Dan, please stop spamming the mailing list. Thanks.
2014-08-29 17:34 GMT+02:00 dan needa...@ntlworld.com:
On 29/08/2014 12:58, Erik-jan Riemers wrote:
Your right i'll stop.
Arguing with a fool only proves there are two.
Your moronic reply here shows that you are the fool Erik.
Grow
He said it wouldn't break the in-game ban function, of course 3rd party
plugins need to be updated to support the new format.
2014-08-22 0:50 GMT+02:00 Daniel Barreiro smelly.feet.you.h...@gmail.com:
Alfred, you said that it shouldn't break anything with admin/bans/etc but
it appears to have.
You're sending your messages to the Linux mailing list, Eric posted on the
Windows one.
2014-08-07 23:40 GMT+02:00 Frank ad...@gamerscrib.net:
I apparently never got that email - must still be issues with the mailing
list, my bad just do keep that in mind next time.
-Original
222860 is L4D2. Do you mean 222840 ?
2014-01-25 Andre Müller gbs.dead...@gmail.com
Hello,
since few days the hldsupdatetool has reached end of life.
I get this messge after trying to update left4dead:
Hello! Unfortunately this tool has reached its end-of-life. For updating
dedicated
glibc 2.7 was released in 2007, I guess it's normal at some point that they
stop supporting such old versions.
2013/11/2 idpromnut idprom...@gmail.com
And a quick ldd later...
./steamclient.so: /lib/libc.so.6: version `GLIBC_2.7' not found (required
by ./steamclient.so)
Funny how this has went offtopic.
2013/8/25 dan needa...@ntlworld.com
On 25/08/2013 00:30, Robert Paulson wrote:
I would rather ask Valve do it the faster way since they have ignored this
request every year it comes up.
Because it's not a problem.
If I play on Fred's TF2 server
HWIDS are not stored due to Steam Guard. It only uses a cookie that is
stored on your computer.
They do keep HWIDs to keep a list of the accounts you connected to.
Le 23 août 2013 02:45, Scruppy Dawg sc2p...@gmail.com a écrit :
Everyone knows the HWIDs are stored due to Steamguard (Or some form
SMAC doesn't detect everything, and neither does others server side ACs.
Some hacks are even designed to detect that SMAC is running on the server
and disable features that are detected.
2013/8/23 Mart-Jan Reeuwijk mreeu...@yahoo.com
lol, that reminds me of a cheater years ago (~4-5 years),
.
2013/7/24 AnAkIn anakin...@gmail.com
I guess it's just a matter of calling the sm_ban command? I could add
that, wouldn't take long :)
2013/7/24 ics i...@ics-base.net
Got plans to do SourceBans integration instead of plain file? Would help
sharing the lists between multiple servers.
-ics
with the aac_removeban command.
- Improved triggerbot detection, it should now be more precise
- Added invalid viewangles detection (beta though, needs testing)
2012/10/27 AnAkIn anakin...@gmail.com
Update
- Compatibility with the new TF2 update
If you have a Linux server, you might need to redownload:
http
Re: [hlds] [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
detection plugin
AnAkIn Wed, 24 Jul 2013 11:55:39 -0700
If anyone on this list still uses it, I’ll release an update soon and I’m
looking for some beta testers. Let me know
I guess it's just a matter of calling the sm_ban command? I could add that,
wouldn't take long :)
2013/7/24 ics i...@ics-base.net
Got plans to do SourceBans integration instead of plain file? Would help
sharing the lists between multiple servers.
-ics
AnAkIn kirjoitti:
Viewangles
Still no sv_pure fix. Great.
2013/7/11 Todd Pettit pettit.t...@gmail.com
The newest snapshot of sourcemod fixes most of your woes.
- Original Message -
From: Gordon Reynolds thisisgordonsem...@gmail.com
To: Half-Life dedicated Linux server mailing list
Still no sv_pure fix.
2013/6/20 Eric Smith er...@valvesoftware.com
We've released a mandatory update for TF2. The notes for the update are
below. The new version is 1803907.
-Eric
--
Team Fortress 2
- Fixed a client crash when downloading custom maps for the Mac
Max rate is 10. I don't think there is a max cl_cmdrate.
2013/5/28 Jeff Sugar jeffsu...@gmail.com
Assuming you mean serverside, and that when you say HLDS you are
referencing GoldSrc, the answer is 'yes they have', but I don't know what
the new defaults are since I don't currently run
http://dblocker.didrole.com/
2013/5/28 Mart-Jan Reeuwijk mreeu...@yahoo.com
On other news:
http://forums.steampowered.com/forums/showthread.php?t=3129310
http://www.youtube.com/watch?v=qBXQwmazf-o
so any plugin to kill this?
From: dan
BTW, that, too:
https://github.com/ValveSoftware/Source-1-Games/issues/816
2013/5/28 AnAkIn anakin...@gmail.com
http://dblocker.didrole.com/
2013/5/28 Mart-Jan Reeuwijk mreeu...@yahoo.com
On other news:
http://forums.steampowered.com/forums/showthread.php?t=3129310
http
There has never been a maximum for the cvar. The limitation is in the
engine, and was previously 2 (and not 25000). It's now 10.
cl_updaterate has a max of 102 on the client.
2013/5/28 DEPRE Gaëtan - NGServers gde...@ngservers.com
Hi !
Thanks for those informations !
I just wanted
https://github.com/ValveSoftware/Source-1-Games/issues/198
and
https://github.com/ValveSoftware/Source-1-Games/issues/216
2013/5/27 Rudy Bleeker rblee...@gmail.com
You have to start with at least sv_pure 1 at start, then you can change it
to whatever you want at runtime.
I still think
Any chance for players that don't have it to be able to change their FoV to
110 as well, or do they need really need to buy this to have an advantage
over other players? :)
2013/5/20 Alfred Reynolds alf...@valvesoftware.com
The Oculus is currently 1280x800, which is then split between 2 eyes,
http://www.cadred.org/News/Article/196533/
2013/5/1 Jon Chen f...@sjchen.net
It doesn't matter. People who play esea competitively aren't going to care.
I haven't seen a major dip in pugs played, so that's a pretty good
indicator of current -actively playing- subscribers.
On Wed, May 1,
There is no difference between tickrate and FPS in CS 1.6, they're one same
thing controlled by sys_ticrate.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
Hi guys,
Some friend have asked me to setup a cs1.6 server. I have setup in the
past TF2 and CSGO servers but never CS1.6. So I'd
or not?
On 14/04/2013 10:53 μμ, AnAkIn wrote:
There is no difference between tickrate and FPS in CS 1.6, they're one
same
thing controlled by sys_ticrate.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
Hi guys,
Some friend have asked me to setup a cs1.6 server. I have setup
Sorry, I meant:
If you set sys_ticrate to 1000 then the server will run at a ticrate of
1000.
2013/4/14 AnAkIn anakin...@gmail.com
-tickrate is source only
If you set sys_ticrate to 1000 when the server will run at a ticrate of
1000.
2013/4/14 Dimitris Zarras feuga...@ceidwarfare.net
The max rate was previously 2, and it's now 10, that's the only
change in the engine limits.
2013/4/6 Collin Howard my_azz...@yahoo.com
So what are the new allowed values now for those rates?
From: Valentin G. nextra...@gmail.com
To: Collin
This:
https://github.com/ValveSoftware/Source-1-Games/issues/232
2013/3/22 Ben L. (Nightgunner5) nightgunn...@llamaslayers.net
glibc reports memory corruption in the TF2 Beta server during the
initial map load. debug.log isn't particularly helpful:
Obviously they're going to be moved as the plan is to move all games to the
new content sytem.
2013/3/3 Synth andStuff synthandst...@gmail.com
I want to know this as well.
sorry for the bump.
On Sat, Mar 2, 2013 at 5:30 PM, Bruno Garcia garcia.bru...@gmail.com
wrote:
Hello,
I wanted
That Steam support page is very inaccurate and was not written by Valve.
Most of the information here has never been correct.
You should set sv_maxupdaterate and sv_maxcmdrate to 66, not 67. Not sure
that's going to sole your issue though.
2013/3/1 Denis Eliseev lisee...@yandex.ru
This is very
I had the same steamclient.so error, but the server would work just fine.
2013/3/1 Svensk Ljud Ljus Produktion i...@teaterljud.se
Hi
We have set up a tf2beta server for testing so we can switch to steampipe
version when its launched.
I would like to know if the error in pic one is just
How will sv_pure work if it doesn't have the sounds/textures?
2013/2/27 Lambda lambdace...@gmail.com
Dedicated server: removed textures and sounds from dedicated server
distribution. Installation size reduced by approx 7.5GB
This is awesome, thanks!
2013/2/27 Fletcher Dunn
What Kyle says is true. The drop is probably due to No Steam players who
haven't updated to the new version.
2013/2/26 ics i...@ics-base.net
Pretty sure there will be no going back at this point. While Valve offers
long term support by migrating cs 1.6 to Steampipe and updating the game at
I already reported it here:
https://github.com/ValveSoftware/Source-1-Games/issues/174
2013/2/23 Ross Bemrose rbemr...@gmail.com
I think Fletcher Dunn mentioned that sv_pure wasn't quite working on TF2
Beta yet.
On 2/23/2013 12:37 PM, Denis Eliseev wrote:
Hello... Today I tried to enable
sv_pure 2 will be taken out, obviously, as this only work for GCF based
games.
CSGO sv_pure is supposed to work fine, and I guess they'll use this code.
If there is a way to bypass it, better say it now though so maybe they'd
fix it.
2013/2/20 Molnár László mlaszl...@freemail.hu
So
As some
Try:
STEAM_RUNTIME=0 STEAMEXE=steamcmd ./steam.sh
2013/2/14 Steve Dudenhoeffer sdudenhoef...@gmail.com
For some silly reason they still require you to execute steam.sh with
environment variables.
STEAMEXE=steamcmd ./steam.sh
On Thu, Feb 14, 2013 at 1:00 AM, Weasel wea...@weaselslair.com
sv_maxrate default is 0, which is unlimited.
2013/2/12 Ejziponken - sza...@hotmail.com
What is sv_maxrate defaults? If its 30k then how will 100k change that? :S
From: alf...@valvesoftware.com
To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
Considering anything over 100 is pointless, why would you want this?
2013/2/11 px p...@i.kiev.ua
Hello, Alfred.
Taking about frame rate, in this article
https://support.steampowered.com/kb_article.php?ref=5386-HMJI-5162
stated:
If you set sys_ticrate (HLDS) or fps_max (SRCDS) to 1000,
Is it planned to have a similar GCC/GLIBC update for Orange Box engine
games? It's still being built with glibc 2.3.4 or around, which is like 6
years old or moree.
2013/2/4 Alfred Reynolds alf...@valvesoftware.com
You will need to upgrade to GLIBC 2.11, this was a case of providing the
Hey,
Any chance we can get a CSS sync? It's quite annoying to have to support
different versions of the same plugin for TF2/DoDS and CSS.
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Ok, I just tried and there are much more modifications to do to get
tier1_486.a to compile with NO_MALLOC_OVERRIDE.
2012/10/26 AnAkIn anakin...@gmail.com
That should do it:
1) Set NO_MALLOC_OVERRIDE in your project, you can remove memoverride.cpp
and tier0/memdbgon.h includes
2) If you're
.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn
Sent: Friday, October 26, 2012 8:01 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF beta has been updated
I
easy to implement, but it usually won't happen
anymore; mostly because 'name' doesn't work in orangebox games.
On Wed, Sep 12, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote:
You can't change your in-game name with name in Orange Box engine
games.
2012/9/12 Herover leon.l.a.niel
You can't change your in-game name with name in Orange Box engine games.
2012/9/12 Herover leon.l.a.niel...@gmail.com
2012/9/12 Rudy Bleeker rblee...@gmail.com:
On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote:
- Detect name hacks (different name in-game than on Steam
, 2012 at 12:54 AM, AnAkIn anakin...@gmail.com wrote:
You can't change your in-game name with name in Orange Box engine
games.
2012/9/12 Herover leon.l.a.niel...@gmail.com
2012/9/12 Rudy Bleeker rblee...@gmail.com:
On Tue, Sep 11, 2012 at 9:09 PM, AnAkIn anakin...@gmail.com wrote
I updated it to disable the screenshot feature under TF2 DoD S. Still
available on CSS.
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I updated it to totally remove the screenshot feature now.
2012/9/11 AnAkIn anakin...@gmail.com
I updated it to disable the screenshot feature under TF2 DoD S. Still
available on CSS.
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based on heuristics
- Detect potential auto zoom/auto stickybomb det/auto airblast/auto cloak
hacks based on heuristics
2012/9/11 Cameron Munroe cmun...@cameronmunroe.com
So now how does it work?
Sent from my android device.
-Original Message-
From: AnAkIn anakin...@gmail.com
regards,
AnAkIn
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Download: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
Looking inside of the Readme.txt file inside the archive, it describes
those new features, so I think it's the same name.
Thanks,
Kyle.
On Thu, Aug 9, 2012 at 4:07 PM, Leon Hunter l...@ozzyfurocity.net wrote:
AnAkIn
, or view the list archives,
please visit:
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I thought the original post was included in, but just found out it wasn't.
The link it still the same:
http://tftrue.redline-utilities.net/TriggerBotDetector.zip
and the plugin auto updates.
2012/8/10 Leon Hunter l...@ozzyfurocity.net
AnAkIn,
** **
When posting change logs for ‘fix
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I just found out that the plugin was broken since an update about two weeks
ago (it was not detecting anything anymore). I've fixed it and it should
now be more resistant to future updates.
2012/4/14 AnAkIn anakin...@gmail.com
I updated it, it should now be fully compatible with CSS DoD S
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it.
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What kind of issues? There might be 1-2 small bugs that will be fixed
in the next update AFAIK, but the main detections work fine.
Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a écrit :
Any issues with dblocker?
On 11 Apr 2012 19:49, AnAkIn . anakin...@gmail.com wrote
sourcemod?!
Am 12.04.2012 um 10:13 schrieb AnAkIn . anakin...@gmail.com:
What kind of issues? There might be 1-2 small bugs that will be fixed
in the next update AFAIK, but the main detections work fine.
Le 12 avril 2012 04:22, daniel jokiaho daniel.joki...@gmail.com a écrit :
Any issues
: http://tftrue.redline-utilities.net/TriggerBotDetector.zip
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-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn .
Skickat: den 11 april 2012 19:23
Till: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
Linux server mailing list
Ämne: [hlds_linux] TriggerBot/Prediction hack
block that nowadays...
Best regards
Oskar Levin
os...@dataviruset.com
-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn .
Skickat: den 11 april 2012 19:30
Till: Half-Life dedicated Linux server
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För AnAkIn .
Skickat: den 11 april 2012 19:34
Till: Half-Life dedicated Linux server mailing list
Ämne: Re: [hlds_linux] TriggerBot/Prediction hack(Crit hack/No spread)
detection plugin
It doesn't send a mail, it's sent through HTTP
No, I don't think it will, I have not tested though.
Le 11 avril 2012 19:46, Andrew DeMerse ademe...@gmail.com a écrit :
I'll check it out, and let you know if I see anything weird.
I assume this shouldn't conflict with SMAC?
On Wed, Apr 11, 2012 at 1:37 PM, AnAkIn . anakin...@gmail.com
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showing my steam id in it, :)
On Sat, Apr 7, 2012 at 3:41 PM, AnAkIn . anakin...@gmail.com wrote:
Well these accounts were not as F2P as he said...
If you're still looking for SteamIDs, Cameron Munroe:
BrokenCode Pro/ButterDickJones/Hydro Pump (the guy who is posting on
the mailing list
,
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I just noticed dmex already said that. Nevermind.
2011/12/25 AnAkIn . anakin...@gmail.com
Every time you log into Steam, your hardware information (Hard drive,
CD/DVD drive, motherboard, Windows CD Key, ...) is sent to the Steam
servers, and they've been doing that for at least 6 months-1
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2011/12/16 ics i...@ics-base.net
That's what he said and i can confirm it being broken atleast in L4D
L4D2.
-ics
16.12.2011 22:09, daniel jokiaho kirjoitti:
pure is broken?
On 16 Dec 2011 21:03, AnAkIn .anakin...@gmail.com wrote:
I hope you'll update sv_pure to work after you
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Yes, there is some of the engine code that uses the multi threading stuff.
2011/11/11 daniel jokiaho daniel.joki...@gmail.com
Is there any boost in performance if its enabled?
On 11 Nov 2011 11:21, AnAkIn . anakin...@gmail.com wrote:
The support has been here since a very long time
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I meant with the Steam SRCDS, it's no longer possible to connect at all if
sv_lan is 0. The steam_appid.txt is correct.
2011/10/17 AnAkIn . anakin...@gmail.com
There is the same problem on Steam since the last TF2 update.
2011/10/17 Kigen theki...@gmail.com
What is your ./steam command
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fixed, and that's when i started getting no-steam logon
again.
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more, but in the end the impact on servers on
cpu (anti wallhack for instance) might be that high and since its still
single threaded
On Fri, 26 Aug 2011 12:32:29 +0200, AnAkIn .anakin...@gmail.com
wrote:
Valve could block wallhacks and speedhacks with some server side code
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