t chou"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 7:24 PM
Subject: Re: [Audyssey] drastic change for audio games
> Hahahaha. No... I don't think that's exactly true. Not everyone has a
> katana, I was jus throwing out ideas.
> - Original Messag
ay 29, 2010 10:56 AM
Subject: Re: [Audyssey] drastic change for audio games
It's not "everyone" literally, I was just remarking that the bloody things
seem to get everywhere these days, which is slightly irritating for
someone who wants something different.
Beware the Grue!
Dark.
;Gamers Discussion list"
Sent: Friday, May 28, 2010 7:24 PM
Subject: Re: [Audyssey] drastic change for audio games
Hahahaha. No... I don't think that's exactly true. Not everyone has a
katana, I was jus throwing out ideas.
- Original Message -
From: "dark"
To:
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 6:12 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi Dark,
Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and
the re
1989 was the last release date and the point when i first played the game at
the age of six;.
I know this both because it was the 20th aniversary last year, and because
it was one of the last games I recall playing before I lost the vision in my
right eye at the age of 7, which was in late 198
do I think.
Beware the grue!
Dark.
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Saturday, May 29, 2010 5:54 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi,
Right. It has nothing to do with memrability of the soun
Hahahaha. No... I don't think that's exactly true. Not everyone has a
katana, I was jus throwing out ideas.
- Original Message -
From: "dark"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 11:35 PM
Subject: Re: [Audyssey] drastic change for aud
Hi Dark,
Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and
the rest all armed to the teeth with all these Japanese weapons.
However, fortunately I am enough of a historian and purest not to do
something quite that rediculous. Grin.
As far as why all these martial arts weapons are
Hi Dark,
Ah, yes. Yeah, you are right. All I remembered for sure is seeing a
rerelease of the game recently for the Wii or something, and
remembered the many hours playing the original game around 1989 or
1990 there abouts and wishing there was an accessible version.
On 5/29/10, dark wrote:
> Ac
Hi,
Right. It has nothing to do with memrability of the sounds/music of
those classic games. Sheesh, I know of some games where the sounds and
music are completely memrable. Super Mario, for example, is a game
where the music and sounds brings back many happy memories of my
childhood playing classi
Actually Tom, the Mega drive (genesis), version of Golden axe was released
in 1990 I believe.
It had a huge amount of add ons, such as a completely different extra last
level and last boss, and a duel mode where you fought enemies in a closed
arena.
For these reasons, it's generally thought
It's actually quite odd, considdering that the very fact which makes the
games playable from a low vision perspective, the simpler, easier to
see graphics, also makes them less appealing to blind players because of the
sound.
Well, all the more reason for audio remakes.
As far as weapons
I agree Tom.
While I've never owned a Nes I've been playing my Snes for years and
certainly wouldn't be without it, and I do think it is a shame that people
who've been blind from birth have never had chance to experience Turrican,
Mega man, Metroid, Kirby, castlevania, pitfall, final fight or
Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 10:18 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi,
Sure. I could do something like that. Besides gold wouldn't be a very
good weapon anyway since gold is a soft metal. I'm sure I could thin
st"
Sent: Friday, May 28, 2010 8:18 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi,
Sure. I could do something like that. Besides gold wouldn't be a very
good weapon anyway since gold is a soft metal. I'm sure I could think
of something like it though.
Anyway, back
riday, May 28, 2010 10:18 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi,
Sure. I could do something like that. Besides gold wouldn't be a very
good weapon anyway since gold is a soft metal. I'm sure I could think
of something like it though.
Anyway, back to your point I&
Hi,
Sure. I could do something like that. Besides gold wouldn't be a very
good weapon anyway since gold is a soft metal. I'm sure I could think
of something like it though.
Anyway, back to your point I'm sure the sounds is one reason far too
many blind gamers ignore games of the NES and Super NES e
arly morbid and whacky
sense of humor. LOL.
We are the Knights who say...Ni!
- Original Message -
From: "clement chou"
To: "Gamers Discussion list"
Sent: Thursday, May 27, 2010 11:16 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi Tom.
I agree, although
ot;Thomas Ward"
To: "Gamers Discussion list"
Sent: Friday, May 28, 2010 7:56 PM
Subject: Re: [Audyssey] drastic change for audio games
Hi Dark,
Well, you know what they say great minds think alike. Lol!
Seriously though, I'm becoming a fan of the Super NES now that I'v
Hi Dark,
Well, you know what they say great minds think alike. Lol!
Seriously though, I'm becoming a fan of the Super NES now that I've
got one to play around with. It has the classic NES feel to it, but
the games are superior to the classic NES versions. Also as I said
earlier from an accessible
Hi Dave,
Just on the text books front, to be honest as someone writing a phd thesis,
unless you actually made it illegal to publish any material in a
inaccessible form, there really isn't much you can do about keeping up with
academic writing.
This is partly because most academic research g
Hi Dark,
Oh, definitely. I'll check those titles out. Perhaps they will give me
a few extra ideas to toss in to the engine. Wink.
However, as far as tools goes there have been a number of engines
developed over the years that a sighted developer can use. The Quake
1 and Doom 1 engines are now open
Well Tom, it's odd sinse because of my lack of site it's really the Super
nes era of games that I'm stuck in graphically myself, in fact I'm
replaying through Super Castlevania Iv on the Snes at the moment myself so
that was some impressive mind reading.
I stil do happen to think that wha
Hello,
I'd like to chime in my two cents on this issue. This is just my
opinion take it for what it's worth.
First of all, i agree with everything regarding the difficulty of
changing a law. If your an individual, frankly forget it. NFB, ACB,
and AFB, they won't take on a single person's task, case
Hi Dark,
Agreed. If we have to compare audio games to something let us try and
compare them to the small independant mainstream game market for the
PC. Although, it might be challenging it is at least something a one
to three man operation can achieve realistically. Those small
companies aren't try
Hi,
Exactly. There also is no such thing as a standard programming
language. A lot of it comes down to what you need the language to do
as much as personal preference. If there was such a thing as a
standard programming language, one that could do everything wee need,
there wouldn't be so many of t
Hi,
Thanks Charles. I'm glad to see a little common sense on this list
besides myself. I'm really growing a bit sick of the people who want
to complain about the way things are, make it sound so easy to fix,
but when it comes down to doing something about it they are just hot
air.
If Josh really wa
Hi Josh,
To begin with I really don't see NFB, ACB, or AFB trying to help us
get the laws changed as far as mainstream game accessibility goes. Not
even for getting the laws changed to have current games or copyright
game materials converted to an accessible only format. Main reason is
that the peo
How do you plan to change laws that big business game corporations do not
want changed? They have the clout and man power to keep things just as they
want them. They also have the money to apply influence. And that's just
one of the many hurdles to jump, and it's a huge one! Saying what you
Yeah... good dream, but that's not going to happen. Changing the law is hard
enough. And let me just ask this question. Why have stories, sounds and
music from mainstream games? If we had that much money we could have
originalgames to that standard and wouldn't have to rip off others.
There's
That's the point Josh. Mainstream game designers have enough clout to see
that, barring more or less divine intervention, the law won't be changing
anytime soon, and certainly not without more money than we can afford to
fork over. As for the standard programming language, that's also not going
Again Josh, who! is going to do all this?
Changing the law is a long and complex pprocess, and as I said, is dmnably
difficult when someone with big big money has a vested interest in the law
being otherwise.
Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom
ward said,
32 matches
Mail list logo