Re: [hlds_linux] Team Fortress 2 Update - Client Only

2017-11-28 Thread clad iron
I’ve noticed lag spikes myself while in game. I had never thought about it being the friends list updating. Hopefully this will be fixed in the next update. > On Nov 28, 2017, at 10:28 AM, Sean C wrote: > > The constant updating of friend status and avatars on the

Re: [hlds_linux] regarding server ID's and Tokens

2011-11-22 Thread clad iron
Maybe. IDK my self. http://readthedocs.org/docs/mom/en/latest/_modules/mom/codec/base58.html Where should you use base-58? - Base-85 representation is 7 bit-ASCII safe, MIME-safe, URL-safe, HTTP cookie-safe, and **human being-safe**. Base-58 representation can:

Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread clad iron
? On Mon, Nov 21, 2011 at 1:53 AM, clad iron cladi...@gmail.com wrote: Tony or anyone from Valve , can you give an update regarding the Server Token issue. I presume Tony passed on the info. ___ To unsubscribe, edit your list preferences, or view

Re: [hlds_linux] regarding server ID's and Tokens

2011-11-21 Thread clad iron
it on your own. See your email for more details. Thanks, Tony -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Monday, November 21, 2011 8:51 AM To: Half-Life dedicated Linux server

[hlds_linux] regarding server ID's and Tokens

2011-11-20 Thread clad iron
Tony or anyone from Valve , can you give an update regarding the Server Token issue. I presume Tony passed on the info. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread clad iron
I am getting this on 1 of our servers. L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver account... L 11/10/2011 - 19:12:00: Game server authentication: FAILURE! L 11/10/2011 - 19:12:00:Incorrect identity token L 11/10/2011 - 19:12:00: server_cvar:

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2011-11-10 Thread clad iron
not part of the token if you look the cl_gameserver_list output. -ics 11.11.2011 3:43, clad iron kirjoitti: I am getting this on 1 of our servers. L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver account... L 11/10/2011 - 19:12:00: Game server authentication

Re: [hlds_linux] Modern Warfare 3

2011-11-09 Thread clad iron
i just installed MW3 with the hldsupdatetool.bin it it stalls the windows files. these are the only linux files i see: steam test1.so test2.so test3.so Why isn't there a check in both hldsupdatetool's to see if it's installing on windows or linux ? What is the point of allowing the .dll libraries

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-29 Thread clad iron
October 2011 02:48 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Regarding TF2 random crashes Mine crashes on startup before it even loads metamod or anything. Might be that the update didn't finish? On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
Keeping in mind of your last sentence, not everyone has access to see there servers full console output. So they would never see the messages: tf_server_identity_account_id not set; not logging into registered account or Received auth challenge; signing into gameserver account... Steamworks Stats:

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
, clad iron cladi...@gmail.com wrote: Keeping in mind of your last sentence, not everyone has access to see there servers full console output. So they would never see the messages: tf_server_identity_account_id not set; not logging into registered account or Received auth challenge; signing

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-28 Thread clad iron
client knows: registered server. as I read that there are future benefits for such servers, I guess that clients will want to know which servers ARE registered. From: clad iron cladi...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux

Re: [hlds_linux] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread clad iron
Excellent.. Thanks for keeping the admins informed on updates. On Thu, Oct 27, 2011 at 2:29 PM, John Gibson j...@tripwireinteractive.comwrote: Ok another update for the Killing Floor server files has been released that addresses the texture mismatch issue. Please update your servers, and you

Re: [hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread clad iron
lol @ Mart-Jan :-D On Thu, Oct 27, 2011 at 3:16 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The files won't be renamed. We just had to recompile the model so it referenced the correctly-spelled name. - Fletch -Original Message- From:

[hlds_linux] Regarding TF2 random crashes

2011-10-27 Thread clad iron
I'm unsure if the update tonight will address my issue or not, but has anyone else getting the random crashes still ? This just started with in the past couple updates. I have have 2 of our servers crash randomly, and both are in separate locations. Both are on Ubuntu. 1 is 64bit, the other is

Re: [hlds_linux] Regarding TF2 random crashes

2011-10-27 Thread clad iron
? On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote: I'm unsure if the update tonight will address my issue or not, but has anyone else getting the random crashes still ? This just started with in the past couple updates. I have have 2 of our servers crash randomly

[hlds_linux] thoughts of how to release some stress off master servers

2011-10-27 Thread clad iron
I just wanted to throw this out there for some thought. This would actually help the admin's that have lots of servers, and also allow everyone to keep there servers running till the updates are ready. First of all i know there are ways now to do this now such as rsync, but something built with

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
I have a question regarding the id's to the servers. I have registered our servers in the past when this was first brought out, but since then we have moved to a different colo-host. We do not have the same amount of TF2 servers as before. So what happens to the ID's no longer used ? how can they

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
so often. On Mon, Oct 24, 2011 at 12:27 PM, clad iron cladi...@gmail.com wrote: Also i was thinking, what would be preventing someone from changing an id on 1 of there servers to a different id they may be using on a different server. for example 1 of there servers may be more popular

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
be needed. It just seems arbitrary and poorly thought out. On Mon, Oct 24, 2011 at 12:13 PM, clad iron cladi...@gmail.com wrote: i'm not talking about sharing the id, i mean remove the old id from the server that is dead and use the id from the good server on the old server. example: server1

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
will also (probably) be playing the new Halloween maps. Will this negatively effect anything? I'd hate to be punished for putting a password on. On Mon, Oct 24, 2011 at 11:39 AM, clad iron cladi...@gmail.com wrote: A quote from my first post. I don't do this, or know if it would even

[hlds_linux] cp_gullywash_final1 map change error

2011-10-24 Thread clad iron
Can anyone else verify these errors from cp_gullywash_final1 It prints 3 times in my console when changing to that map. Is it worthy of fixing ? qhull precision error: Only 4 facets remain. Can not merge another pair. The convexity constraints may be too strong. Reduce the magnitude of

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
same thing i suspect alot of clients are doing with player skins as well. :( On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote: What happens if the clients cheat or abuse the gift drop system? Something like this (the gifts are visible through walls):

Re: [hlds_linux] Halloween 2011

2011-10-24 Thread clad iron
. As long as you move the authentication information as well, the new server should become popular. But it still depends on other factors like location and amount of players currently playing. On Mon, Oct 24, 2011 at 2:13 PM, clad iron cladi...@gmail.com wrote: i'm not talking about sharing

Re: [hlds_linux] Forum vs. email list

2011-10-24 Thread clad iron
i like the mailing list my self, but as an alternative i'd say something like what byteframe was talking about with the google groups. On Mon, Oct 24, 2011 at 10:34 PM, Andrew thew...@thewaveserver.com wrote: I'll throw in a vote for the mailing list format as well. Half for the instant

Re: [hlds_linux] Mysterious server crashes

2011-10-16 Thread clad iron
happens here on tf2. i thought it was a sourcemod issue, so i disabled it. metamod has been the only thing loaded for a while due to testing to see what the cause is. we are not running hltv or replays on the server. So basically it's a vanilla server except for metamod (which is up to date) On

Re: [hlds_linux] Ang.: Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-14 Thread clad iron
or another alternative you can add to the command line. +mapcyclefile custom_mapcycle.txt and +motdfile custom_motd.txt and another you may like -debug -debuglog custom_error.log On Fri, Oct 14, 2011 at 1:43 AM, ics i...@ics-base.net wrote: Put this to server.cfg: mapcyclefile

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-13 Thread clad iron
they are on the other types... it assigns a player to BLU if the teams have the same number of players. On all other game types, it assigns a player to a team randomly. On Wed, Oct 12, 2011 at 11:44 AM, clad iron cladi...@gmail.com wrote: If i'm right, 0 = Spec / 1 = Red / 2 = Blue 11:39:20

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread clad iron
anyone else seeing something like this when typing quit in the server console ? L 10/13/2011 - 15:42:48: server_message: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-12 Thread clad iron
If i'm right, 0 = Spec / 1 = Red / 2 = Blue 11:39:20 mp_forceautoteam = 0 game notify replicated - Automatically assign players to teams when joining. Looks like your tellling them to go to spec, which is what there in when they join a server (i think) Try setting it to 1

Re: [hlds_linux] mp_forceautoteam problem ?

2011-10-12 Thread clad iron
never mind. == looks for the delete button. On Wed, Oct 12, 2011 at 11:44 AM, clad iron cladi...@gmail.com wrote: If i'm right, 0 = Spec / 1 = Red / 2 = Blue 11:39:20 mp_forceautoteam = 0 game notify replicated - Automatically assign players to teams when joining

Re: [hlds_linux] Got something intresting while server crash during restart

2011-10-08 Thread clad iron
i see that everytime after typing quit in the server console on linux machines. On Fri, Oct 7, 2011 at 9:36 PM, Giovanni Harting ch...@oktoberfest-servers.de wrote: Hello, got this in the console this night during a normaly quit crash: quit ipcserver.cpp (956) : Assertion Failed:

Re: [hlds_linux] post to mailing list blocked

2011-10-03 Thread clad iron
. On Sat, Oct 1, 2011 at 5:18 PM, clad iron cladi...@gmail.com wrote: Who is over the mail list ? I made a post: date Tue, Sep 27, 2011 at 4:23 PMsubject map error kick I then got a message shortly later saying: Your mail to 'hlds_linux' with the subject map error kick

[hlds_linux] post to mailing list blocked

2011-10-01 Thread clad iron
Who is over the mail list ? I made a post: date Tue, Sep 27, 2011 at 4:23 PMsubject map error kick I then got a message shortly later saying: Your mail to 'hlds_linux' with the subject map error kick Is being held until the list moderator can review it for approval. The reason it is

Re: [hlds_linux] Demo primary and secondary weapons

2011-09-29 Thread clad iron
i can vouch something happened. not all, but of the demos in our server could not use them. only melee and 1 other i think. i wasn't on there, another admin told me thinking it was a server issue. On Thu, Sep 29, 2011 at 4:18 PM, ics i...@ics-base.net wrote: Works fine here, -ics 29.9.2011

Re: [hlds_linux] Clients drop due to loss of connection to VAC servers

2011-09-05 Thread clad iron
Yes sir. Sent via DroidX On Sep 5, 2011 8:34 PM, Jon Lippincott j...@valvesoftware.com wrote: Anyone else seeing this? -Jon -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones Sent: Monday,

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-27 Thread clad iron
just banned a guy last nite for a hack that changes his name every second. Also had wallhack, aimbot, with speedhack. Wished i had relays running on that server at the time. On Sat, Aug 27, 2011 at 9:07 AM, Drogen Viech drogenvi...@googlemail.comwrote: I think the sv_cheats guy might be talking

Re: [hlds_linux] Dealing with F2P ban evasion and status hack?

2011-08-25 Thread clad iron
blocking f2p would surely help fix that issue to a point. On that same note, maybe that is 1 reason why valve threw up so many servers ? On Thu, Aug 25, 2011 at 5:25 PM, Loïc PERY louloubi...@gmail.com wrote: sourcemods plugins can block F2P 2011/8/25 Michael mich...@polishedgeek.com

Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
i have tested 3 times on our linux server. if i run the replays, it will hang at: *Initializing FTP.OK *Getting file sizeOK *Opening local file for read..OK If i comment my exec replay.cfg in my autoexec.cfg, the server

Re: [hlds_linux] Source Dedicated Server Update

2011-08-15 Thread clad iron
Actually Dis-reguard my last message. forgot i changed host locations for my replays. On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote: Working fine here (ubuntu 10.04 LTS 64-bit) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-

Re: [hlds_linux] [TF2] Ghost Player Bug still there...

2011-08-09 Thread clad iron
valve has info now on how to create the ghost bug and is working on a fix. On Tue, Aug 9, 2011 at 6:39 AM, ics i...@ics-base.net wrote: 3 ghosts on cs source server, 2 on one tf2 server, 1 on other tf2 server and 1 on another tf2 server - this morning alone. So yeah, it still happens and must

[hlds_linux] no reply from hlds mailing admin

2011-08-05 Thread clad iron
I posted an email about 12 hours ago, and shortly later got an automated message saying: Your mail to 'hlds_linux' with the subject Possible cause for the ghost's in game. Is being held until the list moderator can review it for approval. The reason it is being held: Message body is

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread clad iron
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work correctly till a map is changed and the bot is reloaded. Is there a way to prevent players from kicking or votekicking the replay bot ? On Tue,

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread clad iron
the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays do not work

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread clad iron
the replay bot* http://forums.alliedmods.net/showthread.php?p=1473391 On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote: i've been gone for almost 2 weeks, but wanted to ask if this was fixed ? From my understanding if the replay bot is kicked, then the replays

Re: [hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread clad iron
to see if that is the issue ? And would that even help diagnose the ghost issue ? On Tue, Aug 2, 2011 at 6:55 PM, Eli Witt eliw...@gmail.com wrote: I had a 7 hour ghost until I reset the windows server last night. =/ On Tue, Aug 2, 2011 at 6:41 PM, clad iron cladi...@gmail.com wrote: also wanted

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread clad iron
Is there a possibility of valve adding cvars for each weapon to disable 1 at a time ? This way if problems arise with them , they could be disabled , or if server op's do not want certain weapons on the server. On Wed, Jul 27, 2011 at 9:40 AM, Chris ch...@oryschak.com wrote: I disabled the new

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread clad iron
updates are failing. This is at 2 different data centers, and 1 home location for testing. effecting linux and windows. On Tue, Jul 26, 2011 at 7:37 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2 are now available. The specific changes include: -

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-25 Thread clad iron
(and this is noted in the item description for it). On Mon, Jul 25, 2011 at 12:37 AM, clad iron cladi...@gmail.com wrote: I can vouch for the crashes also. (Windows and Linux) I was just playing on a server and it crashed. I think i may have caused it. Can anyone else try to repeat it? I

Re: [hlds_linux] TF2 Servers are still crashing after July 22nd Update

2011-07-24 Thread clad iron
I can vouch for the crashes also. (Windows and Linux) I was just playing on a server and it crashed. I think i may have caused it. Can anyone else try to repeat it? I was playing as pyro with the degreaser and a soldier was firing at me from across the map with The Righteous Bison. I attempted

Re: [hlds_linux] Segmentation fault in CS 1.6 Server

2011-07-15 Thread clad iron
What game ? Are you running any addons ? (metamod, sourcemod, ect..) On Fri, Jul 15, 2011 at 12:14 PM, Juan Camilo Daza Devia juancamilodd2...@gmail.com wrote: Good day. Please help me again team, I start the server and good play, but to changelevel or restart.. the server are

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-14 Thread clad iron
i have seen this on a Ubuntu server. it's happened 3 times with in about 3 weeks. Ram is fine. Each time i was messing with it,i was working on the relay stuff. ( thats not saying that the relay was the issue) 6 gig ram 2 - 3.6gig Xeon CPU 32bit Ubuntu 10 Is yours 32bit ? On Thu, Jul 14,

Re: [hlds_linux] My Server keeps crashing non stop.

2011-07-14 Thread clad iron
grr typo' CPU is 2 of them at 3.06gig each. On Thu, Jul 14, 2011 at 7:47 AM, clad iron cladi...@gmail.com wrote: i have seen this on a Ubuntu server. it's happened 3 times with in about 3 weeks. Ram is fine. Each time i was messing with it,i was working on the relay stuff. ( thats

Re: [hlds_linux] Player lag since the uber update?

2011-07-03 Thread clad iron
i a have felt the hard lag spikes after respawning and the replay is uploading. On Sun, Jul 3, 2011 at 11:33 AM, Eli Witt eliw...@gmail.com wrote: No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all vanilla. On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschak

Re: [hlds_linux] Team Fortress 2 Update Released

2011-07-02 Thread clad iron
Issues on Ubuntu 10 also. *** glibc detected *** ./srcds_linux: double free or corruption (out): 0x0ab56c70 *** === Backtrace: = /lib/tls/i686/cmov/libc.so.6[0x17b0d1] /lib/tls/i686/cmov/libc.so.6[0x17c7d2] /lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0x17f8ad]

Re: [hlds_linux] Ghosts on server

2011-06-30 Thread clad iron
i was talking to 1 of our admins yesterday, and she was out of game. yet it still showed her in game in the friends list. She had to restart steam in order to fix her issue. i'll bet her issue was the same as what your referring to about the ghost still in the server. On Thu, Jun 30, 2011 at 7:40

Re: [hlds_linux] help

2011-06-30 Thread clad iron
when replying to an e-mail , RE: is automaticly added to the subject line along with the title of the mail that was started. This is normal. On Thu, Jun 30, 2011 at 12:25 PM, puppup...@rambler.ru puppup...@rambler.ru wrote: 30.06.2011 10:41,

Re: [hlds_linux] Update notifiction

2011-06-29 Thread clad iron
What i did was create a filter in my mail with this address ( jas...@valvesoftware.com) and just hope he continues to announce the updates. What will happen is when jason post on this mailing, i then get an e-mail that notifies me. It would be easier if this was implemented.

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread clad iron
I'm not sure half of 950 in my post is 255. Your logic is wrong sir. On Tue, Jun 28, 2011 at 3:12 AM, gamead...@127001.org wrote: No and yes... it seems to be capped at 500. Not halved. So setting it to 1000 means you get 500, and so does setting it to 600, or 500. -Original

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-28 Thread clad iron
...@gmail.comwrote: What is the FPS when there's players in the server? I believe this reduced FPS only takes effect when the server is idle/empty/hibernating. On Tuesday, 28 June 2011, clad iron cladi...@gmail.com wrote: I'm not sure half of 950 in my post is 255. Your logic is wrong sir. On Tue

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread clad iron
i'm getting alot of these since the f2p update. Same on tf2 and dods. Stopping the game server... Game server has been stopped. Checking bootstrapper version ... Updating Installation Retrying in 30 seconds. . . Retrying in 30 seconds. . . Retrying in 30 seconds. . . Checking/Installing 'Base

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread clad iron
Connection reset by peer Starting the game server... Game server has been started. The Steam update has completed. You may close this window. On Tue, Jun 28, 2011 at 10:22 PM, clad iron cladi...@gmail.com wrote: i'm getting alot of these since the f2p update. Same on tf2 and dods. Stopping the game

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread clad iron
, Jun 28, 2011 at 10:24 PM, Tom Grant aksu...@gmail.com wrote: I've gotten that message a few time as well. Just keep trying to update, I'm sure the content servers are under a good load right now! On Tue, Jun 28, 2011 at 10:22 PM, clad iron cladi...@gmail.com wrote: i'm getting alot

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread clad iron
while using sv_pure 2) you can just set the file to be read-only and the file will not be clobbered. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Tuesday, June 28, 2011 7:36 PM

Re: [hlds_linux] Messages arriving 20 minutes late?

2011-06-27 Thread clad iron
i can agree on the long update times. 5 servers, over 30 min's On Mon, Jun 27, 2011 at 9:56 PM, Milton Ngan mil...@valvesoftware.comwrote: I am working on the mailing list issue. The problem is that the spam filters are eating up lots of CPU on the VM. I will be moving off the spam filtering

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread clad iron
i do see a difference in fps also. 00:49:45 fps_max = 950 ( def. 300 ) - Frame rate limiter 00:49:50 stats 00:49:50 CPU InOut Uptime Users FPSPlayers 0.00 0.00 0.00 1 0 255.81 0 On Tue, Jun 28, 2011 at 12:37 AM, Andres Pozos

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
note to valve. i setup tf_server_identity_account_id n tf_server_identity_token x a few weeks ago on 3 servers, but when checking the status on it with cl_gameserver_list it only shows 1 server added. The above cvars are in the server.cfg On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
question, but you created three different identities, ya? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: Thursday, June 23, 2011 3:33 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
i reread his link, i see it does say not to use the same identity (i over looked that) . On Thu, Jun 23, 2011 at 6:46 PM, clad iron cladi...@gmail.com wrote: maybe i'm not understanding correctly. Say i have 5 servers, does cl_gameserver_create_identity have to be run 5 times getting a new

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
same here chris, it's hung at that screen for 15min's now. On Thu, Jun 23, 2011 at 7:00 PM, Chris Oryschak ch...@oryschak.com wrote: Has anyone been able to create a id/token? I'm hanging at: ] cl_gameserver_create_identity Request to create a game server account sent--please wait. Chris

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
nah, just run it again and it worked. they may be bombarded. On Thu, Jun 23, 2011 at 7:07 PM, DontWannaName! ad...@topnotchclan.comwrote: Maybe its your firewall? On Thu, Jun 23, 2011 at 4:00 PM, Chris Oryschak ch...@oryschak.com wrote: Has anyone been able to create a id/token? I'm

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
...@valvesoftware.com On Thu, Jun 23, 2011 at 10:26 PM, clad iron cladi...@gmail.com wrote: Even tho the servers are saying to update, they will not. i guess mass updating is putting quite a load on the masterserver. This free TF2 makes me think twice about buying other games threw valve. It would be my

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
Even tho the servers are saying to update, they will not. i guess mass updating is putting quite a load on the masterserver. This free TF2 makes me think twice about buying other games threw valve. It would be my luck, i go buy another game and they GIVE IT AWAY. I wonder what the guys and girls

Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch updates now available

2011-06-23 Thread clad iron
kind'a late with this isn't it. the update was a few hr's ago. Is this the update to keep metamod and sourcemod from being able to work anymore ? On Thu, Jun 23, 2011 at 10:04 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of

Re: [hlds_linux] Free-to-Play and hackers...

2011-06-23 Thread clad iron
My guess... a cvar (date to be announed) that will not allow free players to join servers with the cvar set. Would have been nice to have it with this update. On Thu, Jun 23, 2011 at 9:51 PM, Chris Oryschak ch...@oryschak.com wrote: So what's to stop/prevent hackers from creating a new steam

Re: [hlds_linux] Mandatory TF2 update coming this afternoon

2011-06-23 Thread clad iron
dollar sales since has now gone free to play, I feel so ripped off!? - Notice: This message was sent from my phone, so please forgive any formatting errors. On Jun 23, 2011 10:21 PM, clad iron cladi...@gmail.com wrote: Even tho the servers are saying to update, they will not. i guess

Re: [hlds_linux] Team Fortress 2 Update Released

2011-06-18 Thread clad iron
Dev's, can we please get some type of way to trouble shoot the replay issues ? When it fails, this really isn't enough to go on. Please keep in mind also not all admin have access to the server console. So having this print to logs would be nice.

Re: [hlds_linux] Empty TF2 server cycle through mapcycle

2011-06-18 Thread clad iron
Saint has brought up a good point. Just joining a server that has no one on it, will activate the map change if the timer was already reached. This isn't too fun when your joining the server due to the map it's on, then to find out after you join (hoping nothing custom has to be downloaded) the

Re: [hlds_linux] Team Fortress 2 Updates Released

2011-06-14 Thread clad iron
ya, this is starting to get old having to restart the (crashed) server everyday due to the ftp loosing connecting and the server hanging. On Fri, Jun 10, 2011 at 8:17 PM, Jon Lippincott j...@valvesoftware.com wrote: We have replay fixes for early next week. -Jon Also the 30,000+ replay

Re: [hlds_linux] Mandatory TF2 update released

2011-06-10 Thread clad iron
i noticed my server didn't come back up and it crashed (reason unknown atm) . I restarted it and due to a firewall issue resetting on my webserver the game server couldn't connect, and due to that the server was hung. This was viewed in the server console, but i didn't copy anything. Request :

Re: [hlds_linux] Mailing List Server Moved

2011-06-03 Thread clad iron
If you would , i sent in a message yesterday and i got an e-mail back saying Your message to hlds_linux awaits moderator approval Can you see it there was an issue? I'm guessing due to there being a .bsp file added. On Fri, Jun 3, 2011 at 12:35 AM, Guy Watkins hlds_li...@watkins-home.comwrote:

Re: [hlds_linux] Test Message

2011-06-02 Thread clad iron
works fine for me. :D On Wed, Jun 1, 2011 at 5:50 PM, Milton Ngan mil...@valvesoftware.comwrote: The list server was just moved to a new network. Just testing that the new server is working correctly. ___ To unsubscribe, edit your list preferences,

Re: [hlds_linux] relay crashing server on a map

2011-06-02 Thread clad iron
can someone test this please, so if it is an issue maybe they can look into it as they push those fixes out this week ? Thanks On Thu, Jun 2, 2011 at 1:41 AM, clad iron cladi...@gmail.com wrote: Can someone verify this plz. Playing TF2 on 2fort and well the server would not crash when

Re: [hlds_linux] Team Fortress 2 Update Released

2011-05-25 Thread clad iron
Is there no version number change ? i still show 1.1.5.1 On Wed, May 25, 2011 at 6:40 PM, Jason Ruymen jas...@valvesoftware.comwrote: An optional update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client

Re: [hlds_linux] Replay Overview for Server Operators / FAQ

2011-05-10 Thread clad iron
Excellent reference material. thanks. I have a question. You mentioned: Once you've edited the config files, you can test everything by start a dedicated server, making sure to include *+exec replay.cfg* to the command line parameters. Would there be any issues using in a server.cfg ?

Re: [hlds_linux] replay feature

2011-05-09 Thread clad iron
will the extra slot that is taken, be fixed to automatically adjust the server limit ? So if a server is running lets say a 32 slot server, it only shows 31 in the master server list. So can there ever truly be 32 players in the map with the relay running? On Mon, May 9, 2011 at 7:12 PM, Eli Witt

Re: [hlds_linux] Replay upload done on main thread

2011-05-06 Thread clad iron
i can vouch for this. running on a test server locked with only me. hard spike were in the game. also noticed the spikes in the clip. On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey nephy...@doublezen.net wrote: This conversation ACTUALLY HAPPENED hours prior to tony discovering this: (10:06:15

Re: [hlds_linux] Crashes with latest OB update

2011-05-06 Thread clad iron
Just to point out i found 1 thing causing mine to crash. i loaded up cp_skyscraper and went soldier. now when doing a jump with 4 rockets, your dead. or i was, were normally i do not. Anyway, once a 3rd or fth rocket is used , and you receive a death from landing with low health or die making the

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread clad iron
to agree with Kyle, i have talked to ppl that are outraged that they can't play for more than a few min's before a crash. as for the updating time, here in EST it's 9:35 PM. If this update was coming about 5 hours earlier, it wouldn't be in a main stream time that gamers play before bed. this

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread clad iron
just a thought, maybe it has to do with there site being off line yesterday? http://forums.steampowered.com/forums/showthread.php?p=22119389#post22119389 On Thu, May 5, 2011 at 9:38 PM, clad iron cladi...@gmail.com wrote: to agree with Kyle, i have talked to ppl that are outraged

Re: [hlds_linux] Mandatory updates coming later today

2011-05-05 Thread clad iron
Guess i'll just have to look for the update tomorrow as well, as it's almost 10:30 PM here. Bed Time. On Thu, May 5, 2011 at 10:14 PM, John Marbury barreltr...@gmail.com wrote: http://armthehomeless.files.wordpress.com/2011/02/umad.jpg Damn, I sure can predict the fanboy rage can't I? I

Re: [hlds_linux] Required TF2 Update?

2011-04-28 Thread clad iron
yes it required. all my servers are not allowing ppl to join. On Thu, Apr 28, 2011 at 6:46 PM, Ross Bemrose rbemr...@vgmusic.com wrote: I'm not sure if today's TF2 update is a required update, but it adds new models to the game. From the News page on Steam: Updates to Team Fortress 2 have

Re: [hlds_linux] Required TF2 Update?

2011-04-28 Thread clad iron
http://forums.steampowered.com/forums/showthread.php?p=22119389#post22119389 On Thu, Apr 28, 2011 at 6:56 PM, clad iron cladi...@gmail.com wrote: yes it required. all my servers are not allowing ppl to join. On Thu, Apr 28, 2011 at 6:46 PM, Ross Bemrose rbemr...@vgmusic.comwrote: I'm

Re: [hlds_linux] SRCDS froze, didn't automatically restart

2011-04-06 Thread clad iron
no, not right after the update. I have seen those randomly on windows for a couple of years , never on linux. On Wed, Apr 6, 2011 at 4:34 PM, bottige...@gmail.com bottige...@gmail.comwrote: Did anyone get a crash like this recently after the update? SRCDS appeared frozen and didn't restart by

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-04-05 Thread clad iron
on some maps. Point is, he converted to 32 bit and it works for him. On Thu, Mar 31, 2011 at 5:07 AM, clad iron cladi...@gmail.com wrote: I was doing more testing with this, and these are my results. First off i notice there are only 11 beta servers. I find putting these cvars

[hlds_linux] messages failing

2011-04-04 Thread clad iron
Anyone else seeing this in there spam box ? i'm seeing about 5 of these in 2 or 3 days. postmas...@o2email.co.uk to me show details 9:01 PM (22 hours ago) Your message: To: simon...@o2email.co.uk Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released Sent Date: Sat Mar 26 03:28:57 2011

Re: [hlds_linux] nemrun 2.0 feature requests?

2011-04-01 Thread clad iron
WOW... I think i got a woody seeing tho's images. Very Nice. Looks like a lot of time and effort. Sry Nephyrin, i'm a GUI man myself. On Fri, Apr 1, 2011 at 6:15 PM, Eric Riemers riem...@binkey.nl wrote: Don't want to hijack the thread, but I've been working on

Re: [hlds_linux] nemrun 2.0 feature requests?

2011-03-30 Thread clad iron
hey Nephyrin , just a suggestion. you should put a link to the most stable version, and or your beta's in to your sig in your e-mail replies. This way new guys will see your project. :D On Wed, Mar 30, 2011 at 1:32 AM, Kaspars kasp...@micro.lv wrote: Sometimes when an update breaks (like I kill

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
only issue i have seen is some maps will crash on start if the server has bots running. On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org priv...@caterhamhill.net wrote: Confirmed, since recently we are unable to run Meta Mod and now as you say since a couple of days ago they just

Re: [hlds_linux] Mandatory TF2 Beta Update Released

2011-03-25 Thread clad iron
ran the command to create a nav, and the map changes. once the bots start joining the server would crash. Delete the nav file and all was ok. On Fri, Mar 25, 2011 at 6:27 AM, clad iron cladi...@gmail.com wrote: only issue i have seen is some maps will crash on start if the server has bots

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