Re: [Audyssey] montezuma's revenge

2014-10-13 Thread Tobias Vinteus
Hi, There is asort of sub genre of ZCode games called Z-abuses. One such Z-abuse is Silenius Mysterium found on the IF Archive. This is a retro trip into the arcade 80s. The first half of the game is played like a regular text adventure. The later part, however, has the player transported

Re: [Audyssey] montezuma's revenge

2014-10-13 Thread Thomas Ward
Hi Tobias, Sounds cool. I had never heard of anything like that before, but it is definitely a neat concept. On 10/12/14, Tobias Vinteus tob...@algonet.se wrote: Hi, There is asort of sub genre of ZCode games called Z-abuses. One such Z-abuse is Silenius Mysterium found on the IF Archive.

Re: [Audyssey] montezuma's revenge

2014-10-12 Thread ishan dhami
I will not play if someone creatnthis type of text adventure. Thanks Ishan On 10/10/14, Thomas Ward thomasward1...@gmail.com wrote: Hi Josh, Not really. The thing here is that they would end up being two completely different games, and the only thing that the text adventure would have in

Re: [Audyssey] montezuma's revenge

2014-10-12 Thread Thomas Ward
Hi Ishan, first, I don't believe anyone said they were actually going to create the game as a text adventure. Josh was only suggesting it. Nothing more and nothing less. So weather you would or would not play it is a pretty mute point. Second, there is no need to be rude. Your message below was

Re: [Audyssey] montezuma's revenge

2014-10-12 Thread Thomas Ward
Hi Dark, You are quite right. There are already lots of treasure hunter/adventurer type games out there. So there isn't any need to create another one based on Montezuma's Revenge given that it would basically be more or less like other such games. That said, I personally was not considering

Re: [Audyssey] montezuma's revenge

2014-10-12 Thread Josh Kennedy
well if montezuma's revenge were created as a text adventure I would definitely play it. I think it would be fun. On 10/12/2014 6:25 AM, Thomas Ward wrote: Hi Ishan, first, I don't believe anyone said they were actually going to create the game as a text adventure. Josh was only suggesting

Re: [Audyssey] montezuma's revenge

2014-10-11 Thread dark
Hi Tom. Actually for amusement value some people have created Zcode versions of classic games such as joust, Tetris and space invaders. They're pretty funny, although not very playable in a serious way. Unfortunately with baf's guide down I can't find them quickly, which is annoying, but

Re: [Audyssey] montezuma's revenge

2014-10-11 Thread Thomas Ward
Hi Dark, Interesting. I definitely did not know that, but I guess it shouldn't surprise me. Some people do all kinds of strange things for kicks, and I guess why not include arcade characters etc into a text adventure,? Besides I could see a game about Panama Joe since he is suppose to be a

Re: [Audyssey] montezuma's revenge

2014-10-11 Thread dark
Hi Tom. Well a serious game with Panama joe exploring a temple could be funn, though it would depend upon the execution of course, sinse there are already plenty of games where you play Indiana Jones type characters wandering around lost temples solving puzzles and picking up treasure,

[Audyssey] montezuma's revenge

2014-10-10 Thread Josh Kennedy
hey thomas could you create a text adventure of montezuma's revenge? or montezuma's return that audiogame you were making? Do you think it would make a good text adventure game? maybe with a combat system like kerkerkruip? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] montezuma's revenge

2014-10-10 Thread Thomas Ward
Hi Josh, Not really. The thing here is that they would end up being two completely different games, and the only thing that the text adventure would have in common with its audio game counterpart is the basic storyline. Other than that they would end up being vastly different games. To explain

[Audyssey] Montezuma's Revenge - Re: Montezuma's Return Progress Report.

2008-02-11 Thread Charles Rivard
It's the water. --- If you don't stand behind our troops, please, feel free ... to stand in front of them! - Original Message - From: Stephen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, February 10, 2008 11:54 PM Subject: Re: [Audyssey] Montezuma's

Re: [Audyssey] Montezuma's Revenge News

2007-11-27 Thread Thomas Ward
Hi William, I would not go as far to say the content is totally different from the visual games. That is not completely true, but you are right that the companies are less likely to see the game as a serious threat since it has low market value to begin with, and it has no graphics so sighted

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Perhaps, but that information was never shared with me while transfering the game. As I said the idea of a boss never occurred to me since I was intending to clone the original to some greater degree. My only question is if bosses were going to be so important why wait until the last

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Phil, That bites. In the words of Alanis Morissette, And isn't it ironic... don't you think? It's like rain on your wedding day. It's a free ride when you've already paid. It's the good advice that you just didn't take. Who would've thought... it figures. Phil Vlasak wrote: Hi Tom, I

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread william lomas
hi who is going to know whyd o you guys get so hung up on a game title, the content is totally different than the visual games anyways On 26 Nov 2007, at 17:48, Thomas Ward wrote: Hi Phil, That bites. In the words of Alanis Morissette, And isn't it ironic... don't you think? It's like

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Phil, No, the USA Games version isn't pyramid shaped as was the maps you are reading. I based mine on a virble descriptions of each of the levels and attempted to duplicate it based on what was described to me. To make things easier to program I made a 100 by 50 rectangle to place the game

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi, The only way that would have worked is if you got as many swords as possible and ten killed the boss with a series of attacks. After 1.0 hits a web download near you I plan to go back in and look into adding at least one boss for the game. Shadow Dragon wrote: Yeah, that's what I was

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Yeah, adding bosses at this very late date is pretty nasty business. I don't think i will proceed with this until 1.0 is out the door and making some sales. The game is pretty goood as it is without bosses. Bryan wrote: In that case I'd say don't do it. There's always updates later

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi, No kidding. One of the reasons I want to get Monte released is because it is truly the easier game to finish first. Once it is out of the way working on Raceway can be my primary focus. william lomas wrote: to be fair as well we have other games which we are waiting for such as raceway

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Ryan, Quote The game's been altared enough from it's original version.. lol It's nothing like it's original intent. I don't see why it would hurt to change it some more. End quote That is sort of a yes and no. I do want to keep something of the original game in place. However, I do have

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
Hi Bryan, Right. Not only add on updates, but possably design a from scratch 2.0 version for sale that would go all out with new features, boss battles, and whatever else people wanted but didn't get in 1.0. Bryan wrote: Because people have been waiting for the game for two years. I

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Ronald Hopkins II
:53:21 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, No kidding. One of the reasons I want to get Monte released is because it is truly the easier game to finish first. Once it is out of the way working on Raceway can be my primary focus. william lomas wrote: to be fair

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Bryan
Then go for it. That's my vote. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 26, 2007 11:57 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Bryan, Right

Re: [Audyssey] Montezuma's Revenge News

2007-11-26 Thread Thomas Ward
is send error report dialog box. Did I do something worng? [Original Message] From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date: 11/26/2007 1:53:21 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, No kidding. One of the reasons I want

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Charles, Yes, one of the difficulties I have had to face. On one hand we have the arcade purest who wants the game to match very closely to the original. On the other hand we have the not so purest view who wants everything new and different. Obviously, in a case like this both views can't

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, Well, that is where things begin to go wrong for a developer. You get into this mind set of what will one more change do, then one more, one more, and eventually the game is so different the original is absolutely lost under a mountain of what will one more change matter thinking. I wrote

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Phil, Hmmm That wouldn't be too hard to introduce. One skull as sort of a boss skull. That is interesting. Phil Vlasak wrote: Hi Tom, I quite understand your having to stop game development to get the game finished and ready to sell. One suggestion for an upgrade so as not to

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi Bryan, Exactly. Murder isn't the word for it. One reason RPG games etc haven't been too popular by the audio game developers is they just want to get a game written and out to the customers in a timely fassion. Imagine if it took me three or four years to write my Zelda clone. How many

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
Hi Tom, I just went to the Montezuma's Revenge wiki and found, A new 3D game for the latest generation game engines has been developed by Utopia Technologies, called Montezuma's Return, which is also the title of a 2D version for the Game Boy Color. I loved your new game name but it looks like

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
be problematic from a programmer's perspective. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 25, 2007 9:23 AM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Phil

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Thomas Ward
Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true kill it. In order to add any bosses, even one, I

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Phil Vlasak
I checked out another site for Revenge, The game has nine different levels, each consisting of 100 screens, organized as a pyramid with a base 19 screens wide and with 10 screens height (although the topmost screen is the title screen of the game, and you cannot control Panama Joe when he is in

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Shadow Dragon
Yeah, that's what I was thinking of. That's what gave me the idea for having boss fights in the game in the first place. I'm really curious to see how he would have made that work since swords were one time use and most other weapons in the game were the same. --- Gamers mailing list __

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
Subject: Re: [Audyssey] Montezuma's Revenge News Hi, In this instance both are going to be problematic because I had no bosses scheduled so the monsters don't have triditional HP values. All the if statements check for is weather you have a sword and if monster x is in range. If that is true

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Bryan
] To: gamers@audyssey.org Sent: Sunday, November 25, 2007 1:42 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor and appeal of the purist from the game. The game's been altared enough from it's original version.. lol It's

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread william lomas
, November 25, 2007 1:42 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor and appeal of the purist from the game. The game's been altared enough from it's original version.. lol It's nothing like it's original intent

Re: [Audyssey] Montezuma's Revenge News

2007-11-25 Thread Raul A. Gallegos
One more change will introduce more time. That is what Tom wants to avoid. Shadow Dragon wrote: But that's the point. We've already made so many changes, what's one more change going to hurt? I mean the game is far, far from being the classic game it was, its got modernized sounds, its got

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread jason
and this is Jason known as Blind Fury - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 23, 2007 11:09 PM Subject: [Audyssey] Montezuma's Revenge News Montezuma's Revenge News Hello gamers, USA Games Interactive

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Phil Vlasak
Hi Tom, Since you are changing the name to Montezuma's Return, this implies that Montezuma will be in part of the game. Is he going to be a sort of boss level baddy? If not, you could call the game, Montezuma's Tomb Robbers Return. Or, Montezuma's Temple Raiders Return. Of course, if one of the

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
I really like the idea of having some kind of boss level at the end of the temples here. It'd more than likely make me consider buying the game. If you're making so many changes, any chance you could put in a few bosses, like a giant rolling skull that you'd have to defeat somehow, maybe giant

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Charles Rivard
] Montezuma's Revenge News I really like the idea of having some kind of boss level at the end of the temples here. It'd more than likely make me consider buying the game. If you're making so many changes, any chance you could put in a few bosses, like a giant rolling skull that you'd have to defeat

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi Phil, Well, at this point probably not. I have already closed down new developments to the engine and am working on finalisation of the game. Since the original classic game did not have bosses I had not made plans for any, and I'd have to reopen the engine development which could push the

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi Shadow, I understand what you are saying, but I can't simply intruduce this feature into the game before 1.0. I have tentatively scheduled the release date as December 15, 2007. However, the actual release date could be a few days earlier or later depending on any issues encountered or

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
, *grin*. Ah well. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 24, 2007 2:16 PM Subject: Re: [Audyssey] Montezuma's Revenge News This would be a detraction from the original, losing some of the flavor

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
Yeah, I figured as much. It'd be cool if they went in eventually, I'd expect it'd take quite some time to make bosses for each level, or every 3 levels or whatever. It'd be a cool implementation but I understand where you're coming from. *shrug* I just hope you decide to do it eventually. It'd

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Phil Vlasak
be considered the boss scull. Hope you get many Christmas sales of the MR game. Phil - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 24, 2007 4:55 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi Phil

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Thomas Ward
Hi, Developing bosses etc would take quite a bit of rnd which I really don't have time for at this moment. I can say though one game I have strongly considered is something similar to the megaman series powered by the Monte engine. in such a case then there certainly would be bosses on each

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
: Saturday, November 24, 2007 7:01 PM Subject: Re: [Audyssey] Montezuma's Revenge News Hi, Developing bosses etc would take quite a bit of rnd which I really don't have time for at this moment. I can say though one game I have strongly considered is something similar to the megaman series

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Bryan
: [Audyssey] Montezuma's Revenge News Yeah. I'm a little curious about how James was planning to work the tomb guardian battle at the end of the game he was making. Did you ever get any details on that? A megaman game or something along those lines would be cool, but I think it'd be cooler to see

Re: [Audyssey] Montezuma's Revenge News

2007-11-24 Thread Shadow Dragon
Yeah, probably. If I had the patience for anything programming related I'd try some of this stuff myself, but I have no real patience for that sort of thing, plus I'm of the mind that if you make a game, especially a plot oriented game like Zelda, then what fun is it to play? *shrug* Guess

[Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Thomas Ward
Hi all, Over the passed six months or so I have really considered of giving Montezuma's Revenge a slight name change. I have three primary reasons for feeling the name change should be done while retaining the same sort of game play. First, the name Montezuma isn't exactly correct. The man most

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Charles Rivard
!! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 19, 2007 12:07 PM Subject: [Audyssey] Montezuma's Revenge Title. Hi all, Over the passed six months or so I have really considered of giving Montezuma's Revenge

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread shaun everiss
hmmm. I am not up with the history, I'll stay out of this one, it sounds to complicated. I suppose the revenge of montisumer I suppose. At 07:07 a.m. 20/11/2007, you wrote: Hi all, Over the passed six months or so I have really considered of giving Montezuma's Revenge a slight name change. I

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Thomas Ward
Hi Charles, Just to throw some more options into the pot a name like Montezuma's Return or Moctezuma's Return might be an alternative as well. That way it can be based on the original but on the other hand be sort of like a sequel kind of thing. As far as character I am still leaving that one

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Phil Vlasak
] Montezuma's Revenge Title. Hi all, Over the passed six months or so I have really considered of giving Montezuma's Revenge a slight name change. I have three primary reasons for feeling the name change should be done while retaining the same sort of game play. First, the name Montezuma isn't

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Thomas Ward
Hi Shaun, Smile I don't suppose the history really counts that much with the game, but I did want to point out that here in the USA the term Montezuma's Revenge has negative conotations that could offend peoples sensabilities. Kind of like here in the USA the nick name for Shades of Doom sod,

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Thomas Ward
Hi Phil, Yeah, those are good suggestions as well. Basically, I am attempting to do what you did with Sarah and the Castle Of Witchcraft and Wizardry. You managed to pull off a Harry Potter style game without hanging out a glowing sign in neon letters saying Harry Potter and the Castle of

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Phil Vlasak
Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 19, 2007 7:03 PM Subject: Re: [Audyssey] Montezuma's Revenge Title. Hi Phil, Yeah, those are good suggestions as well. Basically, I am attempting to do what you did with Sarah and the Castle

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Thomas Ward
Hi Phil, As it happens it was Indiana Jones and the Temple Of Doom. The Temple Of Doom was released in 1984 around the time Atari released Montezuma's Revenge. As you pointed out many of the key elements were in the game as was seen in the film. For example, the lava pit the priests tried to

Re: [Audyssey] Montezuma's Revenge Title.

2007-11-19 Thread Phil Vlasak
, November 19, 2007 8:12 PM Subject: Re: [Audyssey] Montezuma's Revenge Title. Hi Phil, As it happens it was Indiana Jones and the Temple Of Doom. The Temple Of Doom was released in 1984 around the time Atari released Montezuma's Revenge. As you pointed out many of the key elements were in the game

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Charles, Quote Good beta, Tom! Am I mistaken? I think one of the changes is that we can die if we fall off a ledge? I just tried it where there is a swinging vine in room 2 of the first level, and could not purposely fall. End quote If you are jumping and miss the ledge or rope you will

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Bryan Peterson
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 01, 2007 8:57 PM Subject: Re: [Audyssey] Montezuma's Revenge Beta 5 released. Good beta, Tom! Am I mistaken? I think one of the changes is that we can die if we fall off a ledge? I just tried it where

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Jimmy,, Quote I like the game, but why do you remove the thing where you can jump and run at same time? End quote Well, first of all the game was never designed with that feature in mind. It is just one of those quarks people discovered during game play I missed because I never thought to

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Danie
Okay, I have Beta 4. How would I go about installing beta 5? Does it install over 4? Danie --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Bryan and all, The reason you can't fall off ledges was that for the time being I disabled it to prevent accidently falling off of ropes etc. I never got around to updating the code to allow you to say fall off a ledge, but not a rope. It is in the things to do list, but won't be immediate.

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Danie, In order to successfully instal Beta 5 you must completely uninstall Beta 4 prier to installing Beta 5. This is because the setup utility I use, InnoSetup, will only update new files and will not overwrite existing files in the installation directory. As a result your Beta 4 install

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Jimmy Odin Kristoffersen
, November 02, 2007 9:05 PM Subject: Re: [Audyssey] Montezuma's Revenge Beta 5 released. Hi Bryan and all, The reason you can't fall off ledges was that for the time being I disabled it to prevent accidently falling off of ropes etc. I never got around to updating the code to allow you to say

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Karl
Hi, I agree with Charles that you should be able to run/walk off ledges. One other question, I noticed that the monsters now kill you if you land on them while carrying a sword, like it was in beta 3. Is this reversion intentional or not? Karl Original message: Hi Charles, Quote Good beta,

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Jimmy, The gold coins are only for points. Jimmy Odin Kristoffersen wrote: Hi Thomas. When the alfa is out, can you also use the gold coints for something? I'm sorry if this question is answered before, but i cant remember it. All the best! Jimmy --- Gamers mailing list __

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-02 Thread Thomas Ward
Hi Karl, Quote One other question, I noticed that the monsters now kill you if you land on them while carrying a sword, like it was in beta 3. Is this reversion intentional or not? End quote I had to remove that feature do to the fact the swords are no longer automatically being used. You can't

[Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-01 Thread Thomas Ward
Hello gamers, USA Games Interactive would like to announce the immediate release of Montezuma's Revenge Beta 5. This all new release of the game offers legacy support for Windows 2000 SP4, the ability to use the swords manually, official back support for .Net Framework 2.0, updated game sound

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-01 Thread Charles Rivard
of this. Thanks. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, November 01, 2007 2:12 PM Subject: [Audyssey] Montezuma's Revenge Beta 5 released. Hello gamers, USA Games

Re: [Audyssey] Montezuma's Revenge Beta 5 released.

2007-11-01 Thread Jimmy Odin Kristoffersen
Hi Thomas. I like the game, but why do you remove the thing where you can jump and run at same time? All the best! Jimmy - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, November 01, 2007 8:12 PM Subject: [Audyssey] Montezuma's Revenge

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-19 Thread shaun everiss
: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Revenge Beta 4 released. Date: Wed, 17 Oct 2007 22:12:54 -0400 Hi Charles, I put jump back on control and run on space do

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread Raul a. Gallegos
I'd be willing to put it up on asmodean.net if it's cool with you tom. Thomas Ward said the following on 10/17/2007 10:16 PM: Hi Karl, I just checked the server end of things, and it still looks like bandwidth is still good. You shouldn't have any issues downloading. Perhaps there were

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread Bryan Peterson
gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Montezuma's Revenge Beta 4 released. Date: Wed, 17 Oct 2007 22:12:54 -0400 Hi Charles, I put jump back on control and run on space do to popular request. That feature was one that was suggested by multiple

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread Thomas Ward
Hi Jason, Glad you like Beta 4. I'll be retooling allot of things for Beta 5 for end user registration etc so it could be a while until the next release is ready to go. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread Thomas Ward
Hi Bryan, Thanks. Glad you like the logo, and the ability to kill snakes. Bryan Peterson wrote: Personally I like the new logo. I'm just happy being abe to kill the snakes again, and not just because it gets them out of my way. That's a cool sound. --- Gamers mailing list __

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread Thomas Ward
Hi Raul, Well, if there are any further issues with downloads I'll check with you. Right now there hasn't been really any complaints. Raul a. Gallegos wrote: I'd be willing to put it up on asmodean.net if it's cool with you tom. --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-18 Thread jason
Hello Thomas I liekt he beta 4 it sounds ossum and Kenn thanks for the soundpack 5 sound rts sounds good now. your friend, Jason - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, October 17, 2007 7:38 PM Subject: [Audyssey] Montezuma's

[Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-17 Thread Thomas Ward
Hello USA gamers, I have just uploaded Montezuma's Revenge Beta 4 to the USA Games site. I'm not sure how many will be able to grab this download since bandwidth remaining on the account this month is running low. In any case here is the release info. This new release offers the ability to kill

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-17 Thread Charles Rivard
PM Subject: [Audyssey] Montezuma's Revenge Beta 4 released. Hello USA gamers, I have just uploaded Montezuma's Revenge Beta 4 to the USA Games site. I'm not sure how many will be able to grab this download since bandwidth remaining on the account this month is running low. In any case here

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-17 Thread Karl
is bliss, why aren't more people happy? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, October 17, 2007 6:38 PM Subject: [Audyssey] Montezuma's Revenge Beta 4 released. Hello USA gamers, I have just uploaded Montezuma's Revenge Beta 4

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-17 Thread Thomas Ward
Hi Charles, I put jump back on control and run on space do to popular request. That feature was one that was suggested by multiple player's of Beta 3, and so I did the modification. As for the new game intro that is the USA Games logo. I thought i would try it out and get end user comments on

Re: [Audyssey] Montezuma's Revenge Beta 4 released.

2007-10-17 Thread Thomas Ward
Hi Karl, I just checked the server end of things, and it still looks like bandwidth is still good. You shouldn't have any issues downloading. Perhaps there were several downloads going when you tried the last time. My suggestion is just to try again. If there are other reports of this nature

[Audyssey] montezuma's revenge beta3 still with the start up error

2007-10-13 Thread Talksina
Hi, just to let you know that on my machine, also Montezuma's revenge beta3 gives me the same error of the first. That is, the standard Windows dialog which warns me that the application must be closed as there has been an error. and no explanation is given, so I just have to press the close

Re: [Audyssey] montezuma's revenge beta3 still with the start up error

2007-10-13 Thread Thomas Ward
Hi Talksina, Hmmm I'm really concerned and baffled as to the cause of your crash. It is possible the issue is do to the fact you are running a foreign distribution of Windows, but that really shouldn't effect anything. By chanse did you install beta 2 before beta 3? If so remember Beta 2

Re: [Audyssey] montezuma's revenge beta3 still with the start up error

2007-10-13 Thread Talksina
I have done all. first of all, I did not install beta2, I had the first beta, so I don't think this is the problem. Second, it crashes even if I reinstalled directX 9. And I also tried to set international options by control panel, to USA english nothing changes --- Gamers mailing list __

Re: [Audyssey] montezuma's revenge beta3 still with the start up error

2007-10-13 Thread Thomas Ward
Hi Talksina, Thanks for the quick responce and info. Unfortunately, I am at a total loss for an explanation for the reason it is crashing on your system. No, if you upgraded from beta 1 to Beta 3 then the registration key problem is not a factor/issue in this case since the problem only occurs

Re: [Audyssey] Montezuma's Revenge beta 3 released!

2007-10-11 Thread Jim Kitchen
Hi Thomas, I was just wondering, if version 2 writes to the registry and version three does as well couldn't version 3 fix what version 2 wrote. Just wondering since the regedit program is pretty dangerous to play with. You know if you don't know what you are doing with it and make a mistake

Re: [Audyssey] Montezuma's Revenge beta 3 released!

2007-10-11 Thread Thomas Ward
Hi Jim, Before releasing Beta 3 I experimented with that very issue. Unfortunately, I was unable to correct the problem without the registry keys being manually deleted. For some reason beta 2 left keys in the registry which were the wrong data type, and Beta 3 was unable to reset those keys

Re: [Audyssey] Montezuma's Revenge beta 2 released!

2007-10-10 Thread Davy Kager
list gamers@audyssey.org Sent: Monday, October 08, 2007 3:42 AM Subject: Re: [Audyssey] Montezuma's Revenge beta 2 released! Hi Davy, In each time I died in the trailer I landed on a monster which killed me instantly. Are you certain this is not what is happening to you also? Allot of players get

Re: [Audyssey] Montezuma's Revenge beta 2 released!

2007-10-10 Thread Thomas Ward
Hi, Quote Oh by the way, is it true that the jump action can only happen when all landingsounds are stopped? I noticed this when jumping on a crackling ledge. Then the next jump waits until that crackling sound is done playing. End quote That is correct. The jump function checks to see if the

[Audyssey] Montezuma's Revenge beta 3 released!

2007-10-10 Thread Thomas Ward
Hello gamers, USA Games Interactive would like to announce the immediate availability of Montezuma's Revenge Beta 3. Here is a list of changes since beta 2. Changes Added name and version announcement to MainForm_Load. Cleaned up speech strings. Removed monsters from map. Fixed bug in voice

Re: [Audyssey] Montezuma's Revenge beta 3 released!

2007-10-10 Thread Charles Rivard
. -- Shepherds are the best beasts! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, October 10, 2007 10:33 AM Subject: [Audyssey] Montezuma's Revenge beta 3 released! Hello gamers, USA Games Interactive would like

Re: [Audyssey] Montezuma's Revenge beta 3 released!

2007-10-10 Thread Charles Rivard
] Montezuma's Revenge beta 3 released! Hi Charles, It only effects users using beta 2. Beta 1 and earlier versions didn't place keys in the registry and serialized options to a *.cfg file. Just make sure your USA Games\Montezuma's Revenge directory is cleanly uninstalled before putting Beta 3

Re: [Audyssey] Montezuma's Revenge beta 3 released!

2007-10-10 Thread Thomas Ward
Hi Charles, It only effects users using beta 2. Beta 1 and earlier versions didn't place keys in the registry and serialized options to a *.cfg file. Just make sure your USA Games\Montezuma's Revenge directory is cleanly uninstalled before putting Beta 3 on. The beta 1 patch sometimes leaves

Re: [Audyssey] Montezuma's Revenge beta 2 released!

2007-10-07 Thread Davy Kager
Quote 1. Is it true that jumping can still cause deaths if there're no other enemies besides skulls? No, not that I am aware of. Obviously if you land on a drop off, in a fire pit, or lava pit you will die. However, if you are just jumping around that won't kill you unless you directly

Re: [Audyssey] Montezuma's Revenge beta 2 released!

2007-10-07 Thread Thomas Ward
Hi Darren, It looks good then. Glad to see you got it worked out. Darren Harris wrote: Well I've just run final conflict and that's all good lol. But yes it sounds like I got it. Yup just checked in add remove progs. It's there. --- Gamers mailing list __ Gamers@audyssey.org If you want

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