Re: [Audyssey] question about games

2010-03-18 Thread Jacob Kruger
Not necessarily relevant as such, but something like the vOICe rendering the 
GUI is something I have tried out when playing audioQuake with graphics 
turned on, and it did warn me of certain aspects before the added on audio 
cues told me about them, but the issue with this sort of platform navigation 
would also be that players would need to be somewhat used to it's audio 
rendition as such, but anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, March 18, 2010 5:46 AM
Subject: Re: [Audyssey] question about games



Hi Charles,
Well, this isn't necessarily about game complexity or challenge, but
how we, as game developers, can convey the same sort of information to
a blind gamer through audio as a sighted gamer would get by looking at
the screen. Having a more or less advanced 2d layout happens to be one
of those things lacking in audio games, and hasn't really been tried
before in an audio only format. Since I have already mentioned Tomb
Raider Prophecy as an example in an earlier message I'll continue to
use it here as an example of what we are talking about.
When you play a game like Tomb Raider Prophecy you are shown a 2d
vista of various cliffs, ledges, pitfalls, etc. That is having items
above and below your current position. You might have to take a rather
long running jump to get up onto a low hanging ledge, catch it, and
then use control+up arrow to pull yourself onto it. You then might
take a few steps left and use up arrow to skale the cliffside to get
up to a higher level to grab  a med kit sitting up there. Once you get
it you can get off the cliff by running right, take a long leep from
the top of that ledge, down to a lower ledge to the right and below
your position, and jump from there back down to the ground level. This
type of layout isn't unusual for mainstream games, but hasn't even
been seriously attempted by any audio game developer
So bottom line Dark was wondering how we could indicate this type of
game layout with ledges or cliffs above and possably below your
current location. Especially, if you have to take a long running jump
to jump up and catch it, or take a running jump to clear a very large
gap between two different levels and ledges. After all we don't have
the advantage of sight and can't see that ledge b is very far away
from ledge a.
The game that really comes to mind here is Monkey Business. In level 4
you have to cross a series of ledges to get to the teleporter. So far
I know of know one who has mastered that level, and one reason is
James North didn't give us enough verbal or sound feedback to quite
see the level as a whole, or figure out how things relate to each
other in the game world. I for one think it could have been done
differently and made things less complicated. Were it a mainstream
video game there would be more information given just by looking at it
visually. Somehow a game developer needs to convey the exact same
visual information via audio or verbal directions.

Cheers!


On 3/17/10, Charles Rivard woofer...@sbcglobal.net wrote:

As MOTA might get more difficult and complex as we progress through it,
maybe this idea could be incorporated somewhere near the end of the game,
unless other challenges are in the evil mind of Thomas Ward that would be
harder.
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Re: [Audyssey] question about games

2010-03-18 Thread dark
My concern with vocal kews is that the game basically turns into a glorified 
mud, ie, a set of real time events represented only by explanations of those 
events in voice.


Someone on a retro gaming forum once asked me how audio packman worked, 
asking if I got tired of the computer saying packman eats a dot, packman 
eats a dot Obviously said person had seen audio description for tv 
programs, and assumed audio games worked the same way,  not an 
unreasonable assumption sinse the the idea of representing an entire 
environment in sound is not one which comes up too often outside audio 
games, (I appreciated that said person had at least employed their brain), 
however it does warn of something which might happen if spoken interface is 
taken too far,  I presume this was one reason why David greenwood 
included features like the sound sonar in lone wolf when it was ported from 
dos to windows.


Beware the grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 5:57 AM
Subject: Re: [Audyssey] question about games


Not necessarily relevant as such, but something like the vOICe rendering 
the GUI is something I have tried out when playing audioQuake with 
graphics turned on, and it did warn me of certain aspects before the added 
on audio cues told me about them, but the issue with this sort of platform 
navigation would also be that players would need to be somewhat used to 
it's audio rendition as such, but anyway...


Stay well

Jacob Kruger



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Re: [Audyssey] question about games

2010-03-18 Thread Jacob Kruger
That's why liked the idea of using the vOICe as well, since it's really 
rendering different frequencies etc. as it scans left to right, and you can 
set it to a lower volume so it doesn't interfere with the games actual built 
in cues etc., but it would obviously require the game to have actual visual 
content as such.


In terms of vocal cues, it's quite funny to get a sighted person who hears 
my computer doing much the first time, and they're asking, what the hell! 
often enough since they can't imagine so much cluttered, audio content, but 
I tell them we're 'glancing' at the screen, with our ears... as in, we don't 
necessarily listen to every bit of detail of each audio cue, but work on the 
combination of them.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 8:37 AM
Subject: Re: [Audyssey] question about games


My concern with vocal kews is that the game basically turns into a 
glorified mud, ie, a set of real time events represented only by 
explanations of those events in voice.


Someone on a retro gaming forum once asked me how audio packman worked, 
asking if I got tired of the computer saying packman eats a dot, packman 
eats a dot Obviously said person had seen audio description for tv 
programs, and assumed audio games worked the same way,  not an 
unreasonable assumption sinse the the idea of representing an entire 
environment in sound is not one which comes up too often outside audio 
games, (I appreciated that said person had at least employed their brain), 
however it does warn of something which might happen if spoken interface 
is taken too far,  I presume this was one reason why David greenwood 
included features like the sound sonar in lone wolf when it was ported 
from dos to windows.


Beware the grue!

Dark.

Beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 5:57 AM
Subject: Re: [Audyssey] question about games


Not necessarily relevant as such, but something like the vOICe rendering 
the GUI is something I have tried out when playing audioQuake with 
graphics turned on, and it did warn me of certain aspects before the 
added on audio cues told me about them, but the issue with this sort of 
platform navigation would also be that players would need to be somewhat 
used to it's audio rendition as such, but anyway...


Stay well

Jacob Kruger



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Re: [Audyssey] question about games

2010-03-18 Thread Thomas Ward
Hi Dark,
Yeah, the ledges only drip when you are within a certain rrange of the
ledge. They don't necessarily drip if you are under them, or if they
are too far to reach. The best case example I can think of for this is
when you climb the rope from room 2 up into room 3, on the first
level, when you are about half way up you will start hearing a drip
off to your left and right. Those would be the ledges you need to jump
onto from the rope. Some people miss that sound cue I think, but it is
certainly there. However, it does blend very nicely into the
background.

Cheers!

On 3/18/10, dark d...@xgam.org wrote:
 Hi Tom.

 Indeed, i didn't notice the dripping water in Mota because I assumed it was
 part of the ambience,  though I did notice it back in Montizuma's
 return, so I should've really assumed it was there.

 If you have some other ambience then that should work fine, and allow
 complex layout of ledges making for more exploration.

 Just one question though. Is the dripping water indicator only audible when
 your within jumping distance?  if not, then possibly you might considder
 adding that to the change logue, sinse I can imagine hereing ledges above
 you and not knowing if you can reach them or not would be a rather confusing
 situation in the game,  especially if you were walking on a lower level
 benieth a far higher set of ledges which you'd need to go somewhere else to
 climb.

 Just a thought on easing the system a bit.

 Beware the grue!

 Dark.


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Re: [Audyssey] question about games

2010-03-17 Thread dark

Agreed Tom.

Dynaman and packman talks are actually in the odd catagory of being classic 
arcade games with a first person view. A couple of crasier retro games 
designers and more bizarre mainstream games have done this (there was a ps2 
game of 3D space invaders), but generally it doesn't happen as much, sinse 
from a sited point of view either a direct 2D side view or the top down 
perspective has generally been used for classic games like packman or 
boulderdash.


While I certainly see your point about 3D games such as shades and Sarah, I 
do think audio 2D games have suffered far more from this lack of a second 
dimention, which has seriously affected gameplay. Even in the original Monti 
game, I noticed that there was very litle actual movement in the y axiss, 
the hole game ran on a system of essentially stratified left/right corridors 
linked by climbable ladders rather like prince of persia, some levels of 
original donkey kong or the old C64 classic Freddy.


You didn't really have as much free vertical movement though as in something 
like mario brothers,  much less metroid or mega man.


Just to illustrate, Take for instance the start of marrio brothers 1 as an 
example. When you've dealt with the initial goomba you are faced with a 
ledge above your head. you can walk undernieth it, or jump ontop of it. 
Walking undernieth will let you jump up and get the mushroom and coin block 
contained in that ledge, while jumping ontop will let you get the coin block 
up there,  you could, (alternatively), simply run under the ledge and 
miss the hole lot.


Thus already we have three levels of vertical movement, not linked by 
ladders or anything else, and a number of options for how the player will 
handle these choices.


I don't think representing this is in any way beyond the capabilities of 
audio, --- afterall, you'd only need to represent the ledges your character 
could immediately jump to (they can worry about the others once they get 
there), but nobody has yet done it, which is a shame.


Beware the grue!

Dark. 



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Re: [Audyssey] question about games

2010-03-17 Thread Valiant8086
Hi.
yes this makes plenty of sense now. Thanks much

  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Tuesday, March 16, 2010 4:20 PM
  Subject: Re: [Audyssey] question about games


  Hi,
  No, it wouldn't. Using the mainstream system of classifying games Tank
  Commander would likely be classified as a real time simulation just
  like Lone Wolf is. The main difference here being the game is the
  simulation of driving a tank in combat as apposed to controlling a
  single soldier, super hero, etc from a complete first person
  perspective.  Does that make sense?

  On 3/16/10, Valiant8086 valiant8...@lavabit.com wrote:
   Hi.
   Would GMA Tank Commander count as an fps?
 Regards:
 Valiant8086: website valiant8086.com

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Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark,
Yeah, I've been doing a lot of thinking about that myself of late.
After my recent survey you and others have convinced me there is still
a large market in the audio games community for side-scroller based
games. That in turn made me think of things that have been done in
mainstream side-scrollers, but that haven't necessarily been tried in
audio. One of these is various alternative routes as you just
mentioned in your Mario example.
For example, off the top of my head in the first level of Teenage
Mutant Ninja Turtles you have a couple of routes you can take to get
to the damn where April O'neal is being held captive. You can climb up
out of the sewers and travel above ground in the city to get to the
enemy's hideout, or you can stay below groundin the sewers and make
your way to the hideout. Either way it gets you where you want to go,
but  offers an alternative route and different challenges you can
choose. As you pointed out most accessible audio games don't offer
this degree of flexability of movement.
Something else that makes TMNT unique as a side-scroller is it is the
first side-scroller to offer something like a party system of game
play. Instead of having one character to play you were actually
controlling all four of the Ninja Turtles, and could switch between
them as needed. Since each of the turtles had special weapons and
attacks it gave the game a very RPG type feel to it since if you
wanted a sword you'd select Leo, and if you wanted a staff you would
select Don to start out with. When one of the turtls was killed the
game would select the next turtle in line. Although, you could usually
switch between all four of them during the game. We haven't anything
like this at all in the audio games community until Entombed came
along and offered a party system. However, we saw the evolution of
this in mainstream side-scrollers over 20 years ago.
I guess what I'm saying is a few members on this list have said in the
past they felt side-scrollers were boring, too simplistic, and found
them very uninteristing. I largely suspect such opinions were based on
early side-scrollers such as Super Liam and Tarzan Junior that haven't
remotely reached their greater potential as side-scrollers. There is
so much that can be done such as random items, random enemies,
alternative routes to complete, a party system, various traps,
alternative levels based on actions taken in the game, etc. There is a
huge list of things that could be done to make audio side-scrollers
more enjoyable and more like the mainstream side-scrollers out there.
What's more after I took my survey I discovered that many blind/low
vision gamers tend to want an easy system of navigation such as
left/right and up/down like Mysteries of the Ancients rather than a
more complex FPS style of navigation. Many told me that games like
Shades of Doom is too confusing to play, they get lost, and for that
reason they don't like the game that well. They specifically wanted to
see more side-scrollers like MOTA that have FPS type elements, extra
features, but not necessarily the FPS style of game play. That's
certainly something to consider. Especially, since the side-scroller
format's full potential hasn't even been tapped yet.

Cheers!


On 3/17/10, dark d...@xgam.org wrote:
 Agreed Tom.

 Dynaman and packman talks are actually in the odd catagory of being classic
 arcade games with a first person view. A couple of crasier retro games
 designers and more bizarre mainstream games have done this (there was a ps2
 game of 3D space invaders), but generally it doesn't happen as much, sinse
 from a sited point of view either a direct 2D side view or the top down
 perspective has generally been used for classic games like packman or
 boulderdash.

 While I certainly see your point about 3D games such as shades and Sarah, I
 do think audio 2D games have suffered far more from this lack of a second
 dimention, which has seriously affected gameplay. Even in the original Monti
 game, I noticed that there was very litle actual movement in the y axiss,
 the hole game ran on a system of essentially stratified left/right corridors
 linked by climbable ladders rather like prince of persia, some levels of
 original donkey kong or the old C64 classic Freddy.

 You didn't really have as much free vertical movement though as in something
 like mario brothers,  much less metroid or mega man.

 Just to illustrate, Take for instance the start of marrio brothers 1 as an
 example. When you've dealt with the initial goomba you are faced with a
 ledge above your head. you can walk undernieth it, or jump ontop of it.
 Walking undernieth will let you jump up and get the mushroom and coin block
 contained in that ledge, while jumping ontop will let you get the coin block
 up there,  you could, (alternatively), simply run under the ledge and
 miss the hole lot.

 Thus already we have three levels of vertical movement, not linked by
 ladders or anything else, and a 

Re: [Audyssey] question about games

2010-03-17 Thread dark

Hi Tom.

To be honest, while Tmnt (like turrican or metroid), was very advanced for 
alternate routes,  it even featured different perspectives in levels, I 
was thinking on a much smaller and less profound scale with my example.


To put it another way, in all the audio side scrollers thus far,   
including Monti (and possibly mota), your character only can interact with 
what is to their left and right. You cannot jump up to a ledge above you, or 
fall down to one below, much less jump up a series of ledges to go through a 
complex route.


I know that both of your games employed stairs and ladders for vertical 
movement which was certainly a step in the right direction,  but is stil 
imho far less than what might be achieved in a side scroller in audio.


In a game like Mario, you can jump to ledges above you or to one side, fall 
down onto ledges below (often avoiding enemies on the way).


Games like Mega man took this to an extreme,  for instance the dreaded 
moving ledge section in guts man's stage where you had to time your drops 
from one moving mine cart to the other, or elec man's stage where you had to 
alternate betwene standard left to right movement, or jumping on 
progressively higher ledges to scroll upwards.


Metroid and turrican really took vertical movement to it's ultimate 
progression, where making your way through the game required moving left to 
right, or up or down, in any number of combinations. I remember for instance 
one section in Turrican 1 which was shaped like a square. you walked across 
the bottom, then jumped up some ledges at the side, then had to make your 
way across some ledges at the top to the top left hand corner exactly above 
where you entered,  however if you fell, you'd be on the bottom again.


This was why Turrican was probably the game that really made me fall in love 
with gaming (and weerd miner music chords), at the age of nine, the feeling 
of totally unrestricted movement and exploration, even though the game 
featured comparatively symple arcade style gameplay, with only a choice of 
two or three basic shooting weapons (a third was added in Turrican 2), a 
close range but multi directional surround shot weapon, and three special 
limited use weapons. Actually, I think Mota already has more weapon choice 
than Turrican did, however it was the huge explorable levels (and the award 
winning music), that means there are stil a bunch of developers who use 
their free time to produce turrican remakes and extra levels today, 20 years 
after the game was first released.


Beware the grue!

Dark. 



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Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark,
Yes, good point. I know exactly what you mean. About the best example
I can think of to relate to what you are talking about is Tomb Raider
Prophecy.
As you may or may not know Tomb Raider Prophecy was a side-scroller
released in the late 1990's for the Nintendo Gameboy. While there were
plenty of staircases to climb it also featured a series of ledges you
need to jump over or jump up and grab.
For instance, in level 2 when you enter the ancient mountain temple
there are a number of ledges you need to get to. You need to run and
jump onto ledges high above you, walk a ways, run and jump onto a
higher ledge, and so on. There are also cases where you are standing
on a high ledge and need to jump across a chasm to a ledge far below
you. This is imho something I've strongly considered for MOTA.
Although, I have elected to leave it out of the early levels as I'm
not sure how easy or difficult it may be fore a blind gamer to play.
It is certainly something I'm willing to try though. In fact, now the
the updated Genesis Engine written in C++ is just about ready to use I
could redraw level one with more ledges and things of that nature if
you would like.

Cheers!

On 3/17/10, dark d...@xgam.org wrote:
 Hi Tom.

 To be honest, while Tmnt (like turrican or metroid), was very advanced for
 alternate routes,  it even featured different perspectives in levels, I
 was thinking on a much smaller and less profound scale with my example.

 To put it another way, in all the audio side scrollers thus far, 
 including Monti (and possibly mota), your character only can interact with
 what is to their left and right. You cannot jump up to a ledge above you, or
 fall down to one below, much less jump up a series of ledges to go through a
 complex route.

 I know that both of your games employed stairs and ladders for vertical
 movement which was certainly a step in the right direction,  but is stil
 imho far less than what might be achieved in a side scroller in audio.

 In a game like Mario, you can jump to ledges above you or to one side, fall
 down onto ledges below (often avoiding enemies on the way).

 Games like Mega man took this to an extreme,  for instance the dreaded
 moving ledge section in guts man's stage where you had to time your drops
 from one moving mine cart to the other, or elec man's stage where you had to
 alternate betwene standard left to right movement, or jumping on
 progressively higher ledges to scroll upwards.

 Metroid and turrican really took vertical movement to it's ultimate
 progression, where making your way through the game required moving left to
 right, or up or down, in any number of combinations. I remember for instance
 one section in Turrican 1 which was shaped like a square. you walked across
 the bottom, then jumped up some ledges at the side, then had to make your
 way across some ledges at the top to the top left hand corner exactly above
 where you entered,  however if you fell, you'd be on the bottom again.

 This was why Turrican was probably the game that really made me fall in love
 with gaming (and weerd miner music chords), at the age of nine, the feeling
 of totally unrestricted movement and exploration, even though the game
 featured comparatively symple arcade style gameplay, with only a choice of
 two or three basic shooting weapons (a third was added in Turrican 2), a
 close range but multi directional surround shot weapon, and three special
 limited use weapons. Actually, I think Mota already has more weapon choice
 than Turrican did, however it was the huge explorable levels (and the award
 winning music), that means there are stil a bunch of developers who use
 their free time to produce turrican remakes and extra levels today, 20 years
 after the game was first released.

 Beware the grue!

 Dark.

---
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Re: [Audyssey] question about games

2010-03-17 Thread dark
Well Tom, I've not really heard of or played that tomb rader game you 
mention (with ledge grabbing it rather sounds like prince of persia),   
but this is indeed what I'm talking about.


I have been considering this issue ever sinse I first playeed syperliam.

The principle problem is how to show a ledge which is within jumping or 
falling distance to the right or left, but above or below the characters' 
initial position, while stil showing what may be horizontally to the right 
or left simultaniously.


Some sort of verbal mapping might work,  but this would not show the 
initial ledge position, and having to constantly look at verbal maps might 
become tedius and break up game flow. the best idea I could think of, was 
having a ledge indicator sound similar to the turn indicators in fp games. 
I thought possibly the sound's pitch could alter higher or lower for higher 
or lower ledges, and only respond to ledges immediately within jumping range 
of your character. Thus, for the mario example of three stacked ledges, you 
are walking to the right and hear a high pitched sound from the right 
speaker.


You've not recieved a crumble ledge warning, so you know you can continue 
walking right, however you've just heard the indicator sound, so know there 
is a ledge above you to jump to. You jump up,  and find another ledge 
above that.


When coming down, the process is the same, but with a lower pitched sound. 
By limiting the view essentially only to those ledges you could jump or 
fall to,  ie, those in your immediate area, you thus limit 
complexity,  afterall, you can find out what's above the current ledge 
by jumping up there and don't really need it indicated.


The only issue that occurred to me for a game like mota, was how to fit this 
into the theme of the game. I would suggest utilizing wind sounds of 
differing pitches as indicators, - however wind is already used to 
indicate pit falls.


Perhaps a beeping sound of various pitches could be used similar to those 
which indicate weapon pickups (afterall, it'd make sense for dr. carter to 
have a sonar tracker with her)k,  or maybe a creaking sound for the 
crumbling temple supports.


Alternately, you could change or remove the pit sound, and use wind as ledge 
indicators.


As for complexity, I think provided that the ledge indicator was limited to 
only showing one ledge above you and a safe floor below, ie, one high and 
one low sound, it wouldn't cause too much complexity issues, though would 
add considderably to the exploration possibilities of the game,  not to 
mention be a nice step in the right direction for future audio side 
scrollers.


Beware the grue!

Dark.


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Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
Hi Thomas,
Personally, I think you should leave it to Level 3. Leave Level 1 as it is,
is my advice, though this sounds quite intreeging.
Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 17, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about games

Hi Dark,
Yes, good point. I know exactly what you mean. About the best example
I can think of to relate to what you are talking about is Tomb Raider
Prophecy.
As you may or may not know Tomb Raider Prophecy was a side-scroller
released in the late 1990's for the Nintendo Gameboy. While there were
plenty of staircases to climb it also featured a series of ledges you
need to jump over or jump up and grab.
For instance, in level 2 when you enter the ancient mountain temple
there are a number of ledges you need to get to. You need to run and
jump onto ledges high above you, walk a ways, run and jump onto a
higher ledge, and so on. There are also cases where you are standing
on a high ledge and need to jump across a chasm to a ledge far below
you. This is imho something I've strongly considered for MOTA.
Although, I have elected to leave it out of the early levels as I'm
not sure how easy or difficult it may be fore a blind gamer to play.
It is certainly something I'm willing to try though. In fact, now the
the updated Genesis Engine written in C++ is just about ready to use I
could redraw level one with more ledges and things of that nature if
you would like.

Cheers!

On 3/17/10, dark d...@xgam.org wrote:
 Hi Tom.

 To be honest, while Tmnt (like turrican or metroid), was very advanced for
 alternate routes,  it even featured different perspectives in levels,
I
 was thinking on a much smaller and less profound scale with my example.

 To put it another way, in all the audio side scrollers thus far, 
 including Monti (and possibly mota), your character only can interact with
 what is to their left and right. You cannot jump up to a ledge above you,
or
 fall down to one below, much less jump up a series of ledges to go through
a
 complex route.

 I know that both of your games employed stairs and ladders for vertical
 movement which was certainly a step in the right direction,  but is
stil
 imho far less than what might be achieved in a side scroller in audio.

 In a game like Mario, you can jump to ledges above you or to one side,
fall
 down onto ledges below (often avoiding enemies on the way).

 Games like Mega man took this to an extreme,  for instance the dreaded
 moving ledge section in guts man's stage where you had to time your drops
 from one moving mine cart to the other, or elec man's stage where you had
to
 alternate betwene standard left to right movement, or jumping on
 progressively higher ledges to scroll upwards.

 Metroid and turrican really took vertical movement to it's ultimate
 progression, where making your way through the game required moving left
to
 right, or up or down, in any number of combinations. I remember for
instance
 one section in Turrican 1 which was shaped like a square. you walked
across
 the bottom, then jumped up some ledges at the side, then had to make your
 way across some ledges at the top to the top left hand corner exactly
above
 where you entered,  however if you fell, you'd be on the bottom again.

 This was why Turrican was probably the game that really made me fall in
love
 with gaming (and weerd miner music chords), at the age of nine, the
feeling
 of totally unrestricted movement and exploration, even though the game
 featured comparatively symple arcade style gameplay, with only a choice of
 two or three basic shooting weapons (a third was added in Turrican 2), a
 close range but multi directional surround shot weapon, and three special
 limited use weapons. Actually, I think Mota already has more weapon choice
 than Turrican did, however it was the huge explorable levels (and the
award
 winning music), that means there are stil a bunch of developers who use
 their free time to produce turrican remakes and extra levels today, 20
years
 after the game was first released.

 Beware the grue!

 Dark.

---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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All messages are archived and can

Re: [Audyssey] question about games

2010-03-17 Thread Charles Rivard
As MOTA might get more difficult and complex as we progress through it, 
maybe this idea could be incorporated somewhere near the end of the game, 
unless other challenges are in the evil mind of Thomas Ward that would be 
harder.

---
In God we trust.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 17, 2010 9:41 PM
Subject: Re: [Audyssey] question about games



Hi Thomas,
Personally, I think you should leave it to Level 3. Leave Level 1 as it 
is,

is my advice, though this sounds quite intreeging.
Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 17, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about games

Hi Dark,
Yes, good point. I know exactly what you mean. About the best example
I can think of to relate to what you are talking about is Tomb Raider
Prophecy.
As you may or may not know Tomb Raider Prophecy was a side-scroller
released in the late 1990's for the Nintendo Gameboy. While there were
plenty of staircases to climb it also featured a series of ledges you
need to jump over or jump up and grab.
For instance, in level 2 when you enter the ancient mountain temple
there are a number of ledges you need to get to. You need to run and
jump onto ledges high above you, walk a ways, run and jump onto a
higher ledge, and so on. There are also cases where you are standing
on a high ledge and need to jump across a chasm to a ledge far below
you. This is imho something I've strongly considered for MOTA.
Although, I have elected to leave it out of the early levels as I'm
not sure how easy or difficult it may be fore a blind gamer to play.
It is certainly something I'm willing to try though. In fact, now the
the updated Genesis Engine written in C++ is just about ready to use I
could redraw level one with more ledges and things of that nature if
you would like.

Cheers!

On 3/17/10, dark d...@xgam.org wrote:

Hi Tom.

To be honest, while Tmnt (like turrican or metroid), was very advanced 
for

alternate routes,  it even featured different perspectives in levels,

I

was thinking on a much smaller and less profound scale with my example.

To put it another way, in all the audio side scrollers thus far, 
including Monti (and possibly mota), your character only can interact 
with

what is to their left and right. You cannot jump up to a ledge above you,

or
fall down to one below, much less jump up a series of ledges to go 
through

a

complex route.

I know that both of your games employed stairs and ladders for vertical
movement which was certainly a step in the right direction,  but is

stil

imho far less than what might be achieved in a side scroller in audio.

In a game like Mario, you can jump to ledges above you or to one side,

fall

down onto ledges below (often avoiding enemies on the way).

Games like Mega man took this to an extreme,  for instance the 
dreaded

moving ledge section in guts man's stage where you had to time your drops
from one moving mine cart to the other, or elec man's stage where you had

to

alternate betwene standard left to right movement, or jumping on
progressively higher ledges to scroll upwards.

Metroid and turrican really took vertical movement to it's ultimate
progression, where making your way through the game required moving left

to

right, or up or down, in any number of combinations. I remember for

instance

one section in Turrican 1 which was shaped like a square. you walked

across

the bottom, then jumped up some ledges at the side, then had to make your
way across some ledges at the top to the top left hand corner exactly

above
where you entered,  however if you fell, you'd be on the bottom 
again.


This was why Turrican was probably the game that really made me fall in

love

with gaming (and weerd miner music chords), at the age of nine, the

feeling

of totally unrestricted movement and exploration, even though the game
featured comparatively symple arcade style gameplay, with only a choice 
of

two or three basic shooting weapons (a third was added in Turrican 2), a
close range but multi directional surround shot weapon, and three special
limited use weapons. Actually, I think Mota already has more weapon 
choice

than Turrican did, however it was the huge explorable levels (and the

award

winning music), that means there are stil a bunch of developers who use
their free time to produce turrican remakes and extra levels today, 20

years

after the game was first released.

Beware the grue!

Dark.


---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched

Re: [Audyssey] question about games

2010-03-17 Thread dark

hi Charles.

The suggestion isn't really about complexity or challenge, it's more a 
question of basic layout and allowing for exploration. I'd be happy for Tom 
to leave level 1 as is, because it's a fun level,  but this sort of 
business with highlighting ledges above and below you would be good for any 
audio side scroller, and make it closer to the 2D graffical varients.


beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, March 18, 2010 2:46 AM
Subject: Re: [Audyssey] question about games


As MOTA might get more difficult and complex as we progress through it, 
maybe this idea could be incorporated somewhere near the end of the game, 
unless other challenges are in the evil mind of Thomas Ward that would be 
harder.

---
In God we trust.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 17, 2010 9:41 PM
Subject: Re: [Audyssey] question about games



Hi Thomas,
Personally, I think you should leave it to Level 3. Leave Level 1 as it 
is,

is my advice, though this sounds quite intreeging.
Best Regards,
hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, March 17, 2010 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about games

Hi Dark,
Yes, good point. I know exactly what you mean. About the best example
I can think of to relate to what you are talking about is Tomb Raider
Prophecy.
As you may or may not know Tomb Raider Prophecy was a side-scroller
released in the late 1990's for the Nintendo Gameboy. While there were
plenty of staircases to climb it also featured a series of ledges you
need to jump over or jump up and grab.
For instance, in level 2 when you enter the ancient mountain temple
there are a number of ledges you need to get to. You need to run and
jump onto ledges high above you, walk a ways, run and jump onto a
higher ledge, and so on. There are also cases where you are standing
on a high ledge and need to jump across a chasm to a ledge far below
you. This is imho something I've strongly considered for MOTA.
Although, I have elected to leave it out of the early levels as I'm
not sure how easy or difficult it may be fore a blind gamer to play.
It is certainly something I'm willing to try though. In fact, now the
the updated Genesis Engine written in C++ is just about ready to use I
could redraw level one with more ledges and things of that nature if
you would like.

Cheers!

On 3/17/10, dark d...@xgam.org wrote:

Hi Tom.

To be honest, while Tmnt (like turrican or metroid), was very advanced 
for
alternate routes,  it even featured different perspectives in 
levels,

I

was thinking on a much smaller and less profound scale with my example.

To put it another way, in all the audio side scrollers thus far, 
including Monti (and possibly mota), your character only can interact 
with
what is to their left and right. You cannot jump up to a ledge above 
you,

or
fall down to one below, much less jump up a series of ledges to go 
through

a

complex route.

I know that both of your games employed stairs and ladders for vertical
movement which was certainly a step in the right direction,  but is

stil

imho far less than what might be achieved in a side scroller in audio.

In a game like Mario, you can jump to ledges above you or to one side,

fall

down onto ledges below (often avoiding enemies on the way).

Games like Mega man took this to an extreme,  for instance the 
dreaded
moving ledge section in guts man's stage where you had to time your 
drops
from one moving mine cart to the other, or elec man's stage where you 
had

to

alternate betwene standard left to right movement, or jumping on
progressively higher ledges to scroll upwards.

Metroid and turrican really took vertical movement to it's ultimate
progression, where making your way through the game required moving left

to

right, or up or down, in any number of combinations. I remember for

instance

one section in Turrican 1 which was shaped like a square. you walked

across
the bottom, then jumped up some ledges at the side, then had to make 
your

way across some ledges at the top to the top left hand corner exactly

above
where you entered,  however if you fell, you'd be on the bottom 
again.


This was why Turrican was probably the game that really made me fall in

love

with gaming (and weerd miner music chords), at the age of nine, the

feeling

of totally unrestricted movement and exploration, even though the game
featured comparatively symple arcade style gameplay, with only a choice 
of

two or three basic shooting weapons (a third was added in Turrican 2), a
close range but multi directional surround shot weapon, and three 
special
limited use weapons. Actually, I think Mota

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Dark,
Actually Mysteries of the Ancients already has a specific ledge
indecator. It basically is the sound of dripping water as you approach
a ledge. I could quite easily raise or lower the pitch of the dripping
ledge to indicate weather or not there is a high or low hanging ledge
there. However, i suspect one reason you haven't noticed it is that
the ledge sound works so well as general background ambience you might
not have noticed it surves a double purpose in the game.
Upon reading your e-mail I took a look at MOTA beta 10. I noticed for
some reason the ledge indicator sound isn't listed in the sound
descriptions menu. I guess that's something I will have to correct in
beta 11. Which is about the easiest thing I have to do compared to all
the work that went into creating the new C++ version of the engine.
Anyway, I think it would be fairly easy to add more ledges like this
to MOTA and use the dripping ledges as an easy indecator of where the
ledge is in relation to you. Although, I'd have to exchange the
background ambience for something else as it has some dripping water
in it too which could be confusing. However, it should be fairly easy
to do.

Cheers!


On 3/17/10, dark d...@xgam.org wrote:
 Well Tom, I've not really heard of or played that tomb rader game you
 mention (with ledge grabbing it rather sounds like prince of persia), 
 but this is indeed what I'm talking about.

 I have been considering this issue ever sinse I first playeed syperliam.

 The principle problem is how to show a ledge which is within jumping or
 falling distance to the right or left, but above or below the characters'
 initial position, while stil showing what may be horizontally to the right
 or left simultaniously.

 Some sort of verbal mapping might work,  but this would not show the
 initial ledge position, and having to constantly look at verbal maps might
 become tedius and break up game flow. the best idea I could think of, was
 having a ledge indicator sound similar to the turn indicators in fp games.
 I thought possibly the sound's pitch could alter higher or lower for higher
 or lower ledges, and only respond to ledges immediately within jumping range
 of your character. Thus, for the mario example of three stacked ledges, you
 are walking to the right and hear a high pitched sound from the right
 speaker.

 You've not recieved a crumble ledge warning, so you know you can continue
 walking right, however you've just heard the indicator sound, so know there
 is a ledge above you to jump to. You jump up,  and find another ledge
 above that.

 When coming down, the process is the same, but with a lower pitched sound.
 By limiting the view essentially only to those ledges you could jump or
 fall to,  ie, those in your immediate area, you thus limit
 complexity,  afterall, you can find out what's above the current ledge
 by jumping up there and don't really need it indicated.

 The only issue that occurred to me for a game like mota, was how to fit this
 into the theme of the game. I would suggest utilizing wind sounds of
 differing pitches as indicators, - however wind is already used to
 indicate pit falls.

 Perhaps a beeping sound of various pitches could be used similar to those
 which indicate weapon pickups (afterall, it'd make sense for dr. carter to
 have a sonar tracker with her)k,  or maybe a creaking sound for the
 crumbling temple supports.

 Alternately, you could change or remove the pit sound, and use wind as ledge
 indicators.

 As for complexity, I think provided that the ledge indicator was limited to
 only showing one ledge above you and a safe floor below, ie, one high and
 one low sound, it wouldn't cause too much complexity issues, though would
 add considderably to the exploration possibilities of the game,  not to
 mention be a nice step in the right direction for future audio side
 scrollers.

 Beware the grue!

 Dark.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] question about games

2010-03-17 Thread Hayden Presley
Hi,
Yeah, how about making Athena unbeatable? Hmmm...that'd be interesting, and
Thomas might be on the run quite soon, considering myself and others would
be screaming ans screeching about getting our money back.
Best regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Wednesday, March 17, 2010 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about games

As MOTA might get more difficult and complex as we progress through it, 
maybe this idea could be incorporated somewhere near the end of the game, 
unless other challenges are in the evil mind of Thomas Ward that would be 
harder.
---
In God we trust.
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 17, 2010 9:41 PM
Subject: Re: [Audyssey] question about games


 Hi Thomas,
 Personally, I think you should leave it to Level 3. Leave Level 1 as it 
 is,
 is my advice, though this sounds quite intreeging.
 Best Regards,
 hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Wednesday, March 17, 2010 8:16 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] question about games

 Hi Dark,
 Yes, good point. I know exactly what you mean. About the best example
 I can think of to relate to what you are talking about is Tomb Raider
 Prophecy.
 As you may or may not know Tomb Raider Prophecy was a side-scroller
 released in the late 1990's for the Nintendo Gameboy. While there were
 plenty of staircases to climb it also featured a series of ledges you
 need to jump over or jump up and grab.
 For instance, in level 2 when you enter the ancient mountain temple
 there are a number of ledges you need to get to. You need to run and
 jump onto ledges high above you, walk a ways, run and jump onto a
 higher ledge, and so on. There are also cases where you are standing
 on a high ledge and need to jump across a chasm to a ledge far below
 you. This is imho something I've strongly considered for MOTA.
 Although, I have elected to leave it out of the early levels as I'm
 not sure how easy or difficult it may be fore a blind gamer to play.
 It is certainly something I'm willing to try though. In fact, now the
 the updated Genesis Engine written in C++ is just about ready to use I
 could redraw level one with more ledges and things of that nature if
 you would like.

 Cheers!

 On 3/17/10, dark d...@xgam.org wrote:
 Hi Tom.

 To be honest, while Tmnt (like turrican or metroid), was very advanced 
 for
 alternate routes,  it even featured different perspectives in levels,
 I
 was thinking on a much smaller and less profound scale with my example.

 To put it another way, in all the audio side scrollers thus far, 
 including Monti (and possibly mota), your character only can interact 
 with
 what is to their left and right. You cannot jump up to a ledge above you,
 or
 fall down to one below, much less jump up a series of ledges to go 
 through
 a
 complex route.

 I know that both of your games employed stairs and ladders for vertical
 movement which was certainly a step in the right direction,  but is
 stil
 imho far less than what might be achieved in a side scroller in audio.

 In a game like Mario, you can jump to ledges above you or to one side,
 fall
 down onto ledges below (often avoiding enemies on the way).

 Games like Mega man took this to an extreme,  for instance the 
 dreaded
 moving ledge section in guts man's stage where you had to time your drops
 from one moving mine cart to the other, or elec man's stage where you had
 to
 alternate betwene standard left to right movement, or jumping on
 progressively higher ledges to scroll upwards.

 Metroid and turrican really took vertical movement to it's ultimate
 progression, where making your way through the game required moving left
 to
 right, or up or down, in any number of combinations. I remember for
 instance
 one section in Turrican 1 which was shaped like a square. you walked
 across
 the bottom, then jumped up some ledges at the side, then had to make your
 way across some ledges at the top to the top left hand corner exactly
 above
 where you entered,  however if you fell, you'd be on the bottom 
 again.

 This was why Turrican was probably the game that really made me fall in
 love
 with gaming (and weerd miner music chords), at the age of nine, the
 feeling
 of totally unrestricted movement and exploration, even though the game
 featured comparatively symple arcade style gameplay, with only a choice 
 of
 two or three basic shooting weapons (a third was added in Turrican 2), a
 close range but multi directional surround shot weapon, and three special
 limited use weapons. Actually, I think Mota already has more weapon 
 choice
 than Turrican did, however it was the huge explorable levels

Re: [Audyssey] question about games

2010-03-17 Thread Thomas Ward
Hi Charles,
Well, this isn't necessarily about game complexity or challenge, but
how we, as game developers, can convey the same sort of information to
a blind gamer through audio as a sighted gamer would get by looking at
the screen. Having a more or less advanced 2d layout happens to be one
of those things lacking in audio games, and hasn't really been tried
before in an audio only format. Since I have already mentioned Tomb
Raider Prophecy as an example in an earlier message I'll continue to
use it here as an example of what we are talking about.
When you play a game like Tomb Raider Prophecy you are shown a 2d
vista of various cliffs, ledges, pitfalls, etc. That is having items
above and below your current position. You might have to take a rather
long running jump to get up onto a low hanging ledge, catch it, and
then use control+up arrow to pull yourself onto it. You then might
take a few steps left and use up arrow to skale the cliffside to get
up to a higher level to grab  a med kit sitting up there. Once you get
it you can get off the cliff by running right, take a long leep from
the top of that ledge, down to a lower ledge to the right and below
your position, and jump from there back down to the ground level. This
type of layout isn't unusual for mainstream games, but hasn't even
been seriously attempted by any audio game developer
So bottom line Dark was wondering how we could indicate this type of
game layout with ledges or cliffs above and possably below your
current location. Especially, if you have to take a long running jump
to jump up and catch it, or take a running jump to clear a very large
gap between two different levels and ledges. After all we don't have
the advantage of sight and can't see that ledge b is very far away
from ledge a.
The game that really comes to mind here is Monkey Business. In level 4
you have to cross a series of ledges to get to the teleporter. So far
I know of know one who has mastered that level, and one reason is
James North didn't give us enough verbal or sound feedback to quite
see the level as a whole, or figure out how things relate to each
other in the game world. I for one think it could have been done
differently and made things less complicated. Were it a mainstream
video game there would be more information given just by looking at it
visually. Somehow a game developer needs to convey the exact same
visual information via audio or verbal directions.

Cheers!


On 3/17/10, Charles Rivard woofer...@sbcglobal.net wrote:
 As MOTA might get more difficult and complex as we progress through it,
 maybe this idea could be incorporated somewhere near the end of the game,
 unless other challenges are in the evil mind of Thomas Ward that would be
 harder.
 ---
 In God we trust.

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Re: [Audyssey] question about games

2010-03-17 Thread dark

Hi.

Exactly, this was entirely regarding conveying more information to the 
player in audio about a 2D playing area, and thus making games which are 
more interesting and complex to play.


I really wasn't thinking in terms of running jumps or cliff scaling tom, 
though these might be possible using a variety of graded pitch to indicate 
hight above the player, and also letting you know when scaling a cliff where 
the ledges are so that you know when to jump off.


In general though, this is entirely an area which needs more considderation.

Btw, I've never even completed the first level of monkey business. i find 
the audio navigation tools in the game horribly imprecise and with the 
inherent difficulties I have comprehending spaces, the sonar isn't too 
helpful either.


Beware the Grue!

Dark.

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, March 18, 2010 3:46 AM
Subject: Re: [Audyssey] question about games



Hi Charles,
Well, this isn't necessarily about game complexity or challenge, but
how we, as game developers, can convey the same sort of information to
a blind gamer through audio as a sighted gamer would get by looking at
the screen. Having a more or less advanced 2d layout happens to be one
of those things lacking in audio games, and hasn't really been tried
before in an audio only format. Since I have already mentioned Tomb
Raider Prophecy as an example in an earlier message I'll continue to
use it here as an example of what we are talking about.
When you play a game like Tomb Raider Prophecy you are shown a 2d
vista of various cliffs, ledges, pitfalls, etc. That is having items
above and below your current position. You might have to take a rather
long running jump to get up onto a low hanging ledge, catch it, and
then use control+up arrow to pull yourself onto it. You then might
take a few steps left and use up arrow to skale the cliffside to get
up to a higher level to grab  a med kit sitting up there. Once you get
it you can get off the cliff by running right, take a long leep from
the top of that ledge, down to a lower ledge to the right and below
your position, and jump from there back down to the ground level. This
type of layout isn't unusual for mainstream games, but hasn't even
been seriously attempted by any audio game developer
So bottom line Dark was wondering how we could indicate this type of
game layout with ledges or cliffs above and possably below your
current location. Especially, if you have to take a long running jump
to jump up and catch it, or take a running jump to clear a very large
gap between two different levels and ledges. After all we don't have
the advantage of sight and can't see that ledge b is very far away
from ledge a.
The game that really comes to mind here is Monkey Business. In level 4
you have to cross a series of ledges to get to the teleporter. So far
I know of know one who has mastered that level, and one reason is
James North didn't give us enough verbal or sound feedback to quite
see the level as a whole, or figure out how things relate to each
other in the game world. I for one think it could have been done
differently and made things less complicated. Were it a mainstream
video game there would be more information given just by looking at it
visually. Somehow a game developer needs to convey the exact same
visual information via audio or verbal directions.

Cheers!





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Re: [Audyssey] question about games

2010-03-17 Thread dark

Hi Tom.

Indeed, i didn't notice the dripping water in Mota because I assumed it was 
part of the ambience,  though I did notice it back in Montizuma's 
return, so I should've really assumed it was there.


If you have some other ambience then that should work fine, and allow 
complex layout of ledges making for more exploration.


Just one question though. Is the dripping water indicator only audible when 
your within jumping distance?  if not, then possibly you might considder 
adding that to the change logue, sinse I can imagine hereing ledges above 
you and not knowing if you can reach them or not would be a rather confusing 
situation in the game,  especially if you were walking on a lower level 
benieth a far higher set of ledges which you'd need to go somewhere else to 
climb.


Just a thought on easing the system a bit.

Beware the grue!

Dark. 



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Re: [Audyssey] question about games

2010-03-16 Thread Valiant8086
Hi.
Would GMA Tank Commander count as an fps?
  Regards: 
  Valiant8086: website valiant8086.com 
  - Original Message - 
  From: Thomas Ward 
  To: Gamers Discussion list 
  Sent: Monday, March 15, 2010 10:21 PM
  Subject: Re: [Audyssey] question about games


  Hi Michael,
  Actually, Entombed is a roguelike RPG type game not a first person
  game. There are some big differences in the two styles of games from a
  technical point of view. Anyway, since you wanted to know what FPS
  type games are out there for the blind I'll mention them below.
  First, is Sarah and the Castle of Witchcraft and Wizardry by PCS
  Games. It is an FPS game loosely based on the Harry Potter books and
  movies, but featuring PCS Games own character Sarah Good who is the
  main character in the game's story.
  Second, is Packman Talks also by PCS Games. It is largely based on the
  old Packman games by Atari, but in an all new audio FPS format for the
  blind.
  Third, there is Shades of Doom by GMA Games. As you probably know it
  is an audio based FPS game loosely based on the game Doom. Although,
  in many ways it is a completely different game from Doom.
  Finally, there is Monkey Business by Draconis Entertainment. This is a
  game where you are sent out to recover a professor's test monkey's and
  find all the parts to the teleporter. Along the way you get to visit
  various locations such as the jungle, climb a wall of vines, explore
  an ancient Aztec temple, have a shootout in the wild west, and much
  more. It's a pretty cool game all things considered.
  Also, while I'm thinking of it, there is a game called Teraformer's. I
  haveknow idea where it can be found, and don't know much about it
  personally. However, it also belongs in this catagory of games.

  HTH

  On 3/15/10, michael barnes c...@samobile.net wrote:
   i know that en-tomb is the newest game out there and i also know that
   if it was a video game it would be a first person game.  is there any
   other games out there like that?  the last time i was on the list
   someone had said that the sara castle game was just like in-tomb from
   the way they was talking.  the next question is what other games is
   there like shade of doom?  and what games are out there that would be
   call first person games?  doesn't matter what kind of games they are.
  
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Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi Michael,
the games I listed are real time first person action games. As far as
real time RPG games like Entombed it is the only one currently out
there for us. There are some text based RPG games such as Ancient
Domains of Mystery, Nethack, and Angband, but those weren't designed
specifically for the blind so have some accessibility issues.
Although, they are playable. There are also a few web based RPG games
such as Sryth and Kingdom of loathing to. I guess what we really need
is something more specific than just RPG games. Are we talking
multiuser, web based, text based, audio based, real time, turn based,
etc. RPG games are also devided by roguelike and gamebook style
adventures. There is a lot of different tcatagories games can be
classified by as you can see.

Cheers!


On 3/15/10, michael barnes c...@samobile.net wrote:
 just playing en-tomb it seem like a first person game but thanks for
 the info.  then the list of games you gave me are those first person
 games or rpg?  if not then what rpg games are their for the blind?

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Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi,
No, it wouldn't. Using the mainstream system of classifying games Tank
Commander would likely be classified as a real time simulation just
like Lone Wolf is. The main difference here being the game is the
simulation of driving a tank in combat as apposed to controlling a
single soldier, super hero, etc from a complete first person
perspective.  Does that make sense?

On 3/16/10, Valiant8086 valiant8...@lavabit.com wrote:
 Hi.
 Would GMA Tank Commander count as an fps?
   Regards:
   Valiant8086: website valiant8086.com

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Re: [Audyssey] question about games

2010-03-16 Thread Thomas Ward
Hi Dark,
I forgot about DynaMan myself, but based on the player point of view
it could probably be classified under the FPS style. Although, I
believe James North classified it as classic arcade. In any case you
are right. there are quite a few FPS games now on the market for the
audio games community. More than side-scrollers to my count, and
neither type have been really pushed to their full potential.
So far as I know Mysteries of the Ancients is the only accessible
side-scroller to fully explore up/down movement as well as left/right
movement if we exclude Montezuma's Revenge which was forcably taken
off the market by a few greedy scum bags. Super Liam and Q9 are great
games, but the action all seams to use a strict liniar movement system
from left to right with a few jumps tossed in for good measure.
Mysteries of the Ancients isn't completely liniar requiring to use
staircases, ropes, and sometimes rooms are to the left and some are to
the right.
With FPS we have games like Shades of Doom which does a fantastic job
of bringing early FPS titles like Doom to the audio games community.
However, it fails to take advantage of the newer fully 3d FPS type
games that have areas to explore above and below your current location
as well as rooms on the same level of game play. For example, from the
very beginning the Jedi Knight games had some degree of 3d movement.
You could force jump up to a catwalk, bridge, whatever an dfind a
couple of health packs or a secret weapon there. We currently don't
have anything like this for the audio games market yet.

Cheers!

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[Audyssey] question about games

2010-03-15 Thread michael barnes
i know that en-tomb is the newest game out there and i also know that 
if it was a video game it would be a first person game.  is there any 
other games out there like that?  the last time i was on the list 
someone had said that the sara castle game was just like in-tomb from 
the way they was talking.  the next question is what other games is 
there like shade of doom?  and what games are out there that would be 
call first person games?  doesn't matter what kind of games they are.


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Re: [Audyssey] question about games

2010-03-15 Thread Thomas Ward
Hi Michael,
Actually, Entombed is a roguelike RPG type game not a first person
game. There are some big differences in the two styles of games from a
technical point of view. Anyway, since you wanted to know what FPS
type games are out there for the blind I'll mention them below.
First, is Sarah and the Castle of Witchcraft and Wizardry by PCS
Games. It is an FPS game loosely based on the Harry Potter books and
movies, but featuring PCS Games own character Sarah Good who is the
main character in the game's story.
Second, is Packman Talks also by PCS Games. It is largely based on the
old Packman games by Atari, but in an all new audio FPS format for the
blind.
Third, there is Shades of Doom by GMA Games. As you probably know it
is an audio based FPS game loosely based on the game Doom. Although,
in many ways it is a completely different game from Doom.
Finally, there is Monkey Business by Draconis Entertainment. This is a
game where you are sent out to recover a professor's test monkey's and
find all the parts to the teleporter. Along the way you get to visit
various locations such as the jungle, climb a wall of vines, explore
an ancient Aztec temple, have a shootout in the wild west, and much
more. It's a pretty cool game all things considered.
Also, while I'm thinking of it, there is a game called Teraformer's. I
haveknow idea where it can be found, and don't know much about it
personally. However, it also belongs in this catagory of games.

HTH

On 3/15/10, michael barnes c...@samobile.net wrote:
 i know that en-tomb is the newest game out there and i also know that
 if it was a video game it would be a first person game.  is there any
 other games out there like that?  the last time i was on the list
 someone had said that the sara castle game was just like in-tomb from
 the way they was talking.  the next question is what other games is
 there like shade of doom?  and what games are out there that would be
 call first person games?  doesn't matter what kind of games they are.

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.

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Re: [Audyssey] question about games

2010-03-15 Thread michael barnes
just playing en-tomb it seem like a first person game but thanks for 
the info.  then the list of games you gave me are those first person 
games or rpg?  if not then what rpg games are their for the blind?


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Re: [Audyssey] question about games

2010-03-15 Thread dark
Hi michael. Strictly speaking entombed is not first person. First person is 
when you hear the sounds exactly as the person in the game would,  ie, 
you need to turn around a full 180 degrees to go in another direction rather 
than just pressing a key to walk a given way as in entombed.


The only games currently of this type are shades of doom, terraformers, 
Sarah, Technoshock, audio quake, mortal maze (though that one is rather 
symple), Gma tank commander, galaxy ranger and X hour from vip gameszone 
(though they use a much less complex interface), at certain points in the 
game (ie in first person mode), sound rts, and possibly to an extent lone 
wolf in the way it uses sounds relative to the players' position.


I might have even missed a couple as it's a common view in audio ;D.

For games similar to entombed, ie, games where you press up to go north, 
down south etc, the ones that occur to me are night of parasite and 
treasurehunt, sinse you do not turn in those games merely take single steps 
in the desired direction.


of course this is debatable but this is how I've always considdered things.

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, March 16, 2010 12:46 AM
Subject: [Audyssey] question about games


i know that en-tomb is the newest game out there and i also know that if it 
was a video game it would be a first person game.  is there any other games 
out there like that?  the last time i was on the list someone had said that 
the sara castle game was just like in-tomb from the way they was talking. 
the next question is what other games is there like shade of doom?  and 
what games are out there that would be call first person games?  doesn't 
matter what kind of games they are.


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list,
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Re: [Audyssey] question about games

2010-03-15 Thread dark
Damnation tom! I forgot about both packman talks and indeed monkey business. 
By the same tocan dynaman from draconis probably also counts in the same way 
packman talks does based on viewpoint.


With all the games I mentioned in my other message3, that actually adds up 
to a surprising number.


Btw, terraformers may be found at http://www.pininteractive.com/ links to 
all the others can be found either in the pcs games list or on the 
audiogames.net database.


Beware the grue!

Dark.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:21 AM
Subject: Re: [Audyssey] question about games



Hi Michael,
Actually, Entombed is a roguelike RPG type game not a first person
game. There are some big differences in the two styles of games from a
technical point of view. Anyway, since you wanted to know what FPS
type games are out there for the blind I'll mention them below.
First, is Sarah and the Castle of Witchcraft and Wizardry by PCS
Games. It is an FPS game loosely based on the Harry Potter books and
movies, but featuring PCS Games own character Sarah Good who is the
main character in the game's story.
Second, is Packman Talks also by PCS Games. It is largely based on the
old Packman games by Atari, but in an all new audio FPS format for the
blind.
Third, there is Shades of Doom by GMA Games. As you probably know it
is an audio based FPS game loosely based on the game Doom. Although,
in many ways it is a completely different game from Doom.
Finally, there is Monkey Business by Draconis Entertainment. This is a
game where you are sent out to recover a professor's test monkey's and
find all the parts to the teleporter. Along the way you get to visit
various locations such as the jungle, climb a wall of vines, explore
an ancient Aztec temple, have a shootout in the wild west, and much
more. It's a pretty cool game all things considered.
Also, while I'm thinking of it, there is a game called Teraformer's. I
haveknow idea where it can be found, and don't know much about it
personally. However, it also belongs in this catagory of games.

HTH



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Re: [Audyssey] question about games

2010-03-15 Thread dark

Hi michael.

If you go to www.audiogames.net you can search games by genre,   
including rpg. Counting brouser based games, there are actually a fair few, 
though entombed is really the first full game in audio.


Hth.

Beware the grue!

Dark.
- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, March 16, 2010 2:45 AM
Subject: Re: [Audyssey] question about games


just playing en-tomb it seem like a first person game but thanks for the 
info.  then the list of games you gave me are those first person games or 
rpg?  if not then what rpg games are their for the blind?


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Re: [Audyssey] question on games

2010-01-07 Thread dark

Shirley, Jim's golf and baseball games are great and well worth a try.

running them should be symple just do the following:

First, download and install the winkit file. To download it, as previously 
stated, when asked, click on save and save the file somewhere (for example 
in your my documents folder, then, open windows explorer with windows key 
(the one next to the left control key), and E, and find the winkit file, 
press enter on it and then go through the install process (pressing next all 
the time should be fine).


Once you've got that, your ready to start on Jim's other games.

As before, download one and save it in a location, then find it with windows 
explorer. This time, instead of an installer, you've got an unzip program.


Tab around until you get to the message To unzip to the following directory 
click the unzip button and the unzip button itself. Press enter on that, 
and you'll have a message that a number of files have been unzipped to the 
kitchinsinc directory.


Now, if you find the kitchinsinc item in your programs menue, you should 
open the directory and get a self voicing menue with the game of life, and 
any other games' you've unzipped,  baseball and golf included.


Hth.

Beware the Grue!

Dark.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, January 07, 2010 12:29 AM
Subject: [Audyssey] question on games


Hey gamers. I want to play a baseball game, golf game or mathematics 
games. I tried Jim's site but my hard drive won't accept compressed files, 
only applications. So, is there a site with those games? Thanks.

Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-07 Thread dark
Sean, out of interest why do you suggest reformatting as the answer to any 
computer related tech support question?


Appologies for seeming abrupt, but it just seems someone mentions some 
slight problem,  which might be as much a case of a user not yet knowing 
the ins and outs of how to work things, and you instantly suggest 
reformatting,  even before we know what the problem is.


This seems a little to me like suggesting someone bulldose their house down 
when they say their front door is stuck.


Of course, there are circumstances were reformmatting is necessary, --- but 
as a last response, not a first.


appologies for the comment, it just seems that whenever someone brings up a 
technical question of any type your answer is reformat and we always have 
this discussion.


Beware the grue!

Dark. 



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Re: [Audyssey] question on games

2010-01-07 Thread dark
I personally use 7zip,  but you shouldn't need an extractor to handle 
Jim's games as their self-extracting archives, just use the unzip button.


Beware the grue!

Dark.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 07, 2010 2:05 AM
Subject: Re: [Audyssey] question on games



well winzip from www.winzip.com is a good program.
www.izarc.org is good for free things.
the other extracters can be run normally.
though you may have to run as admin or something.
At 02:14 p.m. 7/01/2010, you wrote:
Um Shirley, I don't know how to say this, but maybe you should ask someone 
near you to discuss the running of programs, the uses of compressed files 
and so forth.


In short, the compressed file can't be run and shouldn't be run. It is 
simply used to store files in a single location in a smaller package that 
keeps download sizes down.


For Jim's games you should unzip the winkit.zip file in a folder like 
c:\temp and install the programs. After that there will be an item in your 
start menu called kitchensinc where you can play the games from. 
Extracting the other Kitchensinc games to the right folder will also make 
them available in the menu in the kitchensinc program.

hth.
- Original Message - From: Shirley Starblanket 
dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, January 07, 2010 2:29 AM
Subject: [Audyssey] question on games


Hey gamers. I want to play a baseball game, golf game or mathematics 
games. I tried Jim's site but my hard drive won't accept compressed 
files, only applications. So, is there a site with those games? Thanks.

Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-07 Thread Willem

wow your second name is format, I think.
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 07, 2010 4:04 AM
Subject: Re: [Audyssey] question on games



um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat 
or something.

At 01:29 p.m. 7/01/2010, you wrote:
Hey gamers. I want to play a baseball game, golf game or mathematics 
games. I tried Jim's site but my hard drive won't accept compressed files, 
only applications. So, is there a site with those games? Thanks.

Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-07 Thread Thomas Ward
Hello Shirley,
When you say my hard drive won't accept compressed files only
applications what does that mean exactly?  I think rather than assuming
this or that won't work on your computer the best thing to do is ask
someone on  how to solve problems like this  as you seam to be having a
lot of new computer user issues that have very simple and easy
solutions.
I don't want to sound condescending, but it really appears to me that
you are very new to the computer, and don't have a lot of basic computer
user skills. I would strongly recommend finding someone who can sit down
with you and explain how to download stuff from the internet, unzip
compressed archives, and  any other basic computer skills that maybe you
are not familiar with yet.  It would also really help us if you could
tell us what operating system you are using and what screen reader you
are using.  For example, the way you would do something on Windows XP is
a little different on Windows Vista and Windows 7 so it is important to
know which you have. I'm certainly willing to help you by e-mail, but
that's  
We are certainly willing to help you, but you have to ask first. 

Cheers!



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Re: [Audyssey] question on games

2010-01-07 Thread Ron Schamerhorn
Hi all

  I totally agree, I'd be willing to give whatever assistance I possibly 
could in the endeavour of gaming.

Ron

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 07, 2010 9:23 AM
Subject: Re: [Audyssey] question on games


Hello Shirley,
When you say my hard drive won't accept compressed files only
applications what does that mean exactly?  I think rather than assuming
this or that won't work on your computer the best thing to do is ask
someone on  how to solve problems like this  as you seam to be having a
lot of new computer user issues that have very simple and easy
solutions.
I don't want to sound condescending, but it really appears to me that
you are very new to the computer, and don't have a lot of basic computer
user skills. I would strongly recommend finding someone who can sit down
with you and explain how to download stuff from the internet, unzip
compressed archives, and  any other basic computer skills that maybe you
are not familiar with yet.  It would also really help us if you could
tell us what operating system you are using and what screen reader you
are using.  For example, the way you would do something on Windows XP is
a little different on Windows Vista and Windows 7 so it is important to
know which you have. I'm certainly willing to help you by e-mail, but
that's
We are certainly willing to help you, but you have to ask first.

Cheers!



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Re: [Audyssey] question on games

2010-01-07 Thread Thomas Ward
Hi Dark,
Agreed.  Shaun's comment to reformat is way out of line. It appears to
me Shirley's  problems are just that she isn't familiar with the ins and
outs of her computer system and there probably isn't anything seriously
wrong with her computer. Instead of assuming there is something
technical wrong we should be determining what Shirley's actual problem
is and help her to resolve it constructively and not tell her to whipe
out her system and begin with a fresh install of Windows unnecessarily.
As you said there are times when a refomat is absolutely necessary, but
this doesn't look like one of them. A case in point. I recently had to
reformat one of my computers because a worm had infected the system and
mangled the operating system. Nothing was lost, but I had no choice but
to blow Windows away and install the operating system from scratch. In
fact, I was so sick   and tired of  viruses and worms that system no
longer is running Windows and is now  running Linux instead. I sort of
fixed the virus/worm problem perminately for that computer. Grin


On Thu, 2010-01-07 at 08:31 +, dark wrote:
 Sean, out of interest why do you suggest reformatting as the answer to any 
 computer related tech support question?
 
 Appologies for seeming abrupt, but it just seems someone mentions some 
 slight problem,  which might be as much a case of a user not yet knowing 
 the ins and outs of how to work things, and you instantly suggest 
 reformatting,  even before we know what the problem is.
 
 This seems a little to me like suggesting someone bulldose their house down 
 when they say their front door is stuck.
 
 Of course, there are circumstances were reformmatting is necessary, --- but 
 as a last response, not a first.
 
 appologies for the comment, it just seems that whenever someone brings up a 
 technical question of any type your answer is reformat and we always have 
 this discussion.
 
 Beware the grue!
 
 Dark. 



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Re: [Audyssey] question on games

2010-01-07 Thread Thomas Ward
Hi Dark,
True, but on Windows Vista and later you need to run the setup file with
admin rights or it will give you an installation error. I suspect if
Shirley is using Vista or Windows 7 it is this error she is getting, and
in that case it is a simple matter of running the install as
administrator instead of standard user.
One thing Microsoft did when they released Vista is they adopted a more
Unix-like security system and added the user account control polacy
manager. This is all well and good, but most people coming from XP have
no experience with user right and file permissions.  We Linux users have
been use to this sort of thing for years so user account control is no
big deal, and some of us say it's about time. However, for Windows
users not use to it they think of it as a serious pain in the tail.

Cheers!

On Thu, 2010-01-07 at 08:32 +, dark wrote:
 I personally use 7zip,  but you shouldn't need an extractor to handle 
 Jim's games as their self-extracting archives, just use the unzip button.
 
 Beware the grue!
 
 Dark.



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Re: [Audyssey] question on games

2010-01-07 Thread dark
I seemed to remember from one of her earlier posts that Shirly was using 
Xp,  hence my explanation, though i could well be wrong of course.


I personally stil don't see why microsoft have to muck about with all this 
multi user account sicurity shinanigans, when there are so many people who 
are just a single person using one machine.


While I understand for businesses and institutions user accounts are 
needed,  I don't see why there can't be a basic option to disable this 
and have everything written as standard.


Every serious computer problem I've ever had has been related to user 
accounts, iether user account errors, my computer starting with the wrong 
account, files beeing written to the wrong account etc,  from my 
perspective it's just caused nothing but trouble, and it sounds like the 
future versions of windows just make this worse.


I'm afraid Tom you've just provided me with a very convincing arguement not 
to upgrade to windows 7, - or lynux for that matter.


Beware the grue!

Dark.


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Re: [Audyssey] question on games

2010-01-07 Thread Willem
the main benifit of user accounts is that applications can't exicute harmful 
code on your computer. Also windows form of user account control is not a 
good example. Actually they made many mistakes among others that the 
interface is buggy and annoying.


As this is not game related I'll stop now.
- Original Message - 
From: dark d...@xgam.org
To: thomasward1...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, January 07, 2010 7:00 PM
Subject: Re: [Audyssey] question on games


I seemed to remember from one of her earlier posts that Shirly was using 
Xp,  hence my explanation, though i could well be wrong of course.


I personally stil don't see why microsoft have to muck about with all this 
multi user account sicurity shinanigans, when there are so many people who 
are just a single person using one machine.


While I understand for businesses and institutions user accounts are 
needed,  I don't see why there can't be a basic option to disable this 
and have everything written as standard.


Every serious computer problem I've ever had has been related to user 
accounts, iether user account errors, my computer starting with the wrong 
account, files beeing written to the wrong account etc,  from my 
perspective it's just caused nothing but trouble, and it sounds like the 
future versions of windows just make this worse.


I'm afraid Tom you've just provided me with a very convincing arguement 
not to upgrade to windows 7, - or lynux for that matter.


Beware the grue!

Dark.


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Re: [Audyssey] question on games

2010-01-07 Thread shaun everiss
hmmm
well truth be told its what I do when I have no idea how  to fix something.
I had it lucky though for a while was easy to do and I have backups of 
everything.
Since I have not heard an issue where sertain files are not accepted on other 
drives, of a user's system, etc then there are 2 avenues the user error which 
could be probably the case where they don't have the right tools for the job 
then actual computer error.
If such an error it could be a virus, or a program or something.
In some cases where for example its a long process to reformat I try to solve 
the issue issues like this have happened to sapi which with another system I 
resolved though it did take a while.
In the other case with a recorder the  system did something weird during 
install and it didn't work unless I fiddled with it some got it working semi ok 
but then after updating it realising I didn't need the update or lost some 
function I uninstalled it again.
and the same issue.
The recorder in question has never worked properly so I have a replacement.
However if I ever want to get another recorder like that again I will probably 
have to reformat.
however for now as long as I don't lose both recorders the latter of which does 
not need software at all I should be ok.
In most cases when I do maintain a system in particular those which little kids 
and those that go all over the net the first thing I do is reformat.
this gets rid of any viruses and wastes less time in the fact I know that It 
can take me a couple days to a week to reinstall rather than take an unknown 
ammount of time to fix another issue.
this was the case in my uncle's system.
a good reformat fixed that.
But being a del and the fact loads of visual work had to take place before I 
could use it the second time round I had to take the long road.
The basic issues were fixed, that of the updating, cleaning and spyware and 
virus removal.
in fact this was all done in 2 hours.
it took me 3 days to trouplechute and fix issues that the system did not run 
right with some drive display issues.
On that note I have been spoilt with the fact that on my previous system if 
something went wrong all I did on my old system was put in a disk, and push 3 
keys at startup.
the system was reformatted and nothing was really wrong until it crashed again 
naturally I have been spoilt.
If I find any unknown issue that I can't find the solution about I generally 
solve first and research later depending on when the system is needed by.
So a reformat is always what happens, and if I can find a way to prevent other 
issues I put it into practice.
though, I have had instances, one where myself I did not have the right app 
loaded, and took it for granted that i had the right settings and never checked 
I did or not.
I put up with the issue, and when it went I reformatted.
that was until by chance I manually envoked the settings  to fix the issue 
found that the program was on my drive and I had not loaded it or set it up.
the other issue was when I tested some scripts and found bugs.
However it took a long time searching for them, and reporting the issue was a 
snap.
I have also got my share of worms in the past.
Thankfully with this newish system although I have had my share of klango and 
system lockups, screen reader crashes mostly on the net, etc I havn't had any 
real issue.
 7/01/2010, you wrote:
Sean, out of interest why do you suggest reformatting as the answer to any 
computer related tech support question?

Appologies for seeming abrupt, but it just seems someone mentions some slight 
problem,  which might be as much a case of a user not yet knowing the ins 
and outs of how to work things, and you instantly suggest reformatting,  
even before we know what the problem is.

This seems a little to me like suggesting someone bulldose their house down 
when they say their front door is stuck.

Of course, there are circumstances were reformmatting is necessary, --- but as 
a last response, not a first.

appologies for the comment, it just seems that whenever someone brings up a 
technical question of any type your answer is reformat and we always have 
this discussion.

Beware the grue!

Dark. 

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Re: [Audyssey] question on games

2010-01-07 Thread shaun everiss
grin
Actually wish I could solve more issues.
Although I put myself out as knowing heaps of things all you need do is take 
away my list boxes, checkboxes buttons and radio controls.
through in a regedit, and I will be completely stumped.
if its on the screen, if I can run it and if I can fix it with some 
instructions I can do it.
If I need to do a regedit I might be able to do it, probably can.
if its downloading and running something yeah I can do it.
if its coppying a file depending where it needs to be I can probably do it.
finding something maybe.
scanning, maybe.
However give me something I have no idea of and I am rather in a pickle.
And if you restrict what works and whatever then I am as sunk as a drouning 
destroyer.
This does not happen much but the deepist I can get in most windows stuff is 
surface level.
I have some knowledge of the command window a basic of linux, a full on dos 
because I used it when I was yunger.
however in today's world I'm just a shellfish, if I fall off my rock I am 
finnished and done for.
in the early days i was able to push in codes and buttons and i knew sort of 
what was around now all you need to do is give me a sound issue or something 
weird and I sink.
At 09:36 p.m. 7/01/2010, you wrote:
wow your second name is format, I think.
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 07, 2010 4:04 AM
Subject: Re: [Audyssey] question on games


um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat or 
something.
At 01:29 p.m. 7/01/2010, you wrote:
Hey gamers. I want to play a baseball game, golf game or mathematics games. 
I tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-07 Thread dark
I'm sorry willem, but in all the years I've used computers I've seen far 
more problems with user accounts than I have applications creating harmful 
code, -  I backup constantly anyway).


IIf this is the purpose, it strikes me the cure is worse than the 
desease,  if ever there was actually a serious enough desease to bother 
me in the first place.


Beware the grue!

Dark.


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Re: [Audyssey] question on games

2010-01-07 Thread shaun everiss
well linux manages security better than windows.
in fact windows is trying to get security set right like linux.
unfortunately linux does not have uac.
Most things are allowed but if you need to access something that needs access 
well you need the root password.
and ofcause you can bypass that with a command with a config that has things 
you want active in  it for easy access to things like shutdown.
At 06:00 a.m. 8/01/2010, you wrote:
I seemed to remember from one of her earlier posts that Shirly was using Xp, 
 hence my explanation, though i could well be wrong of course.

I personally stil don't see why microsoft have to muck about with all this 
multi user account sicurity shinanigans, when there are so many people who are 
just a single person using one machine.

While I understand for businesses and institutions user accounts are needed, 
 I don't see why there can't be a basic option to disable this and have 
everything written as standard.

Every serious computer problem I've ever had has been related to user 
accounts, iether user account errors, my computer starting with the wrong 
account, files beeing written to the wrong account etc,  from my 
perspective it's just caused nothing but trouble, and it sounds like the 
future versions of windows just make this worse.

I'm afraid Tom you've just provided me with a very convincing arguement not to 
upgrade to windows 7, - or lynux for that matter.

Beware the grue!

Dark.


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Re: [Audyssey] question on games

2010-01-07 Thread Charles Rivard
This is why I never read his Emails.  Bad advice like this infuriates me.
---
In God we trust!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 06, 2010 10:31 PM
Subject: Re: [Audyssey] question on games


Sean, out of interest why do you suggest reformatting as the answer to any
computer related tech support question?

Appologies for seeming abrupt, but it just seems someone mentions some
slight problem,  which might be as much a case of a user not yet knowing
the ins and outs of how to work things, and you instantly suggest
reformatting,  even before we know what the problem is.

This seems a little to me like suggesting someone bulldose their house down
when they say their front door is stuck.

Of course, there are circumstances were reformmatting is necessary, --- but
as a last response, not a first.

appologies for the comment, it just seems that whenever someone brings up a
technical question of any type your answer is reformat and we always have
this discussion.

Beware the grue!

Dark.


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Re: [Audyssey] question on games

2010-01-07 Thread Thomas Ward
Hi Shaun,
Actually, most modrn Linux operating systems don't have or use a root
account. Instead they use an admin tool called sudo which allows a  user
to execute   admin commands  using a standard account. For example, to
install MOTA on Ubuntu Linux you would run the setup like
sudo dpkg -i mota-beta11-i386.deb
and the game would be installed. Obviously, though you would have to
launch the setup from an account that is configured with sudo access.
This is pretty much the same concept as the run as administrator
option under Windows 7.

On Fri, 2010-01-08 at 09:38 +1300, shaun everiss wrote:
 well linux manages security better than windows.
 in fact windows is trying to get security set right like linux.
 unfortunately linux does not have uac.
 Most things are allowed but if you need to access something that needs access 
 well you need the root password.
 and ofcause you can bypass that with a command with a config that has things 
 you want active in  it for easy access to things like shutdown.



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Re: [Audyssey] question on games

2010-01-07 Thread Thomas Ward
Hi Dark,
I'm sorry to say that is a pretty jaded position for someone who's only
experience is using Windows XP and earlier. Other operating systems like
Mac OS and Linux have a completely different approach to multi-user
accounts than does Windows. I really wish you would  not judge every
operating system and multiple  user accounts   based on your own
personal limited experience. Trust me I've used several different
operating systems Mac OS, Linux, FreeBSD, Solaris, and Windows and
generally having multiple user accounts is no big deal. It is just that
the way Microsoft does it in Windows is a pretty poor implimentation of
a multi-user environment.
Honestly your attitude is like a guy who buys a new car and runs into
car troubles. Suddenly he believes every car madewill have the same
problems. Obviously, that kind of thinking is unrealistic, and your
opinion is equally unrealistic when taken in the wider scheme of things.

Cheers!

On Thu, 2010-01-07 at 20:37 +, dark wrote:
 I'm sorry willem, but in all the years I've used computers I've seen far 
 more problems with user accounts than I have applications creating harmful 
 code, -  I backup constantly anyway).
 
 IIf this is the purpose, it strikes me the cure is worse than the 
 desease,  if ever there was actually a serious enough desease to bother 
 me in the first place.
 
 Beware the grue!
 
 Dark.
 
 
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[Audyssey] question on games

2010-01-06 Thread Shirley Starblanket
Hey gamers. I want to play a baseball game, golf game or mathematics games. I 
tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread Willem
Um Shirley, I don't know how to say this, but maybe you should ask someone 
near you to discuss the running of programs, the uses of compressed files 
and so forth.


In short, the compressed file can't be run and shouldn't be run. It is 
simply used to store files in a single location in a smaller package that 
keeps download sizes down.


For Jim's games you should unzip the winkit.zip file in a folder like 
c:\temp and install the programs. After that there will be an item in your 
start menu called kitchensinc where you can play the games from. Extracting 
the other Kitchensinc games to the right folder will also make them 
available in the menu in the kitchensinc program.

hth.
- Original Message - 
From: Shirley Starblanket dyna.hender...@sasktel.net

To: gamers@audyssey.org
Sent: Thursday, January 07, 2010 2:29 AM
Subject: [Audyssey] question on games


Hey gamers. I want to play a baseball game, golf game or mathematics 
games. I tried Jim's site but my hard drive won't accept compressed files, 
only applications. So, is there a site with those games? Thanks.

Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread shaun everiss
um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat or 
something.
At 01:29 p.m. 7/01/2010, you wrote:
Hey gamers. I want to play a baseball game, golf game or mathematics games. I 
tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread shaun everiss
well winzip from www.winzip.com is a good program.
www.izarc.org is good for free things.
the other extracters can be run normally.
though you may have to run as admin or something.
At 02:14 p.m. 7/01/2010, you wrote:
Um Shirley, I don't know how to say this, but maybe you should ask someone 
near you to discuss the running of programs, the uses of compressed files and 
so forth.

In short, the compressed file can't be run and shouldn't be run. It is simply 
used to store files in a single location in a smaller package that keeps 
download sizes down.

For Jim's games you should unzip the winkit.zip file in a folder like c:\temp 
and install the programs. After that there will be an item in your start menu 
called kitchensinc where you can play the games from. Extracting the other 
Kitchensinc games to the right folder will also make them available in the 
menu in the kitchensinc program.
hth.
- Original Message - From: Shirley Starblanket 
dyna.hender...@sasktel.net
To: gamers@audyssey.org
Sent: Thursday, January 07, 2010 2:29 AM
Subject: [Audyssey] question on games


Hey gamers. I want to play a baseball game, golf game or mathematics games. I 
tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread David Chittenden

Hello,

Please do not suggest reformatting until we have much more information. 
Reformatting is a very drastic step, and someone who does not know what 
they are doing can end up with a very expensive paperweight and lose all 
of their data.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



shaun everiss wrote:

um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat or 
something.
At 01:29 p.m. 7/01/2010, you wrote:
  

Hey gamers. I want to play a baseball game, golf game or mathematics games. I 
tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread Bryan Peterson
If you've got a newish machine the OS should have software built in that can 
open those files. So I'm not sure what the issue is.

Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - 
From: David Chittenden dchitten...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 06, 2010 9:51 PM
Subject: Re: [Audyssey] question on games



Hello,

Please do not suggest reformatting until we have much more information. 
Reformatting is a very drastic step, and someone who does not know what 
they are doing can end up with a very expensive paperweight and lose all 
of their data.


David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



shaun everiss wrote:

um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat 
or something.

At 01:29 p.m. 7/01/2010, you wrote:

Hey gamers. I want to play a baseball game, golf game or mathematics 
games. I tried Jim's site but my hard drive won't accept compressed 
files, only applications. So, is there a site with those games? Thanks.

Sincerely, Shirley


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Re: [Audyssey] question on games

2010-01-06 Thread shaun everiss
thats  point I forgot that.
you can add and extract files.
I have always liked external programs but probably because I have used them 
since 1995
At 05:55 p.m. 7/01/2010, you wrote:
If you've got a newish machine the OS should have software built in that can 
open those files. So I'm not sure what the issue is.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message - From: David Chittenden dchitten...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, January 06, 2010 9:51 PM
Subject: Re: [Audyssey] question on games


Hello,

Please do not suggest reformatting until we have much more information. 
Reformatting is a very drastic step, and someone who does not know what they 
are doing can end up with a very expensive paperweight and lose all of their 
data.

David Chittenden, MSc, CRC, MRCAA
Email: dchitten...@gmail.com



shaun everiss wrote:
um why exactly will your hard drive not accept compressed files?
I suggest you reformat and the problem will go away.
Actually why only run standard programs and not compressed.
you either have your security system screwed or you just need to reformat or 
something.
At 01:29 p.m. 7/01/2010, you wrote:

Hey gamers. I want to play a baseball game, golf game or mathematics games. 
I tried Jim's site but my hard drive won't accept compressed files, only 
applications. So, is there a site with those games? Thanks.
Sincerely, Shirley


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Re: [Audyssey] question about games and vista

2007-11-21 Thread Lisa Leonardi
Thanks, it was the DX file that was missing.
Got it working.
Now, if only I didn't suck at Sadoku. *smiles*
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 20, 2007 10:08 AM
Subject: Re: [Audyssey] question about games and vista


 Hi Lisa,
 Here is just a few trouble shooting tips you can try.

 1. Make sure dx8vb.dll is in your
 c:\windows\system32
 directory. If not you will have to grab a copy off of someone who has
 one, or install it via something like Jim Kitchen's winkit program.
 2. Restart the system after doing a game install. Sometimes some games
 are picky under Vista, and the system needs to be restarted before they
 will run.
 3. If 2 fails attempt to launch the application as administrator. Some
 games like Troopenum by BSC require this to run properly on some accounts.
 To run the application as administrator go to the applications icon in
 the start menu, press the context menu key, arrow to run as
 administrator, and press enter. Then, the application will be launched
 using administrator rights.
 Hth.


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Re: [Audyssey] question about games and vista

2007-11-20 Thread Thomas Ward
Hi Lisa,
Here is just a few trouble shooting tips you can try.

1. Make sure dx8vb.dll is in your
c:\windows\system32
directory. If not you will have to grab a copy off of someone who has 
one, or install it via something like Jim Kitchen's winkit program.
2. Restart the system after doing a game install. Sometimes some games 
are picky under Vista, and the system needs to be restarted before they 
will run.
3. If 2 fails attempt to launch the application as administrator. Some 
games like Troopenum by BSC require this to run properly on some accounts.
To run the application as administrator go to the applications icon in 
the start menu, press the context menu key, arrow to run as 
administrator, and press enter. Then, the application will be launched 
using administrator rights.
Hth.


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[Audyssey] question about games and vista

2007-11-19 Thread Lisa Leonardi
Hi, all.

I just got a new laptop, and it has Windows Vista on it.
I downloaded the demo of The Ultimate Sudoku from Adora Entertainment. When I 
try to run the game, here is what it tells me. It says that an active x cannot 
create object.
Anyone know what that means, and is it just because I'm running Vista?
And yes, direct x is installed.
Any help would be appreciated.

Lisa
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Re: [Audyssey] question about games

2006-04-24 Thread Thomas Ward
Hi Chris,
Lonewolf is a World War II submarine game. It comes with 17 stock 
missions, and because the game can be expanded there are many additional 
missions that can be downloaded to expand it to at least 99 missions. 
There is also a Lonewolf sound pack put out by me, USA Games, which 
improves the sound effects as well.
GMA Tank Commander is a modern tank game. You are a lone tank on an 
island your job is to clear the island of enemy tanks, trucks, copters, 
etc. It is a darn good game.
Both are products of GMA Games and can be downloaded from:
http://www.gmagames.com



Chris Frahm wrote:
 What is lonewolf?
 What is tank commander?
 Thanks.
 Chrissie
   


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[Audyssey] question about games

2006-04-23 Thread Chris Frahm
What is lonewolf?
What is tank commander?
Thanks.
Chrissie
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Re: [Audyssey] question about games

2006-04-23 Thread Charles Rivard
Lone Wolf is a submarine simulation game.  Tank Commander is a tank 
simulation game.  Everything you need to know about both games can be found 
at

www.gmagames.com

including demos of the games.


- Original Message - 
From: Chris Frahm [EMAIL PROTECTED]
To: gamers discussion list Gamers@audyssey.org
Sent: Sunday, April 23, 2006 2:12 PM
Subject: [Audyssey] question about games


 What is lonewolf?
 What is tank commander?
 Thanks.
 Chrissie
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