Re: [hlds] Its the law!

2009-11-17 Thread Spencer 'voogru' MacDonald
- From: Spencer 'voogru' MacDonald voo...@voogru.com To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, November 17, 2009 4:14 PM Subject: Re: [hlds] Its the law! Here is a possible patch for the new found exploit. It hasn't been fully tested

Re: [hlds] Team Fortress 2 Update Coming

2009-10-29 Thread Spencer 'voogru' MacDonald
Talking to women is easy, just pray for the Life SDK, and it shall be sent to you. I really would have liked database access, but he said no. I'm about 5% through reading thru CWomen class. It's 7 million lines, no comments, and variable names are like variable1, variable2 :O The Do these pants

Re: [hlds] L4D Crash exploit?

2009-10-09 Thread Spencer 'voogru' MacDonald
] L4D Crash exploit? Wasn't that removed in ORANGEBAWKS and above? On Fri, Oct 9, 2009 at 1:54 PM, Kevin b er kevin-b...@starmen.net wrote: How about quti? On Wed, Oct 7, 2009 at 2:47 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: alias quit echo alias exit echo alias _restart

Re: [hlds] L4D Crash exploit?

2009-10-07 Thread Spencer 'voogru' MacDonald
alias quit echo alias exit echo alias _restart echo See if it happens even with those aliases in place. Take note the only way to shut down the server after doing this will be some sort of service control. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Left 4 Dead Update Available

2009-09-29 Thread Spencer 'voogru' MacDonald
That's because it's hidden as development only. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Tuesday, September 29, 2009 10:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re:

Re: [hlds] hlds Digest, Vol 19, Issue 71

2009-09-25 Thread Spencer 'voogru' MacDonald
block and use that? Ook can see my server after he gets a list of 21291 IPs he can find me (I'm assuming I was added around the 18000 mark.) Kyle. On Tue, Sep 22, 2009 at 11:54 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: What is your local IP address

Re: [hlds] Server not being listed in the master server browser

2009-09-23 Thread Spencer 'voogru' MacDonald
What is your local IP address? The IP of your server is high up there, if you're in the US, it may take a while before servers with the 200+ octet get sent to you. Valve's master server uses the octets of the IP as a crappy version of GeoIP. They sent you servers closest to your own octet first.

Re: [hlds] L4D Round Ending Exploit

2009-09-23 Thread Spencer 'voogru' MacDonald
Throw up a plugin that logs all client commands and watch what commands people run. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Sean Sent: Wednesday, September 23, 2009 1:55 PM To: hlds@list.valvesoftware.com

Re: [hlds] Server not being listed in the master server browser

2009-09-23 Thread Spencer 'voogru' MacDonald
IPs he can find me (I'm assuming I was added around the 18000 mark.) Kyle. On Tue, Sep 22, 2009 at 11:54 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: What is your local IP address? The IP of your server is high up there, if you're in the US, it may take a while before servers

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Spencer 'voogru' MacDonald
Myth busters proved that a lead balloon can fly. On another note, my servers are properly tagged. Regardless of what you think, stock servers don't seem to stay full. I have a stock server (no crits, no mods, other than 32 players) and its pretty much a ghost town. -Original Message-

Re: [hlds] Make the Map Quick List 100% Vanilla

2009-09-13 Thread Spencer 'voogru' MacDonald
Subject: Re: [hlds] Make the Map Quick List 100% Vanilla On Sun, Sep 13, 2009 at 3:44 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I have a stock server (no crits, no mods, other than 32 players) and its pretty much a ghost town. How is 32 players and no crits a stock server

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Spencer 'voogru' MacDonald
I solved the hat problem too, I just coded my own entity that applies hats to me. Sure, I can only use them on my own servers, but it's not like I play anywhere else anyway. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] [TF2] Valve using their special weapons

2009-09-09 Thread Spencer 'voogru' MacDonald
Valve automatically gets a limited slot on my server (they are invulnerable to the high priority slot kicker). So if they get on, they won't get kicked off. Valve employees have spent, all together about 40 hours or so on my servers since the release of TF2. One poor soul connected to my

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Spencer 'voogru' MacDonald
People people people, There are much more elegant ways to deal with this than banning valve. if(pWeapon-GetItemQuality() == ITEM_QUALITY_VALVE) { pWeapon-AddAttribute(damage penalty, 0.0, true); //-100% damage penalty. } Fixed. Harmless as a butterfly. -Original Message- From:

Re: [hlds] [TF2] Valve using their special weapons

2009-09-08 Thread Spencer 'voogru' MacDonald
1. Reverse engineer item attribute system. 2. ??? 3. Profit! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, September 08, 2009 12:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds]

Re: [hlds] TF2 DDOS AS2_INFO attack

2009-09-06 Thread Spencer 'voogru' MacDonald
How about the source so we can compile it on our own? I don't know about you but im not into running random exe files. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Sunday, September 06, 2009

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Spencer 'voogru' MacDonald
Mods could remove the hats. But really, common. It's a freaking halo. Geez. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Thursday, September 03, 2009 5:36 AM To: Half-Life dedicated Win32 server

Re: [hlds] TF2 - Removing Halos

2009-09-03 Thread Spencer 'voogru' MacDonald
http://www.youtube.com/watch?v=2sC9JXVw064 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of blissend Sent: Thursday, September 03, 2009 9:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 -

Re: [hlds] Team Fortress 2 Update Released

2009-08-31 Thread Spencer 'voogru' MacDonald
Probably disables +use all together. I think this is quite silly. This is the first I've heard of a +use exploit. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Monday, August 31, 2009 9:04 PM To:

Re: [hlds] TF2 Holding Players

2009-08-27 Thread Spencer 'voogru' MacDonald
Cool, built in fake players. Sneaky sneaky! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Thursday, August 27, 2009 3:19 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2

Re: [hlds] [hlds_announce] Counter-Strike: Source Update Available

2009-08-26 Thread Spencer 'voogru' MacDonald
It's Linus's fault. Blame him. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of tsuehpsyde Sent: Wednesday, August 26, 2009 11:01 PM To: Jason Ruymen Cc: hlds_annou...@list.valvesoftware.com;

Re: [hlds] Pyro flame+airblast at the same time exploit/glitch

2009-08-10 Thread Spencer 'voogru' MacDonald
They lied. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Philip Bembridge Sent: Monday, August 10, 2009 1:55 PM To: Half-Life dedicated Win32 server mailing list; Jason Ruymen Subject: Re: [hlds] Pyro flame+airblast

Re: [hlds] Pyro flame+airblast at the same time exploit/glitch

2009-08-10 Thread Spencer 'voogru' MacDonald
10, 2009 9:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Pyro flame+airblast at the same time exploit/glitch They probably made an assumption. I see it a lot playing pyro dodgeball. On Mon, Aug 10, 2009 at 11:11 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote

Re: [hlds] New crash exploit

2009-07-09 Thread Spencer 'voogru' MacDonald
I just experienced an attack from 94.113.20.11, this address is from Czech Republic, I had wireshark open during the attack and confirmed the packet said Hi. I dove through my player database and didn't have an exact IP match, but Czech players on my server are quite rare and there was a player

Re: [hlds] TF2 required update released

2009-06-09 Thread Spencer 'voogru' MacDonald
Yes im getting lockups as well, not sure if it's the same thing though. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Tuesday, June 09, 2009 5:15 PM To: Half-Life dedicated Win32 server mailing list Cc:

Re: [hlds] Jarate is crashing servers

2009-05-24 Thread Spencer 'voogru' MacDonald
Yeah I'm getting this crash too it seems. It's really pissing me off. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Sunday, May 24, 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-23 Thread Spencer 'voogru' MacDonald
I've noticed that when running the wait command with this enabled has the server reply with unknown command: wait So it would be possible to implement a server side version of the command that perhaps informs them scripts not allowed. -Original Message- From:

Re: [hlds] Team Fortress 2 Update Available

2009-05-22 Thread Spencer 'voogru' MacDonald
Valve forgot to mention the new spy taunt secret ability. http://www.youtube.com/watch?v=QX2AzHoouYI -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Flubber Sent: Friday, May 22, 2009 10:31 AM To: Half-Life

Re: [hlds] BAN Spy Scripts Anyone?

2009-05-22 Thread Spencer 'voogru' MacDonald
Its mp_blockscripts all over again... Don't you know... that's what killed natural-selection... when I fixed mp_blockscripts. ohnoes -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, May 22,

Re: [hlds] Team Fortress 2 Update Coming

2009-05-21 Thread Spencer 'voogru' MacDonald
You know maybe there is a hidden clock in one of tf2 or hl maps that has the correct valve time? Just a thought, with all this sneakiness going on. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of admin Sent: Thursday,

Re: [hlds] (no subject)

2009-05-21 Thread Spencer 'voogru' MacDonald
You sign up for good deal c1.a.l1s and v.1agra... yes? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of C.Wilson Sent: Thursday, May 21, 2009 8:20 PM To: hlds@list.valvesoftware.com Subject: [hlds] (no subject)

Re: [hlds] Team Fortress 2 Update Available

2009-05-21 Thread Spencer 'voogru' MacDonald
sv_allow_voice_from_file is ultimately useless. Just set your recording device in the OS to your audio output (easily done). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, May 21, 2009

Re: [hlds] Server crashing after update (Beetle's MOD???)

2009-05-21 Thread Spencer 'voogru' MacDonald
Of course plugins break during update. Silly people. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Kovack Sr. Sent: Thursday, May 21, 2009 11:11 PM To: hlds list Subject: [hlds] Server crashing after update

Re: [hlds] Voogru cheater plugin

2009-05-18 Thread Spencer 'voogru' MacDonald
It's voogru exclusive. :o) Reason it's not public is I don't want cheaters installing it on their own server and working up counter-measures or figuring out whats detected and whats not detected. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] Voogru cheater plugin

2009-05-18 Thread Spencer 'voogru' MacDonald
] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 4 Date: Mon, 18 May 2009 17:18:44 -0400 From: Spencer 'voogru' MacDonald voo...@voogru.com Subject: Re: [hlds] Voogru cheater plugin To: 'Half-Life dedicated Win32 server

Re: [hlds] Recent cheaters

2009-05-13 Thread Spencer 'voogru' MacDonald
Lol one of the screenshots is from my server. Tempted to go thru the logs and find em. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MjrNuT Sent: Wednesday, May 13, 2009 4:34 PM To: hlds@list.valvesoftware.com

Re: [hlds] Associate Names with a Steam ID?

2009-05-09 Thread Spencer 'voogru' MacDonald
Wrong, 0/1 just determines whether your account ID is even or odd. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Saturday, May 09, 2009 7:01 PM To: 'Half-Life dedicated Win32 server mailing list'

Re: [hlds] Harddrives which to choose

2009-04-30 Thread Spencer 'voogru' MacDonald
My blackberry software has a web interface that you can set filters so that mail with certain subjects and the such don't get sent to the phone. This is what I do to prevent spam/hlcoders stuff going to my phone. I just need to figure out how to make it play a cha-ching sound every time I get a

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Spencer 'voogru' MacDonald
The update does what every update does. Valve leaked the patch notes to me. Team Fortress 2 Update: - Fixed old bugs. - Introduced new bugs. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith

Re: [hlds] Team Fortress 2 Update Coming

2009-04-20 Thread Spencer 'voogru' MacDonald
Fortress 2 Update Coming Some of these replies come off as a bit rude. Thanks for the heads up as always Jason. - Andrew -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Spencer 'voogru' MacDonald Sent: Tuesday, 21 April 2009

Re: [hlds] Possible Quick Connect button?

2009-04-12 Thread Spencer 'voogru' MacDonald
Matchmaking from l4d where it sends you to servers thousands of miles away in la la land? No thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Sunday, April 12, 2009 6:53 PM To: Half-Life

Re: [hlds] PING (2)

2009-04-06 Thread Spencer 'voogru' MacDonald
Strange, valve posted a few announcements in the last 30 hours. TF2 is being bought by EA and they will be selling the unlocks for $1.99/monthly subscription. I locked in a 6 month subscription for just 5.99 though. I highly recommend it. - voogru. -Original Message- From:

Re: [hlds] PING (2)

2009-04-06 Thread Spencer 'voogru' MacDonald
I want to see them have the Aimbot Achievement. 25 consecutive headshots in 1 life. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Monday, April 06, 2009 8:17 PM To: Half-Life dedicated Win32 server

Re: [hlds] HL1 Map Collections wanted

2009-04-04 Thread Spencer 'voogru' MacDonald
People still play NS? I thought I killed it cause I fixed mp_blockscripts... Least that's what I've heard. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of [??R] The-/iller Sent: Saturday, April 04, 2009 3:40 AM To:

Re: [hlds] Blog Post

2009-04-01 Thread Spencer 'voogru' MacDonald
I'm so programming this in. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AndyTheGeeky Sent: Wednesday, April 01, 2009 5:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Blog Post The blog

Re: [hlds] Half-Life 1 Engine Update released

2009-03-22 Thread Spencer 'voogru' MacDonald
This is bad, a lot of plug-ins use quotes for the steamid since the engine treats the : as a command separator along with the ; -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of pizzahut Sent: Sunday, March 22, 2009 1:22

Re: [hlds] blocking the server's PLAYERNAME has joined the game message

2009-03-18 Thread Spencer 'voogru' MacDonald
Just throttle connections to 1 connection every minute per IP or so. It's what I used to do with my old high priority slots and people were clogging up the required open slot with retry spam. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Spencer 'voogru' MacDonald
You can't password sv_steamgroup, plug-ins could forcefully change it anyway. A better option would be to have the administrator add his servers onto his steam group, and servers from the groups your are associated with show up in a different color to make them more visible. Another change I'd

Re: [hlds] TF2 Delisting Information

2009-03-16 Thread Spencer 'voogru' MacDonald
Sounds like this system is going to be fine as long as it's not buggy. :) It'll probably be impossible for any server to get delisted unless they are being malicious. Malicious servers getting delisted = good thing. Thanks for the clarifications. -Original Message- From:

Re: [hlds] Good bye and Fair tidings.

2009-03-14 Thread Spencer 'voogru' MacDonald
Nooo please don't go, we love you! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DogGunn Sent: Saturday, March 14, 2009 7:37 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Good bye and Fair

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-13 Thread Spencer 'voogru' MacDonald
I can actually figure out my score based on what valve said on the blog post, I keep track of all sessions on my servers. I was bored, so I ran some queries on my player data and looked at all player sessions, and came up with this for the past 30 days or so. Total sessions: 2,007 2009-03-11

Re: [hlds] OrangeBox linux server crash

2009-03-13 Thread Spencer 'voogru' MacDonald
You run nosteam? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ServerAlex Sent: Friday, March 13, 2009 5:18 PM To: hlds@list.valvesoftware.com Subject: [hlds] OrangeBox linux server crash I'm getting this about 1-2

Re: [hlds] OrangeBox linux server crash

2009-03-13 Thread Spencer 'voogru' MacDonald
not. 2009/3/13 Spencer 'voogru' MacDonald voo...@voogru.com: You run nosteam? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ServerAlex Sent: Friday, March 13, 2009 5:18 PM To: hlds@list.valvesoftware.com

Re: [hlds] TF2 Blog Post: Server Scoring

2009-03-12 Thread Spencer 'voogru' MacDonald
I think the overall idea of this is good, but there are problems that absolutely must be fixed. 1. Players connecting and reconnecting to the same server over and over to 'attack' a server. 2. The server changing maps, technically all players disconnect from the server, so when the map changes

Re: [hlds] Team Fortress 2 Update Coming

2009-03-07 Thread Spencer 'voogru' MacDonald
Server administrators and plug-in writers are QA. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Saturday, March 07, 2009 6:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team

Re: [hlds] Team Fortress 2 Update Released

2009-03-06 Thread Spencer 'voogru' MacDonald
Engine Error: GetDynamicBaseLine: FindStringIndex(101-CTeamplayRoundBaseRulesProxy) failed. What? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, March 06, 2009 8:50 PM To: Half-Life

Re: [hlds] 2003 or 2008

2009-03-01 Thread Spencer 'voogru' MacDonald
I've seen some hacks to make the server framerate 9k+. ITS OVER NINE THOUSAND. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Sunday, March 01, 2009 7:50 PM To: Half-Life dedicated Win32 server

Re: [hlds] Moving on

2009-02-27 Thread Spencer 'voogru' MacDonald
IMO, they should just do away with the unlockables and make the new weapons available. Everybody gets them anyway, one way or another, so it's a little pointless. All you end up with is a corrupt achievements system where the majority of players farmed the achievements, solely to get the

Re: [hlds] Sentry logging difference between Win and Lin servers after update

2009-02-25 Thread Spencer 'voogru' MacDonald
Now you know of one more. 10:50:45 L 02/25/2009 - 09:50:54: Shadowlight84STEAM_0:0:2404096Blue killed TRdrummer112STEAM_0:0:17952811Red with obj_sentrygun3 (attacker_position 283 -546 128) (victim_position 679 -198 0) -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] TF2 Blog 2-25

2009-02-25 Thread Spencer 'voogru' MacDonald
I think valve is very lenient on these players actually. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Wednesday, February 25, 2009 7:28 PM To: Half-Life dedicated Win32 server mailing list Subject:

Re: [hlds] Team Fortress 2 Update Released

2009-02-25 Thread Spencer 'voogru' MacDonald
Yeah im getting this and it's freezing the process so that it doesn't restart. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of o k Sent: Wednesday, February 25, 2009 9:59 PM To: Half-Life dedicated Win32 server mailing

Re: [hlds] Scout update release

2009-02-24 Thread Spencer 'voogru' MacDonald
12PM VST (Valve Standard Time) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, February 24, 2009 7:58 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Scout update release probably

Re: [hlds] Team Fortress 2 Update Available

2009-02-24 Thread Spencer 'voogru' MacDonald
yay -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 24, 2009 10:20 PM To: Half-Life dedicated Win32 server mailing list; hlds_li...@list.valvesoftware.com;

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
hostname:voogru.com, TF2 Crazy House! (Fast Respawn) version : 1.0.4.7/14 3751 secure udp/ip : 74.54.216.53:27015 map : cp_dustbowl at: 0 x, 0 y, 0 z players : 15 (32 max) # userid name uniqueid connected ping loss state # 409 sevopie V:36520597 26:45 86 0 active # 411 Trotteri

Re: [hlds] Please VALVe, keep the STEAM_1 now

2009-02-17 Thread Spencer 'voogru' MacDonald
Doesn't matter to me anymore. :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: Tuesday, February 17, 2009 6:47 AM To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
there? Thanks, Atreus On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: hostname:voogru.com, TF2 Crazy House! (Fast Respawn) version : 1.0.4.7/14 3751 secure udp/ip : 74.54.216.53:27015 map : cp_dustbowl at: 0 x, 0 y, 0 z players : 15 (32 max

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
going to release it? Additionally, how will sourcemod react to what's shown there? Thanks, Atreus On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: hostname:voogru.com, TF2 Crazy House! (Fast Respawn) version : 1.0.4.7/14 3751 secure udp/ip

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
to what's shown there? Thanks, Atreus On Tue, Feb 17, 2009 at 3:47 AM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: hostname:voogru.com, TF2 Crazy House! (Fast Respawn) version : 1.0.4.7/14 3751 secure udp/ip : 74.54.216.53:27015 map : cp_dustbowl at: 0 x

Re: [hlds] (no subject)

2009-02-17 Thread Spencer 'voogru' MacDonald
] On Behalf Of David Cousins Sent: Tuesday, February 17, 2009 7:24 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] (no subject) Wouldn't it be nicer if valve adopted a standard though? On 17 Feb 2009, at 12:03, Spencer 'voogru' MacDonald voo...@voogru.com wrote: I don't use

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Awesome. Now I laugh at everyone scrambling to fix their stuff again! - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 1:36 PM To: Half-Life dedicated Win32

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
I was telling everyone they should convert steamid's to 32 bit ints and use that from now on. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, February 17, 2009 1:42 PM To:

Re: [hlds] Update coming for SteamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
The thing is, you have no idea when valve is going to ninja in their next steamid change. Why risk all of the hassle? - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Tuesday, February

Re: [hlds] SeamID change

2009-02-17 Thread Spencer 'voogru' MacDonald
Every time you post to the mailing list, valve kills a steam id. Please, think of the steam ids. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, February 17, 2009 2:24 PM To: Half-Life

Re: [hlds] Bugs causing server admin headaches as of Feb 16th

2009-02-17 Thread Spencer 'voogru' MacDonald
Minidumps happen with no plugins loaded. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Tuesday, February 17, 2009 4:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds]

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Tuesday, February 17, 2009 6:44 PM To: Half-Life

Re: [hlds] Orange Box Engine Update Released

2009-02-17 Thread Spencer 'voogru' MacDonald
'voogru' MacDonald voo...@voogru.com wrote: Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 Hahahahahahaha -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Yeah, I'm no longer storing the steamid's as strings. I would encourage everyone to abolish using the STEAM_whatever_valve_feels_like_changing_it_to_for_no_reason_at_all string in the STEAMID's and use the 32 bit INT version of their ID's, now that we are forced to update everything anyway. This

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
them and start over... Spencer 'voogru' MacDonald wrote: Yeah, I'm no longer storing the steamid's as strings. I would encourage everyone to abolish using the STEAM_whatever_valve_feels_like_changing_it_to_for_no_reason_at_all string in the STEAMID's and use the 32 bit INT version of their ID's

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
a 60,000 SQL entries. Maybe I'll just wipe them and start over... Spencer 'voogru' MacDonald wrote: Yeah, I'm no longer storing the steamid's as strings. I would encourage everyone to abolish using the STEAM_whatever_valve_feels_like_changing_it_to_for_no_reason_at_all string in the STEAMID's

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
You have to change all of the STEAM_0's to STEAM_1's. That's all. But still, what's the purpose of the change in the first place. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Monday, February 16, 2009

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Subject: Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available Probably to make the L4D IDs match with TF2? On Mon, Feb 16, 2009 at 9:05 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: You have to change all of the STEAM_0's to STEAM_1's. That's all. But still, what's

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
UPDATE players SET steamid = CAST(MID(authid, 9, 1) AS UNSIGNED) + CAST(MID(authid, 11, 10) * 2 AS UNSIGNED) No more steamid strings for me THANK U VERY MUCH. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fyren

Re: [hlds] Team Fortress 2 and Day of Defeat: Source Update Available

2009-02-16 Thread Spencer 'voogru' MacDonald
Update Available lern2spell. On Mon, Feb 16, 2009 at 10:27 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: UPDATE players SET steamid = CAST(MID(authid, 9, 1) AS UNSIGNED) + CAST(MID(authid, 11, 10) * 2 AS UNSIGNED) No more steamid strings for me THANK U VERY MUCH. -Original

Re: [hlds] Valve: Plans to migrate all Steam IDs to the new format?

2009-02-16 Thread Spencer 'voogru' MacDonald
Valve can change ID's to 1337_BANANAS:1:1182 or LOLLERKSKATES:1:1182, or FACEPALM:1:1182. Won't affect me. In fact, I'm considering changing the status command to give random things for STEAM_x to screw with people, and since it's pretty much meaningless anyway. I can't wait to see players say

Re: [hlds] SourceBans typo will ban nearly every Valve employee :(

2009-02-02 Thread Spencer 'voogru' MacDonald
I think it would be better to just convert the steamid to its 32 bit int and use that for identification. I wonder why valve changed the steamids string for l4d. reminds me of those old VALVE_0:0:X id's. -Original Message- From: hlds-boun...@list.valvesoftware.com

Re: [hlds] DoD:S question

2009-01-07 Thread Spencer 'voogru' MacDonald
no -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kitteny Berk Sent: Wednesday, January 07, 2009 4:17 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] DoD:S question Just a quicky, I'm looking at

Re: [hlds] New crash exploit?(TF2)

2008-12-20 Thread Spencer 'voogru' MacDonald
Hey, I missed googling his steamid. I stumbled upon this: http://forums.artofwarcentral.com/showthread.php?t=1195 I guess karma caught up to him. - Spencer -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane

Re: [hlds] New crash exploit?(TF2)

2008-12-19 Thread Spencer 'voogru' MacDonald
I was trying to figure out what was going on here. I noticed that you didn't mention your server so I went ahead and googled your alias (mysteriousjustin) to see if I could find out what your server IP may be. I found comments you seem to have wrote on this page:

Re: [hlds] New crash exploit?(TF2)

2008-12-19 Thread Spencer 'voogru' MacDonald
Yes, but you must apply a crack to break the authentication if you wish to allow people with pirated clients to connect to the server. - Spencer. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Formologic23 Sent:

Re: [hlds] New crash exploit?(TF2)

2008-12-19 Thread Spencer 'voogru' MacDonald
? Regards Yatin On 20 Dec 2008, at 00:20, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Yes, but you must apply a crack to break the authentication if you wish to allow people with pirated clients to connect to the server. - Spencer. -Original Message- From: hlds-boun

Re: [hlds] TF2 Server Lag Caused By Possible Exploit

2008-12-06 Thread Spencer 'voogru' MacDonald
COMING TO SAVE THE MOTHERF**KING DAY YEAH. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Patrick Shelley Sent: Saturday, December 06, 2008 2:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Server Lag Caused By Possible

Re: [hlds] TF2: Players locking up

2008-12-02 Thread Spencer 'voogru' MacDonald
I have experienced this problem when connecting to overseas servers, and it happened quite frequently. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of bl4nk Sent: Tuesday, December 02, 2008 5:06 PM To: Half-Life dedicated Win32 server mailing list

Re: [hlds] Steam Community URLs and XML

2008-11-24 Thread Spencer 'voogru' MacDonald
I'm human and I want to look at XML. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sebastian Staudt Sent: Monday, November 24, 2008 8:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Steam Community URLs and XML There's no

Re: [hlds] VAC problems and L4D steamids

2008-11-23 Thread Spencer 'voogru' MacDonald
Yeah, I've noticed the new STEAM_1 now instead of STEAM_0, I've decided to throw out storing the steam ID's as strings and will be converting my database to store them as the 32 bit integer version of a steam id. I kind of wonder why valve did that though. -Original Message- From: [EMAIL

Re: [hlds] Steam community group features

2008-11-15 Thread Spencer 'voogru' MacDonald
Just an addition, it would be very nice to have the ability to list our servers in the steam community group. Perhaps even a web based server list with all of the servers, would be handy to have for the players who have trouble fetching the whole list through the standard server browser.

Re: [hlds] L4d vote kicking

2008-11-13 Thread Spencer 'voogru' MacDonald
You can't be serious. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 9:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Personally, I think that if you open

Re: [hlds] L4d vote kicking

2008-11-13 Thread Spencer 'voogru' MacDonald
: Thursday, November 13, 2008 4:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You

Re: [hlds] L4d vote kicking

2008-11-13 Thread Spencer 'voogru' MacDonald
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church Sent: Thursday, November 13, 2008 4:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4d vote kicking Ok.. You want to get into it... We can. Spencer 'voogru' MacDonald wrote: So let me get this straight

Re: [hlds] L4d vote kicking

2008-11-13 Thread Spencer 'voogru' MacDonald
to play. Leonard L. Church wrote: I am serious Spencer. I know we don't agree on allot of things and this appears to be another one, so let's kindly not argue the point. Spencer 'voogru' MacDonald wrote: You can't be serious. -Original Message- From: [EMAIL PROTECTED

Re: [hlds] Custom Models?

2008-11-09 Thread Spencer 'voogru' MacDonald
lawl -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Blood Letter Sent: Sunday, November 09, 2008 5:10 PM To: hlds@list.valvesoftware.com Subject: [hlds] Custom Models? Has anyone poked around and started playing with any custom models/materials yet? I

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