Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-06 Thread dark
Hmmm, I wonder if I should add that one to the faq on audiogames.net, sinse it's a fairly common fix, and usually the first advice given. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday,

Re: [Audyssey] Inquiry on Inspector Cyndi games (Eleanor Robinson)

2012-05-06 Thread dark
Hi Eleanor. while I certainly appreciate that developing games for the Iphone is important, heck, I'm probably going to get one myself (lots of gamebooks!), i do think it'd be sad if people missed your pc games for want of a demo. While the games page describes them, those descriptions

Re: [Audyssey] Swamp bug and request

2012-05-06 Thread simon dowling
i would like to add to this, when you kill a zombie, the death sound carries on so you think there is another zombie coming for ya and i tend to shoot a few more bullets to make sure that is not the case hense waisting amo. also, could we not have a defined radar for targeting them critters? i

Re: [Audyssey] Swamp bug and request

2012-05-06 Thread Johnny Tai
I must again add my vote to some kind of aiming aid - as I did in the past - for those of us with hearing loss, or just can't aim as well in some other cases. Granted I'm now getting to the point that I can hold my own quite well, my rating is still around 40% at best cause it usually takes me

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
I completely agree with you. if you do it as a half wall, you can use the gap between the edge of it and the other side of the room to shoot through... lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: 06 May

Re: [Audyssey] trouble trying to get to the church in swamp

2012-05-06 Thread shaun everiss
hmmm i didn't think you could cross the creak at all without the bridge. Its why I havn't tried to cross at all! I tried a couple times but to be honest I've never done well in swamp. I have got rep, found a few guns, but never kept them. I died a bit to. I have tried quests but always got stuck

Re: [Audyssey] Swamp version 2.3

2012-05-06 Thread lenron brown
i didnt have the skill really at first either just try a few low level mitions when you play and it will work out. I will try to find some fuel when i play and we can get a group and run a low level mition to get some of the beginners up and running. On 5/5/12, Lori Duncan

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread shaun everiss
Yeah I have noted that zombies slip past the guards some time. which is the point. I think aprone should feed the guards to the fricking zombie but they havn't fired at any zombie well they did once while I was online. But obviously something is broken. I have also seen zombies at the

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Phil Vlasak
Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
Great idea... isn't the cloak a little harry potter though? lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 10:09 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi For pausing

Re: [Audyssey] Swamp version 2.3

2012-05-06 Thread Ben
I'll join you on that one, I'm grim on there. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown Sent: 06 May 2012 09:56 To: Gamers Discussion list Subject: Re: [Audyssey] Swamp version 2.3 i didnt have the skill really at

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Paul Lemm
Although I've not experienced this problem myself if it does happen in both multi player and custome maps is a possible solution to allow use of weapons in the safe zone regardless of whether your playing multi or single player since I see no real reason . why using guns in the safe zone is

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread shaun everiss
Paul it was to stop players shooting out of the doorway at zombies that came around at least I think that was the reason. At 10:24 a.m. 6/05/2012 +0100, you wrote: Although I've not experienced this problem myself if it does happen in both multi player and custome maps is a possible solution

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Paul Lemm
That makes sense, I'd never thought of that . -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 06 May 2012 10:36 To: Gamers Discussion list Subject: Re: [Audyssey] zomby bug is still there in swamp 2.03 Paul it

[Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
Hey Jeremy and all, Yesterday during a particularly axe-tastic mission, I noticed something that might be worth some of your time to tweak. At the moment, if a zombie growls when it's on the move, the growl sound triggers from where the zombie is in the stereo field, but the growl doesn't then

Re: [Audyssey] Swamp version 2.3

2012-05-06 Thread Lori Duncan
Thanks, but the problems I'm having is when I go into a building I get totally lost and keep hitting walls no matter which way I turn. I can't seem to get the building helper to work, and sometimes when I try to track the entrence I'm told go a direction but when I try to go that way I just

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Lori Duncan
Hi, that might also help with my dodgey firing lol. -- From: Scott Chesworth scottcheswo...@gmail.com Sent: Sunday, May 06, 2012 12:01 PM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] Swamp: zombie growls panning to reflect

Re: [Audyssey] Swamp bug and request

2012-05-06 Thread john
You can raise the volume of the zombie footsteps. This will damage the clarity, but if done right really does help aiming. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 6 May 2012 01:12:09 -0700 Subject: Re:

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread john
Or, in my opinion, it's the way that we keep the zombies from attacking us most of the time. It's also, as I ssaid in my last message, a realism thing. You don't really want to be shooting off random weapons near all the supplies and people. - Original Message - From: shaun everiss

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread john
If you think you need a vulcan to take down two zombies outside of the sz something is very very wrong. I just walk out and blast them with an mp5 or something. It's not like they're right at the entrance. I mean, I had plenty of time to shoot them with a longbow and they weren't even near me.

Re: [Audyssey] Swamp version 2.3

2012-05-06 Thread john
It just takes some getting used to, and mapping out the buildings in question. If your really having trouble go into the custom map, set zombies and loot to zero, and explore a bit. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread john
Oh let's see, we have a lot of elderly people and children in here, let's go shooting off an m60. No chance of scaring/hitting anybody by accident. - Original Message - From: Paul Lemm paul.l...@sky.com To: 'Gamers Discussion list' gamers@audyssey.org Date sent: Sun, 6 May 2012

Re: [Audyssey] Swamp bug and request

2012-05-06 Thread Scott Chesworth
I just did a couple of minutes on the offline map with an earplug in one ear as a sort of rudimentary simulation, and damn it's hard! Raising the zombie footstep volume using J to increase and Shift-J to decrease did help quite a bit, so definitely give that a go. Took me a while to get used to

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
Haha, yeah, try and aim for the footstep rather than the growling. Gets kinda tricky when there's a big swarm of them groaning and moaning away though. On 5/6/12, Lori Duncan lori_dunca...@hotmail.com wrote: Hi, that might also help with my dodgey firing lol.

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Phil Vlasak
Hi Ben, Okay, how about perfect camouflage? I know the military is working on a cloaking device sort of like stealth armor for people and tanks that would detect light around an object and project it on the other side making the object invisible. - Original Message - From: Ben

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
Yeh, that's a better idea -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 13:30 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Ben, Okay, how about perfect camouflage? I know

[Audyssey] Swamp server down

2012-05-06 Thread Lori Duncan
Hi I notice the Swamp server is down, is there work going on or something? Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Jeremy Kaldobsky
Originally weapons were blocked in the safe zone because people were just sitting in the protected doorway and firing out into the map to kill zombies without any danger to themselves. I do think the map situation has changed enough that this might not be necessary anymore. Although I've not

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Jeremy Kaldobsky
This is actually a bug I haven't been able to track down yet. For me, for example, the growls pan just fine. Some people who have tested this for me have tended to tell me that most of the time the growls pan but just every so often one won't and that is what really catches their attention.

Re: [Audyssey] Swamp server down

2012-05-06 Thread Jeremy Kaldobsky
Sorry about the server being down. I woke up to my cat sleeping on my keyboard. She had closed the server, rearranged files, sent out some skype messages, and opened about 50 programs. If you got any random skype messages from Me this morning, please ignore them. I haven't gone crazy and it

[Audyssey] Inquiry on Inspector Cyndi games

2012-05-06 Thread Eleanor Robinson
Dark We certainly appreciate your offer to do a recording - if and when you get a chance - obviously with what is on your plate, you can't make any promises. We would be happy if you or someone else on the list did a recording of a portion of an Inspector Cyndi game as you described in your

Re: [Audyssey] Swamp: zombie growls panning to reflect movement

2012-05-06 Thread Scott Chesworth
Well, here's another variation to throw into the mix, for me they don't seem to pan at all once they're triggered. Good to know you're already aware of it anyways... Scott On 5/6/12, Jeremy Kaldobsky jer...@kaldobsky.com wrote: This is actually a bug I haven't been able to track down yet. For

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Scott Chesworth
Hmm, one concern of allowing weapons in the safe zone might be that it can already get pretty hectic in there with people spamming the hell out of voices. Add weapons into the mix, and it'd potentially become an annoyingly noisy place to be if you're there to rest up or re-equip. Scott On

Re: [Audyssey] Swamp server down

2012-05-06 Thread john
Rofl... that's epic. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Date sent: Sun, 6 May 2012 07:10:37 -0700 (PDT) Subject: Re: [Audyssey] Swamp server down Sorry about the server being down. I woke up to my cat sleeping

[Audyssey] swamp server is being wierd

2012-05-06 Thread john
Almost every time I try to connect to the server, it says attempting to connect, gives me the welcome message and then connection interrupted. Any reason for this? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You

Re: [Audyssey] Swamp server down

2012-05-06 Thread Lori Duncan
Lol, that's one clever cat, I'm still laughing at that one :) -- From: Jeremy Kaldobsky jer...@kaldobsky.com Sent: Sunday, May 06, 2012 3:10 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Swamp server down Sorry about

[Audyssey] Bug in Swamp

2012-05-06 Thread Lori Duncan
Hi everyone, yesterday I found a silencer and Winchester when I was playing Swamp. I saved my game then went on playing. I got killed today and when I started out again both my silencer and Winchester were gone. I've now lost my lovely gun after it's served me so well, and am not sure how to

Re: [Audyssey] Bug in Swamp

2012-05-06 Thread john
When you die you loose everything you had. You can get the winchester at the safe zone for 140 rep, and the silencer can be bought on the second map for 100 rep. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: gamers@audyssey.org Date sent: Sun, 6 May 2012 16:57:20

Re: [Audyssey] trouble trying to get to the church in swamp

2012-05-06 Thread Richard Sherman
HI, shaun, I have put my answers below each of your concerns and questions. begin quote. hmmm I didn't think you could cross the creak at all without the bridge. Its why I haven't tried to cross at all! end quote. To practice getting to the church, go to the custom maps and choose multi1. Set

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Richard Sherman
Hi Shaun, Put my remarks below your comments and concerns. begin quote. Yeah I have noted that zombies slip past the guards some time. which is the point. I think aprone should feed the guards to the fricking zombie but they haven't fired at any zombie well they did once while I was online.

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-06 Thread Thomas Ward
Hi Dark, It wouldn't hurt. A lot of people run out and buy new Windows 7 machines assuming their older games will work out of the box as they did on XP only to find that several older libraries such as those for Visual Basic 6 etc were deprecated and removed. Then, those libraries have to

Re: [Audyssey] Swamp server down

2012-05-06 Thread simon dowling
lol well me thinks your cats at it again, btw, the gloch only has 15 clips and no more in reserve, and no med kits to speak of at all. On 06/05/2012, Lori Duncan lori_dunca...@hotmail.com wrote: Lol, that's one clever cat, I'm still laughing at that one :)

Re: [Audyssey] Swamp version 2.3

2012-05-06 Thread Richard Sherman
Hi, You have to remember that the beacon is from the perspective as the crow flies. What that means is that it is a straight line from your position. It does not take into account any walls, creeks, buildings, or any other obstacles in your way. So many times you will have to walk in a totally

Re: [Audyssey] Bug in Swamp

2012-05-06 Thread Lori Duncan
But I'd already saved my game and died before without losing my silencer. I'm also too low a level to reach the 2nd map -- From: john jpcarnemo...@comcast.net Sent: Sunday, May 06, 2012 5:14 PM To: Gamers Discussion list gamers@audyssey.org

Re: [Audyssey] zomby bug is still there in swamp 2.03

2012-05-06 Thread Richard Sherman
HI, Agreed. If anything, only the axe can be used inside the safe zone. And maybe only if the game detects a zombie inside the safe zone. Otherwise it will definitely be close to unbearable. If the guards are doing their job, then this is a moot point. Plus, with as many people that are on

Re: [Audyssey] Bug in Swamp

2012-05-06 Thread Richard Sherman
Hi, Sorry to hear about this. But the answer is very simple. When you die, you lose everything you have collected up to that point. When you come back, you have 1 med kit, 1 field kit, 1 pistol, and 55 9 mm ammo. So, there are 2 things you can do. 1. Buy it. 2. Find it. It doesn't get any

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-06 Thread Richard Sherman
HI Thomas, If it is not too much trouble, an installer like the one you describe would be greatly apreciated. Pleas make it happen #1. LOL. Shermanator - Original Message - From: Thomas Ward thomasward1...@gmail.com Sent: Sunday, May 06, 2012 10:42 AM Hi Dark, It wouldn't hurt. A

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-06 Thread Ben
Good idea. But actually, thom, could you include the dx 7 stuff for swamp in there as well? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: 06 May 2012 18:37 To: Gamers Discussion list Subject: Re: [Audyssey]

[Audyssey] Problem with buildings in swamp

2012-05-06 Thread Lori Duncan
Hi everyone, whenever I accept a quest and go to a building, I find navigating very hard, as a lot of times I'm told to go in a direction but when I try I run into walls. I've lost a lot of reputation over failled quests and a lot of it is to do with the way buildings are I think. Is there a

[Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
Jeremy and all, Just been mulling over zombie slaughter in the bath, and 5 ideas struck that I think would help to increase both player interaction and overall productivity. Productivity first: 1. Would it be possible for menus to be made navigable by letter, like how it is in menus elsewhere in

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
only problem I have atm is, the item thing a higher level player on map 2 could say, grab a minigun and the best armor for a level 2 player, as well as about 3000 ammo but what I'm trying to say is, that would probably be abused by at least some people On 5/6/12, Scott Chesworth

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
Hey Lori, Dunno if you've seen them yet, but Shermanator and I both wrote replies for you earlier on today. If you work your way through both of our posts, practicing one tip at a time, I'm pretty sure you'll get it. Try setting the custom map to have no zombies to start with, then have a potter

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
Lori's post does raise an interesting point about the building helper though. I've just had a tinker with it in buildings I'm not particularly familiar with yet on map 2, and with the current sounds being so subtle, I'm not surprised that she's not picking up on them. Kai, any mileage in the idea

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread simon dowling
hi what i tend to do is to find the co ordinates when you find a door, take the ky mart for example on map one, i always go through the back door of that particular shop and it lies on the 97 roe, so come out the safe zone head west checking your compass, as you here your on the 97th roe turn

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
They could, but what would be the point? It'd be a waste of the high level player's rep, and when the chips are down, a mini gun is only good in hands with enough experience to compensate for the long load times and slow movement. I had one seriously lucky hour as a level 2, found all sorts of

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
actually, right now if they wanted to do that, it wouldn't even make a dent in their rep because most of the higher level players I've seen have at least a million rep if not more and that's why the guy with the low level practises carefully on the regular maps and if its a level 1 with metal

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread ryan chou
well maybe not fast, better way of putting it is a lot easier than someone who doesn't have those things On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote: actually, right now if they wanted to do that, it wouldn't even make a dent in their rep because most of the higher level players I've

Re: [Audyssey] Inquiry on Inspector Cyndi games

2012-05-06 Thread dark
Hi Eleanor. i'll have a go if I can, I've been meaning to do some more audio reviews anyway, though at the moment things are rather hechtic due to various other matters. Even if I can't however, it'd be great to see an audio ddemo. one other idea you might considder is a straight up utube

Re: [Audyssey] Help getting Draconesentertainment games to run.

2012-05-06 Thread michael barnes
Hey, Thomas. Thanks for the help! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread lenron brown
i love your ideas scot i have been thinking about the same things On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote: well maybe not fast, better way of putting it is a lot easier than someone who doesn't have those things On 5/6/12, ryan chou ryan.chou1...@gmail.com wrote: actually, right

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Kai
Greetings Scott. It's a struggle between a subtle sound that relays the information and a distinct sound which might be distracting or sound unnatural. The heart beats have always worked for me, and this is possibly because of my familiarity with them, but if I were to switch to something

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
Hey Kai, Interesting that you'd find beeps too distracting. I've always thought of the building helper as being a navigation tool. Going along those lines, sounds that worked alongside the existing radar chirps wouldn't seem out of place. Scott On 5/7/12, Kai wraith...@comcast.net wrote:

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Kai
Greetings Scott. I personally never use the radars because I find them too distracting with their beep patterns. I've always just used the building helper to guide me to exits out of rooms, since its subtle and less distracting. That being said, I can see if I can find some more distinct

Re: [Audyssey] Swamp: a few interface tweaks and feature requests to debate

2012-05-06 Thread Scott Chesworth
True Ryan, but if you've not worked your way through a couple of quests with the meagre weapons, learned how to orientate and navigate etc, you're going to come unstuck sooner rather than later and lose that big gun your buddy gave you anyway. There inevitably will be a few people spoon fed

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Scott Chesworth
Aha, that'd explain it, seems we're using totally different methods to do our shopping! Thanks man, I'll look forward to trying them out. Hopefully there'll be a solution that'll mean people can use both systems simultaniously if they need too. Scott On 5/7/12, Kai wraith...@comcast.net wrote:

[Audyssey] Is there something out there better than the stupid Logitech f510?

2012-05-06 Thread Ron Kolesar
Hi to all. I've about had it with Logitech and their USB handheld gamepad the f510. I have been trying to work with their tech support people since about November with no luck. I am looking for a USB handheld duel gamepad or even a duel stick flight yoke that would work with the hand to ear

Re: [Audyssey] Problem with buildings in swamp

2012-05-06 Thread Dakotah Rickard
Also, Lorie, one thign to keep in mind is that a building's coordinates on the beacons system is the front door of that building. If you're inside that building, you're contending with walls and zombies, and that beacon isn't going to be very helpful except in that it gives you a general cue to

[Audyssey] a bug in Swamp

2012-05-06 Thread Kevin Andrews
Hi Jeremy and all, I'd just like to confirm what some others have reported with Swamp. There seems to be an issue with the growling of zombies and panning. For example, I'll hear a growl say, for the sake of this example, 45 degrees off to my right. If I turn 45 degrees to my right, I

[Audyssey] Swamp Pistols

2012-05-06 Thread Dakotah Rickard
Hi all. I understand that we're going for similarity in the categories, and a Glock 17 and a Glock 19 aren't really that different. I do ask, however, why the sounds are so similar in all things. The firing sounds are different, but all the other ones are the same. I ask that the draw and reload

Re: [Audyssey] a bug in Swamp

2012-05-06 Thread Dakotah Rickard
That bug is still coming up, yeah. I wonder what it is, and why it's still happening. Still, all in all, it isn't killer, just weird. Signed: Dakotah Rickard On 5/6/12, Kevin Andrews kevin.andrew...@gmail.com wrote: Hi Jeremy and all, I'd just like to confirm what some others have reported

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Dakotah Rickard
I hope that the barrier idea actually looks like a serious consideration. It would be foolish to shoot by it, as in my idea, if hte bullet hits it it'll break, and the zombies which go into attack mode will definitely be able to just brush it aside like cheap plastic sheeting and such, which it

[Audyssey] Dealing with HDMI audio lag.

2012-05-06 Thread Yohandy
I know some of you were having this issue. Unfortunately, I experienced how totally frustrating this can be when I went over to a friend's house and we played some MK. rock band would be unplayable the way that thing was lagging. I need to get a TV replacement soon, so I'm a bit worried since

Re: [Audyssey] Swamp: a few interface tweaks and feature requeststo debate

2012-05-06 Thread Ken
Speaking of insanely high levels, I had an idea the other day. Once a person reaches, lets say, level 200, his character is retired, he has to start all over again at level one--yet, he gets to keep 20 points to begin the rebuilding of his char, and, depending on his rep, between 1 tenth

Re: [Audyssey] Is there something out there better than the stupid Logitech f510?

2012-05-06 Thread Thomas Ward
Hi Ron, H...Not sure what to tell you here as I've generally had good success with that controller. About the only thing I might suggest is trying one of Microsoft's wireless XBox 360 controllers. The advantage here is that Microsoft's XInput API is specifically designed for XBox controller

[Audyssey] Games for Braille Sense now Available

2012-05-06 Thread Louis Bryant
Hi Everyone, I am proud to release two games for the Braille Sense. Of course, more are to come! To see what's available, check them out at http://www.BrailleSoft.net under the Braille Sense Notetaker link! Enjoy, and let me know your thaughts, bug reports, ETC. More games are coming, and

Re: [Audyssey] a bug in Swamp

2012-05-06 Thread Dallas O'Brien
he is atempting to solve it. its been a bug that is far from new. just being a bit anoying. lol. dallas On 07/05/2012, Dakotah Rickard dakotah.rick...@gmail.com wrote: That bug is still coming up, yeah. I wonder what it is, and why it's still happening. Still, all in all, it isn't killer,