I fail to see how running community servers in the past means that your
opinions are valid. Are people supposed to run community servers only once
in a blue moon? No one has ever kept players around that way. Stop
pretending.
Before we had another troll like you named Dan "needaxeo". Basically
> I’m not sure if that was directed toward me or the other person but I’ve
not said anything about disliking community servers if they were policed
properly they’d be a great addition to Team Fortress 2.
It was addressed to the person who said that, so unless Phillip Vector is
your alter ego no
> So people new to steam would be not allowed to run a community server?
> and why if I want to run a TF2 community do I have to buy anything other
then that game?
And why does this even matter when it is impossible to start a new
community now, let alone for the few ones left to survive?
It
Ok then why not remove f2p because people keep making new accounts after
being banned by lmaobox?
People are going to abuse anything. Valve is smart enough to fix the
problem without taking the lazy way out.
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More people got into community servers through quickplay even with that
shitty arrangement than compared to now. (before you tell me, yes I know
saxton/trade/idle servers are doing better than before, but only because
they are cannablizing the community vanilla playerbase).
The official gamemodes
I found it really funny that people were celebrating on the meet your match
update when they segregated community servers into their own ghetto again.
It was the custom server tab version 2, except they were successful this
time because you were all being irrational Valve fanboys and claiming
I don't see the point in casual mode recording stats at all. If it doesn't
matter if you win or lose then those stats are meaningless. And people that
want to play casually usually don't even want to have their badness
recorded.
What the TF2 team should've done was just leave quickplay in and
This update may not kill your servers right away because it is still summer
vacation. Right now there is a shakeup in community players with some
communities closing, and a few players favoriting your server when casual
mode wasn't working properly for a week. But as you have noticed yourself
Is it just me or was there literally zero benefit for community servers in
this update?
The only thing Valve did was rename quickplay into "casual" and completely
blocked all community servers from participating in it. There was no real
change.
The reason why everyone saw a bunch of players in
Players were higher than before up until the last patch last Thursday.
Maybe official servers were fixed?
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e, bu I think Robert
>> is right. It'll be a few weeks before we have any clue how this will all
>> play out.
>>
>> Lucas
>>
>> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <thepauls...@gmail.com>
>> wrote:
>>
>>> I am not
I am not sure why everyone is celebrating so early.
Population is only high likely because of a new patch, summer time, and
reportedly many Valve servers being temporarily down.
Maybe casual mode is bringing in more players, but it is just as likely
that matchmaking is yet another drain players
07/2016 16:07, Thomas Deisinger wrote:
>>>
>>> Good question. This is why I was wondering if people would still be able
>>> to join community servers at any time if they are in the quickplay.
>>>
>>> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis &
That's not going to happen in this day and age of ranked matchmaking. Right
now pro players only join random pubs because it takes forever to setup a
highly skilled scrim. When official matchmaking comes out, many will want
to rank up rather than join an unranked pub where people don't try as
If we are talking about transparency I think we need to talk about a few
people's bizarre fixation on ads even though after being repeatedly told
they were 100% blocked for quickplay players long before the official
server change.
If you were a normal player, you would have known that. But you
Custom game-mode servers are all suffering. They do well compared to every
other community server but they used to be 10x more populated. Since
official server quickplay happened, a lot of players don't even know that
community servers exist. All you have to do is look at how dead Slag
servers
Your understanding is flawed then. Everything you've been saying is
logically flawed and it just seems like you are just trying to be as troll
as possible.
If hosting servers was a zero sum game, then why would the would Valve let
people do it? Use your brain and think. They do it because it is
You run ff? Well that is not surprising, you are probably the only group
who can claim things have gotten better. Your 20 servers are not all doing
that well. I think only 3 or 4 of them are. And they are not really doing
that well compared to what was the norm before quickplay. I would suspect
Before quickplay there used to be 20+ custom game mode servers filled 24/7
and now you think it is acceptable that only 4 of them can be popular now?
And most of them succeeding only by ripping models from gmod and changing a
few numbers on a plugin? Most good custom servers are dead and the ones
The average player wouldn't have a bizzare vendetta against community
servers. It takes a dedicated troll to sign up for a server mailing list
and spam insults towards anyone that is pro-community. And as we have seen
from those such as dan "needaxeo" their motivations are probably not the
> I don't think Ads are the only reason QP was implemented, you need to
keep in mind the QP beta came before Pinion ever did.
This.
I don't know why people keep making up their own alternate version of
history.
People were abusing fake players long before advertising was even a thing.
And even
Quickplay was hardly the first or one of the first anti-community changes.
It is the worst and that is why everyone is fixated on it. Official server
exclusives like MvM and passtime pale in comparison based on damage done.
Matchmaking could possibly be just as bad, but only time will tell. And it
Like I said before, it is way too late for an angry post on reddit.
Many of you thought these changes would just kill off the "bad" servers
which "obviously" excluded your own, and applauded Valve and even asked for
more and more restrictions.
Community players are the minority now. Just last
browser, was reversed in a matter of days.
>>>
>>> Speaking as someone who emailed them to complain about them being
>>> removed, I'm glad they are back. I like using the browser to find ALL
>>> servers.
>>>
>>> On Thu, Oct 29, 2015 at 7:35 PM, Ro
>
> No one is saying the majority did cheat. But if an actual fair test were
> to take place, no cheating is something that has to happen.
>
The top servers on gametracker were nearly all legitimate and all community
servers. Official servers were not even in the top 100. Even with the
presence
That's because Valve hasn't made a choice that benefited server owners over
official ones.
Why would anyone be appreciative when the only choices that have been made
were between bad for communities or bad for communities?
The last thing that might of qualified, removing official servers from
I am wondering if there will be any concessions made for community servers
after matchmaking comes out.
It will be like CS:GO except worse because all the official servers are
still listed in the server browser and everything like mannpower only gives
traffic to official servers.
On Wed, Oct 28,
And this is yet another reason why community servers are superior. This
problem was fixed 5 years ago with 3rd party plugins.
On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmad wrote:
> Sometimes, group of players want to play with each other only and they
> would greedily start
ist our servers. We don't fake
> or hide anything and Valve knows about our setup and how to contact us if
> there are changes needed.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
> *Sent:* Sat
sercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 10:25 AM
>
> *To:* Half-Life dedicated Win32
sk another server ban for at least 2 months? No thanks ... It's
> already hard enough to fill gameservers which run unpopulated maps.
>
>
>
> In my opion it was absolutely correct and needed to add an "official
> servers only" button.
>
> But with the exploit fixes a
pulated maps.
>
>
>
> In my opion it was absolutely correct and needed to add an "official
> servers only" button.
>
> But with the exploit fixes and the new strict rules for Quickplay I don't
> think, that it needs to be turned on by default anymore.
>
>
>
gt; ... Could be the same argument: "Faking activity".
>
>
>
> Players decide, what they do ...
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 10:5
the first
> and they will wait for their friends.
>
>
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 11:19 AM
> *To:* Half-Life dedicated Win32 server mailing list
I don't know how many times this has to be said... Why the hell would
ads be the issue if the motd was already blocked for quickplay, months
before Valve blocked community servers from quickplay?
Every time someone whines about ads it lowers the chances of valve ever
removing the community
>
> Nothing to do with competition. I've actually never paid much attention to
> what other server operators are doing as I'm more concerned what the
> players are saying...and if you think that ads haven't given community
> servers a bad reputation among the general player population (deserved or
e
> negative issues to be.
>
> However, if we continue to present them with viable alternatives that can
> bring more equitable treatment to community servers, then perhaps we'll
> eventually hit them with an idea they'll like.
>
> On Fri, Sep 4, 2015 at 5:07 PM, Robert Paulson &l
t's not doing too well.
>> But Valve used them as early as everyone else. Can't get mad at the kids
>> for following the dad's example right? Plus if a player comes on and just
>> hates that community, they can venture to a different one.
>>
>> We're going to wind up br
rs, and that would be a step in
> the right direction.
>
> Feel free to have the last word advocating for them, though - we'll just
> have to see if Valve makes a decision either way who was in the right in
> the end.
>
> On Fri, Sep 4, 2015 at 8:20 PM, Robert Paulson <thepa
you see, Valve employees have said how money drives direction at
Valve now, and Valve servers mean less modding means more money.
On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com
wrote:
The TF2 team, in a misguided effort to silence all complaints, ended up
making poor
The TF2 team, in a misguided effort to silence all complaints, ended up
making poor decisions that are killing community servers.
The truth is, whatever you do, someone is going to complain about
something. You blocked ads from being displayed for people connecting
through quickplay? One down.
Are you all really surprised by this? Valve doesn't care about community
servers anymore. The moment 1 person complains that they couldn't wait 15
seconds for quickplay, it gets removed.
Anyway you are all acting like half life 3 was announced.
The majority of players still click play now
access to this data. Presuming you
aren't pulling it from your ass of course.
On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com
wrote:
Are you all really surprised by this? Valve doesn't care about community
servers anymore. The moment 1 person complains that they couldn't wait
On Thu, Jul 2, 2015 at 3:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com
wrote:
Oh, the maturity of this mailing list sometimes. I mention being unable to
unsubscribe from the mailing list, so someone kindly signs me up for many,
many more. Thanks.
On Jul 2, 2015 5:41 PM, Robert Paulson thepauls
I've given up on this a while ago.
When the 1 year mark passed with no concessions for communities except for
quickpick that no one uses, it was safe to say that Valve doesn't care
about communities anymore. There is no sense of urgency as they let
player-bases carefully built up over several
Before Valve started funneling all the new players to their servers, there
were many community servers with vanilla settings with different maps. What
you see now is the direct consequence of Valve's changes, this was not how
it was.
There is a reason why the only communities left are running
I thought this post by a Valve employee might be relevant to the discussion.
http://forums.steampowered.com/forums/showpost.php?p=22337462postcount=10
Unfortunately I don't think we're ever going to get the sheer numbers
needed to force Valve's hand because the average player doesn't understand
I'm rather curious as to what prompted the creation of this feature,
because I haven't seen anyone ask for it and it seems to have very little
practical use.
Redirecting people to emptier servers would likely cause more harm than
good as you don't know if they are joining the server to be with
Very few players use community quickplay anymore and it was like that
before a few servers started breaking quickplay rules. I assume you are
talking about the Stop the Tank server. Yes it should be delisted, but even
if it happens right now it isn't going to make any difference to your
server
a renewed
commitment to the policy of truth (similar to the one before) and do
nothing. Takes very little time and it will scare some people just like it
did last time
On Wed, Feb 11, 2015 at 4:37 PM, Robert Paulson thepauls...@gmail.com
wrote:
Very few players use community quickplay anymore
It should not be rocket science to read a popup saying you can switch back
to official servers by clicking on the settings button. I don't see how
that can be compared to a wooden mallet. If they did not think players
were up to the task, then why bother having a community option at all?
Valve
Your screenshot proves yourself wrong. Here is an example of what
steamcommunity looked like before.
http://web.archive.org/web/20110202224111/https://steamcommunity.com/
There is a direct link to the list of groups here and now it is replaced by
other junk. I don't see how curators are related
It is rather rude of you to assume that all blocked emails were simply
blocked due to a large size. While that was the reason I deleted all the
replies this time, I have previously received messages like this even with
all the replies deleted and having the wording rearranged 10 different
times
Abusing quickplay is the dumbest idea I ever heard. The entire point of
these complaints is that almost no one is using community quickplay because
the UI is so bad and skewed in favor of official servers.
Since everyone else is putting forth their own solutions and theories, I
will repeat mine.
for it, but
the lack of any kind of communication from the TF2 team outside of update
announcements make me doubt it.
On Fri, Feb 6, 2015 at 4:47 PM, Robert Paulson thepauls...@gmail.com
wrote:
Abusing quickplay is the dumbest idea I ever heard. The entire point
of these complaints
old one, the trend only goes
downward from here.
Call of Duty is not a good example, since it does get an update every
year, except you pay the full price for it.
On 7 February 2015 at 05:22, Robert Paulson thepauls...@gmail.com wrote:
Up until (guess when?) last year, TF2 had more players
Players are entitled to email devs their opinion especially given the fact
the valve website has a form for it. If they are filtering those out, they
are not doing their jobs. It isn't spam.
If TF2 is really in maintenance mode, then they should remove the official
servers so they don't have to
Why is the timeout on the connection so long?
If the timeout was shorter and it didn't keep trying to connect to the
first IP in config.vdf every time there would actually be a point to having
multiple CM server entries.
Can someone at Valve comment?
On Fri, Jan 16, 2015 at 8:06 AM, N-Gon
I would argue that it is related to third party dedicated servers.
The people left in charge of TF2 have been out of touch with players for a
while and only now is it becoming more obvious. We face the brunt of these
bad policies because we don't have a stream of new mann co store fodder
from
players to
slowly lose interest in Team Fortress 2 for some reason?
On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com
javascript:_e(%7B%7D,'cvml','thepauls...@gmail.com'); wrote:
I would argue that it is related to third party dedicated servers.
The people left in charge of TF2
It will say in sv_registration_message.
But quickplay doesn't matter for non-official servers anymore. The amount
of players you get from it is negligible now because most players pick the
path of least clicks and community servers get a fraction of the screen
space and convenience that official
Why do people think community servers will even get to participate in the
Halloween update?
I bet you it will turn out just like the new beta maps and the q word
(lol filter)? If not this year then the next.
On Wed, Sep 17, 2014 at 6:00 PM, big john brewskii...@gmail.com wrote:
Why do people
Dear TF2 team,
Community servers were provably better than official ones. Before the
change, there wasn't a single official server in the gametracker top 200.
No one uses quickpick. As a fix for the nuclear option it has failed.
This move is something that would have been expected from EA. You
2011: The game not being F2P is a reason for lower counts. Player counts
increased in early June, before it was F2P.
2012: At the beginning of June, the peak was only 4% less than the average
of 60k. This is far from the drop this year.
2013: Even if you look at the time just before Robotic
a thought.
On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson thepauls...@gmail.com
wrote:
Making a new thread because replies are being blocked with Message
body is too big: 41090 bytes with a limit of 40 KB.
Complaints here have historically gone ignored but it doesn't mean it
is a bad idea
not imply causation.
Player counts being lower does not mean that it's because of the quickplay
decision.
I don't know how many times I need to keep citing this.
Neither do I. Can you please stop because it's not necessarily a relevant
fact.
On Thu, Jun 5, 2014 at 3:26 PM, Robert Paulson
Are you fking serious? The kind of players that play FPS like TF2 have very
little overlap with mmos. If you have actually watched player counts like I
do, you would know this. The release of Mists of Pandaria and Guild Wars 2
pretty much had 0 impact on the TF2 player count.
The TF2 collapse has
usually Dota 2 nowadays.
On Fri, Jun 6, 2014 at 1:27 AM, Robert Paulson thepauls...@gmail.com
wrote:
Are you fking serious? The kind of players that play FPS like TF2 have
very
little overlap with mmos. If you have actually watched player counts
like I
do, you would know this. The release
at 5:11 PM, Robert Paulson thepauls...@gmail.com
wrote:
*Goes to search for Interstellar Marines*
http://store.steampowered.com/stats/
Not even in the list with the last game having 1000 players.
Most people that prefer FPS can't stand MOBAs such as myself. People
getting bored of a game
of it. We can't know for sure. So
stop trying to make it fit one of your pet theories.
On Thu, Jun 5, 2014 at 5:38 PM, Robert Paulson thepauls...@gmail.com
wrote:
Repeating the same overused quip is not a valid excuse to ignore all the
evidence. TF2 just got old is not a valid explanation. 1
, Jun 5, 2014 at 5:52 PM, Robert Paulson thepauls...@gmail.com
wrote:
It is a perfectly valid explanation to anyone who has actually played on
community servers. You appear to be someone who only plays on official
servers so you have no idea how many people have just stopped playing
because
keeps
making. I have had people in my clan quit playing because of all the
changes.
On Thu, Jun 5, 2014 at 8:38 PM, Robert Paulson thepauls...@gmail.com
wrote:
Repeating the same overused quip is not a valid excuse to ignore all the
evidence. TF2 just got old is not a valid explanation. 1
may be religious? I'm all for tearing down religious
institutions, but the fucking HLDS mailing list is not the place to do it.
On Thu, Jun 5, 2014 at 7:13 PM, Robert Paulson thepauls...@gmail.com
wrote:
This is about as inane as a creationist saying: Prove it, prove
evolution is real
If Valve still had a problem with ads they would have done what you said,
remove flash and javascript. It is much easier to remove things than to add
a new UI and quickpick.
Replacing Servers with Play Community Servers is not a suitable solution.
It is half the size of a normal button and tucked
. You (Not YOU specifically, but YOU in general meaning
the custom server operators) can't have it both ways. Either players are
smart enough to seek you out by selecting an item in a menu or they aren't.
On Thu, Jun 5, 2014 at 9:05 PM, Robert Paulson thepauls...@gmail.com
wrote:
If Valve
it without reversing it.
On Mon, Jun 2, 2014 at 5:53 PM, Robert Paulson thepauls...@gmail.com
wrote:
No we don't have access to binaries on both ends.We cannot get players to
use client modifications because even if they were willing to download it,
they would get vacced.
The ad exploit from
Making a new thread because replies are being blocked with Message body is
too big: 41090 bytes with a limit of 40 KB.
Complaints here have historically gone ignored but it doesn't mean it is a
bad idea to keep the issue in the spotlight here as well.
Just make sure you also contact Valve
who run servers are upset by this or threaten to pull their servers
offline because of this decision, because that's the direction I wanted to
force you in anyway.
Just a thought.
On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson thepauls...@gmail.com
wrote:
Making a new thread because replies
Is anyone left at Valve humble enough to admit a mistake? Not only do
community servers provide more value, but this is also a massive betrayal
of what TF2 originally was. When I bought the game, I did not expect
community servers to be segregated and much more difficult to find.
Where is the
:
http://i.imgur.com/uvlq056.png
If anyone else is running the Player Analytics plugin just edit
data/sessions.php and change 30 DAY to 90 DAY.
I'd love to see the same trends from other communities to help reinforce
this bad change for all server ops.
On Mon, Mar 24, 2014 at 9:09 PM, Robert
Those aren't my player counts, those are the global player counts.
On Fri, Apr 25, 2014 at 2:32 PM, James Haikin jfrra...@gmail.com wrote:
Hint: they DGAF about your player count.
-James
On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson thepauls...@gmail.comwrote:
When will Valve realize
to magically appear.
TF2 is running on borrowed time, and the playerbase will only be getting
smaller with time.
On 25 April 2014 23:42, Robert Paulson thepauls...@gmail.com wrote:
Those aren't my player counts, those are the global player counts.
On Fri, Apr 25, 2014 at 2:32 PM, James Haikin jfrra
jfrra...@gmail.com wrote:
Why hello there, anecdotal evidence. If you could go ahead and get us an
actual cross-section of the playerbase, that'd be great.
-James
On Fri, Apr 25, 2014 at 4:10 PM, Robert Paulson thepauls...@gmail.comwrote:
It might not cause more players to magically
, James Haikin jfrra...@gmail.com wrote:
I'm just sick of people bitching about something that Valve has shown no
indication of changing, in a place where it's rather patently inappropriate
for the discussion to be taking place.
-James
On Fri, Apr 25, 2014 at 4:31 PM, Robert Paulson thepauls
, or view the list archives,
please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Robert Paulson thepauls...@gmail.com
Friday, April 25, 2014 7:46 PM
I don't see how there could be a better place to discuss this. This
quickplay problem affects srcds servers
, why should Valve? Serious question.
-James
On Fri, Apr 25, 2014 at 5:15 PM, Robert Paulson thepauls...@gmail.comwrote:
SPUF is a tiny portion of the TF2 population. Most people that play a
game don't go on the forums to chat about it.
The common player won't even give 2 shits if TF2 itself
As I said before, the problem is not that the official servers only option
exists, the problem is that it is on by default. People too lazy to use the
browser are too lazy to use options.
Again I would like to suggest automatically un-checking the official
servers only after 4-5 hours of play.
- It happened with no warning, notification, patch note, etc.
Valve admitted they were using geo-location for quickplay, and they did not
tell anyone until people started complaining it was sending them to servers
across the Atlantic Ocean.
Based on how poorly it performed we can assume they are
I find it very unreasonable that the store never goes down while steam goes
down every single week. Priority should be on allowing customers to use
what they purchased.
This also highlights the problem with Valve's removing TF2 community
servers from quickplay.
When down times like this happened
It is not possible unless you did something like switching from fast to
instant respawn. In that case we went from 10 to a whopping 30 quickplay
connects per day which is hardly worth being pleased about. Official
servers are still taking the vast majority of new players who are never
exposed to
to participate. Valve reads these email strings. A good
message makes itself heard.
John
On 26 Feb 2014 08:12, Robert Paulson thepauls...@gmail.com wrote:
It is not possible unless you did something like switching from fast to
instant respawn. In that case we went from 10 to a whopping 30
or dodgeball. In their own Free will. The change to QP
was only positive sure there should be some tweaks but that's for another
topic.
On 26/02/2014 12:09, Robert Paulson wrote:
This far from the worst suggestion I've seen. Perhaps aim for a
seemless solution where by community servers
modifications.
It was already proved the community experience is superior to Valve
servers.
No its not.
-- Original Message --
From: Robert Paulson thepauls...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: 26-2-2014 22:27:57
Subject: Re
They keep bringing Pinion up because they personally don't like Pinion and
as long as Valve doesn't say anything about it there will continue to be
random speculation.
Why does someone get a personal email response about this but total silence
here?
On Wed, Feb 5, 2014 at 11:47 AM, 1nsane
Everyone is distracted by account based favorites that they don't realize
it will be useless when their servers empty out.
The Show Servers button? It'll probably be a tiny button in the middle of
the screen.
There's no way to entice people to donate and you cannot make modifications
that sets
Thanks for the suggestion but are we really reduced to scrounging for a few
players that we are hosting servers for players who we can't even talk to?
Has everyone resigned to the massive player loss from the quickplay changes?
Can someone from Valve please confirm something is being done about
This would never work. It is impossible to automatically tell if a webpage
isn't a rules listing or a backpack page. Anyone who ran 32 slots knows any
sort of penalty practically removes you from quickplay because there are
too many servers. Since you ran ProTF2 until being banned for fake players
Running purely on donations used to be a good choice when Valve didn't
disable attachable items for server owners. Most of the people here
supporting more restrictions aren't even talking about TF2, they are
talking about CSS.
In CSS, there is no quickplay problem and many communities sell items
Servers don't need ads much like TF2 didn't need to become free-to-play. It
is just a different model of revenue, one that server owners should be free
to choose.
Once TF2 became F2P, a larger portion of donation money went to the Mann Co
Store instead. It also filled slots full of kids who
I hate to complain about any sort of non-ip favoriting, but using the
server identification system is a bad choice. It would be simpler and
easier to use DNS which was made for this purpose.
- The main purpose of registration was to make it possible to punish owners
by being able to ban all their
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