Re: [Audyssey] What is SOD?

2014-05-16 Thread Thomas Ward
Hello Keith, Shades of Doom, sometimes nicknamed SOD, is a first-person shooter loosely based on the ?Doom game. You are a high-level government official sent to a secret laboratory to find out the status of a top secret experiment. You get trapped inside the lab and end up having to fight off

Re: [Audyssey] Descent into madness

2014-05-16 Thread ishan dhami
Please don't reply that way If you found my writing unclear then can you tell me in which writing should I choose? If you don't understand my question then what should I do? I know only that way of writing and If you saying this is unclear then it is your thinking. I can't change someone's

[Audyssey] Descent into madness

2014-05-16 Thread ishan dhami
Hi friends can someone tell me what is a combination of safe in this game? Where can I find a card reader of sitting room? I mean there is a door which can be unlock by a card reader O dood what a roar ! Maxwell hitting sixes and fours! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Descent into madness

2014-05-16 Thread Jacob Kruger
It works on my windows7 64 bit machine, but, since I work with python programming, that might be relevant,since I heard it mention pyGame when it started up..? Stay well Jacob Kruger Blind Biker Skype: BlindZA Roger Wilco wants to welcome you...to the space janitor's closet... - Original

[Audyssey] a disappointing ending

2014-05-16 Thread ishan dhami
Please read this post very carefully all you have played super liam and enjoyed but you don't note one thing. The last seen Which is very disappointing to me. After credits there is an another ending in this ending Liam died by a christel and x1 again cries Why is it so? What is the reason behind

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Thomas Ward
Hello Ishan, Actually, in that scene you speak of Super Liam doesn't really die. It ended that way because Liam was intending on creating a sequel, Super Liam 2, where that scene is explained in further detail. As for a main character or hero dying at the end of a game that's actually been done

Re: [Audyssey] What is SOD?

2014-05-16 Thread Lisa Hayes
And it's a well written challenge of a game to play with brilliant sound and atmosphere. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 4:26 PM

Re: [Audyssey] Descent into madness

2014-05-16 Thread Thomas Ward
Hi Ishan, What Lisa meant was that your English is not as good as it could be. Its not her thinking but your English that is difficult to understand. Sometimes your messages are made up of misspelled words and grammatical errors that make them hard to read and understand. Also weather you intend

Re: [Audyssey] Descent into madness

2014-05-16 Thread ishan dhami
Let me explain. There is a horrer audio adventure game is descent into madness I crossed 2 levels and Stuck on 3rd. There is a card reader somewhere for unlocking the door of the sitting room I guess in level 2 there was a study room in that room there is a sterdy looking safe in the floor I don't

[Audyssey] Blastbay studios!

2014-05-16 Thread ishan dhami
Hi can anyone tell me how can I reset my password in Blastbay studios mailing list? How can I write a post on that particular topic? O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Lol this might sound childish, but I like the wo sound when walking over a corps, it sounds louder if you're walking over more than 1 corps at the same time. -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 5:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD

Re: [Audyssey] cricket audio game

2014-05-16 Thread dark
Well in England, there are some very dedicated cricket fans. While football is sort of pervasive, (and that's of course Socker, not American football), cricket tends to have a large number of extremely dedicated fans who take it rather seriously. A good friend of mine for example will regularly

Re: [Audyssey] cricket audio game

2014-05-16 Thread Ian McNamara
Hello, while I am not a massive cricket fan I would play that type of game if it were available. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi Lori, That is a bit amusing to here the main character go woe every time he trips over a corpes. Although, I think it would be funnier if he made some comment like gross, sick, or nasty when he steps on or into a dead body. Cheers! On 5/16/14, Lori Duncan lori_dunca...@hotmail.com wrote:

Re: [Audyssey] question about mush client

2014-05-16 Thread Shaun Everiss
well all setups bother you with this message its standard message. close all apps you don't need active if something gets in the way setup will probably close it anyway. At 04:48 p.m. 14/05/2014, you wrote: HiI don't use Mush cliant but I tried to answer Please cancile the setup programme

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
what is that stuff about. frogs eating flies sounds a bit pointless to me but surely there is more than that surely. I don't mean to bash the game before I have even played it but to many times I have seen indipendantly created audiogames that promise so much but either are to short or give

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-16 Thread Shaun Everiss
what I have found with games is with some of the more challenging ones you need the capacity to contrate. For me superliam is quite hard. I never seem to have enough brain power to keep concentrated for the entire game. Most of the time I barely make it past level 4 or if I am lucky 7 level2

Re: [Audyssey] Sod Walkthrough.

2014-05-16 Thread Shaun Everiss
The old sod was nice. it did not have grenades though. You could kill the time monster with one mine. The grenades are cool, depending what mod of locutis you have v1 or v2 of sod 1.2, you will either still chuck them or get a launcher. Its silenced and sounds nice. At 08:45 p.m. 14/05/2014,

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread Shaun Everiss
Well in shades of doom and gtc I'd like more levels. tanks are added on experience levels I have no issue with this. At 06:08 p.m. 14/05/2014, you wrote: Hi here are my suggestions and comments are for better audio games Q9 Q9 is a good side scroller even a master piece of Philip bennefall. my

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Not only that tom but depending on the game it could do weird things to the system it was on. I have played various games on various systems. some with a lot of sounds. On my now dead xp system some of these games would totally crash the card, and freez the system, forcing a restart. In some

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Shaun Everiss
Well I wouldn't think so. The only thing you could have was a sound of a car and you jumped over it. if it was moving it would be harder still. At 05:21 a.m. 16/05/2014, you wrote: I would think that representing 4 lanes of moving traffic would not be easily done. If volume were the distance

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread dark
Hi Tom. While I do agree on shark habbits, at the same time I don't really see realism in a game like Q9 with respect to wildlife as mattering that mutch. Heck, in reality despite films like King Kong, gorillas are unlikely to attack a human either, quite the opposite in fact gorillas in

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread dark
Hi Tom. If I remember correctly, all the traffic basically moved in four lanes one going left to right, another right to left and so on. It would be very easy to show each individual lane, but the problem is unless the player could see at least a couple of lanes together and have to make a

Re: [Audyssey] cricket audio game

2014-05-16 Thread Jacob Kruger
FWIW, do you guys think that just handling team management - batting order, bowler selection, and maybe things like fielder placement would be appealing, or would it also be good to maybe offer forms of actual game-play activity, then either in terms of ball-by-ball/over-by-over reporting, or

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-16 Thread dark
Hi Eleanor. I'm afraid I'm not exactly sure what you mean by game mechanism here. I've seen various forms of game with different controllers be more or less successful. For example Papasangre on the Iphone very much has the sort of difficulty you mention, plus good atmosphere and a simple

Re: [Audyssey] some suggestions and comments for better audio games

2014-05-16 Thread dark
Hi Bryan. I'm not sure on sharks, but I can say for certain from a canine behaviour expert I spoke to that wolves are very! much maligned, furthermore, there is very little genetic difference between your average pet dog and a wolf, in fact I have heard of people who bought wild wolves up as

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
Hi charlse. As I said, it was the closeness of the lanes that made the graphical game hard, isnse you weren't just reacting and running but actually having to judge the position of a number of moving objects. This is one reason why the audio versions of space invaders, though very unique in

Re: [Audyssey] game taste was: Re: regarding temporal disturbance

2014-05-16 Thread dark
Hi Tom. I agree popularity of a game is a complex matter, and that challenge is important, however one thing I do find interesting is what you say about character. As you know, i often played gmes for plot, exploration and story, and frequently got very invested with characters like Samas

Re: [Audyssey] What is SOD?

2014-05-16 Thread dark
sod is shades of doom from www.gmagames.com. it's a first person shooter game in which you must go through a research base, fighting off mutant humans, cyborgs and other nasties in an effort to shut down an experiment gone wrong. it's distinctly creepy in atmosphere and very much a landmark

Re: [Audyssey] What is SOD?

2014-05-16 Thread Keith S
gotcha. played it. gave me a headache. Probably from me tensing up on the action. LOL Keith - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 1:26 AM Subject: Re: [Audyssey] What is SOD?

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Keith S
is this a I-pad/i-phone game? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 1:45 AM Subject: Re: [Audyssey] a disappointing ending Hello Ishan, Actually, in that scene you speak of Super

Re: [Audyssey] cricket audio game

2014-05-16 Thread dark
Though the game is very different, I think Jim's baseball is a pretty good example. You have bowling and batting in a real time arcade sense, then fielding by management with a chance of the ball being court according to a number of test management factors between the fielders and the

[Audyssey] Audiogames.net?

2014-05-16 Thread Ryan Conroy
Hey everyone, I really don't have time to read every single message that comes through this list, so I was just wondering what exactly happened to audiogames.net? I'm still getting notifications that people are posting on the boards, but when I try to go to the boards, or even to the homepage,

Re: [Audyssey] frogger

2014-05-16 Thread Jim Kitchen
Hi Thomas, In level 2 of my Awesome Homer game you jump from airplane to airplane. I know that it is not as good as or exactly like the original Frogger game, but I thought of it as sort of a Frogger like level. BFN Jim You have a frog in your pocket? j...@kitchensinc.net

[Audyssey] Disregard my message about audiogames.net

2014-05-16 Thread Ryan Conroy
Hi everyone, I asked the same question Chris did about audiogames.net, but it's been answered. Please disregard my message about audiogames.net if/when it comes through. I wrote it a few hours ago, but it has not made it through yet. Hopefully this message will get through before that one. lol

Re: [Audyssey] Disregard my message about audiogames.net

2014-05-16 Thread william lomas
What is the site to the forum then? Sent from my iPhone On 14 May 2014, at 23:13, Ryan Conroy staindadd...@juno.com wrote: Hi everyone, I asked the same question Chris did about audiogames.net, but it's been answered. Please disregard my message about audiogames.net if/when it comes

Re: [Audyssey] SOD voices

2014-05-16 Thread Bryan Peterson
At most there would be shrapnel. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Bryan Peterson
He actually didn't die, nor was the voice you heard actually X1. That ending was to leave things open for the sequel, which has been on hold for some years, although Liam recently announced that he was workin on it again. Don't waste time asking whenit'll beout though because no one knows for

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Bryan Peterson
The idea was to see who could eat the most flies in the time limit. The original Atari game was actually a two-player game. I was thinking of adding a computer controlled frog and possibly a few other obstacles, namely a few predators that you would have to try to avoid. Oh freddled

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Bryan Peterson
Nope, Just Windows. It might be interesting to see an IOS version, though I have no idea how feasible that would be. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with

[Audyssey] Treck walkthrough.

2014-05-16 Thread Lisa Hayes
HI all, Im just wondering if their's a walkthrough for treck 2000 thanks for any help. If not can someone please give me some tips for the game, thanks again. Lisa Hayes www.nutrimetics.com.au/lisahayes --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread john
My personal strategy is to center my ships around my starbases, a pair of ships to each base, and then just take out the enemies when they show. I can usually survive with both bases, and most of my ships. This strategy can take a good bit of patience and some luck, but it works most of the time.

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Lisa Hayes
Right thanks JOhn for this. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 11:32 PM Subject: Re: [Audyssey] Treck walkthrough. My personal strategy is

[Audyssey] game taste was: Re: regarding temporal, disturbance

2014-05-16 Thread Eleanor
Hi Dark, You use the term game mechanics which is partially what I mean when I say game mechanism. The particular way that you play the game in general has to be compelling to the player. Your comment about what happens if the player is just required to react faster and faster or how

[Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Lindsay Cowell
I think there should be more monsters in sod, especially if you get lost, it gets quite boring walking over the same spots. -original message- Subject: Re: [Audyssey] SOD voices From: Lori Duncan lori_dunca...@hotmail.com Date: 16/05/2014 8:18 am Lol this might sound childish, but I like the wo

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Bryan Peterson
Tat's somethin a lot of folks agree on. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Or a fizzing sparking sound as it short-circuts -Original Message- From: Bryan Peterson Sent: Friday, May 16, 2014 11:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices At most there would be shrapnel. Oh freddled gruntbuggly, thy micturations are to me as plurdled

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Or maybe he could throw up when walking into a blob's corps. -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hi Lori, That is a bit amusing to here the main character go woe every time he trips over

Re: [Audyssey] Disregard my message about audiogames.net

2014-05-16 Thread Ian Reed
http://audiogamesforum.captivatingsound.com/ Ian Reed Try my free games at http://BlindAudioGames.com On 5/16/2014 4:19 AM, william lomas wrote: What is the site to the forum then? Sent from my iPhone On 14 May 2014, at 23:13, Ryan Conroy staindadd...@juno.com wrote: Hi everyone, I asked

Re: [Audyssey] frogger

2014-05-16 Thread dark
Hi Jim. I enjoyed the airoplane jumping level, but I'm afraid I really didn't see how that was much like frogger, unless i missed something or am missremembering the original frogger. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
Hi Bryan. What were the mechanics like? Could you move in all directions sort of like the deakout and super egghunt style games, or did they work differently. And if you were a frog did this affect how you moved? If they were similar in design to Egghunt I could definitely imagine an audio

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread dark
Hi Lisa. There used to be a review of trek 2000 on that acb main menu podcast, which played through a game and showed you what was going on, though I don't know what exactly happened to those, sinse while Kelly sepergia's are all on his own site, the others seem to be missing. it's a shame

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread dark
To be honest jon that is why I sort of don't play trek 2000 anymore, sinse all the games finished up playing that way. I sit around wait for the ships to attack one starbase, usually have one of my ships used as a punching bag by most of the enemy while the rest of my fleet and the starbase

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
You were a frog on a lily pad. I think you could jump by pushing the joystick up but I don't recall for sure. You could also fall off your lily pad into the water which would cost you time. Sent from my iPhone On May 16, 2014, at 10:44 AM, dark d...@xgam.org wrote: Hi Bryan. What were

Re: [Audyssey] game taste was: Re: regarding temporal, disturbance

2014-05-16 Thread dark
Hi Eleanor. Ah, I do see what you mean about game mechanism. One interesting thing I've noticed abut audio games, is while the lack of a wide display of information does create problems for action games, at the same time it can be great for atmosphere, indeed a friend of mine who is a fan of

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread john
It doesn't have to be that way; especially on the lower difficulty levels, you can really take the war to the enemy. I personally just don't like the risk (and eventual losses) inherent in that strategy. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or

Re: [Audyssey] frogger - Re: some suggestions and commentsforbetteraudio games

2014-05-16 Thread dark
Well, that does sounjd distinctly different from the egghunt style games. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 5:54 PM Subject: Re: [Audyssey] frogger - Re:

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Charles Rivard
What would be cool is this: The first time you play the game, it is easily beaten with few monster varieties. The next time, it adds more deadly surprises if you beat it the first time. The better you play, the harder it is the next time, and if you lose, it will be easier the next time.

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
Hi Shaun, Frogs and Flies was an old arcade game for the Atari. Basically, there wasn't much to it. You were a frog in a swamp and you hopped around eating flies. Although, the game sounds simplistic it was also challenging because catching the flies was easier said than done. Cheers! On

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Thomas Ward
Hi Dark, No, you couldn't move in all directions. As I recall in Frogs and Flies you could basically move in one of three directions. That is left, right, or jump up to catch a fly. Like most games of the early 1980's it was fairly simplistic in terms of game mechanics. Cheers! On 5/16/14,

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
Hi Dark, Sure. I was thinking that as well. If each lane of traffic had a distinct sound for the vehicles then pitch and volume might work better as queues of where each particular vehicle is at on the road. Reducing the road down to two lanes instead of four would also make it easier to figure

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread dark
Hi Tom. Ah, in that case an audio version could be fun. I just thought if the game had a packman style top down view where you could move up down left and right, then we already have audio games where you collect stuff that way. It sounds like frogs and flies was a different thing entirely

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Thomas Ward
Hi Dark, Yes, Frogs and Flies is quite a bit different from the games we have. It was definitely different from Pac-Man and even Space Invaders. One challenge as Bryan mentioned is while you were hopping around trying to catch flies you wanted to stay on the Lilly pads or you would fall into the

[Audyssey] Swamp Recordings

2014-05-16 Thread leo
Does anyone have any good recordings of Swamp. If so, could you please provide me with a link. Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web,

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Thomas Ward
Hi Shaun, A frog can't jump over a car. Let's be realistic here. Cars are many times larger than that frog, and the only way to avoid them is to jump when the coast is clear per se. Cheers! On 5/16/14, Shaun Everiss sm.ever...@gmail.com wrote: Well I wouldn't think so. The only thing you

Re: [Audyssey] frogger - Re: some suggestions and comments for betteraudio games

2014-05-16 Thread Bryan Peterson
True. You had to be careful not to fall in the water since that could cost valuable seconds. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles,

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
True. Then you just stuck out your tongue to catch the flies and hoped you dinn't fall in the water. You could lose a lot of valuale seconds that way. The game as I recall took place over an entire day and it would get darker as time passed. The game ended at nightfall and whichever of the two

Re: [Audyssey] frogger - Re: some suggestions and comments forbetteraudio games

2014-05-16 Thread Bryan Peterson
Which is why I had hoped to create it in AGM. Of course that didn't work out and neither did my attempt at Adventure, a game I'd stilllike to see in audio, simplistic as it was. Maybe I'll get up the nerve to attempt BGT again after having been away for so long. Oh freddled gruntbuggly, thy

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Thomas Ward
Hi Lisa, As far as I know there aren't any walkthroughs for Trek 2000. I'm not sure one can be created for that specific game since a lot of it comes down to specific situations. Each game presents its own unique strategic problems and the way I would handle the situation depends on the combat

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Thomas Ward
Hi John, That's actually my favorite way to play Trek 2000. I take the war to the enemy, hit them before they can hit me, and I often times rip the heart and soul out of their invasion fleet before they hit Federation space. My favorite tactic is to invade enemy space, find one of their

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Thomas Ward
Hi Dark, I disagree. Its the way you are playing the game that causes that to happen. when I play Trek 2000 I almost always get to shoot first, because I don't sit around waiting for them to show up. I have a very aggressive campaign going where I bring the war to the enemy, invade their space,

Re: [Audyssey] frogger

2014-05-16 Thread Thomas Ward
Hi Dark, Yeah, I am afraid I don't get the connection either. While I enjoyed the airplane level in Awesome Homer myself I don't see any connection to Frogger. Cheers! On 5/16/14, dark d...@xgam.org wrote: Hi Jim. I enjoyed the airoplane jumping level, but I'm afraid I really didn't see

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi, Oh, definitely. there probably would be shrapnel, but I guess David Greenwood didn't want to include it in SOD. Cheers! On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: At most there would be shrapnel. Oh freddled gruntbuggly, thy micturations are to me as plurdled

[Audyssey] Amusing android game: rockets and pumpkins

2014-05-16 Thread Jacob Kruger
Sort of artillery game, but, with funny comments, and simple game play etc. - just suspend talkback to play this game, but, after roundabout 2 minutes of testing, I think this is cool/funny...smile: https://play.google.com/store/apps/details?id=atul.android.finalproject Jacob Kruger Blind Biker

[Audyssey] SoundRTS help please.

2014-05-16 Thread Lindsay Cowell
What strategies and maps do people use on SoundRTS, and what map should I start playing with? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] frogger

2014-05-16 Thread Bryan Peterson
Well Froggie did have to jump log to log during the river part did he not? That I believe was what Jim meant. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with

Re: [Audyssey] SOD voices

2014-05-16 Thread Bryan Peterson
True. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't!

Re: [Audyssey] frogger

2014-05-16 Thread dark
Hi Bryan. That is true, but the logs in frogger were always going away from you so you had to jump forwards while moving sideways, where as on the plane stage, both planes are coming towards eachother sideways so you have sort of a standard side scroller view, which is why you need to jump

Re: [Audyssey] frogger

2014-05-16 Thread Thomas Ward
Hi Bryan, Ah, yes. Froggy did have to jump from log to log towards the end of the level so I do kind of see the similarities now. cheers! On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: Well Froggie did have to jump log to log during the river part did he not? That I believe was

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Thomas Ward
Hello Keith, No, it is not. Super Liam was a game for the PC. Mainly Windows XP, but can be played on newer Windows if you fiddle with installing the dependencies. Cheers! On 5/16/14, Keith S ks.steinbac...@gmail.com wrote: is this a I-pad/i-phone game? --- Gamers mailing list __

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Phil Vlasak
Hi Charles, What you're are requesting is in Shades of Doom already. When you start playing Shades of Doom, you will be initially asked to enter your experience level. The easiest level is Can I play Daddy?, and the most difficult level is It's a good day to die. The experience level will

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Lisa Hayes
NOw i'd like to get a hold of that review. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 17, 2014 2:46 AM Subject: Re: [Audyssey] Treck walkthrough. Hi Lisa. There

Re: [Audyssey] Treck walkthrough.

2014-05-16 Thread Lisa Hayes
that's a point thomas, what i'm after is really a command list if such a beast exists thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, May 17, 2014

[Audyssey] Fw: Two New Games! Neighbourhood Necromancer and Planetary Quarantine

2014-05-16 Thread dark
Two New Games! Neighbourhood Necromancer and Planetary Quarantine - Original Message - From: Choice of Games To: d...@xgam.org Sent: Friday, May 16, 2014 5:03 PM Subject: Two New Games! Neighbourhood Necromancer and Planetary Quarantine Download Neighbourhood

[Audyssey] News about new version of pontes backgamoon

2014-05-16 Thread dark
As there is no audiogmaes.net site for news, I thought I'd let people know this way. Pontes backgammon is to my mind one of the best designed traditional games I've seen in audio, with a really amazing set of features including online play, lots of language packs, controllable ambience, a

Re: [Audyssey] Sod walkthrough

2014-05-16 Thread ishan dhami
Thomas sir is right. How he mix the sound of teloportor with the ending? O dood don't be bor! Maxwell hitting sixes and four! Ishan On 5/15/14, Bryan Peterson bpeterson2...@cableone.net wrote: Yeah he does, in the episode where he enters level 9. Oh freddled gruntbuggly, thy micturations

Re: [Audyssey] Descent into madness

2014-05-16 Thread ishan dhami
Hi are you talking about downstairs hallway door? It is locked but there is no keyhole to enter a key how will you unlock that? I hope there is a monster and you are talking about that. The creaters of descent into madness are gone and I don't hope that they will come back They gave us a python

Re: [Audyssey] a disappointing ending

2014-05-16 Thread ishan dhami
Hi what do you mean by sequel? O dood don;t be bor! Maxwell hitting sixes and four! Smilee! Ishan On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: Nope, Just Windows. It might be interesting to see an IOS version, though I have no idea how feasible that would be. Oh freddled

Re: [Audyssey] SOD voices

2014-05-16 Thread ishan dhami
Hi Who made the voice of scientist? He is very annoying O dood what a roar! Maxwell hitting sixes and four! Smilee! Ishan On 5/17/14, Bryan Peterson bpeterson2...@cableone.net wrote: True. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee.

Re: [Audyssey] aesthetics and good game design

2014-05-16 Thread Jeremy Brown
I wanted to respond to Kara's points about popularity. While Dark addressed the capitalism's pushing of one system over another equally good system, I think there's another aspect to consider. Kara wrote: I think most of us would agree that regardless of what we ourselves, like, that how

[Audyssey] Fwd: Two New Games! Neighbourhood Necromancer and Planetary Quarantine

2014-05-16 Thread william lomas
Begin forwarded message: From: Choice of Games supp...@choiceofgames.com Subject: Two New Games! Neighbourhood Necromancer and Planetary Quarantine Date: 16 May 2014 17:05:29 BST To: w.d.lo...@btinternet.com Reply-To: Choice of Games supp...@choiceofgames.com Download Neighbourhood

Re: [Audyssey] Descent into madness

2014-05-16 Thread goshawk on horseback
unfortunately, this game just refuses to work with windows 7 at all. myself, and several others have tried just about everything, and it's all been to no avail. the only way I think anyone has got it to work is in a virtual machine. Simon - Original Message - From: ishan dhami

Re: [Audyssey] Descent into madness

2014-05-16 Thread Thomas Ward
Hi, Where do I find this game. If I can find a copy I can try and get it working on Windows 7. Cheers! On 5/16/14, goshawk on horseback goshawk_on_horseb...@fastmail.co.uk wrote: unfortunately, this game just refuses to work with windows 7 at all. myself, and several others have tried just

Re: [Audyssey] a disappointing ending

2014-05-16 Thread Thomas Ward
Hello Ishan, A sequel just means the next game in a series. For example, Super Liam 2 would be the sequel of Super Liam 1. Note, I am not talking about version numbers but a new game called Super Liam 2 that would pick up the story where Super Liam 1 ended. Cheers! On 5/16/14, ishan dhami

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi Ishan, The Shades of Doom manual doesn't say. I'd say you would have to ask David Greenwood who voiced the laugh of the insane scientist in the game. Cheers! On 5/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi Who made the voice of scientist? He is very annoying O dood what a roar!

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Hi Phil. I think Charlse was actually suggesting newer monster types on higher difficulty levels, so that players on higher difficulty get to experience different elements in the game rather than just faster, tougher and more plentiful monsters. I admit myself this is a nice idea, and

Re: [Audyssey] a disappointing ending

2014-05-16 Thread dark
A sequel is a game, film or novel which follows on in the plot and style of the first, probably with the same characters. So for example with the Harry potter books, you could say Harry potter and the chamber of secrets is the sequel to Harry potter and the philosopher's stone. Hope this

Re: [Audyssey] aesthetics and good game design

2014-05-16 Thread dark
Hi Jeremy. interesting thoughts, however one fact which distinguishes those games from a lot of computer games is that they are exclusviely uniquely social events. Until the invention of computers that could act as human opponents, all of those games required people to get together. There

Re: [Audyssey] Descent into madness

2014-05-16 Thread Jacob Kruger
Well, wrks fine on my windows7 64 bit machine, but, like said, I work in python development myself, so possible it needs/wants some other things installed to then run..? Stay well Jacob Kruger Blind Biker Skype: BlindZA Roger Wilco wants to welcome you...to the space janitor's closet...

  1   2   >