Re: [Audyssey] Battle boomer question

2010-04-11 Thread Jim Kitchen
Hi Thomas, I am glad that I am not trained, just self taught you know. But so if I were running Windows 7 I would run it just like I am running Windows XP and that is with the UAC crap off. I believe that the best anti virus protection is in the brains of the user. And the UAC crap is just

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Hayden Presley
of variables, functions, and procedural code. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, April 09, 2010 10:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Battle boomer

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Hayden Presley
amers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, April 10, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Battle boomer question Its really not gonna be a graphical game. Yes it is, but blind people could also play the game. The things that i'm looking for is t

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Kevin Weispfennig
Hi, Yeah, You don't have to. I will look for myself then sometime. But right now, BGT is enough for me I guess. - Original Message - From: Thomas Ward To: Gamers Discussion list Date: Sat, 10 Apr 2010 10:15:12 -0400 Subject: Re: [Audyssey] Battle boomer question > Hi Kevin,

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
To: "Gamers Discussion list" Sent: Saturday, April 10, 2010 3:05 PM Subject: Re: [Audyssey] Battle boomer question Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability wh

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
April 10, 2010 3:05 PM Subject: Re: [Audyssey] Battle boomer question Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course,

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Kevin, HmThat's problematic. It isn't that I can't show you how to do all that, but I really don't have time to write sample programs and explain them to you at this time. While I do have source for a number of games in C# .NET I am reluctant to just hand them over to a virtual stranger

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
- Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, April 10, 2010 2:51 PM Subject: Re: [Audyssey] Battle boomer question Hi Shaun, Which is partly my point. Almost all operating systems including Windows 7 are designed to be fully multi-u

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course, you have to use an API such as Microsoft's Direct3D or the open source OpenGL grap

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Shaun, Which is partly my point. Almost all operating systems including Windows 7 are designed to be fully multi-user environments, and therefore application should save settings either to the registry or to the user's home directory. Settings technically should not be saved in the applications

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
From: "Thomas Ward" To: ; "Gamers Discussion list" Sent: Saturday, April 10, 2010 4:21 AM Subject: Re: [Audyssey] Battle boomer question Hi Kevin, Well, using Visual Basic 6 is a bad idea in my opinion. As Philip pointed out Visual Basic 6 has not been updated in quite som

Re: [Audyssey] Battle boomer question

2010-04-10 Thread Philip Bennefall
" Sent: Friday, April 09, 2010 10:39 PM Subject: Re: [Audyssey] Battle boomer question Hi Philip, Yes thanks, I've just been programming in procedural type Basic for so long that I don't see myself learning a whole new type of programming. And I must say that I think that your BGT

Re: [Audyssey] Battle boomer question

2010-04-09 Thread shaun everiss
well I know loads that say how rubbishy uac is and always make it go away. I have used linux so its not strange to me placing stuff in my home dir but even so. At 03:47 p.m. 10/04/2010, you wrote: >Hi Jim, >Ahem...I wouldn't say just fine with all versions of Windows. Fact is >your games do have s

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Jim, Ahem...I wouldn't say just fine with all versions of Windows. Fact is your games do have some problems under Windows Vista and Windows 7 do to some design problems. For example, none of your programs are fully user account control compatible. Therefore in order to get them to operate correc

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Kevin, Well, using Visual Basic 6 is a bad idea in my opinion. As Philip pointed out Visual Basic 6 has not been updated in quite some time and was officially dropped in 2007/2008 when Windows Vista came out. I can understand Jim Kitchen's point of view because he wrote a good majority of his g

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Philip, Well, I happen to like where Microsoft is going with .NET, but it does have its own issues just like anything else. You have to use obfuscation to protect your code, it is easy enough to run into .NET version conflicts which isn't cool. Also the Express versions of the .NET tools don't c

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi jim, Yeah, learning C++ from scratch is pretty daunting. No argument from me on that point. It definitely isn't for the lay programmer, and takes years of experience to get really good at it. For example, when I took C++ at Wright State around 1998 I went through the standard 12 week course. I l

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen
Hi Philip, Yes thanks, I've just been programming in procedural type Basic for so long that I don't see myself learning a whole new type of programming. And I must say that I think that your BGT is a very good thing. I know that lots of people have ideas and want to create games. But learni

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall
- Original Message - From: "Kevin Weispfennig" To: "Gamers Discussion list" Sent: Friday, April 09, 2010 12:24 PM Subject: Re: [Audyssey] Battle boomer question Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it work

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Kevin Weispfennig
27;ve lost my opinion now *laughs* - Original Message - From: "Jim Kitchen" To: "Philip Bennefall" Date: Fri, 09 Apr 2010 06:02:18 -0400 Subject: Re: [Audyssey] Battle boomer question > Hi Philip, > > I hate to disagree with you, but I do. The run time lib

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall
, is entirely your choice. In any case I shall certainly continue to play your games from time to time. Kind regards, Philip Bennefall - Original Message - From: "Jim Kitchen" To: "Philip Bennefall" Sent: Friday, April 09, 2010 12:02 PM Subject: Re: [Audyssey] Ba

Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen
Hi Philip, I hate to disagree with you, but I do. The run time libraries for VB6 are very small and easy to install. And that then makes VB6 games etc run just fine under all versions of Windows. Heck, who cares if Microsoft no longer supports VB6. I mean what if VB6 was not even a Microso

Re: [Audyssey] Battle boomer question

2010-04-08 Thread Kevin Weispfennig
t some of the example codes and when I tried starting a project on my own it failed miserabely. *smiles* Best reggards, Kevin - Original Message - From: "Philip Bennefall" To: "Gamers Discussion list" Date: Thu, 8 Apr 2010 20:04:21 +0200 Subject: Re: [Audyssey] Batt

Re: [Audyssey] Battle boomer question

2010-04-08 Thread Thomas Ward
Hi Kevin, Yeah, AutoIt was never designed for the kinds of games you are thinking of here. Far too many would be game developers tried it, trying to take the easy road to game development, and crashed and burned using that scripting language. So obviously you need a more professional language to us

Re: [Audyssey] Battle boomer question

2010-04-08 Thread Philip Bennefall
Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than Au