Re: [Audyssey] Game concepts BGT Version 1.1 Released!
yep brian. Indeed I first found out about eamon and eamon delux by seeing a reference to eamon and realizing that it was the same game as Adora were planning. whether adora' would've adapted the original Eamon games to be self voicing, or written something new just with the same basic premise and world I don't know. It's quite a shame though, sinse eamon is a great game and system. One thing I particularly like is the way that you can have one persistant character through many rpg settings, and getting loot actually has a serious point sinse you can sell it to improve when you get back to the main hall. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Actually chris that was very much the stratogy with entombed. there were ten or so betas of the first eight floors to the dungeon produced in the first 18 months before the game went commercial, after that point there were several more commercial releases that fixed bugs and added to the game, so it is actually possible to have a successive commercial release so long as you make sure that there is a decent sized enough demo for people to play and to add to before you bring out the ful game and start working on that for your paying customers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
It has been interesting reading the many thoughts on this topic. I haven't taken the time to respond to them each, but I have been reading them. I suppose the lesson for me to pull from all of this, is that I need to produce fewer games but longer ones. This also means developing the story lines more than I have been. To summarize it in a different way, I've been giving you TV shows but you want Movies. :D lol. Breaking my current habit might be tough, especially since I have so many game ideas planned or started, but I am taking these comments to heart and I will work on adapting myself to better meet the needs of the community. To Chris, it may be a quest I'm destined to fail, but my goal is to design a refreshable braille display that costs no more than $50 to build. Once again I need to stress that this is just my goal! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi tom. the mathematical point is absolutely true about 3D games, and also games that simulate any sort of physics, such as sports, racing or flight sim titles. However, from what I've gathered it should stil be possible (especially with bgt that handles a lot of the variables as standard maths), to create something relatively detailed without going into that sort of thing. For instance, eventually I'd love to write my own turn based, textual rpg with exploration and a detailed combat system (I already have a system in mind in fact). In a system such as DD, all the calculations are essentially to do with probability and randomness, and most could be pretty easily understood, indeed sinse DD is a tabletop system, the calculations have to be easy enough for gms' and players to make on the fly during a game. the most complex thing involved would be the ai of computer opponents, but if I understood coorectly this could be worked out by a simple series of if/then statements, eg, if player enters the staggered condition, vampire will attempt to grapple, and if grappled vampire will attempt suck blood on the next turn. Even a 2D map entombed style with locations to search, objects to find etc shouldn't be too hard to work out sinse your only dealing with a lot of objects that change coordinates and initiate actions at various points. I admit that as a relatively experienced rpg nut, I probably have an advantage here in viewing systems, stil, it might be good if some developers with bgt thought numbers first reaction later, sinse it's far easier to create an interesting game by simple number fiddling than it is to create a real time game without the maths and angle calculation to back it up. I also will confess, I'm a great believer in the philosophy, if you really want to learn something you can! to illustrate, I have no desire whatsoever to learn to speak italian, stil less German. However once I am required to sing in either language, sinse I want to do a good job and have clear words, i've had to learn a fair degree of pronunciation, and indeed will probably do an Italian speaking course at some point just to make certain i'm understandable (unclear singers who just fudge their way through all the words are a dislike). This is a case where something I wish to do, namely sing requires this knolidge, so I'll learn it! If I go into programming, well it'll be time to grapple with the mathematics, should I wish to create something that requires it, sinse I would much rather spend my btime learning the necessary information to do what I want, than try and fudge my way through without it. this is indeed why i always insist on a phonetic translation of whatever I'm singing and a word by word account so that i can get the emphasis right, and also why I would spend my time learning the correct matheematics if I decided to try making for example a 2D platform game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Aprone. I'd say more it's a case of you've been giving us tv show pilots, but we want the full 100 episodes with christmas special, actor reunions and internet aggravation! As I said, castaways could easily be a far longer and more complex game, and indeed che's suggestion of giving people tools to work with that can be used without programming knolidge to expand the game is a good one here. I think the point however here is the one thomas made. sinse there are so few serious developers, simply pumping out good ideas and hoping that someone picks them up might not be the best stratogy. As I said, entombed took two years to develope, had loads of sub versions, and is possibly the ost successful audio game of all time. We haven't (unfortunatley), seen a spat of dungeon crawl rpg clones, but we have got an amazing game out of it! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] music on rs games cliant.
hi how can i turn the music down on the cliant so i can here the sound affects better. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FW: Can you help me out?
That feature won't help your not dealing with a text in a image. But it does sound about right for the clueless! Would un install and reinstall VIP mud. See what that does for you sounds like something is corrupt or setting messed up. At 10:29 PM 11/17/2011, you wrote: Hi, this is the reply I received when I wrote to Freedom Scientific with regard to my problems between Jaws and VIP MUD. Below the reply is my message to them. Now I'm not sure if the reply is correct or accurate which is why I'm sending it to you. Let me make clear that I think he was attempting to help me out, but I have a sneaky suspicion he doesn't do any role playing nor does he use MUD clients. Regards, Kim Friedman. -Original Message- From: Freedom Scientific Support [mailto:supp...@freedomscientific.com] Sent: Thursday, November 17, 2011 4:03 AM To: kimfr...@verizon.net Subject: FW: Can you help me out? Dear Kim Thank you for contacting Freedom Scientific technical Support. I'm not familiar with this game software. However, I recommend using the convenience OCR feature to see if it helps you in this window. Try performing the insert+spacebar followed by the letter o and then s for scanning the insert+screen or w for the window. At this point, you can use your arrow keys to navigate the screen. As long as you don't press another key, you can move to a desired section of the screen and press the NumPad / key to click on a desired item. See if this help you with your game. Be sure to include all previous correspondence pertaining to this matter when replying to this message so that we might better assist you. Regards, Mr. Tracey Jackson, Technical Support Specialist Freedom Scientific Phone support: 727 803 8600, option #2 E-mail Support: supp...@freedomscientific.com mailto:supp...@freedomscientific.com Visit our website at: http://www.freedomscientific.com/ -Original Message- From: Kim Friedman [mailto:kimfr...@verizon.net] Sent: Tuesday, November 15, 2011 9:47 PM To: Freedom Scientific Technical Support Subject: Can you help me out? Hi, first of all, thanks so much for resolving that ResearchIt issue. I have been trying to use it while proofreading and when I typed in a word found in the text and pressed enter, it was as if there was nothing whatever in the window. Now knowing that there were no results helps a lot. That being said, however, I have been having problems with Jaws when using VIP MUD. When I go into a game, and I use the arrow keys, I can't read any text. It's as if the screen is blank and I'm sure that isn't the case. I think this problem has existed since Jaws 11 for me. Is there any techie on the staff who likes to use MUDS and has Jaws 13 on his/her system and is acquainted with VIP MUD and other MUD clients? I'm finding it quite frustrating when attempting role playing. I feel as if I'm going nowhere. The whole weird thing is that my settings insofar as I know is consistent with other users of VIP MUD yet the arrow keys and the reading keys aren't functioning from within a game. Regards, Kim Friedman. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4020 - Release Date: 11/16/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
I wonder if there's a way to desing a game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi jeramy, People on here tend to put out the simple simple games all the time which gets boring. Keep up your individuality! Different games like castaways or even bigger games like we discussed over private email ages ago would be more than welcomed I think -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 17 November 2011 17:55 To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! While I wish it wasn't true, I haven't been around long enough to see the same patterns as you have. It does make sense though, that if most of the developers are new to making games they would settle with the simpler space invader approach, regardless of what other ideas were floating around. This is very unfortunate. I may adjust my strategy a bit. Hi Aprone. I fully agree on the matter of braille displays etc, pricing is insane, just add the word accessibility and you can pretty much stick on another zero, heck I've seen a hand held device which does just what your colour recognition program does which would set you back 150 pounds (about 270 dollars I think). So I fully agree with the developement your doing there. With games though, I'm afraid I'm not sure whether your methodology here sutes the circumstances. For a start, there are actually very few professional standard programmers making audio games, in fact you could probably count them without taking off your socks. Subtract those like Justin from bsc and Liam urven who's life circumstances aren't conducive to making games, and your left with a very small group of people indeed. This bunch are rather independent all have their own ideas and styles, all have knolidge of what they want to make, and won't do something simply because there is a community idea out there. to illustrate, look at stratogy games. Vip gameszone came up with galaxy ranger, which is sort of an action stratogy hybrid in I believe 2003, yet we didn't see another even vaguely stratogy audio game (not counting battleships), until 2007 with sound rts. Sound rts was amazingly well recieved and enjoyed by many people and you would've expected a huge wave of that style of game, yet (not counting castaways), the only thing to follow was time of conflict from Gma, which I'm pretty sure was in developement when sound rts was released anyway. This isn't to say there aren't trends in audio games, only that they have far less impact, sinse the more complex the game type and genre, the more difficult producing games with that concept and idea is, and the fewer people will attempt it, if indeed anyone will at all! Look at entombed. possibly the most successful audio game of all time, and produced in less than two years. Yet have we seen any similar rpgs? heck no! While I agree we have had many arcade games, I don't think this is entirely the fault of fashion. As Philip's example games show, left right sterrio targiting is sort of the default baseline in audio games, one reason why there are so many example and practice games like that now, especially from those who are working with bgt for the first time, which is indeed why it's only been now that we've had to introduce the database submission guidelines for audiogames.net to say what counts as a game and what counts as a programming practice. I think therefore that the reason there are so many arcade games is as much a consequence of programming skill, than deliberate choice, indeed there has been a major desire for more complex audio games right from when i first started playing them myself in 2006. Thus, I'm afraid your approach of introducing concept demos and then hoping people will pick up the idea and run with it just doesn't seem as logical to me given the circumstances, and given that so many people (including me), really! want more complex and interesting audio games to play, in one sense it actually feels a litle dissatisfying. Personally, I'd say there are two ways you could change the situation. One of them, is as Jason Alan did with entombed, write a complex game yourself and thus contribute something to posterity with audio games, which might not change the face of what people develope, but is certainly one! example out there of a complex game. The second, is to acknolidge that your writing a concept demo in an example game, and thus create some sort of open source affair (possibly in bgt), to hopefully give some of the programmers who are making arcade games a bit of a leg up into something more complex, and thus show how it could be done. Suppose for instance you created a cut down version of castaways with three people, a random map and five jobs, hunter, gatherer, tool maker lumberjack, cook. the hunter needs tools, the gatherer does not but only gathers a small amount of food, and the tool maker
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Tim, I don't think that such a thing is possible if one wanted to produce games of any depth at all. The number of decisions is just too high. I've looked at the BGT language and it's a cut-down version of c++, which, while very clearly explained in its documentation (kudos Philip, you've done a good job here) is still a fully-fledged programming language, though with some of the fiddly bits abstracted nicely for the programmer. It's a learning curve I feel comfy tackling, so y'all can expect something in the not-too-distant future, though which of my several ideas I'll start with I haven't decided yet. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] music on rs games cliant.
Hello Ian, It is best that you use the F-3 and f-5 keys, the former lowering the volume, and the latter raising it. Hope this helps. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Lol Tim! Sounds to good to be true! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tim Kilgore Sent: Friday, November 18, 2011 6:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! I wonder if there's a way to desing a game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6640 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6640 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi, Wizards just are not practical. What if we were't looking at a game with an interface. What if we were creating a board game? Then the whole thing is just useless. The problem withthat design, then, is the limited scope factor--there just is no comparison to a programming language like C++ or ascripting language like BGT. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tim Kilgore Sent: Friday, November 18, 2011 5:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! I wonder if there's a way to desing a game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4022 - Release Date: 11/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi, Right. I can definitely see how Jeremy's smaller games could have a huge impact long term. For example, Swamp---although fairly simple--already explores two mainstream concepts in accessible form. Through Swamp many gamers are finding out for the first time that using the mouse for input isn't a bad thing if done correctly. This in turn may increase gamers desire for more mouse controlled input. Something that has been around for ages in mainstream gaming, but little explored by VI developers. Then, there is the entire issue of online game play. This is another issue only lightly explored by VI game developers, and is done well in Swamp. All mainstream FPS games I've played for the last 15 years or so generally had some kind of online death match mode that allowed gamers to compete online against one another. Swamp nicely demonstrates this concept in an accessible form. We could say Audio Quake got there first, but it never seemed fully accessible the way Swamp is. I can clearly see this concept going way beyond Swamp if someone cares to look into this further. So I do agree what Jeremy is doing is very helpful in its own way. I'm just not sure other game developers have the skills or desire to follow Jeremy's lead in this. We'll just have to wait and see. On 11/17/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Good stuff to chew on here. I do think that Jeremy's style actually lends itself to getting around the development lag time issues though, as he creates continual excitement about his games by frequent updates, which aren't always huge in and of themselves, but taken cumulatively change the games quite a bit through their development cycle. My long post earlier was simply to encourage him (or others for that matter) to take that idea and run with it in a larger field. Yes, it still might take three years to come up with the fully finished game, but we'd be playing something within a month, and then something a bit more complex in another month. Along the way, we'd have direct and demonstrably effective input on things that work well and that don't. It's not possibly a viable method for a commercial game, since it relies on mass penetration before a commercial product is ready, but I could envision a kick-starter campaign or something like it to maintain interest and bring in some fundage for continued development, purchase of new hardware or software. I would certainly contribute to Jeremy's server fund as and when he outgrows his current configuration. There's a new model of development in this market here, and I'd like to see others take it and run with it, as well as encouraging Jeremy in his continued efforts. And dude, low-cost braille!? If he can make that work, he'll get some fine Scotch whiskey from me at a bare minimum. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Besides if you have a specific set of questions that limits what you can create. Considering the limited types of games out there at the moment we don't need anymore limitations. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: 18 November 2011 14:23 To: 'Gamers Discussion list' Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi, Wizards just are not practical. What if we were't looking at a game with an interface. What if we were creating a board game? Then the whole thing is just useless. The problem withthat design, then, is the limited scope factor--there just is no comparison to a programming language like C++ or ascripting language like BGT. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tim Kilgore Sent: Friday, November 18, 2011 5:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! I wonder if there's a way to desing a game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Decota. I'm afraid your description about a microcosm of the games differences isn't correct. saying fighting games are the same because characters punch eash other in the face is like saying all card games are the same because they use 52 playing cards, so generic as to not matter. while I fully agree with you that ambience, plot, cutscenes etc make a huge difference, these aren't everything. look at a game like chillingham as an example. relatively good acting, semi decent music, fully self voicing, but no replay value at all! The games system also has to matter. Look at super marrio brothers. A very simple game with a rather illogical plot and characters which are more convenient and fun than actually serious, yet it has some of the best mechanical play ever seen in a platformer, and there are people playing it even now 25 years after it was made! As regards space, I'm less convinced it's just the dvd media that makes the difference at all. Graphics afterall take up far more space than audio for a start. As we've said before give an audio game dev the same amount of money and resources as a mainstream game, and you'd have something similarly amazing on your hands. Comparing audio games to indi graphical games with a similar budgit and resources is far more fair. Here there is stil a disparity, but not quite as huge. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4022 - Release Date: 11/17/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Tim, Sorry, but no. Coming up with a game creation wizard simply is not practical for any kind of game design. There are too many factors that absolutely have to be coded by hand and will not work properly using generic code. Using a wizard will only get you so far before you encounter some kind of major limitation not supported by the wizard. For example, let's talk about the Adrift Generator. Its basically a wizard for rapidly creating text adventures for the Adrift Runner. Its ok as text adventure systems goes, but I've encountered plenty of limitations as well. For instance, if I wanted to create a full blown RPG I really could not do that because the Adrift Adventure System doesn't really support various skills and stats the way a table top RPG does. Using variables in Adrift only will allow the developer to create a very crude RPG stats system. To do it right a developer would be better off using a fully qualified programming language instead. Another issue is speech output. Adrift is a mainstream product, is accessible as far as text adventure systems go, but I'd prefer something that reads automatically like Winfrotz TTS does. Since the Adrift Runner does not have SAPI 5 support using a fully qualified programming language like Visual Basic, C#, C++, etc I could add SAPI support and thus increase accessibility just by upgrading from a wizard interface to manually programming the game by hand. Bottom line, wizards just don't work. They might allow you to create something enjoyable, fun for a while, but are limited in what they can do. Its like anything else in life. If you work hard at something chances are you will be rewarded by your efforts. If you try to take the easy way out your results will be far less rewarding than they could be. That's why BGT uses a scripting language. It simplifies the process of creating games, but is open ended enough to allow you to program/code anything you can imagine rather than being limited to any specific game style or type. What a person like you really needs is an open source sample of different types of games like an FPS, side-scroller, racing sim, whatever. Then, you could see how all the code fits together and still be able to modify it as you learn. This is not as restrictive as a wizard and still teaches you as you go. Cheers! On 11/18/11, Tim Kilgore tim8...@cox.net wrote: I wonder if there's a way to desing a game design wizard? This would would ask simple questions as to game interface, (2 d or 3 d) and would do all the script writing in the background with you suplying only the music and the text (if any) to go along with it. Just a thought. I'd love to desing audio games and have an idea for an awesome one, butr I can't getg my head around the scripting aspect of something like BGT; thought I think it's the easiest designer so far. Tim --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Dark, Like I said it all depends on the game in question. Yes, if we are talking a simple table top RPG type affair the math isn't a big deal. You are going to mainly be doing stat calculations which are not all that complex. Diddo for any kind of card or board game. Now, if someone wanted to write a game like Nascar Thunder they are going to have to know some physics and higher math to pull off a simulation like that. a person could fudge it, but the more math and physics a developer adds to the game the more realistic the game will be. Sometimes there are just aren't any replacements for the proper skills and experience for more technically advanced games like racing sims, flight sims, space sims, whatever. Which was my point. The types of games a person could create largely depends on A, the developer's personal skill level at the time, and B, how willling they are to learn something new. Plus the developer's personal interests as well count alot for the types of games we might see from him/her. For instance, I've never been much of a baseball fan. My interest is so-so. However, I've been a fan of wrestling since I was at least 5 years old. So based on that information I'm much more likely to produce a wrestling game rather than baseball just because that's where my interests are. Diddo for some of the concepts Jeremy has been demonstrating in his games. Swamp is a great game conceptually and I definitely don't have any complaints about it. However, I confess I like playing alone, am not big on on line game play, so even though I know what can be done using an online server I'll still primarily focus on games designed for off line play. That's just because that's what I personally like. Cheers! On 11/18/11, dark d...@xgam.org wrote: Hi tom. the mathematical point is absolutely true about 3D games, and also games that simulate any sort of physics, such as sports, racing or flight sim titles. However, from what I've gathered it should stil be possible (especially with bgt that handles a lot of the variables as standard maths), to create something relatively detailed without going into that sort of thing. For instance, eventually I'd love to write my own turn based, textual rpg with exploration and a detailed combat system (I already have a system in mind in fact). In a system such as DD, all the calculations are essentially to do with probability and randomness, and most could be pretty easily understood, indeed sinse DD is a tabletop system, the calculations have to be easy enough for gms' and players to make on the fly during a game. the most complex thing involved would be the ai of computer opponents, but if I understood coorectly this could be worked out by a simple series of if/then statements, eg, if player enters the staggered condition, vampire will attempt to grapple, and if grappled vampire will attempt suck blood on the next turn. Even a 2D map entombed style with locations to search, objects to find etc shouldn't be too hard to work out sinse your only dealing with a lot of objects that change coordinates and initiate actions at various points. I admit that as a relatively experienced rpg nut, I probably have an advantage here in viewing systems, stil, it might be good if some developers with bgt thought numbers first reaction later, sinse it's far easier to create an interesting game by simple number fiddling than it is to create a real time game without the maths and angle calculation to back it up. I also will confess, I'm a great believer in the philosophy, if you really want to learn something you can! to illustrate, I have no desire whatsoever to learn to speak italian, stil less German. However once I am required to sing in either language, sinse I want to do a good job and have clear words, i've had to learn a fair degree of pronunciation, and indeed will probably do an Italian speaking course at some point just to make certain i'm understandable (unclear singers who just fudge their way through all the words are a dislike). This is a case where something I wish to do, namely sing requires this knolidge, so I'll learn it! If I go into programming, well it'll be time to grapple with the mathematics, should I wish to create something that requires it, sinse I would much rather spend my btime learning the necessary information to do what I want, than try and fudge my way through without it. this is indeed why i always insist on a phonetic translation of whatever I'm singing and a word by word account so that i can get the emphasis right, and also why I would spend my time learning the correct matheematics if I decided to try making for example a 2D platform game. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Dark, Actually, it was 7 levels not 8. The early versions of Entombed as well as the current demo end after completing level 7. However, your basic point still stands. What Jason did with Entombed turned out to be a good marketing strategy. On 11/18/11, dark d...@xgam.org wrote: Actually chris that was very much the stratogy with entombed. there were ten or so betas of the first eight floors to the dungeon produced in the first 18 months before the game went commercial, after that point there were several more commercial releases that fixed bugs and added to the game, so it is actually possible to have a successive commercial release so long as you make sure that there is a decent sized enough demo for people to play and to add to before you bring out the ful game and start working on that for your paying customers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Dark and all, HI am also a big fan of the Eamon games. In fact, had it for my Apple II-E. I've thought about creating a PC version myself, but wasn't sure if Draconis Entertainment was still working on their clone of Eamon. Anyway, once I am done with MOTA and Raceway I'd be interested in creating a self-voicing game like Eamon if it was in popular demand. That is something that wouldn't be too complicated to create and can be released in installments as we've been discussing on this thread with other games. Cheers! On 11/18/11, dark d...@xgam.org wrote: yep brian. Indeed I first found out about eamon and eamon delux by seeing a reference to eamon and realizing that it was the same game as Adora were planning. whether adora' would've adapted the original Eamon games to be self voicing, or written something new just with the same basic premise and world I don't know. It's quite a shame though, sinse eamon is a great game and system. One thing I particularly like is the way that you can have one persistant character through many rpg settings, and getting loot actually has a serious point sinse you can sell it to improve when you get back to the main hall. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] joseph has a topspeed3 racing group
hello i have a topspeed3 racing group i created in OE. if anyone on here is a topspeed3 racing fan and is not on my group please write me off list if you'd like to be added. if you do i'll add you and when I host a racing server you'll be notified on when how long and how to get on. have a good evening email: josephweakl...@att.net skype: joeweakland1027 msn: josephweakl...@gmail.com yahoo messenger: joseph_weakl...@yahoo.com google phone number: 6304470709 aim: joeweakland1027 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] swamp query
hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo for your weapon or silencer for pistol? is there a way to fire your weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system would i be able to use that or would i have to only use a mouse/keyboard? all info would help greatly. if anyone has skype/mshn and would like to have me on please email me off list and i'll add you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] topspeed3 query
hello all if anyone loves topspeed3 and loves to race please email me off list because sometimes I host a topspeed3 server. If anyone wants to be added to my racing group let me know off list and i'll do so. Also do you know if there is any new custom tracks made by other users or custom vehicles you can get? if so how would you get them? - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 18, 2011 5:14 AM Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi jeramy, People on here tend to put out the simple simple games all the time which gets boring. Keep up your individuality! Different games like castaways or even bigger games like we discussed over private email ages ago would be more than welcomed I think -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: 17 November 2011 17:55 To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! While I wish it wasn't true, I haven't been around long enough to see the same patterns as you have. It does make sense though, that if most of the developers are new to making games they would settle with the simpler space invader approach, regardless of what other ideas were floating around. This is very unfortunate. I may adjust my strategy a bit. Hi Aprone. I fully agree on the matter of braille displays etc, pricing is insane, just add the word accessibility and you can pretty much stick on another zero, heck I've seen a hand held device which does just what your colour recognition program does which would set you back 150 pounds (about 270 dollars I think). So I fully agree with the developement your doing there. With games though, I'm afraid I'm not sure whether your methodology here sutes the circumstances. For a start, there are actually very few professional standard programmers making audio games, in fact you could probably count them without taking off your socks. Subtract those like Justin from bsc and Liam urven who's life circumstances aren't conducive to making games, and your left with a very small group of people indeed. This bunch are rather independent all have their own ideas and styles, all have knolidge of what they want to make, and won't do something simply because there is a community idea out there. to illustrate, look at stratogy games. Vip gameszone came up with galaxy ranger, which is sort of an action stratogy hybrid in I believe 2003, yet we didn't see another even vaguely stratogy audio game (not counting battleships), until 2007 with sound rts. Sound rts was amazingly well recieved and enjoyed by many people and you would've expected a huge wave of that style of game, yet (not counting castaways), the only thing to follow was time of conflict from Gma, which I'm pretty sure was in developement when sound rts was released anyway. This isn't to say there aren't trends in audio games, only that they have far less impact, sinse the more complex the game type and genre, the more difficult producing games with that concept and idea is, and the fewer people will attempt it, if indeed anyone will at all! Look at entombed. possibly the most successful audio game of all time, and produced in less than two years. Yet have we seen any similar rpgs? heck no! While I agree we have had many arcade games, I don't think this is entirely the fault of fashion. As Philip's example games show, left right sterrio targiting is sort of the default baseline in audio games, one reason why there are so many example and practice games like that now, especially from those who are working with bgt for the first time, which is indeed why it's only been now that we've had to introduce the database submission guidelines for audiogames.net to say what counts as a game and what counts as a programming practice. I think therefore that the reason there are so many arcade games is as much a consequence of programming skill, than deliberate choice, indeed there has been a major desire for more complex audio games right from when i first started playing them myself in 2006. Thus, I'm afraid your approach of introducing concept demos and then hoping people will pick up the idea and run with it just doesn't seem as logical to me given the circumstances, and given that so many people (including me), really! want more complex and interesting audio games to play, in one sense it actually feels a litle dissatisfying. Personally, I'd say there are two ways you could change the situation. One of them, is as Jason Alan did with entombed, write a complex game yourself and thus contribute something to posterity with audio games, which might not change the face of what people develope, but is certainly one! example out there of a complex game. The second, is to acknolidge that your writing a concept demo in an example
Re: [Audyssey] new kof xiii vid!
Is this game acissable? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp query
Hi Joseph, The way to collect ammo and weapons is to search the various dead bodies you find in the game. You'll usually find some goodies on the bodies of zombie victims. As for joysticks I'm not sure but I don't recall joystick support. I think input control is basically just a combo of keyboard and mouse right now. On 11/17/11, joseph weakland josephweakl...@att.net wrote: hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo for your weapon or silencer for pistol? is there a way to fire your weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system would i be able to use that or would i have to only use a mouse/keyboard? all info would help greatly. if anyone has skype/mshn and would like to have me on please email me off list and i'll add you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
hi tim. This was tried with audio game maker, and really didn't work out at all. The problem is even if you wrote a game completely in English syntax, you've stil got a hole bunch of things to defign. Take a symple space invaders game as an example. you first need to setup the playing field as sterrio, decide how much your character moves according to key presses, have each invader represented by a sound, have the game track the amount of time it takes invaders to land and change the sounds accordingly, have your character move left and right and thus line up the invaders, have a method for tracking shooting to say when you press a key a shoot sound is pressed, and if pressed when an invader is not centered you miss, where as if it is centered you hit, have the game track lives lost when invaders land etc. thus, even doing this in plane english there is lots of stuff to write and you just couldn't do it effectively with a sort of question and answer or filling in form fields, you have to actually write the instructions. this is what bgt does, it lets you concentrate on writing just the game instructions. Complications come because you can't quite write the instructions in plane english but must put them a specific way for the game to understand. that's why level editers track editers and the like are so useful. You can play with the factors in a game without having to setup the hole malarchy from scratch. for example, setting up a racing game would require a huge amount of instructions, about speed and distance and laps tracked and handling and such, but making tracks for existing racing games like rail racer or top speed just requires playing with the environment. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Game being review.
Hey, I am done beta testing the iPhone app that I have been wirking on. I submit it to apple a little bit ago. Hopefully the game pack will be aprove. If it is then I'll release the app store description on here. I believe that all of you and those who had never play the six games that are in this app you will have a fun time reliving the past. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp query
how do you search a zombi? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 11:00 AM Subject: Re: [Audyssey] swamp query Hi Joseph, The way to collect ammo and weapons is to search the various dead bodies you find in the game. You'll usually find some goodies on the bodies of zombie victims. As for joysticks I'm not sure but I don't recall joystick support. I think input control is basically just a combo of keyboard and mouse right now. On 11/17/11, joseph weakland josephweakl...@att.net wrote: hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo for your weapon or silencer for pistol? is there a way to fire your weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system would i be able to use that or would i have to only use a mouse/keyboard? all info would help greatly. if anyone has skype/mshn and would like to have me on please email me off list and i'll add you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Tom. That is true. I don't particularly see myself developing any sort of sports games sinse they don't interest me in the least, ditto with online affairs. I'm primarily interested in plot and exploration, therefore it's an rpg I'd love to make, but particularly something with a detailed combat system, an actual plot, and large explorable maps, so I'm thinking in those ters. I'd also be interested in a true 2D game with vertical movement, in fact sinse Turrican's creator has given permission for freeware remakes, and sinse the music of the game was one of it's most famous points, an exploration style audio Turrican with very large levels and ful vertical ledge jumping is something else I've thought about as well, though both projects are things I'll have to work on when I start properly with bgt. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Ah, woopse! Being as I pretty much bought the game even before there was! a commercial copy, I never actually played the entombed demo at all, so you could say in my case the release stratogy was very! successful indeed! :D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Tom. that would be great in itself, particularly if you had an editer to create other dungeons and installments the way the initial Eamon did. however, what I'd love at the moment is a truely accessible interpreter for the eamon games. eamon delux has potential but takes a lot of mucking about, won't run on windows 7 and doesn't run all the games, and the designer just refuses to answer my mails and hasn't worked on the thing for 7 years. none of the other options for playing eamon I've tried have done any good, indeed the only vaguely accessible one seemed the dos version, and that runs even fewer games than eamon delux does and doesn't allow you to save your character after each game when you go back to the main hall. Apparently someone on the adrift forums looked at writing an interpreter to convert eamon games to adrift, but the consensus seemd to be why have an interpreter when you could just emulate them? Ironically, when i wanted to post a message pointing out that that did no good for the optically disadvantaged, I couldn't because the adrift forum had a bloody capture! therefore, while I'm deffinately in favour of anything rpg like and new, if yourself or anyone else could get an accessible eamon interpreter going that would be amazing. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Dark, Well put. That in a nutshell is the issue. Programming is after all just writing instructions in a language the computer can understand. As such since those instructions often time have to be specifically defined there is no easy way to give a yes/no answer or select it from a list of options. The differences in instructions here are limitless and can't be just put into a question and answer format. For example, Tim mentioned being able to select a 2d game or 3d game from the list. That's not practical simply because the instructions---the code---for those types of games would be pretty different. I should know because I happen to have a 2d side-scroller version of MOTA and a 3d FPS version in the works, and I will say from first-hand experience I've had to rewrite several functions from scratch simply because the instructions are totally different for the two different types of environment. Oneonly needs to move along the x and y axis of the grid and the other has to move along an x, y, and z axis. Therefore the walk, run, climb, and other movement functions have to behave differently. That's just one minor example of where the styles of game differ and can't necessarily be packaged into a one-size fits all solution. Cheers! Cheers! On 11/18/11, dark d...@xgam.org wrote: hi tim. This was tried with audio game maker, and really didn't work out at all. The problem is even if you wrote a game completely in English syntax, you've stil got a hole bunch of things to defign. Take a symple space invaders game as an example. you first need to setup the playing field as sterrio, decide how much your character moves according to key presses, have each invader represented by a sound, have the game track the amount of time it takes invaders to land and change the sounds accordingly, have your character move left and right and thus line up the invaders, have a method for tracking shooting to say when you press a key a shoot sound is pressed, and if pressed when an invader is not centered you miss, where as if it is centered you hit, have the game track lives lost when invaders land etc. thus, even doing this in plane english there is lots of stuff to write and you just couldn't do it effectively with a sort of question and answer or filling in form fields, you have to actually write the instructions. this is what bgt does, it lets you concentrate on writing just the game instructions. Complications come because you can't quite write the instructions in plane english but must put them a specific way for the game to understand. that's why level editers track editers and the like are so useful. You can play with the factors in a game without having to setup the hole malarchy from scratch. for example, setting up a racing game would require a huge amount of instructions, about speed and distance and laps tracked and handling and such, but making tracks for existing racing games like rail racer or top speed just requires playing with the environment. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi Dark, Well, speaking of 2d games with full 2d movement MOTA is getting a major upgrade in that department. I'm not only expanding all of the game levels I'm adding more features to the game which harken back to the classic side-scrollers of the NES/Super NES era of games. That's one reason Its taking so long to produce because its a pretty extensive upgrade compared to beta 22. Cheers! On 11/18/11, dark d...@xgam.org wrote: Hi Tom. That is true. I don't particularly see myself developing any sort of sports games sinse they don't interest me in the least, ditto with online affairs. I'm primarily interested in plot and exploration, therefore it's an rpg I'd love to make, but particularly something with a detailed combat system, an actual plot, and large explorable maps, so I'm thinking in those ters. I'd also be interested in a true 2D game with vertical movement, in fact sinse Turrican's creator has given permission for freeware remakes, and sinse the music of the game was one of it's most famous points, an exploration style audio Turrican with very large levels and ful vertical ledge jumping is something else I've thought about as well, though both projects are things I'll have to work on when I start properly with bgt. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game being review.
Hi michael i'll get this app deffinatly look forward to having a go what ever the games are. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp query
Listen for the sound of buzzing flies. When you hear them just walk toward the sound and you will pick up whatever is there. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Friday, November 18, 2011 12:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp query how do you search a zombi? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 11:00 AM Subject: Re: [Audyssey] swamp query Hi Joseph, The way to collect ammo and weapons is to search the various dead bodies you find in the game. You'll usually find some goodies on the bodies of zombie victims. As for joysticks I'm not sure but I don't recall joystick support. I think input control is basically just a combo of keyboard and mouse right now. On 11/17/11, joseph weakland josephweakl...@att.net wrote: hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo for your weapon or silencer for pistol? is there a way to fire your weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system would i be able to use that or would i have to only use a mouse/keyboard? all info would help greatly. if anyone has skype/mshn and would like to have me on please email me off list and i'll add you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6641 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6641 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp query
Move to the sound of buzzing flies. These are bodies that have something, (weapons, ammo or med kits on them) You will automatically pick these things up when you find them. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of joseph weakland Sent: Friday, November 18, 2011 12:24 PM To: Gamers Discussion list Subject: Re: [Audyssey] swamp query how do you search a zombi? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 11:00 AM Subject: Re: [Audyssey] swamp query Hi Joseph, The way to collect ammo and weapons is to search the various dead bodies you find in the game. You'll usually find some goodies on the bodies of zombie victims. As for joysticks I'm not sure but I don't recall joystick support. I think input control is basically just a combo of keyboard and mouse right now. On 11/17/11, joseph weakland josephweakl...@att.net wrote: hello i am a newbi to swamp. I got the game 2 days ago. How do you collect amo for your weapon or silencer for pistol? is there a way to fire your weapon with keyboard? i have a MS sidewinder gamepad that plugs into a USB port on system would i be able to use that or would i have to only use a mouse/keyboard? all info would help greatly. if anyone has skype/mshn and would like to have me on please email me off list and i'll add you. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] question for tom RE: Game concepts BGT Version 1.1 Released!
Hey tom, do you remember elite? Could your engine do something like that? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 18 November 2011 16:25 To: Gamers Discussion list Subject: Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi Dark and all, HI am also a big fan of the Eamon games. In fact, had it for my Apple II-E. I've thought about creating a PC version myself, but wasn't sure if Draconis Entertainment was still working on their clone of Eamon. Anyway, once I am done with MOTA and Raceway I'd be interested in creating a self-voicing game like Eamon if it was in popular demand. That is something that wouldn't be too complicated to create and can be released in installments as we've been discussing on this thread with other games. Cheers! On 11/18/11, dark d...@xgam.org wrote: yep brian. Indeed I first found out about eamon and eamon delux by seeing a reference to eamon and realizing that it was the same game as Adora were planning. whether adora' would've adapted the original Eamon games to be self voicing, or written something new just with the same basic premise and world I don't know. It's quite a shame though, sinse eamon is a great game and system. One thing I particularly like is the way that you can have one persistant character through many rpg settings, and getting loot actually has a serious point sinse you can sell it to improve when you get back to the main hall. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Hi tom. I'll look forward to it. in fact it's an interesting coincidence that after years of 1D side scrollers, perilous hearts also features a much more 2D style of gameplay, probably will come out at about the same time as Mota, but has been developed independently. seeing how both games tackle the concept will certainly be interesting, pluss it's likely to actually boost sales of both games sinse if people buy one and enjoy it they may well turn to the other. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released!
motor whats that game? can you give detils? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 PM Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi tom. I'll look forward to it. in fact it's an interesting coincidence that after years of 1D side scrollers, perilous hearts also features a much more 2D style of gameplay, probably will come out at about the same time as Mota, but has been developed independently. seeing how both games tackle the concept will certainly be interesting, pluss it's likely to actually boost sales of both games sinse if people buy one and enjoy it they may well turn to the other. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] MOTOR game from USA
Hi Joseph, MOTOR stands for, Mysteries Of The Old Regime. When Thomas got a cease and desist order for using the word Ancients, he had to change the title. Now he hopes all those Angela Carters out there are not going to ask for compensation for using their name. Smiles, No it is really still MOTA. Phil - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 5:00 PM Subject: Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released! motor whats that game? can you give detils? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 PM Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi tom. I'll look forward to it. in fact it's an interesting coincidence that after years of 1D side scrollers, perilous hearts also features a much more 2D style of gameplay, probably will come out at about the same time as Mota, but has been developed independently. seeing how both games tackle the concept will certainly be interesting, pluss it's likely to actually boost sales of both games sinse if people buy one and enjoy it they may well turn to the other. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4024 - Release Date: 11/18/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTOR game from USA
Phil: Does Angela Carter get from one lake shore to another using a MOTA boat? --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 2:13 PM Subject: [Audyssey] MOTOR game from USA Hi Joseph, MOTOR stands for, Mysteries Of The Old Regime. When Thomas got a cease and desist order for using the word Ancients, he had to change the title. Now he hopes all those Angela Carters out there are not going to ask for compensation for using their name. Smiles, No it is really still MOTA. Phil - Original Message - From: joseph weakland josephweakl...@att.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 5:00 PM Subject: Re: [Audyssey] [Bulk] Re: Game concepts BGT Version 1.1 Released! motor whats that game? can you give detils? - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 18, 2011 3:12 PM Subject: [Bulk] Re: [Audyssey] Game concepts BGT Version 1.1 Released! Hi tom. I'll look forward to it. in fact it's an interesting coincidence that after years of 1D side scrollers, perilous hearts also features a much more 2D style of gameplay, probably will come out at about the same time as Mota, but has been developed independently. seeing how both games tackle the concept will certainly be interesting, pluss it's likely to actually boost sales of both games sinse if people buy one and enjoy it they may well turn to the other. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4024 - Release Date: 11/18/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] a newby swamp question
Hi, Gamers, How can you tell if a zombie is behind you? How do you turn around quickly? I am using a Dell laptop with a mousepad. thanks Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Soul trapper, an iPhone and iPod touch audio game.
Here is a link to a pod cast where I review the iPhone game soul trapper. Soul Trapper is a 3+ hour interactive audio adventure that follows the turbulent life of Kane Pryce, a 27 year-old drifter who possess a mysterious device known as the Soul Trap, a supernaturally charged object that allows him to hunt down, capture, and send ghosts from the earthly realm to the afterlife. Don your headphones and follow alongside Kane as he navigates a chilling maze of gangsters, ghosts, dames, and demons. Immerse yourself in Episode One and help Kane unlock mysteries surrounding a haunted church that stirs newfound emotions and sends Kane on a perilous journey where no man has gone before. Well, no living man! Here is the link to the podcast. http://www.sendspace.com/file/eo8ra0 Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Drummer for The Overflow worship band! http://www.theoverflowband.com http://www.theoverflowband.com/ . Personal Phone: (678)936-6113 Mobile E-mail mobiledu...@gmail.com primary E-mail duff...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Subbing info.
Hi all, I know someone who wants to join thist list, but I can't find and I know I have it any info for her to sub can someone let me know it please? thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] a newby swamp question
Ok, two different answers. If you move your mouse or finger quickly to the left, which way does the zombie sound move? If it also moves left, then the zombie is behind you. If it moves right, then it's in front. In other words, it works just like any auditory orientation cue. Some people have reported success with their touch pads. I personally needed a mouse to make it work. Now I'm never going back. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Allen Sent: Friday, November 18, 2011 7:16 PM To: Gamers Discussion list Subject: [Audyssey] a newby swamp question Hi, Gamers, How can you tell if a zombie is behind you? How do you turn around quickly? I am using a Dell laptop with a mousepad. thanks Allen allen.j...@foxvalley.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.
Hey, Darren. I was wondering when episode 2 will be release. I have read the book and the book is just like the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.
hi will be getting the book of this and the game sounds brilliant. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.
Yeah I haven't had a chance to read the book but I hav beaten the game many times. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ian McNamara Sent: Friday, November 18, 2011 8:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game. hi will be getting the book of this and the game sounds brilliant. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.
I have no idea! There site has no information on it to that affect, and they have 2 other games that they talk about on the site but it's been 3 years since soul trapper was released and no word from them on anything. Maybe they are still working on stuff or maybe they pulled a bavisoft! Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Friday, November 18, 2011 8:25 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game. Hey, Darren. I was wondering when episode 2 will be release. I have read the book and the book is just like the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game.
I haven't listened to your review yet, as it is almost time for dinner at Guide Dogs for the Blind. Is the paid version a full game?, or just part of what is expected to come. Is it along the same idea, say, of Chillingham, which is complete, with another completely separate story which is a continuation. Thanks. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 18, 2011 5:49 PM Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game. I have no idea! There site has no information on it to that affect, and they have 2 other games that they talk about on the site but it's been 3 years since soul trapper was released and no word from them on anything. Maybe they are still working on stuff or maybe they pulled a bavisoft! Lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of michael barnes Sent: Friday, November 18, 2011 8:25 PM To: gamers@audyssey.org Subject: Re: [Audyssey] Soul trapper, an iPhone and iPod touch audio game. Hey, Darren. I was wondering when episode 2 will be release. I have read the book and the book is just like the game. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6642 (2018) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] joseph weakland hosting a racing server
hello if anyone is interested in racing now connnect to josephweakland.no-ip.org put info in topspeed3 config tool and start game then choose multiplayer and join game on internet. good luck first on first race. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] soul trapper.
Hello allready got to chapter two of soul trapper getting that ghost was hard but as darren said with pationce it is doable it may take quite a while but you can do it. i'm on chapter two of the game allready. normaly i give up on games quite easly but that one was intreeging me i've allready bought the full vergen as i love it. Ian McNamara. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul trapper.
Well, actually i finished the game. It's brilliant --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul trapper.
fair play well done it's a grate game the sound is fantastic if any one here's of any more games like this please let us no. i'm loving my ios device more and more now asspeshaly as i'm finding games for them. i've got the chess wise and drafts wise which is brilliant as well. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
I don't mind your little game ideas its better than those that are so scared over preorders and release dates that we get nothing for ages. If you want to release your crappy code to the community and slowly build things up all over the place thats fine anyway. At 12:51 a.m. 18/11/2011 -0800, you wrote: It has been interesting reading the many thoughts on this topic. I haven't taken the time to respond to them each, but I have been reading them. I suppose the lesson for me to pull from all of this, is that I need to produce fewer games but longer ones. This also means developing the story lines more than I have been. To summarize it in a different way, I've been giving you TV shows but you want Movies. :D lol. Breaking my current habit might be tough, especially since I have so many game ideas planned or started, but I am taking these comments to heart and I will work on adapting myself to better meet the needs of the community. To Chris, it may be a quest I'm destined to fail, but my goal is to design a refreshable braille display that costs no more than $50 to build. Once again I need to stress that this is just my goal! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game concepts BGT Version 1.1 Released!
Well I also aggree. With all the hooha over preorders and other release dates and things of that nature loads of devs are scared to put any date on anything. As a result apart from the lose hacker groups on the audiogames forum most of the major devs are silent for months even years. What aprone is doing isn't perfect, in fact as a game related thing its quite short and crappy. However its testing concepts which is good. Although his games are quite simple we are at least moving the framework foreward for bits and bobs and building things up from the simple crappy projects to good ones and fully community driven to. And in the mean time we are testing things such as online chat, multiplayer and other things which I forget. At 09:51 a.m. 18/11/2011 -0500, you wrote: Hi, Right. I can definitely see how Jeremy's smaller games could have a huge impact long term. For example, Swamp---although fairly simple--already explores two mainstream concepts in accessible form. Through Swamp many gamers are finding out for the first time that using the mouse for input isn't a bad thing if done correctly. This in turn may increase gamers desire for more mouse controlled input. Something that has been around for ages in mainstream gaming, but little explored by VI developers. Then, there is the entire issue of online game play. This is another issue only lightly explored by VI game developers, and is done well in Swamp. All mainstream FPS games I've played for the last 15 years or so generally had some kind of online death match mode that allowed gamers to compete online against one another. Swamp nicely demonstrates this concept in an accessible form. We could say Audio Quake got there first, but it never seemed fully accessible the way Swamp is. I can clearly see this concept going way beyond Swamp if someone cares to look into this further. So I do agree what Jeremy is doing is very helpful in its own way. I'm just not sure other game developers have the skills or desire to follow Jeremy's lead in this. We'll just have to wait and see. On 11/17/11, Christopher Bartlett themusicalbre...@gmail.com wrote: Good stuff to chew on here. I do think that Jeremy's style actually lends itself to getting around the development lag time issues though, as he creates continual excitement about his games by frequent updates, which aren't always huge in and of themselves, but taken cumulatively change the games quite a bit through their development cycle. My long post earlier was simply to encourage him (or others for that matter) to take that idea and run with it in a larger field. Yes, it still might take three years to come up with the fully finished game, but we'd be playing something within a month, and then something a bit more complex in another month. Along the way, we'd have direct and demonstrably effective input on things that work well and that don't. It's not possibly a viable method for a commercial game, since it relies on mass penetration before a commercial product is ready, but I could envision a kick-starter campaign or something like it to maintain interest and bring in some fundage for continued development, purchase of new hardware or software. I would certainly contribute to Jeremy's server fund as and when he outgrows his current configuration. There's a new model of development in this market here, and I'd like to see others take it and run with it, as well as encouraging Jeremy in his continued efforts. And dude, low-cost braille!? If he can make that work, he'll get some fine Scotch whiskey from me at a bare minimum. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] new kof xiii vid!
Menus need to be learned.. but with any other fighting game, the case is the same. Gameplay itself is quite accessible. - Original Message - From: Ron hopkins ard...@samobile.net To: gamers@audyssey.org Sent: Thursday, November 17, 2011 6:18 PM Subject: Re: [Audyssey] new kof xiii vid! Is this game acissable? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.