Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread o k
Lag spikes here, and whole teams disconnected. Very odd. I was running fine before the most recent update. On Fri, Mar 6, 2009 at 11:43 PM, Clyde cide wrote: > Mine are running crash free! The Lag spikes though.. is another story > > =( > ___ > To u

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Clyde cide
Mine are running crash free! The Lag spikes though.. is another story =( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread DontWannaName!
Na, I did an http download from firefox and it was pretty slow. Strange I must say but wouldnt be surprised if its from the servers using up the speed. On Fri, Mar 6, 2009 at 7:25 PM, Patrick Shelley wrote: > Isnt there a setting in steam settings where you chose your connection > speed? If worn

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Patrick Shelley
Isnt there a setting in steam settings where you chose your connection speed? If worng setting, maybe thats to blame? On Sat, Mar 7, 2009 at 2:28 AM, DontWannaName! wrote: > Turns out my download speed from my server is terrible, like 300 kb/s on a > 30mb DL Line. It should be 1.1 mbps or so bu

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread turb0z
My servers have been running crash free without using -NoQueuedUpdateThread Don't use it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aaron Rapp Sent: Friday, March 06, 2009 8:59 PM To: 'Half-Life dedicated Win32 s

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Aaron Rapp
I am getting frequent freezes. Server freezes and doesn't shut down, keeping TCAdmin from restarting it. Vanilla Server. I am using -NoQueuedUpdateThread. I've restarted the server without it to see if it helps, but there is something definitely wrong here. Please fix this before the weekend. A

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ryan Mannion
With -NoQueuedUpdateThread, players are also frequently dropped with a Net Buffer Overflow error. Ryan On Fri, Mar 6, 2009 at 6:51 PM, Ryan Mannion wrote: > I can confirm EXTREME lag spikes with NoQueuedUpdateThread. > Unfortunately, it's lag spikes or no gameplay at all. > > Ryan > > On Fri, Ma

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ryan Mannion
I can confirm EXTREME lag spikes with NoQueuedUpdateThread. Unfortunately, it's lag spikes or no gameplay at all. Ryan On Fri, Mar 6, 2009 at 6:30 PM, Tony Paloma wrote: > NoQueuedUpdateThread makes large amounts of action incredibly laggy. > > -Original Message- > From: hlds-boun...@lis

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Tony Paloma
NoQueuedUpdateThread makes large amounts of action incredibly laggy. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 06, 2009 5:50 PM To: Half-Life dedicated Win32 server mailing list; h

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Spencer 'voogru' MacDonald
Engine Error: GetDynamicBaseLine: FindStringIndex(101-CTeamplayRoundBaseRulesProxy) failed. What? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 06, 2009 8:50 PM To: Half-Life dedicat

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread DontWannaName!
Turns out my download speed from my server is terrible, like 300 kb/s on a 30mb DL Line. It should be 1.1 mbps or so but its not. I used apache. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesof

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Ben B
Thanks. It's downloading really slow for me though. On Fri, Mar 6, 2009 at 6:50 PM, Jason Ruymen wrote: > The required update for Team Fortress 2 has been released. Please run > hldsupdatetool to receive it. The specific changes include: > > - You can now duck twice in the air. Scout double j

[hlds] Team Fortress 2 Update Released

2009-03-06 Thread Jason Ruymen
The required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - You can now duck twice in the air. Scout double jumps reset the in-air jump counts - Increased the jump velocity to account for the tuned bounding box sizes. J

Re: [hlds] Team Fortress 2 Update Coming

2009-03-06 Thread Aj Collins
DogGunn, Ditto. I love the change log as well. Very detailed. On Fri, Mar 6, 2009 at 8:33 PM, DogGunn wrote: > Let's hope this update was of the same quality as last. > > On Sat, Mar 7, 2009 at 12:14 PM, Jason Ruymen >wrote: > > > A required update for Team Fortress 2 is coming. It should be

Re: [hlds] Team Fortress 2 Update Coming

2009-03-06 Thread DogGunn
Let's hope this update was of the same quality as last. On Sat, Mar 7, 2009 at 12:14 PM, Jason Ruymen wrote: > A required update for Team Fortress 2 is coming. It should be live within > the hour. > > We're still investigating the problem where clients are unable to join a > team or maintain a c

[hlds] Team Fortress 2 Update Coming

2009-03-06 Thread Jason Ruymen
A required update for Team Fortress 2 is coming. It should be live within the hour. We're still investigating the problem where clients are unable to join a team or maintain a connection to the server. If your server is experiencing this, can you try running your server with "-NoQueuedPacketTh

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Karl Weckstrom
octet-stream always works :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, March 06, 2009 2:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloa

Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled

2009-03-06 Thread Blood Letter
"We want you to still be able to jump sentryguns". I'd opt for just about anything that reduces the sentry-humping lameness. > From: gamead...@127001.org > To: hlds@list.valvesoftware.com > Date: Fri, 6 Mar 2009 21:42:08 + > Subject: Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or R

Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled

2009-03-06 Thread gameadmin
What I love is how, despite the OP in that forum thread quoting the thing that says it's to do with the hitbox changes, not the midair duck changes, so so many of the replies are about how they "didn't test the midair thing" or "need to let you duck twice in midair" or something equally unrelated.

Re: [hlds] NephDSU and String Table Blocker are no longer necessary

2009-03-06 Thread Bengt Rosenberger
I personally cannot confirm its fixed. I still got mapchanges which took > 60 seconds and the overall mapchange time was drastically increased. NephDSU seems to have that fixed once again. And seriously, I don't care about their stats if they break my server... Nephyrin Zey schrieb: > Since a

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Brian D'Arcy
The actual resources used by IIS to serve a full server of 20 players a large bzippedfile is negligible. What DOES get hit is your bandwidth. If you don't have a solid uplink and NIC, you're going to get lag. CPU wise, no problem at all. The mime types for the bz2 archives can be set as applica

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread gameadmin
I run everything off the one box and it's fine. The slow download speeds without external webserver aren't because the server box's connection is being overwhelmed, but because downloads from the gameserver are limited by the client's rate and the server's sv_maxrate settings, which are tuned for

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Octo
I've always kept them seperate just so I could rule out high disk activity (from the web server) as a source of lag, although I've never tried to measure if it'd have an impact or not I figure the less cpu cycles and disk hits from other programs the better it is for the game servers. On Fri,

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread Patrick Shelley
I dont run the fast dl source on the same box - i cant tell you if its not wise to run them both on the same box, but i would imagine its not recommended. I use the follwoing mime types for windows. I do this in my Helm control panel rather than in IIS .bsp / application .bz2 / application On Fr

Re: [hlds] how does sv_downloadurl work?

2009-03-06 Thread DontWannaName!
Is it bad to run fast DL on the actual box of the server using either IIS or apache, I know apache would probably use more resources but I cant figure out the MIME types for IIS. Wouldnt it also add a security risk? Im looking to get the fastest download times. :D On Thu, Mar 5, 2009 at 5:08 PM, A

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Alex
i hope thats ok also: hello cack, remember me ? 2009/3/6 Robert Whelan > I've seen a few comment on this error, I'm still seeing it after the > update. > > win2k3-64x > > steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam > Service > > > Is your vanilla server a windows

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Robert Whelan
I've seen a few comment on this error, I'm still seeing it after the update. win2k3-64x steamservice.cpp (275) : Assertion Failed: Failed to start in-process Steam Service   Is your vanilla server a windows machine? This bug seems isolated to linux servers, with or without plugins present. Ro

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread cacksteve
all fixed with verfify all thanks..seems like the update caused some windows memory collisions . From: To: Sent: Friday, March 06, 2009 5:56 PM Subject: hlds Digest, Vol 13, Issue 31 > Send hlds mailing list submissions to > hlds@list.valvesoftware.com > > To subscribe or unsubscribe via the

[hlds] NephDSU and String Table Blocker are no longer necessary

2009-03-06 Thread Nephyrin Zey
Since a lot of people are asking me: The latest patch appears to have fixed the map change timeouts, as well as the string table overflows. It should be safe to get rid of both NephDSU and Tony's STB plugin for now. I've been running with them both disabled and haven't experienced either issue

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Ronny Schedel
My server is running on Debian Lenny fully updated on an Intel Q6600. > Is your vanilla server a windows machine? This bug seems isolated to > linux servers, with or without plugins present. > > Ronny Schedel wrote: >> My vanilla server is running without any problems, so what? >> >> >> >>> Unin

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Anthal
Is your vanilla server a windows machine? This bug seems isolated to linux servers, with or without plugins present. Ronny Schedel wrote: > My vanilla server is running without any problems, so what? > > > >> Uninstall TF2! omg guise, that would totally work. >> >> -Matt >> >> On Fri, Mar 6, 2

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Ronny Schedel
My vanilla server is running without any problems, so what? > Uninstall TF2! omg guise, that would totally work. > > -Matt > > On Fri, Mar 6, 2009 at 11:45 AM, Ronny Schedel > wrote: > >> >> Remove all plugins. >> >> >> > ___ > To unsubscribe, edit you

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread CLAN RCR
Uninstall TF2! omg guise, that would totally work. -Matt On Fri, Mar 6, 2009 at 11:45 AM, Ronny Schedel wrote: > > Remove all plugins. > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoft

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Ronny Schedel
Remove all plugins. > updated my linux server--greatall smooth. updated my windsstart > then > crash constantly.this is with nephs plugin...arghhh > - Original Message - > From: > To: > Sent: Friday, March 06, 2009 1:31 PM > Subject: hlds Digest, Vol 13, Issue 28 > > >> S

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Octo
Did you double check the update with -verify_all ? I had the same problem on one of my windows machine but that fixed it. On Fri, Mar 06, 2009 at 05:30:41PM -, cacksteve wrote: > updated my linux server--greatall smooth. updated my windsstart then > crash constantly.this is with neph

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread cacksteve
updated my linux server--greatall smooth. updated my windsstart then crash constantly.this is with nephs plugin...arghhh - Original Message - From: To: Sent: Friday, March 06, 2009 1:31 PM Subject: hlds Digest, Vol 13, Issue 28 > Send hlds mailing list submissions to > hld

Re: [hlds] Duck in Midair "Fix" Needs to be Reverted or Retooled

2009-03-06 Thread CLAN RCR
Hey msleeper, It sure is good to see a helpful post I thought for sure you would be busy banning people for getting achievements and making more plugins. It's nice to see a familiar name once in awhile. Thanks for the update, Ryan. :-) -Matt On Thu, Mar 5, 2009 at 8:22 PM, msleeper wrote: > F

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread turb0z
I've also noticed long startup times but the map timeouts seemed to have stopped. I usually get two a week, so the jury is still out, but so far it looks to be OK. No valve, when are you guys going to get this fixed for L4D? It's much more of a pain in the ass when people time out between map ch

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Bengt Rosenberger
I can only suggest to use NephDSU still. Fixed my issues. Saul Rennison schrieb: > This is the asyncronous game stats screwing up for you. Threading was > never very portable... > > Sent from my iPhone > > On 6 Mar 2009, at 09:00, Kaspars wrote: > > >> i'm getting very long startup which

Re: [hlds] Orangebox Dedicated Server files

2009-03-06 Thread Steven Hartland
I don't use high priority flag very often but wanted to make sure people aware that this change appears to mean for those of us who use update scripts to manage their updates need to ensure that -game orangebox is NOT present. With the announcement last night we couldn't figure our why when after

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Saul Rennison
This is the asyncronous game stats screwing up for you. Threading was never very portable... Sent from my iPhone On 6 Mar 2009, at 09:00, Kaspars wrote: > i'm getting very long startup which freezes for about 30 seconds > on: > > Console initialized. > Game.dll loaded for "Team Fortress

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Arg!
damn, i thought this was the update to fix jumping. On Fri, Mar 6, 2009 at 8:09 PM, Saint K. wrote: > We're getting the same issue's at Linux > > > > Van: hlds-boun...@list.valvesoftware.com namens Kaspars > Verzonden: vr 6-3-2009 10:00 > Aan: Half-Life dedicated

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Saint K.
We're getting the same issue's at Linux Van: hlds-boun...@list.valvesoftware.com namens Kaspars Verzonden: vr 6-3-2009 10:00 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] Team Fortress 2 Update Available i'm getting very long star

Re: [hlds] Team Fortress 2 Update Available

2009-03-06 Thread Kaspars
i'm getting very long startup which freezes for about 30 seconds on: Console initialized. Game.dll loaded for "Team Fortress" then outputs: Thread failed to initialize and continues normal loading 2009/3/6 Richard Eid > That happens when updates end sometimes. Really, as long as you see