Re: [Audyssey] Mysteries of the Ancients News
Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as difficult as a 3D game. For exemple, nobody has yet tried to include puzzles that are outside level area. Imagine the following scenario: your character arrive in front of a locked door. When trying to open it, you could say that there are switches on the wall next to the door and open a separate screen to manipulate them. You can even go further and turn the puzzle into a mini-game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SoundRTS
I went through the campaign on SoundRTS and did OK. But I struggle navigating the map, I end up in enemy territory with a small army, any advice? And which map should I use? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
i agree. we have plenty of side scrollers now as it is, shouldn't we branch out in to unexplored territory to be honest? and become as possible as it is to become, more mainstream? On Dec 31, 2011, at 6:38 AM, Ian McNamara wrote: Hi, i'm not like some blind people on this list, this is not a war starting here but all i'm saying is would an fps game not be better and more worth the money your going to spend? Your stil going to be getting the game you ordered so what is the difference? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Fw: Eamon Deluxe Update-12-27-2011
I am not sure about windoweyes, but one reason why I like nvda at least for simple apps using standard controls, is that nvda was built to take advantage of the libraries in the system. It uses all apis and is made with a scripting language meaning extra modules for it can be source scripted and that source run directly without to much hastle. Direct tieins does have a few issues which is where win eyes, jaws, and supernova and others are needed. However, most of the win7/vista systems I maintain have only nvda, ofcause I need to avoid anything that has info which needs navmode to read or can automatically do their thing and warn me with controls that nvda can read. And to be honest the only reason for my reader upgrade is for win7 and up on my end. In fact when I reach a version I need to buy again and don't need it, if I still have my xp box I plan to downgrade to the more stable 5.2 version of hal for now anyway things do work . At 12:40 p.m. 30/12/2011 +0100, you wrote: The reason screen readers actually used video intercept was back in the early 90's when windows and Office were taking off, there were no standardized Access API's. By the time those got developped the developers didn't really change well, most of them at least. Taking JAWS and NVDA as an example, list views have a determined size for each column, which may sometimes result in things being shortened on-screen. Regardless of that NVDA always reads the whole thing, while jaws will just read the abbreviated version and end with dot dot dot, making a blind person have to hopefully find an option to make it larger and if not... just dealing with it as is. Something similar happens in notepad. NVDA always has access to the whole edit field, so the window doesn't have to be maximized or anything. With JAWS, frequently a not maximized window will either result in just the desktop icons or some other window being read with mixed portions of actual text, and even if it's maximized, a baloon may again cause that kind of thing to happen. However I think supernova is the one that really just uses the video intercept the most. I had problems in really large desktops of 200+ icons where if I Just got out of what it could see it'd just say no focus detected, same in a start menu, if scrolling is unchecked eventually you'll just exit its visibility and hear, start no selection as long as you're in that area. I didn't have so many issues with NVDA or window-eyes. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I have been getting frustrated with the sidescroler anyway, I thought it would be good but with all the changes etc, etc I got frustrated with it real quick, so yeah fps would sertainly be more freer movement wise. At 06:38 a.m. 31/12/2011 +, you wrote: Hi, i'm not like some blind people on this list, this is not a war starting here but all i'm saying is would an fps game not be better and more worth the money your going to spend? Your stil going to be getting the game you ordered so what is the difference? Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
well I think 3d would be more realistic, the side scroler is to bussy, so many things to bother with now, its to hard, just go fps, it is freer and probably you can fit more in the grid, I think the game is at a stage where free movement would hugely help now. At 04:21 p.m. 30/12/2011 -0500, you wrote: Hi, Right. That's why we are doing this. When we started Mysteries of the Ancients we basically just modified Montezuma's Revenge, stuck a slightly different storyline on it, added some additional monsters, and were following that course until we had time to come up with a better game idea, sound effects, etc. However, it quickly became apparent when there was no score system why exactly am I picking up all these random scrolls, and is there any value in picking up a gem other than for general treasure hunting? Might there be some specific treasure such as necklaces, earings, bracelets, etc that would be of interest to a female treasure hunter? Point being the game as it stands now seems rather shallow and incomplete. Sure there might be value in finding some gold coins, but there should be other types of treasure such as rings, bracelets, necklaces, etc that would be extremely valuable to find. I could even put in a score system that would rate your performance on how many diamond necklaces you find. once you get x diamond necklaces in your collection you could add that to your trophy case. Things like that add in replay value and gives you an actual reason to pick them up and put them in your backpack. Another possible treasure item is statuary. Almost every ancient culture in existance have stone, wood, or bronze idols of various gods and goddesses. Tombs are generally full of these, but of course there are no artifacts like this to recover. So I'm working on adding in some extra artifacts that might not necessarily add to the game play itself, but would be authentic and realistic. Again if I add a trophy case system these items might unlock extra levels or certain trophies you couldn't get otherwise. Finally, there is the storyline itself. The storyline we originally were going to use isn't true to Greek mythology. What I mean by that is Athena is and has always been one of the good Olympian goddesses, and it seems wrong to cast her in the roll of villain in the game. Now, if we were talking about Hades, Ares, or one of the Olympian gods who have a somewhat villainous history I could see it. So the story doesn't really work, and its bothered me for a long time. So I've elected to discard it and start over. Cheers! On 12/30/11, Clement Chou chou.clem...@gmail.com wrote: While I was looking forward to playing the game already, this sounds like it'll be better... I can't say for other people, only myself, but I'll be keeping my eye on this one a bit more intently now... I for one have no problem waiting longer for a better product. As you said, better that than pumping out something quickly done and shallow. Hope we get to see something soon... I'm excited! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] my opinion on flight gear.
hmmm well if this is opensource, if they can get access what is going to stop someone just uploading modules, etc, etc. At 04:46 p.m. 30/12/2011 -0500, you wrote: Hi to all. The good news is that I down loaded and installed flight gear with no problems. The bad news is that when you launch fg for the first time you have a wizard menu to go through. This is not blind friendly. So there's the first hurtle to get over. So I'll probably end up uninstalling fg. But for comments and or opinions. The person to write to is c...@flightgear.org So I did my best. I'll probably keep this address. but there's probably people on this list who 1. can write code 2. since they can write code they could give input on why fg isn't blind friendly and lend a hand to make it blind friendly. So I did my best to help out. Ron Ron and current Leader Dog boz who states that a service dog beats a cane hands down any day of the week. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into wals and don't know which way to go. While some people have good memories of where they are and can picture the whole level in their minds, many people do not have this ability. For example when I worked with Carl on Maze Haze for DOS we both created five mazes. I could easily get around mine as I remembered exactly how to get from the start to the finish. But when I tried Carl's, I was completely lost. I had to brail out maps of his mazes in order to figure how to solve them. Carl could not complete my mazes until he plotted them on a pizza box, making walls out of push pins, which took him many hours. But some of our customers could do the mazes in minutes. It is a skill like having perfect pitch. In our DOS bowling game we used a C note to designate the point where you should hit the space bar to throw the ball. Some people with perfect pitch could anticipate when the C note was coming next and consistently got perfect bowling scores. So in conclusion, there are probably more people who would like a side scroller than their are those who would like a 3d game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi quentin. that is a good point indeed and something I've seen done in other games too. Indeed, some side scrollers have a ful object and inventory system like an rpg, and just use a separate screen to manipulate them. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:13 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as difficult as a 3D game. For exemple, nobody has yet tried to include puzzles that are outside level area. Imagine the following scenario: your character arrive in front of a locked door. When trying to open it, you could say that there are switches on the wall next to the door and open a separate screen to manipulate them. You can even go further and turn the puzzle into a mini-game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Michael, Well, we will see. I was feeling a bit of irritation when I wrote that message, but you are right. This entire situation initially was caused by James North failing to complete Montezuma's Revenge clear back in 2004, and when he decided to quit the business he kept the initial preorder money but gave me the games. That was a bad business decision on my part as I had no idea less than two years later I'd get a seace and desist letter regarding the copyright issues of the game and felt at the time it wasn't worth a legal battle and discontinued Montezuma's Revenge. I think at that point any legal obligations I had just went out the window anyway through no fault of my own. However, there is no need here to dwell over sour grapes. What's done is done, and ultimately what I can create now, what I am willing to provide, is actually several times better than the original game people purchased in the first place. Let's take sound and music. The sounds that came with the Alchemy version of Montezuma's Revenge were pretty poor. They were ok for a Alpha or Beta, but I honestly wouldn't see someone using them for a game that was going to retail for $45.00. What I did is purchased sounds, music, and replaced pretty much everything he gave me with newer high quality sounds. That's certainly something people wouldn't have gotten with James North's version. Next we have input devices. James North's version only had keyboard support. I don't know if mouse and joystick support was planned on adding them or not, but they were not listed in his development notes. My new engine supports keyboards, mice, and joystick support so right there is another feature you didn't have. Since Montezuma's Revenge was based on an arcade game from 1984 the only replay value was to top your own high score. What I'm looking at is adding trophies, unlockables, and other bonus content based on achievements. Again, you guys wouldn't have gotten that in James North's version. Finally, how about saved games and things like that. You couldn't save your position in Montezuma's Revenge. If you died you went to the beginning of the level you last completed. After the third time it was game over. I'm offering saved checkpoints that allows you to play a level as many times as it takes to complete it. Point being, that I think the debate over side-scroller over FPS is a bit unnecessary. What I can offer is many many many times better than Montezuma's Revenge in my opinion. To me going full 3d FPS is just one more advantage. Although, I think the reason so many disagree with me on that point is due to accessibility issues and bad experiences in the past trying FPS games. Cheers! On 12/30/11, Mike Maslo mmaslo1...@swbell.net wrote: I truly like how you put that Thomas. I feel same as you and feel that you shoul d create what you will take pride and heart in. Technology has changed and gaming for the blind has to. For those who don want a fps game offer a upcoming title as compensation. I can say with all of my heart that I have less then a interest in a side scroller. Super Liam was fun a few times but once I memorized movements and grid and won I never looked at it again. I respect your dilemma but since it is your project and James never finished his commitment, I feel you should do what your heart tells you to do. Not only that but when you took the project on you truthfully owe nothing. It is so frustrating to see how hard it is for blind people to move forward and go with new and better. Either way I respect your decision as well as a promise that if it was a fps which came out I would be the first buyer. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi all I don't quite agree with dark on this matter. Although shades of doom is first person it is not representative of mainstream first person shooter games. Although shades of doom is from the first person perspective, it doesn't have a third axis and therefore restricts the movement to 2 main directions. The only game I can think of that uses all directions is lone wolf which isn't quite what you would call a first person shooter. I agree that we have not fully explored what 2D sidescrollers games can do, we have not witnessed proper 3D first person either. At the end of the day, I think Thomas should make the game that he wants, rather than the game that even the majority of users will want, as there are so few audio games out there, that most who want to play a new game will buy it regardless. None of our first person games even have the ability to jump, if I am correct. This is what restricts them to not being full 3-D. There are no ledges, stairs, or such like. This is just my opinion on the matter. Richard Sent from my iPhone On 31 Dec 2011, at 13:35, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that even further, I'd say the current state of audio side scrollers is not even into the early 1980's. another way of putting it would be to say that we are for example fourty percent closer to mainstream 3D games, where as we're probably only about five percent closer to side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game before. Here is a very simple example. Let's say you are looking for Queen Nefertiti's golden diadem. Now, it happens to be in a wooden box in a niche in the wall high above the floor. To get up there you might have to climb Nefertiti's statue, jump from the statues head onto the ledge, reach into the niche, and pull out the wooden box, open the box, and stash the diadem in your bag of treasure. This is pretty common stuff for the Indiana Jones and Lara Croft treasure hunting games and takes advantage of the 3d environment to hide items where you wouldn't necessarily find them by accident. Another key advantage of 3d FPS not explored is the ability to shoot from any angle or position. Using the Nefertiti statue Angela could climb up there and fire down at mummies, snakes, crocodiles, and other baddies from a snipers position. It gives the player an entirely new level of play and strategy not fully realized in any VI accessible FPS game to date. I guess what I'm saying here is while you are making a valid point that there are no accessible side-scrollers truly up to mainstream quality its also true that there are no accessible FPS games that fit that description either. Shades of Doom, Monkey Business, etc are good games, but lack features that were available in many FPS games from the 90's let alone fully represent that style of game now. Cheers! On 12/31/11, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. this all makes sense, and I'm glad your now thinking in terms of what good stuff will be in the game. Even taking your own last version of montizuma's return vs the current mota, there's a fair amount of extra stuff in the game. More weapons, swimming, more enemies, a larger variety of traps, timed switches, a far more detailed story etc. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil. It is easier to move. Really? Really? Movement and such is so much more challenging and fun. Thoma go with the fps. For those who do not want it we are sorry. Let's look at the facts. if you would not have taken on this endeavor they would have no game whatsoever. Yet instead of being appreciative of what you are trying to do, they again are complaining cause you want to go a new way with the game. One which your heart and mind are in. My feelings again are who cares. Do what you want and feel is good for you and the game. Do what you want where support patches and such will make you happy! On Dec 31, 2011, at 7:21 AM, Phil Vlasak wrote: Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into wals and don't know which way to go. While some people have good memories of where they are and can picture the whole level in their minds, many people do not have this ability. For example when I worked with Carl on Maze Haze for DOS we both created five mazes. I could easily get around mine as I remembered exactly how to get from the start to the finish. But when I tried Carl's, I was completely lost. I had to brail out maps of his mazes in order to figure how to solve them. Carl could not complete my mazes until he plotted them on a pizza box, making walls out of push pins, which took him many hours. But some of our customers could do the mazes in minutes. It is a skill like having perfect pitch. In our DOS bowling game we used a C note to designate the point where you should hit the space bar to throw the ball. Some people with perfect pitch could anticipate when the C note was coming next and consistently got perfect bowling scores. So in conclusion, there are probably more people who would like a side scroller than their are those who would like a 3d game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. On Dec 31, 2011, at 7:30 AM, dark wrote: Hi quentin. that is a good point indeed and something I've seen done in other games too. Indeed, some side scrollers have a ful object and inventory system like an rpg, and just use a separate screen to manipulate them. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:13 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as difficult as a 3D game. For exemple, nobody has yet tried to include puzzles that are outside level area. Imagine the following scenario: your character arrive in front of a locked door. When trying to open it, you could say that there are switches on the wall next to the door and open a separate screen to manipulate them. You can even go further and turn the puzzle into a mini-game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I would agree with bad experiences to 3d fps. I think the game would be so more challenging and fun if it was a 3d fps. I am really very passionate about this. I can not and will not get into any side scroller. I played the demo's and was honestly bored with it. I want to be able to move any direct around and not be restricted to right, left up or down. Again I respect your opinions and whatever you do. Take care and look forward to raceway and other titles you come out with if your choice is to continue to side scroller route. On Dec 31, 2011, at 8:13 AM, Thomas Ward wrote: Hi Michael, Well, we will see. I was feeling a bit of irritation when I wrote that message, but you are right. This entire situation initially was caused by James North failing to complete Montezuma's Revenge clear back in 2004, and when he decided to quit the business he kept the initial preorder money but gave me the games. That was a bad business decision on my part as I had no idea less than two years later I'd get a seace and desist letter regarding the copyright issues of the game and felt at the time it wasn't worth a legal battle and discontinued Montezuma's Revenge. I think at that point any legal obligations I had just went out the window anyway through no fault of my own. However, there is no need here to dwell over sour grapes. What's done is done, and ultimately what I can create now, what I am willing to provide, is actually several times better than the original game people purchased in the first place. Let's take sound and music. The sounds that came with the Alchemy version of Montezuma's Revenge were pretty poor. They were ok for a Alpha or Beta, but I honestly wouldn't see someone using them for a game that was going to retail for $45.00. What I did is purchased sounds, music, and replaced pretty much everything he gave me with newer high quality sounds. That's certainly something people wouldn't have gotten with James North's version. Next we have input devices. James North's version only had keyboard support. I don't know if mouse and joystick support was planned on adding them or not, but they were not listed in his development notes. My new engine supports keyboards, mice, and joystick support so right there is another feature you didn't have. Since Montezuma's Revenge was based on an arcade game from 1984 the only replay value was to top your own high score. What I'm looking at is adding trophies, unlockables, and other bonus content based on achievements. Again, you guys wouldn't have gotten that in James North's version. Finally, how about saved games and things like that. You couldn't save your position in Montezuma's Revenge. If you died you went to the beginning of the level you last completed. After the third time it was game over. I'm offering saved checkpoints that allows you to play a level as many times as it takes to complete it. Point being, that I think the debate over side-scroller over FPS is a bit unnecessary. What I can offer is many many many times better than Montezuma's Revenge in my opinion. To me going full 3d FPS is just one more advantage. Although, I think the reason so many disagree with me on that point is due to accessibility issues and bad experiences in the past trying FPS games. Cheers! On 12/30/11, Mike Maslo mmaslo1...@swbell.net wrote: I truly like how you put that Thomas. I feel same as you and feel that you shoul d create what you will take pride and heart in. Technology has changed and gaming for the blind has to. For those who don want a fps game offer a upcoming title as compensation. I can say with all of my heart that I have less then a interest in a side scroller. Super Liam was fun a few times but once I memorized movements and grid and won I never looked at it again. I respect your dilemma but since it is your project and James never finished his commitment, I feel you should do what your heart tells you to do. Not only that but when you took the project on you truthfully owe nothing. It is so frustrating to see how hard it is for blind people to move forward and go with new and better. Either way I respect your decision as well as a promise that if it was a fps which came out I would be the first buyer. Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make
Re: [Audyssey] Mysteries of the Ancients News
Hi Richard, So true. As it happens Lone Wolf doesn't even fully use 3d as much as it could because enemy submarines are on the surface along with destroyers, aircraft carriers, tankers, and other surface ships. If Lone Wolf was a true 3d World War II submarine simulation those enemy subs would be able to attack from above, from below, ahead, behind, left, right, etc. You wouldn't be able to just dive to 100 feet and escape because they could follow you down and stick a torpedo up your tail if you didn't kill him first. Although, if memory serves me World War II subs only had a maximum attack depth of 80 feet. Still, the principle applies that if it were 3d those enemy subs wouldn't be floating on the surface like fish in a barrel. They'd have free reign to hunt you at any depth and hit you from any angle they chose. Getting back to 3d FPS though again no accessible game comes remotely close to mainstream games. Not even simple things like in Jedi Night being able to jump up to a secret area above the room and finding a few extra med kits to boost your health, or throwing your light saber up into the air to chop the sniper on a catwalk in half. These were pretty common features for FPS games in the 90's and no accessible game developer has created an FPS game that comes close to the full 3d FPS experience. On 12/31/11, Richard Claridge richard.claridg...@googlemail.com wrote: Hi all I don't quite agree with dark on this matter. Although shades of doom is first person it is not representative of mainstream first person shooter games. Although shades of doom is from the first person perspective, it doesn't have a third axis and therefore restricts the movement to 2 main directions. The only game I can think of that uses all directions is lone wolf which isn't quite what you would call a first person shooter. I agree that we have not fully explored what 2D sidescrollers games can do, we have not witnessed proper 3D first person either. At the end of the day, I think Thomas should make the game that he wants, rather than the game that even the majority of users will want, as there are so few audio games out there, that most who want to play a new game will buy it regardless. None of our first person games even have the ability to jump, if I am correct. This is what restricts them to not being full 3-D. There are no ledges, stairs, or such like. This is just my opinion on the matter. Richard Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Michael, The trouble is you might not be an average game player. For some people even a side scroller is hard. And a 3d game is impossible. The other point is that many people purchased the game that was described as a side scroller, so I think that is what they wanted to buy. It would be like buying a car and the dealer says we decided to sell you a helicopter instead. While you can drive a car easily you do not know how to fly a helicopter. Phil - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 10:00 AM Subject: Re: [Audyssey] Mysteries of the Ancients News That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil. It is easier to move. Really? Really? Movement and such is so much more challenging and fun. Thoma go with the fps. For those who do not want it we are sorry. Let's look at the facts. if you would not have taken on this endeavor they would have no game whatsoever. Yet instead of being appreciative of what you are trying to do, they again are complaining cause you want to go a new way with the game. One which your heart and mind are in. My feelings again are who cares. Do what you want and feel is good for you and the game. Do what you want where support patches and such will make you happy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom, I just want to say I'm looking forward to this idea. And if I can be of service, then I shal. Since I've done music for people like Munawar of BPC programs, I can safely say that I think I Know what I'm doing, although I'm always open to being wrong. *smiles* If I can ever help, then ask. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 31 December 2011 00:59 To: Gamers Discussion list Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, at this point some details and so on are still up in the air, but I'm strongly thinking of basing the game on Egyptian mythology instead of Greek mythology. For one thing I've been working on the G3D engine for three years and MOTA was my testbed app for figuring out if this or that was working, and it did very well as a test app. However, I'm frankly sick of fighting centaurs, harpies, and things like that. I'd like to mix it up with some mummies, maybe a crocodile or two, and fight a seriously bad god like Set. This would indeed be totally different, but would also be a breath of fresh air. That said, if people are into the Greek mythology I could probably come up with a decent plot around gods and goddesses where you have to fight a Titan or similar villain to complete your quest. As for developing the game itself it isn't nearly as arduous as developing the engine, testing all the different cross-platform APIs, etc. All of that is settled. All I have to do is just write the thing with the tools and code I have. At this point I have enough working code to either produce a basic one or two level demo of a new side-scroller or FPS in a couple of months. Maybe less if I have the time. Cheers! On 12/30/11, dark d...@xgam.org wrote: Hi tom. I agree with Bryan, i'll be very glad when this has finished. At the same time I'm very pleased to here of these changes, particlarly sticking in things like unique treasure or items to collect for awards. that's imho one of the best replayability hooks, and while uncommon when mota started developement is now used by more games. As an exploration fan, i of course love the idea, not to mention that I rather enjoy statues of gods and such myself (I saw several in griece and more recently when I went to egypt. the plot change also sounds logical, though as I remember Athena, while less of a trouble causing goddess than say Hera or Aphrodite, stil had her share of troubles noteably the war over troi and the naming of athins. so, even if taken out as the main antagonist I'd stil like to see her make a martial appearance, perhaps with some legendary gear like her shield baring the gorgon's head that could be won by the most skillful players. for plot, i always think the Titans are a pretty cool bunch. Hades and Ares are stil part of the olympian panthian, and thus of natural order. Afterall Hades as ruler of the underworld actually preforms a very vital task. MyselfThe titans however, Atlas, Zagreus Chronos etc are all outside nature and time and thus have a mystic quality about them that has always fascinated me. That's I think why they were chosen as antagonists in the percey jaxon. I will confess I'm slightly disappointed that we have another stage of developement to go through, though it sounds like this won't be half as arduous a task as all the mesage around with game languages and cross compatibility libraries. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4713 - Release Date: 12/30/11 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1901 / Virus Database: 2109/4713 - Release Date: 12/30/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Mysteries of the Ancients News
I see what you're saying dark. But I still have to disagree to an extent. The majority of mainstream games these days are first person perspective games rather than 2-D side Scrollers. Therefore to say that we're much further behind on 2-D games is like saying we much further behind on the games from the 80s but closer to the games of today. Surely we want to be even closer to modern games. So these other games we should be focusing on. Also Tom is surely going to create more games in the future. So whatever his first game is, afterwards he will be able to work on other games like possibly a good side scroller. I am not totally against side scrollers at all. I remember playing super Mario all-stars when I was younger, which was one of the few games mainstream that is that I could play by myself because of the easy bright coloured graphics. I would love a game like this. As I have said before what I really believe is that Thomas should create a game that he once, because that way he will be able to put much more of his heart and imagination into it. Richard Sent from my iPhone On 31 Dec 2011, at 14:44, dark d...@xgam.org wrote: Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that even further, I'd say the current state of audio side scrollers is not even into the early 1980's. another way of putting it would be to say that we are for example fourty percent closer to mainstream 3D games, where as we're probably only about five percent closer to side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today and therefore these are the games we should be aiming towards. Sent from my iPhone On 31 Dec 2011, at 14:46, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game before. Here is a very simple example. Let's say you are looking for Queen Nefertiti's golden diadem. Now, it happens to be in a wooden box in a niche in the wall high above the floor. To get up there you might have to climb Nefertiti's statue, jump from the statues head onto the ledge, reach into the niche, and pull out the wooden box, open the box, and stash the diadem in your bag of treasure. This is pretty common stuff for the Indiana Jones and Lara Croft treasure hunting games and takes advantage of the 3d environment to hide items where you wouldn't necessarily find them by accident. Another key advantage of 3d FPS not explored is the ability to shoot from any angle or position. Using the Nefertiti statue Angela could climb up there and fire down at mummies, snakes, crocodiles, and other baddies from a snipers position. It gives the player an entirely new level of play and strategy not fully realized in any VI accessible FPS game to date. I guess what I'm saying here is while you are making a valid point that there are no accessible side-scrollers truly up to mainstream quality its also true that there are no accessible FPS games that fit that description either. Shades of Doom, Monkey Business, etc are good games, but lack features that were available in many FPS games from the 90's let alone fully represent that style of game now. Cheers! On 12/31/11, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Richard, Thanks. That pretty much says how I feel about this situation as well. I don't have anything particularly against developing side-scrollers, am in fact interested to see how Perilous Hearts turns out, but I really want to pick up development where the mainstream is today. I can't get that with accessible gaming as it currently stands. For example, I recently just acquired the new Tomb Raider game. As third-person action adventures goes it is far beyond anything even hinted at in audio. Its chocked full of puzzles, tricky 3d obstacles, and of course the graphics and audio are excellent. The only problem is its not accessible which means I need help with getting around the levels and I can't do the simplest of tasks like look at Lara's health meter or scroll through my inventory to pick out a more powerful weapon. That's exactly the type of game I want to play. For me having been sighted most of my early life I've done Ninja Turtles, Legend of Kage, Mario Brothers, Megaman, Super Castlevania, etc. I've had plenty of time playing side-scrollers in the 80's and 90's, and while I don't mind still playing them I'm personally ready to move on. I'm growing board with them. The full 3d third-person games like Tomb Raider were just coming out when I was going blind so I feel totally left out of that experience and want to personally experience that for myself without having my wife, a friend, or someone pick up the controller and guide my character through an area I simply can't do on my own. In short, its not that I have anything personally against side-scrollers its just I've already been there and done that so to speak. Cheers! On 12/31/11, Richard Claridge richard.claridg...@googlemail.com wrote: I see what you're saying dark. But I still have to disagree to an extent. The majority of mainstream games these days are first person perspective games rather than 2-D side Scrollers. Therefore to say that we're much further behind on 2-D games is like saying we much further behind on the games from the 80s but closer to the games of today. Surely we want to be even closer to modern games. So these other games we should be focusing on. Also Tom is surely going to create more games in the future. So whatever his first game is, afterwards he will be able to work on other games like possibly a good side scroller. I am not totally against side scrollers at all. I remember playing super Mario all-stars when I was younger, which was one of the few games mainstream that is that I could play by myself because of the easy bright coloured graphics. I would love a game like this. As I have said before what I really believe is that Thomas should create a game that he once, because that way he will be able to put much more of his heart and imagination into it. Richard Sent from my iPhone --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Phil, Right. We all have different skills, are good at one thing and not another, and that is the problem. A lot of VI users find side-scrollers accessible, easier to play, and so that's what they prefer. With full 3d I'm not sure how many people will run into problems. I've been on this and other gaming lists for a long time and I've seen people say they can't even complete the first level of Shades of Doom, its too hard, whatever. That doesn't mean those people are stupid, but they have the problem of being easily disoriented and go south when they were suppose to head north etc. With full 3d we have drop-offs, ropes, ladders, and other 3d elements that add a vertical axis to an already complex environment. If people get confused in Shades of Doom they'll totally be lost in a full 3d environment. Cheers! On 12/31/11, Phil Vlasak p...@pcsgames.net wrote: Hi Michael, The trouble is you might not be an average game player. For some people even a side scroller is hard. And a 3d game is impossible. The other point is that many people purchased the game that was described as a side scroller, so I think that is what they wanted to buy. It would be like buying a car and the dealer says we decided to sell you a helicopter instead. While you can drive a car easily you do not know how to fly a helicopter. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Phil, That's probably true. Although, I think I have an idea how to resolve this sticky situation. What I could do is write a one level demo, a concept demo like Philip Bennefall did with Perilous Hearts, and see how people do with it. If I get a lot of feedback this game is too hard, its too complicated, I can't figure it out, whatever then we can revise it by creating a 2d side-scroller if need be. However, I think one of the problems is just fear of the unknown. People doubt what they can do or what is possible until they try it. I know before Che released Rail Racer there was all kinds of erroneous assumptions about the mouse that were based on nothing more than lack of personal experience. I can't use the mouse I'm blind. The mouse is too hard to use. I tried using the mouse with application x and couldn't get it to work. All of those assumptions were proven false. The mouse is a programmable device and it will do whatever the application tells it to do, and Rail Racer proved that it is and can be just as accessible as a keyboard if supported properly. However, what we found out after Rail Racer was released is most blind gamers didn't even know how to properly hold and move the mouse let alone use it in a game. So there was an educational curve involved in getting it accepted by a large number of VI gamers, but it did happen. Now, days games like Rail Racer, Swamp, etc are popular because they go beyond just the keyboard approach to input and those users are requesting more developers to provide mouse support as well. So what really needs to happen here is break the ice by releasing a fully playable demo with a full 3d environment and take it from there. Let's see how many of those people truly have actual difficulty with it and how many are willing to take the bull by the horns and try something a bit different. Cheers! On 12/31/11, Phil Vlasak p...@pcsgames.net wrote: Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into wals and don't know which way to go. While some people have good memories of where they are and can picture the whole level in their minds, many people do not have this ability. For example when I worked with Carl on Maze Haze for DOS we both created five mazes. I could easily get around mine as I remembered exactly how to get from the start to the finish. But when I tried Carl's, I was completely lost. I had to brail out maps of his mazes in order to figure how to solve them. Carl could not complete my mazes until he plotted them on a pizza box, making walls out of push pins, which took him many hours. But some of our customers could do the mazes in minutes. It is a skill like having perfect pitch. In our DOS bowling game we used a C note to designate the point where you should hit the space bar to throw the ball. Some people with perfect pitch could anticipate when the C note was coming next and consistently got perfect bowling scores. So in conclusion, there are probably more people who would like a side scroller than their are those who would like a 3d game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Thomas, I think it'll be a shame if you were to abandon the side scroller. not because I hate FPS games, in fact I'll be the first to download an FPS MOTA whenever it's available, but due to the fact you've been working on this game engine for 3 years, and now you'll be throwing all that work away because the project doesn't interest you. Keep in mind that with this engine already finished, you could probably release this game in a couple of months. On the other hand, you'll need to work on modifying your engine to support 3d movement, and then start work on the game. it'll take so much longer. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first switch, step back once, step left twice, and one step forward to activate the second switch on the left, and one step right to activate the middle switch. Then, one step forward to push the door open. That definitely requires 3d movement as you can't move left, right, forward, and backward all in a 2d environment. Yeah, I know i could modify the puzzle as you suggested by having you jump forward and back so many tiles as Prince of persia, Megaman, whatever but I really don't want to do it that way. I guess what it all really boils down to in the end is personal preference or tastes. I for one am sick and tired of 2d side-scrollers. I just spend three years developing a game engine playing the same old side-scroller over and over and over again day in and day out until the engine is finished. Now, that the engine is ready for production I can't stand side-scrollers personally. Testing MOTA over and over again just burned me out on 2d games, and you can hardly blame me for wanting to develop something different which brings us back to the issue I mentioned in my original post. I really want to honor my customers by giving them the best game possible for their money. However, if the community wants a side-scroller, something I'm personally not interested in creating, I'm not going to put my heart into creating it.If I'm not interested in the final product. Its going to end up being very shallow, not as feature filled as it could be, and of course I'll end up having to support the game with upgrades, patches, etc which I'm not really interested in doing. Its hardly fair to give everyone a side-scroller and turn around the day after they buy it and tell them that is the final version and I'm no longer going to support that game. That is a crummy deal. So of course whatever I make it is for the long hall and I better be willing to support and maintain it for a while. Bottom line, if I have to I'll create the side-scroller to settle accounts, but don't think its going to be my best work. I won't spend that much time or effort on a project that doesn't interest me. The story, sounds, music, might be great but if I can't create it my way, the way I want to, then I don't have any personal interest in it. Its just been reduced to a meaningless job and I don't get as much pleasure out of creating it as I might. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Great idea Sent from my iPhone On Dec 31, 2011, at 11:21 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi Phil, That's probably true. Although, I think I have an idea how to resolve this sticky situation. What I could do is write a one level demo, a concept demo like Philip Bennefall did with Perilous Hearts, and see how people do with it. If I get a lot of feedback this game is too hard, its too complicated, I can't figure it out, whatever then we can revise it by creating a 2d side-scroller if need be. However, I think one of the problems is just fear of the unknown. People doubt what they can do or what is possible until they try it. I know before Che released Rail Racer there was all kinds of erroneous assumptions about the mouse that were based on nothing more than lack of personal experience. I can't use the mouse I'm blind. The mouse is too hard to use. I tried using the mouse with application x and couldn't get it to work. All of those assumptions were proven false. The mouse is a programmable device and it will do whatever the application tells it to do, and Rail Racer proved that it is and can be just as accessible as a keyboard if supported properly. However, what we found out after Rail Racer was released is most blind gamers didn't even know how to properly hold and move the mouse let alone use it in a game. So there was an educational curve involved in getting it accepted by a large number of VI gamers, but it did happen. Now, days games like Rail Racer, Swamp, etc are popular because they go beyond just the keyboard approach to input and those users are requesting more developers to provide mouse support as well. So what really needs to happen here is break the ice by releasing a fully playable demo with a full 3d environment and take it from there. Let's see how many of those people truly have actual difficulty with it and how many are willing to take the bull by the horns and try something a bit different. Cheers! On 12/31/11, Phil Vlasak p...@pcsgames.net wrote: Hi Mike and Thomas, Although I would enjoy a 3d version of MOTA, I think a side scroller version has advantages. Usually it is much easier to move around. Many people trying out Shades of Doom and Sarah give up because of their difficulty in moving around. They get frustrated, running into wals and don't know which way to go. While some people have good memories of where they are and can picture the whole level in their minds, many people do not have this ability. For example when I worked with Carl on Maze Haze for DOS we both created five mazes. I could easily get around mine as I remembered exactly how to get from the start to the finish. But when I tried Carl's, I was completely lost. I had to brail out maps of his mazes in order to figure how to solve them. Carl could not complete my mazes until he plotted them on a pizza box, making walls out of push pins, which took him many hours. But some of our customers could do the mazes in minutes. It is a skill like having perfect pitch. In our DOS bowling game we used a C note to designate the point where you should hit the space bar to throw the ball. Some people with perfect pitch could anticipate when the C note was coming next and consistently got perfect bowling scores. So in conclusion, there are probably more people who would like a side scroller than their are those who would like a 3d game. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Silly reason Easy to convert Sent from my iPhone On Dec 31, 2011, at 11:56 AM, Yohandy yohand...@gmail.com wrote: Thomas, I think it'll be a shame if you were to abandon the side scroller. not because I hate FPS games, in fact I'll be the first to download an FPS MOTA whenever it's available, but due to the fact you've been working on this game engine for 3 years, and now you'll be throwing all that work away because the project doesn't interest you. Keep in mind that with this engine already finished, you could probably release this game in a couple of months. On the other hand, you'll need to work on modifying your engine to support 3d movement, and then start work on the game. it'll take so much longer. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first switch, step back once, step left twice, and one step forward to activate the second switch on the left, and one step right to activate the middle switch. Then, one step forward to push the door open. That definitely requires 3d movement as you can't move left, right, forward, and backward all in a 2d environment. Yeah, I know i could modify the puzzle as you suggested by having you jump forward and back so many tiles as Prince of persia, Megaman, whatever but I really don't want to do it that way. I guess what it all really boils down to in the end is personal preference or tastes. I for one am sick and tired of 2d side-scrollers. I just spend three years developing a game engine playing the same old side-scroller over and over and over again day in and day out until the engine is finished. Now, that the engine is ready for production I can't stand side-scrollers personally. Testing MOTA over and over again just burned me out on 2d games, and you can hardly blame me for wanting to develop something different which brings us back to the issue I mentioned in my original post. I really want to honor my customers by giving them the best game possible for their money. However, if the community wants a side-scroller, something I'm personally not interested in creating, I'm not going to put my heart into creating it.If I'm not interested in the final product. Its going to end up being very shallow, not as feature filled as it could be, and of course I'll end up having to support the game with upgrades, patches, etc which I'm not really interested in doing. Its hardly fair to give everyone a side-scroller and turn around the day after they buy it and tell them that is the final version and I'm no longer going to support that game. That is a crummy deal. So of course whatever I make it is for the long hall and I better be willing to support and maintain it for a while. Bottom line, if I have to I'll create the side-scroller to settle accounts, but don't think its going to be my best work. I won't spend that much time or effort on a project that doesn't interest me. The story, sounds, music, might be great but if I can't create it my way, the way I want to, then I don't have any personal interest in it. Its just been reduced to a meaningless job and I don't get as much pleasure out of creating it as I might. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Yohandy, Smile. that's where you are wrong. Even if I throw out the 2d version of the game I'm not throwing all of that work away because I already have a lot of reusable code. Things like menus, functions to load sounds, save settings, etc all can be copied over as is. That's so generic that I don't even have to change it to get that functionality added to the new game on the first day. Besides, as far as how much work it will take to convert it from 2d to 3d it isn't a lot of work in reality because I have existing templates for this. Templates to run, jump, crawl, swim, etc all in a 3d environment. Remember the primary purpose of the engine is for developing 3d type games thus the name Genesis 3D or G3D for short. Plus last year I started work on a 3d version of MOTA which I was thinking about releasing at the same time as the 2d side-scroller version and never got around to releasing a public beta. So the fact of the matter is all of the basic coding is done. All the mechanics etc are there. I just need to add levels, maybe update the AI, load the new sounds, etc and by March or April I'll have a decent demo for you guys to try. So its not as bad as you are probably imagining here. Its not like it will take three to five years to get back to where we are now, because I have a lot of existing code to work with. I've got a stable engine, a very good start on a 3d game, all I need to do is just bring it up to date and add a level or two for demonstration purposes. HTH On 12/31/11, Yohandy yohand...@gmail.com wrote: Thomas, I think it'll be a shame if you were to abandon the side scroller. not because I hate FPS games, in fact I'll be the first to download an FPS MOTA whenever it's available, but due to the fact you've been working on this game engine for 3 years, and now you'll be throwing all that work away because the project doesn't interest you. Keep in mind that with this engine already finished, you could probably release this game in a couple of months. On the other hand, you'll need to work on modifying your engine to support 3d movement, and then start work on the game. it'll take so much longer. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 30, 2011 10:22 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Dark, Well, let me explain what my problem here is. If you are facing north I want the tiles to line up in front of you from left to right. You might have to take one step right and one step forward to active the first switch, step back once, step left twice, and one step forward to activate the second switch on the left, and one step right to activate the middle switch. Then, one step forward to push the door open. That definitely requires 3d movement as you can't move left, right, forward, and backward all in a 2d environment. Yeah, I know i could modify the puzzle as you suggested by having you jump forward and back so many tiles as Prince of persia, Megaman, whatever but I really don't want to do it that way. I guess what it all really boils down to in the end is personal preference or tastes. I for one am sick and tired of 2d side-scrollers. I just spend three years developing a game engine playing the same old side-scroller over and over and over again day in and day out until the engine is finished. Now, that the engine is ready for production I can't stand side-scrollers personally. Testing MOTA over and over again just burned me out on 2d games, and you can hardly blame me for wanting to develop something different which brings us back to the issue I mentioned in my original post. I really want to honor my customers by giving them the best game possible for their money. However, if the community wants a side-scroller, something I'm personally not interested in creating, I'm not going to put my heart into creating it.If I'm not interested in the final product. Its going to end up being very shallow, not as feature filled as it could be, and of course I'll end up having to support the game with upgrades, patches, etc which I'm not really interested in doing. Its hardly fair to give everyone a side-scroller and turn around the day after they buy it and tell them that is the final version and I'm no longer going to support that game. That is a crummy deal. So of course whatever I make it is for the long hall and I better be willing to support and maintain it for a while. Bottom line, if I have to I'll create the side-scroller to settle accounts, but don't think its going to be my best work. I won't spend that much time or effort on a project that doesn't interest me. The story, sounds, music, might be great but if I can't create it my way, the way I want to, then I don't have any personal interest in it. Its just been reduced to a meaningless job and I don't get as much pleasure out of creating it as I might.
[Audyssey] Saturday's Out of Sight events
Here are the events scheduled for Saturday, December 31st: On Stage 8:00 PM eastern Hosted by Lisa filroy Location: On Stage Join us this evening and showcase your talent by either playing an instrument, singing, reciting poetry, etc. If you would just like to be a member of the audience and listen to these talented performers, that is fine, too! You won't want to miss your fellow friends as they showcase their talent! Zilch 10:00 PM eastern Hosted by Patti W. Location: Game Zone Roll the dice and take your chances! Try to snag as many points as possible but you better know when to quit otherwise, you'll lose it all and Zilch out! Drop by for some fun and excitement because you never know who will win until the final dice roll! No software to download and it only takes a few minutes to get the hang of the game. Polished Zilch players and new folk are most welcome! Have a fabulous day! --- Shepherds are the best beasts, but Labs are a close second. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I agree. Both genres need to be explored more thoroughly. After all, if mainstream devs hadn't done that even side scrollers wouldn't have eventually become as advanced as they did. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:44 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Richard I do take the point about propper 3D, though actually monkey business and to a lesser extent technoshock both feature a degree of movement in the vertical axis. However, where as shades of doom represents mainstream 3D games as they were in about 1994, and indeed swamp has taken that even further, I'd say the current state of audio side scrollers is not even into the early 1980's. another way of putting it would be to say that we are for example fourty percent closer to mainstream 3D games, where as we're probably only about five percent closer to side scrollers. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Honestly, if mainstream developers had had that attitude we probably wouldn't have seen some of the classic games we did. If we're ever going to have a market even close to the mainstream we need to fully explore EVERY! genre. That includes side scrollers as well as 3-d games. They're coming to take me away, ha-haaa! - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:01 AM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. On Dec 31, 2011, at 7:30 AM, dark wrote: Hi quentin. that is a good point indeed and something I've seen done in other games too. Indeed, some side scrollers have a ful object and inventory system like an rpg, and just use a separate screen to manipulate them. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:13 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hello, Nice discussion between side scroller and 3D. I always found 3D games much harder and a puzzle in themselves to find your way. Like dark, when I was younger and partially sighted, I imagined allmost everything being a side scroller level. I'm pretty sure you can do a side scroller as difficult as a 3D game. For exemple, nobody has yet tried to include puzzles that are outside level area. Imagine the following scenario: your character arrive in front of a locked door. When trying to open it, you could say that there are switches on the wall next to the door and open a separate screen to manipulate them. You can even go further and turn the puzzle into a mini-game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Good point there Phil. And it's not always just a simple matter of bite te bullet and learn it. Some people just can't grasp the concept. It's the same as math. Some people, myself included, just can't get it. Smile. They're coming to take me away, ha-haaa! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:12 AM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Michael, The trouble is you might not be an average game player. For some people even a side scroller is hard. And a 3d game is impossible. The other point is that many people purchased the game that was described as a side scroller, so I think that is what they wanted to buy. It would be like buying a car and the dealer says we decided to sell you a helicopter instead. While you can drive a car easily you do not know how to fly a helicopter. Phil - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 10:00 AM Subject: Re: [Audyssey] Mysteries of the Ancients News That is what makes shades of doom fun. The problem is that people want things easy. I want something thathat is hard. I want a challenge. side scrollers are easy and honestly no fun. You said the key word Phil. It is easier to move. Really? Really? Movement and such is so much more challenging and fun. Thoma go with the fps. For those who do not want it we are sorry. Let's look at the facts. if you would not have taken on this endeavor they would have no game whatsoever. Yet instead of being appreciative of what you are trying to do, they again are complaining cause you want to go a new way with the game. One which your heart and mind are in. My feelings again are who cares. Do what you want and feel is good for you and the game. Do what you want where support patches and such will make you happy! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Personally I feel we shouldn't be aiming towards any one specific genre. They're coming to take me away, ha-haaa! - Original Message - From: Richard Claridge richard.claridg...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:24 AM Subject: Re: [Audyssey] Mysteries of the Ancients News This is exactly the point I have been trying to make. It is true that we haven't got full 2-D side scrollers yet but also we definitely do not have full 3D first person shooters like mainstream. These are the games that are developed today and therefore these are the games we should be aiming towards. Sent from my iPhone On 31 Dec 2011, at 14:46, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Actually, I disagree. Monkey Business, Sarah, and Shades of Doom are good games, but they don't even begin to tap the full potential of what a true 3d game is like. I should know since Tomb Raider fan that I am I've seen some really interesting stuff never attempted in an audio game before. Here is a very simple example. Let's say you are looking for Queen Nefertiti's golden diadem. Now, it happens to be in a wooden box in a niche in the wall high above the floor. To get up there you might have to climb Nefertiti's statue, jump from the statues head onto the ledge, reach into the niche, and pull out the wooden box, open the box, and stash the diadem in your bag of treasure. This is pretty common stuff for the Indiana Jones and Lara Croft treasure hunting games and takes advantage of the 3d environment to hide items where you wouldn't necessarily find them by accident. Another key advantage of 3d FPS not explored is the ability to shoot from any angle or position. Using the Nefertiti statue Angela could climb up there and fire down at mummies, snakes, crocodiles, and other baddies from a snipers position. It gives the player an entirely new level of play and strategy not fully realized in any VI accessible FPS game to date. I guess what I'm saying here is while you are making a valid point that there are no accessible side-scrollers truly up to mainstream quality its also true that there are no accessible FPS games that fit that description either. Shades of Doom, Monkey Business, etc are good games, but lack features that were available in many FPS games from the 90's let alone fully represent that style of game now. Cheers! On 12/31/11, dark d...@xgam.org wrote: As I said william, we actually don't! have side scrollers yet. this really I think shows the problem with discussion of this issue. while we have some successful fps games that give an idea of what a true 3D game would be like, we have nothing that gives an idea of what a propper side scroller should be. As I've said before, Q9 and superliam and the like are in no way representative of the side scroller genre, just as galaxy ranger is not representative of the stratogy genre. If back before sound rts was developed, Jeanluc turned up and proposed a stratogy game on a grid, there may well have been people who were less keen and believed all stratogy games required only control of one unit at a time and real time arcade style combat like galaxy ranger, which as we know is not the case. As I said, i'm not in any way aversed to a 3D game if that's the way things go, but in considdering the issue, remember it isn't a case of shades of doom vs superliam here. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
[Audyssey] my audio game - aliens attack
Hello all. I'm proud to present you my new audio game called aliens attack. That's aliens attack 2012.0 beta. http://www.nsstudios.tk/games.htm readme: Aliens attack T2012.0 beta . about the game The game aliens attack is the science fiction game. In this game, the goal is to shoote as many aliens you can. Currently, 5 levels are available, but in the future, more levels will be added and same game will be improved. The game is free of charge, it gives you a lot of fun. . more features . information you have information spoken for the first time you turn on the game, and when info has been updated. It contains my warnings and helpful notes to the users. . ads ads will be spoken first time you play the game or when it's updated. It contains useful advertisements from people who payed me for an ad, or my own ads. . submiting your own ad your ad can be free of charge or costs a small amount, e.g. 10 euros. Ad doesn't have any limits, and every user will see that not just once, because they will have a copy of all ads in the ads.txt text file in their game folder. For more info, and how you're able to pay me, drop me the line at ns.studi...@gmail.com . skipping intros, ads, information, and story if you wanna skip the intro, story, ads or information, you may want just to press one of the following keys: . enter . space . escape . control . menu use up and down arrows or left and right arrows to move between options, and enter or space to activate it. . start the game - starts the game, by playing ads (if new or if first run), playing the story and then starting the game, when you hear level 1 then time to act! . scoreboard settings - unavailable in the beta version, because it's not yet finished. When you click on it, it will not do anything. . test speakers - plays gun sound on the left speaker, in the middle and on the right speaker (if you hear differently, then you need to adjust your speakers or hedphones correctly to play this game). . help - opens this file up . exit - what it could be unless quitting the game as an alternative you may press escape or alt f4 to quit the game . keys in the game . right arrow - walk to the right . left arrow - walk to the left . space - fire (only works when you're at the same position as alien does) . 1 2 3 4 5 - selects the weapon (1 = gun, 2 = punch, 3 = whip, 4 = sord, 5 = electricity) . q w e r t - viewing the score for the 1st, 2nd, 3rd, 4th and 5th level . a - viewing which weapon you have loaded . s - viewing total score . d - viewing how much time elapsed from the game beginning . escape or alt f4 - returns to the menu with the question before (press y if yes, n if not) You're limited to the 25 seconds per each level, when 20 seconds elapsed, you'll hear the buzzer sound warning you that just 5 seconds elapsed. when you hear something like alarm clock sound, it means you got time boosed. The time boosed resets the timer, which means that you'll have more 25 seconds. . notices . the game comes with the keyhook which will be active when you start the game, the keyhook allows you to play the game even if your screenreader is running. In very very rare cases keyhook will not be active, and if you noticed that you can't move across the menu, that you can't walk, or something like that, please turn your screenreader off. . the ads and information things weren't added to anoy you or something like that. This game is free of charge, but i need to get something to eate, rite? You'll hear ads when you hit start game, and that's the only one place reserved for the ads, and also information will be heard just when intro finishes. . new releases will be more powerful, because by this beta, i just wanna show you that i'm not sleeping, or just sitting around, etc. . thanks Thanks to all fokes those suggested something, helped something, etc. . license note you're not supposed to decrypt the sounds, change or redistribute the game, etc. CC NS studios, all rights reserved! e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 klango: sdjnick aim: nikolastojsic Regards, Nikola Stojsic (NS studios) e-mail: ns.studi...@gmail.com skype: nikola.stojsic twitter: nsstudios1 aim: nikolastojsic web site: http://www.nsstudios.tk --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Laser Tag
All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human, Robot, and Alien respectively. These variances affect the styling of the weapons, arrangement of buttons, and voice of the weapon, but have no effect on function, besides comfort with a particular style of grip and button arrangement. The Strikers, the pistol form, are about $25 U.S., while the Assault Strikers, the carbines, are about $35, with accessories running from $10 to $14, and $25 for the targeting vests and automated turret, the I.T.S. which is beyond the scope of this overview. The Light Strike weapons feature several different fire modes, and the Assault Strikers have a reload button which resembles a loaded clip of ammunition already in the gun. The pistols are controlled by buttons to access different functions, but the carbine Assault model features somewhat sensative touch-based controls. I can personally use either with fair to good results. The Assault Strikers can accept four different accessories, the scope which is a sniper rifle augment, the Rapid Fire System, which is a machinegun augment, the refractor launch system, which is a shotgun/grenade launcher augment, and the enemy scanner, a radar and damage booster augment. The Strikers and Assault Strikers come with targets, although only those which come with the Assault Strikers make sound. The two systems are incompatible, but
Re: [Audyssey] Laser Tag
I actually had a set of those when I was in High School. They worked with the Star Wars Lazer Tag set also. They're coming to take me away, ha-haaa! - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 6:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human, Robot, and Alien respectively. These variances affect the styling of the weapons, arrangement of buttons, and voice of the weapon, but have no effect on function, besides comfort with a particular style of grip and button arrangement. The Strikers, the pistol form, are about $25 U.S., while the Assault Strikers, the carbines, are about $35, with accessories running from $10 to $14, and $25 for the targeting vests and automated turret, the I.T.S. which is beyond the scope of this overview. The Light Strike weapons feature several different fire modes, and the Assault Strikers have a reload button which resembles a loaded clip of ammunition already in the gun. The pistols are controlled by buttons to access different functions, but the carbine Assault model features somewhat sensative touch-based controls. I can personally use either with fair to good results. The Assault Strikers can accept four different accessories, the scope which is a sniper rifle
Re: [Audyssey] Mysteries of the Ancients News
Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't even been a vague attempt at a true 2D game. Yes, I agree an audio 3D tomb hunter would be a good thing and I'd love to see such a game, but I think there is a danger in people believing that superliam and Q9 are representative of what a side scroller is, especially sinse many first off developers are creating side scrollers as bgt example games, and it would be nice to have a true! accessible side scroller to tip the balance. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying well I've seen this wheel barrow, but i think transporting goods by road is utterly pointless and cargo ships are the only way to go Without looking over the 200 tonne fright carrying monster! this is indeed one of the major contributions I see Mota making in audio games, giving people an experience far closer to a true 2D game. right now, while we're certainly a long way behind graphical indi games in all areas, the 2D is stil miles behind 3D. Also, this is not a diatribe against 3D games at all. as I've said before, i'd love to see a 3D game. i just believe that there is a lot of potential for fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Disagree Go with fps 3d Sent from my iPhone On Dec 31, 2011, at 7:55 PM, dark d...@xgam.org wrote: Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't even been a vague attempt at a true 2D game. Yes, I agree an audio 3D tomb hunter would be a good thing and I'd love to see such a game, but I think there is a danger in people believing that superliam and Q9 are representative of what a side scroller is, especially sinse many first off developers are creating side scrollers as bgt example games, and it would be nice to have a true! accessible side scroller to tip the balance. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I agree completely with Dark. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 6:55 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't even been a vague attempt at a true 2D game. Yes, I agree an audio 3D tomb hunter would be a good thing and I'd love to see such a game, but I think there is a danger in people believing that superliam and Q9 are representative of what a side scroller is, especially sinse many first off developers are creating side scrollers as bgt example games, and it would be nice to have a true! accessible side scroller to tip the balance. Beware the grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
While I probably wouldn't buy them they are interesting to read about, so if you want to do a more in depth review, I'd be interested. This would be a great article or two for the Audyssey magazine! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human, Robot, and Alien respectively. These variances affect the styling of the weapons, arrangement of buttons, and voice of the weapon, but have no effect on function, besides comfort with a particular style of grip and button arrangement. The Strikers, the pistol form, are about $25 U.S., while the Assault Strikers, the carbines, are about $35, with accessories running from $10 to $14, and $25 for the targeting vests and automated turret, the I.T.S. which is beyond the scope of this overview. The Light Strike weapons feature several different fire modes, and the Assault Strikers have a reload button which resembles a loaded clip of ammunition already in the gun. The pistols are controlled by buttons to access different functions, but the carbine Assault model features somewhat sensative touch-based controls. I can personally use either with fair
Re: [Audyssey] Mysteries of the Ancients News
The problem is you want one thing and mo matter if the developer is not fully in to it No matter what any of us say we will never agree It's Thomas decision and no matter what i respect his decision Sent from my iPhone On Dec 31, 2011, at 8:01 PM, dark d...@xgam.org wrote: Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying well I've seen this wheel barrow, but i think transporting goods by road is utterly pointless and cargo ships are the only way to go Without looking over the 200 tonne fright carrying monster! this is indeed one of the major contributions I see Mota making in audio games, giving people an experience far closer to a true 2D game. right now, while we're certainly a long way behind graphical indi games in all areas, the 2D is stil miles behind 3D. Also, this is not a diatribe against 3D games at all. as I've said before, i'd love to see a 3D game. i just believe that there is a lot of potential for fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I could raise a glass to that. Smile. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying well I've seen this wheel barrow, but i think transporting goods by road is utterly pointless and cargo ships are the only way to go Without looking over the 200 tonne fright carrying monster! this is indeed one of the major contributions I see Mota making in audio games, giving people an experience far closer to a true 2D game. right now, while we're certainly a long way behind graphical indi games in all areas, the 2D is stil miles behind 3D. Also, this is not a diatribe against 3D games at all. as I've said before, i'd love to see a 3D game. i just believe that there is a lot of potential for fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Richard. I fully agree on the point that Thomas should create the game he wants, however the reason I'm continuing this discussion is more for everyone else, sinse there seem far too many of the 3D good, 2D bad camp. the reason mainstream games changed to 3D was primarily graphical in origin. Developement in 3D graphics technology, even on 16 bit consoles meant that more realistic images could be shown on screen, indeed some of the earlier efforts at 3D or psudo 3D that were made got laughable press sinse they focused on graphics so much the gameplay went out of the window. There are! actually 2D games stil being made, especially on handheld consoles. Capcom for instance is continuing the mega man series on the wii, and in developement currently is another 2D metroid game, so the genre is far from exhausted. Pluss, sinse people on the list haven't had chance to enjoy all the great 2D titles that have been rpoduced over the years, isn't there an arguement that they should? As to other developers creating 2D games in the future, well I actually see that as unlikely at the moment unless! mota raises the bar a litle. Right now as Michael's words have shown, people's perception of 2D is q9. so long as it is a choice betwene Q9 and shades of doom, people will pretty much go with 3D, and on this basis I can't really blaime them sinse if I didn't have other experience myself I'd probably think the same. My personal belief is that while both games are equally valid types and could be equally fun, 2D currently is more behind in audio, thus a 2D title would be better for developement. This is not an attempt to pressure Tom into anything, I'm fully of the opinion he should write whatsoever he wants, just a general comment on the state of the audio games currently available, and possible trends in the future. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! - Original Message - From: Mike Maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:07 PM Subject: Re: [Audyssey] Mysteries of the Ancients News The problem is you want one thing and mo matter if the developer is not fully in to it No matter what any of us say we will never agree It's Thomas decision and no matter what i respect his decision Sent from my iPhone On Dec 31, 2011, at 8:01 PM, dark d...@xgam.org wrote: Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying well I've seen this wheel barrow, but i think transporting goods by road is utterly pointless and cargo ships are the only way to go Without looking over the 200 tonne fright carrying monster! this is indeed one of the major contributions I see Mota making in audio games, giving people an experience far closer to a true 2D game. right now, while we're certainly a long way behind graphical indi games in all areas, the 2D is stil miles behind 3D. Also, this is not a diatribe against 3D games at all. as I've said before, i'd love to see a 3D game. i just believe that there is a lot of potential for fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
Ok, would you guys prefer something long written and detailed or spoken and detailed? If you guys want a decent review, there's plenty on youtube, like I said, but I'd be willing to do another especially for us and from our perspective with our needs. Either way, I'll try for conciseness, if you guys want, or I can just write. Either way, I want to give you guys as much info as I can. As I said also, I'm not buying the LTX, because I'm going to buy all the Light Strike I can. Obviously, the LTX stuff will have less of a review attached to it. Nerf bought stuff out from under that laser tag company and changed a few things. I honestly can't remember what they changed. However, I'll do what I can. Signed: Dakotah Rickard On 12/31/11, Charles Rivard wee1s...@fidnet.com wrote: While I probably wouldn't buy them they are interesting to read about, so if you want to do a more in depth review, I'd be interested. This would be a great article or two for the Audyssey magazine! --- Shepherds are the best beasts, but Labs are a close second. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human,
[Audyssey] legacy of a princess help please
Hi, Gamers, If anyone else is playing or has played the Legacy of a Princess Adrift game I could use a little help. I have gotten 25 points so far but I am at a loss of how to proceed. I don't want to give anything away but, I can't figure out how to get across the lake. Can anyone give me a hint? Many thanks Sincerely, Allen --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
Hi Decota. just one question, how do you tell where the other players are? When i was quite young, about 10 or 11 I went to a laser quest center which sounds like similar rules, you had a larger gun and a pack on chest and back which was a litle like the proton packs of the ghost busters which had targits. The game was played in a specially constructed arena with sniper points etc, and it was simply a case of running around and shooting as many other players as you could within the time limit. When shot your weapon would go down and you'd have a beeping sound for ten seconds, but there was no health, just a scoring system, so in that sense it was less advanced than the system you mention, though the arena where it was played was pretty cool, and I enjoyed exploring the arena as much as anything. The problem I had though was knowing where my enemies were, sinse there was zero audio indication, indeed the ambient music in the arena was so loud it was hard to here anything. do these laser tag systems make a constant bleeping sound? or did you just go on footsteps, which I could see as being unreliable, or did you have some sort of other method. I'm just interested to know what you did. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so much time with the game I'm tired of it. I don't want to write it one way, and then turn around and rewrite it another. That's, quite frankly, just too much work. So I'll do it one way or the other, but not both. Which brings me to the other point you made here. You talked about continuity. As you know Tomb Hunter is going to be a series of games much like Indiana Jones or Tomb Raider is a series of books/movies/games. If I want to do that it would be better to make them all FPS or all side-scrollers rather than start out with a side-scroller and switch to an FPS later. I'd prefer to just start out with an FPS and design the games that way since that's what I was creating a 3d game engine for in the first place. Finally, whenever there is a dispute or argument about something the answer I hear from people is write both or put in a toggle to turn feature x on/off. No one seems to stop and think how much longer that takes, or thinks about the effort involved to satisfy every single person's desires. That's why I'm really thinking just do it my way and if people don't like it then let the fur fly because I've had enough of the VI community wining, moaning, and groaning about this game and what they want or don't want. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
Hi. Well, mostly I went on footsteps so far. It's not great, but it does work, and I'm working on solutions for my own home use. However, one of the things I found out about while researching the LTX was the LTTO, made by the same people but no longer sold. The LTX doesn't support this feature, but the LTTO guns actually had a proximity beeper. theoretically, there's an accessory for the Light Strike that might let us know. I don't have it and I can't find an active review. It's called the enemy scanner. I know that the accessory actually gives you light cues, but I don't know if it gives audio ones. I won't be reviewing those for a while, as my first goal is to get one each of the guns. I'll have all the assault strikers soon, possibly as soon as tomorrow, and those are the guns on which the accessories slip. It'll be a couple of months before I can have pistols, and that's if my wife is amenable. Compromise is fun. I'm considering just making little beepers to wear. it won't be too hard, but other than that, I can't tell. Signed: Dakotah Rickard On 12/31/11, dark d...@xgam.org wrote: Hi Decota. just one question, how do you tell where the other players are? When i was quite young, about 10 or 11 I went to a laser quest center which sounds like similar rules, you had a larger gun and a pack on chest and back which was a litle like the proton packs of the ghost busters which had targits. The game was played in a specially constructed arena with sniper points etc, and it was simply a case of running around and shooting as many other players as you could within the time limit. When shot your weapon would go down and you'd have a beeping sound for ten seconds, but there was no health, just a scoring system, so in that sense it was less advanced than the system you mention, though the arena where it was played was pretty cool, and I enjoyed exploring the arena as much as anything. The problem I had though was knowing where my enemies were, sinse there was zero audio indication, indeed the ambient music in the arena was so loud it was hard to here anything. do these laser tag systems make a constant bleeping sound? or did you just go on footsteps, which I could see as being unreliable, or did you have some sort of other method. I'm just interested to know what you did. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Dark, SighYeah, I understand where you are coming from, but why do I have to be the person to set the example? Why does it absolutely, positively, have to be this game? Why can't I just create the game I want, and do a side-scroller later if you so desire it so much? The reason I'm feeling a bit pressured here is this. Back at Halloween time I was looking into creating a Castlevania clone. It was to be a 2d side-scroller with all the bells and wissles you are talking about. I've still got plans to do that game in the future so I don't think I have to set the example with Mysteries of the Ancients, and some day some time I'll probably put out a few good side-scrollers to tap that market. The thing is that Mysteries of the Ancients is and has always been a clone of the Tomb Raider games. Those games are almost exclusively 3d third-person shooters with the exception of the 2d platformers for the GBA and other handhelds. When I think of Mysteries of the Ancients I can't help but compare in my mind my game to those games, which set the example for me, and that is what I'd like to emulate. If the community really wants a side-scroller then perhaps I should come up with something else totally different and save my Tomb Hunter games for future development. I'm sure I can come up with some simple 2d side-scroller affair with Mario trying to get through the African jungle where he beats up on Donkey Kong. Ok, I am joking there, but you see what I mean. Writing a 2d side-scroller isn't hard, but that has to be the intent from the beginning rather than take a 3d game like Tomb Raider and adapt it to a 2d enviroment. It is this aspect that so turns me off. Cheers! On 12/31/11, dark d...@xgam.org wrote: Hi Tom. that is true, and I certainly wouldn't say that audio 3D is even up to what other indi developers are doing in 3D today. it's just that where as there has been at least an attempt at audio 3D games, the jumps in monkey business,, the head hight fireballs in technoshock, there hasn't even been a vague attempt at a true 2D game. Yes, I agree an audio 3D tomb hunter would be a good thing and I'd love to see such a game, but I think there is a danger in people believing that superliam and Q9 are representative of what a side scroller is, especially sinse many first off developers are creating side scrollers as bgt example games, and it would be nice to have a true! accessible side scroller to tip the balance. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SoundRTS help, please. Was Re: Mysteries of the Ancients News
Hi all, I am really struggling with SoundRTS. I went through the campaign OK, but now I am getting slaughtered. Please can I have some tips for getting a good army together, without getting absolutely slaughtered? Lindsay Cowell -original message- Subject: Re: [Audyssey] Mysteries of the Ancients News From: Bryan Peterson bpeterson2...@cableone.net Date: 01/01/2012 2:14 am I could raise a glass to that. Smile. They're coming to take me away, ha-haaa! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Michael I'm afraid you've exactly proved my point here. Thinking superliam and q9 are representative of 2D games would be like believing a wheel barro is like a peter built freight carrier truck. right now it is as if your saying well I've seen this wheel barrow, but i think transporting goods by road is utterly pointless and cargo ships are the only way to go Without looking over the 200 tonne fright carrying monster! this is indeed one of the major contributions I see Mota making in audio games, giving people an experience far closer to a true 2D game. right now, while we're certainly a long way behind graphical indi games in all areas, the 2D is stil miles behind 3D. Also, this is not a diatribe against 3D games at all. as I've said before, i'd love to see a 3D game. i just believe that there is a lot of potential for fun games in 2D that people will not realize until a developer creates something closer to a true 2D game. Beware the grue! Dark. - Original Message - From: michael maslo mmaslo1...@swbell.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 3:01 PM Subject: Re: [Audyssey] Mysteries of the Ancients News There are enough side scrollers here already. If you are so in love with side scrollers which I fully appreciate, play those games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so much time with the game I'm tired of it. I don't want to write it one way, and then turn around and rewrite it another. That's, quite frankly, just too much work. So I'll do it one way or the other, but not both. Which brings me to the other point you made here. You talked about continuity. As you know Tomb Hunter is going to be a series of games much like Indiana Jones or Tomb Raider is a series of books/movies/games. If I want to do that it would be better to make them all FPS or all side-scrollers rather than start out with a side-scroller and switch to an FPS later. I'd prefer to just start out with an FPS and design the games that way since that's what I was creating a 3d game engine for in the first place. Finally, whenever there is a dispute or argument about something the answer I hear from people is write both or put in a toggle to turn feature x on/off. No one seems to stop and think how much longer that takes, or thinks about the effort involved to satisfy every single person's desires. That's why I'm really thinking just do it my way and if people don't like it then let the fur fly because I've had enough of the VI community wining, moaning, and groaning about this game and what they want or don't want. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Dually noted We all have opinions Who is right or wrong ? No one we are all humans Sent from my iPhone On Dec 31, 2011, at 9:26 PM, Bryan Peterson bpeterson2...@cableone.net wrote: I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 7:36 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi, Yeah, but here is the deal. Mysteries of the ancients has been in the works since 2008 as I was using it to build and test the game engine. At this point I just want to get done with the game, release it, and forget about it. At first I was willing to consider both, but after having spent so much time with the game I'm tired of it. I don't want to write it one way, and then turn around and rewrite it another. That's, quite frankly, just too much work. So I'll do it one way or the other, but not both. Which brings me to the other point you made here. You talked about continuity. As you know Tomb Hunter is going to be a series of games much like Indiana Jones or Tomb Raider is a series of books/movies/games. If I want to do that it would be better to make them all FPS or all side-scrollers rather than start out with a side-scroller and switch to an FPS later. I'd prefer to just start out with an FPS and design the games that way since that's what I was creating a 3d game engine for in the first place. Finally, whenever there is a dispute or argument about something the answer I hear from people is write both or put in a toggle to turn feature x on/off. No one seems to stop and think how much longer that takes, or thinks about the effort involved to satisfy every single person's desires. That's why I'm really thinking just do it my way and if people don't like it then let the fur fly because I've had enough of the VI community wining, moaning, and groaning about this game and what they want or don't want. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: Personally I'd prefer THomas finish the side scroller and then do the FPS remake he was talkin about. THen if the rest of the Tomb Hunter series were in FPS there would be some sense of continuity. But I for one would like to play both versions. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] HAPPY NEW YEAR!
Hello, All gamers. I would like to wish everyone out there a Happy New Year! I hope that 2012 will be a better year for all of us blind gamers. I hope that we get to see alot of great things from the different developers of accessible games! So I hope you all have a wonderful New Year holiday! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mysteries of the Ancients News
Hi Bryan, Yeah, its not a matter of one format being easier than the other. I think you and I both know there are some mainstream side-scrollers out that really would blow some of the VI gamers minds. Super Castlevania comes to mind here. After level 7 that game is quite simply insanely difficult. However, if a blind gamer has never had that experience then its no wonder they are saying side-scrollers are too easy because they don't have anything in their personal experience to compare Super Liam, Q9, and Tarzan Junior to. So I know where you are coming from. I don't really like the blanket statements either, but I also know their options and experience has been rather limited to date. Even Philip came out and said Q9 was intended to be a children's game so didn't put too much complexity into it. However, if someone plays that and says its the be all and end all of side-scrollers that is far from true. Any of the classic mainstream side-scrollers such as Mario, Megaman, Double Dragon, Ninja Turtles, Castlevania, etc are 10 times the game Q9 is in terms of complexity and general difficulty. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
Hi. I'm interested in this and would be interested in hearing a demo or podcast. Thanks and happy new year. jess - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human, Robot, and Alien respectively. These variances affect the styling of the weapons, arrangement of buttons, and voice of the weapon, but have no effect on function, besides comfort with a particular style of grip and button arrangement. The Strikers, the pistol form, are about $25 U.S., while the Assault Strikers, the carbines, are about $35, with accessories running from $10 to $14, and $25 for the targeting vests and automated turret, the I.T.S. which is beyond the scope of this overview. The Light Strike weapons feature several different fire modes, and the Assault Strikers have a reload button which resembles a loaded clip of ammunition already in the gun. The pistols are controlled by buttons to access different functions, but the carbine Assault model features somewhat sensative touch-based controls. I can personally use either with fair to good results. The Assault Strikers can accept four different accessories, the scope which is a sniper rifle augment, the Rapid Fire System, which is a
Re: [Audyssey] Mysteries of the Ancients News
The sad part is that they're never going to learn the real truth if they keep on every developer to focus on 3-D FPS or other genres. I'd much rather you finish MOTA however you want and then develop a side scroller later if that's what you decided to do. After all, we've got Perilous Hearts to look forward to, which is probably closer to what a tre side scroller would be. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 10:26 PM Subject: Re: [Audyssey] Mysteries of the Ancients News Hi Bryan, Yeah, its not a matter of one format being easier than the other. I think you and I both know there are some mainstream side-scrollers out that really would blow some of the VI gamers minds. Super Castlevania comes to mind here. After level 7 that game is quite simply insanely difficult. However, if a blind gamer has never had that experience then its no wonder they are saying side-scrollers are too easy because they don't have anything in their personal experience to compare Super Liam, Q9, and Tarzan Junior to. So I know where you are coming from. I don't really like the blanket statements either, but I also know their options and experience has been rather limited to date. Even Philip came out and said Q9 was intended to be a children's game so didn't put too much complexity into it. However, if someone plays that and says its the be all and end all of side-scrollers that is far from true. Any of the classic mainstream side-scrollers such as Mario, Megaman, Double Dragon, Ninja Turtles, Castlevania, etc are 10 times the game Q9 is in terms of complexity and general difficulty. Cheers! On 12/31/11, Bryan Peterson bpeterson2...@cableone.net wrote: I'd say do what you'd prefer then. I just don't like the blanket statement that all side scrollers are too easy. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Laser Tag
I was more interested in the Lazer Challenge version. That one had cooler sound effects and you could reload your weapon. There was also a reset button on the gun but that was generally considered off limits since it would reset your hit count to zero. When we played it in school anyone caught doing that would be taken out of the game. They're coming to take me away, ha-haaa! - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 11:14 PM Subject: Re: [Audyssey] Laser Tag Hi. I'm interested in this and would be interested in hearing a demo or podcast. Thanks and happy new year. jess - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 31, 2011 8:07 PM Subject: [Audyssey] Laser Tag All right, folks. I'm bringing this up because of personal interest, because this is a gaming list, not necessarily just computers, and because I seriously think some folks would find this interesting. When I was a kid, I loved playing Lazer Tag, that's with a z and it's branded. My brothers and I had loads of fun shooting at each other, and they didn't always win, either. My set was basically just a couple of blasters that you velcroed onto your arm with a trigger and a button, with which you had unlimited ammo, a huge blast you could only use once, and a shield button that gave you a dinky five second protection from damage and sounded somewhat like a washing machine on overload. The health meter beeped at a certain rate to let you know how banged up you were, and the whole thing was so simple that to call it accessible is a joke, because it wasn't complicated enough to be unaccessible. A lot of my friends played Laser Challenge, which was nearly as accessible, but it was incompatible with my gun, so we never really played together, and why should a parent by another perfectly good laser tag system. Well, Lazer Tag with a z and Laser Challenge all kind of flopped away like used fads, not for me but for average consumers. I've been looking online for decent laser tag style stuff for years, now, with little success, unless I wanted to pay out the nose on Ebay or Amazon. However, in the space of just a month or so, I struck gold. My mom actually pointed out the product while we were talking about toys I might get for my kids, just as a neat little thought. She didn't know how meaningful it was for me. She told me about Light Strike laser tag, a new system from WowWee toys, a reputable company, most recently, before Light Strike, known for Paper Jams products. While researching this awesome system, I came across the Phoenix LTX, now the Nerf Two-Player Laser Battle System, yet another relatively new system based on an older, more expensive platform. I'm going to give a very brief overview of what I found from both systems, and what I want to know is do any people on this list care to have me do a more extensive review, possibly in podcast or youtube form, of the light Strike stuff, which I've actually handled and am in the process of purchasing? I can add to the plethora of reviews out there, but mine would add a few from the blind perspective. If you like, let me know. Anyway, I'll tell you about the Phoenix first, then I'll write on Light Strike, then I'll compare and contrast. The Phoenix LTX, which I'll shorten to LTX, is a roughly $70 U.S. set of two pistol-style laser guns. They have a Nerf sort of look to them, according to friends I've asked. They host switches and sliders to control any functions for setting up a game, unusual in an age of buttons and touchscreens. the LTX supports up to three different teams, although the older, no longer produced, LTTO system adds functionality and complexity. The guns feature a built-in recoil simulating hammer that wiggles the weapon when fired, and reloading feels more interactive, as you release a false clip and then smack it back into the grip of the weapon. The only other control is the shield trigger, located near the firing trigger, which allows you to burst your limited shield throughout play. It may or may not, research is inconclusive, come with a shotgun accessory for each gun and a scope accessory for each gun by default. the Light Strike guns come in two different sets, Strikers which are like pistols, and Assault Strikers which are like carbines. the pistols and carbines are also divided up into Orange, Yellow, and Red sets, which are Human, Robot, and Alien respectively. These variances affect the styling of the weapons, arrangement of buttons, and voice of the weapon, but have no effect on function, besides comfort with a particular style of grip and button arrangement. The Strikers, the pistol form, are about $25 U.S., while the Assault Strikers, the carbines, are about $35, with accessories running from $10 to $14, and $25 for the targeting vests and
[Audyssey] Adrift interpreter.
Hey. Can someone send me a link for an accessible Adrift interpreter? Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Adrift interpreter.
Hey. I forgot to let everyone know what system I need the interpreter for. I need it for windows 7 32 bit. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.