Hi,
Nicol, I haven't the slightest idea what you are talking about; blacklisted
with Telkom?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lelia Struve
Sent: Monday, February 28, 2011 5:45 PM
To: gamers@audyssey
Hi Muhammed,
If you look in the readme, he says exactly wat it contains.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, February 27, 2011 12:20 PM
To: Gamers Discussion list
Subject
Hi Shun,
Hate to tell you? But that link does not bring up a text file.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Saturday, February 26, 2011 10:41 PM
To: gamers@audyssey.org
Subject: [Au
Hi,
Plus sod is a a kind of brick, if you will, of soil held together by grass;
that certainly makes things interesting.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Friday, February 25, 2011 7:46 AM
gt; interested in interactive fiction that is above average.
>
> On 2/20/11, Hayden Presley wrote:
>> Hi,
>> Yeah--Andy Phillips is great. I have all four of his titles. There are
>> sertainly a couple of nasty bits in Heroine, such as the clocktower.
>>
>> Best Re
Hi,
No--at least none written just for it, per say. However, you might want to
check around and see if there's a version of Frotz that works on Windows
Mobile 6. If so, feel free to throw it my way.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-
Hi,
Trust me--there are quite a number of people who'd gladly agree with you. I
for one do not. I try and be quite meticulous as far as spelling goes.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Mo
Hi,
I can find another word issue game. The conbined Zork (the one that has you
in the ZorkI dungeon but with other features from ZorkII and ZorkIII, in
particular the endgame) has a major one. When I get to the box (the one that
moves you to the door of the dungeon master, the correct term is not
Hi,
Yeah--Andy Phillips is great. I have all four of his titles. There are
sertainly a couple of nasty bits in Heroine, such as the clocktower.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sun
Hi Dark,
Woe...woe part 2 of of EAS came out? My question is when, and where can you
find that?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, February 20, 2011 2:11 PM
To: Gamers Discussion l
Hi,
All of thos e sound interesting. Too bad they weren't ported to Windows.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday, February 14, 2011 7:57 PM
To: Gamers Discussion list
Subject:
Hi All,
Ok.I thought I'd forward my first real BGT project. Here it is:
It's similar to Pull; you have to shoot objects as they come zooming across
te screen. Instructions are in the zip file. Downlaod it and tell me what
you think.
Note if I say BETA 4 has been released it's because I released
Hi,
Hahaha...I'll do it. Always looking fr good coffee.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Friday, February 11, 2011 2:03 AM
To: Charles Rivard; Gamers Discussion list
Subject: [Au
Hi Thomas,
Lol! How about that be the on the title of the first book in the corniest
comic book series ever?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, February 12, 2011 9:10
Hi Lori,
Did you check the program group? There is an option that says "read manual
online"
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, February 12, 2011 2:51 PM
To: Gamers Discuss
Hi,
What the heck does superblind mean anyway?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 11, 2011 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Clearing U
Hi,
Hmmm...the sword is better than the spear? They seem about equal to me, and
of course the spear has a longer range.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, February 08, 201
Hi Yohandy,
The games you are siting here iare unrealistic. Charles alludeto Guitar Hero
do to the factthat you can actually do better in real life if you are a
musician. (Sorry Ihave to agree with that statement as I am a musician
myself, to a degree).
Best Regards,
Hayden
-Original Messag
Hi,
I like those. Certainly I've never experienced one in a mainstream title but
Papa Sangreis a good example of this kind of thing and it works nicely.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Orin
Sent:
Hi,
But what does memorizing a few buttons give us? Where's the enjoyment in
justknowing that you press x button this many times, then press y button.
There's no replay value there.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey
Hi,
It's funny; Ken Downey has actually made a game with the same name. Ah
well--there's the case with the submarine adventure game and the gamebook
series.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Aaron H
Hi,
While I do have some interest in mainstream possibilities it sounds as if
most everything we can play are beat-em-ups which, I must confess, are not
really my cup of tea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
y] Need Help in Level 1 of MOTA Beta 17
S p o I l e r
That's because you need to jump not walk.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, February 05, 2011 8:10 PM
To: 'Gamers Dis
Hi,
Does VB6 even incorporate classes?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Saturday, February 05, 2011 10:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Super Egg Hunt 1.3 Prev
are, the
proper equipment, the sound is very very realistic. Have you ever
played GMA tank commander with a set of 5.1 pro gamer headphones. You
feel like you are right in the center of the battle field. It is way
better than panning/volume by far. You have to hear it to believe it.
Smile.
On
Hi Clement,
On that part it doesn't matter. ThoughI do have a question about the
vanishingplatform;I would've thought it covered the whole firepit, but if
it is activated and Iwalk right from the ledge I fall into the pit.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@aud
Hi Charles and Phil,
Lol...quite the pun-ists today, raen't we? Ever read Nordent Juster (I
mangled the spelling, I know)?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Saturday, February 05,
Hi Shaun,
Ahem...the interpreter is not called Inform 7. The latest versoin of the
language is called Inform 7. And no, your Glulks interpreters wouldn't run
z5 or z8 files. Just out of curiosity what glulks games do you have?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@
Hi,
Ah...that's one thing you find in the so-called bonus booth. If I may say
so, perhaps you should either: A. randomize the location of the bonus
booth, or: B. make it a little more difficult to find. It's really obvious
onceyoufind it.
Best Regards,
Hayden
-Original Message-
From:
new weapon, etc I have to add it to the editor as well.
>Although, I should probably give them a different name than *.map
>files.
>
>
>Cheers!
>
>
>On 2/5/11, Hayden Presley wrote:
> > Hi Thomas,
> > Ah...I figured you weren't actually "drawing" b
Hi,
Hmmm...I'm not quite sure you get brave from reading about bravery. Notfor
this list at any rate but...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Saturday, February 05, 2011 3:24 PM
Hi Thomas,
Ah...I figured you weren't actually "drawing" but that's quite something. I
take it that's a something you don't do from directly within your MOTA
Sourcecode?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Beha
Hi,
There's another problem: how in the heck do I figure out when I'm cursed?
Damien, if you ask me you need to do a little work on the documentation.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Hi Shaun,
Lol; in a way you do. Glulks is really the same format as .z5 or .z8 files.
The difference is that glulks (.zblorb) games can incorporate sounds and are
also used if your project gets exceptionally massive.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.o
Hi,
I think you're not quite understanding what he means when he says "draw".
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mich
Sent: Saturday, February 05, 2011 8:59 AM
To: Gamers Discussion list
Subject: [Aud
Hi,
Ok...wrong list. Please ignore this.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 4:54 PM
To: 'Gamers Discussion list'
Subject: [Audyssey] Naug
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are a
Hi,
I say leave it as it is. Go with the times, people.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, February 04, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Serio
Hi All,
Ok, so I've decided to pull out River Raders, and I'm having the same
problems. The monster is impossible to hear, and even more impossible to
avoid. How are you supposed to avoid it once it sees you?
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If you want
y.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.
On Thu, Feb 03, 2011 at 06:27:58PM -0600, Hayden Presley wrote:
> Why? I don't understand why they are so much better. Just explain, please.
[My Two Cents:]
Aw, quit griping. If Thomas wants to
Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Friday, February 04, 2011 1:16 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Serious pause bug in MOTA
Hi,
Why would you want to dduck and pause/ So
Really?
Why would you want to duck then pause the game?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 12:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] S
amers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Friday, February 04, 2011 12:36 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about getting past the first level in
MOTA.
On Thu, Feb 03, 2011 at 04:55:52PM -0600, Hayden Presley wrote:
> Um yeah. Have you ever played Shades of Do
Hi,
Why would you want to dduck and pause/ Sorry that makes no sense.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Friday, February 04, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: R
I probably can, too. I'm still working on learning the iPhone
4, but it is doable. Once I get one, if I do, I'll be sure to check out the
chess program using a tactile chess set.
>
> ---
> Shepherds are the best beasts!
> - Original Message - From: "Hayden Pr
Hi Ken,
I'm still confused; I haven't yet figured out why 3D audio is preferable to
plain 2D, even in a 3D environment. It seems to not pan correctly as you
turn so you have to kind of guess.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...
Hi,
Just wondering but why do we have checkers and draughts? I could've sworn
those were the same thing.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Zachary Kline
Sent: Thursday, February 03, 2011 11:57 PM
To
Hi,
Well...according to what it says on Audiogames that's the whole point.
Anyone here like Copilot Bob?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Friday, February 04, 2011 12:59 AM
To:
Hi,
Ok...I've been trying to figure out how to take Hairpin turns. Also, it
sounds as if you are driving in manal transmition mode; is that better?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Se
Hi Brian,
No; it's been doing that for as long as I can remember playing MOTA.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Friday, February 04, 2011 9:49 AM
To: Gamers Discussion list
Sub
Hi,
I think he was referring to the number of ports that would be filled with
the mouse, joystick, midi keyboard, and everything else. But I have to
agree; what does all that stuff have to be connected for?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:
Hi,
Yes, you don't know.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Confusion about getting past the
a turn commands like control+left
>and control+right to do right to next 90 and some things VI games
>have, but over all the layout above is probably the best possible
>layout for an FPS game like I have planned.
>
>
>
>
>On 2/3/11, Hayden Presley wrote:
> > Hi,
> >
Hi Shaun,
How much work do you think that would take?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Thursday, February 03, 2011 6:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Con
Hi,
Um yeah. Have you ever played Shades of Doom?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Frost
Sent: Thursday, February 03, 2011 4:53 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Confusion about ge
Hi Phillip,
Probably a good idea.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, February 03, 2011 4:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] pro was: Re: program
o right to next 90 and some things VI games
have, but over all the layout above is probably the best possible
layout for an FPS game like I have planned.
On 2/3/11, Hayden Presley wrote:
> Hi,
> It's like I said. When an FPS title comes out that uses the alt for
> directions, eve
Hi,
I would still say make Mouse light. Leave pathfinding, file packing,
registration etc etc in pro.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, February 03, 2011 1:28 PM
To:
And you'll be lucky if they reply
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Pitermach
Sent: Thursday, February 03, 2011 12:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Contacting rs games?
hi.
Hi,
That's because they are vanishing. Lol...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Karl Belanger
Sent: Thursday, February 03, 2011 7:23 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] bug in mo
Hi,
It's like I said. When an FPS title comes out that uses the alt for
directions, everyone's going to start wining again. I say we leave alt for
jumping.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles R
Hi Thomas,
Ah...sorry, I missed your message.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, February 03, 2011 10:25 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] commercia
,
>> remember most of the Coke commercials, remember several Pepci
>> commercials, etc. Over the last few years the commercials just don't
>> get my attention the way the older commercials use to. They've lost
>> something.
>>
>> Cheers!
>>
>
way to the
>> right. I've gone up the ropes, too. Btw, I just figured out that you
>> get a lot more stuff if you have a torch lit. Lol I didn't understand
>> that before. Anyhow, I keep getting killed by the damn sentaurs and
>> harpies! They suck lol!
>>
>
f you have a torch lit. Lol I didn't understand
> that before. Anyhow, I keep getting killed by the damn sentaurs and
> harpies! They suck lol!
>
> On 2/2/11, Hayden Presley wrote:
>> Hi,
>> I don't understand that. When the full version comes out we'll all b
. Lol I didn't understand
that before. Anyhow, I keep getting killed by the damn sentaurs and
harpies! They suck lol!
On 2/2/11, Hayden Presley wrote:
> Hi,
> I don't understand that. When the full version comes out we'll all be
> complaining that alt is used to switch
Hi Nicole,
Of course; GMA Dice can beused in most any theoretical dice situation. All
it is is a dice roller.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of NIcol
Sent: Wednesday, February 02, 2011 10:19 AM
To:
Hi,
Plus you are constantly posting the same thing over and over. I am really
getting tired of seeing the same post a hundred times.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday,
Hi Thomas,
I just played through a version where there was a harpie; I heard the claw
sound but no sound form Angela. Does this mean the Harpie missed or
doesthat just sometimes happen.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@aud
Hi,
Alkaselser., Plop...Plop...Fizz...Fizz, Oh, what a releaf it is! Lol
couldn't resist, old commercials were good.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 02, 2011
Hi Ken,
Lol. If that's the case he's well on his way.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Wednesday, February 02, 2011 8:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sp
Hi,
I believe that's the whole point...you're going to have to react faster with
the new stats. Thomas said just as much.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, February
Hi Shaun,
I'll post one as well; but I seriously recommend that you wait a couple of
weeks; honestly there was only one or two places whre I couldn't find where
to go, it isn't all that hard; it's just a bit more difficult than the priar
one.
Best Regards,
Hayden
-Original Message-
From:
Hi,
Say there is some kind of boulder trap that will be triggered if Angela uses
a grappling hook on a Chasm with a drawbridge.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Wednesday, Febr
Hi,
Laiden? Gulp...why don'tyou just put Typhon and Chronos in there too?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, February 02, 2011 2:39 PM
To: Gamers Discussion list
Subject
Hi,
I don't understand that. When the full version comes out we'll all be
complaining that alt is used to switch directions instead of control.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent:
Hi,
Another bug...if youwalk out onto the drawbridge you can just keep pressing
down arrow and you get a footstep sound.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Wednesday, February 02
at's it. I wanted to be able to double back in places,
>>>more opertunity to move up/down, and put things where you might not
>>>expect them.
>>>
>>>As for the footstep sounds I decided to use a dirt floor instead of
>>>stone. Just thought that might
Hi,
Ican't tell but it also sounds like the speed is slightly greater with the
spear. Thomas, something did come to mind; why do we have an iron dagger? I
could've sworn most Greek mythology occurred during the Bronze Age.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audy
Hi,
Lol...I hope you are kidding. Because there is no such weapon in MOTA.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, February 02, 2011 4:04 PM
To: Gamers Discussion list
Sub
Hi,
I like it...just pay a little more attention to such details as the Hydra
and the Harpie.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Wednesday, February 02, 2011 7:08 PM
To: Gamers Disc
Hi,
Thoseare not abandonware; you asking us for them is pirating. Use some
common sense, as well; why would be talk about steelingon a list dedicated
to audiogames?
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf O
not
expect them.
As for the footstep sounds I decided to use a dirt floor instead of
stone. Just thought that might be different. I was kind of getting
tired of a stone surface throughout the game. Although, if people
would prefer the stone floor instead I could certainly do that.
On 2/1/11, Ha
Hi Thomas,
Ok...impressiontime. Wow...this has come a long way from the alternative
recording (although I still love it). I noticed you re-replaced the
footsteplaced the footstep sounds. Why? Also--is it my imagination, or is
Level 1 shorter? Over all, though, excellent and I can't wait for level 2
Hi,
Check another room...
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Tuesday, February 01, 2011 6:04 PM
To: Gamers Discussion list
Subject: [Audyssey] confused about platforms in Mota 17
H
Hi,
Ok...I've just tried mOTA and there are two things I've noticed that are
strange.
S
P
O
I
L
E
R
SP
A
C
E
I find a rope paralleling a staircase partway through the level; at the top
of this stair is a locked statue. Also I found the Lamia. There is no way to
ocontinue unless I unlock that statu
Hi Liam,
Lol...how crule can you possible be? Heheh.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Liam Erven
Sent: Tuesday, February 01, 2011 5:32 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] MOTA b
Hi,
But you may see a Harpe by then...I say put it in Room 1; after all you can
still pick things up. Or just give Angela some kind of medkit going in,
which will restore a little health and heal Harpie Poison. Hmmm...maybe not
such a good idea now I think of it.
Best Regards,
Hayden
-Origin
Hi,
Games We'd Like to Play:
Blind Gamer's Revenge.
Recently, Thomas Ward has begun his impossible games series with such titles
as the jump over Mount Everest, in which Angela Carter has to use a one foot
rope to swing all the way over Mount Everest in One Try; he has also
included such nasty trap
Hi Michael,
I love the way you're approaching it. One problem I find all over the place
is that people want to dive into creating Microsoft word, Shades of Doom or
thereabouts. Start simple.
If you're using C++, write some program like this:
#include
Using namespace std;
Int main()
{
Cout <<"Hell
Hi Brian,
Sorrowfully that's English accents. Ya learn to live with them if you use
English synthesizers.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Tuesday, February 01, 2011 4:56 PM
T
Hi,
Well...I now Greece wasn't renound for its "assasins" but Skeleton assassin
would work. Fire throwerskeleton mage would do nicely.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Monday,
Hi Jeremy,
The only thing I can glean from what you just wrote is you missed the point.
This isn't just for Kin's development. It is hardly practical for us all to
start buying up copies of VB6. I happen to have a copy myself but that
certainly doesn't mean everyone does.
Best Regards,
Hayden
--
Hi,
Originally I had trouble with SOD but Sarah is actually easier than that (or
am I just getting better...hmmm).
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, January 31, 2011 2:16 P
Hi,
Clement has already replied regarding Super Street Fighter. As for the other
one...I do not have that one.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Sunday, January 30, 2011 8:21 PM
To: gam
? If so, no. As for if you're not, only the Thomas Ward
knows. (ornery grin)
---
Laughter is the best medicine, so look around, find a dose and take it to
heart.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunda
Hi Thomas,
Out of curiosity: any chance we may see BETA 17 this evening?
Best Regards,
Hayden
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://
Hi Jack,
Send me your ID and I'll send you the registration key.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Sunday, January 30, 2011 2:32 PM
To: gamers
Subject: [Audyssey] street fighter and spa
Hi,
What you say about computers is certainly true. I once read that one reason
that Compilers/assemblers were not encouraged in the early days ofcomputing
was because a programmer was much cheeper by the hour than a computer.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@
Hi,
I have one slightly off topic question; I''ve looked at the IDEs for Visual
Studio 2008 and I can't figure out how to compile a project.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sun
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