Re: [Audyssey] Saving Games in MOTA

2009-12-12 Thread Bryan Peterson
Sometimes you just can't help yourself and it just slips out. I've done that 
a fair few times. I came close to doing that in my most recent relationship, 
which just ended two days ago. But as that's not a game topic I won't 
actually go into it here. Let's just say there was way too much drama.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 11, 2009 10:26 AM
Subject: Re: [Audyssey] Saving Games in MOTA



Hi Nicol,
Oh, things are quite alright now. I was, as Liam put it, throwing a bit of 
a temper tantrum at the time. I was angry frustrated, cross, whatever and 
I sort of took it out on Mike and the list. Something I shouldn't have 
really done.
Anyway, that's over now. Let's try and get it together, and put this 
behind us. This is after all Christmas, the season of happiness, and let's 
celebrate this season on a high note, and not a sad one.


*Smile*

Nicol Oosthuizen wrote:

Liam, I wish you could have seen me.
I am sitting here at my desk, my hands forms a cup around my eyes.
I  am crying bitterly.
I am crying so much so that my body is shaking
MY  eyes are completely wet of all the crying.
I am feeling so sorry for tom.
I wish I could have took a spaceship or something, go to America and
comfort tom. I would have taken  tom out for dinner at a spur just to
calm him down.
Poor Tom, why does  the  man have to go through all this  hell?
Why? Its unnecessary.
Please stop the bashing.
USA games is an individual game developer who needs free time with his
family etc.
USA  games consist of only  1 individual who develops mota  as a hobby.
USA games is not a multi person company who makes a living out of games.
Please understand this.
Many thanks




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Re: [Audyssey] Saving Games in MOTA

2009-12-12 Thread Thomas Ward

Hi Bryan,
You have my sympathies. I'm sorry to hear your relationship ended that 
way. All the best.


*Smile*



Bryan Peterson wrote:
Sometimes you just can't help yourself and it just slips out. I've 
done that a fair few times. I came close to doing that in my most 
recent relationship, which just ended two days ago. But as that's not 
a game topic I won't actually go into it here. Let's just say there 
was way too much drama.
Homer: Hey, uh, could you go across the street and get me a slice of 
pizza?

Vender: No pizza. Only Khlav Kalash.



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Re: [Audyssey] Saving Games in MOTA

2009-12-11 Thread Thomas Ward

Hi Nicol,
Oh, things are quite alright now. I was, as Liam put it, throwing a bit 
of a temper tantrum at the time. I was angry frustrated, cross, whatever 
and I sort of took it out on Mike and the list. Something I shouldn't 
have really done.
Anyway, that's over now. Let's try and get it together, and put this 
behind us. This is after all Christmas, the season of happiness, and 
let's celebrate this season on a high note, and not a sad one.


*Smile*

Nicol Oosthuizen wrote:

Liam, I wish you could have seen me.
I am sitting here at my desk, my hands forms a cup around my eyes.
I  am crying bitterly.
I am crying so much so that my body is shaking
MY  eyes are completely wet of all the crying.
I am feeling so sorry for tom.
I wish I could have took a spaceship or something, go to America and
comfort tom. I would have taken  tom out for dinner at a spur just to
calm him down.
Poor Tom, why does  the  man have to go through all this  hell?
Why? Its unnecessary.
Please stop the bashing.
USA games is an individual game developer who needs free time with his
family etc.
USA  games consist of only  1 individual who develops mota  as a hobby.
USA games is not a multi person company who makes a living out of games.
Please understand this.
Many thanks
  



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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi Willem,
Yeah, unfortunately it does seam like I have to answer the same 
questions over and over again. Between too lists, a general FAQ on the 
web site, some times the question or questions are bound to come up time 
after time for one reason or another. That's just one of the things all 
developers have to deal with when they put out any piece of software. 
There is simply no way to tell everyone the necessary information at one 
time, or that the person knows how or were to look for the answers such 
as mail archives, on line FAQ, whatever. Some, unfortunately, are a bit 
lazy and don't look up information even though it might be write in the 
manual on line such and such. That is life I guess.


*Smile*


Willem wrote:
Mike, I don't know how long you have been on this list and other lists 
where Mysteries of the aintients is discussed, but the same questions 
and things get brought up over and over. Thomas then has to repeat 
over and over why something won't work or why he doesn't want to 
implement it. I don't even want to know what his personal inbox looks 
like! It's just that there are about a million simple requests 
coming in while Thomas clearly and repeatedly stated that he won't be 
adding new features and he is moving into the final phases of the beta.


You could simply say your post was the final straw. In fact the same 
question about loading and saving was asked two days ago and Thomas 
then also explained why he won't put it into the demo. It makes 
logical sense. Have you played any of the audio games, barring 
entombed, which is a different kind of game, where you could save? 
This is why it is a demo. You can look at all the gma game engine 
games, monkey business and many other examples. The demo, even a beta, 
can't contain all the features of the full release.



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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi Mike,
That's ok. My suggestion is to wait for 1.0 to be released. You'll be 
able to buy the game, you'll be happier, I'll be happier, and we won't 
be having this conversation any more.


*Smile*

Mike Breedlove wrote:
See, I wouldn't have a problem with it if you didn't start all the way back at the menu for dying. I'm not replaying level 1 everytime I die in level 2. 
 		 	   		  
_

Get gifts for them and cashback for you. Try Bing now.
http://www.bing.com/shopping/search?q=xbox+gamesscope=cashbackform=MSHYCBpubl=WLHMTAGcrea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1
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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi,
Also it is a beta release, that means test release in plane English, and 
is not intended to be a fully playable or stable game yet. It is 
considered test software, and as the license states it offers no 
guarantees that it will operate correctly and be fit for a particular 
use. In English it says I am not liable if it doesn't live up to your 
expectations.


*Smile*

Willem wrote:
Nobody is forcing you to replay it. Buy the game when it comes out and 
you can continue from where ever you like. Thomas said he won't put in 
the multiple lives system or saving for the demo and that's that!



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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi William,
Since I am pretty close to the release candidate stage what I'll 
probably do is work on finishing the game levels, add the product 
registration, and release a release candidate for the registered users. 
It won't be 1.0, but will allow the registered users to test the game 
for me using their own license keys. I can begin taking orders at that 
point as well as finishing attending to any bugs that need to be handled 
at that point.


*Smile*


william lomas wrote:
actually tom I wouldln't release more betas at all that way you get to 
finish the game in your own time


On 9 Dec 2009, at 20:05, Thomas Ward wrote:


Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of 
reasons. As I said the other day there are two very good reasons why 
not.
For starts the game is still  under constant development. As a result 
every time I upgrade the engine the previous save game files are 
incompatible witht the previous version. As a result before 
installing the upgrades you would have to go into your local 
application directory and delete any and all saved games before 
installing or upgrading to the new version. As most computer users 
are not very technically minded I feel this would be a complication 
most people would not want to deal with. Nor would I want to get bug 
reports that someone's game crashed or stopped working because they 
failed to properly remove older saved games. Therefore I did the 
smart thing by removing the feature before such a complication could 
arise.
Second, it makes a good marketing strategy. If you really want to 
have the save/load game feature you will buy the game when it comes 
out. After all it is suppose to be a demo and not an unrestricted 
game here. If you don't like the game restrictions buy the game. Else 
stop complaining about them.
As far as the demo itself goes I didn't have to put these out there 
for you guys to play with. I could have used all private testers for 
this, and gave you guys nothing until the final release. If you are 
going to complain and gripe about the demo then maybe I should do 
myself a favor and not release any more betas. In fact, given 
responses like this consider the public beta program  ended. I've 
heard my last complaint and all I can take from this selfish, 
ungreatful, wining  community. I sure hope you complainers out there 
are proud of yourself for ending the public beta program for everyone 
else. No more betas, announcements, and hopefully no more problems 
from you guys.




Mike Breedlove wrote:
I actually agree with peter here. Although I did figure out how many 
shots it takes.


Also, we desperately need the save and load options back until the 
offitial release. Sorry, but I'm not replaying level 1 everytime I 
die on level 2. Good way to make me not play the game anymore.





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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread shaun everiss
tom why don't you put those in a faq somewhere.
on that note I thik this list should have a faq if it doesn't have one already 
most news groups do have a faq.
At 07:57 a.m. 11/12/2009, you wrote:
Hi Willem,
Yeah, unfortunately it does seam like I have to answer the same questions over 
and over again. Between too lists, a general FAQ on the web site, some times 
the question or questions are bound to come up time after time for one reason 
or another. That's just one of the things all developers have to deal with 
when they put out any piece of software. There is simply no way to tell 
everyone the necessary information at one time, or that the person knows how 
or were to look for the answers such as mail archives, on line FAQ, whatever. 
Some, unfortunately, are a bit lazy and don't look up information even though 
it might be write in the manual on line such and such. That is life I guess.

*Smile*


Willem wrote:
Mike, I don't know how long you have been on this list and other lists where 
Mysteries of the aintients is discussed, but the same questions and things 
get brought up over and over. Thomas then has to repeat over and over why 
something won't work or why he doesn't want to implement it. I don't even 
want to know what his personal inbox looks like! It's just that there are 
about a million simple requests coming in while Thomas clearly and 
repeatedly stated that he won't be adding new features and he is moving into 
the final phases of the beta.

You could simply say your post was the final straw. In fact the same question 
about loading and saving was asked two days ago and Thomas then also 
explained why he won't put it into the demo. It makes logical sense. Have you 
played any of the audio games, barring entombed, which is a different kind of 
game, where you could save? This is why it is a demo. You can look at all the 
gma game engine games, monkey business and many other examples. The demo, 
even a beta, can't contain all the features of the full release.


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi Liam,
Understood. I'll freely admit that I did over react when Mike sent his 
message. Yet, I'm also pretty frustrated and upset too at some of the 
e-mails I receive. When I became a game developer and took over James 
North's projects I didn't count on some of the negative e-mails that 
come with the job.
Anyway, as far as being able to fix the save/load game problem I realise 
it is quite easy to solve, but that really was not my point. My over all 
point to Mike was I have reasons for turningoff the save/load game 
feature in the beta, and the way he asked for it seamed to me quite rude 
and insulting. He knows full well it is a beta release, a locked demo, 
and said features are not there because of that reason. Even if he 
didn't know he could have reworded his request to me to be a lot nicer 
about it. Either that or he could have just waited for 1.0 to come out, 
buy the game, and not even worry about the save/load game feature at all.



*Smile*


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi Matheus,
That is in large part why I was thinking of discontinuing the public 
beta program. Rather than dealing with lots of questions, suggestions, 
complaints, etc I'lljust work on the game, get it close to done as I 
can, and put out a final test release for registered users to test. Once 
I'm sure it is stable release 1.0.


*Smile*

Matheus wrote:

completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said
here,to make one user happy. other peoples already have said that
you're never going to make everyone happy at the same time, so implement
what you feel is right for the game, it's the best choise. take philip,
for example. his last project, Q9 received lots and lots of
suggestions. some of then were implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like
it. if not, just don't do it. and i think that in one point, i have to
agree with will. i really like to download all the beta versions and
play all of then, to see what was changed. but the time that you take to
answer all the questions after each beta take a lot of time, if you
prefer to finish the game, and release a final version, it whould be
faster and good too.
you decide :)
HTH.
  



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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Thomas Ward

Hi William,
The issue here isn't weather or not I want to do the projects. I did 
want to do them, and will continue to do so as I agreed to do that. Plus 
I paid for those games and feel I should get what I paid for just as 
anyone else does. The issue is the attitude or the way certain features 
or suggestions are made to the developer. It isn't what you ask so much 
as how you ask. If that makes sense.
The reason I got so upset at Mike was not so much  the feature he was 
requesting, but how he worded his request. It was the if I don't get 
the save game feature back I'm not going to play level 1 any more type 
attitude that really ticked me off. I felt like he was saying I owe it 
to him or else kind of thing. I don't respond well to that sort of 
attitude.If he would have said something like please could you consider 
adding the save/load game feature for the next demo I might have been 
more open and willing to discuss the issue. There is a major difference 
in how things are said, and responded to.


*Smile*


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread shaun everiss
Well I do do some installers, and a few other things.
naturally when I get complaints I do try to solve the issues.
Ofcause when these become flames I just don't reply anymore.
As long as I have assured myself that at least on my end it works then I am 
satisfied.
It becomes an issue when only one or 2 people say its not ok and the rest 
either don't give any feadback or say its ok.
At 08:25 a.m. 11/12/2009, you wrote:
Hi Liam,
Understood. I'll freely admit that I did over react when Mike sent his 
message. Yet, I'm also pretty frustrated and upset too at some of the e-mails 
I receive. When I became a game developer and took over James North's projects 
I didn't count on some of the negative e-mails that come with the job.
Anyway, as far as being able to fix the save/load game problem I realise it is 
quite easy to solve, but that really was not my point. My over all point to 
Mike was I have reasons for turningoff the save/load game feature in the beta, 
and the way he asked for it seamed to me quite rude and insulting. He knows 
full well it is a beta release, a locked demo, and said features are not there 
because of that reason. Even if he didn't know he could have reworded his 
request to me to be a lot nicer about it. Either that or he could have just 
waited for 1.0 to come out, buy the game, and not even worry about the 
save/load game feature at all.


*Smile*


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread shaun everiss
well you could always put the questions in a faq on your page, you could always 
 have me do support and have all the questions/ suggestions /complaints foreded 
at me I have time.
I know this could be interpreted as a semi sob but I am still looking for some 
decent things to do, so I could help you out or anyone else for that matter.
At 08:31 a.m. 11/12/2009, you wrote:
Hi Matheus,
That is in large part why I was thinking of discontinuing the public beta 
program. Rather than dealing with lots of questions, suggestions, complaints, 
etc I'lljust work on the game, get it close to done as I can, and put out a 
final test release for registered users to test. Once I'm sure it is stable 
release 1.0.

*Smile*

Matheus wrote:
completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said
here,to make one user happy. other peoples already have said that
you're never going to make everyone happy at the same time, so implement
what you feel is right for the game, it's the best choise. take philip,
for example. his last project, Q9 received lots and lots of
suggestions. some of then were implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like
it. if not, just don't do it. and i think that in one point, i have to
agree with will. i really like to download all the beta versions and
play all of then, to see what was changed. but the time that you take to
answer all the questions after each beta take a lot of time, if you
prefer to finish the game, and release a final version, it whould be
faster and good too.
you decide :)
HTH.
  


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Liam Erven
Tom.  Actually I don't really think he was all that rude.  He stated an
opnion he had.  I actually see messages like this regarding my games now and
then.  They certainly aren't positive, but you can't please everyone.
 You should take some time, and read forums on places like game faqs.  The
critisisms you receive are tame compared to what people post about sighted
games.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 10, 2009 1:25 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Liam,
Understood. I'll freely admit that I did over react when Mike sent his
message. Yet, I'm also pretty frustrated and upset too at some of the
e-mails I receive. When I became a game developer and took over James
North's projects I didn't count on some of the negative e-mails that come
with the job.
Anyway, as far as being able to fix the save/load game problem I realise it
is quite easy to solve, but that really was not my point. My over all point
to Mike was I have reasons for turningoff the save/load game feature in the
beta, and the way he asked for it seamed to me quite rude and insulting. He
knows full well it is a beta release, a locked demo, and said features are
not there because of that reason. Even if he didn't know he could have
reworded his request to me to be a lot nicer about it. Either that or he
could have just waited for 1.0 to come out, buy the game, and not even worry
about the save/load game feature at all.


*Smile*


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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Nicol Oosthuizen
Yeah, I hate these bashing and wining.
Poor Thomas, I feel so bitterly sorry for the man.
Even in sod, one cannot save the game if it is a demo.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Willem
Sent: 09 December 2009 10:51 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Mike, I don't know how long you have been on this list and other lists 
where Mysteries of the aintients is discussed, but the same questions 
and things get brought up over and over. Thomas then has to repeat over 
and over why something won't work or why he doesn't want to implement 
it. I don't even want to know what his personal inbox looks like! It's 
just that there are about a million simple requests coming in while 
Thomas clearly and repeatedly stated that he won't be adding new 
features and he is moving into the final phases of the beta.

You could simply say your post was the final straw. In fact the same 
question about loading and saving was asked two days ago and Thomas then

also explained why he won't put it into the demo. It makes logical 
sense. Have you played any of the audio games, barring entombed, which 
is a different kind of game, where you could save? This is why it is a 
demo. You can look at all the gma game engine games, monkey business and

many other examples. The demo, even a beta, can't contain all the 
features of the full release.
On 2009/12/09 10:30 PM, Mike Breedlove wrote:
 I wouldn't have a problem with this if the game was actually released.
I don't think its asking too much here. You need to just relax, when
someone makes a suggestion like this you instantly shut it down and
whine about the whiners. Sorry for making a simple request for the beta.
Please Note: This email and its contents are subject to our email legal notice 
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf 

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Re: [Audyssey] Saving Games in MOTA

2009-12-10 Thread Nicol Oosthuizen
Liam, I wish you could have seen me.
I am sitting here at my desk, my hands forms a cup around my eyes.
I  am crying bitterly.
I am crying so much so that my body is shaking
MY  eyes are completely wet of all the crying.
I am feeling so sorry for tom.
I wish I could have took a spaceship or something, go to America and
comfort tom. I would have taken  tom out for dinner at a spur just to
calm him down.
Poor Tom, why does  the  man have to go through all this  hell?
Why? Its unnecessary.
Please stop the bashing.
USA games is an individual game developer who needs free time with his
family etc.
USA  games consist of only  1 individual who develops mota  as a hobby.
USA games is not a multi person company who makes a living out of games.
Please understand this.
Many thanks
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Liam Erven
Sent: 10 December 2009 12:18 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your
own
choice.  No offense man, but I'm getting kind of tired of the poor
pitiful
me excuse for things.  You took on projects that were supposedly close
to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The
problem
comes in when people are not patient.  I know it, you know it.  We're
both
game developers.  However, stomping on the floor and acting like a 2
year
old is not going to help anyone at all.  Take a step back, and keep
working.
But, if your not happy with the community then don't do it.  As far as I
can
tell, noone is holding a gun to your head saying write these games or
else.
You've made the decision to program games.  So please.  Stop singing
poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the
files.
Keep a version tag inside the file.  If they don't match. Erase the
files
and there ya go.  It's fairly straight forward to implament, and will
give
people their save and load options they want.

 
Please Note: This email and its contents are subject to our email legal notice 
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[Audyssey] Saving Games in MOTA

2009-12-09 Thread Thomas Ward

Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of reasons. 
As I said the other day there are two very good reasons why not.
For starts the game is still  under constant development. As a result 
every time I upgrade the engine the previous save game files are 
incompatible witht the previous version. As a result before installing 
the upgrades you would have to go into your local application directory 
and delete any and all saved games before installing or upgrading to the 
new version. As most computer users are not very technically minded I 
feel this would be a complication most people would not want to deal 
with. Nor would I want to get bug reports that someone's game crashed or 
stopped working because they failed to properly remove older saved 
games. Therefore I did the smart thing by removing the feature before 
such a complication could arise.
Second, it makes a good marketing strategy. If you really want to have 
the save/load game feature you will buy the game when it comes out. 
After all it is suppose to be a demo and not an unrestricted game here. 
If you don't like the game restrictions buy the game. Else stop 
complaining about them.
As far as the demo itself goes I didn't have to put these out there for 
you guys to play with. I could have used all private testers for this, 
and gave you guys nothing until the final release. If you are going to 
complain and gripe about the demo then maybe I should do myself a favor 
and not release any more betas. In fact, given responses like this 
consider the public beta program  ended. I've heard my last complaint 
and all I can take from this selfish, ungreatful, wining  community. I 
sure hope you complainers out there are proud of yourself for ending the 
public beta program for everyone else. No more betas, announcements, and 
hopefully no more problems from you guys.




Mike Breedlove wrote:

I actually agree with peter here. Although I did figure out how many shots it 
takes.

Also, we desperately need the save and load options back until the offitial 
release. Sorry, but I'm not replaying level 1 everytime I die on level 2. Good 
way to make me not play the game anymore.
  



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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mike Breedlove

I wouldn't have a problem with this if the game was actually released. I don't 
think its asking too much here. You need to just relax, when someone makes a 
suggestion like this you instantly shut it down and whine about the whiners. 
Sorry for making a simple request for the beta. 
 
 Date: Wed, 9 Dec 2009 15:05:29 -0500
 From: thomasward1...@gmail.com
 To: gamers@audyssey.org
 Subject: [Audyssey] Saving Games in MOTA
 
 Hi Mike and all,
 I'm sorry but I simply can't or won't do that for a couple of reasons. 
 As I said the other day there are two very good reasons why not.
 For starts the game is still under constant development. As a result 
 every time I upgrade the engine the previous save game files are 
 incompatible witht the previous version. As a result before installing 
 the upgrades you would have to go into your local application directory 
 and delete any and all saved games before installing or upgrading to the 
 new version. As most computer users are not very technically minded I 
 feel this would be a complication most people would not want to deal 
 with. Nor would I want to get bug reports that someone's game crashed or 
 stopped working because they failed to properly remove older saved 
 games. Therefore I did the smart thing by removing the feature before 
 such a complication could arise.
 Second, it makes a good marketing strategy. If you really want to have 
 the save/load game feature you will buy the game when it comes out. 
 After all it is suppose to be a demo and not an unrestricted game here. 
 If you don't like the game restrictions buy the game. Else stop 
 complaining about them.
 As far as the demo itself goes I didn't have to put these out there for 
 you guys to play with. I could have used all private testers for this, 
 and gave you guys nothing until the final release. If you are going to 
 complain and gripe about the demo then maybe I should do myself a favor 
 and not release any more betas. In fact, given responses like this 
 consider the public beta program ended. I've heard my last complaint 
 and all I can take from this selfish, ungreatful, wining community. I 
 sure hope you complainers out there are proud of yourself for ending the 
 public beta program for everyone else. No more betas, announcements, and 
 hopefully no more problems from you guys.
 
 
 
 Mike Breedlove wrote:
  I actually agree with peter here. Although I did figure out how many shots 
  it takes.
 
  Also, we desperately need the save and load options back until the offitial 
  release. Sorry, but I'm not replaying level 1 everytime I die on level 2. 
  Good way to make me not play the game anymore.
  
 
 
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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Willem
Mike, I don't know how long you have been on this list and other lists 
where Mysteries of the aintients is discussed, but the same questions 
and things get brought up over and over. Thomas then has to repeat over 
and over why something won't work or why he doesn't want to implement 
it. I don't even want to know what his personal inbox looks like! It's 
just that there are about a million simple requests coming in while 
Thomas clearly and repeatedly stated that he won't be adding new 
features and he is moving into the final phases of the beta.


You could simply say your post was the final straw. In fact the same 
question about loading and saving was asked two days ago and Thomas then 
also explained why he won't put it into the demo. It makes logical 
sense. Have you played any of the audio games, barring entombed, which 
is a different kind of game, where you could save? This is why it is a 
demo. You can look at all the gma game engine games, monkey business and 
many other examples. The demo, even a beta, can't contain all the 
features of the full release.

On 2009/12/09 10:30 PM, Mike Breedlove wrote:

I wouldn't have a problem with this if the game was actually released. I don't 
think its asking too much here. You need to just relax, when someone makes a 
suggestion like this you instantly shut it down and whine about the whiners. 
Sorry for making a simple request for the beta.

   

Date: Wed, 9 Dec 2009 15:05:29 -0500
From: thomasward1...@gmail.com
To: gamers@audyssey.org
Subject: [Audyssey] Saving Games in MOTA

Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of reasons.
As I said the other day there are two very good reasons why not.
For starts the game is still under constant development. As a result
every time I upgrade the engine the previous save game files are
incompatible witht the previous version. As a result before installing
the upgrades you would have to go into your local application directory
and delete any and all saved games before installing or upgrading to the
new version. As most computer users are not very technically minded I
feel this would be a complication most people would not want to deal
with. Nor would I want to get bug reports that someone's game crashed or
stopped working because they failed to properly remove older saved
games. Therefore I did the smart thing by removing the feature before
such a complication could arise.
Second, it makes a good marketing strategy. If you really want to have
the save/load game feature you will buy the game when it comes out.
After all it is suppose to be a demo and not an unrestricted game here.
If you don't like the game restrictions buy the game. Else stop
complaining about them.
As far as the demo itself goes I didn't have to put these out there for
you guys to play with. I could have used all private testers for this,
and gave you guys nothing until the final release. If you are going to
complain and gripe about the demo then maybe I should do myself a favor
and not release any more betas. In fact, given responses like this
consider the public beta program ended. I've heard my last complaint
and all I can take from this selfish, ungreatful, wining community. I
sure hope you complainers out there are proud of yourself for ending the
public beta program for everyone else. No more betas, announcements, and
hopefully no more problems from you guys.



Mike Breedlove wrote:
 

I actually agree with peter here. Although I did figure out how many shots it 
takes.

Also, we desperately need the save and load options back until the offitial 
release. Sorry, but I'm not replaying level 1 everytime I die on level 2. Good 
way to make me not play the game anymore.

   


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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mike Breedlove

See, I wouldn't have a problem with it if you didn't start all the way back at 
the menu for dying. I'm not replaying level 1 everytime I die in level 2. 
  
_
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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Thomas Ward

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it 
was technically feasable. Like so many others you just assumed I didn't 
have my own reasons for doing things the way I do them. Instead of 
asking nicely you said it in a very negative and offensive way. Now, if 
you were working your tail off to get a game done and you got a commont like
Sorry, but I'm not replaying level 1 everytime I die on level 2. Good 
way to make

me not play the game anymore.
wouldn't you get a little upset at that person? What you said showed no 
gratitude or appreciation for all the work I'm doing. Nor did what you 
say take any thought or consideration for the fact maybe I have reasons 
other than just marketing like the fact saved games don't carry over 
from version to version forcing you, the end user, to remove any saved 
games and create new ones? Did you think for a second how I would read 
that comment and how i would feel about it? No, instead you copped an 
attitude which sounded to me a lot like wining and complaining. I've got 
very little tolerence for complaints these days.
As for setling down and relaxing well it is obvious you have never had 
to put up with the same kind of crap I'm putting up with now trying to 
get this game done. Look, if you want to know what kind of crap I have 
to put up with from end user's you can have Mysteries of the Ancients 
and Raceway. You can write them, and get e-mail after e-mail
from the end users bombarding you with complaints and suggestions. Some 
will be nice about it, and some people won't be so nice. Instead of 
hanging out with your family and friends you can spend hours working on 
this or that game trying to get it done. Then, you might want to spend a 
couple hundred bucks or more out of your own pocket for sounds and 
music. If you really want to know what that is like I challenge you to 
write your own game, and let me know exactly how you feel after you have 
gone through the things I've been through, and you gotten your fair 
share of complaints exactly like yours thrown back at you.
I'm sorry to be so harsh, but some times enough is enough. One person 
can only take so much before he/she cracks or just says this or that 
just isn't worth the time and energy any more. That's where I'm coming 
from. I've reached my limit of how much stuff I'm going to take off of 
people regarding these games, and I'm just going to have to say no to 
various suggestions, complaints, etc until it gets through I am 
determined to finish This game as soon as I can with as little fuss as 
possible. I hope this makes sense.



HTH


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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Willem
Nobody is forcing you to replay it. Buy the game when it comes out and 
you can continue from where ever you like. Thomas said he won't put in 
the multiple lives system or saving for the demo and that's that!

On 2009/12/09 11:04 PM, Mike Breedlove wrote:

See, I wouldn't have a problem with it if you didn't start all the way back at 
the menu for dying. I'm not replaying level 1 everytime I die in level 2.
   



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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread william lomas
actually tom I wouldln't release more betas at all that way you get to  
finish the game in your own time


On 9 Dec 2009, at 20:05, Thomas Ward wrote:


Hi Mike and all,
I'm sorry but I simply can't or won't do that for a couple of  
reasons. As I said the other day there are two very good reasons why  
not.
For starts the game is still  under constant development. As a  
result every time I upgrade the engine the previous save game files  
are incompatible witht the previous version. As a result before  
installing the upgrades you would have to go into your local  
application directory and delete any and all saved games before  
installing or upgrading to the new version. As most computer users  
are not very technically minded I feel this would be a complication  
most people would not want to deal with. Nor would I want to get bug  
reports that someone's game crashed or stopped working because they  
failed to properly remove older saved games. Therefore I did the  
smart thing by removing the feature before such a complication could  
arise.
Second, it makes a good marketing strategy. If you really want to  
have the save/load game feature you will buy the game when it comes  
out. After all it is suppose to be a demo and not an unrestricted  
game here. If you don't like the game restrictions buy the game.  
Else stop complaining about them.
As far as the demo itself goes I didn't have to put these out there  
for you guys to play with. I could have used all private testers for  
this, and gave you guys nothing until the final release. If you are  
going to complain and gripe about the demo then maybe I should do  
myself a favor and not release any more betas. In fact, given  
responses like this consider the public beta program  ended. I've  
heard my last complaint and all I can take from this selfish,  
ungreatful, wining  community. I sure hope you complainers out there  
are proud of yourself for ending the public beta program for  
everyone else. No more betas, announcements, and hopefully no more  
problems from you guys.




Mike Breedlove wrote:
I actually agree with peter here. Although I did figure out how  
many shots it takes.


Also, we desperately need the save and load options back until the  
offitial release. Sorry, but I'm not replaying level 1 everytime I  
die on level 2. Good way to make me not play the game anymore.





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.

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Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Liam Erven
Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.

 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore.
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you have never had to
put up with the same kind of crap I'm putting up with now trying to get this
game done. Look, if you want to know what kind of crap I have to put up with
from end user's you can have Mysteries of the Ancients and Raceway. You can
write them, and get e-mail after e-mail from the end users bombarding you
with complaints and suggestions. Some will be nice about it, and some people
won't be so nice. Instead of hanging out with your family and friends you
can spend hours working on this or that game trying to get it done. Then,
you might want to spend a couple hundred bucks or more out of your own
pocket for sounds and music. If you really want to know what that is like I
challenge you to write your own game, and let me know exactly how you feel
after you have gone through the things I've been through, and you gotten
your fair share of complaints exactly like yours thrown back at you.
I'm sorry to be so harsh, but some times enough is enough. One person can
only take so much before he/she cracks or just says this or that just isn't
worth the time and energy any more. That's where I'm coming from. I've
reached my limit of how much stuff I'm going to take off of people regarding
these games, and I'm just going to have to say no to various suggestions,
complaints, etc until it gets through I am determined to finish This game as
soon as I can with as little fuss as possible. I hope this makes sense.


HTH


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You

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Matheus
completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said
here,to make one user happy. other peoples already have said that
you're never going to make everyone happy at the same time, so implement
what you feel is right for the game, it's the best choise. take philip,
for example. his last project, Q9 received lots and lots of
suggestions. some of then were implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like
it. if not, just don't do it. and i think that in one point, i have to
agree with will. i really like to download all the beta versions and
play all of then, to see what was changed. but the time that you take to
answer all the questions after each beta take a lot of time, if you
prefer to finish the game, and release a final version, it whould be
faster and good too.
you decide :)
HTH.

-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 9 de Dezembro de 2009 16:18
Assunto: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore.
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you have never had to
put up with the same kind of crap I'm putting up with now trying to get this
game done. Look, if you want to know what kind of crap I have to put up with
from end user's you can have Mysteries of the Ancients and Raceway. You can
write them, and get e-mail after e-mail from the end users bombarding you
with complaints and suggestions. Some will be nice about it, and some people
won't be so nice. Instead of hanging out with your family and friends you
can spend hours working on this or that game trying to get it done. Then,
you might want to spend a couple hundred bucks or more out of your own
pocket for sounds and music. If you really want to know what that is like I
challenge you to write your own game, and let me know exactly how you feel
after you have gone through the things I've been through, and you gotten
your fair share of complaints exactly like yours thrown back at you.
I'm sorry to be so harsh, but some times enough is enough. One person can
only take so much before he/she cracks or just says this or that just isn't
worth the time and energy any more. That's where I'm coming from. I've
reached my limit of how much stuff I'm going to take off of people regarding

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mauricio Almeida
he does that with sll threads anyway, tom, don't bother. i agree with
you totally on that one.
-Mensagem original-
De: Matheus an...@bol.com.br
Para: gamers@audyssey.org
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA

completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said
here,to make one user happy. other peoples already have said that
you're never going to make everyone happy at the same time, so implement
what you feel is right for the game, it's the best choise. take philip,
for example. his last project, Q9 received lots and lots of
suggestions. some of then were implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like
it. if not, just don't do it. and i think that in one point, i have to
agree with will. i really like to download all the beta versions and
play all of then, to see what was changed. but the time that you take to
answer all the questions after each beta take a lot of time, if you
prefer to finish the game, and release a final version, it whould be
faster and good too.
you decide :)
HTH.

-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 9 de Dezembro de 2009 16:18
Assunto: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore.
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you have never had to
put up with the same kind of crap I'm putting up with now trying to get this
game done. Look, if you want to know what kind of crap I have to put up with
from end user's you can have Mysteries of the Ancients and Raceway. You can
write them, and get e-mail after e-mail from the end users bombarding you
with complaints and suggestions. Some will be nice about it, and some people
won't be so nice. Instead of hanging out with your family and friends you
can spend hours working on this or that game trying to get it done. Then,
you might want to spend a couple hundred bucks or more out of your own
pocket for sounds and music. If you really want to know what that is like I
challenge you to write your own game, and let me know exactly how you feel
after you have gone through the things I've been through, and you gotten
your fair share of complaints exactly like yours thrown back at you.
I'm sorry to be so harsh, but some times

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Liam Erven
What exactly is sll, or was that a spelling mistake.  Didn't quite
understand your post. S orry
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 09, 2009 6:01 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Saving Games in MOTA

he does that with sll threads anyway, tom, don't bother. i agree with you
totally on that one.
-Mensagem original-
De: Matheus an...@bol.com.br
Para: gamers@audyssey.org
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA

completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said here,to
make one user happy. other peoples already have said that you're never going
to make everyone happy at the same time, so implement what you feel is right
for the game, it's the best choise. take philip, for example. his last
project, Q9 received lots and lots of suggestions. some of then were
implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like it.
if not, just don't do it. and i think that in one point, i have to agree
with will. i really like to download all the beta versions and play all of
then, to see what was changed. but the time that you take to answer all the
questions after each beta take a lot of time, if you prefer to finish the
game, and release a final version, it whould be faster and good too.
you decide :)
HTH.

-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 9 de Dezembro de 2009 16:18
Assunto: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore.
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you have never had to
put up with the same kind of crap I'm putting up with now trying to get this
game done. Look, if you want to know what kind of crap I have to put up with
from end user's you can have Mysteries of the Ancients and Raceway. You can
write them, and get e-mail after e-mail from the end users bombarding you
with complaints and suggestions. Some will be nice about it, and some people
won't be so nice. Instead of hanging out with your family and friends you
can spend hours working on this or that game trying to get it done. Then,
you might want to spend a couple hundred bucks or more out of your

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread Mauricio Almeida
don't worry liam, i totally fail in life like that when i am using my
netbook and try to type fast. what i meant, and it is good someone
asked, because i am pretty sure i did not explain myself well is, taht
even though mike has a habit of complaining, and taht is quite usual
(which is why i agree with tom), i do agree with some of what you said
as well, when it comes to choice, and having the option to quit
-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 9 de Dezembro de 2009 17:09
Assunto: Re: [Audyssey] Saving Games in MOTA

What exactly is sll, or was that a spelling mistake.  Didn't quite
understand your post. S orry


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 09, 2009 6:01 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Saving Games in MOTA

he does that with sll threads anyway, tom, don't bother. i agree with you
totally on that one.
-Mensagem original-
De: Matheus an...@bol.com.br
Para: gamers@audyssey.org
Data: 9 de Dezembro de 2009 20:29
Assunto: Re: [Audyssey] Saving Games in MOTA

completelya gree here. if a user makes a suggestion that you don't like,
ignore it, or if you can find a way to implement it, go ahead. i've seen
lots of times you implementing every single suggestion that was said here,to
make one user happy. other peoples already have said that you're never going
to make everyone happy at the same time, so implement what you feel is right
for the game, it's the best choise. take philip, for example. his last
project, Q9 received lots and lots of suggestions. some of then were
implemented, a lot of then not.
so, when someone requests to do x thing, think if you're going to like it.
if not, just don't do it. and i think that in one point, i have to agree
with will. i really like to download all the beta versions and play all of
then, to see what was changed. but the time that you take to answer all the
questions after each beta take a lot of time, if you prefer to finish the
game, and release a final version, it whould be faster and good too.
you decide :)
HTH.

-Mensagem original-
De: Liam Erven liamer...@gmail.com
Para: 'Gamers Discussion list' gamers@audyssey.org
Data: Quarta, 9 de Dezembro de 2009 16:18
Assunto: Re: [Audyssey] Saving Games in MOTA

Normally I don't way in here.  Usually I sit back and watch.
But Thomas I have to disagree.  All these projects you took on of your own
choice.  No offense man, but I'm getting kind of tired of the poor pitiful
me excuse for things.  You took on projects that were supposedly close to
completion by the previous author.  I don't want to open another can of
worms, but I think most everyone knows that that wasn't true.  The problem
comes in when people are not patient.  I know it, you know it.  We're both
game developers.  However, stomping on the floor and acting like a 2 year
old is not going to help anyone at all.  Take a step back, and keep working.
But, if your not happy with the community then don't do it.  As far as I can
tell, noone is holding a gun to your head saying write these games or else.
You've made the decision to program games.  So please.  Stop singing poor
poor pitifil me.
Solution for your save game problem.  When the game opens. Check the files.
Keep a version tag inside the file.  If they don't match. Erase the files
and there ya go.  It's fairly straight forward to implament, and will give
people their save and load options they want.



-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, December 09, 2009 3:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Saving Games in MOTA

Hi Mike,
But you didn't make a simple request for the beta, nor did you ask if it was
technically feasable. Like so many others you just assumed I didn't have my
own reasons for doing things the way I do them. Instead of asking nicely you
said it in a very negative and offensive way. Now, if you were working your
tail off to get a game done and you got a commont like Sorry, but I'm not
replaying level 1 everytime I die on level 2. Good way to make me not play
the game anymore.
wouldn't you get a little upset at that person? What you said showed no
gratitude or appreciation for all the work I'm doing. Nor did what you say
take any thought or consideration for the fact maybe I have reasons other
than just marketing like the fact saved games don't carry over from version
to version forcing you, the end user, to remove any saved games and create
new ones? Did you think for a second how I would read that comment and how i
would feel about it? No, instead you copped an attitude which sounded to me
a lot like wining and complaining. I've got very little tolerence for
complaints these days.
As for setling down and relaxing well it is obvious you

Re: [Audyssey] Saving Games in MOTA

2009-12-09 Thread william lomas
as liam said though on audyssey you chose to take on the projects and  
the responsibilities that came with them
I do support you tom but if you didn't want to do the projects they  
should have just been left


On 9 Dec 2009, at 21:14, Thomas Ward wrote:


Hi Mike,
But you didn't make a simple request for the beta, nor did you ask  
if it was technically feasable. Like so many others you just assumed  
I didn't have my own reasons for doing things the way I do them.  
Instead of asking nicely you said it in a very negative and  
offensive way. Now, if you were working your tail off to get a game  
done and you got a commont like
Sorry, but I'm not replaying level 1 everytime I die on level 2.  
Good way to make

me not play the game anymore.
wouldn't you get a little upset at that person? What you said showed  
no gratitude or appreciation for all the work I'm doing. Nor did  
what you say take any thought or consideration for the fact maybe I  
have reasons other than just marketing like the fact saved games  
don't carry over from version to version forcing you, the end user,  
to remove any saved games and create new ones? Did you think for a  
second how I would read that comment and how i would feel about it?  
No, instead you copped an attitude which sounded to me a lot like  
wining and complaining. I've got very little tolerence for  
complaints these days.
As for setling down and relaxing well it is obvious you have never  
had to put up with the same kind of crap I'm putting up with now  
trying to get this game done. Look, if you want to know what kind of  
crap I have to put up with from end user's you can have Mysteries of  
the Ancients and Raceway. You can write them, and get e-mail after e- 
mail
from the end users bombarding you with complaints and suggestions.  
Some will be nice about it, and some people won't be so nice.  
Instead of hanging out with your family and friends you can spend  
hours working on this or that game trying to get it done. Then, you  
might want to spend a couple hundred bucks or more out of your own  
pocket for sounds and music. If you really want to know what that is  
like I challenge you to write your own game, and let me know exactly  
how you feel after you have gone through the things I've been  
through, and you gotten your fair share of complaints exactly like  
yours thrown back at you.
I'm sorry to be so harsh, but some times enough is enough. One  
person can only take so much before he/she cracks or just says this  
or that just isn't worth the time and energy any more. That's where  
I'm coming from. I've reached my limit of how much stuff I'm going  
to take off of people regarding these games, and I'm just going to  
have to say no to various suggestions, complaints, etc until it  
gets through I am determined to finish This game as soon as I can  
with as little fuss as possible. I hope this makes sense.



HTH


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