Re: [Audyssey] Final Conflict and Treck 2000
Hi, Yeah, certainly would be interesting. Unfortunately, playing as the Borg would make you nearly invincible. If you played as theBorg in the battle of Wolf-359 you would carve the Federation fleet up as easily as carving up a roast. Not exactly fair odds there. Lol! "I am Locutus a Borg. From this time forward your life as you have known it is over. You will lower your shields and escort us to Sector-001. Resistance is futile." On 6/17/10, shaun everiss wrote: > yeah me being the borg. > that would rock. > actually being 8472 would also rock they even clock the borg though I > have not seen much sfx for those. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
yeah me being the borg. that would rock. actually being 8472 would also rock they even clock the borg though I have not seen much sfx for those. At 12:44 a.m. 18/06/2010, you wrote: Hi Thomas, You are correct, a series of Star Trek games each based in a different time would be preferable and easier to program. You could even create games where you play the Borg. Just imagine, hundreds of different synthesized voices saying, Resistance, is, futile! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play every mission regardless of ship while also maintaining the continuity of the official Star Trek cannon. However, you wouldn't necessarily have to select the mission and then class of ship. You could sselect the class of ship first and have a list of missions available for that specific ship. Either way that would require a lot of extra work dividing missions up by ship class and era. It would be easier to design a couple of different games using a different era in the Star Trek universe then to create missions for specific ships in one game. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, June 15, 2010 7:02 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Thomas, I agree with Dark that having separate missions could make the Star Trek game more interesting. If you had a mission set in the early era, you could also restrict that mission to the classes of Starships from that time and restrict the player from using later types. This would mean picking your StarShip after picking the mission. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2942 - Release Date: 06/16/10 14:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi, Ok, that would be interesting. Not quite the same effect, but would be interesting to hear all the same. On 6/17/10, Phil Vlasak wrote: > Hi Thomas, > You are correct, a series of Star Trek games each based in a different time > would be preferable and easier to program. > You could even create games where you play the Borg. > Just imagine, hundreds of different synthesized voices saying, > Resistance, is, futile! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, You are correct, a series of Star Trek games each based in a different time would be preferable and easier to program. You could even create games where you play the Borg. Just imagine, hundreds of different synthesized voices saying, Resistance, is, futile! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Wednesday, June 16, 2010 10:52 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play every mission regardless of ship while also maintaining the continuity of the official Star Trek cannon. However, you wouldn't necessarily have to select the mission and then class of ship. You could sselect the class of ship first and have a list of missions available for that specific ship. Either way that would require a lot of extra work dividing missions up by ship class and era. It would be easier to design a couple of different games using a different era in the Star Trek universe then to create missions for specific ships in one game. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, June 15, 2010 7:02 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Thomas, I agree with Dark that having separate missions could make the Star Trek game more interesting. If you had a mission set in the early era, you could also restrict that mission to the classes of Starships from that time and restrict the player from using later types. This would mean picking your StarShip after picking the mission. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2942 - Release Date: 06/16/10 14:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Phil, Yeah, I understand that, but I thought it would be more enjoyable to be able to play every mission regardless of ship while also maintaining the continuity of the official Star Trek cannon. However, you wouldn't necessarily have to select the mission and then class of ship. You could sselect the class of ship first and have a list of missions available for that specific ship. Either way that would require a lot of extra work dividing missions up by ship class and era. It would be easier to design a couple of different games using a different era in the Star Trek universe then to create missions for specific ships in one game. - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Tuesday, June 15, 2010 7:02 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Thomas, I agree with Dark that having separate missions could make the Star Trek game more interesting. If you had a mission set in the early era, you could also restrict that mission to the classes of Starships from that time and restrict the player from using later types. This would mean picking your StarShip after picking the mission. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, I agree with Dark that having separate missions could make the Star Trek game more interesting. If you had a mission set in the early era, you could also restrict that mission to the classes of Starships from that time and restrict the player from using later types. This would mean picking your StarShip after picking the mission. Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, June 15, 2010 6:32 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Well, all I was really saying is that it would be a good idea to keep some kind of historical continuity between the classes of ships and the missions available to a player. You couldn't play the battle of Wolf-359 using the U.S.S. Defiant, for example, because that particular ship didn't even exist yet in the historical cannon.Neither did any of the Sovereign-Class ships that showed up in the later movies and on the later seasons of Deep Space 9. However, if we have a generic battle with the Borg like starbase x was attacked at 23:00 by a Borg ship and a fleet is being dispatched to meet it okay. This constitutes a new story and may have no actual historical context the way something specific like Wolf-359 does. So you can pretty much use any class you like in that instance. As far as zeroing in on any period of time in the Star Trek cannon I hadn't actually said I would do that, but I am rather partial to the TNG era. I really loved Next Generation, it was my favorite show, and none of the other series quite matched up to it. Although, Voyager wasn't too bad as it was more based in exploration where Deep Space9 was absolutely too focused on the Dominion War which I really got sick of after a while. The thing TNG and Voyager had in common is that constant exploration aspect that made it open ended as far as stories goes rather than being the same thing different episode. Smile. On 6/15/10, dark wrote: hi tom. Great info and ideas, however I do wonder why if you were writing a generalized mission editer and just bringing out more missions, why you have to be tied down to one era or set of events at all? if the game was like lw, you could have some missions set in the tng era with those classes of ships, others set sequencially as part of the dominian war, and others in the delta quadrent. in fact, this would be a rather nice way of theming expantion packs for the game. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.829 / Virus Database: 271.1.1/2937 - Release Date: 06/14/10 02:35:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark, Well, all I was really saying is that it would be a good idea to keep some kind of historical continuity between the classes of ships and the missions available to a player. You couldn't play the battle of Wolf-359 using the U.S.S. Defiant, for example, because that particular ship didn't even exist yet in the historical cannon.Neither did any of the Sovereign-Class ships that showed up in the later movies and on the later seasons of Deep Space 9. However, if we have a generic battle with the Borg like starbase x was attacked at 23:00 by a Borg ship and a fleet is being dispatched to meet it okay. This constitutes a new story and may have no actual historical context the way something specific like Wolf-359 does. So you can pretty much use any class you like in that instance. As far as zeroing in on any period of time in the Star Trek cannon I hadn't actually said I would do that, but I am rather partial to the TNG era. I really loved Next Generation, it was my favorite show, and none of the other series quite matched up to it. Although, Voyager wasn't too bad as it was more based in exploration where Deep Space9 was absolutely too focused on the Dominion War which I really got sick of after a while. The thing TNG and Voyager had in common is that constant exploration aspect that made it open ended as far as stories goes rather than being the same thing different episode. Smile. On 6/15/10, dark wrote: > hi tom. > > Great info and ideas, however I do wonder why if you were writing a > generalized mission editer and just bringing out more missions, why you have > to be tied down to one era or set of events at all? > > if the game was like lw, you could have some missions set in the tng era > with those classes of ships, others set sequencially as part of the dominian > war, and others in the delta quadrent. > > in fact, this would be a rather nice way of theming expantion packs for the > game. > > beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
hi tom. Great info and ideas, however I do wonder why if you were writing a generalized mission editer and just bringing out more missions, why you have to be tied down to one era or set of events at all? if the game was like lw, you could have some missions set in the tng era with those classes of ships, others set sequencially as part of the dominian war, and others in the delta quadrent. in fact, this would be a rather nice way of theming expantion packs for the game. beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Lori, Cool idea, but Dr. Who isn't quite as popular over hear in the states as it is over in the U.K. Besides that Dr. Who normally doesn't use weapons, and gets out of a pinch by using his head and coming up with something, well, sneeky and clever. "You will be exterminated." The Dalecs On 6/13/10, Lori Duncan wrote: > Oh why don't you just do a Doctor who one Tom? I'd know where I was then > and I like the idea of fighting dalecs, I'd just create a level with a lot > of staires. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark, Yes, I do see your point. Although, I do see some problems with that approach. For one thing if the game features a lot of newer classes of ships like the Defiant, Sovereign, or Intrepid class it would be a conflict of historical accuracy with older missions such as the battle of Wolf-359 according to cannon. Most of the ships included in Admiral Haze's 40 ship task force involved in the battle of Wolf-359 were older Excelsior-Class, Ambassador-Class, and Maranda-Class starships. I seam to remember a few Nebula-Class starships as well. The only Galaxy-Class starship I know of in that engagement was the Enterprise which was late in getting to the battle do to the fact using the main deflector had knocked out their warp drive. In fact, it was the battle of Wolf-359 that had lead Starfleet to the idea of building warships instead of science exploration vessels for future conflicts which resulted in the Sovereign-Class and Defiant-Class starships that began construction soon after. So I think if we consider doing anything using historical cannon it might be helpful to come up with a specific time frame in the Star Trek universe. If we set it between the years 2341 and 2347 that would be essentially the Next Generation era and the start of Deep Space 9, but excludes everything to do with the second Borg invasion and the dominion war. If we use the years 2347 to 2360 or so that pretty much covers Deep Space 9, Voyager, First Contact, Inserection, and Nemisis. I guess a lot depends on if we want a central story here or each mission stands on its own as well. If we go with the idea the game is designed like Lone Wolf with each mission standing alone it might be better to pick the TNG era as we can cover the Klingon civil war, conflicts with Ferengi pirates, problems with the Cardassians, as well as Commander Sela's whiles to take over Vulcan using her personal Romulan fleet. Lots of ground to cover without any central story connecting the missions together. However, with Deep Space 9 following season 3 they centralized around the conflict with the dominion pretty much. The Klingon War, for example, was started because a founder had replaced the Klingon chanselor and had instigated a war between the Klingons and the Federation. Later in the series the Federation had managed to end the war with the Klingons and about that time Cardassians and Breen decided to join the Dominion on the Alfa quadrant side of the wormhole expanding Dominion influence beyond the Gamma Quadrant. This resulted in many former enemies joining together such as the Federation, Romulans, Klingons, etc to fight a common enemy. The point I am getting at with Deep Space 9 a game based in that era would be fairly centralized around the Dominion War. It would have to be since every available ship was committed to that endever. The only exception to the rule was U.S.S. Voyager which got transported 70,000 light years from home by the Care Taker, and was believed lost until they managed to get into contact with Starfleet after five or six years of cruising the Delta Quadrant and shooting it out with the Kazon, Borg, Swarm, Species 8742, and other Delta Quadrant aliens. Like TNG, though, a game based on Voyager would have lots of room to explore independatn missions, but I don't have a lot of sounds for the Kazon, Herogen, Swarm, etc. On 6/12/10, dark wrote: > Well again Tom, this could be cool about a mission mode sinse you could set > it around crucial campeigns and moments in the trek history. not just the > dominian war, but the battle of wolf 359, the confrontation betwene the > federation battle fleet and the Klingon forces of kuros in next gen, even > scermishes with the firengi commanding the stargazer. > > Appologies if I've got a litle of my cannon wrong (I've only recently seen > much of ds9 and voyager), but you see my point. > > Beware the grue¬! > > dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Dark: Battle of wolf 359: excellent choice! There is an amazing story (produced by simon and shooster audio) called "star trek: borg" which is very interesting and strange (it doesn't cover the events covered in "first contact", of which there is also an audio adaptation), but gives a good read if you sit round and listen to it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: 13 June 2010 12:23 To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot of staires. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene the federation battle fleet and the Klingon forces of kuros in next gen, even scermishes with the firengi commanding the stargazer. Appologies if I've got a litle of my cannon wrong (I've only recently seen much of ds9 and voyager), but you see my point. Beware the grue¬! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 > Hi Dark, > Oh, as far as timeline goes it would definitely have to be set in time > long before the final episode of DS9. After all during the last season > the Defiant got destroyed by the Breen, Cardassia Prime was basicly > leveled as a result of the war, the Founders returned to the Gamma > Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat > in the wormhole, and Kira was promoted to starbase commander in > Sisko's place. They pretty much ended everything in the last few > episodes of Deep Space 9 in a big way. > However, when I wrote STFC there really wasn't a specific timeline > involved. Actually, there really isn't a plot or story to it either. > it was just basicly a shoot-m-up game with no real back story or > cannon to it. Were I to write the game now I think I would redo that > aspect of the game. > For example, I could set it in the Dominion War. Instead of the > enemies you have now you would be facing an allied force of Breen, > Jemhadar, and Cardassian ships. In fact, at one point the game was > exactly that way, but something changed my mind during development and > I never changed it back to the Dominion War theme. > > > On 6/12/10, dark wrote: >> Ah, i'm probably getting the ship names from final conflict and trek 2000 >> mixed up slightly there, but you do see my point. >> >> but hold on a minute, didn't gul ducat get what for anyway on bajor >> thanks to captain sisco? >> >> Or is stfc set earlier in time than that, though as the Klingons, >> romulans and! cardassians are all attacking at once, I'm actually not >> sure >> when it might be set, hmmm, maybe you could considder replacing the >> Klingons with the dominian to give the game a deffinate time in the >> dominian >> war. >> >> Beware the grue! >> >> Dark.Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched an
Re: [Audyssey] Final Conflict and Treck 2000
Very true. Although the bbc just released the game "city of the daleks" which unfortunately atm a lot of mouse stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 13 June 2010 12:33 To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 The thing is though, to talk of cannon, the doctor rarely if ever uses weapons, even against the daleks, therefore an action platformer with the doctor blowing stuff up would feel very wrong to me indeed. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot of staires. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene the federation battle fleet and the Klingon forces of kuros in next gen, even scermishes with the firengi commanding the stargazer. Appologies if I've got a litle of my cannon wrong (I've only recently seen much of ds9 and voyager), but you see my point. Beware the grue¬! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 > Hi Dark, > Oh, as far as timeline goes it would definitely have to be set in time > long before the final episode of DS9. After all during the last season > the Defiant got destroyed by the Breen, Cardassia Prime was basicly > leveled as a result of the war, the Founders returned to the Gamma > Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat > in the wormhole, and Kira was promoted to starbase commander in > Sisko's place. They pretty much ended everything in the last few > episodes of Deep Space 9 in a big way. > However, when I wrote STFC there really wasn't a specific timeline > involved. Actually, there really isn't a plot or story to it either. > it was just basicly a shoot-m-up game with no real back story or > cannon to it. Were I to write the game now I think I would redo that > aspect of the game. > For example, I could set it in the Dominion War. Instead of the > enemies you have now you would be facing an allied force of Breen, > Jemhadar, and Cardassian ships. In fact, at one point the game was > exactly that way, but something changed my mind during development and > I never changed it back to the Dominion War theme. > > > On 6/12/10, dark wrote: >> Ah, i'm probably getting the ship names from final conflict and trek 2000 >> mixed up slightly there, but you do see my point. >> >> but hold on a minute, didn't gul ducat get what for anyway on bajor >> thanks to captain sisco? >> >> Or is stfc set earlier in time than that, though as the Klingons, >> romulans and! cardassians are all attacking at once, I'm actually not >> sure >> when it might be set, hmmm, maybe you could considder replacing the >> Klingons with the dominian to give the game a deffinate time in the >> dominian >> war. >> >> Beware the grue! >> >> Dark.Dark. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gam
Re: [Audyssey] Final Conflict and Treck 2000
The thing is though, to talk of cannon, the doctor rarely if ever uses weapons, even against the daleks, therefore an action platformer with the doctor blowing stuff up would feel very wrong to me indeed. Beware the Grue! Dark. - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot of staires. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene the federation battle fleet and the Klingon forces of kuros in next gen, even scermishes with the firengi commanding the stargazer. Appologies if I've got a litle of my cannon wrong (I've only recently seen much of ds9 and voyager), but you see my point. Beware the grue¬! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat in the wormhole, and Kira was promoted to starbase commander in Sisko's place. They pretty much ended everything in the last few episodes of Deep Space 9 in a big way. However, when I wrote STFC there really wasn't a specific timeline involved. Actually, there really isn't a plot or story to it either. it was just basicly a shoot-m-up game with no real back story or cannon to it. Were I to write the game now I think I would redo that aspect of the game. For example, I could set it in the Dominion War. Instead of the enemies you have now you would be facing an allied force of Breen, Jemhadar, and Cardassian ships. In fact, at one point the game was exactly that way, but something changed my mind during development and I never changed it back to the Dominion War theme. On 6/12/10, dark wrote: Ah, i'm probably getting the ship names from final conflict and trek 2000 mixed up slightly there, but you do see my point. but hold on a minute, didn't gul ducat get what for anyway on bajor thanks to captain sisco? Or is stfc set earlier in time than that, though as the Klingons, romulans and! cardassians are all attacking at once, I'm actually not sure when it might be set, hmmm, maybe you could considder replacing the Klingons with the dominian to give the game a deffinate time in the dominian war. Beware the grue! Dark.Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and
Re: [Audyssey] Final Conflict and Treck 2000
Oh why don't you just do a Doctor who one Tom? I'd know where I was then and I like the idea of fighting dalecs, I'd just create a level with a lot of staires. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Sunday, June 13, 2010 12:16 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene the federation battle fleet and the Klingon forces of kuros in next gen, even scermishes with the firengi commanding the stargazer. Appologies if I've got a litle of my cannon wrong (I've only recently seen much of ds9 and voyager), but you see my point. Beware the grue¬! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat in the wormhole, and Kira was promoted to starbase commander in Sisko's place. They pretty much ended everything in the last few episodes of Deep Space 9 in a big way. However, when I wrote STFC there really wasn't a specific timeline involved. Actually, there really isn't a plot or story to it either. it was just basicly a shoot-m-up game with no real back story or cannon to it. Were I to write the game now I think I would redo that aspect of the game. For example, I could set it in the Dominion War. Instead of the enemies you have now you would be facing an allied force of Breen, Jemhadar, and Cardassian ships. In fact, at one point the game was exactly that way, but something changed my mind during development and I never changed it back to the Dominion War theme. On 6/12/10, dark wrote: Ah, i'm probably getting the ship names from final conflict and trek 2000 mixed up slightly there, but you do see my point. but hold on a minute, didn't gul ducat get what for anyway on bajor thanks to captain sisco? Or is stfc set earlier in time than that, though as the Klingons, romulans and! cardassians are all attacking at once, I'm actually not sure when it might be set, hmmm, maybe you could considder replacing the Klingons with the dominian to give the game a deffinate time in the dominian war. Beware the grue! Dark.Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Well again Tom, this could be cool about a mission mode sinse you could set it around crucial campeigns and moments in the trek history. not just the dominian war, but the battle of wolf 359, the confrontation betwene the federation battle fleet and the Klingon forces of kuros in next gen, even scermishes with the firengi commanding the stargazer. Appologies if I've got a litle of my cannon wrong (I've only recently seen much of ds9 and voyager), but you see my point. Beware the grue¬! dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 9:22 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat in the wormhole, and Kira was promoted to starbase commander in Sisko's place. They pretty much ended everything in the last few episodes of Deep Space 9 in a big way. However, when I wrote STFC there really wasn't a specific timeline involved. Actually, there really isn't a plot or story to it either. it was just basicly a shoot-m-up game with no real back story or cannon to it. Were I to write the game now I think I would redo that aspect of the game. For example, I could set it in the Dominion War. Instead of the enemies you have now you would be facing an allied force of Breen, Jemhadar, and Cardassian ships. In fact, at one point the game was exactly that way, but something changed my mind during development and I never changed it back to the Dominion War theme. On 6/12/10, dark wrote: Ah, i'm probably getting the ship names from final conflict and trek 2000 mixed up slightly there, but you do see my point. but hold on a minute, didn't gul ducat get what for anyway on bajor thanks to captain sisco? Or is stfc set earlier in time than that, though as the Klingons, romulans and! cardassians are all attacking at once, I'm actually not sure when it might be set, hmmm, maybe you could considder replacing the Klingons with the dominian to give the game a deffinate time in the dominian war. Beware the grue! Dark.Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark, Oh, as far as timeline goes it would definitely have to be set in time long before the final episode of DS9. After all during the last season the Defiant got destroyed by the Breen, Cardassia Prime was basicly leveled as a result of the war, the Founders returned to the Gamma Quadrant with Odo, Captain Sisko basicly ended up trapped with Dukat in the wormhole, and Kira was promoted to starbase commander in Sisko's place. They pretty much ended everything in the last few episodes of Deep Space 9 in a big way. However, when I wrote STFC there really wasn't a specific timeline involved. Actually, there really isn't a plot or story to it either. it was just basicly a shoot-m-up game with no real back story or cannon to it. Were I to write the game now I think I would redo that aspect of the game. For example, I could set it in the Dominion War. Instead of the enemies you have now you would be facing an allied force of Breen, Jemhadar, and Cardassian ships. In fact, at one point the game was exactly that way, but something changed my mind during development and I never changed it back to the Dominion War theme. On 6/12/10, dark wrote: > Ah, i'm probably getting the ship names from final conflict and trek 2000 > mixed up slightly there, but you do see my point. > > but hold on a minute, didn't gul ducat get what for anyway on bajor > thanks to captain sisco? > > Or is stfc set earlier in time than that, though as the Klingons, > romulans and! cardassians are all attacking at once, I'm actually not sure > when it might be set, hmmm, maybe you could considder replacing the > Klingons with the dominian to give the game a deffinate time in the dominian > war. > > Beware the grue! > > Dark.Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Ah, i'm probably getting the ship names from final conflict and trek 2000 mixed up slightly there, but you do see my point. but hold on a minute, didn't gul ducat get what for anyway on bajor thanks to captain sisco? Or is stfc set earlier in time than that, though as the Klingons, romulans and! cardassians are all attacking at once, I'm actually not sure when it might be set, hmmm, maybe you could considder replacing the Klingons with the dominian to give the game a deffinate time in the dominian war. Beware the grue! Dark.Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, June 12, 2010 4:21 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach those creeps once and for all what happens to those who try to invade Bajoran Space. Gul Dukat and his ugly pals can just stay on their side of the neutral zone. On 6/11/10, dark wrote: I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Wow. It's been so long since I played STFC that I don't even remember the names of the other three Federation ships, although surely one of them must have been the Enterprise. We are the Knights who say...Ni! - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 11, 2010 9:21 PM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach those creeps once and for all what happens to those who try to invade Bajoran Space. Gul Dukat and his ugly pals can just stay on their side of the neutral zone. On 6/11/10, dark wrote: I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Dark, Umm..the Yorktown? There isn't a Yorktown in STFC. That was a Constilation-Class ship from the original series. Lol! Anyway, sounds like a very interesting battle all the same. The Cardassian Union got their buttsroyally kicked by Deep Space 9. Good for the Federation. That will teach those creeps once and for all what happens to those who try to invade Bajoran Space. Gul Dukat and his ugly pals can just stay on their side of the neutral zone. On 6/11/10, dark wrote: > I remember once having a game where appropriately enough, the entire > cardassian fleet attacked ds9, while all my actual ships were off fighting > the klingons and romulans and protecting earth station mckinly. > > I despatched the yorktown to ds9, but by the time it got there ds9 had > desposed of all the cardassians bar one, which was amusing! take that > cardassian empire! ;D. > > Beware the grue! > > Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, That must be specific to three games in a row, as that's been the case. I lose Earth Station McKinley very early on, and end up having to send the Soveron and Monarchy to Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Friday, June 11, 2010 3:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 11, 2010 6:52 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 > Hi, > Okay, that's strange. I've seen times where I've been totally swarmed > at Deep Space 9 so I think it totally depends on the specific game. > > > On 6/10/10, Hayden Presley wrote: >> Hi Thomas, >> Something Ifind funny, the enemy seems to always target Earth Station >> McKenly, and they seem to stay relatively clear of Deep Space 9. >> Best Regards, >> Hayden > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
I remember once having a game where appropriately enough, the entire cardassian fleet attacked ds9, while all my actual ships were off fighting the klingons and romulans and protecting earth station mckinly. I despatched the yorktown to ds9, but by the time it got there ds9 had desposed of all the cardassians bar one, which was amusing! take that cardassian empire! ;D. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Friday, June 11, 2010 6:52 AM Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley wrote: Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi, Okay, that's strange. I've seen times where I've been totally swarmed at Deep Space 9 so I think it totally depends on the specific game. On 6/10/10, Hayden Presley wrote: > Hi Thomas, > Something Ifind funny, the enemy seems to always target Earth Station > McKenly, and they seem to stay relatively clear of Deep Space 9. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Thomas, Something Ifind funny, the enemy seems to always target Earth Station McKenly, and they seem to stay relatively clear of Deep Space 9. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, June 10, 2010 8:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to the official Star Trek technical guides. Since I happen to own all of them here I was able to look up the ship specifications, and based STFC more or less off of that. For example, according to the Star Trek Original Series technical guide the original U.S.S. Enterprise was a Constitution-Class explorer. It carried 100 Mark I photon torpedoes, it could fire a maximum of 2.75 megawatts of phaser power, and had a stable crusing speed of warp 8. There are other details in there such as shielding, main power, etc David could have used for Trek 2000 but didn't. Instead the values used for Trek 2000 seam to be selected soully on game mechanics than realism. That doesn't make Trek 2000 bad, but less realistic than it could have been. When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek First Contact technical guides in designing the majority of the ships for the game. Although, not all the values are soully based on those guides, some were changed for game mechanic's sake, it really does use a majority of the official content over all. So that's why the drastic difference between ships and weapons in the two games. On 6/10/10, Hayden Presley wrote: > Hi, > The Tholeons are still the biggest bother for me in Trekk 2000. Irritating > little buggers, so they are. I'm actually glad when the Valuant gets caught > in a web by the Thabius, that way I can fire my 5000 units of energy at it. > The biggest problem I have yet had when converting to Final Conflict is the > conversions. For example, in Trekk, of course, you have a maximum of 10 > photon torpedoes, and five of them are usually adiquit for destroying a > Romulan of Klingon. However, obviously five will not defeat a Romulan in > Final Conflict. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Hayden, Well, keep in mind that when David Greenwood wrote Trek 2000 he didn't even try to base the ships and weapons on the Star Trek television series. What I mean by that is the amount of energy, number of torpedoes, maximum speed, for the ships etc is totally out and out wrong according to the official Star Trek technical guides. Since I happen to own all of them here I was able to look up the ship specifications, and based STFC more or less off of that. For example, according to the Star Trek Original Series technical guide the original U.S.S. Enterprise was a Constitution-Class explorer. It carried 100 Mark I photon torpedoes, it could fire a maximum of 2.75 megawatts of phaser power, and had a stable crusing speed of warp 8. There are other details in there such as shielding, main power, etc David could have used for Trek 2000 but didn't. Instead the values used for Trek 2000 seam to be selected soully on game mechanics than realism. That doesn't make Trek 2000 bad, but less realistic than it could have been. When I wrote STFC I used the Star Trek Deep Space 9 and Star Trek First Contact technical guides in designing the majority of the ships for the game. Although, not all the values are soully based on those guides, some were changed for game mechanic's sake, it really does use a majority of the official content over all. So that's why the drastic difference between ships and weapons in the two games. On 6/10/10, Hayden Presley wrote: > Hi, > The Tholeons are still the biggest bother for me in Trekk 2000. Irritating > little buggers, so they are. I'm actually glad when the Valuant gets caught > in a web by the Thabius, that way I can fire my 5000 units of energy at it. > The biggest problem I have yet had when converting to Final Conflict is the > conversions. For example, in Trekk, of course, you have a maximum of 10 > photon torpedoes, and five of them are usually adiquit for destroying a > Romulan of Klingon. However, obviously five will not defeat a Romulan in > Final Conflict. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi, The Tholeons are still the biggest bother for me in Trekk 2000. Irritating little buggers, so they are. I'm actually glad when the Valuant gets caught in a web by the Thabius, that way I can fire my 5000 units of energy at it. The biggest problem I have yet had when converting to Final Conflict is the conversions. For example, in Trekk, of course, you have a maximum of 10 photon torpedoes, and five of them are usually adiquit for destroying a Romulan of Klingon. However, obviously five will not defeat a Romulan in Final Conflict. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Wednesday, June 09, 2010 12:09 AM To: Lori Duncan; Gamers Discussion list Subject: Re: [Audyssey] Final Conflict and Treck 2000 well all these games have different stratogies. in lonewolf I usually follow the autocourse I have not been brave enough to complete all the missions without that in. as for directions 180 is half way round 360 is all around though you will hit 0 again after 359. its harder with moving targets and I have not been fully successfull though listening to environment helps. in final conflict you can move from space sector to space sector either targeting things or waiting for ships to appear. trek2k. hmmm I'd probably call it a crappy example of a stratogy game, since its quite old even for a blind game. I usually stay at a starbase and hope I can destroy everything before it destroys me. though I quit playing it after final conflict came along. At 03:03 a.m. 9/06/2010, you wrote: >Hi everyone, I was looking for some advice about Treck 2000, Final >Conflict and also Loan Wolf. They are all stratidgy type games, and >I was wondering if you're not used to them how you go about plotting >courses and basically becoming good at working out stratidgies? I >know GTC is also a similar type of game, but it has the added >advantage of the X key to bring up the 360DG scan of what's all >round you. Any advice would be good. Many thanks from Lori. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
The thing that you must consider is that Lone Wolf and Tank Commander aer more in the genre of simulation games. They involve tactics more than strategy, in that the short term is the goal. I n the Star Trek games, the player controls several resources. The concepts of Trek 2000 and Star Trek Final Conflict are fairly similar, although the two seem to be set in different eras. In the simulation games, the goal is to destroy your enemy without being destroyed yourself, from the point of view of a single unit against many. Everything happens in real time. Actually, both games are fairly similar in their perspective, they just use different keys to go about doing what they do. Trek 2k and Final Conflict are turn based. It is theoretically possible to sit for hours, thinking. I've never done this, but it is possible. Both games feature manual and automatic navigation, though trek 2k offers the useful option of setting your ship to go in a specific direction via degrees not on a cardinal baring. They both feature multiple weapons systems, phasers and torpedos, though Final Conflict offers two kinds of torpedo. I woulr realistically compare Lone Wolf with Tank Commander, Trek 2000 with Star Trek Final Conflict, and say that, in each genre, each game has advantages and disadvantages over the other in terms of what units can do, how players control things, and overall presentation of information. Hope this helps: Dakotah Rickard On 6/9/10, shaun everiss wrote: > well all these games have different stratogies. > in lonewolf I usually follow the autocourse I have not been brave > enough to complete all the missions without that in. > as for directions 180 is half way round 360 is all around though you > will hit 0 again after 359. > its harder with moving targets and I have not been fully successfull > though listening to environment helps. > in final conflict you can move from space sector to space sector > either targeting things or waiting for ships to appear. > trek2k. > hmmm I'd probably call it a crappy example of a stratogy game, since > its quite old even for a blind game. > I usually stay at a starbase and hope I can destroy everything before > it destroys me. > though I quit playing it after final conflict came along. > At 03:03 a.m. 9/06/2010, you wrote: >>Hi everyone, I was looking for some advice about Treck 2000, Final >>Conflict and also Loan Wolf. They are all stratidgy type games, and >>I was wondering if you're not used to them how you go about plotting >>courses and basically becoming good at working out stratidgies? I >>know GTC is also a similar type of game, but it has the added >>advantage of the X key to bring up the 360DG scan of what's all >>round you. Any advice would be good. Many thanks from Lori. >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gam...@audyssey.org. >>If you have any questions or concerns regarding the management of the list, >>please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
well all these games have different stratogies. in lonewolf I usually follow the autocourse I have not been brave enough to complete all the missions without that in. as for directions 180 is half way round 360 is all around though you will hit 0 again after 359. its harder with moving targets and I have not been fully successfull though listening to environment helps. in final conflict you can move from space sector to space sector either targeting things or waiting for ships to appear. trek2k. hmmm I'd probably call it a crappy example of a stratogy game, since its quite old even for a blind game. I usually stay at a starbase and hope I can destroy everything before it destroys me. though I quit playing it after final conflict came along. At 03:03 a.m. 9/06/2010, you wrote: Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and also Loan Wolf. They are all stratidgy type games, and I was wondering if you're not used to them how you go about plotting courses and basically becoming good at working out stratidgies? I know GTC is also a similar type of game, but it has the added advantage of the X key to bring up the 360DG scan of what's all round you. Any advice would be good. Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
Hi Hayden, Not true. Believe me I usually take the offensive strategy when playing Trek 2000 and STFC and whipe out a majority of enemies before beating a quick retreat back to the starbases for supplies. One way to do this is get as many enemies as you can together in one place and drop a mine, and run. Usually you will end up blowing up several in the process. One of my favorite attack strategies is to send most of my ships into say, Klingon space, torpedo as many ships as I can drop a mine by their starbase wwhen they all move in for the attack, and well both starbase and several enemy ships are blown to pieces. This especially comes in handy against the Tholians who are really tough suckers to take on in ship to ship combat. Although, I've found ways to usually defeat them if that is the case. My point is it is completely possible to beat the game playing a mostly offensive game. I'm not sure why people have a big problem with this, but far too many people take the easy way just sticking near there starbases until the enemies show up for a fight. I personally find that a bit lazy and extremely boring. That's why in STFC not all of the enemies will come for you. You have to learn to take some sort of offensive strategy eventually or it just ends up being a bit like shooting fish in a rain barrel. On 6/8/10, Hayden Presley wrote: > HiLori, > I really can only help you with Trekk 2000. Thebest strategy I have found is > to send two of your ships to one starbase, and the other two to the other, > and let the enemy attack you. Offensive mode isn't too productive, trust me. > Best Regards, > Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Final Conflict and Treck 2000
HiLori, I really can only help you with Trekk 2000. Thebest strategy I have found is to send two of your ships to one starbase, and the other two to the other, and let the enemy attack you. Offensive mode isn't too productive, trust me. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Tuesday, June 08, 2010 10:03 AM To: Gamers Discussion list Subject: [Audyssey] Final Conflict and Treck 2000 Hi everyone, I was looking for some advice about Treck 2000, Final Conflict and also Loan Wolf. They are all stratidgy type games, and I was wondering if you're not used to them how you go about plotting courses and basically becoming good at working out stratidgies? I know GTC is also a similar type of game, but it has the added advantage of the X key to bring up the 360DG scan of what's all round you. Any advice would be good. Many thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.