Re: [Audyssey] Raceway was The other side

2010-06-21 Thread Gary Whittington
: "Jim Kitchen" To: "Gary Whittington" Sent: Wednesday, June 02, 2010 3:01 AM Subject: Re: [Audyssey] Raceway was The other side Hi Crash, Oh, guess that I had not even thought of a pause or save feature in an auto race game. Guess that I was still thinking of like with

Re: [Audyssey] Raceway was The other side

2010-06-21 Thread Gary Whittington
about out of gas, heading for the Pits. Crash - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:11 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas. One good solution would be to generate randoml

Re: [Audyssey] Raceway was The other side

2010-06-02 Thread Jim Kitchen
mas Ward" Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mea

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Regard,s Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 1:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but i

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Jorge Gonçalves
Hi Thomas. One good solution would be to generate randomly the positions of other cars and making trainning session for the player . Basically you could make a practice session with for example 10 laps for us the know well the track, and train the acceleration, kerbing etc. And then you could

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
web sites to find what the game needs, being your site or some other. Gary - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner co

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
ginal Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 4:20 PM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, I too would like Raceway to stay away from SAPI. In Ten Pin Bowling we recorded over 100 names to be used

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
30, 2010 12:02 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do w

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Muhammed Deniz
- Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 10:04 PM Subject: Re: [Audyssey] Raceway was The other side Close counts. (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discuss

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
2010 8:55 PM Subject: Re: [Audyssey] Raceway was The other side Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
I am sure Tom will put in a Pause in the game and a save feature, as he describe is going to be like a main outlet games. Crash - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey] Raceway was

Re: [Audyssey] Raceway was The other side

2010-06-01 Thread Gary Whittington
w ones. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 11:10 AM Subject: Re: [Audyssey] Raceway was The other side Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss
aah. its only avalible at the pkb group right now there is also a one for lonewolf with missions in. I think aren put these out though not sure who origionally put these. I'll need to ask if the mods are ready for release or not. At 09:05 a.m. 1/06/2010, you wrote: Hi, Oh, really? I didn't know

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi, Oh, really? I didn't know there were any STFC mods out there. Could someone ttell me where to get it? On 5/31/10, shaun everiss wrote: > well one thing I have seen in games like duke3d is that the sounds > and music were packaged in files though those were able to be > extracted eventually,

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Charles Rivard
Close counts. (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 4:03 PM Subject: Re: [Audyssey] Raceway was The other side Hi Charles, Well, from a programming standpoint it is probibly best to select the

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Charles, Well, from a programming standpoint it is probibly best to select the most common spelling and/or version of a name. Take the name Chris. That is a shortened version of several names like Christian, Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we really need every

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Phil, Thanks to the way Streemway is designed I could do exactly that. I could leave the speech files unencrypted, but encrypt the music, cars, etc with Streemway. That is one thing I really like about the library. You can load from an encrypted sound pack or load a wave or ogg file directly fro

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss
: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Charles Rivard
Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 2:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread shaun everiss
" Sent: Monday, May 31, 2010 3:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custo

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Phil Vlasak
nday, May 31, 2010 3:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that t

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Thomas Ward
Hi Muhammed, That all really depends on weather or not we really get into the idea of modding the game or not. The current Genesis Engine now has the ability to encrypt sound effects and I'm pretty sure many of my new games will be using it. On 5/31/10, Muhammed Deniz wrote: > Also Thomas, are y

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Hayden Presley
homas Ward Sent: Sunday, May 30, 2010 9:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the o

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Hayden Presley
Hi Muhammed, Most likely, he will. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, May 31, 2010 8:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Muhammed Deniz
ammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 11:07 PM Subject: Re: [Audyssey] Raceway was The other side How about joysticks for those who don't have racing wheels? - Original Message - From: "Th

Re: [Audyssey] Raceway was The other side

2010-05-31 Thread Jim Kitchen
Hi Thomas, Don't know if this will help, but I find the nascar site to be pretty darn accessible. I have not used all parts of it, but I do check it for race results, the points standings, got the schedule etc. http://www.nascar.com HTH BFN Jim NASCAR -- Where speed excells! j...@kit

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
How about the names of list members? Just a thought. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 10:06 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Yeah, that is basicly something like what

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss
tom whatabout having in adition a fiend where you put in your name maybe as an option. At 03:06 p.m. 31/05/2010, you wrote: Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread shaun everiss
hmmm if you want tom I know a friend that plays racing games loads he doesn't check his mail much so just give me a list of questions you want and I can probably ask him for those. if you want voices I can probably do those to I have a reasonable headset mic which should do. At 02:55 p.m. 31/

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Charles, That will work too. Basically, supporting a racing wheel and a game pad is fairly similar although they will require a different button layout. That's why I'll likely have to put in some sort of joystick/wheel configuration tool so you can customize the game for your specific input cont

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver names like John, Sarah, Michael, Peter, Kelly, etc. That way when you are setting the game up for the first time it will ask y

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak
ng to pronounce your name. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 6:01 PM Subject: Re: [Audyssey] Raceway was The other side Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For on

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
How about joysticks for those who don't have racing wheels? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 1:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner comment to add

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Charles Rivard
ot;Gamers Discussion list" Sent: Sunday, May 30, 2010 12:10 PM Subject: Re: [Audyssey] Raceway was The other side Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the c

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++ libra

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Hayden Presley
Best Regard,s Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 1:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, b

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is.

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on co

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Thomas Ward
Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the cars with in say a quarter of a mile of your current position will be audable. That way you are not drowned in too much audio

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Phil Vlasak
nearest 10 or 12 seems about right. Phil - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 10:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled race

Re: [Audyssey] Raceway was The other side

2010-05-30 Thread Jim Kitchen
Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing ma

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
every five waves. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, May 30, 2010 3:12 AM Subject: Re: [Audyssey] Raceway was The other side Hi Dark, The only bonus level I can get to is

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
- From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 10:07 AM Subject: Re: [Audyssey] Raceway was The other side Hi Yohandy, Right. Not only that, but it helps spread the development out over multiple releases. One thing i've learned from Myst

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
o: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:02 AM Subject: Re: [Audyssey] Raceway was The other side George: Just to be ornery, I'll bust your bubble about being one of the first to buy the game. I preordered it when James North was working on it. He he he. I beat y

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
s like a clutch transmission. And this may not have to be in verion 1.0 as it can be an option in the game. Crash . - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 1:19 PM Subject: Re: [Audyssey] Raceway was The other

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Gary Whittington
have its own convention on its 10th year of never being never. I don't even have socks as old as RaceWay. Crash - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 6:09 AM Subject: Re: [Audyssey] Raceway w

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Hayden Presley
y.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, May 29, 2010 2:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Well, I'll hope that Draconis get to more developement generally. At least if they're rewriting the games they can fix som

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak
while the second would extend your car from having a breakdown. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 3:00 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Well, the design of the

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audy

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Phil, Well, the design of the game is based on a manual stick shift, but I guess I just assumed using the up/down arrow keys to shift up/down was easier than holding down an extra key. to simulate using a clutch. As I said I pretty much copied the Nascar Thunder keyboard layout as is from the g

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
cks, but a lower price than the full game. I think it worked for >> Draconis, and I don't see why it wouldn't for other developers, as long as >> >> the packs keep the theme of the original. >> ----- Original Message - >> From: "dark" >&

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
It is still in their plans, but has been moved to a back burner due to other projects, darnit. I enjoy them, too. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:43 AM Subject: Re: [Audyssey] Raceway was The other s

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
7;ll do it gladly. - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:09 AM Subject: Re: [Audyssey] Raceway was The other side Wow Thomas. What you just explained in this message just makes me dream! This is "TH

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Phil Vlasak
Hi Thomas, I noticed you did not include the clutch in your key selections for Raceway. Are you planning to use one? If so, the shift key held down while using the up or down arrows would be my choice for shifting gears. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
010 11:49 PM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:38 PM Subject: Re: [Audyssey] Raceway was The other side The Party Pack of pinball tables is a good example of this, increasing the number of tables for

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Charles Rivard
as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi, Glad to here that. As I have said earlier I have been greatly influenced by games like Nascar Thunder, and what currently passes for accessible racing games don't satisfy me or measure up to what I've played in the mainstream market. In fact, when I got my hands on the Raceway source and read J

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread dark
I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certai

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Thomas Ward
Hi Yohandy, Right. Not only that, but it helps spread the development out over multiple releases. One thing i've learned from Mysteries of the Ancients is it isn't possible to necessarily include every suggestion, idea, or desired feature in the initial release. That is just way too much work. Howe

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Jorge Gonçalves
Wow Thomas. What you just explained in this message just makes me dream! This is "THE GAME" that I'm waiting for, since I started to play audiogames back in 2003. For me, in the version 1.0, the real race against 39 cars, the season mode with the nashcar's points system and maybe difrent weat

Re: [Audyssey] Raceway was The other side

2010-05-29 Thread Muhammed Deniz
"Gary Whittington" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:46 AM Subject: Re: [Audyssey] Raceway was The other side Happy to hear about the game will be created so it can expand. As RaceWay, is going to be good income for you Tom. As you describe it an

Re: [Audyssey] Raceway was The other side

2010-05-28 Thread Gary Whittington
the season. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 10:49 PM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as

Re: [Audyssey] Raceway was The other side

2010-05-28 Thread Yohandy
in your pocket, plus it's an incentive to continue supporting the game after initial release. so we all win. you get more cash, and we get more levels! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 12:49 AM S

[Audyssey] Raceway was The other side

2010-05-28 Thread Thomas Ward
Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or pl