Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, That's possible. It is more a matter of figuring out what beep would sound best for the doors. Cheers! On 12/14/10, shaun everiss sm.ever...@gmail.com wrote: what about a different beep tom. right now I think its an item to grab --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
I'll have a look around. I'll have something I bet. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. At 09:46 a.m. 11/12/2010, you wrote: Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, I honestly don't know. I looked through my own sound library. I have hums, but nothing that really strikes me as appropriate. This seams to be a classic case of where people are willing to offer a suggestion, but have no idea how it should be implemented in reality. Smile. On 12/14/10, shaun everiss sm.ever...@gmail.com wrote: what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
what about a different beep tom. right now I think its an item to grab At 04:29 p.m. 15/12/2010, you wrote: Hi, I honestly don't know. I looked through my own sound library. I have hums, but nothing that really strikes me as appropriate. This seams to be a classic case of where people are willing to offer a suggestion, but have no idea how it should be implemented in reality. Smile. On 12/14/10, shaun everiss sm.ever...@gmail.com wrote: what sort of hum would you want. I have sfx but I have no idea what a starwars door would sound like without irratating or just making things take over the game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, Well, as far as the Windows release goes anyway. In order to fix that problem I need to rewrite the window manager module to create a window without a menu bar. This isn't an issue with the Linux release as the latest build of the Linux build of the engine now uses SDL as the default window manager and there is no menu bar in that build of the engine. If I can successfully port that engine to Windows the problem would be solved. If not I'll have to look to using Direct3D instead of the Win32 API for the window manager. On 12/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Muhammed, Sigh...have you been following this conversation? Thomas is having trouble with that very key, due to the windows menubar. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, December 11, 2010 6:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hey I've thought of one! Alt left arrow key to swing to the left, alt right arrow key to swing to the right! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 11, 2010 12:13 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and more fun to play. My last suggestion is to get a full sized keyboard to plug into your laptop. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 10, 2010 10:51 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman
Re: [Audyssey] Short Mysteries of the Sith Preview
Good ideas there. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 22:22 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
I can get you one I think... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 10 December 2010 20:46 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and more fun to play. My last suggestion is to get a full sized keyboard to plug into your laptop. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 10, 2010 10:51 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message
Re: [Audyssey] Short Mysteries of the Sith Preview
Hey I've thought of one! Alt left arrow key to swing to the left, alt right arrow key to swing to the right! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 11, 2010 12:13 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and more fun to play. My last suggestion is to get a full sized keyboard to plug into your laptop. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 10, 2010 10:51 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Muhammed, Sigh...have you been following this conversation? Thomas is having trouble with that very key, due to the windows menubar. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shiny protector Sent: Saturday, December 11, 2010 6:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hey I've thought of one! Alt left arrow key to swing to the left, alt right arrow key to swing to the right! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 11, 2010 12:13 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and more fun to play. My last suggestion is to get a full sized keyboard to plug into your laptop. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 10, 2010 10:51 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil, Oh, I have one of those. I've got a pretty good Bluetooth keyboard that I use practically all the time. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Saturday, December 11, 2010 6:13 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, Then I guess you will be a little disabled only able to swing straight and to one side. I am sure if Thomas uses both alt keys he will be able to come up with a laptop equivalent. The same could be said if you don't have a mouse. I found games that have mouse support much easier and more fun to play. My last suggestion is to get a full sized keyboard to plug into your laptop. Phil - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, December 10, 2010 10:51 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want
Re: [Audyssey] Short Mysteries of the Sith Preview
Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 09 December 2010 23:11 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Ben, Ah, that would be the door locator signal. That helps you find the doors. If I take it out the only way you could find the doors is to use the view menu. If you want me to take the locator sound out I will, but I don't think you would like that very much. On 12/9/10, Ben gamehead...@aol.co.uk wrote: What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
When you were deflecting blaster bolts it all seemed a bit too rhythmic in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what people are expecting. If several different light saber sounds are played at random then it would sound more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi tom and all can some one please send the link to this preview? since I think I missed it and would like to hear this. many thanks. from Mich. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 1:50 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what people are expecting. If several different light saber sounds are played at random then it would sound more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Mich, The link is: http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3 Cheers! On 12/10/10, Mich m...@ntl.sympatico.ca wrote: Hi tom and all can some one please send the link to this preview? since I think I missed it and would like to hear this. many thanks. from Mich. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
The light saber sound's were in mono. Also, some of the others, I think walking through places and the background sounds. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 11:06 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I knew what people were specifically refering too perhaps I could correct just that sound or sounds. Believe me teling me what you liked and didn't like won't offend me. I just need proper feed back so I can attempt to correct it early on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil, Hmmm...Well, I can definitely tell you that there are more than one saber attack sound and they are randomized. That said, they do sound a lot alike and if you aren't listening carefully it does sound like the same thing over and over again. Perhaps I should check my saber sounds for a better variety of attack sounds to make them a little more destinct. As for being mono no way. All of the saber sounds are 44100 KHZ 16 -bit stereo. However, I didn't pan them or anything like that. In fact that's one of the issues I'm working on. I want to be able to use the mouse for controlling the light saber, swinging left/right and up/down, which would make it more realistic. problem is I know a lot of people here will probably want to use their keyboard so I'd likely have to add some kind of randomizer so when you press space it just selects a position and swings left, right, up, down, etc at random if using a keyboard only. Any thoughts? On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what people are expecting. If several different light saber sounds are played at random then it would sound more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Muhammed, Actually, the light saber sounds are not mono. All of the saber sounds are 44100 KHZ 16-bit stereo samples. So why do you think they are mono? Is it because I didn't pan them left, right, etc? Okay, you said you didn't like the background ambience. What specifically is wrong with the background ambience? Thanks. On 12/10/10, Shiny protector muhamme...@googlemail.com wrote: The light saber sound's were in mono. Also, some of the others, I think walking through places and the background sounds. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 3:35 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Hmmm...Well, I can definitely tell you that there are more than one saber attack sound and they are randomized. That said, they do sound a lot alike and if you aren't listening carefully it does sound like the same thing over and over again. Perhaps I should check my saber sounds for a better variety of attack sounds to make them a little more destinct. As for being mono no way. All of the saber sounds are 44100 KHZ 16 -bit stereo. However, I didn't pan them or anything like that. In fact that's one of the issues I'm working on. I want to be able to use the mouse for controlling the light saber, swinging left/right and up/down, which would make it more realistic. problem is I know a lot of people here will probably want to use their keyboard so I'd likely have to add some kind of randomizer so when you press space it just selects a position and swings left, right, up, down, etc at random if using a keyboard only. Any thoughts? On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I think the quality of the light saber is good but it sounds like it is in mono and uses the same file for each attack. I think a stereo sound that sweeps across from side to side as you swing the weapon is what people are expecting. If several different light saber sounds are played at random then it would sound more realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden, A USB mouse is cheaper and less bulky than almost any joystick or controller. Plus, the majority of actions translate easily onto a laptop track pad, it's easy enough to take curves in Rail Racer on one for example. Hth Scott On 12/11/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Phil, Ah yes, but what about those of us who use laptops? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Friday, December 10, 2010 4:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 10, 2010 5:21 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Phil, Well, i definitely don't want to pan the sounds themselves as that simply is not in the game plan. My plan is to add in some advanced saber moves like being able to spin the saber, swing left/right, block, etc. Most of this would be well suited for th mouse or joystick, but i suppose I could use the keyboard to do this as well. I could use alt+left to swing the saber left, alt+right, to swing the saber right, or alt+forward to slash straight ahead. The only problem I see with that is the stupid alt keys brings up the window menu and you have to close it which gets pretty darn annoying. The only way I know to fix that one is to stop using the standard Windows Win32 API and use Microsoft's Direct3D API as the window manager. That works,but is kind of over kill since we don't actually need it to do more than draw an empty window to wrap the keyboard, mouse, and joystick parts of DirectX around. Anyway, my thought is basically this. I'd like to be able to use the mouse as your light saber allowing you to pull the mouse left/right to swing left/right, push it forward to stab, and pull back to block, etc. The original Lucas Arts games used similar functionality with the mouse which is something I'd like to emulate if I can. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I was thinking you would include the pan already in the stereo sound file, rather than generating it by the keyboard. The keyboard generated pan would be more realistic but what keys to use? If you can distinguish between the left alt and right alt keys you could get three types of attack strokes. I think left alt then space would give you a swing from left to right as that is the way your fingers would be going. And space by itself could represent a straight ahead attack. The best use of the keyboard would be to have the mouse control the swing as you could move it like you would actually move the weapon. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1170 / Virus Database: 426/3307 - Release Date: 12/10/10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Phil, As of the moment no. I've never fixed the problem with the alt key. I just moved the jump keys to control for the time being until I can fix the issue. I know what the problem is, but it will likely require using a different window manager as the default Win32 API window class creates a context menu by default which happens to be asigned to the alt key of course. This conflicts with games as the alt key tends to bring up that context menu when you least expect it. The solution here is to use a window manager specifically for rendering windows for games like Direct3D, OpenGL, SDL, whatever as they don't have a menu bar across the top of the screen for the alt key to interact with. So in short the problem is fixable, but just one more issue to take care of. However, at this point I'm trying to decide on the default window manager to use. In beta 14 I went with SFML, and we all know how that worked out in the end. It has known problems with Windows vidio drivers making it ineffective for cross-platform game development. For that reason I'm strongly looking into the other leading cross-platform game API, SDL, as it has a lot more developer/user support than SFML. Plus as SDL is incorperated into a lot of other cross-platform technologies such as PyGame, SDL .NET, JSDL, etc it has a proven track record with stable game development on Windows, Mac, and Linux in several different programming languages. Although, I'm not without my misgivings as SDL still lacks some features I could get with DirectX, but I think it may be the happy balance I'm looking for in terms of the G3D engine, and long term cross-platform support. Anyway, the point I'm getting at is I'm really undecided what window manager I want to use. If I only wanted to target Windows I'd use Direct3D hands down. However, as I'm doing the majority of development on a Linux system and fully intend to build versions of my games for Mac, Linux, and Windows I'm going to have too look more seriously at SDL for the job of a cross-platform window manager. Once I decide on something like that I can deal with the issue of the alt key as I'll know what I'm doing under the hood so to speak. Cheers! On 12/10/10, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I thought you had the alt key problem resolved with the alt key used for jumping but that was in the last version of MOTA. I prefer the mouse for light saber swings as that sounds like the most realistic. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
I have a gb of sfx from various starwars stuff. hmmm tom, if possible if you could shove me a copy of the game I can run sounds through it for different things and then shove you a pack of things, I don't have the space for that many sfx all at once. If you have any sound issues and other things I could help I have access to several sound collections including some from those in the production industry that people have just shoved in my face. At 09:46 a.m. 11/12/2010, you wrote: Hi Ben, Sigh...Unfortunately, I don't think I have any low hums etc for the doors. That's why I used a beep. If you have such a sound send it to me. Otherwise your out of luck. I'm creating this game on a $0.00 budget and I either get sounds, music, etc for free or not at all. Cheers! On 12/10/10, Ben gamehead...@aol.co.uk wrote: Its not really a matter of taking it out... its more a matter of changing it, in my opinion... to something like a low hum... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, Not only that but mice are also universally supported where joysticks aren't. You can create a cool 3d game for Linux using say SDL for input, as your window manager, and use OpenAL or FMOD for killer 3d audio, but your support for certain joysticks will be really hit or miss. Not a lot of joystick manufacturers target non-Windows platforms so it can be hard to find drivers, even a generic one, that supports that particular joystick on a non-Windows computer. The same doesn't hold true for a USB mouse. You can buy a basic one for $10.00 to $15.00, plug it in, and start using it as a game device right away. It works just as well on a laptop as a desktop as I have a portable USB mouse I just plug into my laptop and use it for a game like Rail Racer all the time. Cheers! On 12/11/10, Scott Chesworth scottcheswo...@gmail.com wrote: Hi Hayden, A USB mouse is cheaper and less bulky than almost any joystick or controller. Plus, the majority of actions translate easily onto a laptop track pad, it's easy enough to take curves in Rail Racer on one for example. Hth Scott --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben, Yes, I know that, but if you look in the manual you'll see that a, s, d, and w are alternate arrow keys for MOTS. Those were there for lefthanded users as well as they were helpful in allowing you to use the left hand for movement and the mouse for other stuff too. Which brings up another point. As you pointed out the fire key was the control key. Unfortunately, we need stuff like right to next 90 or left to next 90 which requires an extra modifier with the arrow keys. Therefore I moved the fire key to the spacebar where I personally think it belongs in the first place. Smile. On 12/9/10, Ben gamehead...@aol.co.uk wrote: Er, that isn't quit true. Up, down, left and right, were controlled by the arrow keys, and the control keys were used as weapon activation/fire --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi William, I absolutely have no idea. Obviously my main priority is to get MOTA out the door and then tackle Raceway. If I squeeze a little time in now and then for this game great, but right now I just did a little experimentation with the G3D engine to see what needs to be done to create a game like Mysteries of the Sith. As you can tell the engine itself is up to the task. Unfortunately, I have two major releases to finish before tackling this game head on. Smile. On 12/9/10, william lomas lomaswill...@googlemail.com wrote: when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
So were you deflecting the blaster bolts back at the trupers or were you cutting them down? IF you were cutting them down with the saber you need a awesome lightsaber slashing sound. BTW I am a big time star wars fan and have always dreamed of playing this kind of game. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 08, 2010 7:44 PM To: gamers@audyssey.org Subject: [Audyssey] Short Mysteries of the Sith Preview Hi everyone, As some of you have asked to hear this I have created a short 1 minute preview of me playing the early Alpha of Star Wars Mysteries of the Sith. So far I have part of level 1 created, but it is light years from a finish game of course. I just thought some of you might want to hear Mara Jade get into a short battle with a couple of Imperial Sstorm troopers on Altyr 5. You can download and listen to the preview here: http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3 Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 5686 (20101208) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 5687 (20101209) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
I thought so. I wasn't going to say anything, because I didn't want to offend or upset Thomas. Though, apart from the quality, they were excellent. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 3:14 AM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, That's why I'm busy replacing the original Mysteries of the Sith sounds with 44100 KHZ sounds I have found from other sources. I want this to sound like a movie with cd quality effects and not some game from the mid 90's. So in that respect MOTS is getting a huge sound upgrade from the original, and be a high quality product. So far the work hunting for SW sounds is paying off. On 12/8/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Gasp. yYou're right...some of those sounds are pretty bad qualitywise. Still, it's most dfinitely something for me (and everyone else, I think) to look forward for. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 09 December 2010 08:54 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi William, I absolutely have no idea. Obviously my main priority is to get MOTA out the door and then tackle Raceway. If I squeeze a little time in now and then for this game great, but right now I just did a little experimentation with the G3D engine to see what needs to be done to create a game like Mysteries of the Sith. As you can tell the engine itself is up to the task. Unfortunately, I have two major releases to finish before tackling this game head on. Smile. On 12/9/10, william lomas lomaswill...@googlemail.com wrote: when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, Oh, I'm sure he's just tackling five more at the moment. Grin Seriously, though, that's quite the full agenda; three large games like that, plus the Python tutorials? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, December 09, 2010 1:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? On Dec 9, 2010, at 5:17 AM, Thomas Ward wrote: Hi Hayden, Actually, I'm remastering the cut scenes as well. Unlike the first Jedi Knight game in the series Mysteries of the Sith didn't use full motion vidio. That means the cut scenes were actually animations, instead of a movie, and the dialog, sounds, etc were stored in a separate *.goo file. So what I did is extracted the dialog I needed, converted them to 44100 KHZ stereo which actually doesn't sound too bad, and then mixed the dialog with higher quality sounds and music. So the cut scenes in my version are of a much higher quality than the original game. Plus since we can't actually see the game I didn't bother trying to convert the vidio to mpg, avi, or some other vidio format since this is strictly audio based. As to what I'm replacing the answer is basically everything and anything i can find a higher quality replacement for. For example, the original light saber sounds for MOTS were lame. Well, I grabbed the saber sounds from Jedi Knight II, dropped them in, and now you have 44100 KHZ light saber sounds that sound exactly like the movies instead of someones fake immatation of a light saber. Diddo for the bowcasters, blastech pistols, storm trooper rifles, etc. As for the rail gun I couldn't find a better rail gun sound so I made one using a rocket launcher sound, from another game which was of superior quality, and dropped it in. As for the doors those are really easy to come by, and since they always sound the same from game to game I located the highest quality electronic door sounds I could from the Star Wars games and dropped them in. As I said about the stone doors from the Sith temple I simply used the stone door sound from MOTA since it is already high quality and is pretty much what we need anyway. Background ambience etc that stuff is fairly generic. Any high quality cave dripping sound will do for the Sith temple just as any high quality swamp background will work for the swamp level. You see what I mean? In other words I still fully intend to maintain authentic Star Wars sounds, as much as humanly possible, but when and where possible I'm not afraid to replace or create new sounds to update the ambience to make the game more modern. The purpose here is to produce a Star Wars game on par with todays games, but still maintain the story and game play from the classic Jedi Knight games of the 90's. So in a way it will be and won't be Mysteries of the Sith as there are elements I intend to change like the sounds, remap the keyboard to free up keys for accessibility review commands, and a few things like that. The keyboard especially needed remapped, because it was totally inaccessible from a blind gamer's point of view. For example, the original JK games used a, s, d, and w to step forward, step back, turn left, and turn right leaving the right hand free to use the mouse to use the light saber. The f key activates your force power, and e cycles through force powers. Well, that's all fine and dandy if you are sighted and don't have a good solid dozen screen review commands to worry about so the a, s, d, w, and f keys had to go. The a command is for speak ammo, s toggles the sniper scope on/off, control+s reads the sniper scope battery status, control+w tells you what weapon is drawn, f speaks current direction, etc. Since most of this information is displayed on screen a sighted gamer wouldn't need commands like that, but you and I do so the keys had too be remapped no questions asked. In a way I feel a bit put out I can't make this game totally like the original, but I've just got my first lesson in why mainstream developers don't want to make accessible games. They would essentially have to make various exceptions such as remapping all the keys to create x number of access commands that speaks on screen information. That's bad for them, because the a, s, d, and w keys are often used in mainstream titles so a sighted player can use the keyboard and mouse at the same time. That's not so easy to do if you have to use the standard arrow keys and the mouse too. The only solution for a problem like that is to go with a game pad that has duel thumb sticks. At least then you can move the player around on the screen with one thumb stick and control his/her weapon with the right thumb stick or the other way around. I'm
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I knew what people were specifically refering too perhaps I could correct just that sound or sounds. Believe me teling me what you liked and didn't like won't offend me. I just need proper feed back so I can attempt to correct it early on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Ben, Ah, that would be the door locator signal. That helps you find the doors. If I take it out the only way you could find the doors is to use the view menu. If you want me to take the locator sound out I will, but I don't think you would like that very much. On 12/9/10, Ben gamehead...@aol.co.uk wrote: What is that constant beep like the weapon sound from mota? And why is that sounding like jedi strike... I personally don't approve of that but so far its sounds good --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Darren, Mostly I was deflecting blaster shots while I was moving into saber range to cut them down. You definitely know when I cut them down as the troopers screamed when Mara scored a direct hit. As for saber cut/hit sounds I have them, but just haven't added them in yet. Remember that is only after two/three days of work. Its far far far from anything like a finished product. I just created a sample level to test out some game mechanics so far, and when I mentioned it Ben and a couple of other people wanted to hear me walking around slottering troopers. So I posted a preview of the Alpha. Actually, technically it is in pre-alpha stage since its not really a game yet. Just some code using the G3D engine to move around fire a few weapons, and some generic bad guys in rooms walking around waiting to get slottered. On 12/9/10, Darren Duff duff...@gmail.com wrote: So were you deflecting the blaster bolts back at the trupers or were you cutting them down? IF you were cutting them down with the saber you need a awesome lightsaber slashing sound. BTW I am a big time star wars fan and have always dreamed of playing this kind of game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 09, 2010 3:06 PM Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi all, The trailer I posted did use 44100 KHZ sounds. What do you mean by the quality of the sounds in the trailer were poor? I keep hearing people say the quality of the sounds in the MOTS preview were poor but I found the best sounds i could so far and I'm still getting that complaint. If I knew what people were specifically refering too perhaps I could correct just that sound or sounds. Believe me teling me what you liked and didn't like won't offend me. I just need proper feed back so I can attempt to correct it early on. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Greg, I don't know. That's exactly what I'm trying to find out. Some people said the sounds were poor and I'm trying to find out what they are talking about. If there are some they felt were not so hot I'd like them to at least point it out so I could look for something perhaps better. Smile. On 12/9/10, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi, I'm not sure myself. What's to complain about yet? Let's let Thomas at least get some kind of working Alpha out therebefore we start complaing left, right, and center about sounds. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, December 09, 2010 9:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Greg, I don't know. That's exactly what I'm trying to find out. Some people said the sounds were poor and I'm trying to find out what they are talking about. If there are some they felt were not so hot I'd like them to at least point it out so I could look for something perhaps better. Smile. On 12/9/10, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I thought their wasn't anything wrong with the sounds. I thought they were great. Why are people complaining about them? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Tom that was awesome I can't wait to try this out. I never have been much of a fan of starwars but I watched it when I was yung and I liked the sounds and I liked the game that I played in the early 90s even though the sounds sucked back then. I noticed that you are using some of the same sounds in mota. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: gamers@audyssey.org Sent: Wednesday, December 08, 2010 4:43 PM Subject: [Audyssey] Short Mysteries of the Sith Preview Hi everyone, As some of you have asked to hear this I have created a short 1 minute preview of me playing the early Alpha of Star Wars Mysteries of the Sith. So far I have part of level 1 created, but it is light years from a finish game of course. I just thought some of you might want to hear Mara Jade get into a short battle with a couple of Imperial Sstorm troopers on Altyr 5. You can download and listen to the preview here: http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3 Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Greg, Yeah, that's right. I borrowed several sounds from MOTA for Mysteries of the Sith, because a lot of the original effects for Mysteries of the Sith were pretty low-fi 11025 KHZ mono. So what I basically did is raded my extensive Star Wars sound effects collection and replaced a number of the sounds like the storm troopers, light sabers, blasters, etc with 44100 KHZ sounds borrowed from Jedi Knight II, Sith Academy, Knights of the Old Republic, and other newer games with decent sounds. As for the music I have six cds of original Star Wars music at cd quality so I saw no reason to use the original music tracks either. For things like footsteps, the stone doors for the Sith temple, the stone statues for level 14 as well, etc I have 44100 KHZ stereo sounds for MOTA, and just copied them into the game's sounds directory and immediately updated that too. In fact, the only thing that is authentic Mysteries of the Sith sounds is the dialog of Mara Jade, the rebel commander, storm troopers, etc you hear in the game as the dialog isn't too bad, and I can't replace them with better ones anyway without rerecording them myself with new voice acters etc. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas, Gasp. yYou're right...some of those sounds are pretty bad qualitywise. Still, it's most dfinitely something for me (and everyone else, I think) to look forward for. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 08, 2010 6:44 PM To: gamers@audyssey.org Subject: [Audyssey] Short Mysteries of the Sith Preview Hi everyone, As some of you have asked to hear this I have created a short 1 minute preview of me playing the early Alpha of Star Wars Mysteries of the Sith. So far I have part of level 1 created, but it is light years from a finish game of course. I just thought some of you might want to hear Mara Jade get into a short battle with a couple of Imperial Sstorm troopers on Altyr 5. You can download and listen to the preview here: http://www.usagamesinteractive.com/downloads/trailers/MOTS-Preview.mp3 Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden, That's why I'm busy replacing the original Mysteries of the Sith sounds with 44100 KHZ sounds I have found from other sources. I want this to sound like a movie with cd quality effects and not some game from the mid 90's. So in that respect MOTS is getting a huge sound upgrade from the original, and be a high quality product. So far the work hunting for SW sounds is paying off. On 12/8/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Gasp. yYou're right...some of those sounds are pretty bad qualitywise. Still, it's most dfinitely something for me (and everyone else, I think) to look forward for. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Thomas, What are you replacing...everything but the cutscenes? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, December 08, 2010 9:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, That's why I'm busy replacing the original Mysteries of the Sith sounds with 44100 KHZ sounds I have found from other sources. I want this to sound like a movie with cd quality effects and not some game from the mid 90's. So in that respect MOTS is getting a huge sound upgrade from the original, and be a high quality product. So far the work hunting for SW sounds is paying off. On 12/8/10, Hayden Presley hdpres...@hotmail.com wrote: Hi Thomas, Gasp. yYou're right...some of those sounds are pretty bad qualitywise. Still, it's most dfinitely something for me (and everyone else, I think) to look forward for. Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Short Mysteries of the Sith Preview
Hi Hayden, Actually, I'm remastering the cut scenes as well. Unlike the first Jedi Knight game in the series Mysteries of the Sith didn't use full motion vidio. That means the cut scenes were actually animations, instead of a movie, and the dialog, sounds, etc were stored in a separate *.goo file. So what I did is extracted the dialog I needed, converted them to 44100 KHZ stereo which actually doesn't sound too bad, and then mixed the dialog with higher quality sounds and music. So the cut scenes in my version are of a much higher quality than the original game. Plus since we can't actually see the game I didn't bother trying to convert the vidio to mpg, avi, or some other vidio format since this is strictly audio based. As to what I'm replacing the answer is basically everything and anything i can find a higher quality replacement for. For example, the original light saber sounds for MOTS were lame. Well, I grabbed the saber sounds from Jedi Knight II, dropped them in, and now you have 44100 KHZ light saber sounds that sound exactly like the movies instead of someones fake immatation of a light saber. Diddo for the bowcasters, blastech pistols, storm trooper rifles, etc. As for the rail gun I couldn't find a better rail gun sound so I made one using a rocket launcher sound, from another game which was of superior quality, and dropped it in. As for the doors those are really easy to come by, and since they always sound the same from game to game I located the highest quality electronic door sounds I could from the Star Wars games and dropped them in. As I said about the stone doors from the Sith temple I simply used the stone door sound from MOTA since it is already high quality and is pretty much what we need anyway. Background ambience etc that stuff is fairly generic. Any high quality cave dripping sound will do for the Sith temple just as any high quality swamp background will work for the swamp level. You see what I mean? In other words I still fully intend to maintain authentic Star Wars sounds, as much as humanly possible, but when and where possible I'm not afraid to replace or create new sounds to update the ambience to make the game more modern. The purpose here is to produce a Star Wars game on par with todays games, but still maintain the story and game play from the classic Jedi Knight games of the 90's. So in a way it will be and won't be Mysteries of the Sith as there are elements I intend to change like the sounds, remap the keyboard to free up keys for accessibility review commands, and a few things like that. The keyboard especially needed remapped, because it was totally inaccessible from a blind gamer's point of view. For example, the original JK games used a, s, d, and w to step forward, step back, turn left, and turn right leaving the right hand free to use the mouse to use the light saber. The f key activates your force power, and e cycles through force powers. Well, that's all fine and dandy if you are sighted and don't have a good solid dozen screen review commands to worry about so the a, s, d, w, and f keys had to go. The a command is for speak ammo, s toggles the sniper scope on/off, control+s reads the sniper scope battery status, control+w tells you what weapon is drawn, f speaks current direction, etc. Since most of this information is displayed on screen a sighted gamer wouldn't need commands like that, but you and I do so the keys had too be remapped no questions asked. In a way I feel a bit put out I can't make this game totally like the original, but I've just got my first lesson in why mainstream developers don't want to make accessible games. They would essentially have to make various exceptions such as remapping all the keys to create x number of access commands that speaks on screen information. That's bad for them, because the a, s, d, and w keys are often used in mainstream titles so a sighted player can use the keyboard and mouse at the same time. That's not so easy to do if you have to use the standard arrow keys and the mouse too. The only solution for a problem like that is to go with a game pad that has duel thumb sticks. At least then you can move the player around on the screen with one thumb stick and control his/her weapon with the right thumb stick or the other way around. I'm having this very issue myself as I'd like to eventually be able to move the saber around, do complex saber attacks with the mouse, while being able to control the player's movement at the same time. That doesn't seam feasable given the fact I had to move the arrow keys to the actual arrow keys freeing up the a, s, d, w, and f keys for review commands. I could go with a game pad myself, but if I make the game dependant on a game pad only people who have one would be able to play. See the problem? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Short Mysteries of the Sith Preview
when will this be out then lol mota raceway Mysteries of the syth smile how many more games u tackling? On Dec 9, 2010, at 5:17 AM, Thomas Ward wrote: Hi Hayden, Actually, I'm remastering the cut scenes as well. Unlike the first Jedi Knight game in the series Mysteries of the Sith didn't use full motion vidio. That means the cut scenes were actually animations, instead of a movie, and the dialog, sounds, etc were stored in a separate *.goo file. So what I did is extracted the dialog I needed, converted them to 44100 KHZ stereo which actually doesn't sound too bad, and then mixed the dialog with higher quality sounds and music. So the cut scenes in my version are of a much higher quality than the original game. Plus since we can't actually see the game I didn't bother trying to convert the vidio to mpg, avi, or some other vidio format since this is strictly audio based. As to what I'm replacing the answer is basically everything and anything i can find a higher quality replacement for. For example, the original light saber sounds for MOTS were lame. Well, I grabbed the saber sounds from Jedi Knight II, dropped them in, and now you have 44100 KHZ light saber sounds that sound exactly like the movies instead of someones fake immatation of a light saber. Diddo for the bowcasters, blastech pistols, storm trooper rifles, etc. As for the rail gun I couldn't find a better rail gun sound so I made one using a rocket launcher sound, from another game which was of superior quality, and dropped it in. As for the doors those are really easy to come by, and since they always sound the same from game to game I located the highest quality electronic door sounds I could from the Star Wars games and dropped them in. As I said about the stone doors from the Sith temple I simply used the stone door sound from MOTA since it is already high quality and is pretty much what we need anyway. Background ambience etc that stuff is fairly generic. Any high quality cave dripping sound will do for the Sith temple just as any high quality swamp background will work for the swamp level. You see what I mean? In other words I still fully intend to maintain authentic Star Wars sounds, as much as humanly possible, but when and where possible I'm not afraid to replace or create new sounds to update the ambience to make the game more modern. The purpose here is to produce a Star Wars game on par with todays games, but still maintain the story and game play from the classic Jedi Knight games of the 90's. So in a way it will be and won't be Mysteries of the Sith as there are elements I intend to change like the sounds, remap the keyboard to free up keys for accessibility review commands, and a few things like that. The keyboard especially needed remapped, because it was totally inaccessible from a blind gamer's point of view. For example, the original JK games used a, s, d, and w to step forward, step back, turn left, and turn right leaving the right hand free to use the mouse to use the light saber. The f key activates your force power, and e cycles through force powers. Well, that's all fine and dandy if you are sighted and don't have a good solid dozen screen review commands to worry about so the a, s, d, w, and f keys had to go. The a command is for speak ammo, s toggles the sniper scope on/off, control+s reads the sniper scope battery status, control+w tells you what weapon is drawn, f speaks current direction, etc. Since most of this information is displayed on screen a sighted gamer wouldn't need commands like that, but you and I do so the keys had too be remapped no questions asked. In a way I feel a bit put out I can't make this game totally like the original, but I've just got my first lesson in why mainstream developers don't want to make accessible games. They would essentially have to make various exceptions such as remapping all the keys to create x number of access commands that speaks on screen information. That's bad for them, because the a, s, d, and w keys are often used in mainstream titles so a sighted player can use the keyboard and mouse at the same time. That's not so easy to do if you have to use the standard arrow keys and the mouse too. The only solution for a problem like that is to go with a game pad that has duel thumb sticks. At least then you can move the player around on the screen with one thumb stick and control his/her weapon with the right thumb stick or the other way around. I'm having this very issue myself as I'd like to eventually be able to move the saber around, do complex saber attacks with the mouse, while being able to control the player's movement at the same time. That doesn't seam feasable given the fact I had to move the arrow keys to the actual arrow keys freeing up the a, s, d, w, and f keys for review commands. I could go with a game pad myself, but if I make the game dependant on a game pad only people
Re: [Audyssey] Short Mysteries of the Sith Preview
Er, that isn't quit true. Up, down, left and right, were controlled by the arrow keys, and the control keys were used as weapon activation/fire -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 09 December 2010 05:18 To: Gamers Discussion list Subject: Re: [Audyssey] Short Mysteries of the Sith Preview Hi Hayden, Actually, I'm remastering the cut scenes as well. Unlike the first Jedi Knight game in the series Mysteries of the Sith didn't use full motion vidio. That means the cut scenes were actually animations, instead of a movie, and the dialog, sounds, etc were stored in a separate *.goo file. So what I did is extracted the dialog I needed, converted them to 44100 KHZ stereo which actually doesn't sound too bad, and then mixed the dialog with higher quality sounds and music. So the cut scenes in my version are of a much higher quality than the original game. Plus since we can't actually see the game I didn't bother trying to convert the vidio to mpg, avi, or some other vidio format since this is strictly audio based. As to what I'm replacing the answer is basically everything and anything i can find a higher quality replacement for. For example, the original light saber sounds for MOTS were lame. Well, I grabbed the saber sounds from Jedi Knight II, dropped them in, and now you have 44100 KHZ light saber sounds that sound exactly like the movies instead of someones fake immatation of a light saber. Diddo for the bowcasters, blastech pistols, storm trooper rifles, etc. As for the rail gun I couldn't find a better rail gun sound so I made one using a rocket launcher sound, from another game which was of superior quality, and dropped it in. As for the doors those are really easy to come by, and since they always sound the same from game to game I located the highest quality electronic door sounds I could from the Star Wars games and dropped them in. As I said about the stone doors from the Sith temple I simply used the stone door sound from MOTA since it is already high quality and is pretty much what we need anyway. Background ambience etc that stuff is fairly generic. Any high quality cave dripping sound will do for the Sith temple just as any high quality swamp background will work for the swamp level. You see what I mean? In other words I still fully intend to maintain authentic Star Wars sounds, as much as humanly possible, but when and where possible I'm not afraid to replace or create new sounds to update the ambience to make the game more modern. The purpose here is to produce a Star Wars game on par with todays games, but still maintain the story and game play from the classic Jedi Knight games of the 90's. So in a way it will be and won't be Mysteries of the Sith as there are elements I intend to change like the sounds, remap the keyboard to free up keys for accessibility review commands, and a few things like that. The keyboard especially needed remapped, because it was totally inaccessible from a blind gamer's point of view. For example, the original JK games used a, s, d, and w to step forward, step back, turn left, and turn right leaving the right hand free to use the mouse to use the light saber. The f key activates your force power, and e cycles through force powers. Well, that's all fine and dandy if you are sighted and don't have a good solid dozen screen review commands to worry about so the a, s, d, w, and f keys had to go. The a command is for speak ammo, s toggles the sniper scope on/off, control+s reads the sniper scope battery status, control+w tells you what weapon is drawn, f speaks current direction, etc. Since most of this information is displayed on screen a sighted gamer wouldn't need commands like that, but you and I do so the keys had too be remapped no questions asked. In a way I feel a bit put out I can't make this game totally like the original, but I've just got my first lesson in why mainstream developers don't want to make accessible games. They would essentially have to make various exceptions such as remapping all the keys to create x number of access commands that speaks on screen information. That's bad for them, because the a, s, d, and w keys are often used in mainstream titles so a sighted player can use the keyboard and mouse at the same time. That's not so easy to do if you have to use the standard arrow keys and the mouse too. The only solution for a problem like that is to go with a game pad that has duel thumb sticks. At least then you can move the player around on the screen with one thumb stick and control his/her weapon with the right thumb stick or the other way around. I'm having this very issue myself as I'd like to eventually be able to move the saber around, do complex saber attacks with the mouse, while being able to control the player's movement at the same time. That doesn't seam feasable given the fact I had to move the arrow keys to the actual arrow keys