Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-23 Thread Robert Paulson
I fail to see how running community servers in the past means that your opinions are valid. Are people supposed to run community servers only once in a blue moon? No one has ever kept players around that way. Stop pretending. Before we had another troll like you named Dan "needaxeo". Basically

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Robert Paulson
> I’m not sure if that was directed toward me or the other person but I’ve not said anything about disliking community servers if they were policed properly they’d be a great addition to Team Fortress 2. It was addressed to the person who said that, so unless Phillip Vector is your alter ego no

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-22 Thread Robert Paulson
> So people new to steam would be not allowed to run a community server? > and why if I want to run a TF2 community do I have to buy anything other then that game? And why does this even matter when it is impossible to start a new community now, let alone for the few ones left to survive? It

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
Ok then why not remove f2p because people keep making new accounts after being banned by lmaobox? People are going to abuse anything. Valve is smart enough to fix the problem without taking the lazy way out. ___ To unsubscribe, edit your list

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
More people got into community servers through quickplay even with that shitty arrangement than compared to now. (before you tell me, yes I know saxton/trade/idle servers are doing better than before, but only because they are cannablizing the community vanilla playerbase). The official gamemodes

Re: [hlds] Mandatory Team Fortress 2 update released

2016-10-21 Thread Robert Paulson
I found it really funny that people were celebrating on the meet your match update when they segregated community servers into their own ghetto again. It was the custom server tab version 2, except they were successful this time because you were all being irrational Valve fanboys and claiming

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-27 Thread Robert Paulson
I don't see the point in casual mode recording stats at all. If it doesn't matter if you win or lose then those stats are meaningless. And people that want to play casually usually don't even want to have their badness recorded. What the TF2 team should've done was just leave quickplay in and

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Robert Paulson
This update may not kill your servers right away because it is still summer vacation. Right now there is a shakeup in community players with some communities closing, and a few players favoriting your server when casual mode wasn't working properly for a week. But as you have noticed yourself

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-25 Thread Robert Paulson
Is it just me or was there literally zero benefit for community servers in this update? The only thing Valve did was rename quickplay into "casual" and completely blocked all community servers from participating in it. There was no real change. The reason why everyone saw a bunch of players in

Re: [hlds] Roughly 2 weeks out from the MyM update...

2016-07-22 Thread Robert Paulson
Players were higher than before up until the last patch last Thursday. Maybe official servers were fixed? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Robert Paulson
e, bu I think Robert >> is right. It'll be a few weeks before we have any clue how this will all >> play out. >> >> Lucas >> >> On Fri, Jul 8, 2016 at 1:28 PM, Robert Paulson <thepauls...@gmail.com> >> wrote: >> >>> I am not

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Robert Paulson
I am not sure why everyone is celebrating so early. Population is only high likely because of a new patch, summer time, and reportedly many Valve servers being temporarily down. Maybe casual mode is bringing in more players, but it is just as likely that matchmaking is yet another drain players

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Robert Paulson
07/2016 16:07, Thomas Deisinger wrote: >>> >>> Good question. This is why I was wondering if people would still be able >>> to join community servers at any time if they are in the quickplay. >>> >>> On Thu, Jul 7, 2016 at 10:00 AM, Nathaniel Theis &

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Robert Paulson
That's not going to happen in this day and age of ranked matchmaking. Right now pro players only join random pubs because it takes forever to setup a highly skilled scrim. When official matchmaking comes out, many will want to rank up rather than join an unranked pub where people don't try as

Re: [hlds] Mandatory TF2 update coming

2015-12-19 Thread Robert Paulson
If we are talking about transparency I think we need to talk about a few people's bizarre fixation on ads even though after being repeatedly told they were 100% blocked for quickplay players long before the official server change. If you were a normal player, you would have known that. But you

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Custom game-mode servers are all suffering. They do well compared to every other community server but they used to be 10x more populated. Since official server quickplay happened, a lot of players don't even know that community servers exist. All you have to do is look at how dead Slag servers

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Your understanding is flawed then. Everything you've been saying is logically flawed and it just seems like you are just trying to be as troll as possible. If hosting servers was a zero sum game, then why would the would Valve let people do it? Use your brain and think. They do it because it is

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
You run ff? Well that is not surprising, you are probably the only group who can claim things have gotten better. Your 20 servers are not all doing that well. I think only 3 or 4 of them are. And they are not really doing that well compared to what was the norm before quickplay. I would suspect

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
Before quickplay there used to be 20+ custom game mode servers filled 24/7 and now you think it is acceptable that only 4 of them can be popular now? And most of them succeeding only by ripping models from gmod and changing a few numbers on a plugin? Most good custom servers are dead and the ones

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
The average player wouldn't have a bizzare vendetta against community servers. It takes a dedicated troll to sign up for a server mailing list and spam insults towards anyone that is pro-community. And as we have seen from those such as dan "needaxeo" their motivations are probably not the

Re: [hlds] Mandatory TF2 update coming

2015-12-18 Thread Robert Paulson
> I don't think Ads are the only reason QP was implemented, you need to keep in mind the QP beta came before Pinion ever did. This. I don't know why people keep making up their own alternate version of history. People were abusing fake players long before advertising was even a thing. And even

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Robert Paulson
Quickplay was hardly the first or one of the first anti-community changes. It is the worst and that is why everyone is fixated on it. Official server exclusives like MvM and passtime pale in comparison based on damage done. Matchmaking could possibly be just as bad, but only time will tell. And it

Re: [hlds] Mandatory TF2 update coming

2015-12-17 Thread Robert Paulson
Like I said before, it is way too late for an angry post on reddit. Many of you thought these changes would just kill off the "bad" servers which "obviously" excluded your own, and applauded Valve and even asked for more and more restrictions. Community players are the minority now. Just last

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
browser, was reversed in a matter of days. >>> >>> Speaking as someone who emailed them to complain about them being >>> removed, I'm glad they are back. I like using the browser to find ALL >>> servers. >>> >>> On Thu, Oct 29, 2015 at 7:35 PM, Ro

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
> > No one is saying the majority did cheat. But if an actual fair test were > to take place, no cheating is something that has to happen. > The top servers on gametracker were nearly all legitimate and all community servers. Official servers were not even in the top 100. Even with the presence

Re: [hlds] Mandatory TF2 update released

2015-10-29 Thread Robert Paulson
That's because Valve hasn't made a choice that benefited server owners over official ones. Why would anyone be appreciative when the only choices that have been made were between bad for communities or bad for communities? The last thing that might of qualified, removing official servers from

Re: [hlds] Can We Get a TF2 Halloween 2015 Update Please So we are Ready!!!

2015-10-28 Thread Robert Paulson
I am wondering if there will be any concessions made for community servers after matchmaking comes out. It will be like CS:GO except worse because all the official servers are still listed in the server browser and everything like mannpower only gives traffic to official servers. On Wed, Oct 28,

Re: [hlds] [TF2] Players disconnecting before votekicked?

2015-09-21 Thread Robert Paulson
And this is yet another reason why community servers are superior. This problem was fixed 5 years ago with 3rd party plugins. On Mon, Sep 21, 2015 at 7:20 PM, Nomaan Ahmad wrote: > Sometimes, group of players want to play with each other only and they > would greedily start

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
ist our servers. We don't fake > or hide anything and Valve knows about our setup and how to contact us if > there are changes needed. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson > *Sent:* Sat

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
sercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/ > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson > *Sent:* Saturday, September 05, 2015 10:25 AM > > *To:* Half-Life dedicated Win32

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
sk another server ban for at least 2 months? No thanks ... It's > already hard enough to fill gameservers which run unpopulated maps. > > > > In my opion it was absolutely correct and needed to add an "official > servers only" button. > > But with the exploit fixes a

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
pulated maps. > > > > In my opion it was absolutely correct and needed to add an "official > servers only" button. > > But with the exploit fixes and the new strict rules for Quickplay I don't > think, that it needs to be turned on by default anymore. > > >

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
gt; ... Could be the same argument: "Faking activity". > > > > Players decide, what they do ... > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson > *Sent:* Saturday, September 05, 2015 10:5

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-05 Thread Robert Paulson
the first > and they will wait for their friends. > > > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson > *Sent:* Saturday, September 05, 2015 11:19 AM > *To:* Half-Life dedicated Win32 server mailing list

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
I don't know how many times this has to be said... Why the hell would ads be the issue if the motd was already blocked for quickplay, months before Valve blocked community servers from quickplay? Every time someone whines about ads it lowers the chances of valve ever removing the community

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
> > Nothing to do with competition. I've actually never paid much attention to > what other server operators are doing as I'm more concerned what the > players are saying...and if you think that ads haven't given community > servers a bad reputation among the general player population (deserved or

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
e > negative issues to be. > > However, if we continue to present them with viable alternatives that can > bring more equitable treatment to community servers, then perhaps we'll > eventually hit them with an idea they'll like. > > On Fri, Sep 4, 2015 at 5:07 PM, Robert Paulson &l

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
t's not doing too well. >> But Valve used them as early as everyone else. Can't get mad at the kids >> for following the dad's example right? Plus if a player comes on and just >> hates that community, they can venture to a different one. >> >> We're going to wind up br

Re: [hlds] Community Servers and the Gun Mettle Update

2015-09-04 Thread Robert Paulson
rs, and that would be a step in > the right direction. > > Feel free to have the last word advocating for them, though - we'll just > have to see if Valve makes a decision either way who was in the right in > the end. > > On Fri, Sep 4, 2015 at 8:20 PM, Robert Paulson <thepa

Re: [hlds] Optional TF2 update released

2015-08-04 Thread Robert Paulson
you see, Valve employees have said how money drives direction at Valve now, and Valve servers mean less modding means more money. On Mon, Aug 3, 2015 at 7:08 PM, Robert Paulson thepauls...@gmail.com wrote: The TF2 team, in a misguided effort to silence all complaints, ended up making poor

Re: [hlds] Optional TF2 update released

2015-08-03 Thread Robert Paulson
The TF2 team, in a misguided effort to silence all complaints, ended up making poor decisions that are killing community servers. The truth is, whatever you do, someone is going to complain about something. You blocked ads from being displayed for people connecting through quickplay? One down.

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Robert Paulson
Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait 15 seconds for quickplay, it gets removed. Anyway you are all acting like half life 3 was announced. The majority of players still click play now

Re: [hlds] Optional TF2 update released

2015-07-04 Thread Robert Paulson
access to this data. Presuming you aren't pulling it from your ass of course. On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson thepauls...@gmail.com wrote: Are you all really surprised by this? Valve doesn't care about community servers anymore. The moment 1 person complains that they couldn't wait

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Robert Paulson
On Thu, Jul 2, 2015 at 3:48 PM, Crazed Gunman bsr.crazedgun...@gmail.com wrote: Oh, the maturity of this mailing list sometimes. I mention being unable to unsubscribe from the mailing list, so someone kindly signs me up for many, many more. Thanks. On Jul 2, 2015 5:41 PM, Robert Paulson thepauls

Re: [hlds] Community Servers and the Gun Mettle Update

2015-07-02 Thread Robert Paulson
I've given up on this a while ago. When the 1 year mark passed with no concessions for communities except for quickpick that no one uses, it was safe to say that Valve doesn't care about communities anymore. There is no sense of urgency as they let player-bases carefully built up over several

Re: [hlds] hlds Digest, Vol 47, Issue 4

2015-03-04 Thread Robert Paulson
Before Valve started funneling all the new players to their servers, there were many community servers with vanilla settings with different maps. What you see now is the direct consequence of Valve's changes, this was not how it was. There is a reason why the only communities left are running

Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Robert Paulson
I thought this post by a Valve employee might be relevant to the discussion. http://forums.steampowered.com/forums/showpost.php?p=22337462postcount=10 Unfortunately I don't think we're ever going to get the sheer numbers needed to force Valve's hand because the average player doesn't understand

Re: [hlds] Mandatory TF2 Update Released

2015-02-12 Thread Robert Paulson
I'm rather curious as to what prompted the creation of this feature, because I haven't seen anyone ask for it and it seems to have very little practical use. Redirecting people to emptier servers would likely cause more harm than good as you don't know if they are joining the server to be with

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread Robert Paulson
Very few players use community quickplay anymore and it was like that before a few servers started breaking quickplay rules. I assume you are talking about the Stop the Tank server. Yes it should be delisted, but even if it happens right now it isn't going to make any difference to your server

Re: [hlds] TF2 and the Policy of Truth

2015-02-11 Thread Robert Paulson
a renewed commitment to the policy of truth (similar to the one before) and do nothing. Takes very little time and it will scare some people just like it did last time On Wed, Feb 11, 2015 at 4:37 PM, Robert Paulson thepauls...@gmail.com wrote: Very few players use community quickplay anymore

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Robert Paulson
It should not be rocket science to read a popup saying you can switch back to official servers by clicking on the settings button. I don't see how that can be compared to a wooden mallet. If they did not think players were up to the task, then why bother having a community option at all? Valve

Re: [hlds] Rethinking the community quickplay ban

2015-02-10 Thread Robert Paulson
Your screenshot proves yourself wrong. Here is an example of what steamcommunity looked like before. http://web.archive.org/web/20110202224111/https://steamcommunity.com/ There is a direct link to the list of groups here and now it is replaced by other junk. I don't see how curators are related

Re: [hlds] Rethinking the community quickplay ban

2015-02-09 Thread Robert Paulson
It is rather rude of you to assume that all blocked emails were simply blocked due to a large size. While that was the reason I deleted all the replies this time, I have previously received messages like this even with all the replies deleted and having the wording rearranged 10 different times

[hlds] Rethinking the community quickplay ban

2015-02-06 Thread Robert Paulson
Abusing quickplay is the dumbest idea I ever heard. The entire point of these complaints is that almost no one is using community quickplay because the UI is so bad and skewed in favor of official servers. Since everyone else is putting forth their own solutions and theories, I will repeat mine.

Re: [hlds] Rethinking the community quickplay ban

2015-02-06 Thread Robert Paulson
for it, but the lack of any kind of communication from the TF2 team outside of update announcements make me doubt it. On Fri, Feb 6, 2015 at 4:47 PM, Robert Paulson thepauls...@gmail.com wrote: Abusing quickplay is the dumbest idea I ever heard. The entire point of these complaints

Re: [hlds] Rethinking the community quickplay ban

2015-02-06 Thread Robert Paulson
old one, the trend only goes downward from here. Call of Duty is not a good example, since it does get an update every year, except you pay the full price for it. On 7 February 2015 at 05:22, Robert Paulson thepauls...@gmail.com wrote: Up until (guess when?) last year, TF2 had more players

Re: [hlds] Rethinking the community quickplay ban

2015-02-05 Thread Robert Paulson
Players are entitled to email devs their opinion especially given the fact the valve website has a form for it. If they are filtering those out, they are not doing their jobs. It isn't spam. If TF2 is really in maintenance mode, then they should remove the official servers so they don't have to

Re: [hlds] Steamcmd Outage?

2015-01-16 Thread Robert Paulson
Why is the timeout on the connection so long? If the timeout was shorter and it didn't keep trying to connect to the first IP in config.vdf every time there would actually be a point to having multiple CM server entries. Can someone at Valve comment? On Fri, Jan 16, 2015 at 8:06 AM, N-Gon

Re: [hlds] Optional TF2 dedicated server update released

2014-12-09 Thread Robert Paulson
I would argue that it is related to third party dedicated servers. The people left in charge of TF2 have been out of touch with players for a while and only now is it becoming more obvious. We face the brunt of these bad policies because we don't have a stream of new mann co store fodder from

Re: [hlds] [hlds_linux] Optional TF2 dedicated server update released

2014-12-09 Thread Robert Paulson
players to slowly lose interest in Team Fortress 2 for some reason? On 9 December 2014 at 23:01, Robert Paulson thepauls...@gmail.com javascript:_e(%7B%7D,'cvml','thepauls...@gmail.com'); wrote: I would argue that it is related to third party dedicated servers. The people left in charge of TF2

Re: [hlds] TF2 Quickplay Changes - How to tell if your server is Quickplay-banned?

2014-12-08 Thread Robert Paulson
It will say in sv_registration_message. But quickplay doesn't matter for non-official servers anymore. The amount of players you get from it is negligible now because most players pick the path of least clicks and community servers get a fraction of the screen space and convenience that official

Re: [hlds] Mandatory TF2 update coming

2014-09-17 Thread Robert Paulson
Why do people think community servers will even get to participate in the Halloween update? I bet you it will turn out just like the new beta maps and the q word (lol filter)? If not this year then the next. On Wed, Sep 17, 2014 at 6:00 PM, big john brewskii...@gmail.com wrote: Why do people

Re: [hlds] Quickplay Community Servers - 6 Months in.

2014-07-09 Thread Robert Paulson
Dear TF2 team, Community servers were provably better than official ones. Before the change, there wasn't a single official server in the gametracker top 200. No one uses quickpick. As a fix for the nuclear option it has failed. This move is something that would have been expected from EA. You

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-06 Thread Robert Paulson
2011: The game not being F2P is a reason for lower counts. Player counts increased in early June, before it was F2P. 2012: At the beginning of June, the peak was only 4% less than the average of 60k. This is far from the drop this year. 2013: Even if you look at the time just before Robotic

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
a thought. On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson thepauls...@gmail.com wrote: Making a new thread because replies are being blocked with Message body is too big: 41090 bytes with a limit of 40 KB. Complaints here have historically gone ignored but it doesn't mean it is a bad idea

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
not imply causation. Player counts being lower does not mean that it's because of the quickplay decision. I don't know how many times I need to keep citing this. Neither do I. Can you please stop because it's not necessarily a relevant fact. On Thu, Jun 5, 2014 at 3:26 PM, Robert Paulson

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
Are you fking serious? The kind of players that play FPS like TF2 have very little overlap with mmos. If you have actually watched player counts like I do, you would know this. The release of Mists of Pandaria and Guild Wars 2 pretty much had 0 impact on the TF2 player count. The TF2 collapse has

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
usually Dota 2 nowadays. On Fri, Jun 6, 2014 at 1:27 AM, Robert Paulson thepauls...@gmail.com wrote: Are you fking serious? The kind of players that play FPS like TF2 have very little overlap with mmos. If you have actually watched player counts like I do, you would know this. The release

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
at 5:11 PM, Robert Paulson thepauls...@gmail.com wrote: *Goes to search for Interstellar Marines* http://store.steampowered.com/stats/ Not even in the list with the last game having 1000 players. Most people that prefer FPS can't stand MOBAs such as myself. People getting bored of a game

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
of it. We can't know for sure. So stop trying to make it fit one of your pet theories. On Thu, Jun 5, 2014 at 5:38 PM, Robert Paulson thepauls...@gmail.com wrote: Repeating the same overused quip is not a valid excuse to ignore all the evidence. TF2 just got old is not a valid explanation. 1

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
, Jun 5, 2014 at 5:52 PM, Robert Paulson thepauls...@gmail.com wrote: It is a perfectly valid explanation to anyone who has actually played on community servers. You appear to be someone who only plays on official servers so you have no idea how many people have just stopped playing because

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
keeps making. I have had people in my clan quit playing because of all the changes. On Thu, Jun 5, 2014 at 8:38 PM, Robert Paulson thepauls...@gmail.com wrote: Repeating the same overused quip is not a valid excuse to ignore all the evidence. TF2 just got old is not a valid explanation. 1

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-05 Thread Robert Paulson
may be religious? I'm all for tearing down religious institutions, but the fucking HLDS mailing list is not the place to do it. On Thu, Jun 5, 2014 at 7:13 PM, Robert Paulson thepauls...@gmail.com wrote: This is about as inane as a creationist saying: Prove it, prove evolution is real

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Robert Paulson
If Valve still had a problem with ads they would have done what you said, remove flash and javascript. It is much easier to remove things than to add a new UI and quickpick. Replacing Servers with Play Community Servers is not a suitable solution. It is half the size of a normal button and tucked

Re: [hlds] Can we have a Quickplay Status report, please?

2014-06-05 Thread Robert Paulson
. You (Not YOU specifically, but YOU in general meaning the custom server operators) can't have it both ways. Either players are smart enough to seek you out by selecting an item in a menu or they aren't. On Thu, Jun 5, 2014 at 9:05 PM, Robert Paulson thepauls...@gmail.com wrote: If Valve

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-03 Thread Robert Paulson
it without reversing it. On Mon, Jun 2, 2014 at 5:53 PM, Robert Paulson thepauls...@gmail.com wrote: No we don't have access to binaries on both ends.We cannot get players to use client modifications because even if they were willing to download it, they would get vacced. The ad exploit from

[hlds] Can we have a Quickplay Status report, please? 2

2014-06-02 Thread Robert Paulson
Making a new thread because replies are being blocked with Message body is too big: 41090 bytes with a limit of 40 KB. Complaints here have historically gone ignored but it doesn't mean it is a bad idea to keep the issue in the spotlight here as well. Just make sure you also contact Valve

Re: [hlds] Can we have a Quickplay Status report, please? 2

2014-06-02 Thread Robert Paulson
who run servers are upset by this or threaten to pull their servers offline because of this decision, because that's the direction I wanted to force you in anyway. Just a thought. On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson thepauls...@gmail.com wrote: Making a new thread because replies

Re: [hlds] Can we have a Quickplay Status report, please?

2014-05-30 Thread Robert Paulson
Is anyone left at Valve humble enough to admit a mistake? Not only do community servers provide more value, but this is also a massive betrayal of what TF2 originally was. When I bought the game, I did not expect community servers to be segregated and much more difficult to find. Where is the

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
: http://i.imgur.com/uvlq056.png If anyone else is running the Player Analytics plugin just edit data/sessions.php and change 30 DAY to 90 DAY. I'd love to see the same trends from other communities to help reinforce this bad change for all server ops. On Mon, Mar 24, 2014 at 9:09 PM, Robert

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
Those aren't my player counts, those are the global player counts. On Fri, Apr 25, 2014 at 2:32 PM, James Haikin jfrra...@gmail.com wrote: Hint: they DGAF about your player count. -James On Fri, Apr 25, 2014 at 2:30 PM, Robert Paulson thepauls...@gmail.comwrote: When will Valve realize

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
to magically appear. TF2 is running on borrowed time, and the playerbase will only be getting smaller with time. On 25 April 2014 23:42, Robert Paulson thepauls...@gmail.com wrote: Those aren't my player counts, those are the global player counts. On Fri, Apr 25, 2014 at 2:32 PM, James Haikin jfrra

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
jfrra...@gmail.com wrote: Why hello there, anecdotal evidence. If you could go ahead and get us an actual cross-section of the playerbase, that'd be great. -James On Fri, Apr 25, 2014 at 4:10 PM, Robert Paulson thepauls...@gmail.comwrote: It might not cause more players to magically

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
, James Haikin jfrra...@gmail.com wrote: I'm just sick of people bitching about something that Valve has shown no indication of changing, in a place where it's rather patently inappropriate for the discussion to be taking place. -James On Fri, Apr 25, 2014 at 4:31 PM, Robert Paulson thepauls

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Robert Paulson thepauls...@gmail.com Friday, April 25, 2014 7:46 PM I don't see how there could be a better place to discuss this. This quickplay problem affects srcds servers

Re: [hlds] When will quickplay return to a level playing field?

2014-04-25 Thread Robert Paulson
, why should Valve? Serious question. -James On Fri, Apr 25, 2014 at 5:15 PM, Robert Paulson thepauls...@gmail.comwrote: SPUF is a tiny portion of the TF2 population. Most people that play a game don't go on the forums to chat about it. The common player won't even give 2 shits if TF2 itself

Re: [hlds] When will quickplay return to a level playing field?

2014-03-24 Thread Robert Paulson
As I said before, the problem is not that the official servers only option exists, the problem is that it is on by default. People too lazy to use the browser are too lazy to use options. Again I would like to suggest automatically un-checking the official servers only after 4-5 hours of play.

Re: [hlds] Master server broken - cannot see EU if in US and vice versa

2014-03-20 Thread Robert Paulson
- It happened with no warning, notification, patch note, etc. Valve admitted they were using geo-location for quickplay, and they did not tell anyone until people started complaining it was sending them to servers across the Atlantic Ocean. Based on how poorly it performed we can assume they are

Re: [hlds] Steam down (in North America anyway)

2014-03-13 Thread Robert Paulson
I find it very unreasonable that the store never goes down while steam goes down every single week. Priority should be on allowing customers to use what they purchased. This also highlights the problem with Valve's removing TF2 community servers from quickplay. When down times like this happened

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
It is not possible unless you did something like switching from fast to instant respawn. In that case we went from 10 to a whopping 30 quickplay connects per day which is hardly worth being pleased about. Official servers are still taking the vast majority of new players who are never exposed to

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
to participate. Valve reads these email strings. A good message makes itself heard. John On 26 Feb 2014 08:12, Robert Paulson thepauls...@gmail.com wrote: It is not possible unless you did something like switching from fast to instant respawn. In that case we went from 10 to a whopping 30

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
or dodgeball. In their own Free will. The change to QP was only positive sure there should be some tweaks but that's for another topic. On 26/02/2014 12:09, Robert Paulson wrote: This far from the worst suggestion I've seen. Perhaps aim for a seemless solution where by community servers

Re: [hlds] Petitioning Valve TF2 Development

2014-02-26 Thread Robert Paulson
modifications. It was already proved the community experience is superior to Valve servers. No its not. -- Original Message -- From: Robert Paulson thepauls...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 26-2-2014 22:27:57 Subject: Re

Re: [hlds] Mediated Discussion about Quick play change

2014-02-05 Thread Robert Paulson
They keep bringing Pinion up because they personally don't like Pinion and as long as Valve doesn't say anything about it there will continue to be random speculation. Why does someone get a personal email response about this but total silence here? On Wed, Feb 5, 2014 at 11:47 AM, 1nsane

Re: [hlds] [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread Robert Paulson
Everyone is distracted by account based favorites that they don't realize it will be useless when their servers empty out. The Show Servers button? It'll probably be a tiny button in the middle of the screen. There's no way to entice people to donate and you cannot make modifications that sets

Re: [hlds] Suggestion for those looking for TF2 players ...

2014-01-31 Thread Robert Paulson
Thanks for the suggestion but are we really reduced to scrounging for a few players that we are hosting servers for players who we can't even talk to? Has everyone resigned to the massive player loss from the quickplay changes? Can someone from Valve please confirm something is being done about

Re: [hlds] An open letter to Valve about MOTDs

2013-11-10 Thread Robert Paulson
This would never work. It is impossible to automatically tell if a webpage isn't a rules listing or a backpack page. Anyone who ran 32 slots knows any sort of penalty practically removes you from quickplay because there are too many servers. Since you ran ProTF2 until being banned for fake players

Re: [hlds] Petition

2013-11-09 Thread Robert Paulson
Running purely on donations used to be a good choice when Valve didn't disable attachable items for server owners. Most of the people here supporting more restrictions aren't even talking about TF2, they are talking about CSS. In CSS, there is no quickplay problem and many communities sell items

Re: [hlds] An open letter to Valve about MOTDs

2013-11-08 Thread Robert Paulson
Servers don't need ads much like TF2 didn't need to become free-to-play. It is just a different model of revenue, one that server owners should be free to choose. Once TF2 became F2P, a larger portion of donation money went to the Mann Co Store instead. It also filled slots full of kids who

Re: [hlds] Problems caused by connecting server favorites to IP address

2013-10-08 Thread Robert Paulson
I hate to complain about any sort of non-ip favoriting, but using the server identification system is a bad choice. It would be simpler and easier to use DNS which was made for this purpose. - The main purpose of registration was to make it possible to punish owners by being able to ban all their

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