Re: [Audyssey] Regarding sapi and BGT
Hi Valiant, Here is the problem I was having. If you have a 64-bit program, and try to use a 32-bit voice the program will crash. For example, try to use 64-bit Jaws with an older 32-bit voice and it will blow up in your face big time. However, if you have a 32-bit game and use a 32-bit voice it should work. However, as it is difficult to set a 32-bit voice as the default under Windows 7 my G3D Engine could not change the voice as it relied on the control pannel for changing voices itself. So I'm definitely going to have to change that behavior to resolve that problem. However, I have done a bit of homework today, and found out that some of the Cepstral voices i own do have 64-bit versions available. So when I eventually get my new desktop, which should be 64-bit, I will be able to install/upgrade to the 64-bit Cepstral voices at least rather than be stuck with MS Anna only. On 5/1/11, Valiant8086 wrote: > I'm confused. I'm not having any problems. I had no idea they weren't > working properly. Like I said I have two different win7 64 bit machines > and I can use SAPI with games, with NVDA, JAWS and with Monkey Term > client. I did have to update my MonkeyTerm scripts to support the > changing of SAPI5 voices, since you can't change the default voice in > the control pannel, but now that the scripts suspport changing voices > themselves everything is ok. I think the problem here iss apps that > don't support changing voices themselves and rely on the default voice > can't be changed to other voices seeing as anna is the only 64bit voice. > I think the app personally should be smart enough to allow changing of > voices on it's own, so I tried to make MTScripts capable of changing > voices for monkey term, and that solved my problem --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi all, I just wanted to let everyone know I was slightly wrong aboutsome things I said earlier on list. I said that the only 64-bit voices I knew of were Microsoft Anna, ESpeak, and a couple Loquendo voices. As it turns out I managed to get the Ivona voices working on 64-bit Windows 7, and I also discovered that Cepstral has a number of their Swift 5.1 Sapi voices ported to 64-bit Windows as well. I'm in the process of testing them so it seems my worries were a bit prematurely unfounded. Now, that I feel a bit stupid you all know the score. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Shaun, Well. That's not exactly the case we are referring to. We are talking about the actual 64 bit OS, not the computer. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Sunday, May 01, 2011 4:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Regarding sapi and BGT well I run 32 bit win7 on a 64 bit i3 system and its ok. probably only using half the power but oh well. At 10:15 p.m. 1/05/2011, you wrote: >Hi Shaun, > >Yeah, but you may find that hard to do. Windows 7 really does need a >new computer to run remotely decently, and here where I am all you can >buy is 64-bit machines. They don't have a 32-bit machine in sight. You >can purchase 32-bit Windows 7 upgrades for your older 32-bit >computers, but then again if your system isn't fairly new then its not >going to run as good as it should. > >HTH > > >On 4/30/11, shaun everiss wrote: > > well it looks like then tom that when I upgrade to 7 I will request I > > have 32 bit. > > Even though this may mean me having to get and make driver cds of my > > stuff from toshiba. > > Hmmm at least I will get speech and such since sound still works > by default. > > I found that quite usefull. > > On a new system we use I installed only 1 manufacturer spaciffic > > driver for the sound card. > > Everything else was from the intel site and was not customised at all. > > Works well. > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
well I run 32 bit win7 on a 64 bit i3 system and its ok. probably only using half the power but oh well. At 10:15 p.m. 1/05/2011, you wrote: Hi Shaun, Yeah, but you may find that hard to do. Windows 7 really does need a new computer to run remotely decently, and here where I am all you can buy is 64-bit machines. They don't have a 32-bit machine in sight. You can purchase 32-bit Windows 7 upgrades for your older 32-bit computers, but then again if your system isn't fairly new then its not going to run as good as it should. HTH On 4/30/11, shaun everiss wrote: > well it looks like then tom that when I upgrade to 7 I will request I > have 32 bit. > Even though this may mean me having to get and make driver cds of my > stuff from toshiba. > Hmmm at least I will get speech and such since sound still works by default. > I found that quite usefull. > On a new system we use I installed only 1 manufacturer spaciffic > driver for the sound card. > Everything else was from the intel site and was not customised at all. > Works well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
I'm confused. I'm not having any problems. I had no idea they weren't working properly. Like I said I have two different win7 64 bit machines and I can use SAPI with games, with NVDA, JAWS and with Monkey Term client. I did have to update my MonkeyTerm scripts to support the changing of SAPI5 voices, since you can't change the default voice in the control pannel, but now that the scripts suspport changing voices themselves everything is ok. I think the problem here iss apps that don't support changing voices themselves and rely on the default voice can't be changed to other voices seeing as anna is the only 64bit voice. I think the app personally should be smart enough to allow changing of voices on it's own, so I tried to make MTScripts capable of changing voices for monkey term, and that solved my problem Sent with Thunderbird 3.1.9 portable. On 4/30/2011 3:43 PM, Thomas Ward wrote: HI Phil, Here's the problem with that tech support post. Its for Windows Vista not Windows 7. There is no classic view in the Windows 7 control panel!!! There is a hack available where you can type a command into run in Windows 7 to access the 32-bit control panel items, but even so if you set anything else other than Anna as default some apps will crash on startup. The 32-bit voices are simply not very compatible with 64-bit Windows 7 I'm afraid. I'm dealing with this issue right now with a client I'm working with and we haven't found a satisfactory answer that properly makes Sapi 5 voices other than Anna work correctly without trying various hacks, and even then its not exactly going to work perfectly with everything. On 4/30/11, Phil Vlasak wrote: Hi Thomas, Here is the fix I got from Nextup: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
This is weird. Neospeech works great, as does AT&T natural voices. I had a tough time getting them installed, but once I figured out how they work without a hitch on 64bit. Sent with Thunderbird 3.1.9 portable. On 4/30/2011 1:44 PM, Thomas Ward wrote: HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! On 4/30/11, Shane Lowe wrote: yup... Same here I switched back from windows7 like... 2 months ago. Back on my good old xp now! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Can't confirm. I can use any voice I've tried so far with no problem on either of two windows7 64 bit computers. Sent with Thunderbird 3.1.9 portable. On 4/30/2011 10:24 AM, Thomas Ward wrote: Hi Philip, Thanks for the post. What you said makes a lot of sense. I have discovered myself that when I was using C# .net to write the G3D engine I had no issues with Sapi at all. Neospeech Kate, Neospeech Paul, etc worked fine. When I converted it to C++ those voices started giving me problems. So I agree the problem is most likely do to the fact we are accessing them directly through the C++ libraries rather than a strictly com implamentation the way other non-C++ languages handles Sapi 5. While we are on the topic of Sapi voices I just discovered something else that will give you and other gamers something of a headache. I've found out that Windows 7 64-bit has real troubles with older 32-bit Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 64-bit is Microsoft Anna 5.4. I think this will possibly present developers some hastles with Sapi in the future. Can anyone confirm this issue? Cheers! On 4/30/11, Philip Bennefall wrote: Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
oh okay Sorry for being stupid - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 1:44 PM Subject: Re: [Audyssey] Regarding sapi and BGT HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! On 4/30/11, Shane Lowe wrote: yup... Same here I switched back from windows7 like... 2 months ago. Back on my good old xp now! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Philip, Yeah, I know. That's why I raised the issue. I know eventually there will be 64-bit compatible voices for Mac, Linux, and Windows eventually but right now we are in a transformation faze were the majority of software is geared for a 32-bit environment yet most of the systems you are likely to buy from any computer reseller is likely to be 64-bit. So we are a bit stuck when it comes to 64-bit environments right now, but it won't last forever. Anyway, you are right. There are games such as Entombed that really do need direct TTS support like Sapi rather than prerecorded speech. My wrestling game, I've briefly sstarted working on, is another type of game that really can't use prerecorded speech for many of the same reasons. There are several moves, different athletes, different combos of things that you can't prerecord because its so dynamic. For example, you might get an announcement like this. "Eve Torres is climbing up to the top rope. She springboards off the top rope high into the air and hits Brie Bella with a flying missile dropkick to the face. Both women crash to the mat momentarily stunned. Eve stands back up, but it looks like Brie is still seeing stars from that dropkick. It could be a while before she recovers from that takedown from the former Diva's Champion." Something like this can't be done with prerecorded speech. You can either print it out as text to the screen or have something like Sapi speak it outloud, but its too dynamic to record. You can write the basic text for the move, but replace the names with a variable etc in Sapi or when printing it to the screen but you can't do that if you try to record every possible action like that. So I know what you mean about not taking direct TTS support out of a game or engine. The other side issue that has really made me start thinking along Sapi lines is the issue over speed of the voice in MOTA. To me it ssounds just right. Not too fast not too slow. Yet many potential customers are saying its way too fast. I don't really have an answer for them, because if I slow it down to what they want then its too slow for me. If I leave it as is its too fast for them. The only alternative I see is to switch over to Sapi or higher an acter to do the menus etc which I simply don't have the money for. Cheers! On 5/1/11, Philip Bennefall wrote: > Hi Thomas, > > I think not including Sapi support just for this reason is the wrong > approach. We are going to have to add it again eventually as more and more > voices are released for 64 bit Windows, so better get it done sooner than > later. Also one must consider the fact that one voice is better than > nothing. A game like Entombed could still run fine with one installed voice, > where as it would be nearly impossible to create it with prerecorded sound > files. > > As for atmospheric speech, we are in agreement. In the case of your game I > personally feel that it would benefit a great deal by replacing that > prerecorded tts voice with a real actor, as even a narrator needs emotion in > this sort of context. I can understand the voice, but I have to concentrate > a bit because of the speed that it's set to. Certainly it doesn't prevent me > from playing and enjoying the game as I have started doing over the last two > weeks, but it would really be a blast to get rid of the tts. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Thomas, I think not including Sapi support just for this reason is the wrong approach. We are going to have to add it again eventually as more and more voices are released for 64 bit Windows, so better get it done sooner than later. Also one must consider the fact that one voice is better than nothing. A game like Entombed could still run fine with one installed voice, where as it would be nearly impossible to create it with prerecorded sound files. As for atmospheric speech, we are in agreement. In the case of your game I personally feel that it would benefit a great deal by replacing that prerecorded tts voice with a real actor, as even a narrator needs emotion in this sort of context. I can understand the voice, but I have to concentrate a bit because of the speed that it's set to. Certainly it doesn't prevent me from playing and enjoying the game as I have started doing over the last two weeks, but it would really be a blast to get rid of the tts. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Sunday, May 01, 2011 11:54 AM Subject: Re: [Audyssey] Regarding sapi and BGT Hi Philip, You are right, but I was just concerned about the fact that a lot of developers such as Jim Kitchen do use Sapi in their games and it would appear our choices for Sapi output on Windows 64-bit platforms are pretty much limited to Anna, ESpeak, or some of the high priced Lequendo voices that do currently support 64-bit platforms. If someone were to write a new game in BGT, didn't want to do the work of using human voiceovers, etc and chose to use Sapi instead any user who just purchased a new 64-bit machine would be getting the short end of the stick as far as Sapi voices goes. That's not directly the developers fault of course, but more a matter of TTS manufacturers and 64-bit Windows. We have the exact same issue on Linux where the default TTS engine, ESpeak, works fine on 64-bit Linux. However, install any of the commercial voices like Cepstral David, Callie, Dianne, or the Dectalk and they aren't going to work. That makes me think twice about including Speech-Dispatcher and Sapi support in my G3D Engine given the fact there isn't much to choose from on 64-bit platforms. However, like you said I also prefer human speech anyway if I can get it over Sapi output. So its not a huge loss. I've been using prerecorded speech for a while now, and will continue to do so. If I have to use a Sapi voice at least I can record something like Scansoft Tom and use it rather than ESpeak or something like that for games. Something like ESpeak or Eloquence is fine for day to day computer work, but in a highly atmosperic game forget it. Cheers! On 4/30/11, Philip Bennefall wrote: Hi Thomas, I have heard the same thing, that only a couple of voices work reliably on Windows 7 64 bit. However, I think this is more a problem for the text to speech vendors than those of us who write game engines. There is simply nothing we can do about it, except use Sapi in the way that Microsoft outlines and that's that. If it doesn't work, it's out of our hands so to speak. I use human speech for most of my games anyway. There is nothing that annoys me more than a text to speech voice in an otherwise atmospheric game. In my upcoming title I am currently using Sapi for the in game speech, that is to say the type of speech that would be done by a narrator. This is only while I develop the game, however, and I'll definitely be switching to a real actor before release. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Shaun, Yeah, but you may find that hard to do. Windows 7 really does need a new computer to run remotely decently, and here where I am all you can buy is 64-bit machines. They don't have a 32-bit machine in sight. You can purchase 32-bit Windows 7 upgrades for your older 32-bit computers, but then again if your system isn't fairly new then its not going to run as good as it should. HTH On 4/30/11, shaun everiss wrote: > well it looks like then tom that when I upgrade to 7 I will request I > have 32 bit. > Even though this may mean me having to get and make driver cds of my > stuff from toshiba. > Hmmm at least I will get speech and such since sound still works by default. > I found that quite usefull. > On a new system we use I installed only 1 manufacturer spaciffic > driver for the sound card. > Everything else was from the intel site and was not customised at all. > Works well. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Shaun, Sure, but at what cost to the end user? Wil I, for example, have to pay $30 per voice to update all of my Cepstral Swift voices to get the new 64-bit Swift voices or will they include it as a free upgrade? I doubt it. I'm sure they'll be some charge involved inupgrading from Swift 5.1 voices to Swift 6.0 voices to make up the development cost of supporting 64-bit operating systems. Diddo for Cereproc, At&T, and every other Sapi voice developer. That will get expensive long term. On 4/30/11, shaun everiss wrote: > well this will have to change sooner or later. > The companies have till 2020 to do that which is projected win7 lifecycle. > After that no more 32 bit oses. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Shaun, No, it won't unfortunately. I got the same info from Nextup.com, and I wrote them back and let them know their so-called fix was specific to Vista not Win 7. There is no "classic view" in the Win 7 control panel. That feature was removed in Windows 7. They sent me a hack to type into the run dialog that forced Win 7 to show the 32-bit control pannel items for speech, but when I set up something like a 32-bit voice as default certain games like Jim Kitchens didn't come up talking with the 32-bit voices. The only voice I could get to work was MS Anna. So I don't know that there is a quick and easy solution for this issue. I think we are going to have to wait until Cepstral, Cereproc, etc get off their tails and produce 64-bit compatible voices as right now there isn't many to choose from. On the bright side the Accapella group have released a 64-bit version of Heather for Mac, but they are still working on the 64-bit version for Windows. As alot of you know I use that voice a lot, particularly in older versions of MOTA, and its probably one of the best Sapi 5 voices out there. So it looks like the Accapella Group are at least trying to address the problem right now. On 5/1/11, shaun everiss wrote: > hmmm will this work on win7 I wander. > If so then this would really rock. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Philip, You are right, but I was just concerned about the fact that a lot of developers such as Jim Kitchen do use Sapi in their games and it would appear our choices for Sapi output on Windows 64-bit platforms are pretty much limited to Anna, ESpeak, or some of the high priced Lequendo voices that do currently support 64-bit platforms. If someone were to write a new game in BGT, didn't want to do the work of using human voiceovers, etc and chose to use Sapi instead any user who just purchased a new 64-bit machine would be getting the short end of the stick as far as Sapi voices goes. That's not directly the developers fault of course, but more a matter of TTS manufacturers and 64-bit Windows. We have the exact same issue on Linux where the default TTS engine, ESpeak, works fine on 64-bit Linux. However, install any of the commercial voices like Cepstral David, Callie, Dianne, or the Dectalk and they aren't going to work. That makes me think twice about including Speech-Dispatcher and Sapi support in my G3D Engine given the fact there isn't much to choose from on 64-bit platforms. However, like you said I also prefer human speech anyway if I can get it over Sapi output. So its not a huge loss. I've been using prerecorded speech for a while now, and will continue to do so. If I have to use a Sapi voice at least I can record something like Scansoft Tom and use it rather than ESpeak or something like that for games. Something like ESpeak or Eloquence is fine for day to day computer work, but in a highly atmosperic game forget it. Cheers! On 4/30/11, Philip Bennefall wrote: > Hi Thomas, > > I have heard the same thing, that only a couple of voices work reliably on > Windows 7 64 bit. However, I think this is more a problem for the text to > speech vendors than those of us who write game engines. There is simply > nothing we can do about it, except use Sapi in the way that Microsoft > outlines and that's that. If it doesn't work, it's out of our hands so to > speak. > > I use human speech for most of my games anyway. There is nothing that annoys > me more than a text to speech voice in an otherwise atmospheric game. In my > upcoming title I am currently using Sapi for the in game speech, that is to > say the type of speech that would be done by a narrator. This is only while > I develop the game, however, and I'll definitely be switching to a real > actor before release. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
hmmm will this work on win7 I wander. If so then this would really rock. At 07:34 a.m. 1/05/2011, you wrote: Hi Thomas, Here is the fix I got from Nextup: by kdwhite » Fri Aug 14, 2009 8:46 am By default, Anna is the only voice available in windows on 64bit vista machines. If you'd like one of the 32-bit voices like AT&T Natural Voices to be your default, here is how: . Check on "Control Panel" 2. On the left hand side click on "Classic View" 3. Then click on "View 32- bit control panel items" 4. Then click on "Text-to-Speech" 5. You can then select the voice of your choice. Click "apply" and then "OK" Exit. You will now have the voice you selected such as At&t Mike 16 as your default for your 32-bit apps like Firefox, Microsoft Outlook 2007, and any other 32-bit app that worked and supported Text-to-Speech before. Ken White NextUp.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 1:44 PM Subject: Re: [Audyssey] Regarding sapi and BGT HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
well this will have to change sooner or later. The companies have till 2020 to do that which is projected win7 lifecycle. After that no more 32 bit oses. At 05:53 a.m. 1/05/2011, you wrote: HI Ron, Oh, lovely. Although, I'm not surprised. We Linux users are in the same boat I'm afraid. ESpeak has been upgraded to support 64-bit Linux, which is good since that's the default TTS Engine used by Orca, but all of the commercial voices I own like Fonix Dectalk, Cepstral voices, AT&T Voices, come up with an error and don't work. Cepstral basically told me its because I was running it on a 64-bit Linux distribution, and their voices only support 32-bit. Unfortunately, the same applies to the Windows Sapi 5 versions of the Cepstral voices which I also own. I asked Cereproc and they gave me the same answer. Basically, if we are looking at a 64-bit OS and platform we are screwed when it comes to compatible voices. I think this issue will dramatically effect engines like BGT and my own G3D since Sapi support on 64-bit Windows is practically useless right now. Diddo for Speech-Dispatcher on Linux. I guess the only real long term solution is to do voice overs since Sapi and Speech-Dispatcher are currently limited to one or two voices. On 4/30/11, Ron Kolesar wrote: > Hi Tom. > To answer your question. > Yes you only have access to MS. Anna. > It sure would be nice to have access to all of the voices once again in the > world of windows seven and the 64 bit processor world like we took for > granted in the vista and 32 bit world. > Hope this helps Tom. > Ron who's still getting use to the Logitech f510 > Ron Kolesar > kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
well it looks like then tom that when I upgrade to 7 I will request I have 32 bit. Even though this may mean me having to get and make driver cds of my stuff from toshiba. Hmmm at least I will get speech and such since sound still works by default. I found that quite usefull. On a new system we use I installed only 1 manufacturer spaciffic driver for the sound card. Everything else was from the intel site and was not customised at all. Works well. At 05:44 a.m. 1/05/2011, you wrote: HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! On 4/30/11, Shane Lowe wrote: > yup... Same here > > I switched back from windows7 like... 2 months ago. > Back on my good old xp now! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hmmm I havn't tried tom but I know that the realspeak voices that come with jaws8, of which someone just gave me a bit ago will not load on 64 bit systems at all. And since the only non sapi 5.1 voices are done by ms, the only things we will be able to run are ms anna and maybe the lh stuff that comes with office since thats sapi 6.0. Sertainly though This is probably one reason where I will probably delay my upgrade to 7 from xp, though this really needs to get resolved. I think if push goes to shove I will spend about 200 on the ivona stuff and forget the realspeak system unless I can buy a pack of all the english voices to, since this is what I use for everything. At 02:24 a.m. 1/05/2011, you wrote: Hi Philip, Thanks for the post. What you said makes a lot of sense. I have discovered myself that when I was using C# .net to write the G3D engine I had no issues with Sapi at all. Neospeech Kate, Neospeech Paul, etc worked fine. When I converted it to C++ those voices started giving me problems. So I agree the problem is most likely do to the fact we are accessing them directly through the C++ libraries rather than a strictly com implamentation the way other non-C++ languages handles Sapi 5. While we are on the topic of Sapi voices I just discovered something else that will give you and other gamers something of a headache. I've found out that Windows 7 64-bit has real troubles with older 32-bit Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 64-bit is Microsoft Anna 5.4. I think this will possibly present developers some hastles with Sapi in the future. Can anyone confirm this issue? Cheers! On 4/30/11, Philip Bennefall wrote: > Hi all, > > This message is intended for those of you who either write games in BGT that > use Sapi, or play BGT based games that make use of it. > > There has been a long standing issue where certain voices don't work well > with BGT, obviously affecting all games written with it. For quite some time > I had no clue why this was, and just put it down to improperly configured > voices and the like. But I have discovered that the issue stems from the > fact that I am using the C++ Sapi interface directly, as I am told that > programs written in languages such as VB or even JavaScript do not suffer > from the same problems. Thus, I have concluded that I need to redesign the > entire Sapi codebase in the engine which is what I am now in the process of > doing. Instead of calling upon the C++ Sapi interface directly I am now > using what is known as the COM IDispatch interface, which is basically a > convenient way of accessing COM objects without knowing their API in > advance. This is what all of these other languages do, and it seems as > though voices such as NeoSpeech Kate and Paul were written with IDispatch in > mind. > > As a result of this rewrite, the next version of BGT will allow you to list > all the available voices on the system and select them on the fly, as can be > seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based > titles. I will also endeavour to include features such as changing the pitch > of the voice, which is fairly easy to do under the hood and give the user a > simple pitch property that they can manipulate. > > Hope this is of interest to some, and thanks for reading. > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
hmmm that must be a heck of a rewrite. But good it will be fixed. At 01:18 a.m. 1/05/2011, you wrote: Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Thomas, Here is another post in Nextup for Windows 7: Re: Change default pc voice in Win7 x64 by Jim Bretti » Mon Feb 28, 2011 1:43 pm The default voice in Windows is set on the Windows speech control panel, but an issue you're going to run into is that 64 bit versions of AT&T voices are not currently available. On Windows 7 64 bit, click your control panel, and set the 'View By' to "Category". Then, click "Ease of Access" -> "Speech Recognition". In the left pane of the Speech Recognition setup, you'll see a link for 'Text To Speech'. Click that, and you'll be able to configure the windows default voice for 64 bit applications. This panel will display only 64 bit voices, so AT&T voices will not appear. To configure the windows default voice for 32 bit voices, click your Start button, then click Computer. Copy and paste the following into the address field in Windows Explorer: C:\Windows\SysWOW64\Speech\SpeechUX\sapi.cpl This control panel will display your 32 bit voices, and AT&T voices should appear in this control panel. So you can then set Crystal as the default voice, but only for 32 bit applications. Jim Bretti NextUp.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Thomas, I have heard the same thing, that only a couple of voices work reliably on Windows 7 64 bit. However, I think this is more a problem for the text to speech vendors than those of us who write game engines. There is simply nothing we can do about it, except use Sapi in the way that Microsoft outlines and that's that. If it doesn't work, it's out of our hands so to speak. I use human speech for most of my games anyway. There is nothing that annoys me more than a text to speech voice in an otherwise atmospheric game. In my upcoming title I am currently using Sapi for the in game speech, that is to say the type of speech that would be done by a narrator. This is only while I develop the game, however, and I'll definitely be switching to a real actor before release. Kind regards, Philip Bennefall - Original Message - From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Saturday, April 30, 2011 4:24 PM Subject: Re: [Audyssey] Regarding sapi and BGT Hi Philip, Thanks for the post. What you said makes a lot of sense. I have discovered myself that when I was using C# .net to write the G3D engine I had no issues with Sapi at all. Neospeech Kate, Neospeech Paul, etc worked fine. When I converted it to C++ those voices started giving me problems. So I agree the problem is most likely do to the fact we are accessing them directly through the C++ libraries rather than a strictly com implamentation the way other non-C++ languages handles Sapi 5. While we are on the topic of Sapi voices I just discovered something else that will give you and other gamers something of a headache. I've found out that Windows 7 64-bit has real troubles with older 32-bit Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 64-bit is Microsoft Anna 5.4. I think this will possibly present developers some hastles with Sapi in the future. Can anyone confirm this issue? Cheers! On 4/30/11, Philip Bennefall wrote: Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
HI Phil, Here's the problem with that tech support post. Its for Windows Vista not Windows 7. There is no classic view in the Windows 7 control panel!!! There is a hack available where you can type a command into run in Windows 7 to access the 32-bit control panel items, but even so if you set anything else other than Anna as default some apps will crash on startup. The 32-bit voices are simply not very compatible with 64-bit Windows 7 I'm afraid. I'm dealing with this issue right now with a client I'm working with and we haven't found a satisfactory answer that properly makes Sapi 5 voices other than Anna work correctly without trying various hacks, and even then its not exactly going to work perfectly with everything. On 4/30/11, Phil Vlasak wrote: > Hi Thomas, > Here is the fix I got from Nextup: --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Thomas, Here is the fix I got from Nextup: by kdwhite » Fri Aug 14, 2009 8:46 am By default, Anna is the only voice available in windows on 64bit vista machines. If you'd like one of the 32-bit voices like AT&T Natural Voices to be your default, here is how: . Check on "Control Panel" 2. On the left hand side click on "Classic View" 3. Then click on "View 32- bit control panel items" 4. Then click on "Text-to-Speech" 5. You can then select the voice of your choice. Click "apply" and then "OK" Exit. You will now have the voice you selected such as At&t Mike 16 as your default for your 32-bit apps like Firefox, Microsoft Outlook 2007, and any other 32-bit app that worked and supported Text-to-Speech before. Ken White NextUp.com - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 1:44 PM Subject: Re: [Audyssey] Regarding sapi and BGT HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
HI Ron, Oh, lovely. Although, I'm not surprised. We Linux users are in the same boat I'm afraid. ESpeak has been upgraded to support 64-bit Linux, which is good since that's the default TTS Engine used by Orca, but all of the commercial voices I own like Fonix Dectalk, Cepstral voices, AT&T Voices, come up with an error and don't work. Cepstral basically told me its because I was running it on a 64-bit Linux distribution, and their voices only support 32-bit. Unfortunately, the same applies to the Windows Sapi 5 versions of the Cepstral voices which I also own. I asked Cereproc and they gave me the same answer. Basically, if we are looking at a 64-bit OS and platform we are screwed when it comes to compatible voices. I think this issue will dramatically effect engines like BGT and my own G3D since Sapi support on 64-bit Windows is practically useless right now. Diddo for Speech-Dispatcher on Linux. I guess the only real long term solution is to do voice overs since Sapi and Speech-Dispatcher are currently limited to one or two voices. On 4/30/11, Ron Kolesar wrote: > Hi Tom. > To answer your question. > Yes you only have access to MS. Anna. > It sure would be nice to have access to all of the voices once again in the > world of windows seven and the 64 bit processor world like we took for > granted in the vista and 32 bit world. > Hope this helps Tom. > Ron who's still getting use to the Logitech f510 > Ron Kolesar > kolesar16...@roadrunner.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
HiShane, Well, its not a Windows 7 VS Windows XP problem though. Its a 32-bit vs 64-bit problem. Alot of the Sapi 5 voices you can purchase from Nextup.com, Cepstral.com, Cereproc.com, etc have not been upgraded to support 64-bit Windows therefore a lot of Windows 7 users running new 64-bit platforms are having problems. The only voices I know of that actually work without problems on Windows 7 64-bit is Microsoft Anna, ESpeak, and I believe Lequendo has ported some of their voices like Kate to 64-bit Windows. Beyond that everything else is still 32-bit. I know the most if not all the commercial voices work on Windows 7 32-bit as I have several installed and they work fine. Its just the new 64-bit machines that have this problem. Cheers! On 4/30/11, Shane Lowe wrote: > yup... Same here > > I switched back from windows7 like... 2 months ago. > Back on my good old xp now! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Tom. To answer your question. Yes you only have access to MS. Anna. It sure would be nice to have access to all of the voices once again in the world of windows seven and the 64 bit processor world like we took for granted in the vista and 32 bit world. Hope this helps Tom. Ron who's still getting use to the Logitech f510 Ron Kolesar kolesar16...@roadrunner.com -- From: "Thomas Ward" Sent: Saturday, April 30, 2011 10:24 AM To: "Philip Bennefall" ; "Gamers Discussion list" Subject: Re: [Audyssey] Regarding sapi and BGT > Hi Philip, > > Thanks for the post. What you said makes a lot of sense. I have > discovered myself that when I was using C# .net to write the G3D > engine I had no issues with Sapi at all. Neospeech Kate, Neospeech > Paul, etc worked fine. When I converted it to C++ those voices started > giving me problems. So I agree the problem is most likely do to the > fact we are accessing them directly through the C++ libraries rather > than a strictly com implamentation the way other non-C++ languages > handles Sapi 5. > > While we are on the topic of Sapi voices I just discovered something > else that will give you and other gamers something of a headache. I've > found out that Windows 7 64-bit has real troubles with older 32-bit > Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 > 64-bit is Microsoft Anna 5.4. I think this will possibly present > developers some hastles with Sapi in the future. Can anyone confirm > this issue? > > Cheers! > > > On 4/30/11, Philip Bennefall wrote: >> Hi all, >> >> This message is intended for those of you who either write games in BGT >> that >> use Sapi, or play BGT based games that make use of it. >> >> There has been a long standing issue where certain voices don't work well >> with BGT, obviously affecting all games written with it. For quite some >> time >> I had no clue why this was, and just put it down to improperly configured >> voices and the like. But I have discovered that the issue stems from the >> fact that I am using the C++ Sapi interface directly, as I am told that >> programs written in languages such as VB or even JavaScript do not suffer >> from the same problems. Thus, I have concluded that I need to redesign >> the >> entire Sapi codebase in the engine which is what I am now in the process >> of >> doing. Instead of calling upon the C++ Sapi interface directly I am now >> using what is known as the COM IDispatch interface, which is basically a >> convenient way of accessing COM objects without knowing their API in >> advance. This is what all of these other languages do, and it seems as >> though voices such as NeoSpeech Kate and Paul were written with IDispatch >> in >> mind. >> >> As a result of this rewrite, the next version of BGT will allow you to >> list >> all the available voices on the system and select them on the fly, as can >> be >> seen in games such as Entombed and all of Jim Kitchen's freeware Sapi >> based >> titles. I will also endeavour to include features such as changing the >> pitch >> of the voice, which is fairly easy to do under the hood and give the user >> a >> simple pitch property that they can manipulate. >> >> Hope this is of interest to some, and thanks for reading. >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
yup... Same here I switched back from windows7 like... 2 months ago. Back on my good old xp now! - Original Message - From: "Thomas Ward" To: "Philip Bennefall" ; "Gamers Discussion list" Sent: Saturday, April 30, 2011 10:24 AM Subject: Re: [Audyssey] Regarding sapi and BGT Hi Philip, Thanks for the post. What you said makes a lot of sense. I have discovered myself that when I was using C# .net to write the G3D engine I had no issues with Sapi at all. Neospeech Kate, Neospeech Paul, etc worked fine. When I converted it to C++ those voices started giving me problems. So I agree the problem is most likely do to the fact we are accessing them directly through the C++ libraries rather than a strictly com implamentation the way other non-C++ languages handles Sapi 5. While we are on the topic of Sapi voices I just discovered something else that will give you and other gamers something of a headache. I've found out that Windows 7 64-bit has real troubles with older 32-bit Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 64-bit is Microsoft Anna 5.4. I think this will possibly present developers some hastles with Sapi in the future. Can anyone confirm this issue? Cheers! On 4/30/11, Philip Bennefall wrote: Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Philip, Thanks for the post. What you said makes a lot of sense. I have discovered myself that when I was using C# .net to write the G3D engine I had no issues with Sapi at all. Neospeech Kate, Neospeech Paul, etc worked fine. When I converted it to C++ those voices started giving me problems. So I agree the problem is most likely do to the fact we are accessing them directly through the C++ libraries rather than a strictly com implamentation the way other non-C++ languages handles Sapi 5. While we are on the topic of Sapi voices I just discovered something else that will give you and other gamers something of a headache. I've found out that Windows 7 64-bit has real troubles with older 32-bit Sapi 5 voices. The only Sapi voice that is reliable on Windows 7 64-bit is Microsoft Anna 5.4. I think this will possibly present developers some hastles with Sapi in the future. Can anyone confirm this issue? Cheers! On 4/30/11, Philip Bennefall wrote: > Hi all, > > This message is intended for those of you who either write games in BGT that > use Sapi, or play BGT based games that make use of it. > > There has been a long standing issue where certain voices don't work well > with BGT, obviously affecting all games written with it. For quite some time > I had no clue why this was, and just put it down to improperly configured > voices and the like. But I have discovered that the issue stems from the > fact that I am using the C++ Sapi interface directly, as I am told that > programs written in languages such as VB or even JavaScript do not suffer > from the same problems. Thus, I have concluded that I need to redesign the > entire Sapi codebase in the engine which is what I am now in the process of > doing. Instead of calling upon the C++ Sapi interface directly I am now > using what is known as the COM IDispatch interface, which is basically a > convenient way of accessing COM objects without knowing their API in > advance. This is what all of these other languages do, and it seems as > though voices such as NeoSpeech Kate and Paul were written with IDispatch in > mind. > > As a result of this rewrite, the next version of BGT will allow you to list > all the available voices on the system and select them on the fly, as can be > seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based > titles. I will also endeavour to include features such as changing the pitch > of the voice, which is fairly easy to do under the hood and give the user a > simple pitch property that they can manipulate. > > Hope this is of interest to some, and thanks for reading. > > Kind regards, > > Philip Bennefall > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
thanks much! This will be great! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 9:18 AM Subject: [Audyssey] Regarding sapi and BGT Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Very much so. Some of my future games might use SAPI. In fact the free title I'm slowly working on is such a one. So it'll be nice to have the option of ALL the voices I have installed on my machine. We are the Knights who say...Ni! - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 7:18 AM Subject: [Audyssey] Regarding sapi and BGT Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Regarding sapi and BGT
Hi Phil. I've never had issues with Scansoft daniel, but I've certainly run into other people who have. Be nice to get this one fixed. All the best, Dark. - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Sent: Saturday, April 30, 2011 2:18 PM Subject: [Audyssey] Regarding sapi and BGT Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Regarding sapi and BGT
Hi all, This message is intended for those of you who either write games in BGT that use Sapi, or play BGT based games that make use of it. There has been a long standing issue where certain voices don't work well with BGT, obviously affecting all games written with it. For quite some time I had no clue why this was, and just put it down to improperly configured voices and the like. But I have discovered that the issue stems from the fact that I am using the C++ Sapi interface directly, as I am told that programs written in languages such as VB or even JavaScript do not suffer from the same problems. Thus, I have concluded that I need to redesign the entire Sapi codebase in the engine which is what I am now in the process of doing. Instead of calling upon the C++ Sapi interface directly I am now using what is known as the COM IDispatch interface, which is basically a convenient way of accessing COM objects without knowing their API in advance. This is what all of these other languages do, and it seems as though voices such as NeoSpeech Kate and Paul were written with IDispatch in mind. As a result of this rewrite, the next version of BGT will allow you to list all the available voices on the system and select them on the fly, as can be seen in games such as Entombed and all of Jim Kitchen's freeware Sapi based titles. I will also endeavour to include features such as changing the pitch of the voice, which is fairly easy to do under the hood and give the user a simple pitch property that they can manipulate. Hope this is of interest to some, and thanks for reading. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.