Hi,
There is asort of sub genre of ZCode games called Z-abuses. One such
Z-abuse is Silenius Mysterium found on the IF Archive.
This is a retro trip into the arcade 80s. The first half of the game is
played like a regular text adventure. The later part, however, has the
player transported
Hi Tobias,
Sounds cool. I had never heard of anything like that before, but it is
definitely a neat concept.
On 10/12/14, Tobias Vinteus tob...@algonet.se wrote:
Hi,
There is asort of sub genre of ZCode games called Z-abuses. One such
Z-abuse is Silenius Mysterium found on the IF Archive.
I will not play if someone creatnthis type of text adventure.
Thanks
Ishan
On 10/10/14, Thomas Ward thomasward1...@gmail.com wrote:
Hi Josh,
Not really. The thing here is that they would end up being two
completely different games, and the only thing that the text adventure
would have in
Hi Ishan,
first, I don't believe anyone said they were actually going to create
the game as a text adventure. Josh was only suggesting it. Nothing
more and nothing less. So weather you would or would not play it is a
pretty mute point.
Second, there is no need to be rude. Your message below was
Hi Dark,
You are quite right. There are already lots of treasure
hunter/adventurer type games out there. So there isn't any need to
create another one based on Montezuma's Revenge given that it would
basically be more or less like other such games.
That said, I personally was not considering
well if montezuma's revenge were created as a text adventure I would
definitely play it. I think it would be fun.
On 10/12/2014 6:25 AM, Thomas Ward wrote:
Hi Ishan,
first, I don't believe anyone said they were actually going to create
the game as a text adventure. Josh was only suggesting
Hi Tom.
Actually for amusement value some people have created Zcode versions of
classic games such as joust, Tetris and space invaders. They're pretty
funny, although not very playable in a serious way.
Unfortunately with baf's guide down I can't find them quickly, which is
annoying, but
Hi Dark,
Interesting. I definitely did not know that, but I guess it shouldn't
surprise me. Some people do all kinds of strange things for kicks, and
I guess why not include arcade characters etc into a text adventure,?
Besides I could see a game about Panama Joe since he is suppose to be
a
Hi Tom.
Well a serious game with Panama joe exploring a temple could be funn, though
it would depend upon the execution of course, sinse there are already plenty
of games where you play Indiana Jones type characters wandering around lost
temples solving puzzles and picking up treasure,
hey thomas could you create a text adventure of montezuma's revenge? or
montezuma's return that audiogame you were making? Do you think it would
make a good text adventure game? maybe with a combat system like
kerkerkruip?
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If you want to leave
Hi Josh,
Not really. The thing here is that they would end up being two
completely different games, and the only thing that the text adventure
would have in common with its audio game counterpart is the basic
storyline. Other than that they would end up being vastly different
games.
To explain
It's the water.
---
If you don't stand behind our troops,
please, feel free ... to stand in front of them!
- Original Message -
From: Stephen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 10, 2008 11:54 PM
Subject: Re: [Audyssey] Montezuma's
Hi William,
I would not go as far to say the content is totally different from the
visual games. That is not completely true, but you are right that the
companies are less likely to see the game as a serious threat since it
has low market value to begin with, and it has no graphics so sighted
Hi Bryan,
Perhaps, but that information was never shared with me while transfering
the game. As I said the idea of a boss never occurred to me since I was
intending to clone the original to some greater degree.
My only question is if bosses were going to be so important why wait
until the last
Hi Phil,
That bites. In the words of Alanis Morissette,
And isn't it ironic... don't you think?
It's like rain on your wedding day.
It's a free ride when you've already paid.
It's the good advice that you just didn't take.
Who would've thought... it figures.
Phil Vlasak wrote:
Hi Tom,
I
hi
who is going to know whyd o you guys get so hung up on a game title,
the content is totally different than the visual games anyways
On 26 Nov 2007, at 17:48, Thomas Ward wrote:
Hi Phil,
That bites. In the words of Alanis Morissette,
And isn't it ironic... don't you think?
It's like
Hi Phil,
No, the USA Games version isn't pyramid shaped as was the maps you are
reading. I based mine on a virble descriptions of each of the levels and
attempted to duplicate it based on what was described to me. To make
things easier to program I made a 100 by 50 rectangle to place the game
Hi,
The only way that would have worked is if you got as many swords as
possible and ten killed the boss with a series of attacks. After 1.0
hits a web download near you I plan to go back in and look into adding
at least one boss for the game.
Shadow Dragon wrote:
Yeah, that's what I was
Hi Bryan,
Yeah, adding bosses at this very late date is pretty nasty business. I
don't think i will proceed with this until 1.0 is out the door and
making some sales. The game is pretty goood as it is without bosses.
Bryan wrote:
In that case I'd say don't do it. There's always updates later
Hi,
No kidding. One of the reasons I want to get Monte released is because
it is truly the easier game to finish first. Once it is out of the way
working on Raceway can be my primary focus.
william lomas wrote:
to be fair as well we have other games which we are waiting for such
as raceway
Hi Ryan,
Quote
The game's been altared enough from it's original version.. lol It's
nothing like
it's original intent. I don't see why it would hurt to change it some more.
End quote
That is sort of a yes and no. I do want to keep something of the
original game in place. However, I do have
Hi Bryan,
Right. Not only add on updates, but possably design a from scratch 2.0
version for sale that would go all out with new features, boss battles,
and whatever else people wanted but didn't get in 1.0.
Bryan wrote:
Because people have been waiting for the game for two years. I
:53:21 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi,
No kidding. One of the reasons I want to get Monte released is because
it is truly the easier game to finish first. Once it is out of the way
working on Raceway can be my primary focus.
william lomas wrote:
to be fair
Then go for it. That's my vote.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 26, 2007 11:57 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi Bryan,
Right
is send error report dialog box. Did
I do something worng?
[Original Message]
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date: 11/26/2007 1:53:21 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi,
No kidding. One of the reasons I want
Hi Charles,
Yes, one of the difficulties I have had to face. On one hand we have the
arcade purest who wants the game to match very closely to the original.
On the other hand we have the not so purest view who wants everything
new and different.
Obviously, in a case like this both views can't
Hi,
Well, that is where things begin to go wrong for a developer. You get
into this mind set of what will one more change do, then one more, one
more, and eventually the game is so different the original is absolutely
lost under a mountain of what will one more change matter thinking.
I wrote
Hi Phil,
Hmmm That wouldn't be too hard to introduce. One skull as sort of a
boss skull. That is interesting.
Phil Vlasak wrote:
Hi Tom,
I quite understand your having to stop game development to get the game
finished and ready to sell.
One suggestion for an upgrade so as not to
Hi Bryan,
Exactly. Murder isn't the word for it. One reason RPG games etc haven't
been too popular by the audio game developers is they just want to get a
game written and out to the customers in a timely fassion.
Imagine if it took me three or four years to write my Zelda clone. How
many
Hi Tom,
I just went to the Montezuma's Revenge wiki and found,
A new 3D game for the latest generation game engines has been developed by
Utopia Technologies, called Montezuma's Return, which is also the title of a
2D version for the Game Boy Color.
I loved your new game name but it looks like
be
problematic from a programmer's perspective.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 25, 2007 9:23 AM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi Phil
Hi,
In this instance both are going to be problematic because I had no
bosses scheduled so the monsters don't have triditional HP values. All
the if statements check for is weather you have a sword and if monster x
is in range. If that is true kill it. In order to add any bosses, even
one, I
I checked out another site for Revenge,
The game has nine different levels, each consisting of 100 screens,
organized as a pyramid with a base 19 screens wide and with 10 screens
height (although the topmost screen is the title screen of the game, and you
cannot control Panama Joe when he is in
Yeah, that's what I was thinking of. That's what gave me the idea for having
boss fights in the game in the first place. I'm really curious to see how he
would have made that work since swords were one time use and most other
weapons in the game were the same.
---
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Subject: Re: [Audyssey] Montezuma's Revenge News
Hi,
In this instance both are going to be problematic because I had no
bosses scheduled so the monsters don't have triditional HP values. All
the if statements check for is weather you have a sword and if monster x
is in range. If that is true
]
To: gamers@audyssey.org
Sent: Sunday, November 25, 2007 1:42 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
This would be a detraction from the original, losing some of the flavor
and
appeal of the purist from the game.
The game's been altared enough from it's original version.. lol It's
, November 25, 2007 1:42 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
This would be a detraction from the original, losing some of the
flavor
and
appeal of the purist from the game.
The game's been altared enough from it's original version.. lol It's
nothing like it's original intent
One more change will introduce more time. That is what Tom wants to avoid.
Shadow Dragon wrote:
But that's the point. We've already made so many changes, what's one more
change going to hurt? I mean the game is far, far from being the classic
game it was, its got modernized sounds, its got
and this is Jason known as Blind Fury
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 23, 2007 11:09 PM
Subject: [Audyssey] Montezuma's Revenge News
Montezuma's Revenge News
Hello gamers,
USA Games Interactive
Hi Tom,
Since you are changing the name to Montezuma's Return,
this implies that Montezuma will be in part of the game.
Is he going to be a sort of boss level baddy?
If not, you could call the game,
Montezuma's Tomb Robbers Return.
Or,
Montezuma's Temple Raiders Return.
Of course, if one of the
I really like the idea of having some kind of boss level at the end of the
temples here. It'd more than likely make me consider buying the game. If
you're making so many changes, any chance you could put in a few bosses,
like a giant rolling skull that you'd have to defeat somehow, maybe giant
] Montezuma's Revenge News
I really like the idea of having some kind of boss level at the end of the
temples here. It'd more than likely make me consider buying the game. If
you're making so many changes, any chance you could put in a few bosses,
like a giant rolling skull that you'd have to defeat
Hi Phil,
Well, at this point probably not. I have already closed down new
developments to the engine and am working on finalisation of the game.
Since the original classic game did not have bosses I had not made plans
for any, and I'd have to reopen the engine development which could push
the
Hi Shadow,
I understand what you are saying, but I can't simply intruduce this
feature into the game before 1.0. I have tentatively scheduled the
release date as December 15, 2007. However, the actual release date
could be a few days earlier or later depending on any issues encountered
or
, *grin*. Ah well.
- Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 24, 2007 2:16 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
This would be a detraction from the original, losing some of the flavor
Yeah, I figured as much. It'd be cool if they went in eventually, I'd expect
it'd take quite some time to make bosses for each level, or every 3 levels
or whatever. It'd be a cool implementation but I understand where you're
coming from. *shrug* I just hope you decide to do it eventually. It'd
be
considered the boss scull.
Hope you get many Christmas sales of the MR game.
Phil
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 24, 2007 4:55 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi Phil
Hi,
Developing bosses etc would take quite a bit of rnd which I really don't
have time for at this moment. I can say though one game I have strongly
considered is something similar to the megaman series powered by the
Monte engine.
in such a case then there certainly would be bosses on each
: Saturday, November 24, 2007 7:01 PM
Subject: Re: [Audyssey] Montezuma's Revenge News
Hi,
Developing bosses etc would take quite a bit of rnd which I really don't
have time for at this moment. I can say though one game I have strongly
considered is something similar to the megaman series
: [Audyssey] Montezuma's Revenge News
Yeah. I'm a little curious about how James was planning to work the tomb
guardian battle at the end of the game he was making. Did you ever get any
details on that? A megaman game or something along those lines would be
cool, but I think it'd be cooler to see
Yeah, probably. If I had the patience for anything programming related I'd
try some of this stuff myself, but I have no real patience for that sort of
thing, plus I'm of the mind that if you make a game, especially a plot
oriented game like Zelda, then what fun is it to play? *shrug* Guess
Hi all,
Over the passed six months or so I have really considered of giving
Montezuma's Revenge a slight name change. I have three primary reasons
for feeling the name change should be done while retaining the same sort
of game play.
First, the name Montezuma isn't exactly correct. The man most
!!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 19, 2007 12:07 PM
Subject: [Audyssey] Montezuma's Revenge Title.
Hi all,
Over the passed six months or so I have really considered of giving
Montezuma's Revenge
hmmm.
I am not up with the history, I'll stay out of this one, it sounds to
complicated.
I suppose the revenge of montisumer I suppose.
At 07:07 a.m. 20/11/2007, you wrote:
Hi all,
Over the passed six months or so I have really considered of giving
Montezuma's Revenge a slight name change. I
Hi Charles,
Just to throw some more options into the pot a name like
Montezuma's Return or Moctezuma's Return might be an alternative as
well. That way it can be based on the original but on the other hand be
sort of like a sequel kind of thing.
As far as character I am still leaving that one
] Montezuma's Revenge Title.
Hi all,
Over the passed six months or so I have really considered of giving
Montezuma's Revenge a slight name change. I have three primary reasons
for feeling the name change should be done while retaining the same sort
of game play.
First, the name Montezuma isn't
Hi Shaun,
Smile I don't suppose the history really counts that much with the
game, but I did want to point out that here in the USA the term
Montezuma's Revenge has negative conotations that could offend peoples
sensabilities. Kind of like here in the USA the nick name for Shades of
Doom sod,
Hi Phil,
Yeah, those are good suggestions as well. Basically, I am attempting to
do what you did with Sarah and the Castle Of Witchcraft and Wizardry.
You managed to pull off a Harry Potter style game without hanging out a
glowing sign in neon letters saying Harry Potter and the Castle of
Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 19, 2007 7:03 PM
Subject: Re: [Audyssey] Montezuma's Revenge Title.
Hi Phil,
Yeah, those are good suggestions as well. Basically, I am attempting to
do what you did with Sarah and the Castle
Hi Phil,
As it happens it was Indiana Jones and the Temple Of Doom. The Temple Of
Doom was released in 1984 around the time Atari released Montezuma's
Revenge. As you pointed out many of the key elements were in the game as
was seen in the film. For example, the lava pit the priests tried to
, November 19, 2007 8:12 PM
Subject: Re: [Audyssey] Montezuma's Revenge Title.
Hi Phil,
As it happens it was Indiana Jones and the Temple Of Doom. The Temple Of
Doom was released in 1984 around the time Atari released Montezuma's
Revenge. As you pointed out many of the key elements were in the game
Hi Charles,
Quote
Good beta, Tom! Am I mistaken? I think one of the changes is that we can
die if we fall off a ledge? I just tried it where there is a swinging vine
in room 2 of the first level, and could not purposely fall.
End quote
If you are jumping and miss the ledge or rope you will
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 01, 2007 8:57 PM
Subject: Re: [Audyssey] Montezuma's Revenge Beta 5 released.
Good beta, Tom! Am I mistaken? I think one of the changes is that we can
die if we fall off a ledge? I just tried it where
Hi Jimmy,,
Quote
I like the game, but why do you remove the thing where you can jump and run
at same time?
End quote
Well, first of all the game was never designed with that feature in
mind. It is just one of those quarks people discovered during game play
I missed because I never thought to
Okay, I have Beta 4. How would I go about installing beta 5? Does it install
over 4? Danie
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You can make changes or update your subscription via the web, at
Hi Bryan and all,
The reason you can't fall off ledges was that for the time being I
disabled it to prevent accidently falling off of ropes etc. I never got
around to updating the code to allow you to say fall off a ledge, but
not a rope. It is in the things to do list, but won't be immediate.
Hi Danie,
In order to successfully instal Beta 5 you must completely uninstall
Beta 4 prier to installing Beta 5. This is because the setup utility I
use, InnoSetup, will only update new files and will not overwrite
existing files in the installation directory. As a result your Beta 4
install
, November 02, 2007 9:05 PM
Subject: Re: [Audyssey] Montezuma's Revenge Beta 5 released.
Hi Bryan and all,
The reason you can't fall off ledges was that for the time being I
disabled it to prevent accidently falling off of ropes etc. I never got
around to updating the code to allow you to say
Hi,
I agree with Charles that you should be able to run/walk off ledges.
One other question, I noticed that the monsters now kill you if you
land on them while carrying a sword, like it was in beta 3. Is this
reversion intentional or not?
Karl
Original message:
Hi Charles,
Quote
Good beta,
Hi Jimmy,
The gold coins are only for points.
Jimmy Odin Kristoffersen wrote:
Hi Thomas.
When the alfa is out, can you also use the gold coints for something?
I'm sorry if this question is answered before, but i cant remember it.
All the best!
Jimmy
---
Gamers mailing list __
Hi Karl,
Quote
One other question, I noticed that the monsters now kill you if you
land on them while carrying a sword, like it was in beta 3. Is this
reversion intentional or not?
End quote
I had to remove that feature do to the fact the swords are no longer
automatically being used. You can't
Hello gamers,
USA Games Interactive would like to announce the immediate release of
Montezuma's Revenge Beta 5. This all new release of the game offers
legacy support for Windows 2000 SP4, the ability to use the swords
manually, official back support for .Net Framework 2.0, updated game
sound
of this.
Thanks.
--
If guns cause crime, then pencils cause misspelled words.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 01, 2007 2:12 PM
Subject: [Audyssey] Montezuma's Revenge Beta 5 released.
Hello gamers,
USA Games
Hi Thomas.
I like the game, but why do you remove the thing where you can jump and run
at same time?
All the best!
Jimmy
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, November 01, 2007 8:12 PM
Subject: [Audyssey] Montezuma's Revenge
: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Montezuma's Revenge Beta 4 released.
Date: Wed, 17 Oct 2007 22:12:54 -0400
Hi Charles,
I put jump back on control and run on space do
I'd be willing to put it up on asmodean.net if it's cool with you tom.
Thomas Ward said the following on 10/17/2007 10:16 PM:
Hi Karl,
I just checked the server end of things, and it still looks like
bandwidth is still good. You shouldn't have any issues downloading.
Perhaps there were
gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Montezuma's Revenge Beta 4 released.
Date: Wed, 17 Oct 2007 22:12:54 -0400
Hi Charles,
I put jump back on control and run on space do to popular request. That
feature was one that was suggested by multiple
Hi Jason,
Glad you like Beta 4. I'll be retooling allot of things for Beta 5 for
end user registration etc so it could be a while until the next release
is ready to go.
---
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You can make
Hi Bryan,
Thanks. Glad you like the logo, and the ability to kill snakes.
Bryan Peterson wrote:
Personally I like the new logo. I'm just happy being abe to kill the snakes
again, and not just because it gets them out of my way. That's a cool sound.
---
Gamers mailing list __
Hi Raul,
Well, if there are any further issues with downloads I'll check with
you. Right now there hasn't been really any complaints.
Raul a. Gallegos wrote:
I'd be willing to put it up on asmodean.net if it's cool with you tom.
---
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If you want
Hello Thomas I liekt he beta 4 it sounds ossum and Kenn thanks for the
soundpack 5 sound rts sounds good now.
your friend,
Jason
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, October 17, 2007 7:38 PM
Subject: [Audyssey] Montezuma's
Hello USA gamers,
I have just uploaded Montezuma's Revenge Beta 4 to the USA Games site.
I'm not sure how many will be able to grab this download since bandwidth
remaining on the account this month is running low. In any case here is
the release info.
This new release offers the ability to kill
PM
Subject: [Audyssey] Montezuma's Revenge Beta 4 released.
Hello USA gamers,
I have just uploaded Montezuma's Revenge Beta 4 to the USA Games site.
I'm not sure how many will be able to grab this download since bandwidth
remaining on the account this month is running low. In any case here
is bliss, why aren't more people happy?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, October 17, 2007 6:38 PM
Subject: [Audyssey] Montezuma's Revenge Beta 4 released.
Hello USA gamers,
I have just uploaded Montezuma's Revenge Beta 4
Hi Charles,
I put jump back on control and run on space do to popular request. That
feature was one that was suggested by multiple player's of Beta 3, and
so I did the modification.
As for the new game intro that is the USA Games logo. I thought i would
try it out and get end user comments on
Hi Karl,
I just checked the server end of things, and it still looks like
bandwidth is still good. You shouldn't have any issues downloading.
Perhaps there were several downloads going when you tried the last time.
My suggestion is just to try again.
If there are other reports of this nature
Hi, just to let you know that on my machine, also Montezuma's revenge beta3
gives me the same error of the first. That is, the standard Windows dialog
which warns me that the application must be closed as there has been an
error. and no explanation is given, so I just have to press the close
Hi Talksina,
Hmmm I'm really concerned and baffled as to the cause of your crash.
It is possible the issue is do to the fact you are running a foreign
distribution of Windows, but that really shouldn't effect anything.
By chanse did you install beta 2 before beta 3? If so remember Beta 2
I have done all.
first of all, I did not install beta2, I had the first beta, so I don't
think this is the problem. Second, it crashes even if I reinstalled directX 9.
And I also tried to set international options by control panel, to USA
english
nothing changes
---
Gamers mailing list __
Hi Talksina,
Thanks for the quick responce and info. Unfortunately, I am at a total
loss for an explanation for the reason it is crashing on your system.
No, if you upgraded from beta 1 to Beta 3 then the registration key
problem is not a factor/issue in this case since the problem only occurs
Hi Thomas,
I was just wondering, if version 2 writes to the registry and version three
does as well couldn't version 3 fix what version 2 wrote. Just wondering since
the regedit program is pretty dangerous to play with. You know if you don't
know what you are doing with it and make a mistake
Hi Jim,
Before releasing Beta 3 I experimented with that very issue.
Unfortunately, I was unable to correct the problem without the registry
keys being manually deleted. For some reason beta 2 left keys in the
registry which were the wrong data type, and Beta 3 was unable to reset
those keys
list gamers@audyssey.org
Sent: Monday, October 08, 2007 3:42 AM
Subject: Re: [Audyssey] Montezuma's Revenge beta 2 released!
Hi Davy,
In each time I died in the trailer I landed on a monster which killed me
instantly. Are you certain this is not what is happening to you also?
Allot of players get
Hi,
Quote
Oh by the way, is it true that the jump action can only happen when all
landingsounds are stopped? I noticed this when jumping on a crackling
ledge. Then the next jump waits until that crackling sound is done playing.
End quote
That is correct. The jump function checks to see if the
Hello gamers,
USA Games Interactive would like to announce the immediate availability
of Montezuma's Revenge Beta 3. Here is a list of changes since beta 2.
Changes
Added name and version announcement to MainForm_Load.
Cleaned up speech strings.
Removed monsters from map.
Fixed bug in voice
.
--
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, October 10, 2007 10:33 AM
Subject: [Audyssey] Montezuma's Revenge beta 3 released!
Hello gamers,
USA Games Interactive would like
] Montezuma's Revenge beta 3 released!
Hi Charles,
It only effects users using beta 2. Beta 1 and earlier versions didn't
place keys in the registry and serialized options to a *.cfg file.
Just make sure your USA Games\Montezuma's Revenge directory is cleanly
uninstalled before putting Beta 3
Hi Charles,
It only effects users using beta 2. Beta 1 and earlier versions didn't
place keys in the registry and serialized options to a *.cfg file.
Just make sure your USA Games\Montezuma's Revenge directory is cleanly
uninstalled before putting Beta 3 on. The beta 1 patch sometimes leaves
Quote
1. Is it true that jumping can still cause deaths if there're no other
enemies besides skulls?
No, not that I am aware of. Obviously if you land on a drop off, in a
fire pit, or lava pit you will die. However, if you are just jumping
around that won't kill you unless you directly
Hi Darren,
It looks good then. Glad to see you got it worked out.
Darren Harris wrote:
Well I've just run final conflict and that's all good lol. But yes it
sounds like I got it. Yup just checked in add remove progs. It's there.
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