Re: [hlds_linux] Server freezes after restart given

2012-03-13 Thread Eric Riemers
I am running _restart for ages, have almost no issues with it. On a rare condition day I have a crash which hangs the server but that’s 1 in say a few months. (from 20 servers) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread Eric Riemers
Plenty of tools for that.. would be lower on the list imho. On Fri, 09 Mar 2012 12:50:39 +, dan needa...@ntlworld.com wrote: On 08/03/2012 23:55, Emil Larsson wrote: While it's welcome to see the update pending message again, it's a bit... spammy currently. At least it's not easily

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-09 Thread Eric Riemers
Then dont take a dump in the railway station in the first place. Joking aside, nemrun/ssms do updates just fine. But i prefer to have valve work on crash fixes/more important stuff. On Fri, 09 Mar 2012 14:45:13 +, dan needa...@ntlworld.com wrote: On 09/03/2012 14:27, Eric Riemers wrote

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-03-08 Thread Eric Riemers
Eric, Any chance we will see in the future (just asking) an improved method of updating, that it won't start doing massive IO because its checking the files? A list of crc of all the files to check if there the same would be easier no? (or something like that) Thanks for the stability

[hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
Maybe it's just a setting .. I've got some lag issues, it is as if you play the game and then send back a few ticks. Then its ok for some time and then it happens again at random. Feels like I set some setting incorrectly, because it really feels like you get pushed back a few moments in time.

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
fps dips as they re-enter. On 3/7/2012 1:47 AM, Eric Riemers wrote: Maybe it's just a setting .. I've got some lag issues, it is as if you play the game and then send back a few ticks. Then its ok for some time and then it happens again at random. Feels like I set some setting incorrectly

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
I must say that in the past I didn't see any of these issues. I do see it on tf2 if its busy but even with only bots on CS:S I still get it frequently (as to the point its really annoying) comared to TF2 which is still acceptable -Original Message- From:

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
. On 3/7/2012 2:44 AM, Eric Riemers wrote: I must say that in the past I didn't see any of these issues. I do see it on tf2 if its busy but even with only bots on CS:S I still get it frequently (as to the point its really annoying) comared to TF2 which is still acceptable

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
more with bots on the server. On 3/7/2012 2:44 AM, Eric Riemers wrote: I must say that in the past I didn't see any of these issues. I do see it on tf2 if its busy but even with only bots on CS:S I still get it frequently (as to the point its really annoying) comared to TF2 which is still

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
as mine, I tried running my server vanilla with no metamod/sourcemod and still had the same problem. On 3/7/2012 2:02 AM, Eric Riemers wrote: In my case its all the players on the server (CS:S) .. I tested it myself and had the same issue. Normally if just 1 or 2 scream lag you can ignore

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
? -ics 7.3.2012 12:09, Russell Smith kirjoitti: If your issue is the same as mine, I tried running my server vanilla with no metamod/sourcemod and still had the same problem. On 3/7/2012 2:02 AM, Eric Riemers wrote: In my case its all the players on the server (CS:S) .. I tested it myself

Re: [hlds_linux] jump back lag ;p

2012-03-07 Thread Eric Riemers
: Re: [hlds_linux] jump back lag ;p Perhaps clock drifting? On 2012-03-07 14:16, Eric Riemers wrote: Indeed it was not, cleared out any logs.. still the same. Took a while to delete though.. :P -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux

Re: [hlds_linux] Assigned anonymous gameserver Steam ID, possible IP/DNS alternative for server browser?

2012-03-04 Thread Eric Riemers
Every now and then we start to talk about this non ip's in the browser list and something smarter. The only people that can tell is valve if they are working on something like this. I can recall my own mail where I said, somewhere around Christmas (2012) and I would still be happy :) An it is in

Re: [hlds_linux] Plr_pipeline carts stuck

2012-03-02 Thread Eric Riemers
Hoodoo also has the win for free bug , but i must say i have not seen it anymore (its very rare) On Fri, 2 Mar 2012 15:29:02 +, Anthony Michall sr...@dot.net wrote: I also had an interesting bug on plr_pipeline, where a cart started moving by itself with nobody pushing it, at full speed.

[hlds_linux] SSMS 1.0.0

2012-02-21 Thread Eric Riemers
Since we are all in the tools time i've bumped SSMS to version 1.0.0 Still rough around the edges but one of the new things supported now is the youtube crawler for tf2. Basicly it will store all the map id's and check for a period of 1 month on youtube to match the id's. For those interested:

Re: [hlds_linux] Servers most probably delisted - reasons and info

2012-02-19 Thread Eric Riemers
You won't get delisted for reserved slot/teambalance immunity. But if you changed the respawn times and don't put that in your sv_tags for instance, that could be a cause. Either way, you might just be unlucky and it works tomorrow again.. you never know sometimes. -Original Message-

Re: [hlds_linux] Servers most probably delisted - reasons and info

2012-02-19 Thread Eric Riemers
Looking at those tags, it does not say registered which it normally does if you register, also it says instantrespawn , but I don't see any respawn tags in there too? (like norespawntime for instance) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-17 Thread Eric Riemers
I've got many complains from people on the trade servers and on forums.. At least they changed the sort order to match your backpack i believe, that was reason number 1 for not using it at all. (which should have been there *before* the change) lets hope on a new update later next week. On Fri,

[hlds_linux] identity token double?

2012-02-11 Thread Eric Riemers
Hi, By mistake i had the same identity on my tf2 on 2 servers, but it didn't complain and both servers where logged in just fine. (according to status command) Would this not do something 'wrong' at valve part? Or give me a bad rep ? Should it not complain that it is already logged in somewhere

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-10 Thread Eric Riemers
Don't know about the clients, but my servers are running fine though.. (with or without their impact on the problem) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: vrijdag 10 februari

Re: [hlds_linux] No Steam Logon - massive lag

2012-02-08 Thread Eric Riemers
Nobody has a clue, but sometimes stuff happens. And they are working on it , and sometimes not. We can chit chat all we want in the end, but it will not make valve work faster. Best is to give proper feedback and wait and hope a bit.. So how about that no steam issue.. -Original Message-

Re: [hlds_linux] Replay ftp error client time out

2012-02-08 Thread Eric Riemers
I've seen this before, and tried to identify the problem. A valve person did ask for more information about this but I could not get more info (it doesn't happen all the time) problem is that by the time you would find out, it has already skipped and continued so you can't do any troubleshooting.

Re: [hlds_linux] Autoupdate broken again on linux hlds?

2012-02-03 Thread Eric Riemers
On a side note, my nuclear dawn server did get a Server will be restarted on next map (yesterday) just fine, is this only tf2 issue then? On Fri, 3 Feb 2012 16:28:15 +1300, BJ Snell bjsn...@gmail.com wrote: Ah, great to know. I didn't dig down into the replies on patches. Figured it could do

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-02-02 Thread Eric Riemers
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects I hope that solves a few random crashes :) thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric

Re: [hlds_linux] CS:GO hostname setting?

2012-01-30 Thread Eric Riemers
In the end, it doesn't matter how they would implement it, as long as there is at least 1 system that handles that. Some ideas have their pros and cons but I am sure valve can work out something here. Would be nice if a valve person could say a word or 2 on how they think about it. -Original

[hlds_linux] CS:GO hostname setting?

2012-01-29 Thread Eric Riemers
Valve, Although i don't see it happening with the older games, but if you are going to make CS:GO the same model as tf2/css (so we can run servers) Please try and make something that people can just add their favorites based on hostname. Just set a hostname var in the server.cfg and let the

Re: [hlds_linux] trade server crashes

2012-01-27 Thread Eric Riemers
sizelevel (1054) for element *** ERROR *** Excessive sizelevel (1055) for element Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics) On Thu, 26 Jan 2012 11:42:20 +0100, Eric Riemers riem...@binkey.nl wrote: Pretty sure its the map now.. *** ERROR *** Excessive sizelevel (1052

Re: [hlds_linux] Is today's update mandatory?

2012-01-27 Thread Eric Riemers
The json api still gives the correct version. You can always use an auto update tool that uses that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: zaterdag 28 januari 2012 0:40

Re: [hlds_linux] trade server crashes

2012-01-26 Thread Eric Riemers
! (entity beachball) Even points to the beachball, time to get a beachball free map.. On Fri, 20 Jan 2012 10:39:38 +0100, Eric Riemers riem...@binkey.nl wrote: So there was some talk about the vphysics some time ago, in particular trade server maps that keep on crashing.. Well on my end they still

Re: [hlds_linux] trade server crashes

2012-01-26 Thread Eric Riemers
2 hours testing is hardly any test for this issue.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of James Puckett Sent: donderdag 26 januari 2012 20:10 To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] trade server crashes

2012-01-26 Thread Eric Riemers
Tried it, didn't crash it here on a trade server.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: donderdag 26 januari 2012 21:56 To: 'Half-Life dedicated Linux server mailing list' Subject:

Re: [hlds_linux] The policy of truth is still in effect

2012-01-25 Thread Eric Riemers
I am pretty sure that if you are a normal server operator that you have no issues. If you are fooling people with plugins then you already know your crossing the line. And informing all server operators is like asking people to read and agree to the terms of use which nobody reads ;p

[hlds_linux] trade server crashes

2012-01-20 Thread Eric Riemers
So there was some talk about the vphysics some time ago, in particular trade server maps that keep on crashing.. Well on my end they still do unless i turn on some setting which basicly screws up balls/beachball/etc then its fine. Did anyone find a sollution for this, or perhaps a map update

Re: [hlds_linux] HLDS/SRCDS query app for Android

2012-01-19 Thread Eric Riemers
My tool (ssms) sends out notifications if a server is down for xx time. I am sure there is an android app to receive those messages. Could be a nice addition to the query app. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread Eric Riemers
I assume if you compare versions from your server with the web api it will just work. (I believe nemruns tool does this too) and so does mine. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread Eric Riemers
All tf2 servers, issuing a quit at the same time.. I wonder what the download server would think of that.. ;-) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of dan Sent: woensdag 18 januari 2012 10:43 To:

Re: [hlds_linux] Mandatory Team Fortress 2 Update Released

2012-01-18 Thread Eric Riemers
Agree on this, i just issue a update on all servers at the same time since if 1 start the others are laggy anyway. On Wed, 18 Jan 2012 12:55:40 +0100, Peter Reinhold peter_va...@reinhold.dk wrote: On 18.01.2012 12:01, Claudio Beretta wrote: Exactly I don't know which is the problem, but it

[hlds_linux] master server bad?

2012-01-15 Thread Eric Riemers
Are any of the master servers down/working badly? I keep getting socket errors when trying to query the master server. (get challenge) Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] new tool for management

2012-01-14 Thread Eric Riemers
All, My contribution to management and automatic updates. I hope people find it usefull. https://forums.alliedmods.net/showpost.php?p=1623326postcount=1 Erik ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] new tool for management

2012-01-14 Thread Eric Riemers
:) On 14 January 2012 11:38, Eric Riemers riem...@binkey.nl wrote: All, My contribution to management and automatic updates. I hope people find it usefull. https://forums.alliedmods.net/showpost.php?p=1623326postcount=1 Erik

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 30

2012-01-14 Thread Eric Riemers
Hmm thanks for that kinda (i would have appreciated if you would have send it to me in private) without blabbing it on the web. (so happens to be I am online) Honest mistake, forgot 1 file. I am new to all the github stuff.. As for any security concerns, nobody needs to worry about that. I build

Re: [hlds_linux] hlds_linux Digest, Vol 47, Issue 30

2012-01-14 Thread Eric Riemers
Way. On Sat, Jan 14, 2012 at 1:37 PM, Eric Riemers riem...@binkey.nl wrote: Hmm thanks for that kinda (i would have appreciated if you would have send it to me in private) without blabbing it on the web. (so happens to be I am online) Honest mistake, forgot 1 file. I am new to all

Re: [hlds_linux] another request about update releases

2012-01-12 Thread Eric Riemers
Dont some scripts just check the steam.inf (or what that file was) for the version number? But indeed, that should be better. On Thu, 12 Jan 2012 01:43:34 -0700, Jesse Molina je...@opendreams.net wrote: Meetoo. PharaohsPaw wrote: As you can see, it made it to 100%, but rather than the

Re: [hlds_linux] Left 4 Dead 1 2 servers losing Steam connection

2012-01-04 Thread Eric Riemers
That l4d2 doesn't get any players is been going on for some time now. L4d1 on the other hand is working just fine here, have players on it. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Eric Riemers
Thanks for this, if I see with status - account: logged in, does this mean that my servers are ok, as in.. if it is delisted or anything will that show up there? Because sometimes you wonder if it is still working :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Policy of truth

2012-01-04 Thread Eric Riemers
Nevermind :) cl_gameserver_list to the rescue, standing = good. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: woensdag 4 januari 2012 23:35 To: 'Half-Life dedicated Linux server mailing

Re: [hlds_linux] please lock maxplayers

2012-01-03 Thread Eric Riemers
If they change it, just charge more.. put it in that thing that nobody reads when they say agree ;-) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: dinsdag 3 januari 2012 12:41 To:

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-31 Thread Eric Riemers
Fireworks are over, back to work :) vphysics.so related issues where back in beginning of july too.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: zaterdag 31 december 2011 23:01

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread Eric Riemers
...@oryschak.com wrote: Both maps trade_post_a34 and I just tested trade_plaza which crashed with the following message: NOTE: My regular TF2 rotation servers are not crashing.. maybe its due to a specific uptime on a map? On Wed, Dec 28, 2011 at 6:11 AM, Eric Riemers riem...@binkey.nl wrote

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-29 Thread Eric Riemers
Before the update i had almost 0 crashes, I've seen a increase of crashes on several servers including stock maps too. (but far less than non-stock servers, dodgeball, saxton, trade etc) but today wasn't a bad day, only 3 crashes for the trade server and once for other servers (it could be far

Re: [hlds_linux] Servers Locking up - Ignoring bogus angles (nan, nan, nan) from vphysics

2011-12-28 Thread Eric Riemers
I've got the trade server with the pool + ball, it just crashed again too :) (trade_plaza) Ignoring bogus angles (nan,nan,nan) from vphysics! (entity prop_physics) After that 100% cpu lockup. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth failures

2011-12-24 Thread Eric Riemers
AM, Eric Riemers riem...@binkey.nl wrote: Well if it changes constantly, how accurate can you get the list of youtube movies for a particular server then? I assume if your running for a year and changed maps 30 times a day, you would get around 10k of id's? A bit much to query on youtube

Re: [hlds_linux] Don't agree with banning the credit card...

2011-12-24 Thread Eric Riemers
Cheater: Hmm I got vac banned.. Valve: Yup, you need to buy another game.. Cheater: Ok Valve: More hats! p.s. happy Christmas days -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent:

Re: [hlds_linux] Question for more experienced admins

2011-12-22 Thread Eric Riemers
On CSS its daily routine to get a few with SMAC. Don't know if that's normal but we almost never get a complaint on the forum. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Andrew Sent: donderdag 22

Re: [hlds_linux] Failed to update item schema.

2011-12-19 Thread Eric Riemers
Same here, but so far doesn't seem to have impact ingame. (but i could be wrong) On Mon, 19 Dec 2011 09:06:40 +0100, Peter Reinhold peter_va...@reinhold.dk wrote: On 17.12.2011 17:24, E3pO wrote:

Re: [hlds_linux] Failed to update item schema.

2011-12-19 Thread Eric Riemers
- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: Monday, December 19, 2011 4:04 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Failed to update item schema. Same here, but so

Re: [hlds_linux] Wanted: bug reports for clients dropping due to auth

2011-12-19 Thread Eric Riemers
If you read the subject... you know that they want something in order to fix it. On Mon, 19 Dec 2011 16:36:01 +0100, Laurenz Ruprecht laurenz.rupre...@zmx.at wrote: This problem still exists ='( Does anyone know when there will be a solution? Mit freundlichen Grüßen

Re: [hlds_linux] steamworks_sessionid_server 0

2011-12-13 Thread Eric Riemers
I also noticed some old post that changing this value into hex could come up with your youtube match id for replays.. however i just checked but it doesn't add up. Stealing the thread here a bit, match id's youtube.. anyone knows? On Tue, 13 Dec 2011 17:26:18 +0200, ics i...@ics-base.net wrote:

Re: [hlds_linux] steamworks_sessionid_server 0

2011-12-13 Thread Eric Riemers
note that it takes a few seconds after map change for the server to get the session id from the steam servers. Until it does it'll just show it as 0. On Tue, Dec 13, 2011 at 10:42 AM, Eric Riemers riem...@binkey.nl wrote: I also noticed some old post that changing this value into hex could

Re: [hlds_linux] A question about serverscore

2011-12-09 Thread Eric Riemers
Fyi, i've had 6 all maps + a 2fort server all full. These days i am happy if i get 2 all maps server full. The time of endless pools of people are gone i think :) Strangely enough, the servers where i dont have quickplay on will fill up quicker then quickplay servers simply because they are

Re: [hlds_linux] BRINK linux server

2011-12-07 Thread Eric Riemers
Last details I know.. March 6, some guy said: While we are working on a Linux server, it most likely won't be ready in time for launch next week. Actual status: none Conclusion: I would say forget about linux -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF2 - Game server authentication: FAILURE!

2011-12-05 Thread Eric Riemers
Well Incorrect identity token is already a thing to look at.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore Imperium Sent: maandag 5 december 2011 16:10 To: hlds_linux@list.valvesoftware.com

[hlds_linux] replay issues

2011-12-05 Thread Eric Riemers
So our replay ftp server went down, i thought it was fixed at some point.. but now ALL my servers are down because of the replay server not being there. They are all just hanging doing nothing. * * Replay

Re: [hlds_linux] L4D2 sv_password bug

2011-12-02 Thread Eric Riemers
Cant really choose a map like that? but like others said, matchmaking can be turned of that you require a key for instance which just works fine. i've never had the need to use a sv_password though, any examples why that is a 'need' ? On Fri, 2 Dec 2011 03:13:14 -0800 (PST), Mart-Jan Reeuwijk

[hlds_linux] l4d2 check up?

2011-12-02 Thread Eric Riemers
On a different side note for l4d2.. I use forks, works just fine. If a update comes out i send out a signal on the management port to do a shutdown (it will wait till all forks are down and then do a restart to update) This works fine too, but my tool checks if something is up or not, so if one

[hlds_linux] freeplay status?

2011-11-20 Thread Eric Riemers
Valve, Maybe handy to put in the status command besides: account : logged in map : pl_goldrush at: 0 x, 0 y, 0 z replay : recording players : 25 (27 max) Things like that (account logged in) for freeplay, that if you have a wrong map or crits disabled that it would show: Account: logged

Re: [hlds_linux] Team Fortress 2 Beta Update

2011-11-18 Thread Eric Riemers
If you just run the game in full screen windowed with -noborder you would already have the best alt-tab experience.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: vrijdag 18 november

Re: [hlds_linux] Mandatory TF2 update coming...

2011-11-16 Thread Eric Riemers
Its out, within 45 minutes even.. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Vince Batchelor Sent: woensdag 16 november 2011 22:40 To: Half-Life dedicated Linux server mailing list Subject: Re:

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-11 Thread Eric Riemers
Yeah my car broke down, fix it.. thats about the same what your saying here.. What have you tried already? Did you do a verify all? Did you startup without addons.. etc etc. On Fri, 11 Nov 2011 12:25:21 +0100, oGre o...@muppfarmen.se wrote: Both our Linux servers crash on startup. Invalid

Re: [hlds_linux] Valve Security Breach

2011-11-11 Thread Eric Riemers
mistakes happen, valve is only human too. Lets keep the list back to server administration again.. On Fri, 11 Nov 2011 23:13:38 +0800, dmex dme...@gmail.com wrote: What is there to 'clear up', they did gain access to the steam database. -Original Message- From:

Re: [hlds_linux] Modern Warfare 3

2011-11-09 Thread Eric Riemers
Guys, this is the linux list, not windows... please try there (i bet you get more answers too) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: woensdag 9 november 2011 9:03 To: Half-Life

Re: [hlds_linux] TF2 Request - Join Steam Group button a'la L4D2

2011-11-05 Thread Eric Riemers
Just the ability to assign a steamgroup to your server, based on a registered id which should be done by a admin of that steamgroup would already help out a lot for l4d2 (no more strange groups in your listing) but this could be applied to tf2 easier, since we have the registered servers. Overall

Re: [hlds_linux] Voice chat muting

2011-11-05 Thread Eric Riemers
Something similar is there which has partially (50%) what you want, but someone would have to create a plugin for it (it is possible, see https://forums.alliedmods.net/showthread.php?t=165329page=2) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] So Valve you ***** up the LAN play (Lo?c P?ron)

2011-10-30 Thread Eric Riemers
Guys, at least change the topic.. I don’t need to see fuck everytime when I open my email list. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of gamead...@127001.org Sent: zondag 30 oktober 2011 16:59 To:

Re: [hlds_linux] TF2 registered servers: check for rogue '=' in the convar settings

2011-10-28 Thread Eric Riemers
On a side note, make sure you actually capture the point and start the timer at least once, otherwise presents don't drop. At least that was in our case when regulars joined the server all waiting for them to appear ;p (they actually didn't cap) -Original Message- From:

Re: [hlds_linux] Forum vs. email list

2011-10-25 Thread Eric Riemers
I prefer the mailinglist, tons of reasons why i would want that more then a forum (ease of use being one of them) But if we *have* to move to the forums, at least make it so that we have our own section only for server maintainers, say for instance only people with a registered server with good

[hlds_linux] Trades tf2

2011-10-20 Thread Eric Riemers
Hi, I assume now that items that you buy in the store we will get a fix for the trades too? Since I got many reports on our trade server that people trade items now that are bought on the store (you can trade them now, but you cannot use them in crafting) and this does not show up during the

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Eric Riemers
http://www.sourcemod.net/smdrop/1.4/sourcemod-1.4.0-hg3407-linux.tar.gz grab the gamedata from that, seems to start up my tf2 just fine.. all major mods are broken though (saxton/prophunt/dodgeball/etc) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread Eric Riemers
I've seen this on tf2 too, half the server would get empty. It has been a while since last time though, it is hard to troubleshoot because you need to be on the server to know it happened. No other form besides users will give you the feedback. I'll keep an eye on it and report back if I see it

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-09-01 Thread Eric Riemers
There is a plugin for that on AM to punish quickly changing names players. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AJ Palkovic Sent: donderdag 1 september 2011 2:11 To: Half-Life dedicated Linux

Re: [hlds_linux] Update on RO2 Linux Servers

2011-08-29 Thread Eric Riemers
http://www.game-monitor.com/search.php?vars=os=linuxgame=tf2 then type windows in the url for os. You end up with the same conclusion. Linux has more servers. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf

Re: [hlds_linux] CS:GO info - VALVe becoming evil?

2011-08-28 Thread Eric Riemers
With no valve admins on it, spammers on it, cheaters, and god knows what without any control.. good luck with that. The reason why people stick to certain servers is because there are admins and people know what the servers does. I see no reason why community/providers cant host 5vs5 ranked. We

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-26 Thread Eric Riemers
I think they could do even more, but in the end the impact on servers on cpu (anti wallhack for instance) might be that high and since its still single threaded On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn . anakin...@gmail.com wrote: Valve could block wallhacks and speedhacks with some

Re: [hlds_linux] TF2: SourceTV and Replay

2011-08-25 Thread Eric Riemers
I though 31 was the max but i believe its changed: From their website: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list Still awaiting on the change they will allow nocrits servers to just be able to get players too,

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread Eric Riemers
The only thing i know is that they cant put multiple accounts (max 3 i think) on 1 creditcard... if you want more on 1 account, but hey for cheaters they don't care... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On

[hlds_linux] l4d2 version

2011-08-22 Thread Eric Riemers
All, Is it just me or is the version number of l4d2 servers higher then the master server is advertising? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

[hlds_linux] replay still bad sometimes

2011-08-21 Thread Eric Riemers
During normal gameplay there was a hiccup with the replay system and got this: * * * * ** ERROR: Couldn't connect to server * *

Re: [hlds_linux] stutter issue

2011-08-19 Thread Eric Riemers
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Riemers Sent: maandag 8 augustus 2011 21:45 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] stutter issue Ah thanks for this tip, it did fix this weird issue! Many thanks, since this was our test

[hlds_linux] stutter issue

2011-08-08 Thread Eric Riemers
So we have a issue: http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA53184FA3A C9A2ADCCA6EF6F133/ As you can see the trails from the nades are dotted. This normally should be one straight line, everything is in slowmotion a bit. I have no clue what to do and maybe one had it

Re: [hlds_linux] stutter issue

2011-08-08 Thread Eric Riemers
issues went away. On Mon, Aug 8, 2011 at 2:40 PM, Eric Riemers riem...@binkey.nl wrote: So we have a issue: http://cloud.steampowered.com/ugc/542901600410815005/7D354ED4780ADA531 84FA3A C9A2ADCCA6EF6F133/ As you can see the trails from the nades are dotted. This normally should be one

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-05 Thread Eric Riemers
Running +- 15 servers, no map change crashes and so far i have not seen a single crash for the last 2 days (tf2) On Thu, 4 Aug 2011 20:29:06 -0700, Matthew Attaway mata...@gmail.com wrote: No map change crashes on mine either. No source mod, standard maps, fairly high population. Cheers,

Re: [hlds_linux] What files/folders, if any, are safe to symlink?

2011-08-05 Thread Eric Riemers
If you run multiple servers with the same addons, you can all symlink it to the same file in /shared/plugins for instance. On Fri, 5 Aug 2011 15:25:47 +0200, Claudio Beretta beretta.clau...@gmail.com wrote: depending on how much you are going to mod the servers, you can even run multiple

Re: [hlds_linux] Random server crashes / temp fix

2011-08-05 Thread Eric Riemers
Did have one crash just now since last update: DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player: Out-of-range value (359.00) in SendPropFloat 'm_angEyeAngles[0]', clamping. DataTable warning: player:

Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program

2011-08-04 Thread Eric Riemers
Any time span on a reply then, i prefer not to mail too often. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of John Gibson Sent: donderdag 4 augustus 2011 2:52 To: Half-Life dedicated Linux server mailing

Re: [hlds_linux] crashes after update 2nd of August (minidumps)

2011-08-03 Thread Eric Riemers
Btw, tf2items on Linux doesn't work (makes crashes too) so make sure you don't send in those if you have/had it running. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn . Sent: woensdag 3 augustus

[hlds_linux] tf2 crashes

2011-08-01 Thread Eric Riemers
Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] tf2 crashes

2011-08-01 Thread Eric Riemers
Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server

[hlds_linux] publish error?

2011-07-30 Thread Eric Riemers
I just had this on one of our servers: L 07/31/2011 - 01:00:39: [ultimate-mapchooser.smx] MAPVOTE: Players voted for ma p 'ph_maze_a4' from group 'group3' L 07/31/2011 - 01:01:00: TEA_TREE725STEAM_0:1:19805047Blue triggered ro cket_jump * ERROR: Publish timed out after 60 seconds. After that,

Re: [hlds_linux] Team Fortress 2 Update

2011-07-29 Thread Eric Riemers
Had 3 crashes (but can't be sure it was a valve issue though) but did have 1 hang, which didn't restart, looks like: *** glibc detected *** ./srcds_linux: free(): invalid pointer: 0xe9080070 *** === Backtrace: = /lib32/libc.so.6(+0x6bf31)[0xf7526f31]

Re: [hlds_linux] Need a secure upload location for dump files

2011-07-28 Thread Eric Riemers
You can also just stop emailing, your wasting bandwidth on the mailing list. On Wed, 27 Jul 2011 23:16:04 -0700, James Puckett jamesrichardpuck...@gmail.com wrote: Why would you want to waste bandwidth. You could be downloading warez with that. On Wed, Jul 27, 2011 at 9:06 PM, Cheyenne

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