: "Jim Kitchen"
To: "Gary Whittington"
Sent: Wednesday, June 02, 2010 3:01 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Crash,
Oh, guess that I had not even thought of a pause or save feature in an
auto race game. Guess that I was still thinking of like with
about out of gas, heading for the Pits.
Crash
- Original Message -
From: "Jorge Gonçalves"
To: "Gamers Discussion list"
Sent: Tuesday, June 01, 2010 8:11 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas. One good solution would be to generate randoml
mas Ward"
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I
mea
Regard,s
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but i
Hi Thomas. One good solution would be to generate randomly the positions
of other cars and making trainning session for the player .
Basically you could make a practice session with for example 10 laps for
us the know well the track, and train the acceleration, kerbing etc.
And then you could
web sites to find what the game needs, being your
site or some other.
Gary
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 12:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Well, one miner co
ginal Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 4:20 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names to be used
30, 2010 12:02 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do w
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 10:04 PM
Subject: Re: [Audyssey] Raceway was The other side
Close counts. (grin)
- Original Message -
From: "Thomas Ward"
To: "Gamers Discuss
2010 8:55 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games
I am sure Tom will put in a Pause in the game and a save feature, as he
describe is going to be like a main outlet games.
Crash
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was
w ones.
Crash
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 11:10 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars
aah.
its only avalible at the pkb group right now there is also a one for
lonewolf with missions in.
I think aren put these out though not sure who origionally put these.
I'll need to ask if the mods are ready for release or not.
At 09:05 a.m. 1/06/2010, you wrote:
Hi,
Oh, really? I didn't know
Hi,
Oh, really? I didn't know there were any STFC mods out there. Could
someone ttell me where to get it?
On 5/31/10, shaun everiss wrote:
> well one thing I have seen in games like duke3d is that the sounds
> and music were packaged in files though those were able to be
> extracted eventually,
Close counts. (grin)
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 4:03 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Charles,
Well, from a programming standpoint it is probibly best to select the
Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name. Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need every
Hi Phil,
Thanks to the way Streemway is designed I could do exactly that. I
could leave the speech files unencrypted, but encrypt the music,
cars, etc with Streemway. That is one thing I really like about the
library. You can load from an encrypted sound pack or load a wave or
ogg file directly fro
: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her
Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin)
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Monday, May 31, 2010 2:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the
"
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custo
nday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
t
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't work
Hi Muhammed,
That all really depends on weather or not we really get into the idea
of modding the game or not. The current Genesis Engine now has the
ability to encrypt sound effects and I'm pretty sure many of my new
games will be using it.
On 5/31/10, Muhammed Deniz wrote:
> Also Thomas, are y
homas Ward
Sent: Sunday, May 30, 2010 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the o
Hi Muhammed,
Most likely, he will.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, May 31, 2010 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
ammed
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 11:07 PM
Subject: Re: [Audyssey] Raceway was The other side
How about joysticks for those who don't have racing wheels?
- Original Message -
From: "Th
Hi Thomas,
Don't know if this will help, but I find the nascar site to be pretty darn
accessible. I have not used all parts of it, but I do check it for race
results, the points standings, got the schedule etc.
http://www.nascar.com
HTH
BFN
Jim
NASCAR -- Where speed excells!
j...@kit
How about the names of list members? Just a thought.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 10:06 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Yeah, that is basicly something like what
tom whatabout having in adition a fiend where you put in your name
maybe as an option.
At 03:06 p.m. 31/05/2010, you wrote:
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver
hmmm
if you want tom I know a friend that plays racing games loads he
doesn't check his mail much so just give me a list of questions you
want and I can probably ask him for those.
if you want voices I can probably do those to I have a reasonable
headset mic which should do.
At 02:55 p.m. 31/
Hi Charles,
That will work too. Basically, supporting a racing wheel and a game
pad is fairly similar although they will require a different button
layout. That's why I'll likely have to put in some sort of
joystick/wheel configuration tool so you can customize the game for
your specific input cont
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
etc. That way when you are setting the game up for the first time it
will ask y
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races now
ng to pronounce your name.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi. For on
How about joysticks for those who don't have racing wheels?
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Well, one miner comment to add
ot;Gamers Discussion list"
Sent: Sunday, May 30, 2010 12:10 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the c
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi. For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience. The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++ libra
Best Regard,s
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, b
Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game is.
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on co
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much audio
nearest 10 or 12 seems about
right.
Phil
- Original Message -
From: "Jim Kitchen"
To: "Thomas Ward"
Sent: Sunday, May 30, 2010 10:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled race
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I mean 43
car engines are going to sound like a swarm of mad bees. And just for the heck
of it, try racing ma
every five waves.
Beware the Grue!
Dark.
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Sunday, May 30, 2010 3:12 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Dark,
The only bonus level I can get to is
-
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 10:07 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Myst
o: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 11:02 AM
Subject: Re: [Audyssey] Raceway was The other side
George: Just to be ornery, I'll bust your bubble about being one of the
first to buy the game. I preordered it when James North was working on it.
He he he. I beat y
s like a clutch
transmission.
And this may not have to be in verion 1.0 as it can be an option in the
game.
Crash
.
- Original Message -
From: "Phil Vlasak"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 1:19 PM
Subject: Re: [Audyssey] Raceway was The other
have its own convention on its 10th year of never
being never.
I don't even have socks as old as RaceWay.
Crash
- Original Message -
From: "Jorge Gonçalves"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 6:09 AM
Subject: Re: [Audyssey] Raceway w
y.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Well, I'll hope that Draconis get to more developement generally.
At least if they're rewriting the games they can fix som
while the second would extend your
car from having a breakdown.
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Well, the design of the
I think it worked for
Draconis, and I don't see why it wouldn't for other developers, as long
as
the packs keep the theme of the original.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audy
Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder keyboard layout as is
from the g
cks, but a lower price than the full game. I think it worked for
>> Draconis, and I don't see why it wouldn't for other developers, as long as
>>
>> the packs keep the theme of the original.
>> ----- Original Message -
>> From: "dark"
>&
It is still in their plans, but has been moved to a back burner due to other
projects, darnit. I enjoy them, too.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 11:43 AM
Subject: Re: [Audyssey] Raceway was The other s
7;ll do it gladly.
- Original Message -
From: "Jorge Gonçalves"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side
Wow Thomas. What you just explained in this message just makes me
dream! This is "TH
Hi Thomas,
I noticed you did not include the clutch in your key selections for Raceway.
Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be my
choice for shifting gears.
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave
010 11:49 PM
Subject: [Audyssey] Raceway was The other side
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible
the grue!
Dark.
- Original Message -
From: "Charles Rivard"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the
number of tables for
as long as
the packs keep the theme of the original.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side
I'm not sure about raceway, --- motor racing not being
Hi,
Glad to here that. As I have said earlier I have been greatly
influenced by games like Nascar Thunder, and what currently passes for
accessible racing games don't satisfy me or measure up to what I've
played in the mainstream market. In fact, when I got my hands on the
Raceway source and read J
I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new enemies etc
for side scrollers or 3D games in expantion packs would be fantastic, sinse
they would just give you so much more exploration potential.
I'm certai
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work. Howe
Wow Thomas. What you just explained in this message just makes me
dream! This is "THE GAME" that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent weat
"Gary Whittington"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 7:46 AM
Subject: Re: [Audyssey] Raceway was The other side
Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it an
the season.
Crash
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 10:49 PM
Subject: [Audyssey] Raceway was The other side
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as
in your pocket, plus it's
an incentive to continue supporting the game after initial release. so we
all win. you get more cash, and we get more levels!
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 12:49 AM
S
Hi Charles,
Well, at the time I took over development of Raceway from James North
I invisioned it as an accessible version of Nascar Thunder 2004 by EA
Games. As it happens I realy like Nascar Thunder, but of course it
isn't accessible enough to really play. I usually wind up hitting the
wall or pl
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