knights who say...Ni! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Hi Will, First, I understand your frustration, but you must have missed my message to Phil about my plans for beta 20 which will likely be 1.0 rc1. What I mean by that is now that I have finally merged the Windows G3D Engine and the Linux G3D Engine into a single cross-platform engine I can focus my attention specifically on levels 3 through 12, adding the game registration, etc. All of that shouldn't take more than a month. As I also said I'm looking for a mid summer release schedule. So you aren't going to be deaf, old, and gray before this thing comes out. I can pretty much say end of Auggest latest. Second, the problem with using the G3D 2.0 Windows engine and finishing MOTA using that is that the 2.0 engine and the 3.0 engine are not fully compatible. There are a number of differences in the types of parameters required to initialize certain functions, pan sounds, set volume, whatever. For instance, the FMOD Ex API which I have integrated into the G3D 3.0 cross-platform engine has a volume range of 0.0, off, to 1.0 full volume. DirectSound, via Streemway, used in the 2.0 engine has a volume range of 0, full volume, and -1, off. There is no easy way to wrap the volume controls and make them take the same range of parameters without a lot of extra effort. The bottom line here is that with differences like that in the two versions of the G3D Engine it is going to dramatically slow down development because I'll essentually be developing two different versions of the game instead of one. Any changes I make to the Windows version of the game I'll have to repete in the non-Windows version of the game. Meaning double the time, work, and effort to create the game. Not the ideal situation. And I know what you are going to say. "Why not completely forget about Mac, Linux, etc and just create the Windows version?" Simple. I'm no longer using Windows full time. I've already decided I am not paying tu upgrade to the next version of Microsoft Windows, and Windows 7 is basically the last version I intend to own unless I get a copy with a new PC. Otherwise my future will be on a Linux PC, and I'm looking at buying a Mac instead of a PC next time around. So Windows is history as far as I am concerned. At most I'll use Windows via Fusion, Bootcamp, VMWare, or something like that for the apps and games I've already purchased, but me Windows are going our separate ways, and because of that I intend to take my games and other software projects with me to the new platform. Otherwise if I can't do that there is absolutely no point in writing them. I'm sorry if that sounds harsh, but it is reality. I'm not going to put time into creating games and other software specifically for Windows users only to end up rewriting them from scratch for myself. That's not only stupid that's utterally pointless if there is a way to design the software product to meet the needs of Windows users as well as my needs as well. I've actually done that with the Genesis 3D 3.0 engine. The game runs identically on Windows and Linux, and expect with a bit of tweeking and a few bug fixes will be a decent cross-platform engine. Why would I throw the lass two months of work away just to pander to the Windows users? HTH On 5/25/11, william lomas wrote: > hi tom et al, > > > can't you just release mota as it was in beta 18 i.e. finish the levels and > be done with it? > all these betas are now getting rediculous, i know you and I want mac > support as well Thomas but most of us are on windows, not Linux. > I'll be dead by the time you release a game you actually have created > yourself *smile* or too deaf to play. > You keep on saying how you are irritated with the project, and all of us on > the list here can empathize but surely if you just worked on the other > levels beta 18 was fine as it was in my view, and then you can work on > titles like an fps game, that you as a developer, really wish to work on. > > WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
Oh I'm all for that, but I almost feel it would have been better for him to release the WIndows version first and then he could have worked on the Mac version solidly without having to worry about possibly causing problems with the WIndows version. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 8:03 AM Subject: Re: [Audyssey] mota If the vgame can be made to be played on platforms other than Windows, I'd say to go for it, as long as Windows users aren't left out. Gamers other than Windows users need games, too. Shepherds are the best beasts! On May 25, 2011, at 7:01 AM, "Matheus Rheine" wrote: hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just kidding man, but onestly you aren't going to sell more copies by adding linux or mac support, yep, you might get some more peoples to buy the game, like 10 or so, but that's it(that's my point of view at least) and if linux or mac users can play the game, there's always the vm possibilities for now. see, while others are working on new titles you're announcing new betas of mota for more than 2 years, pluss if we count mysteries of aztecs and montezumas revenge / return i can't even count... even the developers that develope game for the sighted stick with windows most of the time(unless there's a very good platform that allow then to use and create the game in more than one system, like steam) you will never be able to make everyone happy. if i were you i wouldn't announce these betas to the list, i would simple design the game the way i wanted and point. yep, there's the preordering issue, but you're a different developer, you're not james north and you don't need to give *the same* product that he was going to release, and also because some peoples preordered it doesn't mean that all the requests should be added just because they preordered it, or because you need to finish the project fast. -Mensagem original- De: william lomas Para: Gamers Discussion list Data: Quarta, 25 de Maio de 2011 12:47 Assunto: [Audyssey] mota hi tom et al, can't you just release mota as it was in beta 18 i.e. finish the levels and be done with it? all these betas are now getting rediculous, i know you and I want mac support as well Thomas but most of us are on windows, not Linux. I'll be dead by the time you release a game you actually have created yourself *smile* or too deaf to play. You keep on saying how you are irritated with the project, and all of us on the list here can empathize but surely if you just worked on the other levels beta 18 was fine as it was in my view, and then you can work on titles like an fps game, that you as a developer, really wish to work on. WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hi Phil. I'm not usualy as much a fan of the letter keys for spacial functions, but in this case I do think that's a good idea indeed if you ever make a windows port of the game. I'm not actually sure why my desktop keyboard has such a strange layout, sinse it's not one of those tiny miner ones, it's just that it has an unusually large enter key, with pg up and down to one side and home and end above. goodness knows why. Beware the grue! Dark. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 12:25 PM Subject: Re: [Audyssey] pcs games question? Hi Dark, When we picked that key combination, most keyboards had the six pack right above the arrow keys so you could stab at any of the boxing keys with your right hand, or left if you moved the keyboard over. This would be a problem with newer keyboards and laptops or net books as they don't have the space for the traditional layout. If a windows conversion was made, we would probably specify the j, k, l keys for body work, and u, i, o, for head work and m, and period, for kicking. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 2:41 AM Subject: Re: [Audyssey] pcs games question? Hi Phil. though I'm not sure how easy it would be to just get into a reaction mode this doesn't actually sound much like savage gambit, especially with the key combos to block and ability to move forward and back. I'd be interested to try it, though on my current keyboard the six pack isn't really a six pack sinse the delete key is larger than usual and insert is somewhere else (I'm actually glad Hal doesn't use it as a key combo for that reason).n So playing it on that keyboard could be interesting - as could playing on a laptop infact. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Lol it's always fun to hear animals get in each others way, you can go out of reach and listen to the result :) - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 2:41 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Lori, There is a little puzzle related to the food in level 1, in fact, so I won't spoil it here just yet. The vultures are currently just a sound sequence rather than actual game characters. They are primarily there to clean up dead bodies, as they would otherwise pile up very quickly considering that the animals will sometimes fight each other as well. Kind regards, Philip Bennefall - Original Message - From: "Lori Duncan" To: ; "Gamers Discussion list" Sent: Monday, May 23, 2011 12:08 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip yes that makes sense, I'm glad your voice is still going to be in it, it's got a really good clear sound and is a joy to listen too. It would be interesting to find out what you do with the food in the firdt level when you've got it, do you light a fire and eat it? I wonder what cooked monkey would taste like :) I like the vultures which come down after something has died, do they attack you too? I really hope your cold goes soon, it's raining buckets cats and dogs here at the moment so am just staying inside today. Take care from Lori - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, May 22, 2011 5:34 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Lori, Sorry for taking so long before writing back, I have had a horrible cold over the last few days but am back up and running now. I will definitely be replacing Sapi with a human voice. It will not be my own though as I am playing the main character and I don't want to overuse my voice. As for what happens if you don't kill the monkeys, nothing. If you like them, you can just ignore them and let them happily go about their business. I can't guarantee that the leopards and boars will feel as kindly towards them, though. As for a learn game sounds menu, I don't actually think I'll have one. Most of the sounds are self explanatory, and those that are not will be thoroughly described in the manual. If I end up with some really obscure ones that are hard to explain, i'll reconsider that. A game like Q9 needed it because there were things like the fields and the demons etc which are not real things, and their sounds could not really be described in text. Does that make sense? Kind regards, Philip Bennefall - Original Message - From: "Lori Duncan" To: ; "Gamers Discussion list" Sent: Saturday, May 21, 2011 2:26 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed They sound cute. Will you be adding a "Review game sounds" option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail t
Re: [Audyssey] mota
If the vgame can be made to be played on platforms other than Windows, I'd say to go for it, as long as Windows users aren't left out. Gamers other than Windows users need games, too. Shepherds are the best beasts! On May 25, 2011, at 7:01 AM, "Matheus Rheine" wrote: > hi will, i totaly agree with you. look what has been changed in this > beta! removed joystick support and mouse support! it wasn't perfect but > at least it worked, pluss the audio with fmod, going back to sdl, i > think that you will create mota in all the programming languages > available, lol. just kidding man, but onestly you aren't going to sell > more copies by adding linux or mac support, yep, you might get some more > peoples to buy the game, like 10 or so, but that's it(that's my point of > view at least) and if linux or mac users can play the game, there's > always the vm possibilities for now. see, while others are working on > new titles you're announcing new betas of mota for more than 2 years, > pluss if we count mysteries of aztecs and montezumas revenge / return i > can't even count... > even the developers that develope game for the sighted stick with > windows most of the time(unless there's a very good platform that allow > then to use and create the game in more than one system, like steam) > you will never be able to make everyone happy. if i were you i wouldn't > announce these betas to the list, i would simple design the game the way > i wanted and point. yep, there's the preordering issue, but you're a > different developer, you're not james north and you don't need to give > *the same* product that he was going to release, and also because some > peoples preordered it doesn't mean that all the requests should be added > just because they preordered it, or because you need to finish the > project fast. > -Mensagem original- > De: william lomas > Para: Gamers Discussion list > Data: Quarta, 25 de Maio de 2011 12:47 > Assunto: [Audyssey] mota > >hi tom et al, > > > can't you just release mota as it was in beta 18 i.e. finish the levels and > be done with it? > all these betas are now getting rediculous, i know you and I want mac support > as well Thomas but most of us are on windows, not Linux. > I'll be dead by the time you release a game you actually have created > yourself *smile* or too deaf to play. > You keep on saying how you are irritated with the project, and all of us on > the list here can empathize but surely if you just worked on the other levels > beta 18 > was fine as it was in my view, and then you can work on titles like an fps > game, that you as a developer, really wish to work on. > > WIll > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Speech on Blastbay products
Hi Lori, There is a little puzzle related to the food in level 1, in fact, so I won't spoil it here just yet. The vultures are currently just a sound sequence rather than actual game characters. They are primarily there to clean up dead bodies, as they would otherwise pile up very quickly considering that the animals will sometimes fight each other as well. Kind regards, Philip Bennefall - Original Message - From: "Lori Duncan" To: ; "Gamers Discussion list" Sent: Monday, May 23, 2011 12:08 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip yes that makes sense, I'm glad your voice is still going to be in it, it's got a really good clear sound and is a joy to listen too. It would be interesting to find out what you do with the food in the firdt level when you've got it, do you light a fire and eat it? I wonder what cooked monkey would taste like :) I like the vultures which come down after something has died, do they attack you too? I really hope your cold goes soon, it's raining buckets cats and dogs here at the moment so am just staying inside today. Take care from Lori - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Sunday, May 22, 2011 5:34 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Lori, Sorry for taking so long before writing back, I have had a horrible cold over the last few days but am back up and running now. I will definitely be replacing Sapi with a human voice. It will not be my own though as I am playing the main character and I don't want to overuse my voice. As for what happens if you don't kill the monkeys, nothing. If you like them, you can just ignore them and let them happily go about their business. I can't guarantee that the leopards and boars will feel as kindly towards them, though. As for a learn game sounds menu, I don't actually think I'll have one. Most of the sounds are self explanatory, and those that are not will be thoroughly described in the manual. If I end up with some really obscure ones that are hard to explain, i'll reconsider that. A game like Q9 needed it because there were things like the fields and the demons etc which are not real things, and their sounds could not really be described in text. Does that make sense? Kind regards, Philip Bennefall - Original Message - From: "Lori Duncan" To: ; "Gamers Discussion list" Sent: Saturday, May 21, 2011 2:26 PM Subject: Re: [Audyssey] Speech on Blastbay products Hi Philip, sorry for the delay in my getting this, but I just want to say how bolled over I am by the quality of this up-coming title! The quality of sounds is just out-standing, and it sounds really exciting. Could I suggest in place of Sappi Mike you record your own voice? It was really good for the Q-9 audio game. Also if you need any voice-overs I'll be more than happy to give it a shot. You've seriously opened a door into the world of action games for the blind. I'm letting my family listen to this and they're just open-mouthed at the quality. I also like how you can save in mid-jump, it's handy for nervous players like me. Can I ask what happens if you don't kill something? For example I feel sorry for the small monkeys being killed They sound cute. Will you be adding a "Review game sounds" option to the main menu? Again thanks for the preview, I'll be buying this for sure. Best wishes from Lori Duncan - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Thursday, May 19, 2011 12:47 PM Subject: [Audyssey] Speech on Blastbay products Hi all, For those of you who are interested, here is a recording of a speech I held at the Games for Health conference earlier this week when they had a game accessibility day. The speech is just over 20 minutes and gives a bit of background history for Blastbay, as well as a very brief demonstration of the first level in our upcoming title. Any feedback would be appreciated. The link is: http://www.blastbay.com/audio/speech_on_blastbay_products.mp3 Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regardi
Re: [Audyssey] Bowling
I'll send that info to the list when I get home. Shepherds are the best beasts! On May 25, 2011, at 8:14 AM, "Jim Kitchen" wrote: > Hi, > > Speaking of bowling, I've got a gentleman asking me if I know where he might > buy a bowling rail. I was hoping that someone here might know. > > Thanks. > > BFN > >Jim > > Shopping tip: You can get shoes for 85 cents at the bowling alley. > > j...@kitchensinc.net > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bowling
Hi, Speaking of bowling, I've got a gentleman asking me if I know where he might buy a bowling rail. I was hoping that someone here might know. Thanks. BFN Jim Shopping tip: You can get shoes for 85 cents at the bowling alley. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
hi will, i totaly agree with you. look what has been changed in this beta! removed joystick support and mouse support! it wasn't perfect but at least it worked, pluss the audio with fmod, going back to sdl, i think that you will create mota in all the programming languages available, lol. just kidding man, but onestly you aren't going to sell more copies by adding linux or mac support, yep, you might get some more peoples to buy the game, like 10 or so, but that's it(that's my point of view at least) and if linux or mac users can play the game, there's always the vm possibilities for now. see, while others are working on new titles you're announcing new betas of mota for more than 2 years, pluss if we count mysteries of aztecs and montezumas revenge / return i can't even count... even the developers that develope game for the sighted stick with windows most of the time(unless there's a very good platform that allow then to use and create the game in more than one system, like steam) you will never be able to make everyone happy. if i were you i wouldn't announce these betas to the list, i would simple design the game the way i wanted and point. yep, there's the preordering issue, but you're a different developer, you're not james north and you don't need to give *the same* product that he was going to release, and also because some peoples preordered it doesn't mean that all the requests should be added just because they preordered it, or because you need to finish the project fast. -Mensagem original- De: william lomas Para: Gamers Discussion list Data: Quarta, 25 de Maio de 2011 12:47 Assunto: [Audyssey] mota hi tom et al, can't you just release mota as it was in beta 18 i.e. finish the levels and be done with it? all these betas are now getting rediculous, i know you and I want mac support as well Thomas but most of us are on windows, not Linux. I'll be dead by the time you release a game you actually have created yourself *smile* or too deaf to play. You keep on saying how you are irritated with the project, and all of us on the list here can empathize but surely if you just worked on the other levels beta 18 was fine as it was in my view, and then you can work on titles like an fps game, that you as a developer, really wish to work on. WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mota
well I think beta 17 was easier the platforms especially the ones in level2 are a real mennace. To be honest though the old directx was good enough, after that maybe you could convert. This game has got tricky, but there is no real pan, now sound jumps round like a rabbit. The scope does not always sound at the right time either. At 11:47 p.m. 25/05/2011, you wrote: hi tom et al, can't you just release mota as it was in beta 18 i.e. finish the levels and be done with it? all these betas are now getting rediculous, i know you and I want mac support as well Thomas but most of us are on windows, not Linux. I'll be dead by the time you release a game you actually have created yourself *smile* or too deaf to play. You keep on saying how you are irritated with the project, and all of us on the list here can empathize but surely if you just worked on the other levels beta 18 was fine as it was in my view, and then you can work on titles like an fps game, that you as a developer, really wish to work on. WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Well I played mota, and wll being in front of an item works but hmmm Its hardish something I will have to get used to I guess. At 11:16 p.m. 25/05/2011, you wrote: Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] yugioh manual
hi all, remember the game that i was talking about yesterday? now the manual is fixed and working, you can access it either by connecting to the game or by accessing this dropbox link. http://dl.dropbox.com/u/1695866/yugioh.txt thanks and best regards --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mota
hi tom et al, can't you just release mota as it was in beta 18 i.e. finish the levels and be done with it? all these betas are now getting rediculous, i know you and I want mac support as well Thomas but most of us are on windows, not Linux. I'll be dead by the time you release a game you actually have created yourself *smile* or too deaf to play. You keep on saying how you are irritated with the project, and all of us on the list here can empathize but surely if you just worked on the other levels beta 18 was fine as it was in my view, and then you can work on titles like an fps game, that you as a developer, really wish to work on. WIll --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] pcs games question?
Hi Dark, When we picked that key combination, most keyboards had the six pack right above the arrow keys so you could stab at any of the boxing keys with your right hand, or left if you moved the keyboard over. This would be a problem with newer keyboards and laptops or net books as they don't have the space for the traditional layout. If a windows conversion was made, we would probably specify the j, k, l keys for body work, and u, i, o, for head work and m, and period, for kicking. Phil - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 2:41 AM Subject: Re: [Audyssey] pcs games question? Hi Phil. though I'm not sure how easy it would be to just get into a reaction mode this doesn't actually sound much like savage gambit, especially with the key combos to block and ability to move forward and back. I'd be interested to try it, though on my current keyboard the six pack isn't really a six pack sinse the delete key is larger than usual and insert is somewhere else (I'm actually glad Hal doesn't use it as a key combo for that reason).n So playing it on that keyboard could be interesting - as could playing on a laptop infact. Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Hi Thomas, I suggest with FMOD Ex panning sounds from -1.0 to 1.0, Then far right would be 1.0, and one step closer would be 0.5 then, each step closer would be half, 0.25, 0.125, 0.0625, 0.03125, etc. Is this what you tried to do? Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 11:43 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi Phil, Yeah, the laser scope makes things easier. The panning issue really isn't a big issue with that. That's what I meant by its ok with me because if I'm not sure I can enable/disable a targeting beep. Anyway, with DirectSound sounds are panned from a range of -1 to 1000 and in FMOD Ex sounds are from -1.0 to 1.0. I thought if I created a formula to convert DirectSound pan settings to FMOD Ex pan settings it would work. Nothing doing. While FMOD Ex can and does pan sounds its not nearly as smooth or realistic as DirectSound. However, I'm personally willing to forgo DirectSound's panning just for the ability to write games on Windows and Linux giving me the option to use either one. However, I'm far from finished looking at how to improve the panning here. Cheers! On 5/24/11, Phil Vlasak wrote: Hi Thomas, I forgot you put the targeting scope on s to help you when the monsters got in range. So that makes the panning glitch not as critical as I thought. I had a similar problem panning sounds with the GMA engine for Vista and windows 7. I solved it by panning sounds in doubling steps. instead of panning volume 100, 200, 300, 400, etc. I used 10, 20, 40, 80, 160, 320, etc. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
Ah good new! saygilar sevgiler. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, May 25, 2011 4:19 AM Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio tutorial please
I think just a picture of the choices and how to make them. I just do better with audio tutorials. Thanks for any help you can give. A general overview of how to write a gamebook would help. Thanks Tim - Original Message - From: "The Addictor" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 10:20 PM Subject: Re: [Audyssey] audio tutorial please An audio tutorial? What features have you stumped? Let me know and I'll work on one. Ken Downey The Addictor www.TheAddictor.com - Original Message - From: "Tim Kilgore" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 6:48 PM Subject: [Audyssey] audio tutorial please Hey can some one please make an audio tutorial of the dauk gru program? I can't seem to get a handle on it. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
in beta 16 we had sfml which had videocard issues. This shouldn't be a problem on most newer systems but laptops and some other manufacturers are especially prone on having custom drivers which can not be updated at all necessarily. At 03:01 p.m. 25/05/2011, you wrote: Hi Thomas, I think in MOTA 14 you had the same panning problem and fixed it in beta 16. I also think that was before you went to DirectX for panning but I could be wrong. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, May 24, 2011 10:53 PM Subject: Re: [Audyssey] MOTA beta 19 released! Hi all, Well, its not a bug persay, but just the way FMOD Ex seems to position sounds. Trust me, I'm doing everything possible to try and get this as close to DirectSound as possible, but haven't found the proper conversion to get it just right. For now if this truly bothers you use the laser sight to target enemies. Personally, I'm happy with the way it is, think it sounds decent, but I've been use to listening to it like this for over a month. Its something you get use to over time. Anyway, just keep in mind I'm working on it. So reporting the problem etc isn't going to help things. I know all about it, and if and when i find a solution for it you'll know about it. Cheers! On 5/24/11, Karl Belanger wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1375 / Virus Database: 1509/3657 - Release Date: 05/24/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA beta 19 released!
great. So again we have this issue. I am downloading it now but wander if I should hold off I couldn't finnish 18 anyway, beta 16 was the last one I could finnish or was it 17 or 15. At 02:44 p.m. 25/05/2011, you wrote: I noticed that the bug from a much earlier cross-platform beta is back, namely that sounds are again not panning properly. They stay all the way over to one side, or exactly in the center, and do not pan at all like in beta 18. I realize that you may not be able to get as exact as with DirectX, but I strongly feel that there must be some level of panning. It is very hard to tell if a monster is in range or not if there is no panning to give you positional information. Karl -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, May 24, 2011 9:19 PM To: Gamers Discussion list Subject: [Audyssey] MOTA beta 19 released! Hello gamers, USA Games would like to announce the immediate release of Mysteries of the Ancients beta 19. This all new release includes a number of changes, bug fixes, and new features. What's New in This Release == * Added the ability to run, jump, attack, etc while the game is speaking. * Added the ability to silence speech with the escape key. * Added the ability to skip the game intro with the escape key. * Added the ability to skip cutscenes with the escape key. * Added KeyDown function to check when a key is down but not pressed. * Disabled analog jumping and use standard jump code from beta 17 and earlier. * Created both Linux and Windows x86 builds. * Fixed the bug where the alt key brings up the context menu. * Fixed the bug where the s key fails to open the sounds menu while in the main menu. * Fixed the bug with player's health not being restored after drinking a healing potion. * Fixed the bug where the player isn't poisoned when being attacked by a poisonous enemy. * Removed joystick profiler. * Removed joystick support. * Removed mouse support. * Replaced character string constants with standard C++ string class. * Replaced exit menu with quit menu. * Replaced Microsoft DirectInput with SDL input. * Replaced Microsoft Windows API with SDL window API. * Replaced Microsoft DirectSound support with FMOD Ex sound API. * Updated Area class. * Updated enemy class. * Updated enemy A.I. * Updated Nemean Lion sounds. * Updated level1. * Updated level 2. * Updated LoadGame() function. * Updated LoadLevel() function. * Updated PlayerAttackEnemy() function. * Updated PlayerTargetTracking() function. * Updated SaveGame() function. * Updated SaveLevel() function. * Updated User's Guide. Downloading and Installing == Before downloading and installing beta 19 be sure to remove beta 18 and earlier as it conflicts with the new cross-platform engine. To download beta 19 visit http://www.usagamesinteractive.com/mota.php and have fun. Sincerely, Thomas Ward President of USA Games Interactive http://www.usagamesinteractive.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What is the differance between these games?
Hmmm michael I'm a litle confused at this question. Mississippi is a game about trading and commerce primarily intended to be played with other people at the same computer where you buy and sell stuff and try to turn a prophit. A game like trek 2000 or final conflict you control a number of starships and try to destroy the opposing forces. they're not really similar in the least as the hole objective and mode of operating is different though both are stratogy, pluss in mississippi there is no computer opponent to play against anyway. Beware the grue! dark. - Original Message - From: "michael barnes" To: Sent: Wednesday, May 25, 2011 6:55 AM Subject: [Audyssey] What is the differance between these games? Hey, I was wondering what the differance between Mississippi and a game like the Trek 2000, or Final conflict? I n Mississippi I know you can put businesses in different places but do you controll those businesses? Or is this game like those strategies games where you controll more then one character? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.