Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Hayden Presley
t chou" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 7:24 PM Subject: Re: [Audyssey] drastic change for audio games > Hahahaha. No... I don't think that's exactly true. Not everyone has a > katana, I was jus throwing out ideas. > - Original Messag

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
ay 29, 2010 10:56 AM Subject: Re: [Audyssey] drastic change for audio games It's not "everyone" literally, I was just remarking that the bloody things seem to get everywhere these days, which is slightly irritating for someone who wants something different. Beware the Grue! Dark.

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
;Gamers Discussion list" Sent: Friday, May 28, 2010 7:24 PM Subject: Re: [Audyssey] drastic change for audio games Hahahaha. No... I don't think that's exactly true. Not everyone has a katana, I was jus throwing out ideas. - Original Message - From: "dark" To:

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 6:12 PM Subject: Re: [Audyssey] drastic change for audio games Hi Dark, Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and the re

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
1989 was the last release date and the point when i first played the game at the age of six;. I know this both because it was the 20th aniversary last year, and because it was one of the last games I recall playing before I lost the vision in my right eye at the age of 7, which was in late 198

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
do I think. Beware the grue! Dark. - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Saturday, May 29, 2010 5:54 PM Subject: Re: [Audyssey] drastic change for audio games Hi, Right. It has nothing to do with memrability of the soun

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread clement chou
Hahahaha. No... I don't think that's exactly true. Not everyone has a katana, I was jus throwing out ideas. - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 11:35 PM Subject: Re: [Audyssey] drastic change for aud

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi Dark, Hahahahaha! Yeah, that would be pretty weird seeing King Arthor and the rest all armed to the teeth with all these Japanese weapons. However, fortunately I am enough of a historian and purest not to do something quite that rediculous. Grin. As far as why all these martial arts weapons are

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi Dark, Ah, yes. Yeah, you are right. All I remembered for sure is seeing a rerelease of the game recently for the Wii or something, and remembered the many hours playing the original game around 1989 or 1990 there abouts and wishing there was an accessible version. On 5/29/10, dark wrote: > Ac

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread Thomas Ward
Hi, Right. It has nothing to do with memrability of the sounds/music of those classic games. Sheesh, I know of some games where the sounds and music are completely memrable. Super Mario, for example, is a game where the music and sounds brings back many happy memories of my childhood playing classi

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
Actually Tom, the Mega drive (genesis), version of Golden axe was released in 1990 I believe. It had a huge amount of add ons, such as a completely different extra last level and last boss, and a duel mode where you fought enemies in a closed arena. For these reasons, it's generally thought

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
It's actually quite odd, considdering that the very fact which makes the games playable from a low vision perspective, the simpler, easier to see graphics, also makes them less appealing to blind players because of the sound. Well, all the more reason for audio remakes. As far as weapons

Re: [Audyssey] drastic change for audio games

2010-05-29 Thread dark
I agree Tom. While I've never owned a Nes I've been playing my Snes for years and certainly wouldn't be without it, and I do think it is a shame that people who've been blind from birth have never had chance to experience Turrican, Mega man, Metroid, Kirby, castlevania, pitfall, final fight or

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 10:18 PM Subject: Re: [Audyssey] drastic change for audio games Hi, Sure. I could do something like that. Besides gold wouldn't be a very good weapon anyway since gold is a soft metal. I'm sure I could thin

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
st" Sent: Friday, May 28, 2010 8:18 PM Subject: Re: [Audyssey] drastic change for audio games Hi, Sure. I could do something like that. Besides gold wouldn't be a very good weapon anyway since gold is a soft metal. I'm sure I could think of something like it though. Anyway, back

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
riday, May 28, 2010 10:18 PM Subject: Re: [Audyssey] drastic change for audio games Hi, Sure. I could do something like that. Besides gold wouldn't be a very good weapon anyway since gold is a soft metal. I'm sure I could think of something like it though. Anyway, back to your point I&

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi, Sure. I could do something like that. Besides gold wouldn't be a very good weapon anyway since gold is a soft metal. I'm sure I could think of something like it though. Anyway, back to your point I'm sure the sounds is one reason far too many blind gamers ignore games of the NES and Super NES e

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
arly morbid and whacky sense of humor. LOL. We are the Knights who say...Ni! - Original Message - From: "clement chou" To: "Gamers Discussion list" Sent: Thursday, May 27, 2010 11:16 PM Subject: Re: [Audyssey] drastic change for audio games Hi Tom. I agree, although

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
ot;Thomas Ward" To: "Gamers Discussion list" Sent: Friday, May 28, 2010 7:56 PM Subject: Re: [Audyssey] drastic change for audio games Hi Dark, Well, you know what they say great minds think alike. Lol! Seriously though, I'm becoming a fan of the Super NES now that I'v

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark, Well, you know what they say great minds think alike. Lol! Seriously though, I'm becoming a fan of the Super NES now that I've got one to play around with. It has the classic NES feel to it, but the games are superior to the classic NES versions. Also as I said earlier from an accessible

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Hi Dave, Just on the text books front, to be honest as someone writing a phd thesis, unless you actually made it illegal to publish any material in a inaccessible form, there really isn't much you can do about keeping up with academic writing. This is partly because most academic research g

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark, Oh, definitely. I'll check those titles out. Perhaps they will give me a few extra ideas to toss in to the engine. Wink. However, as far as tools goes there have been a number of engines developed over the years that a sighted developer can use. The Quake 1 and Doom 1 engines are now open

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Well Tom, it's odd sinse because of my lack of site it's really the Super nes era of games that I'm stuck in graphically myself, in fact I'm replaying through Super Castlevania Iv on the Snes at the moment myself so that was some impressive mind reading. I stil do happen to think that wha

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread David Mehler
Hello, I'd like to chime in my two cents on this issue. This is just my opinion take it for what it's worth. First of all, i agree with everything regarding the difficulty of changing a law. If your an individual, frankly forget it. NFB, ACB, and AFB, they won't take on a single person's task, case

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Dark, Agreed. If we have to compare audio games to something let us try and compare them to the small independant mainstream game market for the PC. Although, it might be challenging it is at least something a one to three man operation can achieve realistically. Those small companies aren't try

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi, Exactly. There also is no such thing as a standard programming language. A lot of it comes down to what you need the language to do as much as personal preference. If there was such a thing as a standard programming language, one that could do everything wee need, there wouldn't be so many of t

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi, Thanks Charles. I'm glad to see a little common sense on this list besides myself. I'm really growing a bit sick of the people who want to complain about the way things are, make it sound so easy to fix, but when it comes down to doing something about it they are just hot air. If Josh really wa

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Thomas Ward
Hi Josh, To begin with I really don't see NFB, ACB, or AFB trying to help us get the laws changed as far as mainstream game accessibility goes. Not even for getting the laws changed to have current games or copyright game materials converted to an accessible only format. Main reason is that the peo

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Charles Rivard
How do you plan to change laws that big business game corporations do not want changed? They have the clout and man power to keep things just as they want them. They also have the money to apply influence. And that's just one of the many hurdles to jump, and it's a huge one! Saying what you

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread clement chou
Yeah... good dream, but that's not going to happen. Changing the law is hard enough. And let me just ask this question. Why have stories, sounds and music from mainstream games? If we had that much money we could have originalgames to that standard and wouldn't have to rip off others. There's

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread Bryan Peterson
That's the point Josh. Mainstream game designers have enough clout to see that, barring more or less divine intervention, the law won't be changing anytime soon, and certainly not without more money than we can afford to fork over. As for the standard programming language, that's also not going

Re: [Audyssey] drastic change for audio games

2010-05-28 Thread dark
Again Josh, who! is going to do all this? Changing the law is a long and complex pprocess, and as I said, is dmnably difficult when someone with big big money has a vested interest in the law being otherwise. Then, "just get" ppeople toc ollaborate in that way on a game is, as Tom ward said,