Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

yep brian.

Indeed I first found out about eamon and eamon delux by seeing a reference 
to eamon and realizing that it was the same game as Adora were planning.


whether adora' would've adapted the original Eamon games to be self voicing, 
or written something new just with the same basic premise and world I don't 
know.


It's quite a shame though, sinse eamon is a great game and system.

One thing I particularly like is the way that you can have one persistant 
character through many rpg settings, and getting loot actually has a serious 
point sinse you can sell it to improve when you get back to the main hall.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Actually chris that was very much the stratogy with entombed.

there were ten or so betas of the first eight floors to the dungeon produced 
in the first 18 months before the game went commercial, after that point 
there were several more commercial releases that fixed bugs and added to the 
game, so it is actually possible to have a successive commercial release so 
long as you make sure that there is a decent sized enough demo for people to 
play and to add to before you bring out the ful game and start working on 
that for your paying customers.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Jeremy Kaldobsky
It has been interesting reading the many thoughts on this topic.  I haven't 
taken the time to respond to them each, but I have been reading them.

I suppose the lesson for me to pull from all of this, is that I need to produce 
fewer games but longer ones.  This also means developing the story lines more 
than I have been.  To summarize it in a different way, I've been giving you TV 
shows but you want Movies.  :D  lol.

Breaking my current habit might be tough, especially since I have so many game 
ideas planned or started, but I am taking these comments to heart and I will 
work on adapting myself to better meet the needs of the community.

To Chris, it may be a quest I'm destined to fail, but my goal is to design a 
refreshable braille display that costs no more than $50 to build.  Once again I 
need to stress that this is just my goal!

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi tom.

the mathematical point is absolutely true about 3D games, and also games
that simulate any sort of physics, such as sports, racing or flight sim 
titles.


However, from what I've gathered it should stil be possible (especially with
bgt that handles a lot of the variables as standard maths), to create
something relatively detailed without going into that sort of thing.

For instance, eventually I'd love to write my own turn based, textual rpg 
with exploration and a detailed combat system (I already have a system in 
mind in fact). In a system such as DD, all the calculations are essentially 
to do with probability and randomness, and most could be pretty easily 
understood, indeed sinse DD is a tabletop system, the calculations have to 
be easy enough for gms' and players to make on the fly during a game.


the most complex thing involved would be the ai of computer opponents, but 
if I understood coorectly this could be worked out by a simple series of 
if/then statements, eg, if player enters the staggered condition, vampire 
will attempt to grapple, and if grappled vampire will attempt suck blood on 
the next turn.


Even a 2D map entombed style with locations to search, objects to find etc 
shouldn't be too hard to work out sinse your only dealing with a lot of 
objects that change coordinates and initiate actions at various points.


I admit that as a relatively experienced rpg nut, I probably have an 
advantage here in viewing systems, stil, it might be good if some developers 
with bgt thought numbers first reaction later, sinse it's far easier to 
create an interesting game by simple number fiddling than it is to create a 
real time game without the maths and angle calculation to back it up.


I also will confess, I'm a great believer in the philosophy, if you really 
want to learn something you can!


to illustrate, I have no desire whatsoever to learn to speak italian, stil 
less German. However once I am required to sing in either language, sinse I 
want to do a good job and have clear words, i've had to learn a fair degree 
of pronunciation, and indeed will probably do an Italian speaking course at 
some point just to make certain i'm understandable (unclear singers who just 
fudge their way through all the words are a dislike).


This is a case where something I wish to do, namely sing requires this 
knolidge, so I'll learn it!


If I go into programming, well it'll be time to grapple with the 
mathematics, should I wish to create something that requires it, sinse I 
would much rather spend my btime learning the necessary information to do 
what I want, than try and fudge my way through without it.


this is indeed why i always insist on a phonetic translation of whatever I'm 
singing and a word by word account so that i can get the emphasis right, and 
also why I would spend my time learning the correct matheematics if I 
decided to try making for example a 2D platform game.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi Decota.

I'm afraid your description about a microcosm of the games differences isn't 
correct.


saying fighting games are the same because characters punch eash other in 
the face is like saying all card games are the same because they use 52 
playing cards, so generic as to not matter.


while I fully agree with you that ambience, plot, cutscenes etc make a huge 
difference, these aren't everything. look at a game like chillingham as an 
example. relatively good acting, semi decent music, fully self voicing, but 
no replay value at all!


The games system also has to matter.

Look at super marrio brothers. A very simple game with a rather illogical 
plot and characters which are more convenient and fun than actually serious, 
yet it has some of the best mechanical play ever seen in a platformer, and 
there are people playing it even now 25 years after it was made!


As regards space, I'm less convinced it's just the dvd media that makes the 
difference at all. Graphics afterall take up far more space than audio for a 
start.


As we've said before give an audio game dev the same amount of money and 
resources as a mainstream game, and you'd have something similarly amazing 
on your hands. Comparing audio games to indi graphical games with a similar 
budgit and resources is far more fair.


Here there is stil a disparity, but not quite as huge.

Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi Aprone.

I'd say more it's a case of you've been giving us tv show pilots, but we 
want the full 100 episodes with christmas special, actor reunions and 
internet aggravation!


As I said, castaways could easily be a far longer and more complex game, and 
indeed che's suggestion of giving people tools to work with that can be used 
without programming knolidge to expand the game is a good one here. I think 
the point however here is the one thomas made.


sinse there are so few serious developers, simply pumping out good ideas and 
hoping that someone picks them up might not be the best stratogy.


As I said, entombed took two years to develope, had loads of sub versions, 
and is possibly the ost successful audio game of all time. We haven't 
(unfortunatley), seen a spat of dungeon crawl rpg clones, but we have got an 
amazing game out of it!


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] music on rs games cliant.

2011-11-18 Thread Ian McNamara
hi how can i turn the music down on the cliant so i can here the sound affects 
better.

Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] FW: Can you help me out?

2011-11-18 Thread Trouble
That feature won't help your not dealing with a text in a image. But 
it does sound about right for the clueless!
Would un install and reinstall VIP mud. See what that does for you 
sounds like something is corrupt or setting messed up.


At 10:29 PM 11/17/2011, you wrote:

Hi, this is the reply I received when I wrote to Freedom Scientific with
regard to my problems between Jaws and VIP MUD. Below the reply is my
message to them. Now I'm not sure if the reply is correct or accurate
which is why I'm sending it to you. Let me make clear that I think he
was attempting to help me out, but I have a sneaky suspicion he doesn't
do any role playing nor does he use MUD clients. Regards, Kim Friedman.

-Original Message-
From: Freedom Scientific Support [mailto:supp...@freedomscientific.com]
Sent: Thursday, November 17, 2011 4:03 AM
To: kimfr...@verizon.net
Subject: FW: Can you help me out?




Dear Kim

Thank you for contacting Freedom Scientific technical Support. I'm not
familiar with this game software. However, I recommend using the
convenience OCR feature to see if it helps you in this window. Try
performing the
insert+spacebar followed by the letter o and then s for scanning the
insert+screen
or w for the window. At this point, you can use your arrow keys to
navigate the screen. As long as you don't press another key, you can
move to a desired section of the screen and press the NumPad / key to
click on a desired item. See if this help you with your game.



Be sure to include all previous correspondence pertaining to this matter
when replying to this message so that we might better assist you.

 Regards,
Mr. Tracey Jackson,
Technical Support Specialist
Freedom Scientific

Phone support: 727 803 8600, option #2
E-mail Support: supp...@freedomscientific.com
mailto:supp...@freedomscientific.com
Visit our website at:
http://www.freedomscientific.com/


-Original Message-
From: Kim Friedman [mailto:kimfr...@verizon.net]
Sent: Tuesday, November 15, 2011 9:47 PM
To: Freedom Scientific Technical Support
Subject: Can you help me out?

Hi, first of all, thanks so much for resolving that ResearchIt issue. I
have been trying to use it while proofreading and when I typed in a word
found in the text and pressed enter, it was as if there was nothing
whatever in the window. Now knowing that there were no results helps a
lot. That being said, however, I have been having problems with Jaws
when using VIP MUD. When I go into a game, and I use the arrow keys, I
can't read any text. It's as if the screen is blank and I'm sure that
isn't the case. I think this problem has existed since Jaws 11 for me.
Is there any techie on the staff who likes to use MUDS and has Jaws 13
on his/her system and is acquainted with VIP MUD and other MUD clients?
I'm finding it quite frustrating when attempting role playing. I feel as
if I'm going nowhere. The whole weird thing is that my settings insofar
as I know is consistent with other users of VIP MUD yet the arrow keys
and the reading keys aren't functioning from within a game. Regards, Kim
Friedman.



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4020 - Release Date: 11/16/11



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Tim Kilgore
I wonder if there's a way to desing a game design wizard?  This would would 
ask simple questions as to game interface, (2 d or 3 d) and would do all the 
script writing in the background with you suplying only the music and the 
text (if any) to go along with it.


Just a thought.  I'd love to desing audio games and have an idea for an 
awesome one, butr I can't getg my head around the scripting aspect of 
something like BGT; thought I think it's the easiest designer so far.


Tim
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi Decota.

I'm afraid your description about a microcosm of the games differences 
isn't correct.


saying fighting games are the same because characters punch eash other in 
the face is like saying all card games are the same because they use 52 
playing cards, so generic as to not matter.


while I fully agree with you that ambience, plot, cutscenes etc make a 
huge difference, these aren't everything. look at a game like chillingham 
as an example. relatively good acting, semi decent music, fully self 
voicing, but no replay value at all!


The games system also has to matter.

Look at super marrio brothers. A very simple game with a rather illogical 
plot and characters which are more convenient and fun than actually 
serious, yet it has some of the best mechanical play ever seen in a 
platformer, and there are people playing it even now 25 years after it was 
made!


As regards space, I'm less convinced it's just the dvd media that makes 
the difference at all. Graphics afterall take up far more space than audio 
for a start.


As we've said before give an audio game dev the same amount of money and 
resources as a mainstream game, and you'd have something similarly amazing 
on your hands. Comparing audio games to indi graphical games with a 
similar budgit and resources is far more fair.


Here there is stil a disparity, but not quite as huge.

Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Darren Harris
Hi jeramy,

People on here tend to put out the simple simple games all the time which
gets boring. Keep up your individuality! Different games like castaways or
even bigger games like we discussed over private email ages ago would be
more than welcomed I think

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 17 November 2011 17:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

While I wish it wasn't true, I haven't been around long enough to see the
same patterns as you have.  It does make sense though, that if most of the
developers are new to making games they would settle with the simpler space
invader approach, regardless of what other ideas were floating around.  This
is very unfortunate.

I may adjust my strategy a bit.


 Hi Aprone.
 
 I fully agree on the matter of braille displays etc,
 pricing is insane, just add the word accessibility and you
 can pretty much stick on another zero, heck I've seen a hand
 held device which does just what your colour recognition
 program does which would set you back 150 pounds (about 270
 dollars I think). So I fully agree with the developement
 your doing there.
 
 With games though, I'm afraid I'm not sure whether your
 methodology here sutes the circumstances.
 
 For a start, there are actually very few professional
 standard programmers making audio games, in fact you could
 probably count them without taking off your socks. Subtract
 those like Justin from bsc and Liam urven who's life
 circumstances aren't conducive to making games, and your
 left with a very small group of people indeed.
 
 This bunch are rather independent all have their own ideas
 and styles, all have knolidge of what they want to make, and
 won't do something simply because there is a community idea
 out there.
 
 to illustrate, look at stratogy games.
 
 Vip gameszone came up with galaxy ranger, which is sort of
 an action stratogy hybrid in I believe 2003, yet we didn't
 see another even vaguely stratogy audio game (not counting
 battleships), until 2007 with sound rts. Sound rts was
 amazingly well recieved and enjoyed by many people and you
 would've expected a huge wave of that style of game, yet
 (not counting castaways), the only thing to follow was time
 of conflict from Gma, which I'm pretty sure was in
 developement when sound rts was released anyway.
 
 This isn't to say there aren't trends in audio games, only
 that they have far less impact, sinse the more complex the
 game type and genre, the more difficult producing games with
 that concept and idea is, and the fewer people will attempt
 it,  if indeed anyone will at all!
 
 Look at entombed. possibly the most successful audio game
 of all time, and produced in less than two years. Yet have
 we seen any similar rpgs?   heck no!
 
 While I agree we have had many arcade games, I don't think
 this is entirely the fault of fashion.
 
 As Philip's example games show, left right sterrio
 targiting is sort of the default baseline in audio games,
 one reason why there are so many example and practice games
 like that now, especially from those who are working with
 bgt for the first time, which is indeed why it's only been
 now that we've had to introduce the database submission
 guidelines for audiogames.net to say what counts as a game
 and what counts as a programming practice.
 
 I think therefore that the reason there are so many arcade
 games is as much a consequence of programming skill, than
 deliberate choice, indeed there has been a major desire for
 more complex audio games right from when i first started
 playing them myself in 2006.
 
 Thus, I'm afraid your approach of introducing concept demos
 and then hoping people will pick up the idea and run with it
 just doesn't seem as logical to me given the circumstances,
 and given that so many people (including me), really! want
 more complex and interesting audio games to play, in one
 sense it actually feels a litle dissatisfying.
 
 Personally, I'd say there are two ways you could change the
 situation. One of them, is as Jason Alan did with entombed,
 write a complex game yourself and thus contribute something
 to posterity with audio games, which might not change the
 face of what people develope, but is certainly one! example
 out there of a complex game.
 The second, is to acknolidge that your writing a concept
 demo in an example game, and thus create some sort of open
 source affair (possibly in bgt), to hopefully give some of
 the programmers who are making arcade games a bit of a leg
 up into something more complex, and thus show how it could
 be done.
 
 Suppose for instance you created a cut down version of
 castaways with three people, a random map  and five
 jobs, hunter, gatherer, tool maker lumberjack, cook.
 
 the hunter needs tools, the gatherer does not but only
 gathers a small amount of food, and the tool maker 

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Christopher Bartlett
Tim, I don't think that such a thing is possible if one wanted to produce
games of any depth at all.  The number of decisions is just too high.  I've
looked at the BGT language and it's a cut-down version of c++, which, while
very clearly explained in its documentation (kudos Philip, you've done a
good job here) is still a fully-fledged programming language, though with
some of the fiddly bits abstracted nicely for the programmer.  It's a
learning curve I feel comfy tackling, so y'all can expect something in the
not-too-distant future, though which of my several ideas I'll start with I
haven't decided yet.

Chris Bartlett



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] music on rs games cliant.

2011-11-18 Thread Alfredo_The_Music_maker

Hello Ian,
It is best that you use the F-3 and f-5 keys, the former lowering the 
volume, and the latter raising it.

Hope this helps.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Darren Duff
Lol Tim! Sounds to good to be true! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tim Kilgore
Sent: Friday, November 18, 2011 6:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

I wonder if there's a way to desing a game design wizard?  This would would
ask simple questions as to game interface, (2 d or 3 d) and would do all the
script writing in the background with you suplying only the music and the
text (if any) to go along with it.

Just a thought.  I'd love to desing audio games and have an idea for an
awesome one, butr I can't getg my head around the scripting aspect of
something like BGT; thought I think it's the easiest designer so far.

Tim
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!


 Hi Decota.

 I'm afraid your description about a microcosm of the games differences 
 isn't correct.

 saying fighting games are the same because characters punch eash other in 
 the face is like saying all card games are the same because they use 52 
 playing cards, so generic as to not matter.

 while I fully agree with you that ambience, plot, cutscenes etc make a 
 huge difference, these aren't everything. look at a game like chillingham 
 as an example. relatively good acting, semi decent music, fully self 
 voicing, but no replay value at all!

 The games system also has to matter.

 Look at super marrio brothers. A very simple game with a rather illogical 
 plot and characters which are more convenient and fun than actually 
 serious, yet it has some of the best mechanical play ever seen in a 
 platformer, and there are people playing it even now 25 years after it was

 made!

 As regards space, I'm less convinced it's just the dvd media that makes 
 the difference at all. Graphics afterall take up far more space than audio

 for a start.

 As we've said before give an audio game dev the same amount of money and 
 resources as a mainstream game, and you'd have something similarly amazing

 on your hands. Comparing audio games to indi graphical games with a 
 similar budgit and resources is far more fair.

 Here there is stil a disparity, but not quite as huge.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6640 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 
 

_ NOD32 EMON 6640 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Hayden Presley
Hi,
Wizards just are not practical. What if we were't looking at a game with an
interface. What if we were creating  a board game? Then the whole thing is
just useless. The problem withthat design, then, is the limited scope
factor--there just is no comparison to a programming  language like C++ or
ascripting language like BGT.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tim Kilgore
Sent: Friday, November 18, 2011 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

I wonder if there's a way to desing a game design wizard?  This would would

ask simple questions as to game interface, (2 d or 3 d) and would do all the

script writing in the background with you suplying only the music and the 
text (if any) to go along with it.

Just a thought.  I'd love to desing audio games and have an idea for an 
awesome one, butr I can't getg my head around the scripting aspect of 
something like BGT; thought I think it's the easiest designer so far.

Tim
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!


 Hi Decota.

 I'm afraid your description about a microcosm of the games differences 
 isn't correct.

 saying fighting games are the same because characters punch eash other in 
 the face is like saying all card games are the same because they use 52 
 playing cards, so generic as to not matter.

 while I fully agree with you that ambience, plot, cutscenes etc make a 
 huge difference, these aren't everything. look at a game like chillingham 
 as an example. relatively good acting, semi decent music, fully self 
 voicing, but no replay value at all!

 The games system also has to matter.

 Look at super marrio brothers. A very simple game with a rather illogical 
 plot and characters which are more convenient and fun than actually 
 serious, yet it has some of the best mechanical play ever seen in a 
 platformer, and there are people playing it even now 25 years after it was

 made!

 As regards space, I'm less convinced it's just the dvd media that makes 
 the difference at all. Graphics afterall take up far more space than audio

 for a start.

 As we've said before give an audio game dev the same amount of money and 
 resources as a mainstream game, and you'd have something similarly amazing

 on your hands. Comparing audio games to indi graphical games with a 
 similar budgit and resources is far more fair.

 Here there is stil a disparity, but not quite as huge.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4022 - Release Date: 11/17/11


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi,

Right. I can definitely see how Jeremy's smaller games could have a
huge impact long term.

For example, Swamp---although fairly simple--already explores two
mainstream concepts in accessible form. Through Swamp many gamers are
finding out for the first time that using the mouse for input isn't a
bad thing if done correctly. This in turn may increase gamers desire
for more mouse controlled input. Something that has been around for
ages in mainstream gaming, but little explored by VI developers.

Then, there is the entire issue of online game play. This is another
issue only lightly explored by VI game developers, and is done well in
Swamp. All mainstream FPS games I've played for the last 15 years or
so generally had some kind of online death match mode that allowed
gamers to compete online against one another. Swamp nicely
demonstrates this concept in an accessible form. We could say Audio
Quake got there first, but it never seemed fully accessible the way
Swamp is. I can clearly see this concept going way beyond Swamp if
someone cares to look into this further.

So I do agree what Jeremy is doing is very helpful in its own way. I'm
just not sure other game developers have the skills or desire to
follow Jeremy's lead in this. We'll just have to wait and see.


On 11/17/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Good stuff to chew on here.  I do think that Jeremy's style actually lends
 itself to getting around the development lag time issues though, as he
 creates continual excitement about his games by frequent updates, which
 aren't always huge in and of themselves, but taken cumulatively change the
 games quite a bit through their development cycle.  My long post earlier was
 simply to encourage him (or others for that matter) to take that idea and
 run with it in a larger field.  Yes, it still might take three years to come
 up with the fully finished game, but we'd be playing something within a
 month, and then something a bit more complex in another month.  Along the
 way, we'd have direct and demonstrably effective input on things that work
 well and that don't.

 It's not possibly a viable method for a commercial game, since it relies on
 mass penetration before a commercial product is ready, but I could envision
 a kick-starter campaign or something like it to maintain interest and bring
 in some fundage for continued development, purchase of new hardware or
 software.  I would certainly contribute to Jeremy's server fund as and when
 he outgrows his current configuration.

 There's a new model of development in this market here, and I'd like to see
 others take it and run with it, as well as encouraging Jeremy in his
 continued efforts.

 And dude, low-cost braille!?  If he can make that work, he'll get some fine
 Scotch whiskey from me at a bare minimum.

   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Darren Harris
Besides if you have a specific set of questions that limits what you can
create. Considering the limited types of games out there at the moment we
don't need anymore limitations.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: 18 November 2011 14:23
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

Hi,
Wizards just are not practical. What if we were't looking at a game with an
interface. What if we were creating  a board game? Then the whole thing is
just useless. The problem withthat design, then, is the limited scope
factor--there just is no comparison to a programming  language like C++ or
ascripting language like BGT.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Tim Kilgore
Sent: Friday, November 18, 2011 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

I wonder if there's a way to desing a game design wizard?  This would would

ask simple questions as to game interface, (2 d or 3 d) and would do all the

script writing in the background with you suplying only the music and the 
text (if any) to go along with it.

Just a thought.  I'd love to desing audio games and have an idea for an 
awesome one, butr I can't getg my head around the scripting aspect of 
something like BGT; thought I think it's the easiest designer so far.

Tim
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!


 Hi Decota.

 I'm afraid your description about a microcosm of the games differences 
 isn't correct.

 saying fighting games are the same because characters punch eash other in 
 the face is like saying all card games are the same because they use 52 
 playing cards, so generic as to not matter.

 while I fully agree with you that ambience, plot, cutscenes etc make a 
 huge difference, these aren't everything. look at a game like chillingham 
 as an example. relatively good acting, semi decent music, fully self 
 voicing, but no replay value at all!

 The games system also has to matter.

 Look at super marrio brothers. A very simple game with a rather illogical 
 plot and characters which are more convenient and fun than actually 
 serious, yet it has some of the best mechanical play ever seen in a 
 platformer, and there are people playing it even now 25 years after it was

 made!

 As regards space, I'm less convinced it's just the dvd media that makes 
 the difference at all. Graphics afterall take up far more space than audio

 for a start.

 As we've said before give an audio game dev the same amount of money and 
 resources as a mainstream game, and you'd have something similarly amazing

 on your hands. Comparing audio games to indi graphical games with a 
 similar budgit and resources is far more fair.

 Here there is stil a disparity, but not quite as huge.

 Beware the grue!

 Dark.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4022 - Release Date: 11/17/11


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Tim,

Sorry, but no. Coming up with a game creation wizard simply is not
practical for any kind of game design. There are too many factors that
absolutely have to be coded by hand and will not work properly using
generic code. Using a wizard will only get you so far before you
encounter some kind of major limitation not supported by the wizard.

For example, let's talk about the Adrift Generator. Its basically a
wizard for rapidly creating text adventures for the Adrift Runner. Its
ok as text adventure systems goes, but I've encountered plenty of
limitations as well.

For instance, if I wanted to create a full blown RPG I really could
not do that because the Adrift Adventure System doesn't really support
various skills and stats the way a table top RPG does. Using variables
in Adrift only will allow the developer to create a very crude RPG
stats system. To do it right a developer would be better off using a
fully qualified programming language instead.

Another issue is speech output. Adrift is a mainstream product, is
accessible as far as text adventure systems go, but I'd prefer
something that reads automatically like Winfrotz TTS does.  Since the
Adrift Runner does not have SAPI 5 support using a fully qualified
programming language like Visual Basic, C#, C++, etc I could add SAPI
support and thus increase accessibility just by upgrading from a
wizard interface to manually programming the game by hand.

Bottom line, wizards just don't work. They might allow you to create
something enjoyable, fun for a while, but are limited in what they can
do. Its like anything else in life. If you work hard at something
chances are you will be rewarded by your efforts. If you try to take
the easy way out your results will be far less rewarding than they
could be. That's why BGT uses a scripting language. It simplifies the
process of creating games, but is open ended enough to allow you to
program/code anything you can imagine rather than being limited to any
specific game style or type.

What a person like you really needs is an open source sample of
different types of games like an FPS, side-scroller, racing sim,
whatever. Then, you could see how all the code fits together and still
be able to modify it as you learn. This is not as restrictive as a
wizard and still teaches you as you go.

Cheers!


On 11/18/11, Tim Kilgore tim8...@cox.net wrote:
 I wonder if there's a way to desing a game design wizard?  This would would
 ask simple questions as to game interface, (2 d or 3 d) and would do all the
 script writing in the background with you suplying only the music and the
 text (if any) to go along with it.

 Just a thought.  I'd love to desing audio games and have an idea for an
 awesome one, butr I can't getg my head around the scripting aspect of
 something like BGT; thought I think it's the easiest designer so far.

 Tim

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Dark,

Like I said it all depends on the game in question. Yes, if we are
talking a simple table top RPG type affair the math isn't a big deal.
You are going to mainly be doing stat calculations which are not all
that complex. Diddo for any kind of card or board game.

Now, if someone wanted to write a game like Nascar Thunder they are
going to have to know some physics and higher math to pull off a
simulation like that. a person could fudge it, but the more math and
physics a developer adds to the game the more realistic the game will
be.  Sometimes there are just aren't any replacements for the proper
skills and experience for more technically advanced games like racing
sims, flight sims, space sims, whatever. Which was my point.

The types of games a person could create largely depends on A, the
developer's personal skill level at the time, and B, how willling they
are to learn something new. Plus the developer's personal interests as
well count alot for the types of games we might see from him/her.


For instance, I've never been much of a baseball fan. My interest is
so-so. However, I've been a fan of wrestling since I was at least 5
years old. So based on that information I'm much more likely to
produce a wrestling game rather than baseball just because that's
where my interests are.

Diddo for some of the concepts Jeremy has been demonstrating in his
games. Swamp is a great game conceptually and I definitely don't have
any complaints about it. However, I confess I like playing alone, am
not big on on line game play, so even though I know what can be done
using an online server I'll still primarily focus on games designed
for off line play. That's just because that's what I personally like.

Cheers!



On 11/18/11, dark d...@xgam.org wrote:
 Hi tom.

 the mathematical point is absolutely true about 3D games, and also games
 that simulate any sort of physics, such as sports, racing or flight sim
 titles.

 However, from what I've gathered it should stil be possible (especially with
 bgt that handles a lot of the variables as standard maths), to create
 something relatively detailed without going into that sort of thing.

 For instance, eventually I'd love to write my own turn based, textual rpg
 with exploration and a detailed combat system (I already have a system in
 mind in fact). In a system such as DD, all the calculations are essentially
 to do with probability and randomness, and most could be pretty easily
 understood, indeed sinse DD is a tabletop system, the calculations have to
 be easy enough for gms' and players to make on the fly during a game.

 the most complex thing involved would be the ai of computer opponents, but
 if I understood coorectly this could be worked out by a simple series of
 if/then statements, eg, if player enters the staggered condition, vampire
 will attempt to grapple, and if grappled vampire will attempt suck blood on
 the next turn.

 Even a 2D map entombed style with locations to search, objects to find etc
 shouldn't be too hard to work out sinse your only dealing with a lot of
 objects that change coordinates and initiate actions at various points.

 I admit that as a relatively experienced rpg nut, I probably have an
 advantage here in viewing systems, stil, it might be good if some developers
 with bgt thought numbers first reaction later, sinse it's far easier to
 create an interesting game by simple number fiddling than it is to create a
 real time game without the maths and angle calculation to back it up.

 I also will confess, I'm a great believer in the philosophy, if you really
 want to learn something you can!

 to illustrate, I have no desire whatsoever to learn to speak italian, stil
 less German. However once I am required to sing in either language, sinse I
 want to do a good job and have clear words, i've had to learn a fair degree
 of pronunciation, and indeed will probably do an Italian speaking course at
 some point just to make certain i'm understandable (unclear singers who just
 fudge their way through all the words are a dislike).

 This is a case where something I wish to do, namely sing requires this
 knolidge, so I'll learn it!

 If I go into programming, well it'll be time to grapple with the
 mathematics, should I wish to create something that requires it, sinse I
 would much rather spend my btime learning the necessary information to do
 what I want, than try and fudge my way through without it.

 this is indeed why i always insist on a phonetic translation of whatever I'm
 singing and a word by word account so that i can get the emphasis right, and
 also why I would spend my time learning the correct matheematics if I
 decided to try making for example a 2D platform game.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 

Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Dark,

Actually, it was 7 levels not 8. The early versions of Entombed as
well as the current demo end after completing level 7. However, your
basic point still stands. What Jason did with Entombed turned out to
be a good marketing strategy.

On 11/18/11, dark d...@xgam.org wrote:
 Actually chris that was very much the stratogy with entombed.

 there were ten or so betas of the first eight floors to the dungeon produced
 in the first 18 months before the game went commercial, after that point
 there were several more commercial releases that fixed bugs and added to the
 game, so it is actually possible to have a successive commercial release so
 long as you make sure that there is a decent sized enough demo for people to
 play and to add to before you bring out the ful game and start working on
 that for your paying customers.

 Beware the grue!

 Dark.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Dark and all,

HI am also a big fan of the Eamon games. In fact, had it for
my Apple II-E. I've thought about creating a PC version myself, but
wasn't sure if Draconis Entertainment was still working on their clone
of Eamon.

Anyway, once I am done with MOTA and Raceway I'd be interested in
creating a self-voicing game like Eamon if it was in popular demand.
That is something that wouldn't be too complicated to create and can
be released in installments as we've been discussing on this thread
with other games.

Cheers!


On 11/18/11, dark d...@xgam.org wrote:
 yep brian.

 Indeed I first found out about eamon and eamon delux by seeing a reference
 to eamon and realizing that it was the same game as Adora were planning.

 whether adora' would've adapted the original Eamon games to be self voicing,
 or written something new just with the same basic premise and world I don't
 know.

 It's quite a shame though, sinse eamon is a great game and system.

 One thing I particularly like is the way that you can have one persistant
 character through many rpg settings, and getting loot actually has a serious
 point sinse you can sell it to improve when you get back to the main hall.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] joseph has a topspeed3 racing group

2011-11-18 Thread joseph weakland
hello i have a topspeed3 racing group i created in OE. if anyone on here is a 
topspeed3 racing fan and is not on my group please write me off list if you'd 
like to be added. if you do i'll add you and when I host a racing server you'll 
be notified on when how long and how to get on.
have a good evening
email:
josephweakl...@att.net
skype:
joeweakland1027
msn:
josephweakl...@gmail.com
yahoo messenger:
joseph_weakl...@yahoo.com
google phone number:
6304470709
aim:
joeweakland1027
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] swamp query

2011-11-18 Thread joseph weakland
hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo 
for your weapon or silencer for pistol? is there a way to fire your weapon with 
keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system 
would i be able to use that or would i have to only use a mouse/keyboard?
all info would help greatly. if anyone has skype/mshn and would like to have me 
on please email me off list and i'll add you.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] topspeed3 query

2011-11-18 Thread joseph weakland
hello all if anyone loves topspeed3 and loves to race please email me off 
list because sometimes I host a topspeed3 server. If anyone wants to be 
added to my racing group let me know off list and i'll do so. Also do you 
know if there is any new custom tracks made by other users or custom 
vehicles you can get? if so how would you get them?


- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 18, 2011 5:14 AM
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!


Hi jeramy,

People on here tend to put out the simple simple games all the time which
gets boring. Keep up your individuality! Different games like castaways or
even bigger games like we discussed over private email ages ago would be
more than welcomed I think

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: 17 November 2011 17:55
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

While I wish it wasn't true, I haven't been around long enough to see the
same patterns as you have.  It does make sense though, that if most of the
developers are new to making games they would settle with the simpler space
invader approach, regardless of what other ideas were floating around.  This
is very unfortunate.

I may adjust my strategy a bit.



Hi Aprone.

I fully agree on the matter of braille displays etc,
pricing is insane, just add the word accessibility and you
can pretty much stick on another zero, heck I've seen a hand
held device which does just what your colour recognition
program does which would set you back 150 pounds (about 270
dollars I think). So I fully agree with the developement
your doing there.

With games though, I'm afraid I'm not sure whether your
methodology here sutes the circumstances.

For a start, there are actually very few professional
standard programmers making audio games, in fact you could
probably count them without taking off your socks. Subtract
those like Justin from bsc and Liam urven who's life
circumstances aren't conducive to making games, and your
left with a very small group of people indeed.

This bunch are rather independent all have their own ideas
and styles, all have knolidge of what they want to make, and
won't do something simply because there is a community idea
out there.

to illustrate, look at stratogy games.

Vip gameszone came up with galaxy ranger, which is sort of
an action stratogy hybrid in I believe 2003, yet we didn't
see another even vaguely stratogy audio game (not counting
battleships), until 2007 with sound rts. Sound rts was
amazingly well recieved and enjoyed by many people and you
would've expected a huge wave of that style of game, yet
(not counting castaways), the only thing to follow was time
of conflict from Gma, which I'm pretty sure was in
developement when sound rts was released anyway.

This isn't to say there aren't trends in audio games, only
that they have far less impact, sinse the more complex the
game type and genre, the more difficult producing games with
that concept and idea is, and the fewer people will attempt
it,  if indeed anyone will at all!

Look at entombed. possibly the most successful audio game
of all time, and produced in less than two years. Yet have
we seen any similar rpgs?  heck no!

While I agree we have had many arcade games, I don't think
this is entirely the fault of fashion.

As Philip's example games show, left right sterrio
targiting is sort of the default baseline in audio games,
one reason why there are so many example and practice games
like that now, especially from those who are working with
bgt for the first time, which is indeed why it's only been
now that we've had to introduce the database submission
guidelines for audiogames.net to say what counts as a game
and what counts as a programming practice.

I think therefore that the reason there are so many arcade
games is as much a consequence of programming skill, than
deliberate choice, indeed there has been a major desire for
more complex audio games right from when i first started
playing them myself in 2006.

Thus, I'm afraid your approach of introducing concept demos
and then hoping people will pick up the idea and run with it
just doesn't seem as logical to me given the circumstances,
and given that so many people (including me), really! want
more complex and interesting audio games to play, in one
sense it actually feels a litle dissatisfying.

Personally, I'd say there are two ways you could change the
situation. One of them, is as Jason Alan did with entombed,
write a complex game yourself and thus contribute something
to posterity with audio games, which might not change the
face of what people develope, but is certainly one! example
out there of a complex game.
The second, is to acknolidge that your writing a concept
demo in an example 

Re: [Audyssey] new kof xiii vid!

2011-11-18 Thread Ron hopkins

Is this game acissable?

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] swamp query

2011-11-18 Thread Thomas Ward
Hi Joseph,

The way to collect ammo and weapons is to search the various dead
bodies you find in the game. You'll usually find some goodies on the
bodies of zombie victims.

As for joysticks I'm not sure but I don't recall joystick support. I
think input control is basically just a combo of keyboard and mouse
right now.

On 11/17/11, joseph weakland josephweakl...@att.net wrote:
 hello i am a newbi to swamp. I got the game 2 days ago. How do you collect
 amo for your weapon or silencer for pistol? is there a way to fire your
 weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB
 port on system would i be able to use that or would i have to only use a
 mouse/keyboard?
 all info would help greatly. if anyone has skype/mshn and would like to have
 me on please email me off list and i'll add you.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

hi tim.

This was tried with audio game maker, and really didn't work out at all. The 
problem is even if you wrote a game completely in English syntax, you've 
stil got a hole bunch of things to defign.


Take a symple space invaders game as an example.

you first need to setup the playing field as sterrio, decide how much your 
character moves according to key presses, have each invader represented by a 
sound, have the game track the amount of time it takes invaders to land and 
change the sounds accordingly, have your character move left and right and 
thus line up the invaders, have a method for tracking shooting to say when 
you press a key a shoot sound is pressed, and if pressed when an invader is 
not centered you miss, where as if it is centered you hit, have the game 
track lives lost when invaders land etc.


thus, even doing this in plane english there is lots of stuff to write and 
you just couldn't do it effectively with a sort of question and answer or 
filling in form fields, you have to actually write the instructions.


this is what bgt does, it lets you concentrate on writing just the game 
instructions. Complications come because you can't quite write the 
instructions in plane english but must put them a specific way for the game 
to understand.


that's why level editers track editers and the like are so useful. You can 
play with the factors in a game without having to setup the hole malarchy 
from scratch.


for example, setting up a racing game would require a huge amount of 
instructions, about speed and distance and laps tracked and handling and 
such, but making tracks for existing racing games like rail racer or top 
speed just requires playing with the environment.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Game being review.

2011-11-18 Thread michael barnes

Hey, I am done beta testing the iPhone app that I have been wirking on.
I submit it to apple a little bit ago.
Hopefully the game pack will be aprove.
If it is then I'll release the app store description on here.
I believe that all of you and those who had never play the six games 
that are in this app you will have a fun time reliving the past.


--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] swamp query

2011-11-18 Thread joseph weakland

how do you search a zombi?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 11:00 AM
Subject: Re: [Audyssey] swamp query



Hi Joseph,

The way to collect ammo and weapons is to search the various dead
bodies you find in the game. You'll usually find some goodies on the
bodies of zombie victims.

As for joysticks I'm not sure but I don't recall joystick support. I
think input control is basically just a combo of keyboard and mouse
right now.

On 11/17/11, joseph weakland josephweakl...@att.net wrote:
hello i am a newbi to swamp. I got the game 2 days ago. How do you 
collect

amo for your weapon or silencer for pistol? is there a way to fire your
weapon with keyboard? i have a MS sidewinder gamepad that plugs into a 
USB

port on system would i be able to use that or would i have to only use a
mouse/keyboard?
all info would help greatly. if anyone has skype/mshn and would like to 
have

me on please email me off list and i'll add you.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi Tom.

That is true. I don't particularly see myself developing any sort of sports 
games sinse they don't interest me in the least, ditto with online affairs.


I'm primarily interested in plot and exploration, therefore it's an rpg I'd 
love to make, but particularly something with a detailed combat system, an 
actual plot, and large explorable maps, so I'm thinking in those ters.


I'd also be interested in a true 2D game with vertical movement, in fact 
sinse Turrican's creator has given permission for freeware remakes, and 
sinse the music of the game was one of it's most famous points, an 
exploration style audio Turrican with very large levels and ful vertical 
ledge jumping is something else I've thought about as well, though both 
projects are things I'll have to work on when I start properly with bgt.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Ah, woopse!
Being as I pretty much bought the game even before there was! a commercial 
copy, I never actually played the entombed demo at all,  so you could 
say in my case the release stratogy was very! successful indeed! :D.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi Tom.

that would be great in itself, particularly if you had an editer to create 
other dungeons and installments the way the initial Eamon did.


however, what I'd love at the moment is a truely accessible interpreter for 
the eamon games. eamon delux has potential but takes a lot of mucking about, 
won't run on windows 7 and doesn't run all the games, and the designer just 
refuses to answer my mails and hasn't worked on the thing for 7 years. none 
of the other options for playing eamon I've tried have done any good, indeed 
the only vaguely accessible one seemed the dos version, and that runs even 
fewer games than eamon delux does and doesn't allow you to save your 
character after each game when you go back to the main hall.


Apparently someone on the adrift forums looked at writing an interpreter to 
convert eamon games to adrift, but the consensus seemd to be why have an 
interpreter when you could just emulate them?


Ironically, when i wanted to post a message pointing out that that did no 
good for the optically disadvantaged, I couldn't because the adrift forum 
had a bloody capture!


therefore, while I'm deffinately in favour of anything rpg like and new, if 
yourself or anyone else could get an accessible eamon interpreter going that 
would be amazing.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Dark,

Well put. That in a nutshell is the issue. Programming is after all
just writing instructions in a language the computer can understand.
As such since those instructions often time have to be specifically
defined there is no easy way to give a yes/no answer or select it from
a list of options. The differences in instructions here are limitless
and can't be just put into a question and answer format.

For example, Tim mentioned being able to select a 2d game or 3d game
from the list. That's not practical simply because the
instructions---the code---for those types of games would be pretty
different. I should know because I happen to have a 2d side-scroller
version of MOTA and a 3d FPS version in the works, and I will say from
first-hand experience I've had to rewrite several functions from
scratch simply because the instructions are totally different for the
two different types of environment. Oneonly needs to move along the x
and y axis of the grid and the other has to move along an x, y, and z
axis. Therefore the walk, run, climb, and other movement functions
have to behave differently. That's just one minor example of where the
styles of game differ and can't necessarily be packaged into a
one-size fits all solution.

Cheers!


Cheers!



On 11/18/11, dark d...@xgam.org wrote:
 hi tim.

 This was tried with audio game maker, and really didn't work out at all. The
 problem is even if you wrote a game completely in English syntax, you've
 stil got a hole bunch of things to defign.

 Take a symple space invaders game as an example.

 you first need to setup the playing field as sterrio, decide how much your
 character moves according to key presses, have each invader represented by a
 sound, have the game track the amount of time it takes invaders to land and
 change the sounds accordingly, have your character move left and right and
 thus line up the invaders, have a method for tracking shooting to say when
 you press a key a shoot sound is pressed, and if pressed when an invader is
 not centered you miss, where as if it is centered you hit, have the game
 track lives lost when invaders land etc.

 thus, even doing this in plane english there is lots of stuff to write and
 you just couldn't do it effectively with a sort of question and answer or
 filling in form fields, you have to actually write the instructions.

 this is what bgt does, it lets you concentrate on writing just the game
 instructions. Complications come because you can't quite write the
 instructions in plane english but must put them a specific way for the game
 to understand.

 that's why level editers track editers and the like are so useful. You can
 play with the factors in a game without having to setup the hole malarchy
 from scratch.

 for example, setting up a racing game would require a huge amount of
 instructions, about speed and distance and laps tracked and handling and
 such, but making tracks for existing racing games like rail racer or top
 speed just requires playing with the environment.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Thomas Ward
Hi Dark,

Well, speaking of 2d games with full 2d movement MOTA is getting a
major upgrade in that department. I'm not only expanding all of the
game levels I'm adding more features to the game which harken back to
the classic side-scrollers of the NES/Super NES era of games. That's
one reason Its taking so long to produce because its a pretty
extensive upgrade compared to beta 22.

Cheers!


On 11/18/11, dark d...@xgam.org wrote:
 Hi Tom.

 That is true. I don't particularly see myself developing any sort of sports
 games sinse they don't interest me in the least, ditto with online affairs.

 I'm primarily interested in plot and exploration, therefore it's an rpg I'd
 love to make, but particularly something with a detailed combat system, an
 actual plot, and large explorable maps, so I'm thinking in those ters.

 I'd also be interested in a true 2D game with vertical movement, in fact
 sinse Turrican's creator has given permission for freeware remakes, and
 sinse the music of the game was one of it's most famous points, an
 exploration style audio Turrican with very large levels and ful vertical
 ledge jumping is something else I've thought about as well, though both
 projects are things I'll have to work on when I start properly with bgt.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game being review.

2011-11-18 Thread Ian McNamara
Hi michael i'll get this app deffinatly look forward to having a go what ever 
the games are.

Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] swamp query

2011-11-18 Thread Darren Duff
Listen for the sound of buzzing flies. When you hear them just walk toward
the sound and you will pick up whatever is there. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of joseph weakland
Sent: Friday, November 18, 2011 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp query

how do you search a zombi?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 11:00 AM
Subject: Re: [Audyssey] swamp query


 Hi Joseph,

 The way to collect ammo and weapons is to search the various dead
 bodies you find in the game. You'll usually find some goodies on the
 bodies of zombie victims.

 As for joysticks I'm not sure but I don't recall joystick support. I
 think input control is basically just a combo of keyboard and mouse
 right now.

 On 11/17/11, joseph weakland josephweakl...@att.net wrote:
 hello i am a newbi to swamp. I got the game 2 days ago. How do you 
 collect
 amo for your weapon or silencer for pistol? is there a way to fire your
 weapon with keyboard? i have a MS sidewinder gamepad that plugs into a 
 USB
 port on system would i be able to use that or would i have to only use a
 mouse/keyboard?
 all info would help greatly. if anyone has skype/mshn and would like to 
 have
 me on please email me off list and i'll add you.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6641 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 
 

_ NOD32 EMON 6641 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] swamp query

2011-11-18 Thread Christopher Bartlett
Move to the sound of buzzing flies.  These are bodies that have something,
(weapons, ammo or med kits on them)  You will automatically pick these
things up when you find them.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of joseph weakland
Sent: Friday, November 18, 2011 12:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp query

how do you search a zombi?
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 11:00 AM
Subject: Re: [Audyssey] swamp query


 Hi Joseph,

 The way to collect ammo and weapons is to search the various dead
 bodies you find in the game. You'll usually find some goodies on the
 bodies of zombie victims.

 As for joysticks I'm not sure but I don't recall joystick support. I
 think input control is basically just a combo of keyboard and mouse
 right now.

 On 11/17/11, joseph weakland josephweakl...@att.net wrote:
 hello i am a newbi to swamp. I got the game 2 days ago. How do you 
 collect
 amo for your weapon or silencer for pistol? is there a way to fire your
 weapon with keyboard? i have a MS sidewinder gamepad that plugs into a 
 USB
 port on system would i be able to use that or would i have to only use a
 mouse/keyboard?
 all info would help greatly. if anyone has skype/mshn and would like to 
 have
 me on please email me off list and i'll add you.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org. 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] question for tom RE: Game concepts BGT Version 1.1 Released!

2011-11-18 Thread Darren Harris
Hey tom, do you remember elite? Could your engine do something like that?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 November 2011 16:25
To: Gamers Discussion list
Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released!

Hi Dark and all,

HI am also a big fan of the Eamon games. In fact, had it for
my Apple II-E. I've thought about creating a PC version myself, but
wasn't sure if Draconis Entertainment was still working on their clone
of Eamon.

Anyway, once I am done with MOTA and Raceway I'd be interested in
creating a self-voicing game like Eamon if it was in popular demand.
That is something that wouldn't be too complicated to create and can
be released in installments as we've been discussing on this thread
with other games.

Cheers!


On 11/18/11, dark d...@xgam.org wrote:
 yep brian.

 Indeed I first found out about eamon and eamon delux by seeing a reference
 to eamon and realizing that it was the same game as Adora were planning.

 whether adora' would've adapted the original Eamon games to be self
voicing,
 or written something new just with the same basic premise and world I
don't
 know.

 It's quite a shame though, sinse eamon is a great game and system.

 One thing I particularly like is the way that you can have one persistant
 character through many rpg settings, and getting loot actually has a
serious
 point sinse you can sell it to improve when you get back to the main hall.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
list,
 please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread dark

Hi tom.

I'll look forward to it. in fact it's an interesting coincidence that after 
years of 1D side scrollers, perilous hearts also features a much more 2D 
style of gameplay, probably will come out at about the same time as Mota, 
but has been developed independently.


seeing how both games tackle the concept will certainly be interesting, 
pluss it's likely to actually boost sales of both games sinse if people buy 
one and enjoy it they may well turn to the other.


Beware the grue!

Dark. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released!

2011-11-18 Thread joseph weakland

motor whats that game? can you  give detils?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 PM
Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi tom.

I'll look forward to it. in fact it's an interesting coincidence that 
after years of 1D side scrollers, perilous hearts also features a much 
more 2D style of gameplay, probably will come out at about the same time 
as Mota, but has been developed independently.


seeing how both games tackle the concept will certainly be interesting, 
pluss it's likely to actually boost sales of both games sinse if people 
buy one and enjoy it they may well turn to the other.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] MOTOR game from USA

2011-11-18 Thread Phil Vlasak

Hi Joseph,
MOTOR stands for,  Mysteries Of The Old Regime.
When Thomas got a cease and desist order for using the word Ancients, he had 
to change the title.
Now he hopes all those Angela Carters out there are not going to ask for 
compensation for using their name.

Smiles,
No it is really still MOTA.
Phil

- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 5:00 PM
Subject: Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released!



motor whats that game? can you  give detils?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 PM
Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi tom.

I'll look forward to it. in fact it's an interesting coincidence that 
after years of 1D side scrollers, perilous hearts also features a much 
more 2D style of gameplay, probably will come out at about the same time 
as Mota, but has been developed independently.


seeing how both games tackle the concept will certainly be interesting, 
pluss it's likely to actually boost sales of both games sinse if people 
buy one and enjoy it they may well turn to the other.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4024 - Release Date: 11/18/11




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] MOTOR game from USA

2011-11-18 Thread Charles Rivard
Phil:  Does Angela Carter get from one lake shore to another using a MOTA 
boat?


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 2:13 PM
Subject: [Audyssey] MOTOR game from USA



Hi Joseph,
MOTOR stands for,  Mysteries Of The Old Regime.
When Thomas got a cease and desist order for using the word Ancients, he 
had to change the title.
Now he hopes all those Angela Carters out there are not going to ask for 
compensation for using their name.

Smiles,
No it is really still MOTA.
Phil

- Original Message - 
From: joseph weakland josephweakl...@att.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 5:00 PM
Subject: Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released!



motor whats that game? can you  give detils?

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 18, 2011 3:12 PM
Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released!



Hi tom.

I'll look forward to it. in fact it's an interesting coincidence that 
after years of 1D side scrollers, perilous hearts also features a much 
more 2D style of gameplay, probably will come out at about the same time 
as Mota, but has been developed independently.


seeing how both games tackle the concept will certainly be interesting, 
pluss it's likely to actually boost sales of both games sinse if people 
buy one and enjoy it they may well turn to the other.


Beware the grue!

Dark.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1411 / Virus Database: 2092/4024 - Release Date: 11/18/11




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] a newby swamp question

2011-11-18 Thread Allen
Hi, Gamers,

How can you tell if a zombie is behind you?  How do you turn around quickly?  I 
am using a Dell laptop with a mousepad.

thanks
Allen
allen.j...@foxvalley.net




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread Darren Duff
Here is a link to a pod cast where I review the iPhone game soul trapper.
 
Soul Trapper is a 3+ hour interactive audio adventure that follows the
turbulent life of Kane Pryce, a 27 year-old drifter who possess a mysterious
device known as the Soul Trap, a supernaturally charged object that allows
him to hunt down, capture, and send ghosts from the earthly realm to the
afterlife. Don your headphones and follow alongside Kane as he navigates a
chilling maze of gangsters, ghosts, dames, and demons. Immerse yourself in
Episode One and help Kane unlock mysteries surrounding a haunted church that
stirs newfound emotions and sends Kane on a perilous journey where no man
has gone before.

Well, no living man!

Here is the link to the podcast.
 
http://www.sendspace.com/file/eo8ra0



 
Darren Duff.

amateur radio station KK4AHX.

Follow me on twitter @blinddrummer.

friend me on face book http://www.facebook.com/blinddrummer.

Drummer for The Overflow worship band!

http://www.theoverflowband.com http://www.theoverflowband.com/ .

Personal Phone: (678)936-6113

Mobile E-mail mobiledu...@gmail.com

primary E-mail duff...@gmail.com

MSN darren...@hotmail.com

skype duffman31279

 
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Subbing info.

2011-11-18 Thread Lisa Hayes
Hi all, I know someone who wants to join thist list, but I can't find and I 
know I have it any info for her to sub can someone let me know it please? 
thanks. 
Lisa Hayes 




www.nutrimetics.com.au/lisahayes
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] a newby swamp question

2011-11-18 Thread Christopher Bartlett
Ok, two different answers.

If you move your mouse or finger quickly to the left, which way does the
zombie sound move?  If it also moves left, then the zombie is behind you.
If it moves right, then it's in front.  In other words, it works just like
any auditory orientation cue.

Some people have reported success with their touch pads.  I personally
needed a mouse to make it work.  Now I'm never going back.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Friday, November 18, 2011 7:16 PM
To: Gamers Discussion list
Subject: [Audyssey] a newby swamp question

Hi, Gamers,

How can you tell if a zombie is behind you?  How do you turn around quickly?
I am using a Dell laptop with a mousepad.

thanks
Allen
allen.j...@foxvalley.net




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread michael barnes

Hey, Darren.
I was wondering when episode 2 will be release.
I have read the book and the book is just like the game.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread Ian McNamara
hi will be getting the book of this and the game sounds brilliant.

Ian McNamara

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread Darren Duff
Yeah I haven't had a chance to read the book but I hav beaten the game many
times. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ian McNamara
Sent: Friday, November 18, 2011 8:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

hi will be getting the book of this and the game sounds brilliant.

Ian McNamara

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread Darren Duff
I have no idea! There site has no information on it to that affect, and they
have 2 other games that they talk about on the site but it's been 3 years
since soul trapper was released and no word from them on anything.  Maybe
they are still working on stuff or maybe they pulled a bavisoft! Lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, November 18, 2011 8:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

Hey, Darren.
I was wondering when episode 2 will be release.
I have read the book and the book is just like the game.

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.
 

_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system http://www.eset.com

 
 

_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com

 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

2011-11-18 Thread Charles Rivard
I haven't listened to your review yet, as it is almost time for dinner at 
Guide Dogs for the Blind.  Is the paid version a full game?, or just part of 
what is expected to come.  Is it along the same idea, say, of Chillingham, 
which is complete, with another completely separate story which is a 
continuation.  Thanks.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! are! finished!
- Original Message - 
From: Darren Duff duff...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 18, 2011 5:49 PM
Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.


I have no idea! There site has no information on it to that affect, and 
they

have 2 other games that they talk about on the site but it's been 3 years
since soul trapper was released and no word from them on anything.  Maybe
they are still working on stuff or maybe they pulled a bavisoft! Lol!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of michael barnes
Sent: Friday, November 18, 2011 8:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.

Hey, Darren.
I was wondering when episode 2 will be release.
I have read the book and the book is just like the game.

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org.


_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system http://www.eset.com




_ NOD32 EMON 6642 (2018) information _

This message was checked by NOD32 antivirus system
http://www.eset.com




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] joseph weakland hosting a racing server

2011-11-18 Thread joseph weakland
hello if anyone is interested in racing now connnect to
josephweakland.no-ip.org
put info in topspeed3 config tool and start game then choose multiplayer and 
join game on internet. good luck first on first race.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] soul trapper.

2011-11-18 Thread Ian McNamara
Hello allready got to chapter two of soul trapper getting that ghost was hard 
but as darren said with pationce it is doable it may take quite a while but you 
can do it. i'm on chapter two of the game allready. normaly i give up on games 
quite easly but that one was intreeging me i've allready bought the full vergen 
as i love it.

Ian McNamara.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] soul trapper.

2011-11-18 Thread lirin

Well, actually i finished the game. It's brilliant

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] soul trapper.

2011-11-18 Thread Ian McNamara
fair play well done it's a grate game the sound is fantastic if any one here's 
of any more games like this please let us no. i'm loving my ios device more and 
more now asspeshaly as i'm finding games for them. i've got the chess wise and 
drafts wise which is brilliant as well.

Ian McNamara
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread shaun everiss
I don't mind your little game ideas its better than those that are so 
scared over preorders and release dates that we get nothing for ages.
If you want to release your crappy code to the community and slowly 
build things up all over the place thats fine anyway.

At 12:51 a.m. 18/11/2011 -0800, you wrote:
It has been interesting reading the many thoughts on this topic.  I 
haven't taken the time to respond to them each, but I have been reading them.


I suppose the lesson for me to pull from all of this, is that I need 
to produce fewer games but longer ones.  This also means developing 
the story lines more than I have been.  To summarize it in a 
different way, I've been giving you TV shows but you want Movies.  :D  lol.


Breaking my current habit might be tough, especially since I have so 
many game ideas planned or started, but I am taking these comments 
to heart and I will work on adapting myself to better meet the needs 
of the community.


To Chris, it may be a quest I'm destined to fail, but my goal is to 
design a refreshable braille display that costs no more than $50 to 
build.  Once again I need to stress that this is just my goal!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Game concepts BGT Version 1.1 Released!

2011-11-18 Thread shaun everiss

Well I also aggree.
With all the hooha over preorders and other release dates and things 
of that nature loads of devs are scared to put any date on anything.
As a result apart from the lose hacker groups on the audiogames forum 
most of the major devs are silent for months even years.
What aprone is doing isn't perfect, in fact as a game related thing 
its quite short and crappy.

However its testing concepts which is good.

Although his games are quite simple we are at least moving the 
framework foreward for bits and bobs and building things up from the 
simple crappy projects to good ones and fully community driven to.
And in the mean time we are testing things such as online chat, 
multiplayer and other things which I forget.

At 09:51 a.m. 18/11/2011 -0500, you wrote:

Hi,

Right. I can definitely see how Jeremy's smaller games could have a
huge impact long term.

For example, Swamp---although fairly simple--already explores two
mainstream concepts in accessible form. Through Swamp many gamers are
finding out for the first time that using the mouse for input isn't a
bad thing if done correctly. This in turn may increase gamers desire
for more mouse controlled input. Something that has been around for
ages in mainstream gaming, but little explored by VI developers.

Then, there is the entire issue of online game play. This is another
issue only lightly explored by VI game developers, and is done well in
Swamp. All mainstream FPS games I've played for the last 15 years or
so generally had some kind of online death match mode that allowed
gamers to compete online against one another. Swamp nicely
demonstrates this concept in an accessible form. We could say Audio
Quake got there first, but it never seemed fully accessible the way
Swamp is. I can clearly see this concept going way beyond Swamp if
someone cares to look into this further.

So I do agree what Jeremy is doing is very helpful in its own way. I'm
just not sure other game developers have the skills or desire to
follow Jeremy's lead in this. We'll just have to wait and see.


On 11/17/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 Good stuff to chew on here.  I do think that Jeremy's style actually lends
 itself to getting around the development lag time issues though, as he
 creates continual excitement about his games by frequent updates, which
 aren't always huge in and of themselves, but taken cumulatively change the
 games quite a bit through their development cycle.  My long post 
earlier was

 simply to encourage him (or others for that matter) to take that idea and
 run with it in a larger field.  Yes, it still might take three 
years to come

 up with the fully finished game, but we'd be playing something within a
 month, and then something a bit more complex in another month.  Along the
 way, we'd have direct and demonstrably effective input on things that work
 well and that don't.

 It's not possibly a viable method for a commercial game, since it relies on
 mass penetration before a commercial product is ready, but I could envision
 a kick-starter campaign or something like it to maintain interest and bring
 in some fundage for continued development, purchase of new hardware or
 software.  I would certainly contribute to Jeremy's server fund as and when
 he outgrows his current configuration.

 There's a new model of development in this market here, and I'd like to see
 others take it and run with it, as well as encouraging Jeremy in his
 continued efforts.

 And dude, low-cost braille!?  If he can make that work, he'll get some fine
 Scotch whiskey from me at a bare minimum.

   Chris Bartlett


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] new kof xiii vid!

2011-11-18 Thread Clement Chou
Menus need to be learned.. but with any other fighting game, the case is the 
same. Gameplay itself is quite accessible.
- Original Message - 
From: Ron hopkins ard...@samobile.net

To: gamers@audyssey.org
Sent: Thursday, November 17, 2011 6:18 PM
Subject: Re: [Audyssey] new kof xiii vid!



Is this game acissable?

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.