I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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I have a question about MOTA! When will tommy ward introduce the feature to get
anally raped by him? I like big meat you know it! yes you do! MOTHA FUCKA!
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You can make cha
Hi Connor,
That's one of the challenges of the game. Potions are randomly placed
at the beginning of the level so you will never know where they are or
when you will find one. The best thing to do is avoid the harpies if
you can or kill them before they get you.
Cheers!
On 10/15/11, Connor Mose
0500
From: "Charles Rivard"
To: "Gamers Discussion list"
Subject: Re: [Audyssey] MOTA question
Message-ID:
Content-Type: text/plain; format=flowed; charset="iso-8859-1";
reply-type=response
This is where some device for making voice notes can come in handy.
Anything f
Hi Charles,
True, but a person could just as well use the tools they are given
such as r for room number and x to get the character's coordinates on
the map. That's what they are there for, but unfortunately some
testers ignore the tools they are given and expect me to figure things
out based on d
john"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 12:46 PM
Subject: Re: [Audyssey] MOTA question
I personally don't ever use room numbers, so I'm extrapalating info from
his discriptions of what he's doing. I will say however, that it can be
real
I personally don't ever use room numbers, so I'm extrapalating
info from his discriptions of what he's doing. I will say
however, that it can be really hard to type out an email at the
same time (if you use jaws or don't have multiple computers to do
it on, anyway) as playing the game.
---
Ga
Hi,
If that is true our friend Curt doesn't know his left from his right.
If you open the bronze statue in room 7, and walk right you will find
a large opening in the floor you need to jump over. That's right not
left.
On 9/22/11, john wrote:
> Ok, I've figured it out. What's happening is that y
Hi Curt,
No offence, but that's even more confusing. Room 8 is the room with
the broken floor which you have to jump over to reach room 9. That's
after you open the bronze statue in room 7. If you went left, back
into room 7 and down the wooden staircase, that would bring you back
into room 1. If
Ok, I've figured it out. What's happening is that your falling
into a chasm only a few steps away from the statue. You have to
holster your weapon and do a running jump.
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Sorry, Thomas just wanted more information such as the room number. So I
thought I would play while trying to write where I was.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 12:14 PM
Subject: Re: [Aud
out to pull the lever after I'm healed. Okay, I'm
currently in room 8. I just went down the stairs. When I go to the left
and here her say, watch it, that's where I dye.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: T
led. Okay, I'm
currently in room 8. I just went down the stairs. When I go to the left
and here her say, watch it, that's where I dye.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:39 AM
Sub
My guess is he just isn't jumping far enough.
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "john"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 20
22, 2011 10:33 AM
Subject: Re: [Audyssey] MOTA question
I'm still in the first level.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are y
My only guess is that he's talking about the room left of the
chasm in level two, though I couldn't really figure out what was
going wrong.
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Hi Curt,
Could you be more specific where you are in the game? Like what level
and what room number specifically. I'm afraid I don't know where you
are by your description. On level one the spikes aren't anywhere but
room 19 which isn't even close to the rope. On level 2 I think they
are in like r
I'm still in the first level.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 11:22 AM
Subject: Re: [Audyssey] MOTA question
What level are you talking about?
It's hard for me to turn on tha
What level are you talking about?
It's hard for me to turn on that radio when I'm at home.
'Cuz every song has got some Autotune.
- Original Message -
From: "Curt Taubert"
To: "Gamers Discussion list"
Sent: Thursday, September 22, 2011 10:19 AM
Subje
The part of the game where you jump over the first spikes then you go into
the room where you have to pull the lever then walk to the left of the rope
then down the stairs. Right before you get to the statue, how do you jump
over that. The only indication is at your feet and, her saying watch.
Hi Bryan,
Well, to be honest I kind of think that is cheating. That's why there
isn't at least one potion in Angela's inventory at the beginning of
the game. After all, if you start a new game, tangle with a harpy, and
end up dying as a result that's just bad luck. You can just restart
the game an
Hi,
I have a small question...well more in the nature of a suggestion really. But
a few Betas back it was decided to allow Angela to start with one potion
already in her inventory. If it wouldn't be too difficult I'd like to see this
feature reintroduced, for the very reason it was implemented
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA Question
Hi Hayden,
I updated the sound and sound description for the chasms. The Previous
chasms sound wasn't working on Linux, and when I replaced the sounds
of the chasms with an alternative sound it work fine. So if you listen
more cl
Hi Hayden,
I updated the sound and sound description for the chasms. The Previous
chasms sound wasn't working on Linux, and when I replaced the sounds
of the chasms with an alternative sound it work fine. So if you listen
more closely you will see the sounds of the chasms are different than
earlie
Hi Thomas,
After looking at the Change Logue, I notice it says that you've updated the
describe sounds menu. However I don't hear anythingnew. What did you
update?
Best Regards,
Hayden
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Hi,
Well, when its ready for testing I'll definitely let everyone know. I
always do. However, at this time I haven't the faintest idea when the
next release will be posted to the website. Everything is up in the
air right now.
Cheers!
On 9/14/10, Castanedagarcia_Alfredo wrote:
> I really enjoy
I really enjoy playing it, so could you tell us when it is ready for download?
Regards,
Alfredo
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http://audy
Hi Hayden,
Pretty well I guess. The 3d version of MOTA is basically ready except
I still have to finish writing the user's guide for it, fix a couple
of miner bugs, and create a setup file for it. In short there isn't a
lot that needs to be done to release the 3d version of MOTA, but I
just haven't
Sent: Monday, September 13, 2010 4:58 PM
Subject: [Audyssey] MOTA Question
Hi Thomas,
Not to sound impatient. I think you know what the question is. How is the
3D
FPS version of MOTA coming along?
Best Regards,
Hayden
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If you want to leave t
Hi Thomas,
Not to sound impatient. I think you know what the question is. How is the 3D
FPS version of MOTA coming along?
Best Regards,
Hayden
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Hi Hayden,
That is one of those works still in progress.It is technically in the
game, but it is currently unavailable in beta 13 as I got side tracked
from working on that with other things such as the view menu, adding
extra doors, fixing several bugs, etc. So the work on the bronze
brestplate ne
Hi Thomas,
I recall, in the last few weeks or so, you mentioning a bronze breastplate.
Is that just in the game on expert, or have I simply had no luck in locating
it?
Best Regards,
Hayden
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*laugh* Thanks Charles.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 3:30 PM
Subject: Re: [Audyssey] Mota question.
Sometimes, you get more than you bargained for, huh? (grin) The keys
were
changed t
Sometimes, you get more than you bargained for, huh? (grin) The keys were
changed to levers.
---
In God we trust.
- Original Message -
From: "Steve"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 4:39 PM
Subject: Re: [Audyssey] Mota question.
Writing it all that way would make it very hard to decipher.
---
In God we trust.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 4:38 PM
Subject: Re: [Audyssey] Mota question.
Actually most people just
t: Tuesday, March 16, 2010 3:44 AM
Subject: Re: [Audyssey] Mota question.
Keys have been removed from the game. Instead, locked doors are unlocked
via levers found throughout the various rooms.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizz
suggestions I will ask.
Thanks.
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 2:12 PM
Subject: Re: [Audyssey] Mota question.
Anyway, isle help you with some bits. When you walk left from the water,
you'
eniz"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 2:56 PM
Subject: Re: [Audyssey] Mota question.
Bryan, now I get your point its just some people do that.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muha
games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message -
From: "Steve"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 9:06 PM
Subject: Re: [Audyssey] Mota question.
Well, I tried that a
Well, I tried that and died, what is so wonderful about that?
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 1:47 PM
Subject: Re: [Audyssey] Mota question.
What do you mean, my spoiler thing?.
The bes
quot;
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 2:47 PM
Subject: Re: [Audyssey] Mota question.
What do you mean, my spoiler thing?.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
--
Ok, will never do that.
The best sight for games is, audio games!
Go to.
www.audiogames.net
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 8:59 PM
Subject:
Hi Muhammed,
When you wrote your spoiler you wrote things like walk w a l k all
spelled out so no one could easily read it. That was unnnecessary to
spell every word out in the message.
Cheers!
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sday, March 16, 2010 7:44 PM
Subject: Re: [Audyssey] Mota question.
Muhamed you don't have to write everything one letter per line.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "
7:44 PM
Subject: Re: [Audyssey] Mota question.
Muhamed you don't have to write everything one letter per line.
Homer: Hey, uh, could you go across the street and get me a slice of
pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Muhammed Deniz"
Hi Steve,
Smile. The keys have been gone for quite a long time. They now have
been replaced with a series of levers and switches. Some hidden and
some not.
HTH
On 3/16/10, Steve wrote:
> I finally got Mota installed on my system, and when I play it I can't find
> any keys anymore, I haven't play
sday, March 16, 2010 1:28 PM
Subject: Re: [Audyssey] Mota question.
Hi Steve,
s
p
o
i
l
e
r
s
p
a
c
e
w
a
l
k
a
n
d
a
n
d
t
u
r
n
l
e
f
t
tri holstering her weapons and when she comes very near to an enemy, just
press the space bar key and see what happens.
e
n
d
o
f
s
p
o
i
l
e
r
The best
:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
- Original Message -
From: "Steve"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 7:15 PM
Subject: Re: [Audyssey] Mota question.
Thanks, but I never thought it was a bug!
- Original Message -
From: &
Thanks, but I never thought it was a bug!
- Original Message -
From: "Muhammed Deniz"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 10:37 AM
Subject: Re: [Audyssey] Mota question.
Hi steve,
No keys in this release. Its not a bug to worry about, its
ssage -
From: "Steve"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 7:49 AM
Subject: [Audyssey] Mota question.
I finally got Mota installed on my system, and when I play it I can't find
any keys anymore, I haven't played any of the releases f
Well, I guess that explains that! lolI appreciate it, I am going to go and
try it again.
- Original Message -
From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 1:44 AM
Subject: Re: [Audyssey] Mota question.
Keys have been r
o: "Gamers Discussion list"
Sent: Tuesday, March 16, 2010 1:49 AM
Subject: [Audyssey] Mota question.
I finally got Mota installed on my system, and when I play it I can't find
any keys anymore, I haven't played any of the releases for about the last
year, and when I lastplayed you
I finally got Mota installed on my system, and when I play it I can't find any
keys anymore, I haven't played any of the releases for about the last year, and
when I lastplayed you could find keys along the way, any suggestions?
Thanks.
Steve Walker
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Hi Ryan,
Good question. I'm trying to decide weather to release the bug fixes as
a small miner patch or just to finish up a few things I am doing, and
release the whole works as beta 9.
Anyway, in either case the hand to hand combat will be in the next
release.It is already coded into the game
will the patch also add the hand to hand system or will that be in the
beta 9 release
On 10/21/09, Thomas Ward wrote:
> Hi Hayden,
> That file is a private test build of MOTA beta 8 for another gamer that
> was having problems with the standard MOTA beta 8 build. I decided to
> create a couple of
Hi Hayden,
That file is a private test build of MOTA beta 8 for another gamer that
was having problems with the standard MOTA beta 8 build. I decided to
create a couple of test builds to see if I could resolve the
bugs/problems on his system. Now, that I know how to resolve said bugs
and probl
Hi Thomas,
I think this question was ask earlier, but what exactly is the "Test 1.zip?
for on the page?
Hayden
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ww.rhythmqwest.com/TheCat
http://www.cdbaby.com/thecat2
The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Monday, October 19, 2009
ross the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: "Chastity MORSE"
To: "Gamers Discussion list"
Sent: Monday, October 19, 2009 2:53 PM
Subject: [Audyssey] mota question and intoomed question
Okay, first, wh
the best beasts.
- Original Message -
From: "Chastity MORSE"
To: "Gamers Discussion list"
Sent: Monday, October 19, 2009 1:53 PM
Subject: [Audyssey] mota question and intoomed question
Okay, first, what's this mota game that everyone's talking about? Wh
Okay, first, what's this mota game that everyone's talking about? What's its
web address?
Secon, in the entoomed game I did finally figure out how to buy stuff from
the stores, but I can't seem to use the stuff I bought. I bought a copper
helmet and breastplate and they're in my inventory, but
Hi Nicol,
A chasm is a naturally formed fisher or crack in the earth that can go
down for thousands of feet or more. Some are small enough to step over,
some you can jump over, and some are so wide you would need a bridge to
get accross.
P.S.
Please, spell my name T o m not T h o m.
Thanks.
It's a huge hole in the ground that you wouldn't want to fall into.
- Original Message -
From: "nicol" <0722001...@vodamail.co.za>
To:
Sent: Sunday, March 22, 2009 2:14 AM
Subject: [Audyssey] mota question
HI thom and all
what is a chasm?
---
Gam
a deep pit
On 22 Mar 2009, at 08:14, nicol wrote:
HI thom and all
what is a chasm?
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HI thom and all
what is a chasm?
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All messages are
Hi Ryan,
Yes, the full release will have a way to gain extra lives in arcade
mode. Actually, it is already in the engine, but you can't get it since
you are restricted to a demo.
Smile.
Ryan Conroy wrote:
Hi Tom,
This isn't really a concern for me right now since there's only one level, but
Hi Tom,
This isn't really a concern for me right now since there's only one level, but
in the future release, are you going to add a way for extra lives?
Thanks,
Ryan
Looking for insurance? Click to compare and save big.
http://thirdpa
t more randomness.
>I like the way Iris sounds.
>Phil
>
>- Original Message - From: "Thomas Ward"
>To: "Gamers Discussion list"
>Sent: Tuesday, February 24, 2009 11:35 PM
>Subject: Re: [Audyssey] Mota Question
>
>
>>Hi Phil,
>>Act
l say, but sometimes I take one
sentence and break it up into several smaller ones to get more randomness.
I like the way Iris sounds.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 11:35 PM
Subject: Re:
ebruary 24, 2009 9:59 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Mota Question
I love the aim adjusting idea.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 11:41 PM
Subject: Re: [Audyss
I love the aim adjusting idea.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 11:41 PM
Subject: Re: [Audyssey] Mota Question
Hi,
Here is an idea. This seams to me to be the only realistic solution. If
Hi,
Here is an idea. This seams to me to be the only realistic solution. If
you duck or crouch quickly the enemy with the sword, bow, etc will miss.
However, if you remain crouching the monster will adjust his aim the
next attack and hit you. That means you would have to alternate between
stan
up there's always the
> retreat behind the door option. Just an idea.
>
> --
> From: "Thomas Ward"
> Sent: Tuesday, February 24, 2009 8:35 PM
> To: "Gamers Discussion list"
> Subject: Re: [Audyssey] Mota Question
>
>> Hi Aaron,
>> if yo
Hi Phil,
Actually, there will be a shift+control+arrow combo to crawl coming up
for some of the more difficult levels of the game. As for speaking
messages Iris, or her agency, charges a boat load of change to do voice
work so I'm not going to pay to say everything I'd like her to say.
Phil V
if you mess up there's always the
retreat behind the door option. Just an idea.
--
From: "Thomas Ward"
Sent: Tuesday, February 24, 2009 8:35 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
ot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, February 24, 2009 10:35 PM
Subject: Re: [Audyssey] Mota Question
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe al
Hi Aaron,
if you have a suggestion how to resolve this issue I'm all ears. Should
I just disable the duck/crouch command all together or maybe allow you
to take half damage when ducking?
Shadow Dragon wrote:
Sure you can crouch and shoot in real life, but personally I think it
makes the game
Sent: Tuesday, February 24, 2009 7:41 PM
To: "Gamers Discussion list"
Subject: Re: [Audyssey] Mota Question
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess this i
Hi,
Yeah, a person can crouch and shoot in real life so this game emulates
that. Although, in real life the enemy could correct his/her aim to kill
you anyway so I guess this is poetic license. Grin.
Shadow Dragon wrote:
Just out of curiosity, are you supposed to be able to crouch and shoot
a
Just out of curiosity, are you supposed to be able to crouch and shoot at
the same time? I can and it makes the difficulties a bit easier, rather than
having to crouch attacks, then rise and shoot. Would make the cyclopse
battle more interesting if you had to figure out the rhythm of his attacks
81 matches
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