for the Pits.
Crash
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 01, 2010 8:11 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas. One good solution would be to generate randomly the positions
: Jim Kitchen j...@kitchensinc.net
To: Gary Whittington Gamers@audyssey.org
Sent: Wednesday, June 02, 2010 3:01 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Crash,
Oh, guess that I had not even thought of a pause or save feature in an
auto race game. Guess that I was still
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 8:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:10 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars
] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I
mean 43 car engines are going to sound like a swarm of mad bees. And just
8:55 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out
Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 10:04 PM
Subject: Re: [Audyssey] Raceway was The other side
Close counts. (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
30, 2010 12:02 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want
Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 4:20 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
I too would like Raceway to stay away from SAPI.
In Ten Pin Bowling we recorded over 100 names
web sites to find what the game needs, being your
site or some other.
Gary
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary
Hi Thomas. One good solution would be to generate randomly the positions
of other cars and making trainning session for the player .
Basically you could make a practice session with for example 10 laps for
us the know well the track, and train the acceleration, kerbing etc.
And then you could
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas, but it would require
Hi Thomas,
Don't know if this will help, but I find the nascar site to be pretty darn
accessible. I have not used all parts of it, but I do check it for race
results, the points standings, got the schedule etc.
http://www.nascar.com
HTH
BFN
Jim
NASCAR -- Where speed excells!
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 11:07 PM
Subject: Re: [Audyssey] Raceway was The other side
How about joysticks for those who don't have racing wheels?
- Original Message -
From
Hi Muhammed,
Most likely, he will.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Monday, May 31, 2010 8:47 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Sent: Sunday, May 30, 2010 9:55 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar
Hi Muhammed,
That all really depends on weather or not we really get into the idea
of modding the game or not. The current Genesis Engine now has the
ability to encrypt sound effects and I'm pretty sure many of my new
games will be using it.
On 5/31/10, Muhammed Deniz muhamme...@googlemail.com
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use to replace it with his/her actual name. However,
this wouldn't
@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called
gamers@audyssey.org
Sent: Monday, May 31, 2010 3:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called
Hmm. The different spellings of Shawn, or is it Sean? or Shaun? (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 2:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well
:43 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi,
Well, in your case the name Shaun is pretty common and already is in
the name database. However, if we want to be able to expand it one way
of solving that problem is create a file called Name_Custom.wav that
the person can use
Hi Phil,
Thanks to the way Streemway is designed I could do exactly that. I
could leave the speech files unencrypted, but encrypt the music,
cars, etc with Streemway. That is one thing I really like about the
library. You can load from an encrypted sound pack or load a wave or
ogg file directly
Hi Charles,
Well, from a programming standpoint it is probibly best to select the
most common spelling and/or version of a name. Take the name Chris.
That is a shortened version of several names like Christian,
Christine, Christina, Christa, Chrissie, Christofer, and so on. Do we
really need
Close counts. (grin)
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 31, 2010 4:03 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Charles,
Well, from a programming standpoint it is probibly
Hi,
Oh, really? I didn't know there were any STFC mods out there. Could
someone ttell me where to get it?
On 5/31/10, shaun everiss shau...@xtra.co.nz wrote:
well one thing I have seen in games like duke3d is that the sounds
and music were packaged in files though those were able to be
aah.
its only avalible at the pkb group right now there is also a one for
lonewolf with missions in.
I think aren put these out though not sure who origionally put these.
I'll need to ask if the mods are ready for release or not.
At 09:05 a.m. 1/06/2010, you wrote:
Hi,
Oh, really? I didn't
five waves.
Beware the Grue!
Dark.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 30, 2010 3:12 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Dark,
The only bonus level I can get
Hi Thomas,
Not to be too picky, but the nascar season has 36 scheduled races and they
start 43 cars in all races.
I also wonder how realistic you really want to be with a race game. I mean 43
car engines are going to sound like a swarm of mad bees. And just for the heck
of it, try racing
, but the nearest 10 or 12 seems about
right.
Phil
- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Thomas Ward Gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:53 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Thomas,
Not to be too picky, but the nascar season has 36
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only the cars with in say a quarter of a mile of your
current position will be audable. That way you are not drowned in too
much
Hi Gary,
Those are some interesting ideas, but it would require some
fundimental reworking of the Raceway engine and source code to even
introduce half that stuff into the game. So if this is even remotely
something we want to do we have to basically revamp the engine while
I'm in the process on
Hi Gary,
Well, one miner comment to add to your post. Technically the game
isn't being designed with the keyboard user in mind here. Yes, it has
keyboard support, but I am designing the game mechanics and game play
around the Logitec Momo Racing Wheel the same way Jim Kitchens Match 1
TTS game
Regard,s
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, May 30, 2010 1:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Those are some interesting ideas
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi. For one
thing most of the voices are too robotic or inhuman sounding and ruins
my gaming experience. The other issue is that handling Sapi in C++ is
a total pain in the butt.
The big problem is that most of Microsoft's C++
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 12:10 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Jim,
The way I am designing the game you don't have to actually hear all 43
cars at once. After all we are talking some tracks are one mile and
two mile tracks. Only
How about joysticks for those who don't have racing wheels?
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 1:18 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Gary,
Well, one miner
to pronounce your name.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 6:01 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Hayden,
Yeah, that might work but I'm not exactly a fan of Sapi
Hi,
At this point I really don't know. One problem I am having with the
game is a lot of this gets to be really technical, and goes way over
my head. While I watch the ocational Nascar race and have played some
of the racing games out there I'm not a hard core racing nut.
Watching a few races
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver names like John, Sarah, Michael, Peter, Kelly,
etc. That way when you are setting the game up for the first time it
will ask
Hi Charles,
That will work too. Basically, supporting a racing wheel and a game
pad is fairly similar although they will require a different button
layout. That's why I'll likely have to put in some sort of
joystick/wheel configuration tool so you can customize the game for
your specific input
hmmm
if you want tom I know a friend that plays racing games loads he
doesn't check his mail much so just give me a list of questions you
want and I can probably ask him for those.
if you want voices I can probably do those to I have a reasonable
headset mic which should do.
At 02:55 p.m.
tom whatabout having in adition a fiend where you put in your name
maybe as an option.
At 03:06 p.m. 31/05/2010, you wrote:
Hi Phil,
Yeah, that is basicly something like what I had planned. Since I can't
or shouldn't use official Nascar driver names I decided to create a
huge database of driver
How about the names of list members? Just a thought.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, May 30, 2010 10:06 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Yeah, that is basicly
Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe it and a way to either able to update the drivers info
historical stats data as part of the add ons or as a product to purchase
every new season.
To, keep the
Whittington gary...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:46 AM
Subject: Re: [Audyssey] Raceway was The other side
Happy to hear about the game will be created so it can expand.
As RaceWay, is going to be good income for you Tom.
As you describe
Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system and maybe difrent
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients is it isn't possible to necessarily include every suggestion,
idea, or desired feature in the initial release. That is just way too
much work.
I'm not sure about raceway, --- motor racing not being my thing (I'll
certainly give the game a try though), but extra levels with new enemies etc
for side scrollers or 3D games in expantion packs would be fantastic, sinse
they would just give you so much more exploration potential.
I'm
Hi,
Glad to here that. As I have said earlier I have been greatly
influenced by games like Nascar Thunder, and what currently passes for
accessible racing games don't satisfy me or measure up to what I've
played in the mainstream market. In fact, when I got my hands on the
Raceway source and read
as
the packs keep the theme of the original.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:32 AM
Subject: Re: [Audyssey] Raceway was The other side
I'm not sure about raceway, --- motor racing not being my thing
.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the
number of tables
I like the expansion pack idea. Not only will you get a little money for
work you enjoy, but we get a better game, then a better one, then a better
one, and so on.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent:
Hi Thomas,
I noticed you did not include the clutch in your key selections for Raceway.
Are you planning to use one?
If so, the shift key held down while using the up or down arrows would be my
choice for shifting gears.
Phil
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
it gladly.
- Original Message -
From: Jorge Gonçalves jopo...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 7:09 AM
Subject: Re: [Audyssey] Raceway was The other side
Wow Thomas. What you just explained in this message just makes me
dream
.
- Original Message -
From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 5:38 PM
Subject: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing
the number
: Re: [Audyssey] Raceway was The other side
The Party Pack of pinball tables is a good example of this, increasing the
number of tables for Pinball Xtreme from 6 to 9. Charge for the expansion
packs, but a lower price than the full game. I think it worked for
Draconis, and I don't see why
Hi Phil,
Well, the design of the game is based on a manual stick shift, but I
guess I just assumed using the up/down arrow keys to shift up/down was
easier than holding down an extra key. to simulate using a clutch. As
I said I pretty much copied the Nascar Thunder keyboard layout as is
from the
, 2010 7:54 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Dark,
Well, I got that impression as well. However, I suppose it is possible
the reason the have not released any more party packs is do to their
decision to convert Pinball Extreme to C++ and port it to Mac OS. in
that case it makes
the second would extend your
car from having a breakdown.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Well
[mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, May 29, 2010 2:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Raceway was The other side
Well, I'll hope that Draconis get to more developement generally.
At least if they're rewriting the games they can fix some of the common
] Raceway was The other side
Wow Thomas. What you just explained in this message just makes me
dream! This is THE GAME that I'm waiting for, since I started to play
audiogames back in 2003.
For me, in the version 1.0, the real race against 39 cars, the season
mode with the nashcar's points system
, while the second would extend
your car from having a breakdown.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 3:00 PM
Subject: Re: [Audyssey] Raceway was The other side
Hi Phil,
Well
...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 11:02 AM
Subject: Re: [Audyssey] Raceway was The other side
George: Just to be ornery, I'll bust your bubble about being one of the
first to buy the game. I preordered it when James North was working on it.
He he
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 29, 2010 10:07 AM
Subject: Re: [Audyssey] Raceway was The other side
Hi Yohandy,
Right. Not only that, but it helps spread the development out over
multiple releases. One thing i've learned from Mysteries of the
Ancients
Great to know you're taking my expansion pack idea into consideration
Thomas! I'll be buying that game and any and all expansion packs you release
for it as well. same goes for MOTA. even if the downloadable content doesn't
sell for much at least it's a bit of extra money in your pocket, plus
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