Re: [Audyssey] Raceway was The other side
Well, as I had enjoyed the NASCar racing game back in the Early nineties, and the realness of the game. Where it took over a minute to complete a lap in a 160 lap race to just reach 400 miles, even the regular movie going needs to hit the bathroom or get some more Goobers. Smiles, or just to answer the Dorr or phone. A pause feature and a Save function is really needed during a race where you have work hard to stay in the race. This does bring up a subject matter. When out of the race. The game should have the chance to able to continue to be a spectator . After Car problems or from a bad crash. And your out of the race. A way to be a spectator to hear the race play by play and to scroll down a position page with stats of cars still in the race and showing at the bottom the ones out and how they went out. But not all Cars out should be at the bottom as they may have completed ore laps then a car that has not. So, in effect you could watch your car drop down the order of finishes. The screen view car also be used when you have to bring your Car in the garage. With the sounds of repairs being done. The old NASCAR game had video of the computer cars shown like on TV shots, but since we need sounds a PBP and other sounds effect are needed in this mode. The game would have this scrolling page to check out the race positions. So, if you were battle another driver in the standings you can follow his car in this mode. Cheering on for other racers to overtake him is a lot of fun in this mode. Then if possible able to in Race Way to focus on this driver either in this mode or in a race, where you can find how the driver is doing. Thanks Jim, this was my thought on pausing and saving the game with a spectator mode. Crash - Original Message - From: "Jim Kitchen" To: "Gary Whittington" Sent: Wednesday, June 02, 2010 3:01 AM Subject: Re: [Audyssey] Raceway was The other side Hi Crash, Oh, guess that I had not even thought of a pause or save feature in an auto race game. Guess that I was still thinking of like with my original Mach 1 racing game with the racing league and my new tts version where the goal is to learn the track and drive it as fast as you possibly can. It is timed to one one thousandth of a second and in the league we had races decided by times that close. But I guess that a goal of getting ahead of and staying ahead of the other cars on the track would be more like a nascar race. Still not sure about a pause or save feature in a nascar race though. I personally like the time trial sort of thing trying to drive the track as fast as possible without other cars in the way. I most often played that mode in Atari Pole Position. It seems like more of a skill thing for me without the other random cars in the way. Guess having to get around random cars could be a skill as well though. BFN - Original Message - I am sure Tom will put in a Pause in the game and a save feature, as he describe is going to be like a main outlet games. Crash - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN - Original Message - Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full s
Re: [Audyssey] Raceway was The other side
Fine suggestions, one the first one though, I would make the random picking of a race lane up weighted. This given the better drivers more chance to be higher in the line ups. The game should take in effect that there better computer drivers. Then the judgment of how the gamer does would get a grade level, say A, B and C. Then when the line up is done. A rated drivers get a better shot up front in the line up and where the C rated drivers have some shot at sitting on the pole, but not a great one. Dropping in my note about getting Stock Car Racing accessible. Been a lot of work and fun. The external of the menus and viewing things like schedules and points is completed. Working on the internal parts now. Like the Cars are being put on the track and able to select one of the drivers from the past. Smiles, I think that is cool to select driver Richard Petty or Ricky Rudd. the hardest part is that the game has a system that no Dos game of its time had. The game was created by students in Indiana. Where by, they design a system to show the cars on a segment of the track. The cars only being icons, little squares that moved inside a grid. It's this moving, that makes it hard to program Jaws for.. And speaking of finding the drivers around you. AS pressing a certain key would be the way I will be using. For Tom's Race Way, if the Well is introduced in the game, the less you want to be banging on the keyboard. This is why, I suggest a play by play system. This could come by 2 speaking persons. The track announcer or your Pit chief. The PBP would be a time schedule event. When say going down the front stretch , the track announcer would be heard. This would give the gamer info of where he is on the track.Since many tracks are going to be oval and the track announcer would be speaking all the time, but you as a driver would only hear it at the moment when you are on the front stretch. So, this would be a schedule speaking event in the race. For the Pit Chief, could be random but also during certain import times for warnings , like fuel and tires. Also, when the car is not handling well or engine problems. The speeds like Race speed would be the announcer job with saying top 10 and the 4 drivers near the gamers' car, the 2 in front and the 2 in back or on the side. With this info the number of laps down or being on the same lap as the leader. And I could use Car lengths rather then by seconds. Then the Pit Chief could saying your gaining or falling back to the cars ahead when the car lengths change. And lastly, the Pit Chief also could help in knowing your position on the track. Using a sound schema, where by your Pit chief would be heard on the left side and the announcer would be heard on the right. The game should have a way to either making this option having them in Monnow or switching the 2 pbp around. The announcer would then be heard from the infield rather then the stands speakers and those with hearing problem may find having the Pit chief heard better in their better ear. But if not in Monnow , the voice coming toward would be heard and get loader, then fade away for the announcer. But for the Pit Chief would never fade away completely for long messages. For short broadcasts the volume can be adjusted to the point on the track. Smiles, and for Tom's game when you have made enough cash, you could by a Satellite radio, that would have a GNs that not only have better sound for your Pit Chief but a tracking position with a third voice say a lady voice. letting you know you are coming to a turn. Then again, though in that random event of communication breakdown and you do have to drive blind. Smiles, and the only thing you can get is the fourth voice of the driver himself reading the pit sign messages. These are just my thoughts and ideas for keeping the gamer more hands free with using a wheel or even using less of the keyboard for those who don't have a Wheel. The Driver's skill level and how to position cars in the line up. While I feel that Race Way can be a on going upgrading type of game, things like mentioned above and be added on later. Even if the game comes out with say four tracks in version 1, I be happy with that. A Trioval, Super oval, and small tracks. A road course would be a nice version upgrade to the game while additional tracks are introduced. I think even Charlie would agree. Just to help the game development to be shorten to finally see Race Way under tom. The first set of tracks can be used for different events and locations. In every NASCAR Yearbook, where you can get allot of great info. The Magazine does give you the data speeds for each segment of tracks. Well, I am just about out of gas, heading for the Pits. Crash - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Tuesday, June 01, 2010 8:11 AM Subje
Re: [Audyssey] Raceway was The other side
Hi Crash, Oh, guess that I had not even thought of a pause or save feature in an auto race game. Guess that I was still thinking of like with my original Mach 1 racing game with the racing league and my new tts version where the goal is to learn the track and drive it as fast as you possibly can. It is timed to one one thousandth of a second and in the league we had races decided by times that close. But I guess that a goal of getting ahead of and staying ahead of the other cars on the track would be more like a nascar race. Still not sure about a pause or save feature in a nascar race though. I personally like the time trial sort of thing trying to drive the track as fast as possible without other cars in the way. I most often played that mode in Atari Pole Position. It seems like more of a skill thing for me without the other random cars in the way. Guess having to get around random cars could be a skill as well though. BFN - Original Message - I am sure Tom will put in a Pause in the game and a save feature, as he describe is going to be like a main outlet games. Crash - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN - Original Message - Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. Jim Self-made man: A horrible example of unskilled labor. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Agreed. I am a fun of sapi voices in gaming experience. And I love to choose my favourite voices for games. This is one feature that I much enjoy in railracer and Jim Kitchen's games! Think about people who don't have english names. They will never have a voice saying any closer to their names. For me voices in games should be elastic and give me the information. Beauty is not the main point here. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 30-05-2010 23:18, Hayden Presley escreveu: Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 1:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on converting it from C# .Net to C++. For example, if you want features like a track editor, season editor, driver editor, etc that pretty much rules out using prerecorded wav files for speech which is what Raceway uses now. Instead of human prerecorded speech output, which is something I had planned on using, we have to rework the engine to use Sapi support instead. Obviously the quality of speech output then will be dependant on how good a speech engine you can afford. Speech quality will range from anything like Microsoft Sam to AT&T Natural Voices or something. In other words what I am aiming at is fully customizable games, like you are suggesting, does require some sacrofices in terms of speech quality and lots of extra work in upgrading the engine to support future developments like that. It may require a complete rethinking of the engine design. There are pros and cons of using Sapi. For example, if I use Sapi the speech will be more flexable and would be the best solution if we are coming up with custom driver names, sponcers, tracks, etc. However, if I use english as the default language for Sapi then there would be no hope of a French, German, Spanish, etc language pack for foreign speaking users unless I modified the engine myself with the translation. If I use prerecorded speech not only could you customize the language of the basic voice package if you have the right TTS engine whatever you could customize driver names, sponcer names, whatever. However, if we are aiming for custom content then it would be better to use some TTS voice that a lot of people have so we could make all of the end user add ons compatible. The last thing I think we want is for one user to use Eloquence for his add on pack, another to use Scansoft Tom, and someone else use Scansoft Daniel. Having mixed and matched voices like that wouldn't be too cool in my opinion. So I think we all need to discuss this and think on these problems and issues before i complete converting it to C++, because after I do that I'm not going to be very happy rewriting a bunch of the core from scratch because some end user wants feature x months after i wrote it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concer
Re: [Audyssey] Raceway was The other side
Hi Thomas. One good solution would be to generate randomly the positions of other cars and making trainning session for the player . Basically you could make a practice session with for example 10 laps for us the know well the track, and train the acceleration, kerbing etc. And then you could make a qualification session which we would run for example, 4 laps, beeing 2nd, 3rd and 4th laps, 3 different tries and the best time would be taken in compairison with others. Or in another way, simply in the main menu, giving us the possibility of a trainning mode to feel the diffrent tracks and in the season mode, we would have just the qualification session. Another feature that would make the game great would be that we use three keys to give us information about which is our current position in the race, who is in front of us and after us and the distance in seconds. The numbers for example one to five, could tell us who are the drivers ocuping that positions in the race: A bit like railracer does in the online racing. Cheers. Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 31-05-2010 4:55, Thomas Ward escreveu: Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: I'd start with all 43 and go from there. Will there be qualifying before each race to see where you're starting position in the race will be? Time for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Yup... Had a wheel and pedal, back when I played real early version of NASCAR Racing, before Thunder. I add that to the splash screen to show what to expect for others, AS I remember you saying you are building RaceWay with the Whell in mind. I used mine when I still had my poor vision. And the idea you have sound great. Point to note then: If game does not see any wheel device, game defaults to novice mode. Smiles. But the to have the menu option Game dvices, and when the person enter it, see that they can add devices, will encourage the gamer to buy one. This page could include web sites to find what the game needs, being your site or some other. Gary - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is. There is so much more you can do with a racing wheel with force feedback support than your plane vinilla keyboard. Improved responce times and more accurate stearing just being two of the big ones. I know when playing Rail Racer there is a huge difference in keyboard control and stearing wheel control. When I was practicing the game using the keyboard I was discovering in online play everyone was dusting me left and right. They were cutting there track times in half, and I was just the slow guy in the race. Well, when I purchased the racing wheel for Raceway Ssuddenly my lap times were rapidly improving and I was able to stear the racer better. Especially, when taking those curves in Rail Racer which is where you lose all your speed and momentem. Another point of having a racing wheel with feedback support it is like stearing the car with certainr estrictions on how fast you can turn and the motors inside simulate actually trying to make a difficult turn. If you end up running into the marbel I can have the ff wheel vibrate like crazy simulate running over rough terrain which will likely destroy your tires in the process. However, the vibration will give you a good clue you aren't on the track any more. Keyboards just can't give you nearly as much control or feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
One thing, that APBA Baseball for Window's Baseball Blast, was to have added record names for Ernie Hardwell was to get suggested names from their games by sending email. These new names would gone into the new version of the game. The game also used a text PBP system that used Ernie voice. The names of ball players thought out baseball history, was its draw back though. Since there is so many players in baseball history, the game was only able to be played on a CD Rom, that needed to be used. Causeing 1. the game may freeze if the CD Rom drive was having problems or the disk itsself was diry or scratched. 2. The drive would need to be replaced after a long playing of the game, say over a year. Smiles. APBA is now looking at using DVD drives I am sure for there new version, but the game company is still working on recording new PBP with some one new. Crash - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 4:20 PM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, I too would like Raceway to stay away from SAPI. In Ten Pin Bowling we recorded over 100 names to be used and allowed the customer to add their recorded name to the list. It wasn't done as well as I had hoped and is a little difficult to do We should have included 117.wav saying You can record Your name here. The same can be done for Raceway. Have a generic track saying You can record your track name here. and also for the driver, a file saying your name for driver here. Of course it will not sound as well as all the other names but it will be better than SAPI trying to pronounce your name. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 6:01 PM Subject: Re: [Audyssey] Raceway was The other side Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++ libraries require you to convert ascii text to unicode characters which is a royal pain in the tail. Newer languages, such as the .Net languages, automatically do this conversion for you. As a result you can't just pass the contents of a C++ variable to Sapi without converting the data in said variable to unicode first. As a result I tend to avoid some of Microsoft's Windows specific dll libraries and APIs for that specific reason. On 5/30/10, Hayden Presley wrote: Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2906 - Release Date: 05/30/10 05:21:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Thanks for the Reply. Let me first say, where I was coming from on the Custom names. I try to keep on what are where you are on the project. AS far as I understand it Tom, that Race Way was not licensed by NASCAR. So, the names in RaceWay was going to have made up names. This was the reason why I mentioned the editor so those who knew the drivers and want to replace the made up names with the real life drivers could. And of corce, with sponerships would mean a whole different can of worms. And again it was this point thinking that you would have been looking at a TTS over a recorded wav files. So, in effect its one or the other. And I see that, in either way, a Addon, also could be the anser. Let, me add, this. Strat-o-matic has many type of add on. The gaming company have different sports sims. Each sport game comes out every year with a upgrade to the game. Included in the new game is the last season roster, ssay, baseball. That season roster can only run on that new game. Older season rosters that can be purchase will run on that new game version. This indicate the data structure for rosters are the same. But its the season roster file that have certain elements that can only be played by its later version of the game and beyond. This is done simply I am sure. So, if Race Way, would have record wav files and later version of the game with newer seasons rosters. The same record wav file for Ernhart would be used. And then instead of a text edior for drivers, a system of selectiong sounds for saying Ernhart, would be the road heading for if RaceWay was going to have Addon packages, for adding past season. The Draw back, being that new racers in a season means new recording with the person who made the recordings. APBA Baseball Blast with Ernie Hardwell the great announcer for the game, was able to do this for a while. So,, even with Drivers name being recorded falls in kinda the same trap as the sponsorships. Since new ones come along as well. Even, able to mix and match sounds like the windows sound schema, a game that lends to being real and a way to import real names by recordings is a lot of work for the designer over time. Whereas, an editor for text gives the game the choice to put in the work to make it more realistic. And they, can create new season on thier own or wait for a upgrade that will have the data, if Race Way goes this way in having new and historical season. AS you know my thought in for you to make as much as you can on Race way, that will provide these type of addons. And let RaceWay be a game that can grow. Its the historical season and new season, that Strat makes it money on. The game itself is the foundation for playing. The upgrades to adding new items, which may even be half the cost of buying a new game, but, as Charles , says, the game gets better and better and is willing to get it. Then with the upgrade the buyer gets the laters season. And in my email on the splash screen, shows the gamer his purchase season. So, in effect the game and the seasons rosters are 2 separted items. The game who choices to make any chnaces to the season roster is makeing chances to this data file not the core of the game. And later when some ones wants a season from the past and don't want to find stats to input, they can check you site to see if the season roster file is available for purchase. IN Conclusion, Tom, I am not saying what RaceWay should be, but what it could be and how it can make money for years to come. The one thing about NASCAR Thunder, is that you have to purchase the while thing to able to have the latest season drivers. Now, I am not sure if the laster version wil allow you to continue your past season, because it is in coreed in the game. Smiles, and really, my friend, you have started scratch with the MR and made it your own. And the old code from North, can help you make the game you want and what ever language, Race Way is going to be yours, not some retread of North's work. And when its all said and done, know one will remember Mister North and his ways, but To Tom and his hard work and what he means to the blind community. I am only happy to help if I can, with thought and ideas on your project. Like the Play by Play for the game. Which we have taled about before. Which can be done with with TTS or recordded messages like the Window Baseball Blast. And if you want me to discuss this topic again I be happy to do so. IN short its a matter of using a codeding system when a certain event occurs triggers a PBP with the inserted info added to it like drivers name. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:02 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to
Re: [Audyssey] Raceway was The other side
Maybe you could create a program that'll do that? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 10:04 PM Subject: Re: [Audyssey] Raceway was The other side Close counts. (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 4:03 PM Subject: Re: [Audyssey] Raceway was The other side Hi Charles, Well, from a programming standpoint it is probibly best to select the most common spelling and/or version of a name. Take the name Chris. That is a shortened version of several names like Christian, Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we really need every single name that starts with Chris or isn't that good enough? On 5/31/10, Charles Rivard wrote: Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Yes, I understand both points there tom. A Qualifier segment in this type of game is used to grade one's performance. And its like getting to another level in a scroll game. When it don't matter how many times a gamer tries to Qualify, when they do is when they can enter the race. Just one thing to point out is able to save the gamers best time for that track for that event. This way the gamer can then return to the game and able to either resume Qualifying to improve there time for a better track position for the star of the race or enter the event for the race. In real life Qualify for a race is to not to have the fastest car in front but to be sure the faster cars are not packed behind slower cars that may cause crashes when the race starts. So, if a gamer make the race and don't have a good time they will be put further in the line up with cars that are around the same speed. Now there are NASCar events that use Qualify times and points to determine line up position, like the Daytona at the beginning of the year. For the game to use just random picking may not be the perfect way to do it. If Race Way uses any driver data to making the game realistic, then it would use a weighted system, to be sure the better Drivers are getting higher line up position. Which in turn will reflect in the stats output. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 8:55 PM Subject: Re: [Audyssey] Raceway was The other side Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: I'd start with all 43 and go from there. Will there be qualifying before each race to see where you're starting position in the race will be? Time for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
I am sure Tom will put in a Pause in the game and a save feature, as he describe is going to be like a main outlet games. Crash - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 8:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN - Original Message - Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. Jim I tried snorting Coke once but the ice cubes got stuck in my nose. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
n you have gone total under the line. Any thing pass this and the speed bumps determined by the track. Being grass or gravel even water hazards.. Good indicate on the other hand when you want to hug the outer wall is the crowd noise, When you start hearing this you are as close as you can be be fore the scraping. Thes are the the sounds I picture in the game and not in the cock pit. that can be heard. There was some time back having the driver window screen to be heard flapping, but the game will have enough sound effect that this sound would be like listening to the birds. You don't hear birds until you start listening for them. So, for it it would be like an invisible sound and these type of sounds are not needed. In fact the sound of your own car should be a sound effect that is not distracting. I think, having the sound of your own car motor will fade more into the back ground so you can hear the other cars in your local area better. For example, when the race is under yellow your motor can be heard loader then the racing motor sound. And if standing still the motor sound can be even loader, which in fact it does become that way in real life. In effect your motor becomes more of a verbration sound when racing, This would allow you to hear the out side of the sounds more clearly along with any cock pit sounds that include your pit chef and track announcer. Yeah, its cool to hear your motor roar, but when it comes to allowing all sounds not to blend in a jumbo of sounds that is heard to hear with your own motor. In fact for those with heard of hearing, a option to use a volume level for all sounds would be a big plus to the game. Certain sounds while other sounds are happen, could make any verbal comments to hard to hear. That's it, just wanted to sound off about this old subject and reinstate my thought and bring up some new ones. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 11:10 AM Subject: Re: [Audyssey] Raceway was The other side Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the cars with in say a quarter of a mile of your current position will be audable. That way you are not drowned in too much audio feedback. Of course, if 43 cars whatever gets to be too difficult to handle etc I can shrink it to say 20 cars whatever. We will see how things goes once Raceway actually reaches the beta stage, and we can hammer out any improvements whatever to make it more feasable for the average player. Smile. On 5/30/10, Jim Kitchen wrote: Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
aah. its only avalible at the pkb group right now there is also a one for lonewolf with missions in. I think aren put these out though not sure who origionally put these. I'll need to ask if the mods are ready for release or not. At 09:05 a.m. 1/06/2010, you wrote: Hi, Oh, really? I didn't know there were any STFC mods out there. Could someone ttell me where to get it? On 5/31/10, shaun everiss wrote: > well one thing I have seen in games like duke3d is that the sounds > and music were packaged in files though those were able to be > extracted eventually, however the game had the ability to read > outside its files so anyone could for example make their own music and sfx. > In d3d, although the game was not free the configuration scripts were > and as long as you followed a spaciffic language you could mod the game. > ofcause we don't have to be that complex but. > I have stfc1, some person on pkb released a mod which modified the > sound files and these are really realistic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi, Oh, really? I didn't know there were any STFC mods out there. Could someone ttell me where to get it? On 5/31/10, shaun everiss wrote: > well one thing I have seen in games like duke3d is that the sounds > and music were packaged in files though those were able to be > extracted eventually, however the game had the ability to read > outside its files so anyone could for example make their own music and sfx. > In d3d, although the game was not free the configuration scripts were > and as long as you followed a spaciffic language you could mod the game. > ofcause we don't have to be that complex but. > I have stfc1, some person on pkb released a mod which modified the > sound files and these are really realistic. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Close counts. (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 4:03 PM Subject: Re: [Audyssey] Raceway was The other side Hi Charles, Well, from a programming standpoint it is probibly best to select the most common spelling and/or version of a name. Take the name Chris. That is a shortened version of several names like Christian, Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we really need every single name that starts with Chris or isn't that good enough? On 5/31/10, Charles Rivard wrote: Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Charles, Well, from a programming standpoint it is probibly best to select the most common spelling and/or version of a name. Take the name Chris. That is a shortened version of several names like Christian, Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we really need every single name that starts with Chris or isn't that good enough? On 5/31/10, Charles Rivard wrote: > Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Phil, Thanks to the way Streemway is designed I could do exactly that. I could leave the speech files unencrypted, but encrypt the music, cars, etc with Streemway. That is one thing I really like about the library. You can load from an encrypted sound pack or load a wave or ogg file directly from the hard drive. As for mp3 Streemway doesn't support mp3 files, because of the licensing issues over that format. It is no longer free and open source and you have to pay royalties to support mp3 in your product. So Streemway uses ogg vorbus for sound compression instead. That's fine with me since ogg tends to have a little better audio quality with a higher compression ratio. Smile. On 5/31/10, Phil Vlasak wrote: > Hi Thomas, > I wish there was a sound encryption that was adjustable. > In other words, you could encrypt some sounds and have others able to be > changed. > One way would be to have all wav files encrypted, and all mp3 files not. > The usual use of mp3 files is for background music or long cut scenes. > This way the specific sounds of a game could not be messed with but the > music could change. > You could also add mp3 choices if you wanted the customer to add any choices > of their own. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
yeah they all sound the same darn it? At 08:36 a.m. 1/06/2010, you wrote: Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 2:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work if I used sound encryption. So I am not certain how to handle it for sure. On 5/31/10, shaun everiss wrote: tom whatabout having in adition a fiend where you put in your name maybe as an option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin) - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 2:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work if I used sound encryption. So I am not certain how to handle it for sure. On 5/31/10, shaun everiss wrote: tom whatabout having in adition a fiend where you put in your name maybe as an option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
well one thing I have seen in games like duke3d is that the sounds and music were packaged in files though those were able to be extracted eventually, however the game had the ability to read outside its files so anyone could for example make their own music and sfx. In d3d, although the game was not free the configuration scripts were and as long as you followed a spaciffic language you could mod the game. ofcause we don't have to be that complex but. I have stfc1, some person on pkb released a mod which modified the sound files and these are really realistic. At 08:03 a.m. 1/06/2010, you wrote: Hi Thomas, I wish there was a sound encryption that was adjustable. In other words, you could encrypt some sounds and have others able to be changed. One way would be to have all wav files encrypted, and all mp3 files not. The usual use of mp3 files is for background music or long cut scenes. This way the specific sounds of a game could not be messed with but the music could change. You could also add mp3 choices if you wanted the customer to add any choices of their own. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 3:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work if I used sound encryption. So I am not certain how to handle it for sure. On 5/31/10, shaun everiss wrote: tom whatabout having in adition a fiend where you put in your name maybe as an option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2908 - Release Date: 05/31/10 02:25:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, I wish there was a sound encryption that was adjustable. In other words, you could encrypt some sounds and have others able to be changed. One way would be to have all wav files encrypted, and all mp3 files not. The usual use of mp3 files is for background music or long cut scenes. This way the specific sounds of a game could not be messed with but the music could change. You could also add mp3 choices if you wanted the customer to add any choices of their own. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Monday, May 31, 2010 3:43 PM Subject: Re: [Audyssey] Raceway was The other side Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work if I used sound encryption. So I am not certain how to handle it for sure. On 5/31/10, shaun everiss wrote: tom whatabout having in adition a fiend where you put in your name maybe as an option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2908 - Release Date: 05/31/10 02:25:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi, Well, in your case the name Shaun is pretty common and already is in the name database. However, if we want to be able to expand it one way of solving that problem is create a file called Name_Custom.wav that the person can use to replace it with his/her actual name. However, this wouldn't work if I used sound encryption. So I am not certain how to handle it for sure. On 5/31/10, shaun everiss wrote: > tom whatabout having in adition a fiend where you put in your name > maybe as an option. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Muhammed, That all really depends on weather or not we really get into the idea of modding the game or not. The current Genesis Engine now has the ability to encrypt sound effects and I'm pretty sure many of my new games will be using it. On 5/31/10, Muhammed Deniz wrote: > Also Thomas, are you going to Incrupt your sound files? > My audio games for the blind group. > Discussions off topic are welcome in the holidays. Talking about games is > welcome, talking about computer problems is welcome when their are know > holidays but that's only in easter holidays or know holidays. If you want to > joyn, just send a blank email to. > audiogamesfortheblind+subscr...@googlegroups.com > With the subject subscribe in the subject line. > Contact infermation. > email: > muhamme...@googlemail.com > msn: > muhammed123...@hotmail.co.uk > Skype: > muhammed.deniz > Klango username. > muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, Ditto here. I have a moderate interest in Nascar, but I don't watch nearly every race, and I couldn't tell one driver from another myself. Best Regards Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 9:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: > I'd start with all 43 and go from there. Will there be qualifying before > each race to see where you're starting position in the race will be? Time > for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Muhammed, Most likely, he will. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Monday, May 31, 2010 8:47 AM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Also Thomas, are you going to Incrupt your sound files? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 11:07 PM Subject: Re: [Audyssey] Raceway was The other side > How about joysticks for those who don't have racing wheels? > - Original Message - > From: "Thomas Ward" > To: "Gamers Discussion list" > Sent: Sunday, May 30, 2010 1:18 PM > Subject: Re: [Audyssey] Raceway was The other side > > >> Hi Gary, >> Well, one miner comment to add to your post. Technically the game >> isn't being designed with the keyboard user in mind here. Yes, it has >> keyboard support, but I am designing the game mechanics and game play >> around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 >> TTS game is. There is so much more you can do with a racing wheel with >> force feedback support than your plane vinilla keyboard. Improved >> responce times and more accurate stearing just being two of the big >> ones. >> I know when playing Rail Racer there is a huge difference in keyboard >> control and stearing wheel control. When I was practicing the game >> using the keyboard I was discovering in online play everyone was >> dusting me left and right. They were cutting there track times in >> half, and I was just the slow guy in the race. Well, when I purchased >> the racing wheel for Raceway Ssuddenly my lap times were rapidly >> improving and I was able to stear the racer better. Especially, when >> taking those curves in Rail Racer which is where you lose all your >> speed and momentem. >> Another point of having a racing wheel with feedback support it is >> like stearing the car with certainr estrictions on how fast you can >> turn and the motors inside simulate actually trying to make a >> difficult turn. If you end up running into the marbel I can have the >> ff wheel vibrate like crazy simulate running over rough terrain which >> will likely destroy your tires in the process. However, the vibration >> will give you a good clue you aren't on the track any more. Keyboards >> just can't give you nearly as much control or feedback. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Also Thomas, are you going to Incrupt your sound files? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 11:07 PM Subject: Re: [Audyssey] Raceway was The other side How about joysticks for those who don't have racing wheels? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 1:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is. There is so much more you can do with a racing wheel with force feedback support than your plane vinilla keyboard. Improved responce times and more accurate stearing just being two of the big ones. I know when playing Rail Racer there is a huge difference in keyboard control and stearing wheel control. When I was practicing the game using the keyboard I was discovering in online play everyone was dusting me left and right. They were cutting there track times in half, and I was just the slow guy in the race. Well, when I purchased the racing wheel for Raceway Ssuddenly my lap times were rapidly improving and I was able to stear the racer better. Especially, when taking those curves in Rail Racer which is where you lose all your speed and momentem. Another point of having a racing wheel with feedback support it is like stearing the car with certainr estrictions on how fast you can turn and the motors inside simulate actually trying to make a difficult turn. If you end up running into the marbel I can have the ff wheel vibrate like crazy simulate running over rough terrain which will likely destroy your tires in the process. However, the vibration will give you a good clue you aren't on the track any more. Keyboards just can't give you nearly as much control or feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, Don't know if this will help, but I find the nascar site to be pretty darn accessible. I have not used all parts of it, but I do check it for race results, the points standings, got the schedule etc. http://www.nascar.com HTH BFN Jim NASCAR -- Where speed excells! j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
How about the names of list members? Just a thought. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 10:06 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver names like John, Sarah, Michael, Peter, Kelly, etc. That way when you are setting the game up for the first time it will ask you what is your name and you can scroll through a list of common first names and select the one that matches your name. I might select Tom from the list and be ready to select the type of car I want to drive etc. I suppose I could create custom slots open for those who want to add an extra name to the list. Plus in the beta stage I'll be taking suggestions for extra driver names for those from foreign countries that don't have typical American names like Phil, John, Bryan, Tom, Michael, whatever. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
tom whatabout having in adition a fiend where you put in your name maybe as an option. At 03:06 p.m. 31/05/2010, you wrote: Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver names like John, Sarah, Michael, Peter, Kelly, etc. That way when you are setting the game up for the first time it will ask you what is your name and you can scroll through a list of common first names and select the one that matches your name. I might select Tom from the list and be ready to select the type of car I want to drive etc. I suppose I could create custom slots open for those who want to add an extra name to the list. Plus in the beta stage I'll be taking suggestions for extra driver names for those from foreign countries that don't have typical American names like Phil, John, Bryan, Tom, Michael, whatever. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
hmmm if you want tom I know a friend that plays racing games loads he doesn't check his mail much so just give me a list of questions you want and I can probably ask him for those. if you want voices I can probably do those to I have a reasonable headset mic which should do. At 02:55 p.m. 31/05/2010, you wrote: Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: > I'd start with all 43 and go from there. Will there be qualifying before > each race to see where you're starting position in the race will be? Time > for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Charles, That will work too. Basically, supporting a racing wheel and a game pad is fairly similar although they will require a different button layout. That's why I'll likely have to put in some sort of joystick/wheel configuration tool so you can customize the game for your specific input controller. On 5/30/10, Charles Rivard wrote: > How about joysticks for those who don't have racing wheels? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Phil, Yeah, that is basicly something like what I had planned. Since I can't or shouldn't use official Nascar driver names I decided to create a huge database of driver names like John, Sarah, Michael, Peter, Kelly, etc. That way when you are setting the game up for the first time it will ask you what is your name and you can scroll through a list of common first names and select the one that matches your name. I might select Tom from the list and be ready to select the type of car I want to drive etc. I suppose I could create custom slots open for those who want to add an extra name to the list. Plus in the beta stage I'll be taking suggestions for extra driver names for those from foreign countries that don't have typical American names like Phil, John, Bryan, Tom, Michael, whatever. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi, At this point I really don't know. One problem I am having with the game is a lot of this gets to be really technical, and goes way over my head. While I watch the ocational Nascar race and have played some of the racing games out there I'm not a hard core racing nut. Watching a few races now and then and playing the games now and then is a lot different then trying to program a really major racing game from scratch. It takes a lot of motivation, dedication, and an enjoyment for the project I really don't feel. Personally, I could care less if there is a qualifier before the race to find out your starting position or a set of random times to just select an automatic starting position for each car. I have to do that for the AI cars anyway so what's one more car right? However, I know if I don't add a qualifier some hard core racing fans out here are going to be realy disappointed, and knowing what I know about this community I'll never hear the end of it until I give them one. So eventually there will likely be a qualifier, but it is lower priority than the other features of the game. Right now. The test version that was written in C#, and is currently being ported to C++ simply randomly selects a starting position from 1 to 43 and lines the cars up in whatever random order it chooses. Not very realistic, but it works. On 5/30/10, Charles Rivard wrote: > I'd start with all 43 and go from there. Will there be qualifying before > each race to see where you're starting position in the race will be? Time > for practice and adjustments in the pits and all that fun stuff? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, I too would like Raceway to stay away from SAPI. In Ten Pin Bowling we recorded over 100 names to be used and allowed the customer to add their recorded name to the list. It wasn't done as well as I had hoped and is a little difficult to do We should have included 117.wav saying You can record Your name here. The same can be done for Raceway. Have a generic track saying You can record your track name here. and also for the driver, a file saying your name for driver here. Of course it will not sound as well as all the other names but it will be better than SAPI trying to pronounce your name. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 6:01 PM Subject: Re: [Audyssey] Raceway was The other side Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++ libraries require you to convert ascii text to unicode characters which is a royal pain in the tail. Newer languages, such as the .Net languages, automatically do this conversion for you. As a result you can't just pass the contents of a C++ variable to Sapi without converting the data in said variable to unicode first. As a result I tend to avoid some of Microsoft's Windows specific dll libraries and APIs for that specific reason. On 5/30/10, Hayden Presley wrote: Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2906 - Release Date: 05/30/10 05:21:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
How about joysticks for those who don't have racing wheels? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 1:18 PM Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is. There is so much more you can do with a racing wheel with force feedback support than your plane vinilla keyboard. Improved responce times and more accurate stearing just being two of the big ones. I know when playing Rail Racer there is a huge difference in keyboard control and stearing wheel control. When I was practicing the game using the keyboard I was discovering in online play everyone was dusting me left and right. They were cutting there track times in half, and I was just the slow guy in the race. Well, when I purchased the racing wheel for Raceway Ssuddenly my lap times were rapidly improving and I was able to stear the racer better. Especially, when taking those curves in Rail Racer which is where you lose all your speed and momentem. Another point of having a racing wheel with feedback support it is like stearing the car with certainr estrictions on how fast you can turn and the motors inside simulate actually trying to make a difficult turn. If you end up running into the marbel I can have the ff wheel vibrate like crazy simulate running over rough terrain which will likely destroy your tires in the process. However, the vibration will give you a good clue you aren't on the track any more. Keyboards just can't give you nearly as much control or feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
I'd start with all 43 and go from there. Will there be qualifying before each race to see where you're starting position in the race will be? Time for practice and adjustments in the pits and all that fun stuff? - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Sunday, May 30, 2010 12:10 PM Subject: Re: [Audyssey] Raceway was The other side Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the cars with in say a quarter of a mile of your current position will be audable. That way you are not drowned in too much audio feedback. Of course, if 43 cars whatever gets to be too difficult to handle etc I can shrink it to say 20 cars whatever. We will see how things goes once Raceway actually reaches the beta stage, and we can hammer out any improvements whatever to make it more feasable for the average player. Smile. On 5/30/10, Jim Kitchen wrote: Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Hayden, Yeah, that might work but I'm not exactly a fan of Sapi. For one thing most of the voices are too robotic or inhuman sounding and ruins my gaming experience. The other issue is that handling Sapi in C++ is a total pain in the butt. The big problem is that most of Microsoft's C++ libraries require you to convert ascii text to unicode characters which is a royal pain in the tail. Newer languages, such as the .Net languages, automatically do this conversion for you. As a result you can't just pass the contents of a C++ variable to Sapi without converting the data in said variable to unicode first. As a result I tend to avoid some of Microsoft's Windows specific dll libraries and APIs for that specific reason. On 5/30/10, Hayden Presley wrote: > Hi Thomas, > I think you could, say, have SAPI support for new driver names. Look at the > way Che did RailRacer...your tracks are announced in SAPI, and most of the > menu content is all pre recorded human voice. I don't know howthat would > work, but I think that would be the best compromise. > Best Regard,s > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, I think you could, say, have SAPI support for new driver names. Look at the way Che did RailRacer...your tracks are announced in SAPI, and most of the menu content is all pre recorded human voice. I don't know howthat would work, but I think that would be the best compromise. Best Regard,s Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Sunday, May 30, 2010 1:02 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on converting it from C# .Net to C++. For example, if you want features like a track editor, season editor, driver editor, etc that pretty much rules out using prerecorded wav files for speech which is what Raceway uses now. Instead of human prerecorded speech output, which is something I had planned on using, we have to rework the engine to use Sapi support instead. Obviously the quality of speech output then will be dependant on how good a speech engine you can afford. Speech quality will range from anything like Microsoft Sam to AT&T Natural Voices or something. In other words what I am aiming at is fully customizable games, like you are suggesting, does require some sacrofices in terms of speech quality and lots of extra work in upgrading the engine to support future developments like that. It may require a complete rethinking of the engine design. There are pros and cons of using Sapi. For example, if I use Sapi the speech will be more flexable and would be the best solution if we are coming up with custom driver names, sponcers, tracks, etc. However, if I use english as the default language for Sapi then there would be no hope of a French, German, Spanish, etc language pack for foreign speaking users unless I modified the engine myself with the translation. If I use prerecorded speech not only could you customize the language of the basic voice package if you have the right TTS engine whatever you could customize driver names, sponcer names, whatever. However, if we are aiming for custom content then it would be better to use some TTS voice that a lot of people have so we could make all of the end user add ons compatible. The last thing I think we want is for one user to use Eloquence for his add on pack, another to use Scansoft Tom, and someone else use Scansoft Daniel. Having mixed and matched voices like that wouldn't be too cool in my opinion. So I think we all need to discuss this and think on these problems and issues before i complete converting it to C++, because after I do that I'm not going to be very happy rewriting a bunch of the core from scratch because some end user wants feature x months after i wrote it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Gary, Well, one miner comment to add to your post. Technically the game isn't being designed with the keyboard user in mind here. Yes, it has keyboard support, but I am designing the game mechanics and game play around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1 TTS game is. There is so much more you can do with a racing wheel with force feedback support than your plane vinilla keyboard. Improved responce times and more accurate stearing just being two of the big ones. I know when playing Rail Racer there is a huge difference in keyboard control and stearing wheel control. When I was practicing the game using the keyboard I was discovering in online play everyone was dusting me left and right. They were cutting there track times in half, and I was just the slow guy in the race. Well, when I purchased the racing wheel for Raceway Ssuddenly my lap times were rapidly improving and I was able to stear the racer better. Especially, when taking those curves in Rail Racer which is where you lose all your speed and momentem. Another point of having a racing wheel with feedback support it is like stearing the car with certainr estrictions on how fast you can turn and the motors inside simulate actually trying to make a difficult turn. If you end up running into the marbel I can have the ff wheel vibrate like crazy simulate running over rough terrain which will likely destroy your tires in the process. However, the vibration will give you a good clue you aren't on the track any more. Keyboards just can't give you nearly as much control or feedback. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Gary, Those are some interesting ideas, but it would require some fundimental reworking of the Raceway engine and source code to even introduce half that stuff into the game. So if this is even remotely something we want to do we have to basically revamp the engine while I'm in the process on converting it from C# .Net to C++. For example, if you want features like a track editor, season editor, driver editor, etc that pretty much rules out using prerecorded wav files for speech which is what Raceway uses now. Instead of human prerecorded speech output, which is something I had planned on using, we have to rework the engine to use Sapi support instead. Obviously the quality of speech output then will be dependant on how good a speech engine you can afford. Speech quality will range from anything like Microsoft Sam to AT&T Natural Voices or something. In other words what I am aiming at is fully customizable games, like you are suggesting, does require some sacrofices in terms of speech quality and lots of extra work in upgrading the engine to support future developments like that. It may require a complete rethinking of the engine design. There are pros and cons of using Sapi. For example, if I use Sapi the speech will be more flexable and would be the best solution if we are coming up with custom driver names, sponcers, tracks, etc. However, if I use english as the default language for Sapi then there would be no hope of a French, German, Spanish, etc language pack for foreign speaking users unless I modified the engine myself with the translation. If I use prerecorded speech not only could you customize the language of the basic voice package if you have the right TTS engine whatever you could customize driver names, sponcer names, whatever. However, if we are aiming for custom content then it would be better to use some TTS voice that a lot of people have so we could make all of the end user add ons compatible. The last thing I think we want is for one user to use Eloquence for his add on pack, another to use Scansoft Tom, and someone else use Scansoft Daniel. Having mixed and matched voices like that wouldn't be too cool in my opinion. So I think we all need to discuss this and think on these problems and issues before i complete converting it to C++, because after I do that I'm not going to be very happy rewriting a bunch of the core from scratch because some end user wants feature x months after i wrote it. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Jim, The way I am designing the game you don't have to actually hear all 43 cars at once. After all we are talking some tracks are one mile and two mile tracks. Only the cars with in say a quarter of a mile of your current position will be audable. That way you are not drowned in too much audio feedback. Of course, if 43 cars whatever gets to be too difficult to handle etc I can shrink it to say 20 cars whatever. We will see how things goes once Raceway actually reaches the beta stage, and we can hammer out any improvements whatever to make it more feasable for the average player. Smile. On 5/30/10, Jim Kitchen wrote: > Hi Thomas, > > Not to be too picky, but the nascar season has 36 scheduled races and they > start 43 cars in all races. > > I also wonder how realistic you really want to be with a race game. I mean > 43 car engines are going to sound like a swarm of mad bees. And just for > the heck of it, try racing maybe 200 laps on say my Painsville oval track. > It takes allot of mental and physical endurance to race even a simple track > for 3 to 4 hours. > > I don't mean to be negative, just giving you some of my thoughts. > > Got to go and get ready to watch 1,100 miles of auto racing today. > > BFN --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, As to the number of car sounds, we had the same problem with games using the GMA engine. David set it so that the nearest tanks or creatures or ghosts would sound and the rest of the other creatures sounds would be ignored by the game. It is a variable that can be adjusted, but the nearest 10 or 12 seems about right. Phil - Original Message - From: "Jim Kitchen" To: "Thomas Ward" Sent: Sunday, May 30, 2010 10:53 AM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, Not to be too picky, but the nascar season has 36 scheduled races and they start 43 cars in all races. I also wonder how realistic you really want to be with a race game. I mean 43 car engines are going to sound like a swarm of mad bees. And just for the heck of it, try racing maybe 200 laps on say my Painsville oval track. It takes allot of mental and physical endurance to race even a simple track for 3 to 4 hours. I don't mean to be negative, just giving you some of my thoughts. Got to go and get ready to watch 1,100 miles of auto racing today. BFN - Original Message - Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. Jim I tried snorting Coke once but the ice cubes got stuck in my nose. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Indeed, I've only managed it on the first world, and only then with difficulty. I do think Draconis should make it easier to access, perhaps by getting a certain amounts of points or one shot kills on a single wave, or by making it every wave you get a no lander bonus on, not every five waves. Beware the Grue! Dark. - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, May 30, 2010 3:12 AM Subject: Re: [Audyssey] Raceway was The other side Hi Dark, The only bonus level I can get to is in level 4 with the violet ships, I honestly think you can't do it in the other levels. Too many ships, and you never get turboes. Or at least, not enough. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, May 29, 2010 2:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Well, I'll hope that Draconis get to more developement generally. At least if they're rewriting the games they can fix some of the common issues, like add some more accurate and workable nav tools into monkey business and actually make it possible to reach the bonus stage in Alien Outback (something I've only ever managed to do once, though i've completed the game start to finish last boss included several times). Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:54 PM Subject: Re: [Audyssey] Raceway was The other side Hi Dark, Well, I got that impression as well. However, I suppose it is possible the reason the have not released any more party packs is do to their decision to convert Pinball Extreme to C++ and port it to Mac OS. in that case it makes sence to discontinue the existing game and start over fresh with the newer game, and then put out more party packs and updates. That's what I'd do if I were Josh. On 5/29/10, dark wrote: I actually got the idea Draconis were going to release more party packs, especially with the "vol 1" bit, but sadly this doesn't seem to have happened, which is a shame imho sinse I do rather enjoy the pinball games for their great soundscapes and minigames. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:38 PM Subject: Re: [Audyssey] Raceway was The other side The Party Pack of pinball tables is a good example of this, increasing the number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion packs, but a lower price than the full game. I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message ----- From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your su
Re: [Audyssey] Raceway was The other side
Well, I have been a long time supporter of the Add ons. Here is what I see for the Race Way Splash Screen. In this top menu for the game having the following: 1. Enter the Race Way 2. Options 3. Points and Standings 4. Garage 5. Sponsorships 6. Driver and Car Editor 7. Tracks 8. Game devices 9. Online and Credits 0. Exit + 9 = links to the game site with credits and other online links. 8 = Page to setting up the game with joysticks / Wheel with pedals 7 = Tracks page, where an editor could be, but would have a place where one can jump quickly to practice . This page can also be used for your stats page for these tracks. Showing your best lap times and race stats. 6 = This will bring you to a page where editing can be done, or a download page for other season. Basicly, a page for getting add ons if there is no editor to create one's own season. 5 = Tom's page idea page for Sponsorship. This also could handle a editor for giving the chance to edit fake sponsorships for real ones, if the gamer desires. 4 - Used to build and set up your racer. Such as spoiler and stacking up the waight on the side of the car. And if Tom uses any kind of color schema in the game a color painting can be done here. For me its a lime green body and yellow writting. In the Play by play colors could be used. In fact I would loke to see in the game to have a way to add one's own PBP for the Track Anouncer. For example if my car is a Pontiac and number 39 and I gave myself the name of Crash Whitting here on this page. Then setting the option in the PBP when I get the lead say this: "Crash Whittington in his Lime Green and Yellow Pontia number 39 has just moved into first place on Lap ##. Having a PBP is great, allowing the gamer to collect info during the event. 3 = The main stats page. You will also be able to save and print or maybe even Blog. 2. Game options to select your driveing rating and Etc... And finally, the reason why I am writing this email. 1 = Looking at the game as being programmed in modules, so ad ons can be incorporated during its programming cycles. This option will allow the game to enter a screen where they can do the following when participating in a season. Here they can pick in a standard season 30 races with 40 entries. Custom Season, where the gamer selects the number of races, laps and the number of cars. Race Day, for selecting a track, the number of lapps and cars. The rest of the menu options beside Exit screen would have options as in. 2009 Standare Season 2009 Custom Season 2008 Standare Season And Etc. So, the top options is to create the new desired season, while the bottom would have the partly played season. On these option, they could include "Next Race Atlanta". With these verible option menus that can change and be add on to in the game will allow expansion of the game. In the same way viewing the game stats can have a list box of the seasons with stats to choice from. So, where there is a core change in the main game program, the already played seasons will not be effected. Since this would be databases holding the info and just text files for the stats. I hope this helps you Tom in any way, I am also taking my ideas from NASCar Thunder and another DOS Stock Car game. I am not trying to say how the game should be, but giving some input on what I also had the chance to play with for racing sims and other sport sims. As even the Strat sport games have this moduler style, so when an update to the man game is done it does not effect other sections of the game when possible. And if there is something here you can use, please do so and keep this email for the development of the game. Oh, no, I just got a cricket in my house. Smiles, sounds like a new game. Hunt for the Red "cricket "! Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 10:07 AM Subject: Re: [Audyssey] Raceway was The other side Hi Yohandy, Right. Not only that, but it helps spread the development out over multiple releases. One thing i've learned from Mysteries of the Ancients is it isn't possible to necessarily include every suggestion, idea, or desired feature in the initial release. That is just way too much work. However, there is an easy solution for that problem, and it is to create expantion packs or release updates to the game at some point after 1.0 is released. So I've had this idea in mind for a while now, and your suggestion to release expantion packs just cemented the idea for me. Obviously, for some games having expantion packs, whatever, wouldn't work as it might not work into the storyline or into the over all game mechanics well. However, I know several accessible games where some sort of expantion pack would work quite well. Raceway is one of them as it wouldn't hurt to create additional tracks, an onli
Re: [Audyssey] Raceway was The other side
Hi Chuck, I am in the same Racing Boat. Whoa! I may have given some one an Idea here for a game. We got racing trains and planes, why not Power boats. But going to Have to have one of those vibrating EZ Boys to play in it. Gary - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:02 AM Subject: Re: [Audyssey] Raceway was The other side George: Just to be ornery, I'll bust your bubble about being one of the first to buy the game. I preordered it when James North was working on it. He he he. I beat you to it. It is going to be an awesome game when Thomas makes it available. Waiting is going to be tough, but I'll do it gladly. - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:09 AM Subject: Re: [Audyssey] Raceway was The other side Wow Thomas. What you just explained in this message just makes me dream! This is "THE GAME" that I'm waiting for, since I started to play audiogames back in 2003. For me, in the version 1.0, the real race against 39 cars, the season mode with the nashcar's points system and maybe difrent weather conditions would make allready a brilliant game! The rest could come later. I will be one of the first customers paying for this game! I sincerly think that this game can make a real revolution in our market. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 29-05-2010 6:49, Thomas Ward escreveu: Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.o
Re: [Audyssey] Raceway was The other side
Well, Phil has a god point, but it could be just using the arror keys could be clutching as well. If the Thurder game has an option for either auto, then yes, I would go with Phil's point. AS Tom is wanting the game to be as close as the Thurder game. In fact it could be a advance driver settings. For example of this you would have to get out of the pits on your own. Smiles, which can be realy hard for novices. Certainly Race Way is not going to be a jperfect match for the Thurday game, as Tom describe adding keys to hear certain thinks. And not to mention the Pit Chief saying when a turn is coming and other sound effects indicaters. Tom got a task on his hand. To make the playable for those who dreamed of playing it with it being like Thunder , and yet to build it in a way to allow the game to make a profit in purchases. Having the game able to allow the gamer to grow with it, as being first a novice and then when getting better try a few options. ONe thing Tom don't want the game to be to hard in a way, many gamers wn't want to purchase it. Race Way is going not be a game where you achieve one level with success and able to move on. Instead Race Way one needs to learn how to drive with a keyboard. Even though there are stages in the game to master, is the reason why a set of class of gamers in the game is needed. Let the gamer be comfortable at what ever level and options available. Once there get the hang of it they can try new things like a clutch transmission. And this may not have to be in verion 1.0 as it can be an option in the game. Crash . - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 1:19 PM Subject: Re: [Audyssey] Raceway was The other side Hi Thomas, I know it's too early to talk about but it would be interesting to have the arrow change gears but if you also held down the shift, or clutch key you would get an extra benefit. Either faster shifting, or less ware on the transmission. The first would improve your speed a bit, while the second would extend your car from having a breakdown. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 3:00 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Well, the design of the game is based on a manual stick shift, but I guess I just assumed using the up/down arrow keys to shift up/down was easier than holding down an extra key. to simulate using a clutch. As I said I pretty much copied the Nascar Thunder keyboard layout as is from the game without thinking much about changing it. I suppose whenever the game gets into testing we can think more about issues like this. On 5/29/10, Phil Vlasak wrote: Hi Thomas, I noticed you did not include the clutch in your key selections for Raceway. Are you planning to use one? If so, the shift key held down while using the up or down arrows would be my choice for shifting gears. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2903 - Release Date: 05/29/10 02:25:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Smiles, will George your dream is only 2 years younger then the development of Race Way. And for being one of the first to purchase, you will have a wait there too. As this game has been back ordered since about that time when you day dreamed of being a NACAR driver. In fact Race Way should have its own convention on its 10th year of never being never. I don't even have socks as old as RaceWay. Crash - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 6:09 AM Subject: Re: [Audyssey] Raceway was The other side Wow Thomas. What you just explained in this message just makes me dream! This is "THE GAME" that I'm waiting for, since I started to play audiogames back in 2003. For me, in the version 1.0, the real race against 39 cars, the season mode with the nashcar's points system and maybe difrent weather conditions would make allready a brilliant game! The rest could come later. I will be one of the first customers paying for this game! I sincerly think that this game can make a real revolution in our market. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 29-05-2010 6:49, Thomas Ward escreveu: Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Dark, The only bonus level I can get to is in level 4 with the violet ships, I honestly think you can't do it in the other levels. Too many ships, and you never get turboes. Or at least, not enough. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, May 29, 2010 2:08 PM To: Gamers Discussion list Subject: Re: [Audyssey] Raceway was The other side Well, I'll hope that Draconis get to more developement generally. At least if they're rewriting the games they can fix some of the common issues, like add some more accurate and workable nav tools into monkey business and actually make it possible to reach the bonus stage in Alien Outback (something I've only ever managed to do once, though i've completed the game start to finish last boss included several times). Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:54 PM Subject: Re: [Audyssey] Raceway was The other side > Hi Dark, > Well, I got that impression as well. However, I suppose it is possible > the reason the have not released any more party packs is do to their > decision to convert Pinball Extreme to C++ and port it to Mac OS. in > that case it makes sence to discontinue the existing game and start > over fresh with the newer game, and then put out more party packs and > updates. That's what I'd do if I were Josh. > > On 5/29/10, dark wrote: >> I actually got the idea Draconis were going to release more party packs, >> especially with the "vol 1" bit, but sadly this doesn't seem to have >> happened, which is a shame imho sinse I do rather enjoy the pinball games >> for their great soundscapes and minigames. >> >> Beware the grue! >> >> Dark. > >> ----- Original Message - >> From: "Charles Rivard" >> To: "Gamers Discussion list" >> Sent: Saturday, May 29, 2010 5:38 PM >> Subject: Re: [Audyssey] Raceway was The other side >> >> >>> The Party Pack of pinball tables is a good example of this, increasing >>> the >>> >>> number of tables for Pinball Xtreme from 6 to 9. Charge for the >>> expansion >>> >>> packs, but a lower price than the full game. I think it worked for >>> Draconis, and I don't see why it wouldn't for other developers, as long >>> as >>> >>> the packs keep the theme of the original. >>> - Original Message - >>> From: "dark" >>> To: "Gamers Discussion list" >>> Sent: Saturday, May 29, 2010 11:32 AM >>> Subject: Re: [Audyssey] Raceway was The other side >>> >>> >>>> I'm not sure about raceway, --- motor racing not being my thing (I'll >>>> certainly give the game a try though), but extra levels with new >>>> enemies >>>> etc for side scrollers or 3D games in expantion packs would be >>>> fantastic, >>>> >>>> sinse they would just give you so much more exploration potential. >>>> >>>> I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would >>>> bennifit hugely from these sorts of expantions, and I for one would be >>>> extremely glad to pay for them, in fact this is a game model followed >>>> by >>>> several independent developers sinse they can essentially get more >>>> milage >>>> >>>> out of the same code. >>>> >>>> See http://www.zxgames.com/en/ as an example of an indi developer who >>>> has >>>> >>>> done this. >>>> >>>> beware the grue! >>>> Dark. >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gam...@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> g
Re: [Audyssey] Raceway was The other side
Hi Thomas, I know it's too early to talk about but it would be interesting to have the arrow change gears but if you also held down the shift, or clutch key you would get an extra benefit. Either faster shifting, or less ware on the transmission. The first would improve your speed a bit, while the second would extend your car from having a breakdown. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 3:00 PM Subject: Re: [Audyssey] Raceway was The other side Hi Phil, Well, the design of the game is based on a manual stick shift, but I guess I just assumed using the up/down arrow keys to shift up/down was easier than holding down an extra key. to simulate using a clutch. As I said I pretty much copied the Nascar Thunder keyboard layout as is from the game without thinking much about changing it. I suppose whenever the game gets into testing we can think more about issues like this. On 5/29/10, Phil Vlasak wrote: Hi Thomas, I noticed you did not include the clutch in your key selections for Raceway. Are you planning to use one? If so, the shift key held down while using the up or down arrows would be my choice for shifting gears. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.819 / Virus Database: 271.1.1/2903 - Release Date: 05/29/10 02:25:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Well, I'll hope that Draconis get to more developement generally. At least if they're rewriting the games they can fix some of the common issues, like add some more accurate and workable nav tools into monkey business and actually make it possible to reach the bonus stage in Alien Outback (something I've only ever managed to do once, though i've completed the game start to finish last boss included several times). Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:54 PM Subject: Re: [Audyssey] Raceway was The other side Hi Dark, Well, I got that impression as well. However, I suppose it is possible the reason the have not released any more party packs is do to their decision to convert Pinball Extreme to C++ and port it to Mac OS. in that case it makes sence to discontinue the existing game and start over fresh with the newer game, and then put out more party packs and updates. That's what I'd do if I were Josh. On 5/29/10, dark wrote: I actually got the idea Draconis were going to release more party packs, especially with the "vol 1" bit, but sadly this doesn't seem to have happened, which is a shame imho sinse I do rather enjoy the pinball games for their great soundscapes and minigames. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:38 PM Subject: Re: [Audyssey] Raceway was The other side The Party Pack of pinball tables is a good example of this, increasing the number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion packs, but a lower price than the full game. I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via th
Re: [Audyssey] Raceway was The other side
Hi Phil, Well, the design of the game is based on a manual stick shift, but I guess I just assumed using the up/down arrow keys to shift up/down was easier than holding down an extra key. to simulate using a clutch. As I said I pretty much copied the Nascar Thunder keyboard layout as is from the game without thinking much about changing it. I suppose whenever the game gets into testing we can think more about issues like this. On 5/29/10, Phil Vlasak wrote: > Hi Thomas, > I noticed you did not include the clutch in your key selections for Raceway. > Are you planning to use one? > If so, the shift key held down while using the up or down arrows would be my > choice for shifting gears. > Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Dark, Well, I got that impression as well. However, I suppose it is possible the reason the have not released any more party packs is do to their decision to convert Pinball Extreme to C++ and port it to Mac OS. in that case it makes sence to discontinue the existing game and start over fresh with the newer game, and then put out more party packs and updates. That's what I'd do if I were Josh. On 5/29/10, dark wrote: > I actually got the idea Draconis were going to release more party packs, > especially with the "vol 1" bit, but sadly this doesn't seem to have > happened, which is a shame imho sinse I do rather enjoy the pinball games > for their great soundscapes and minigames. > > Beware the grue! > > Dark. > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Saturday, May 29, 2010 5:38 PM > Subject: Re: [Audyssey] Raceway was The other side > > >> The Party Pack of pinball tables is a good example of this, increasing the >> >> number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion >> >> packs, but a lower price than the full game. I think it worked for >> Draconis, and I don't see why it wouldn't for other developers, as long as >> >> the packs keep the theme of the original. >> ----- Original Message - >> From: "dark" >> To: "Gamers Discussion list" >> Sent: Saturday, May 29, 2010 11:32 AM >> Subject: Re: [Audyssey] Raceway was The other side >> >> >>> I'm not sure about raceway, --- motor racing not being my thing (I'll >>> certainly give the game a try though), but extra levels with new enemies >>> etc for side scrollers or 3D games in expantion packs would be fantastic, >>> >>> sinse they would just give you so much more exploration potential. >>> >>> I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would >>> bennifit hugely from these sorts of expantions, and I for one would be >>> extremely glad to pay for them, in fact this is a game model followed by >>> several independent developers sinse they can essentially get more milage >>> >>> out of the same code. >>> >>> See http://www.zxgames.com/en/ as an example of an indi developer who has >>> >>> done this. >>> >>> beware the grue! >>> Dark. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
It is still in their plans, but has been moved to a back burner due to other projects, darnit. I enjoy them, too. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:43 AM Subject: Re: [Audyssey] Raceway was The other side I actually got the idea Draconis were going to release more party packs, especially with the "vol 1" bit, but sadly this doesn't seem to have happened, which is a shame imho sinse I do rather enjoy the pinball games for their great soundscapes and minigames. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:38 PM Subject: Re: [Audyssey] Raceway was The other side The Party Pack of pinball tables is a good example of this, increasing the number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion packs, but a lower price than the full game. I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
George: Just to be ornery, I'll bust your bubble about being one of the first to buy the game. I preordered it when James North was working on it. He he he. I beat you to it. It is going to be an awesome game when Thomas makes it available. Waiting is going to be tough, but I'll do it gladly. - Original Message - From: "Jorge Gonçalves" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:09 AM Subject: Re: [Audyssey] Raceway was The other side Wow Thomas. What you just explained in this message just makes me dream! This is "THE GAME" that I'm waiting for, since I started to play audiogames back in 2003. For me, in the version 1.0, the real race against 39 cars, the season mode with the nashcar's points system and maybe difrent weather conditions would make allready a brilliant game! The rest could come later. I will be one of the first customers paying for this game! I sincerly think that this game can make a real revolution in our market. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 29-05-2010 6:49, Thomas Ward escreveu: Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Thomas, I noticed you did not include the clutch in your key selections for Raceway. Are you planning to use one? If so, the shift key held down while using the up or down arrows would be my choice for shifting gears. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
I like the expansion pack idea. Not only will you get a little money for work you enjoy, but we get a better game, then a better one, then a better one, and so on. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 11:49 PM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
I actually got the idea Draconis were going to release more party packs, especially with the "vol 1" bit, but sadly this doesn't seem to have happened, which is a shame imho sinse I do rather enjoy the pinball games for their great soundscapes and minigames. Beware the grue! Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:38 PM Subject: Re: [Audyssey] Raceway was The other side The Party Pack of pinball tables is a good example of this, increasing the number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion packs, but a lower price than the full game. I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion packs, but a lower price than the full game. I think it worked for Draconis, and I don't see why it wouldn't for other developers, as long as the packs keep the theme of the original. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 11:32 AM Subject: Re: [Audyssey] Raceway was The other side I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi, Glad to here that. As I have said earlier I have been greatly influenced by games like Nascar Thunder, and what currently passes for accessible racing games don't satisfy me or measure up to what I've played in the mainstream market. In fact, when I got my hands on the Raceway source and read James North's notes on the project my first reaction was disappointment. Basicly, the original concept for Raceway was to be something like the old Poll Position games for Atari. You would have a red, blue, green, and yellow car with a number of different types of tracks. It came with a track editor I assume he was going to release to the public so you could create your own tracks which was nice, but the over all game play was pretty dull and boring in my opinion. You played one race against three other cars on the track without any money, points, season mode, etc. It was just a plane vinila racing game, and to be honest Topspeed 2 was better than the original Raceway design. I decided to go back and rewrite the entire game from scratch the way I invisioned a racing game should be using Nascar Thunder as a template. As a result not surprisingly my new version is more like a mainstream title rather than something like Mach 1, Topspeed, Mega Racer, whatever. It has the influence of professional games in mind here. In fact, Raceway is so much like Nascar Thunder I lifted the exact keyboard commands from the game since I am use to them. You You use the control key for the gas, spacebar for the breaks, up/down arrow to shift gears, and left and right stear the car. The h key blows your horn, and I've added several additional commands for output such as s for speed, r for rpms, f for fuel status, g for current flag condition, d for damage, etc. So hopefully I'll deliver something slightly a cut above the rest. On 5/29/10, Jorge Gonçalves wrote: > > Wow Thomas. What you just explained in this message just makes me > dream! This is "THE GAME" that I'm waiting for, since I started to play > audiogames back in 2003. > For me, in the version 1.0, the real race against 39 cars, the season > mode with the nashcar's points system and maybe difrent weather > conditions would make allready a brilliant game! > The rest could come later. > I will be one of the first customers paying for this game! > I sincerly think that this game can make a real revolution in our market. > Cheers, > Jorge Gonçalves > jopo...@hotmail.com > Skype: joport3 > Twitter: www.twitter.com/goncalvesjorge > Webpage: www.jorgegoncalves.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
I'm not sure about raceway, --- motor racing not being my thing (I'll certainly give the game a try though), but extra levels with new enemies etc for side scrollers or 3D games in expantion packs would be fantastic, sinse they would just give you so much more exploration potential. I'm certain Q9, Gma tank commander, Shades of doom or indeed Mota would bennifit hugely from these sorts of expantions, and I for one would be extremely glad to pay for them, in fact this is a game model followed by several independent developers sinse they can essentially get more milage out of the same code. See http://www.zxgames.com/en/ as an example of an indi developer who has done this. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Hi Yohandy, Right. Not only that, but it helps spread the development out over multiple releases. One thing i've learned from Mysteries of the Ancients is it isn't possible to necessarily include every suggestion, idea, or desired feature in the initial release. That is just way too much work. However, there is an easy solution for that problem, and it is to create expantion packs or release updates to the game at some point after 1.0 is released. So I've had this idea in mind for a while now, and your suggestion to release expantion packs just cemented the idea for me. Obviously, for some games having expantion packs, whatever, wouldn't work as it might not work into the storyline or into the over all game mechanics well. However, I know several accessible games where some sort of expantion pack would work quite well. Raceway is one of them as it wouldn't hurt to create additional tracks, an online racing mode, and possibly the ability to add custom cars to the game at some point in the future. Cheers! On 5/29/10, Yohandy wrote: > Great to know you're taking my expansion pack idea into consideration > Thomas! I'll be buying that game and any and all expansion packs you release > for it as well. same goes for MOTA. even if the downloadable content doesn't > sell for much at least it's a bit of extra money in your pocket, plus it's > an incentive to continue supporting the game after initial release. so we > all win. you get more cash, and we get more levels! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Wow Thomas. What you just explained in this message just makes me dream! This is "THE GAME" that I'm waiting for, since I started to play audiogames back in 2003. For me, in the version 1.0, the real race against 39 cars, the season mode with the nashcar's points system and maybe difrent weather conditions would make allready a brilliant game! The rest could come later. I will be one of the first customers paying for this game! I sincerly think that this game can make a real revolution in our market. Cheers, Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 29-05-2010 6:49, Thomas Ward escreveu: Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Yeah, really good news. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: "Gary Whittington" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 7:46 AM Subject: Re: [Audyssey] Raceway was The other side Happy to hear about the game will be created so it can expand. As RaceWay, is going to be good income for you Tom. As you describe it and a way to either able to update the drivers info historical stats data as part of the add ons or as a product to purchase every new season. To, keep the stats as real, the game needs the real stats. And by the stats, a system of grading the Team, and Pit Crew. For example the number of times a driver can been the number of races. AS you have mentioned in the email 39 drives, but the drivers database should not be just held to that. During a NACAR season, you will have local drivers who only can afford to race local. Or the times when drivers did not make the field. So, a team who is able to get in all 30 events will be grade "A". But if the car has not finished a certain percentage of thier races should be graded as high for a high percentage and low for low percentage of finishing the race. So, the Pit Crew may not be to good and would get a "D" rating. Now on the other hand if a driver percentage for completing a race and due to crashing then the Driver is rating low. I am taking the rating system from the old Dos game, which I am working on for scripting with Jaws. But in what I was saying the driver stats is very important and other refferance material for creating other grading items in the game. Lastly, having a bigger database of drivers, the better for the game to rank higher during the season. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 10:49 PM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you
Re: [Audyssey] Raceway was The other side
Happy to hear about the game will be created so it can expand. As RaceWay, is going to be good income for you Tom. As you describe it and a way to either able to update the drivers info historical stats data as part of the add ons or as a product to purchase every new season. To, keep the stats as real, the game needs the real stats. And by the stats, a system of grading the Team, and Pit Crew. For example the number of times a driver can been the number of races. AS you have mentioned in the email 39 drives, but the drivers database should not be just held to that. During a NACAR season, you will have local drivers who only can afford to race local. Or the times when drivers did not make the field. So, a team who is able to get in all 30 events will be grade "A". But if the car has not finished a certain percentage of thier races should be graded as high for a high percentage and low for low percentage of finishing the race. So, the Pit Crew may not be to good and would get a "D" rating. Now on the other hand if a driver percentage for completing a race and due to crashing then the Driver is rating low. I am taking the rating system from the old Dos game, which I am working on for scripting with Jaws. But in what I was saying the driver stats is very important and other refferance material for creating other grading items in the game. Lastly, having a bigger database of drivers, the better for the game to rank higher during the season. Crash - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 10:49 PM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Raceway was The other side
Great to know you're taking my expansion pack idea into consideration Thomas! I'll be buying that game and any and all expansion packs you release for it as well. same goes for MOTA. even if the downloadable content doesn't sell for much at least it's a bit of extra money in your pocket, plus it's an incentive to continue supporting the game after initial release. so we all win. you get more cash, and we get more levels! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 12:49 AM Subject: [Audyssey] Raceway was The other side Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: If my question should not be answered here, you can answer either off list or not at all. I don't want you to give anything away. As far as you can tell, where would you say that Raceway will compare with other racing games on the blind gamer's market when it comes out? I know you've still got a ton of work, or should I say, a track load?, and I will patiently wait. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Raceway was The other side
Hi Charles, Well, at the time I took over development of Raceway from James North I invisioned it as an accessible version of Nascar Thunder 2004 by EA Games. As it happens I realy like Nascar Thunder, but of course it isn't accessible enough to really play. I usually wind up hitting the wall or plowing into another car. So when James North offered Raceway to me I took it, and decided to turn it into a fully accessible, fully playable, version of Nascar Thunder without any of the official Nascar logos and trademarks involved. As far as how it will compare to other racing games out there it might be easier to list its features, and let you decide based on that information. Basically, since it is based on Nascar, actually an official Nascar game, all of the rules, flags, and points will be exactly the same as you would expect from a real race. Unlike other accessible racing games you will be racing against 39 other AI driven cars so we are talking a full monty here not three or four cars as is the case with games like Poll Position. Since I am using official points and scoring there will be a full season mode where you must race a total of 30 races, and if you have the highest score you get the racing cup. What I am probibly not going to include in Raceway, at least not 1.0, is a track editor, online racing, and some of those kind of features of Rail Racer. While I think they would be good additions I feel those can be added on later. In fact, I might even create it as a sort of expantion pack that costs a nominal upgrade fee like $10 or something like that. That way I can try and earn back some of the money lost when transfering between Alchemy and USA Games, and plus build upon an existing product as well. On 5/28/10, Charles Rivard wrote: > If my question should not be answered here, you can answer either off list > or not at all. I don't want you to give anything away. As far as you can > tell, where would you say that Raceway will compare with other racing games > on the blind gamer's market when it comes out? I know you've still got a > ton of work, or should I say, a track load?, and I will patiently wait. > Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.