Hello Keith,
Shades of Doom, sometimes nicknamed SOD, is a first-person shooter
loosely based on the ?Doom game. You are a high-level government
official sent to a secret laboratory to find out the status of a top
secret experiment. You get trapped inside the lab and end up having to
fight off
Please don't reply that way
If you found my writing unclear then can you tell me in which writing
should I choose?
If you don't understand my question then what should I do?
I know only that way of writing and If you saying this is unclear then
it is your thinking.
I can't change someone's
Hi friends can someone tell me what is a combination of safe in this game?
Where can I find a card reader of sitting room?
I mean there is a door which can be unlock by a card reader
O dood what a roar !
Maxwell hitting sixes and fours!
Smilee!
Ishan
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It works on my windows7 64 bit machine, but, since I work with python
programming, that might be relevant,since I heard it mention pyGame when it
started up..?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
Roger Wilco wants to welcome you...to the space janitor's closet...
- Original
Please read this post very carefully
all you have played super liam and enjoyed but you don't note one thing.
The last seen
Which is very disappointing to me.
After credits there is an another ending in this ending Liam died by a
christel and x1 again cries
Why is it so? What is the reason behind
Hello Ishan,
Actually, in that scene you speak of Super Liam doesn't really die. It
ended that way because Liam was intending on creating a sequel, Super
Liam 2, where that scene is explained in further detail.
As for a main character or hero dying at the end of a game that's
actually been done
And it's a well written challenge of a game to play with brilliant sound and
atmosphere.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 4:26 PM
Hi Ishan,
What Lisa meant was that your English is not as good as it could be.
Its not her thinking but your English that is difficult to understand.
Sometimes your messages are made up of misspelled words and
grammatical errors that make them hard to read and understand.
Also weather you intend
Let me explain.
There is a horrer audio adventure game is descent into madness
I crossed 2 levels and Stuck on 3rd.
There is a card reader somewhere for unlocking the door of the sitting room
I guess in level 2 there was a study room in that room there is a
sterdy looking safe in the floor
I don't
Hi can anyone tell me how can I reset my password in Blastbay studios
mailing list?
How can I write a post on that particular topic?
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
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Lol this might sound childish, but I like the wo sound when walking over a
corps, it sounds louder if you're walking over more than 1 corps at the same
time.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 5:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD
Well in England, there are some very dedicated cricket fans. While football
is sort of pervasive, (and that's of course Socker, not American football),
cricket tends to have a large number of extremely dedicated fans who take it
rather seriously. A good friend of mine for example will regularly
Hello, while I am not a massive cricket fan I would play that type of game if
it were available.
Ian McNamara
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Hi Lori,
That is a bit amusing to here the main character go woe every time
he trips over a corpes. Although, I think it would be funnier if he
made some comment like gross, sick, or nasty when he steps on or
into a dead body.
Cheers!
On 5/16/14, Lori Duncan lori_dunca...@hotmail.com wrote:
well all setups bother you with this message its standard message.
close all apps you don't need active if something gets in the way
setup will probably close it anyway.
At 04:48 p.m. 14/05/2014, you wrote:
HiI don't use Mush cliant but I tried to answer
Please cancile the setup programme
what is that stuff about.
frogs eating flies sounds a bit pointless to me but surely there is
more than that surely.
I don't mean to bash the game before I have even played it but to
many times I have seen indipendantly created audiogames that promise
so much but either are to short or give
what I have found with games is with some of the more challenging
ones you need the capacity to contrate.
For me superliam is quite hard.
I never seem to have enough brain power to keep concentrated for the
entire game.
Most of the time I barely make it past level 4 or if I am lucky 7
level2
The old sod was nice.
it did not have grenades though.
You could kill the time monster with one mine.
The grenades are cool, depending what mod of locutis you have v1 or
v2 of sod 1.2, you will either still chuck them or get a launcher.
Its silenced and sounds nice.
At 08:45 p.m. 14/05/2014,
Well in shades of doom and gtc I'd like more levels.
tanks are added on experience levels I have no issue with this.
At 06:08 p.m. 14/05/2014, you wrote:
Hi here are my suggestions and comments are for better audio games
Q9
Q9 is a good side scroller even a master piece of Philip bennefall.
my
Not only that tom but depending on the game it could do weird things
to the system it was on.
I have played various games on various systems.
some with a lot of sounds.
On my now dead xp system some of these games would totally crash the
card, and freez the system, forcing a restart.
In some
Well I wouldn't think so.
The only thing you could have was a sound of a car and you jumped over it.
if it was moving it would be harder still.
At 05:21 a.m. 16/05/2014, you wrote:
I would think that representing 4 lanes of moving traffic would not
be easily done. If volume were the distance
Hi Tom.
While I do agree on shark habbits, at the same time I don't really see
realism in a game like Q9 with respect to wildlife as mattering that mutch.
Heck, in reality despite films like King Kong, gorillas are unlikely to
attack a human either, quite the opposite in fact gorillas in
Hi Tom.
If I remember correctly, all the traffic basically moved in four lanes one
going left to right, another right to left and so on.
It would be very easy to show each individual lane, but the problem is
unless the player could see at least a couple of lanes together and have to
make a
FWIW, do you guys think that just handling team management - batting order,
bowler selection, and maybe things like fielder placement would be
appealing, or would it also be good to maybe offer forms of actual game-play
activity, then either in terms of ball-by-ball/over-by-over reporting, or
Hi Eleanor.
I'm afraid I'm not exactly sure what you mean by game mechanism here.
I've seen various forms of game with different controllers be more or less
successful. For example Papasangre on the Iphone very much has the sort of
difficulty you mention, plus good atmosphere and a simple
Hi Bryan.
I'm not sure on sharks, but I can say for certain from a canine behaviour
expert I spoke to that wolves are very! much maligned, furthermore, there is
very little genetic difference between your average pet dog and a wolf, in
fact I have heard of people who bought wild wolves up as
Hi charlse.
As I said, it was the closeness of the lanes that made the graphical game
hard, isnse you weren't just reacting and running but actually having to
judge the position of a number of moving objects.
This is one reason why the audio versions of space invaders, though very
unique in
Hi Tom.
I agree popularity of a game is a complex matter, and that challenge is
important, however one thing I do find interesting is what you say about
character.
As you know, i often played gmes for plot, exploration and story, and
frequently got very invested with characters like Samas
sod is shades of doom from www.gmagames.com.
it's a first person shooter game in which you must go through a research
base, fighting off mutant humans, cyborgs and other nasties in an effort to
shut down an experiment gone wrong.
it's distinctly creepy in atmosphere and very much a landmark
gotcha. played it. gave me a headache. Probably from me tensing up on the
action.
LOL
Keith
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 1:26 AM
Subject: Re: [Audyssey] What is SOD?
is this a I-pad/i-phone game?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 1:45 AM
Subject: Re: [Audyssey] a disappointing ending
Hello Ishan,
Actually, in that scene you speak of Super
Though the game is very different, I think Jim's baseball is a pretty good
example.
You have bowling and batting in a real time arcade sense, then fielding by
management with a chance of the ball being court according to a number of
test management factors between the fielders and the
Hey everyone,
I really don't have time to read every single message that comes through this
list, so I was just wondering what exactly happened to audiogames.net? I'm
still getting notifications that people are posting on the boards, but when I
try to go to the boards, or even to the homepage,
Hi Thomas,
In level 2 of my Awesome Homer game you jump from airplane to airplane. I know
that it is not as good as or exactly like the original Frogger game, but I
thought of it as sort of a Frogger like level.
BFN
Jim
You have a frog in your pocket?
j...@kitchensinc.net
Hi everyone,
I asked the same question Chris did about audiogames.net, but it's been
answered. Please disregard my message about audiogames.net if/when it comes
through. I wrote it a few hours ago, but it has not made it through yet.
Hopefully this message will get through before that one. lol
What is the site to the forum then?
Sent from my iPhone
On 14 May 2014, at 23:13, Ryan Conroy staindadd...@juno.com wrote:
Hi everyone,
I asked the same question Chris did about audiogames.net, but it's been
answered. Please disregard my message about audiogames.net if/when it comes
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
He actually didn't die, nor was the voice you heard actually X1. That ending
was to leave things open for the sequel, which has been on hold for some
years, although Liam recently announced that he was workin on it again.
Don't waste time asking whenit'll beout though because no one knows for
The idea was to see who could eat the most flies in the time limit. The
original Atari game was actually a two-player game. I was thinking of adding
a computer controlled frog and possibly a few other obstacles, namely a few
predators that you would have to try to avoid.
Oh freddled
Nope, Just Windows. It might be interesting to see an IOS version, though I
have no idea how feasible that would be.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with
HI all, Im just wondering if their's a walkthrough for treck 2000 thanks for
any help. If not can someone please give me some tips for the game, thanks
again.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
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My personal strategy is to center my ships around my starbases, a pair of ships to each base, and then just take out the enemies when they show. I can usually survive with both bases, and most of my ships. This strategy can take a good bit of
patience and some luck, but it works most of the time.
Right thanks JOhn for this.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: john jpcarnemo...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 11:32 PM
Subject: Re: [Audyssey] Treck walkthrough.
My personal strategy is
Hi Dark,
You use the term game mechanics which is partially what I mean when I
say game mechanism. The particular way that you play the game in
general has to be compelling to the player. Your comment about what
happens if the player is just required to react faster and faster or how
I think there should be more monsters in sod, especially if you get lost, it
gets quite boring walking over the same spots.
-original message-
Subject: Re: [Audyssey] SOD voices
From: Lori Duncan lori_dunca...@hotmail.com
Date: 16/05/2014 8:18 am
Lol this might sound childish, but I like the wo
Tat's somethin a lot of folks agree on.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
Or a fizzing sparking sound as it short-circuts
-Original Message-
From: Bryan Peterson
Sent: Friday, May 16, 2014 11:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
Or maybe he could throw up when walking into a blob's corps.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
That is a bit amusing to here the main character go woe every time
he trips over
http://audiogamesforum.captivatingsound.com/
Ian Reed
Try my free games at http://BlindAudioGames.com
On 5/16/2014 4:19 AM, william lomas wrote:
What is the site to the forum then?
Sent from my iPhone
On 14 May 2014, at 23:13, Ryan Conroy staindadd...@juno.com wrote:
Hi everyone,
I asked
Hi Jim.
I enjoyed the airoplane jumping level, but I'm afraid I really didn't see
how that was much like frogger, unless i missed something or am
missremembering the original frogger.
Beware the grue!
Dark.
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Hi Bryan.
What were the mechanics like? Could you move in all directions sort of like
the deakout and super egghunt style games, or did they work differently. And
if you were a frog did this affect how you moved?
If they were similar in design to Egghunt I could definitely imagine an
audio
Hi Lisa.
There used to be a review of trek 2000 on that acb main menu podcast, which
played through a game and showed you what was going on, though I don't know
what exactly happened to those, sinse while Kelly sepergia's are all on his
own site, the others seem to be missing.
it's a shame
To be honest jon that is why I sort of don't play trek 2000 anymore, sinse
all the games finished up playing that way.
I sit around wait for the ships to attack one starbase, usually have one of
my ships used as a punching bag by most of the enemy while the rest of my
fleet and the starbase
You were a frog on a lily pad. I think you could jump by pushing the joystick
up but I don't recall for sure. You could also fall off your lily pad into the
water which would cost you time.
Sent from my iPhone
On May 16, 2014, at 10:44 AM, dark d...@xgam.org wrote:
Hi Bryan.
What were
Hi Eleanor.
Ah, I do see what you mean about game mechanism.
One interesting thing I've noticed abut audio games, is while the lack of a
wide display of information does create problems for action games, at the
same time it can be great for atmosphere, indeed a friend of mine who is a
fan of
It doesn't have to be that way; especially on the lower difficulty levels, you
can really take the war to the enemy. I personally just don't like the risk
(and eventual losses) inherent in that strategy.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list
Well I personally like the way that the monsters are comparatively few but
tough to take out rather than being swarms of things you can just moe down.
That being said I do wish there was a greater variety of monsters in the
game, sinse it gets quite dull just seeing yet another mutant human or
Well, that does sounjd distinctly different from the egghunt style games.
Beware the grue!
Dark.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 5:54 PM
Subject: Re: [Audyssey] frogger - Re:
What would be cool is this: The first time you play the game, it is easily
beaten with few monster varieties. The next time, it adds more deadly
surprises if you beat it the first time. The better you play, the harder it
is the next time, and if you lose, it will be easier the next time.
Hi Shaun,
Frogs and Flies was an old arcade game for the Atari. Basically, there
wasn't much to it. You were a frog in a swamp and you hopped around
eating flies. Although, the game sounds simplistic it was also
challenging because catching the flies was easier said than done.
Cheers!
On
Hi Dark,
No, you couldn't move in all directions. As I recall in Frogs and
Flies you could basically move in one of three directions. That is
left, right, or jump up to catch a fly. Like most games of the early
1980's it was fairly simplistic in terms of game mechanics.
Cheers!
On 5/16/14,
Hi Dark,
Sure. I was thinking that as well. If each lane of traffic had a
distinct sound for the vehicles then pitch and volume might work
better as queues of where each particular vehicle is at on the road.
Reducing the road down to two lanes instead of four would also make it
easier to figure
Hi Tom.
Ah, in that case an audio version could be fun. I just thought if the game
had a packman style top down view where you could move up down left and
right, then we already have audio games where you collect stuff that way.
It sounds like frogs and flies was a different thing entirely
Hi Dark,
Yes, Frogs and Flies is quite a bit different from the games we have.
It was definitely different from Pac-Man and even Space Invaders.
One challenge as Bryan mentioned is while you were hopping around
trying to catch flies you wanted to stay on the Lilly pads or you
would fall into the
Does anyone have any good recordings of Swamp. If so, could you please
provide me with a link. Thanks, Leo
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Hi Shaun,
A frog can't jump over a car. Let's be realistic here. Cars are many
times larger than that frog, and the only way to avoid them is to jump
when the coast is clear per se.
Cheers!
On 5/16/14, Shaun Everiss sm.ever...@gmail.com wrote:
Well I wouldn't think so.
The only thing you
True. You had to be careful not to fall in the water since that could cost
valuable seconds.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
True. Then you just stuck out your tongue to catch the flies and hoped you
dinn't fall in the water. You could lose a lot of valuale seconds that way.
The game as I recall took place over an entire day and it would get darker
as time passed. The game ended at nightfall and whichever of the two
Which is why I had hoped to create it in AGM. Of course that didn't work out
and neither did my attempt at Adventure, a game I'd stilllike to see in
audio, simplistic as it was. Maybe I'll get up the nerve to attempt BGT
again after having been away for so long.
Oh freddled gruntbuggly,
thy
Hi Lisa,
As far as I know there aren't any walkthroughs for Trek 2000. I'm not
sure one can be created for that specific game since a lot of it comes
down to specific situations. Each game presents its own unique
strategic problems and the way I would handle the situation depends on
the combat
Hi John,
That's actually my favorite way to play Trek 2000. I take the war to
the enemy, hit them before they can hit me, and I often times rip the
heart and soul out of their invasion fleet before they hit Federation
space.
My favorite tactic is to invade enemy space, find one of their
Hi Dark,
I disagree. Its the way you are playing the game that causes that to
happen. when I play Trek 2000 I almost always get to shoot first,
because I don't sit around waiting for them to show up. I have a very
aggressive campaign going where I bring the war to the enemy, invade
their space,
Hi Dark,
Yeah, I am afraid I don't get the connection either. While I enjoyed
the airplane level in Awesome Homer myself I don't see any connection
to Frogger.
Cheers!
On 5/16/14, dark d...@xgam.org wrote:
Hi Jim.
I enjoyed the airoplane jumping level, but I'm afraid I really didn't see
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
Sort of artillery game, but, with funny comments, and simple game play etc. -
just suspend talkback to play this game, but, after roundabout 2 minutes of
testing, I think this is cool/funny...smile:
https://play.google.com/store/apps/details?id=atul.android.finalproject
Jacob Kruger
Blind Biker
What strategies and maps do people use on SoundRTS, and what map should I start
playing with?
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Well Froggie did have to jump log to log during the river part did he not?
That I believe was what Jim meant.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with
True.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
Hi Bryan.
That is true, but the logs in frogger were always going away from you so you
had to jump forwards while moving sideways, where as on the plane stage,
both planes are coming towards eachother sideways so you have sort of a
standard side scroller view, which is why you need to jump
Hi Bryan,
Ah, yes. Froggy did have to jump from log to log towards the end of
the level so I do kind of see the similarities now.
cheers!
On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
Well Froggie did have to jump log to log during the river part did he not?
That I believe was
Hello Keith,
No, it is not. Super Liam was a game for the PC. Mainly Windows XP,
but can be played on newer Windows if you fiddle with installing the
dependencies.
Cheers!
On 5/16/14, Keith S ks.steinbac...@gmail.com wrote:
is this a I-pad/i-phone game?
---
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Hi Charles,
What you're are requesting is in Shades of Doom already.
When you start playing Shades of Doom, you will be initially asked to enter
your experience level. The easiest level is Can I play Daddy?, and the
most difficult level is It's a good day to die.
The experience level will
NOw i'd like to get a hold of that review.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 17, 2014 2:46 AM
Subject: Re: [Audyssey] Treck walkthrough.
Hi Lisa.
There
that's a point thomas, what i'm after is really a command list if such a
beast exists thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 17, 2014
Two New Games! Neighbourhood Necromancer and Planetary Quarantine
- Original Message -
From: Choice of Games
To: d...@xgam.org
Sent: Friday, May 16, 2014 5:03 PM
Subject: Two New Games! Neighbourhood Necromancer and Planetary Quarantine
Download Neighbourhood
As there is no audiogmaes.net site for news, I thought I'd let people know this
way.
Pontes backgammon is to my mind one of the best designed traditional games I've
seen in audio, with a really amazing set of features including online play,
lots of language packs, controllable ambience, a
Thomas sir is right.
How he mix the sound of teloportor with the ending?
O dood don't be bor!
Maxwell hitting sixes and four!
Ishan
On 5/15/14, Bryan Peterson bpeterson2...@cableone.net wrote:
Yeah he does, in the episode where he enters level 9.
Oh freddled gruntbuggly,
thy micturations
Hi are you talking about downstairs hallway door?
It is locked but there is no keyhole to enter a key how will you unlock that?
I hope there is a monster and you are talking about that.
The creaters of descent into madness are gone and I don't hope that
they will come back
They gave us a python
Hi what do you mean by sequel?
O dood don;t be bor!
Maxwell hitting sixes and four!
Smilee!
Ishan
On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
Nope, Just Windows. It might be interesting to see an IOS version, though I
have no idea how feasible that would be.
Oh freddled
Hi Who made the voice of scientist?
He is very annoying
O dood what a roar!
Maxwell hitting sixes and four!
Smilee!
Ishan
On 5/17/14, Bryan Peterson bpeterson2...@cableone.net wrote:
True.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
I wanted to respond to Kara's points about popularity. While Dark
addressed the capitalism's pushing of one system over another equally
good system, I think there's another aspect to consider.
Kara wrote:
I think most of us would agree that regardless of what we ourselves,
like, that how
Begin forwarded message:
From: Choice of Games supp...@choiceofgames.com
Subject: Two New Games! Neighbourhood Necromancer and Planetary Quarantine
Date: 16 May 2014 17:05:29 BST
To: w.d.lo...@btinternet.com
Reply-To: Choice of Games supp...@choiceofgames.com
Download Neighbourhood
unfortunately, this game just refuses to work with windows 7 at all. myself,
and several others have tried just about everything, and it's all been to no
avail.
the only way I think anyone has got it to work is in a virtual machine.
Simon
- Original Message -
From: ishan dhami
Hi,
Where do I find this game. If I can find a copy I can try and get it
working on Windows 7.
Cheers!
On 5/16/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote:
unfortunately, this game just refuses to work with windows 7 at all. myself,
and several others have tried just
Hello Ishan,
A sequel just means the next game in a series. For example, Super Liam
2 would be the sequel of Super Liam 1. Note, I am not talking about
version numbers but a new game called Super Liam 2 that would pick up
the story where Super Liam 1 ended.
Cheers!
On 5/16/14, ishan dhami
Hi Ishan,
The Shades of Doom manual doesn't say. I'd say you would have to ask
David Greenwood who voiced the laugh of the insane scientist in the
game.
Cheers!
On 5/16/14, ishan dhami ishan1dha...@gmail.com wrote:
Hi Who made the voice of scientist?
He is very annoying
O dood what a roar!
Hi Phil.
I think Charlse was actually suggesting newer monster types on higher
difficulty levels, so that players on higher difficulty get to experience
different elements in the game rather than just faster, tougher and more
plentiful monsters.
I admit myself this is a nice idea, and
A sequel is a game, film or novel which follows on in the plot and style of
the first, probably with the same characters.
So for example with the Harry potter books, you could say Harry potter and
the chamber of secrets is the sequel to Harry potter and the philosopher's
stone.
Hope this
Hi Jeremy.
interesting thoughts, however one fact which distinguishes those games from
a lot of computer games is that they are exclusviely uniquely social events.
Until the invention of computers that could act as human opponents, all of
those games required people to get together.
There
Well, wrks fine on my windows7 64 bit machine, but, like said, I work in
python development myself, so possible it needs/wants some other things
installed to then run..?
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
Roger Wilco wants to welcome you...to the space janitor's closet...
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