I’ve noticed lag spikes myself while in game. I had never thought about it
being the friends list updating. Hopefully this will be fixed in the next
update.
> On Nov 28, 2017, at 10:28 AM, Sean C wrote:
>
> The constant updating of friend status and avatars on the
Maybe. IDK my self.
http://readthedocs.org/docs/mom/en/latest/_modules/mom/codec/base58.html
Where should you use base-58?
-
Base-85 representation is 7 bit-ASCII safe, MIME-safe, URL-safe, HTTP
cookie-safe, and **human being-safe**. Base-58 representation can:
?
On Mon, Nov 21, 2011 at 1:53 AM, clad iron cladi...@gmail.com wrote:
Tony or anyone from Valve , can you give an update regarding the Server
Token issue.
I presume Tony passed on the info.
___
To unsubscribe, edit your list preferences, or view
it on your own. See your email for more details.
Thanks,
Tony
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Monday, November 21, 2011 8:51 AM
To: Half-Life dedicated Linux server
Tony or anyone from Valve , can you give an update regarding the Server
Token issue.
I presume Tony passed on the info.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
I am getting this on 1 of our servers.
L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
account...
L 11/10/2011 - 19:12:00: Game server authentication: FAILURE!
L 11/10/2011 - 19:12:00:Incorrect identity token
L 11/10/2011 - 19:12:00: server_cvar:
not part of the token if
you look the cl_gameserver_list output.
-ics
11.11.2011 3:43, clad iron kirjoitti:
I am getting this on 1 of our servers.
L 11/10/2011 - 19:12:00: Received auth challenge; signing into gameserver
account...
L 11/10/2011 - 19:12:00: Game server authentication
i just installed MW3 with the hldsupdatetool.bin
it it stalls the windows files. these are the only linux files i see:
steam
test1.so
test2.so
test3.so
Why isn't there a check in both hldsupdatetool's to see if it's installing
on windows or linux ?
What is the point of allowing the .dll libraries
October 2011 02:48
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Regarding TF2 random crashes
Mine crashes on startup before it even loads metamod or
anything.
Might
be
that the update didn't finish?
On Thu, Oct 27, 2011 at 6:47 PM, clad iron
cladi
Keeping in mind of your last sentence, not everyone has access to see there
servers full console output. So they would never see the messages:
tf_server_identity_account_id not set; not logging into registered account
or
Received auth challenge; signing into gameserver account...
Steamworks Stats:
, clad iron cladi...@gmail.com wrote:
Keeping in mind of your last sentence, not everyone has access to see there
servers full console output. So they would never see the messages:
tf_server_identity_account_id not set; not logging into registered account
or
Received auth challenge; signing
client knows: registered server.
as I read that there are future benefits for such servers, I guess that
clients will want to know which servers ARE registered.
From: clad iron cladi...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux
Excellent..
Thanks for keeping the admins informed on updates.
On Thu, Oct 27, 2011 at 2:29 PM, John Gibson
j...@tripwireinteractive.comwrote:
Ok another update for the Killing Floor server files has been released that
addresses the texture mismatch issue. Please update your servers, and you
lol @ Mart-Jan
:-D
On Thu, Oct 27, 2011 at 3:16 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
The files won't be renamed. We just had to recompile the model so it
referenced the correctly-spelled name.
- Fletch
-Original Message-
From:
I'm unsure if the update tonight will address my issue or not, but has
anyone else getting the random crashes still ?
This just started with in the past couple updates.
I have have 2 of our servers crash randomly, and both are in separate
locations.
Both are on Ubuntu.
1 is 64bit, the other is
?
On Thu, Oct 27, 2011 at 6:47 PM, clad iron cladi...@gmail.com wrote:
I'm unsure if the update tonight will address my issue or not, but has
anyone else getting the random crashes still ?
This just started with in the past couple updates.
I have have 2 of our servers crash randomly
I just wanted to throw this out there for some thought.
This would actually help the admin's that have lots of servers, and also
allow everyone to keep there servers running till the updates are ready.
First of all i know there are ways now to do this now such as rsync, but
something built with
I have a question regarding the id's to the servers.
I have registered our servers in the past when this was first brought out,
but since then we have moved to a different colo-host.
We do not have the same amount of TF2 servers as before. So what happens to
the ID's no longer used ? how can they
so often.
On Mon, Oct 24, 2011 at 12:27 PM, clad iron cladi...@gmail.com wrote:
Also i was thinking, what would be preventing someone from changing an id
on
1 of there servers to a different id they may be using on a different
server. for example 1 of there servers may be more popular
be needed. It just seems arbitrary and poorly
thought out.
On Mon, Oct 24, 2011 at 12:13 PM, clad iron cladi...@gmail.com wrote:
i'm not talking about sharing the id, i mean remove the old id from the
server that is dead and use the id from the good server on the old
server.
example:
server1
will also (probably) be
playing the new Halloween maps. Will this negatively effect anything? I'd
hate to be punished for putting a password on.
On Mon, Oct 24, 2011 at 11:39 AM, clad iron cladi...@gmail.com wrote:
A quote from my first post.
I don't do this, or know if it would even
Can anyone else verify these errors from cp_gullywash_final1
It prints 3 times in my console when changing to that map.
Is it worthy of fixing ?
qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of
same thing i suspect alot of clients are doing with player skins as well.
:(
On Mon, Oct 24, 2011 at 3:04 PM, hlds h...@gmx.com wrote:
What happens if the clients cheat or abuse the gift drop system? Something
like this (the gifts are visible through walls):
. As long as
you move the authentication information as well, the new server should
become popular. But it still depends on other factors like location and
amount of players currently playing.
On Mon, Oct 24, 2011 at 2:13 PM, clad iron cladi...@gmail.com wrote:
i'm not talking about sharing
i like the mailing list my self, but as an alternative i'd say something
like what byteframe was talking about with the google groups.
On Mon, Oct 24, 2011 at 10:34 PM, Andrew thew...@thewaveserver.com wrote:
I'll throw in a vote for the mailing list format as well. Half for the
instant
happens here on tf2.
i thought it was a sourcemod issue, so i disabled it. metamod has been the
only thing loaded for a while due to testing to see what the cause is.
we are not running hltv or replays on the server.
So basically it's a vanilla server except for metamod (which is up to date)
On
or another alternative you can add to the command line.
+mapcyclefile custom_mapcycle.txt
and
+motdfile custom_motd.txt
and another you may like
-debug -debuglog custom_error.log
On Fri, Oct 14, 2011 at 1:43 AM, ics i...@ics-base.net wrote:
Put this to server.cfg: mapcyclefile
they are on the other types... it assigns a player to BLU if the
teams
have the same number of players. On all other game types, it assigns a
player to a team randomly.
On Wed, Oct 12, 2011 at 11:44 AM, clad iron cladi...@gmail.com wrote:
If i'm right, 0 = Spec / 1 = Red / 2 = Blue
11:39:20
anyone else seeing something like this when typing quit in the server
console ?
L 10/13/2011 - 15:42:48: server_message: quit
ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset )
If i'm right, 0 = Spec / 1 = Red / 2 = Blue
11:39:20 mp_forceautoteam = 0
game notify replicated
- Automatically assign players to teams when joining.
Looks like your tellling them to go to spec, which is what there in when
they join a server (i think)
Try setting it to 1
never mind.
== looks for the delete button.
On Wed, Oct 12, 2011 at 11:44 AM, clad iron cladi...@gmail.com wrote:
If i'm right, 0 = Spec / 1 = Red / 2 = Blue
11:39:20 mp_forceautoteam = 0
game notify replicated
- Automatically assign players to teams when joining
i see that everytime after typing quit in the server console on linux
machines.
On Fri, Oct 7, 2011 at 9:36 PM, Giovanni Harting
ch...@oktoberfest-servers.de wrote:
Hello,
got this in the console this night during a normaly quit crash:
quit
ipcserver.cpp (956) : Assertion Failed:
.
On Sat, Oct 1, 2011 at 5:18 PM, clad iron cladi...@gmail.com wrote:
Who is over the mail list ?
I made a post:
date Tue, Sep 27, 2011 at 4:23 PMsubject map error kick
I then got a message shortly later saying:
Your mail to 'hlds_linux' with the subject
map error kick
Who is over the mail list ?
I made a post:
date Tue, Sep 27, 2011 at 4:23 PMsubject map error kick
I then got a message shortly later saying:
Your mail to 'hlds_linux' with the subject
map error kick
Is being held until the list moderator can review it for approval.
The reason it is
i can vouch something happened. not all, but of the demos in our server
could not use them. only melee and 1 other i think.
i wasn't on there, another admin told me thinking it was a server issue.
On Thu, Sep 29, 2011 at 4:18 PM, ics i...@ics-base.net wrote:
Works fine here,
-ics
29.9.2011
Yes sir.
Sent via DroidX
On Sep 5, 2011 8:34 PM, Jon Lippincott j...@valvesoftware.com wrote:
Anyone else seeing this?
-Jon
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Riley Jones
Sent: Monday,
just banned a guy last nite for a hack that changes his name every second.
Also had wallhack, aimbot, with speedhack.
Wished i had relays running on that server at the time.
On Sat, Aug 27, 2011 at 9:07 AM, Drogen Viech drogenvi...@googlemail.comwrote:
I think the sv_cheats guy might be talking
blocking f2p would surely help fix that issue to a point.
On that same note, maybe that is 1 reason why valve threw up so many servers
?
On Thu, Aug 25, 2011 at 5:25 PM, Loïc PERY louloubi...@gmail.com wrote:
sourcemods plugins can block F2P
2011/8/25 Michael mich...@polishedgeek.com
i have tested 3 times on our linux server. if i run the replays, it will
hang at:
*Initializing FTP.OK
*Getting file sizeOK
*Opening local file for read..OK
If i comment my exec replay.cfg in my autoexec.cfg, the server
Actually Dis-reguard my last message. forgot i changed host locations for my
replays.
On Mon, Aug 15, 2011 at 6:21 PM, gamead...@127001.org wrote:
Working fine here (ubuntu 10.04 LTS 64-bit)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
valve has info now on how to create the ghost bug and is working on a fix.
On Tue, Aug 9, 2011 at 6:39 AM, ics i...@ics-base.net wrote:
3 ghosts on cs source server, 2 on one tf2 server, 1 on other tf2 server
and 1 on another tf2 server - this morning alone. So yeah, it still happens
and must
I posted an email about 12 hours ago, and shortly later got an automated
message saying:
Your mail to 'hlds_linux' with the subject
Possible cause for the ghost's in game.
Is being held until the list moderator can review it for approval.
The reason it is being held:
Message body is
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my understanding if the replay bot is kicked, then the replays do not
work correctly till a map is changed and the bot is reloaded.
Is there a way to prevent players from kicking or votekicking the replay bot
?
On Tue,
the
replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote:
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my understanding if the replay bot is kicked, then the replays do
not
work
the
replay
bot*
http://forums.alliedmods.net/showthread.php?p=1473391
On Tue, Aug 2, 2011 at 3:06 PM, clad iron cladi...@gmail.com wrote:
i've been gone for almost 2 weeks, but wanted to ask if this was fixed ?
From my understanding if the replay bot is kicked, then the replays
to see if that is the issue ?
And would that even help diagnose the ghost issue ?
On Tue, Aug 2, 2011 at 6:55 PM, Eli Witt eliw...@gmail.com wrote:
I had a 7 hour ghost until I reset the windows server last night. =/
On Tue, Aug 2, 2011 at 6:41 PM, clad iron cladi...@gmail.com wrote:
also wanted
Is there a possibility of valve adding cvars for each weapon to disable 1 at
a time ?
This way if problems arise with them , they could be disabled , or if server
op's do not want certain weapons on the server.
On Wed, Jul 27, 2011 at 9:40 AM, Chris ch...@oryschak.com wrote:
I disabled the new
updates are failing.
This is at 2 different data centers, and 1 home location for testing.
effecting linux and windows.
On Tue, Jul 26, 2011 at 7:37 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2 are now available. The specific
changes include:
-
(and
this is noted in the item description for it).
On Mon, Jul 25, 2011 at 12:37 AM, clad iron cladi...@gmail.com wrote:
I can vouch for the crashes also. (Windows and Linux)
I was just playing on a server and it crashed. I think i may have caused
it.
Can anyone else try to repeat it?
I
I can vouch for the crashes also. (Windows and Linux)
I was just playing on a server and it crashed. I think i may have caused it.
Can anyone else try to repeat it?
I was playing as pyro with the degreaser and a soldier was firing at me
from across the map with The Righteous Bison.
I attempted
What game ?
Are you running any addons ? (metamod, sourcemod, ect..)
On Fri, Jul 15, 2011 at 12:14 PM, Juan Camilo Daza Devia
juancamilodd2...@gmail.com wrote:
Good day.
Please help me again team,
I start the server and good play, but to changelevel or restart.. the
server
are
i have seen this on a Ubuntu server. it's happened 3 times with in about 3
weeks.
Ram is fine. Each time i was messing with it,i was working on the relay
stuff. ( thats not saying that the relay was the issue)
6 gig ram
2 - 3.6gig Xeon CPU
32bit Ubuntu 10
Is yours 32bit ?
On Thu, Jul 14,
grr typo'
CPU is 2 of them at 3.06gig each.
On Thu, Jul 14, 2011 at 7:47 AM, clad iron cladi...@gmail.com wrote:
i have seen this on a Ubuntu server. it's happened 3 times with in about 3
weeks.
Ram is fine. Each time i was messing with it,i was working on the relay
stuff. ( thats
i a have felt the hard lag spikes after respawning and the replay is
uploading.
On Sun, Jul 3, 2011 at 11:33 AM, Eli Witt eliw...@gmail.com wrote:
No, 24 slots. No tickrate or FPS enhancers, either. Core settings are all
vanilla.
On Sun, Jul 3, 2011 at 11:00 AM, Chris Oryschak
Issues on Ubuntu 10 also.
*** glibc detected *** ./srcds_linux: double free or corruption (out):
0x0ab56c70 ***
=== Backtrace: =
/lib/tls/i686/cmov/libc.so.6[0x17b0d1]
/lib/tls/i686/cmov/libc.so.6[0x17c7d2]
/lib/tls/i686/cmov/libc.so.6(cfree+0x6d)[0x17f8ad]
i was talking to 1 of our admins yesterday, and she was out of game. yet it
still showed her in game in the friends list.
She had to restart steam in order to fix her issue. i'll bet her issue was
the same as what your referring to about the ghost still in the server.
On Thu, Jun 30, 2011 at 7:40
when replying to an e-mail , RE: is automaticly added to the subject line
along with the title of the mail that was started.
This is normal.
On Thu, Jun 30, 2011 at 12:25 PM, puppup...@rambler.ru puppup...@rambler.ru
wrote:
30.06.2011 10:41,
What i did was create a filter in my mail with this address (
jas...@valvesoftware.com) and just hope he continues to announce the
updates.
What will happen is when jason post on this mailing, i then get an e-mail
that notifies me.
It would be easier if this was implemented.
I'm not sure half of 950 in my post is 255.
Your logic is wrong sir.
On Tue, Jun 28, 2011 at 3:12 AM, gamead...@127001.org wrote:
No and yes... it seems to be capped at 500. Not halved. So setting it to
1000 means you get 500, and so does setting it to 600, or 500.
-Original
...@gmail.comwrote:
What is the FPS when there's players in the server? I believe this
reduced FPS only takes effect when the server is
idle/empty/hibernating.
On Tuesday, 28 June 2011, clad iron cladi...@gmail.com wrote:
I'm not sure half of 950 in my post is 255.
Your logic is wrong sir.
On Tue
i'm getting alot of these since the f2p update. Same on tf2 and dods.
Stopping the game server...
Game server has been stopped.
Checking bootstrapper version ...
Updating Installation
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Retrying in 30 seconds. . .
Checking/Installing 'Base
Connection reset by peer
Starting the game server...
Game server has been started.
The Steam update has completed. You may close this window.
On Tue, Jun 28, 2011 at 10:22 PM, clad iron cladi...@gmail.com wrote:
i'm getting alot of these since the f2p update. Same on tf2 and dods.
Stopping the game
, Jun 28, 2011 at 10:24 PM, Tom Grant aksu...@gmail.com wrote:
I've gotten that message a few time as well. Just keep trying to update,
I'm
sure the content servers are under a good load right now!
On Tue, Jun 28, 2011 at 10:22 PM, clad iron cladi...@gmail.com wrote:
i'm getting alot
while using sv_pure 2) you can just set
the file to be read-only and the file will not be clobbered.
M.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Tuesday, June 28, 2011 7:36 PM
i can agree on the long update times.
5 servers, over 30 min's
On Mon, Jun 27, 2011 at 9:56 PM, Milton Ngan mil...@valvesoftware.comwrote:
I am working on the mailing list issue. The problem is that the spam
filters are eating up lots of CPU on the VM. I will be moving off the spam
filtering
i do see a difference in fps also.
00:49:45 fps_max = 950 ( def. 300 )
- Frame rate limiter
00:49:50 stats
00:49:50 CPU InOut Uptime Users FPSPlayers
0.00 0.00 0.00 1 0 255.81 0
On Tue, Jun 28, 2011 at 12:37 AM, Andres Pozos
note to valve.
i setup
tf_server_identity_account_id n
tf_server_identity_token x
a few weeks ago on 3 servers, but when checking the status on it with
cl_gameserver_list it only shows 1 server added.
The above cvars are in the server.cfg
On Thu, Jun 23, 2011 at 6:19 PM, DontWannaName!
question, but you created three different identities, ya?
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron
Sent: Thursday, June 23, 2011 3:33 PM
To: Half-Life dedicated Linux server mailing list
i reread his link, i see it does say not to use the same identity (i over
looked that) .
On Thu, Jun 23, 2011 at 6:46 PM, clad iron cladi...@gmail.com wrote:
maybe i'm not understanding correctly.
Say i have 5 servers, does cl_gameserver_create_identity have to be run
5 times getting a new
same here chris, it's hung at that screen for 15min's now.
On Thu, Jun 23, 2011 at 7:00 PM, Chris Oryschak ch...@oryschak.com wrote:
Has anyone been able to create a id/token?
I'm hanging at:
] cl_gameserver_create_identity
Request to create a game server account sent--please wait.
Chris
nah, just run it again and it worked. they may be bombarded.
On Thu, Jun 23, 2011 at 7:07 PM, DontWannaName! ad...@topnotchclan.comwrote:
Maybe its your firewall?
On Thu, Jun 23, 2011 at 4:00 PM, Chris Oryschak ch...@oryschak.com
wrote:
Has anyone been able to create a id/token?
I'm
...@valvesoftware.com
On Thu, Jun 23, 2011 at 10:26 PM, clad iron cladi...@gmail.com wrote:
Even tho the servers are saying to update, they will not.
i guess mass updating is putting quite a load on the masterserver.
This free TF2 makes me think twice about buying other games threw valve.
It would be my
Even tho the servers are saying to update, they will not.
i guess mass updating is putting quite a load on the masterserver.
This free TF2 makes me think twice about buying other games threw valve.
It would be my luck, i go buy another game and they GIVE IT AWAY.
I wonder what the guys and girls
kind'a late with this isn't it. the update was a few hr's ago.
Is this the update to keep metamod and sourcemod from being able to work
anymore ?
On Thu, Jun 23, 2011 at 10:04 PM, Jason Ruymen jas...@valvesoftware.comwrote:
Required updates for Team Fortress 2, Counter-Strike: Source, Day of
My guess...
a cvar (date to be announed) that will not allow free players to join
servers with the cvar set.
Would have been nice to have it with this update.
On Thu, Jun 23, 2011 at 9:51 PM, Chris Oryschak ch...@oryschak.com wrote:
So what's to stop/prevent hackers from creating a new steam
dollar sales since has now gone free to
play, I feel so ripped off!?
-
Notice: This message was sent from my phone, so please forgive any
formatting errors.
On Jun 23, 2011 10:21 PM, clad iron cladi...@gmail.com wrote:
Even tho the servers are saying to update, they will not.
i guess
Dev's, can we please get some type of way to trouble shoot the replay issues
?
When it fails, this really isn't enough to go on.
Please keep in mind also not all admin have access to the server console.
So having this print to logs would be nice.
Saint has brought up a good point.
Just joining a server that has no one on it, will activate the map change if
the timer was already reached.
This isn't too fun when your joining the server due to the map it's on, then
to find out after you join (hoping nothing custom has to be downloaded) the
ya, this is starting to get old having to restart the (crashed) server
everyday due to the ftp loosing connecting and the server hanging.
On Fri, Jun 10, 2011 at 8:17 PM, Jon Lippincott j...@valvesoftware.com
wrote:
We have replay fixes for early next week.
-Jon
Also the 30,000+ replay
i noticed my server didn't come back up and it crashed (reason unknown atm)
.
I restarted it and due to a firewall issue resetting on my webserver the
game server couldn't connect, and due to that the server was hung. This was
viewed in the server console, but i didn't copy anything.
Request :
If you would , i sent in a message yesterday and i got an e-mail back saying
Your message to hlds_linux awaits moderator approval
Can you see it there was an issue? I'm guessing due to there being a .bsp
file added.
On Fri, Jun 3, 2011 at 12:35 AM, Guy Watkins hlds_li...@watkins-home.comwrote:
works fine for me. :D
On Wed, Jun 1, 2011 at 5:50 PM, Milton Ngan mil...@valvesoftware.comwrote:
The list server was just moved to a new network. Just testing that the new
server is working correctly.
___
To unsubscribe, edit your list preferences,
can someone test this please, so if it is an issue maybe they can look into
it as they push those fixes out this week ?
Thanks
On Thu, Jun 2, 2011 at 1:41 AM, clad iron cladi...@gmail.com wrote:
Can someone verify this plz.
Playing TF2 on 2fort and well the server would not crash when
Is there no version number change ?
i still show 1.1.5.1
On Wed, May 25, 2011 at 6:40 PM, Jason Ruymen jas...@valvesoftware.comwrote:
An optional update for Team Fortress 2 is now available. The specific
changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client
Excellent reference material. thanks.
I have a question.
You mentioned:
Once you've edited the config files, you can test everything by start a
dedicated server, making sure to include *+exec replay.cfg* to the command
line parameters.
Would there be any issues using in a server.cfg ?
will the extra slot that is taken, be fixed to automatically adjust the
server limit ?
So if a server is running lets say a 32 slot server, it only shows 31 in the
master server list.
So can there ever truly be 32 players in the map with the relay running?
On Mon, May 9, 2011 at 7:12 PM, Eli Witt
i can vouch for this. running on a test server locked with only me. hard
spike were in the game.
also noticed the spikes in the clip.
On Fri, May 6, 2011 at 5:59 AM, Nephyrin Zey nephy...@doublezen.net wrote:
This conversation ACTUALLY HAPPENED hours prior to tony discovering this:
(10:06:15
Just to point out i found 1 thing causing mine to crash.
i loaded up cp_skyscraper and went soldier.
now when doing a jump with 4 rockets, your dead. or i was, were normally i
do not.
Anyway, once a 3rd or fth rocket is used , and you receive a death from
landing with low health or die making the
to agree with Kyle, i have talked to ppl that are outraged that they can't
play for more than a few min's before a crash.
as for the updating time, here in EST it's 9:35 PM. If this update was
coming about 5 hours earlier, it wouldn't be in a main stream time that
gamers play before bed.
this
just a thought, maybe it has to do with there site being off line yesterday?
http://forums.steampowered.com/forums/showthread.php?p=22119389#post22119389
On Thu, May 5, 2011 at 9:38 PM, clad iron cladi...@gmail.com wrote:
to agree with Kyle, i have talked to ppl that are outraged
Guess i'll just have to look for the update tomorrow as well, as it's almost
10:30 PM here.
Bed Time.
On Thu, May 5, 2011 at 10:14 PM, John Marbury barreltr...@gmail.com wrote:
http://armthehomeless.files.wordpress.com/2011/02/umad.jpg
Damn, I sure can predict the fanboy rage can't I?
I
yes it required. all my servers are not allowing ppl to join.
On Thu, Apr 28, 2011 at 6:46 PM, Ross Bemrose rbemr...@vgmusic.com wrote:
I'm not sure if today's TF2 update is a required update, but it adds new
models to the game.
From the News page on Steam:
Updates to Team Fortress 2 have
http://forums.steampowered.com/forums/showthread.php?p=22119389#post22119389
On Thu, Apr 28, 2011 at 6:56 PM, clad iron cladi...@gmail.com wrote:
yes it required. all my servers are not allowing ppl to join.
On Thu, Apr 28, 2011 at 6:46 PM, Ross Bemrose rbemr...@vgmusic.comwrote:
I'm
no, not right after the update.
I have seen those randomly on windows for a couple of years , never on
linux.
On Wed, Apr 6, 2011 at 4:34 PM, bottige...@gmail.com
bottige...@gmail.comwrote:
Did anyone get a crash like this recently after the update? SRCDS
appeared frozen and didn't restart by
on some maps.
Point is, he converted to 32 bit and it works for him.
On Thu, Mar 31, 2011 at 5:07 AM, clad iron cladi...@gmail.com wrote:
I was doing more testing with this, and these are my results.
First off i notice there are only 11 beta servers.
I find putting these cvars
Anyone else seeing this in there spam box ?
i'm seeing about 5 of these in 2 or 3 days.
postmas...@o2email.co.uk to me
show details 9:01 PM (22 hours ago)
Your message:
To: simon...@o2email.co.uk
Subject: Re: [hlds_linux] Mandatory TF2 Beta Update Released
Sent Date: Sat Mar 26 03:28:57 2011
WOW... I think i got a woody seeing tho's images. Very Nice.
Looks like a lot of time and effort.
Sry Nephyrin, i'm a GUI man myself.
On Fri, Apr 1, 2011 at 6:15 PM, Eric Riemers riem...@binkey.nl wrote:
Don't want to hijack the thread, but I've been working on
hey Nephyrin , just a suggestion. you should put a link to the most stable
version, and or your beta's in to your sig in your e-mail replies.
This way new guys will see your project. :D
On Wed, Mar 30, 2011 at 1:32 AM, Kaspars kasp...@micro.lv wrote:
Sometimes when an update breaks (like I kill
only issue i have seen is some maps will crash on start if the server has
bots running.
On Fri, Mar 25, 2011 at 3:03 AM, D3vilfish - Simiancage.org
priv...@caterhamhill.net wrote:
Confirmed, since recently we are unable to run Meta Mod and now as you say
since a couple of days ago they just
ran the command to create a nav, and the map changes. once the bots
start joining the server would crash.
Delete the nav file and all was ok.
On Fri, Mar 25, 2011 at 6:27 AM, clad iron cladi...@gmail.com wrote:
only issue i have seen is some maps will crash on start if the server has
bots
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