I am running _restart for ages, have almost no issues with it. On a rare
condition day I have a crash which hangs the server but thats 1 in say a
few months. (from 20 servers)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Plenty of tools for that.. would be lower on the list imho.
On Fri, 09 Mar 2012 12:50:39 +, dan needa...@ntlworld.com wrote:
On 08/03/2012 23:55, Emil Larsson wrote:
While it's welcome to see the update pending message again, it's a
bit...
spammy currently. At least it's not easily
Then dont take a dump in the railway station in the first place.
Joking aside, nemrun/ssms do updates just fine. But i prefer to have valve
work on crash fixes/more important stuff.
On Fri, 09 Mar 2012 14:45:13 +, dan needa...@ntlworld.com wrote:
On 09/03/2012 14:27, Eric Riemers wrote
Eric,
Any chance we will see in the future (just asking) an improved method of
updating, that it won't start doing massive IO because its checking the
files? A list of crc of all the files to check if there the same would be
easier no? (or something like that)
Thanks for the stability
Maybe it's just a setting ..
I've got some lag issues, it is as if you play the game and then send back
a few ticks. Then its ok for some time and then it happens again at random.
Feels like I set some setting incorrectly, because it really feels like you
get pushed back a few moments in time.
fps dips as they
re-enter.
On 3/7/2012 1:47 AM, Eric Riemers wrote:
Maybe it's just a setting ..
I've got some lag issues, it is as if you play the game and then
send back a few ticks. Then its ok for some time and then it happens again
at random.
Feels like I set some setting incorrectly
I must say that in the past I didn't see any of these issues. I do see it on
tf2 if its busy but even with only bots on CS:S I still get it frequently
(as to the point its really annoying) comared to TF2 which is still
acceptable
-Original Message-
From:
.
On 3/7/2012 2:44 AM, Eric Riemers wrote:
I must say that in the past I didn't see any of these issues. I do see
it on
tf2 if its busy but even with only bots on CS:S I still get it
frequently (as to the point its really annoying) comared to TF2 which
is still acceptable
more
with bots on the server.
On 3/7/2012 2:44 AM, Eric Riemers wrote:
I must say that in the past I didn't see any of these issues. I do see
it on
tf2 if its busy but even with only bots on CS:S I still get it
frequently (as to the point its really annoying) comared to TF2 which
is still
as mine, I tried running my server vanilla
with no metamod/sourcemod and still had the same problem.
On 3/7/2012 2:02 AM, Eric Riemers wrote:
In my case its all the players on the server (CS:S) .. I tested it
myself and had the same issue. Normally if just 1 or 2 scream lag you
can ignore
?
-ics
7.3.2012 12:09, Russell Smith kirjoitti:
If your issue is the same as mine, I tried running my server vanilla
with no metamod/sourcemod and still had the same problem.
On 3/7/2012 2:02 AM, Eric Riemers wrote:
In my case its all the players on the server (CS:S) .. I tested it
myself
: Re: [hlds_linux] jump back lag ;p
Perhaps clock drifting?
On 2012-03-07 14:16, Eric Riemers wrote:
Indeed it was not, cleared out any logs.. still the same. Took a while
to delete though.. :P
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux
Every now and then we start to talk about this non ip's in the browser
list and something smarter. The only people that can tell is valve if they
are working on something like this.
I can recall my own mail where I said, somewhere around Christmas (2012) and
I would still be happy :)
An it is in
Hoodoo also has the win for free bug , but i must say i have not seen it
anymore (its very rare)
On Fri, 2 Mar 2012 15:29:02 +, Anthony Michall sr...@dot.net wrote:
I also had an interesting bug on plr_pipeline, where a cart started
moving
by itself with nobody pushing it, at full speed.
Since we are all in the tools time i've bumped SSMS to version 1.0.0
Still rough around the edges but one of the new things supported now is the
youtube crawler for tf2.
Basicly it will store all the map id's and check for a period of 1 month on
youtube to match the id's.
For those interested:
You won't get delisted for reserved slot/teambalance immunity. But if you
changed the respawn times and don't put that in your sv_tags for instance,
that could be a cause. Either way, you might just be unlucky and it works
tomorrow again.. you never know sometimes.
-Original Message-
Looking at those tags, it does not say registered which it normally does
if you register, also it says instantrespawn , but I don't see any respawn
tags in there too? (like norespawntime for instance)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I've got many complains from people on the trade servers and on forums..
At least they changed the sort order to match your backpack i believe, that
was reason number 1 for not using it at all. (which should have been there
*before* the change) lets hope on a new update later next week.
On Fri,
Hi,
By mistake i had the same identity on my tf2 on 2 servers, but it didn't
complain and both servers where logged in just fine. (according to status
command)
Would this not do something 'wrong' at valve part? Or give me a bad rep ?
Should it not complain that it is already logged in somewhere
Don't know about the clients, but my servers are running fine though.. (with
or without their impact on the problem)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: vrijdag 10 februari
Nobody has a clue, but sometimes stuff happens. And they are working on it ,
and sometimes not.
We can chit chat all we want in the end, but it will not make valve work
faster. Best is to give proper feedback and wait and hope a bit..
So how about that no steam issue..
-Original Message-
I've seen this before, and tried to identify the problem. A valve person did
ask for more information about this but I could not get more info (it
doesn't happen all the time) problem is that by the time you would find out,
it has already skipped and continued so you can't do any troubleshooting.
On a side note, my nuclear dawn server did get a Server will be restarted
on next map (yesterday) just fine, is this only tf2 issue then?
On Fri, 3 Feb 2012 16:28:15 +1300, BJ Snell bjsn...@gmail.com wrote:
Ah, great to know. I didn't dig down into the replies on patches. Figured
it could do
- Fixed a server crash caused by Holiday Punch critical attacks on physics
objects
I hope that solves a few random crashes :) thanks for the update.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
In the end, it doesn't matter how they would implement it, as long as there
is at least 1 system that handles that.
Some ideas have their pros and cons but I am sure valve can work out
something here.
Would be nice if a valve person could say a word or 2 on how they think
about it.
-Original
Valve,
Although i don't see it happening with the older games, but if you are going
to make CS:GO the same model as tf2/css (so we can run servers)
Please try and make something that people can just add their favorites based
on hostname. Just set a hostname var in the server.cfg and let the
sizelevel (1054) for element
*** ERROR *** Excessive sizelevel (1055) for element
Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics)
On Thu, 26 Jan 2012 11:42:20 +0100, Eric Riemers riem...@binkey.nl wrote:
Pretty sure its the map now..
*** ERROR *** Excessive sizelevel (1052
The json api still gives the correct version. You can always use an auto
update tool that uses that.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: zaterdag 28 januari 2012 0:40
! (entity beachball)
Even points to the beachball, time to get a beachball free map..
On Fri, 20 Jan 2012 10:39:38 +0100, Eric Riemers riem...@binkey.nl wrote:
So there was some talk about the vphysics some time ago, in particular
trade server maps that keep on crashing..
Well on my end they still
2 hours testing is hardly any test for this issue..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James
Puckett
Sent: donderdag 26 januari 2012 20:10
To: Half-Life dedicated Linux server mailing list
Tried it, didn't crash it here on a trade server..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank
Sent: donderdag 26 januari 2012 21:56
To: 'Half-Life dedicated Linux server mailing list'
Subject:
I am pretty sure that if you are a normal server operator that you have no
issues. If you are fooling people with plugins then you already know your
crossing the line.
And informing all server operators is like asking people to read and agree
to the terms of use which nobody reads ;p
So there was some talk about the vphysics some time ago, in particular
trade server maps that keep on crashing..
Well on my end they still do unless i turn on some setting which basicly
screws up balls/beachball/etc then its fine.
Did anyone find a sollution for this, or perhaps a map update
My tool (ssms) sends out notifications if a server is down for xx time. I am
sure there is an android app to receive those messages. Could be a nice
addition to the query app.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I assume if you compare versions from your server with the web api it will
just work. (I believe nemruns tool does this too) and so does mine.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
All tf2 servers, issuing a quit at the same time.. I wonder what the
download server would think of that.. ;-)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan
Sent: woensdag 18 januari 2012 10:43
To:
Agree on this, i just issue a update on all servers at the same time since
if 1 start the others are laggy anyway.
On Wed, 18 Jan 2012 12:55:40 +0100, Peter Reinhold
peter_va...@reinhold.dk
wrote:
On 18.01.2012 12:01, Claudio Beretta wrote:
Exactly
I don't know which is the problem, but it
Are any of the master servers down/working badly?
I keep getting socket errors when trying to query the master server. (get
challenge)
Erik
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All,
My contribution to management and automatic updates. I hope people find it
usefull.
https://forums.alliedmods.net/showpost.php?p=1623326postcount=1
Erik
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:)
On 14 January 2012 11:38, Eric Riemers riem...@binkey.nl wrote:
All,
My contribution to management and automatic updates. I hope people
find it usefull.
https://forums.alliedmods.net/showpost.php?p=1623326postcount=1
Erik
Hmm thanks for that kinda (i would have appreciated if you would have send
it to me in private) without blabbing it on the web. (so happens to be I am
online)
Honest mistake, forgot 1 file. I am new to all the github stuff..
As for any security concerns, nobody needs to worry about that. I build
Way.
On Sat, Jan 14, 2012 at 1:37 PM, Eric Riemers riem...@binkey.nl wrote:
Hmm thanks for that kinda (i would have appreciated if you would have
send it to me in private) without blabbing it on the web. (so happens
to be I am
online)
Honest mistake, forgot 1 file. I am new to all
Dont some scripts just check the steam.inf (or what that file was) for the
version number?
But indeed, that should be better.
On Thu, 12 Jan 2012 01:43:34 -0700, Jesse Molina je...@opendreams.net
wrote:
Meetoo.
PharaohsPaw wrote:
As you can see, it made it to 100%, but rather than the
That l4d2 doesn't get any players is been going on for some time now.
L4d1 on the other hand is working just fine here, have players on it.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny
Schedel
Thanks for this, if I see with status - account: logged in, does this
mean that my servers are ok, as in.. if it is delisted or anything will that
show up there? Because sometimes you wonder if it is still working :)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Nevermind :) cl_gameserver_list to the rescue, standing = good.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: woensdag 4 januari 2012 23:35
To: 'Half-Life dedicated Linux server mailing
If they change it, just charge more.. put it in that thing that nobody
reads when they say agree ;-)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker
Sent: dinsdag 3 januari 2012 12:41
To:
Fireworks are over, back to work :)
vphysics.so related issues where back in beginning of july too..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan
Reeuwijk
Sent: zaterdag 31 december 2011 23:01
...@oryschak.com wrote:
Both maps trade_post_a34 and I just tested trade_plaza which
crashed with the following message:
NOTE: My regular TF2 rotation servers are not crashing.. maybe its due
to a specific uptime on a map?
On Wed, Dec 28, 2011 at 6:11 AM, Eric Riemers riem...@binkey.nl wrote
Before the update i had almost 0 crashes, I've seen a increase of crashes on
several servers including stock maps too. (but far less than non-stock
servers, dodgeball, saxton, trade etc) but today wasn't a bad day, only 3
crashes for the trade server and once for other servers (it could be far
I've got the trade server with the pool + ball, it just crashed again too :)
(trade_plaza)
Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics)
After that 100% cpu lockup.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
AM, Eric Riemers riem...@binkey.nl wrote:
Well if it changes constantly, how accurate can you get the list of
youtube
movies for a particular server then? I assume if your running for a
year and changed maps 30 times a day, you would get around 10k of
id's? A bit much to query on youtube
Cheater: Hmm I got vac banned..
Valve: Yup, you need to buy another game..
Cheater: Ok
Valve: More hats!
p.s. happy Christmas days
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul
Rennison
Sent:
On CSS its daily routine to get a few with SMAC. Don't know if that's normal
but we almost never get a complaint on the forum.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew
Sent: donderdag 22
Same here, but so far doesn't seem to have impact ingame. (but i could be
wrong)
On Mon, 19 Dec 2011 09:06:40 +0100, Peter Reinhold
peter_va...@reinhold.dk
wrote:
On 17.12.2011 17:24, E3pO wrote:
-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric
Riemers
Sent: Monday, December 19, 2011 4:04 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Failed to update item schema.
Same here, but so
If you read the subject... you know that they want something in order to
fix it.
On Mon, 19 Dec 2011 16:36:01 +0100, Laurenz Ruprecht
laurenz.rupre...@zmx.at wrote:
This problem still exists ='(
Does anyone know when there will be a solution?
Mit freundlichen Grüßen
I also noticed some old post that changing this value into hex could come
up with your youtube match id for replays.. however i just checked but it
doesn't add up. Stealing the thread here a bit, match id's youtube.. anyone
knows?
On Tue, 13 Dec 2011 17:26:18 +0200, ics i...@ics-base.net wrote:
note that it takes a few seconds after map change for the server to
get the session id from the steam servers. Until it does it'll just show
it
as 0.
On Tue, Dec 13, 2011 at 10:42 AM, Eric Riemers riem...@binkey.nl wrote:
I also noticed some old post that changing this value into hex could
Fyi, i've had 6 all maps + a 2fort server all full. These days i am happy
if i get 2 all maps server full. The time of endless pools of people are
gone i think :)
Strangely enough, the servers where i dont have quickplay on will fill up
quicker then quickplay servers simply because they are
Last details I know..
March 6, some guy said: While we are working on a Linux server, it most
likely won't be ready in time for launch next week.
Actual status: none
Conclusion: I would say forget about linux
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Well Incorrect identity token is already a thing to look at..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore
Imperium
Sent: maandag 5 december 2011 16:10
To: hlds_linux@list.valvesoftware.com
So our replay ftp server went down, i thought it was fixed at some point..
but now ALL my servers are down because of the replay server not being
there.
They are all just hanging doing nothing.
*
* Replay
Cant really choose a map like that?
but like others said, matchmaking can be turned of that you require a key
for instance which just works fine.
i've never had the need to use a sv_password though, any examples why that
is a 'need' ?
On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk
On a different side note for l4d2..
I use forks, works just fine. If a update comes out i send out a signal on
the management port to do a shutdown (it will wait till all forks are down
and then do a restart to update)
This works fine too, but my tool checks if something is up or not, so if
one
Valve,
Maybe handy to put in the status command besides:
account : logged in
map : pl_goldrush at: 0 x, 0 y, 0 z
replay : recording
players : 25 (27 max)
Things like that (account logged in) for freeplay, that if you have a wrong
map or crits disabled that it would show:
Account: logged
If you just run the game in full screen windowed with -noborder you would
already have the best alt-tab experience..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: vrijdag 18 november
Its out, within 45 minutes even..
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vince
Batchelor
Sent: woensdag 16 november 2011 22:40
To: Half-Life dedicated Linux server mailing list
Subject: Re:
Yeah my car broke down, fix it.. thats about the same what your saying
here..
What have you tried already? Did you do a verify all? Did you startup
without addons.. etc etc.
On Fri, 11 Nov 2011 12:25:21 +0100, oGre o...@muppfarmen.se wrote:
Both our Linux servers crash on startup.
Invalid
mistakes happen, valve is only human too. Lets keep the list back to server
administration again..
On Fri, 11 Nov 2011 23:13:38 +0800, dmex dme...@gmail.com wrote:
What is there to 'clear up', they did gain access to the steam database.
-Original Message-
From:
Guys, this is the linux list, not windows... please try there (i bet you get
more answers too)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin
Howard
Sent: woensdag 9 november 2011 9:03
To: Half-Life
Just the ability to assign a steamgroup to your server, based on a
registered id which should be done by a admin of that steamgroup would
already help out a lot for l4d2 (no more strange groups in your listing) but
this could be applied to tf2 easier, since we have the registered servers.
Overall
Something similar is there which has partially (50%) what you want, but
someone would have to create a plugin for it (it is possible, see
https://forums.alliedmods.net/showthread.php?t=165329page=2)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
Guys, at least change the topic.. I dont need to see fuck everytime when I
open my email list.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
gamead...@127001.org
Sent: zondag 30 oktober 2011 16:59
To:
On a side note, make sure you actually capture the point and start the timer
at least once, otherwise presents don't drop. At least that was in our case
when regulars joined the server all waiting for them to appear ;p (they
actually didn't cap)
-Original Message-
From:
I prefer the mailinglist, tons of reasons why i would want that more then a
forum (ease of use being one of them)
But if we *have* to move to the forums, at least make it so that we have
our own section only for server maintainers, say for instance only people
with a registered server with good
Hi,
I assume now that items that you buy in the store we will get a fix for the
trades too? Since I got many reports on our trade server that people trade
items now that are bought on the store (you can trade them now, but you
cannot use them in crafting) and this does not show up during the
http://www.sourcemod.net/smdrop/1.4/sourcemod-1.4.0-hg3407-linux.tar.gz
grab the gamedata from that, seems to start up my tf2 just fine.. all major
mods are broken though (saxton/prophunt/dodgeball/etc)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
I've seen this on tf2 too, half the server would get empty. It has been a
while since last time though, it is hard to troubleshoot because you need to
be on the server to know it happened. No other form besides users will give
you the feedback. I'll keep an eye on it and report back if I see it
There is a plugin for that on AM to punish quickly changing names players.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AJ Palkovic
Sent: donderdag 1 september 2011 2:11
To: Half-Life dedicated Linux
http://www.game-monitor.com/search.php?vars=os=linuxgame=tf2
then type windows in the url for os.
You end up with the same conclusion. Linux has more servers.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf
With no valve admins on it, spammers on it, cheaters, and god knows what
without any control.. good luck with that.
The reason why people stick to certain servers is because there are admins
and people know what the servers does.
I see no reason why community/providers cant host 5vs5 ranked. We
I think they could do even more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded
On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn . anakin...@gmail.com wrote:
Valve could block wallhacks and speedhacks with some
I though 31 was the max but i believe its changed:
From their website: Increasing the max player count above 24 will incur a
matchmaking scorking penalty, but will not disqualify you from the list
Still awaiting on the change they will allow nocrits servers to just be
able to get players too,
The only thing i know is that they cant put multiple accounts (max 3 i
think) on 1 creditcard... if you want more on 1 account, but hey for
cheaters they don't care...
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On
All,
Is it just me or is the version number of l4d2 servers higher then the
master server is advertising?
Eric
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During normal gameplay there was a hiccup with the replay system and got
this:
*
*
*
* ** ERROR: Couldn't connect to server
*
*
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers
Sent: maandag 8 augustus 2011 21:45
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] stutter issue
Ah thanks for this tip, it did fix this weird issue! Many thanks, since this
was our test
So we have a issue:
http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA53184FA3A
C9A2ADCCA6EF6F133/
As you can see the trails from the nades are dotted. This normally should be
one straight line, everything is in slowmotion a bit.
I have no clue what to do and maybe one had it
issues went away.
On Mon, Aug 8, 2011 at 2:40 PM, Eric Riemers riem...@binkey.nl wrote:
So we have a issue:
http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA531
84FA3A
C9A2ADCCA6EF6F133/
As you can see the trails from the nades are dotted. This normally
should be one
Running +- 15 servers, no map change crashes and so far i have not seen a
single crash for the last 2 days (tf2)
On Thu, 4 Aug 2011 20:29:06 -0700, Matthew Attaway mata...@gmail.com
wrote:
No map change crashes on mine either. No source mod, standard maps,
fairly
high population.
Cheers,
If you run multiple servers with the same addons, you can all symlink it to
the same file in /shared/plugins for instance.
On Fri, 5 Aug 2011 15:25:47 +0200, Claudio Beretta
beretta.clau...@gmail.com wrote:
depending on how much you are going to mod the servers, you can even run
multiple
Did have one crash just now since last update:
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player: Out-of-range value (359.00) in SendPropFloat
'm_angEyeAngles[0]', clamping.
DataTable warning: player:
Any time span on a reply then, i prefer not to mail too often.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: donderdag 4 augustus 2011 2:52
To: Half-Life dedicated Linux server mailing
Btw, tf2items on Linux doesn't work (makes crashes too) so make sure you
don't send in those if you have/had it running.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: woensdag 3 augustus
Although the storm of mails have halted a bit.
I still see crashes which actually stop my server from restarting. This was
still ongoing by valve right?
Eric
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Sent: Monday, August 01, 2011 8:21 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] tf2 crashes
I hope so.
2011/8/1 Eric Riemers riem...@binkey.nl
Although the storm of mails have halted a bit.
I still see crashes which actually stop my server
I just had this on one of our servers:
L 07/31/2011 - 01:00:39: [ultimate-mapchooser.smx] MAPVOTE: Players voted
for ma
p 'ph_maze_a4' from group 'group3'
L 07/31/2011 - 01:01:00: TEA_TREE725STEAM_0:1:19805047Blue triggered
ro
cket_jump
* ERROR: Publish timed out after 60 seconds.
After that,
Had 3 crashes (but can't be sure it was a valve issue though) but did have 1
hang, which didn't restart, looks like:
*** glibc detected *** ./srcds_linux: free(): invalid pointer: 0xe9080070
***
=== Backtrace: =
/lib32/libc.so.6(+0x6bf31)[0xf7526f31]
You can also just stop emailing, your wasting bandwidth on the mailing
list.
On Wed, 27 Jul 2011 23:16:04 -0700, James Puckett
jamesrichardpuck...@gmail.com wrote:
Why would you want to waste bandwidth. You could be downloading warez
with
that.
On Wed, Jul 27, 2011 at 9:06 PM, Cheyenne
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