Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-03 Thread Jeremy Kaldobsky
I had originally thought about clearing the resources entirely, but I felt it would limit what I could do with maps. With the way they are now, I can keep control over how much land is available to be built on and how many map entrances exist that allow Goblins in. Because you don't directly c

[Audyssey] Awesome Homer

2011-08-03 Thread Jim Kitchen
Hi, I have put Awesome Homer version 2 up on my web site. File name winah2.exe File size 9.7 meg In version 2 it now reads only the level or levels that you just played, but you can still read the entire log file from the menu. The cut scene in level 1 is now interruptible. There is now a war

Re: [Audyssey] to dark, since I don't know another way to contact you

2011-08-03 Thread dark
Hi Michael. I'd pplanned to give easter quest and block party a go and see about including them, but I'm not really able to at the moment sinse I'm doing a production and don't really have much time for playing games. I'll forward your message to Cx2 and suggest he has a look at the game. al

Re: [Audyssey] Audyssey babble report for July 2011

2011-08-03 Thread Jim Kitchen
Hi Darren, Yes sir, that was all from me for yesterday on the Audyssey list. I generally do Email early morning, then game development and life stuff the rest of the day. BFN Jim Reality is ok - I just don't make a habit of it. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi, well, I don't think 4 or 5 fireballs can be classified as spamming. I rather meant people who do that for the whole round and win with it. But they only can manage that because their opponent doesn't know how to conter this. In tournaments it certainly is important to build up presure, an

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi Yohandy, wow, that was a great match indeed! Getting a perfect against Daigo certainly is something to be proud of. And Poongko kept an awsome combo going there to get this perfect, he just kept going until Daigo was stunned! That really was a cool fight. And while it's true that the match

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi, well, that's just what I said already. The people who complain about spamming fireballs are the ones who don't know how to conter them and fall for it. Nevertheless, I wouldn't be the type for such things, because I like the technical site of things and would rather like to win wich some c

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
Hi Sarah, Very true, that. And that's just it... at tournaments you can't really do that because people know how to counter it. But it seems so basic to me... jump over it, block the damned thing, use a move which has invulnerability, or just shoot a fireball right back at it to cancel it. I

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi, yeah, well we at least can talk a bit more about it when I get the game going on my new laptop, and it certainly will be more fun to do it when I actually can play the ting. *grins* Actually, I played fighting games since I was a child myself. I just didn't have the opportunities in the

Re: [Audyssey] Going Laptop Hunting

2011-08-03 Thread Thomas Ward
Hi Charles and all, Well, I understand your point of view, but you aren't really looking at the big picture. Yes, I understand from where you are sitting it looks like Microsoft and everyone else isn't taking you and others into consideration by moving to a 64-bit platform and abandoning 32-bit pl

Re: [Audyssey] Castaways kudos and questions

2011-08-03 Thread simon dowling
hi jeramy, hate to be the deliverer of bad tidings but jaws 8 don't work. debug txt below: Starting program Loading JAWS Api error: ActiveX component can't create object hi Jeramy hate to be the bad tidings but jaws 8 don't no why but will include the debug text after. Starting program Loading

Re: [Audyssey] About the mag

2011-08-03 Thread Charles Rivard
Is it the version that is in the shape of a triangle with the pegs arranged like a rack of billiard balls in rows of 1, 2, 3, 4, and 5, each centered on the board? If so, I'll see if I can remember how to do that one. I have done it, but it was a long time ago. --- "Security is not the absen

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Ron Schamerhorn
*nods* no troubles, I understand, no harm no foul. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Tuesday, August 02, 2011 11:36 PM Subject: Re: [Audyssey] MOTA Development setbacks Hi, I'm agreeing with you. I was referring to the less-than-humorous p

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread william lomas
what i'm saying is true, face facts wasn't meant to be hmurus meant to be plain facts On Aug 3, 2011, at 4:36 AM, Hayden Presley wrote: > Hi, > I'm agreeing with you. I was referring to the less-than-humorous post > submitte by Wiliam (I really need to stop replying the replies of the post > I'm

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
Soul Calibur is a series that I also love for its technical aspects. But if you want to talk about it or want me to show you a few things with audio, that can very easily be arranged. grins. At 03:14 AM 03/08/2011, you wrote: Hi, yeah, well we at least can talk a bit more about it when I get

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Dark, No, fortunately I didn't need a dose of Jeremey's Speedy Gonzales juice to resolve this issue. I actually found the source of the bugs quite by accident. :D As for the change logs I tend to only announce changes that are of interest to the general public. I don't necessarily mention spel

[Audyssey] castaways, clearing land and gobblin access.

2011-08-03 Thread Phil Vlasak
Hi Jeremy, You wrote that goblins can only attack from open land, but realistically they should be allowed to attack from any type except water. You could pick a random point, and if it is forest, slow the goblin movement speed to half or a quarter. And if you wanted to clear a plot for housing

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi, yeah, I really like this series too. I also had the first game soul edge for the ps1. I really would be interested in sharing info and stuff about the game, but I have no way to play them now sadly. But maybe I can arrange something in two weeks or so, when I'm back home from my vacation

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Thomas Ward
Hi Will, Well, if its plane facts you want here are a couple. I officially started Mysteries of the Ancients in April 2008. Its now August 2011 In all thats about 40 months or three and a half years give or take. I don't know what universe you are from but that simply does not add up to six years

Re: [Audyssey] match analysis

2011-08-03 Thread shaun everiss
I would really like to hear those. Though you may have to keep them online for the next week as i will go off. Oh this includes people that post audio on here and anywhere else. I am going on vacation and will have no net. I will have loads of stuff when I get back. At 10:45 p.m. 3/08/2011, you wr

[Audyssey] match analysis

2011-08-03 Thread Clement Chou
Well, whenever you want to know more, feel free to email me. I'll do my best to teach whatever I can. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at ht

Re: [Audyssey] match analysis

2011-08-03 Thread Sarah Haake
Hi, thanks, I'll keep that in mind for sure. *smiles* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/lis

[Audyssey] Bug in awesome Homer version 2

2011-08-03 Thread Sarah Haake
Hi Jim and list, after downloading version 2 today, I played the game for real for the first time. Well, I made it to level 7 and now I am stuck. When I got to level 7, I exited the level to read the instructions first. The game announced my score from level 6 first, which I just completed.

Re: [Audyssey] Bug in awesome Homer version 2

2011-08-03 Thread Jim Kitchen
Hi Sarah, Thank you for letting me know about that. I actually had not designed one to be able to exit a level. On most of them you can just be knocked out very quickly. I will either get rid of the exit thing or fix it. Thanks again. BFN - Original Message - Hi Jim and list, aft

[Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi I just tried to enstall Castaways on my computer but get this message when I try to run the setup file. Error: ! C:\Documents and Settings\Lori\Desktop\Lori\castaways.zip: The archive is either in unknown format or damaged ! Cannot execute "C:\DOCUME~1\Lori\LOCALS~1\Temp\Rar$EX03.203\C

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
There is no setup file. Actually, based on the error message it looks like you're trying to run the game from within the zip. Extract the zip into a folder and you should be all set. There is no need to actually install castaways, but it must be extracted first so that the game can find all o

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi I just tried again, but I'm still getting rrors. --- Compressed (zipped) Folders Error --- The Compressed (zipped) Folder is invalid or corrupted. --- OK It's odd as the folder seems to be alright, so I'm not sure why it

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
Have you tried downloading it again? Perhaps the file was corrupted during download. > Hi I just tried again, but I'm still > getting rrors.  --- > Compressed (zipped) Folders Error > --- > The Compressed (zipped) Folder is invalid or corrupted. >

[Audyssey] Saving feature for MOTA

2011-08-03 Thread Darren Duff
Hi Tom. I know you have the ability to save a game now in MOTA. But lets say you are in to the game and at a good spot and forget to save. You get killed and have to either start the game all over or go through a long portion you have already played to get back to where you are All this to say

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi yes, I have managed to get the game to run, but when I put in my character name and press enter it just keeps saying my character name and telling me to press enter to change it. How do I cary on with the game? Thanks from Lori. -- From: "Jer

Re: [Audyssey] Saving feature for MOTA

2011-08-03 Thread Thomas Ward
Hi Darren, Well, it wouldn't be that hard to add something like that. In fact, many mainstream games such as Tomb Raider, which Mysteries of the Ancients is loosely based on, has an automatic checkpoint saving feature that updates every so often per level. You might pick up a gem or crystal and th

[Audyssey] Castaway question

2011-08-03 Thread Lori Duncan
Hi I've finally managed to get the game going on my machine, and have read the how to play and read-me files, but I can't find anything about how to make a unit like a pesant move. I've built a storehouse and am trying to get all my units to go there and drop their food. Also is each units hea

Re: [Audyssey] Saving feature for MOTA

2011-08-03 Thread Darren Duff
ages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6348 (20110803) information _ This me

Re: [Audyssey] Castaways error message

2011-08-03 Thread Jeremy Kaldobsky
Once you have entered your name and pressed enter, use the arrow keys to move down the menu farther. I am guessing that you are pressing enter again, so it is bringing back up the name request. > Hi yes, I have managed to get the > game to run, but when I put in my character name and press > en

Re: [Audyssey] Castaways error message

2011-08-03 Thread Lori Duncan
Hi yes I was, I've worked it out now, thanks from Lori. -- From: "Jeremy Kaldobsky" Sent: Wednesday, August 03, 2011 8:25 PM To: "Gamers Discussion list" Subject: Re: [Audyssey] Castaways error message Once you have entered your name and pressed

Re: [Audyssey] match analysis

2011-08-03 Thread Yohandy
Clement, Here it is on sendspace. I tried putting it on dropbox, but for whatever reason that doesn't appear to be possible anymore. There was an option from the context menu where one could do so, but it vanished. this is the bad thing about upgrading sometimes, you never know what they mess u

Re: [Audyssey] castaways, clearing land and gobblin access.

2011-08-03 Thread Hayden Presley
Hi, Something I've noticd about the goblins that seems to be problematic: once they attack a certain square, they just keep coming back there. For example, I build my storehouse, at least usually, at A8. If the goblins get there, it is immediately burnt down (which I do not see as logical or reali

Re: [Audyssey] match analysis

2011-08-03 Thread Clement Chou
Thanks.. will definitely take a look. I'm just kinda surprised Daigo didn't come in first. At 04:12 PM 03/08/2011, you wrote: Clement, Here it is on sendspace. I tried putting it on dropbox, but for whatever reason that doesn't appear to be possible anymore. There was an option from the conte

[Audyssey] Easter Quest version 1.1

2011-08-03 Thread Michael Taboada (AI5HF)
Hi all, I would like to announce that MTGames and Kevin A Games have just released Easter Quest version 1.1. There is more information in the change log in the readme, but in short, there is now a way to check the current time remaining, your score and the dog's score is now separate, and you ca

Re: [Audyssey] MOTA Development setbacks

2011-08-03 Thread Bryan Peterson
At least it wasn't Beavis' Great Cornholio. LOL. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, August 03, 2011 5:04 AM Subject: Re: [Audyssey] MOTA Development setbacks Hi Dark, No, fortunately I didn't n

Re: [Audyssey] Game Terminology was General Gaming Info

2011-08-03 Thread Hayden Presley
Hi Dark, I've never understood the whole Lone Wofl classification. Why doesn't it qualify for the adventure category? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 10:16 AM To: G

Re: [Audyssey] Awesome Homer level 1 bug

2011-08-03 Thread Hayden Presley
Hi, Wow. The people who have been going to the right is simply...astonishing. I'd have thought the direction Gonk went in would be suggestive. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent:

Re: [Audyssey] Game Terminology was General Gaming Info

2011-08-03 Thread Hayden Presley
Hi, Just out of curiosity, why do you spell Amiga "Amigar'? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, July 29, 2011 7:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] Game Termino

[Audyssey] getting a emulator for the blind.

2011-08-03 Thread michael barnes
Hey, I am looking for the best accessible super nintendo emulator that will work with a screen reader. So if someone could please help me find a super nintendo emulator that would be great. Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn