Hi!
This message is intended for VDP-aholics and emulator programmers. I am
examining the V9938 timing details to help Marat improve fMSX. I discovered
some things about the line interrupt I never heard about before.
I did two measurements that contradicted each other:
First, some
On Thu, 14 Sep 2000, you wrote:
- Scanlines are removed, but this may give performance problems.
What do you mean with "scanlines are removed"?
Are you emulating VDP state changes with pixel precision?
By the way, are you coming to Bussum? Maybe it would be fun to discuss MSX
emulator
On Thu, 14 Sep 2000, you wrote:
However: compiling 8000 lines in 2 seconds is a bit of a misindication. You
said it is compiled while editing. So the compilation time very much
depends on what you did before. If I boot Compass, load the 8000 lines and
then compile it, it will take much
On Mon, 11 Sep 2000, you wrote:
It is a subteam (of the Dutch Power Cows), which you could have known if
you would have read the info on the RC5 page ;)
You could tell people what e-mail address ([EMAIL PROTECTED]) they should
enter in the client config as the participant ID. I think that's
On Sat, 02 Sep 2000, you wrote:
Question 3:
Which pin on the vdp (9938-msx2) is CAS1 ?
pin 60
Bye,
Maarten
Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
On Sat, 09 Sep 2000, you wrote:
Which pin on the vdp (9938-msx2) is CAS1 ?
pin 60
Do you have to know EVERYTHING!? ;)
I never even knew V9938 had a CAS1 pin. I just looked in the V9938 Technical
Data Book, which contains a pin description table (page 114).
Bye,
On Fri, 08 Sep 2000, you wrote:
The protocol can be fixed: adding CRC and a timeout is sufficient. But I
think a more elegant solution is possible, where you wouldn't need a CRC.
What do you mean with that? Some error-correction algoritm in the protocol
(equivalent to a CRC)? Or UDP-like
On Fri, 08 Sep 2000, you wrote:
JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got
speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per
second, which is 125 clocks for a total 1-bit cycle (data + ack). Given
the fact that there are quite a few
On Fri, 08 Sep 2000, you wrote:
Who need numbers in an arbitrary base anyway? Hexadecimal, decimal and
binary are enough. Octal is supported by many languages, but it is rarely
used in practice (the only use I know is Unix file permissions).
Arbitrary base is easily implemented and might
On Thu, 07 Sep 2000, you wrote:
- Command(s) to switch CPU
- Function(s) to detect current CPU setting
You mean in BASIC? In assembly, it's BIOS call #0180 and #0183.
- Function(s) to detect the state of the Yes- and No-key, because these
aren't located in the keyboard matrix from HFBE5
On Wed, 06 Sep 2000, you wrote:
If anyone could help him to get the info from his harddisk, the game will
be finished.
I already offered help when I first learned of his harddisk problem. However,
the harddisk doesn't even spin, so there is nothing I can fix with sector
editing (that was
On Tue, 05 Sep 2000, you wrote:
The way numbers are written may be
different. Here's how my assembler does it:
starting with a number 0-9, a hexadecimal number is expected.
starting with %, a decimal number is expected.
starting with @, an arbitrary base (2-36) number is expected. first
On Tue, 05 Sep 2000, you wrote:
Small numbers of cycles are not possible. But usually, the number of
cycles needed is about 50 or 100.
JoyNet singal propagation doesn't need waits that long. On 3.5MHz I got
speeds of about 3.5 kilobyte per second, that is 3500*8=28000 bits per
second, which
On Tue, 05 Sep 2000, you wrote:
I hope you realize that implementing JoyNet in any system which also
executes other tasks is a highly delicate matter??? It requires a lot of
fine-tuning, and within a single application that's easy, but with multiple
apps running...
It's not hard at all if
On Tue, 29 Aug 2000, you wrote:
I am trying to contact Arnaoud de Klerk via email but gets a
nameserver lookup failure after 5 days for file-hunter.com, can
anybody help with an alternative email?
Try "[EMAIL PROTECTED]".
file-hunter.com is indeed gone, it's WWW doesn't work anymore either.
On Mon, 04 Sep 2000, you wrote:
Does any software use it?
As far I know the answer is No
I think Kyokugen supports it.
You can select CPU speed from 3.56MHz, 6MHz and R800.
Bye,
Maarten
Problems? contact [EMAIL PROTECTED] See also http://www.faq.msxnet.org/
On Mon, 04 Sep 2000, you wrote:
That's true. But does it really matter? A unidirectional network seems a
lot simpler to me.
It is simpler to code, but slower and harder to get (you really NEED 2
cables for two computers).
A ring scales just as well as a line:
#nodes#cables:ring
On Mon, 04 Sep 2000, you wrote:
Interrupts must be disabled during waiting and the timeout value must be
smaller than 1/60th of a second.
Music (games/apps) and Modem (apps) won't be happy with that.
The good news is, that using a non-timed protocol interrupts can be allowed.
It must be
On Fri, 01 Sep 2000, you wrote:
If a coder wants to make a program (probably a game) that should run on
multiple computers, she may use any protocol she desires. If she has a
way of knowing what the other side of the connection does, for example
because it also runs her software, she
On Wed, 30 Aug 2000, you wrote:
I don't know anything about accessing the modem from Basic...
However I know that you must send commands to the modem terminated by a
CR (CHR$(13)). Not by a LF, nor by a CRLF.
I don't know of any standard that uses CR as a line break. MS uses CRLF,
Unix uses
On Wed, 30 Aug 2000, you wrote:
You should edit the directory that contains the recursive subdir. Delete
the entry by changing the first letter of the name into hex value E6.
That wouldn't help much. You should put an E5 there.
You're right: E5 is the delete code.
Oops!
Bye,
On Wed, 30 Aug 2000, you wrote:
Maarten ter Huurne wrote:
I don't know of any standard that uses CR as a line break. MS uses
CRLF, Unix uses LF.
Doesn't Mac use CR?
According to David it does. I didn't know, I never used a Mac.
Why couldn't they standardise a simple thing like plain
On Wed, 30 Aug 2000, you wrote:
Get pppd code and read the file MSCHAP80.
Wouldn't know where.
Any Linux site. pppd is GPL, if I'm not wrong. I got the source on
my Slackware CD.
The primary site is here:
ftp://cs.anu.edu.au/pub/software/ppp/
Various components of this package
On Tue, 29 Aug 2000, you wrote:
I've got a problem. One of the directories on one of the partitions of my
harddisk seems to be, like, recursive. Yes, it enlessly contains itself. I
can't find the original contents back anymore, but they weren't important.
Obviously this is some error in the
On Tue, 29 Aug 2000, you wrote:
I don't know very well about it. What I've seen is only
text-authentication servers.
So, that's arise a question: how you know an ISP authenticates by
text or by PPP? Checking if the first block sent by the ISP is a PPP
packet or text data? If
On Tue, 29 Aug 2000, you wrote:
] This Arquitecture avoid load the CPU by employing last HW technology.
] The Complete System is composed of the HW existing now (Z380 Card,
] Evolution4 expansor, PC Keyboard..etc), and only 3 card more:
] - LPE-SEN-V1 Sound Card whit main proccesor
On Tue, 29 Aug 2000, you wrote:
20 OPEN"COM:" FOR OUTPUT AS 1
30 ?#1,"ATZ";CHR$(10); ' CHR$(13)? CHR$(10)? both??
40 CLOSE
50 OPEN"COM:" FOR INPUT AS 1' I should read "OK\n"...
The OPEN statement clears the buffers. So if the RS232 ROM received something
before
On Sun, 27 Aug 2000, you wrote:
Yes: GhostScript can convert PostScript to PDF.
(I think I wrote it a couple of days ago)
Is there a free thinge for Windows as well then? AFAIK all of these are
sold for big money :(
GhostScript is also available for Windows.
Bye,
Maarten
On Sun, 27 Aug 2000, you wrote:
It is possible (for Sunrise, L. Padial or other HW developers) to make
a MSX2+ upgrade cartridge for MSX2 (or even MSX)?
I think it's impossible, because the internal V9938 and the V9958 in the
cartridge would be at the same port address and will interfere
On Fri, 25 Aug 2000, you wrote:
You will need the original version of mbplayer.mpc (that one only supports
DOS-1). Later improvements (DOS-2 support) are made by Maarten ter Huurne.
I did that? (surprised)
As far as I know, I always separated loading routines from the replayer. The
only
On Sat, 26 Aug 2000, you wrote:
I've been working on a game for some time now (Bomberman, MAYBE FutureDisk
will show a demo of it on the Bussum-fair) but I'm having some troubles
with generating random numbers. I'm now using the refresh register which I
add to the previous offset in a look-up
On Sat, 26 Aug 2000, you wrote:
In its current form, it produces numbers in the range 0..27, but you can
easily change that. You have to know that the middle bits of the seed are
the most "random", so use those for the result.
Thanks Maarten. And yes, I knew that the middle bits of R
On Sat, 26 Aug 2000, you wrote:
Em sex, 25 ago 2000, Albert Beevendorp escreveu:
Sure, but... Keep cool! Unfortunately it isn't everybody who
have a Acrobat Reader, a xpdf viewer, or even a GhostView... Despite
this, there are a lot of people who have a RTF-compliant word
On Fri, 25 Aug 2000, you wrote:
Try to get yourself PDF creator or a plug-in for any word processor which
can save PDF for free. Most of these are sold for bug bucks :(
GhostScript (free) can convert PostScript to PDF.
And PostScript can be written using a PostScript driver and "print to
On Sun, 20 Aug 2000, you wrote:
Hmmm... i'll take a look @ it... But i still don't get it... I don't USE
the ROM... really... i don't... Well... except for the RC detector in
Blaffer and Blaffer NT, but those are complete other routines...
But if you don't use the ROM for SCC detection, why
On Sun, 20 Aug 2000, you wrote:
My ROM-less SCC is detected by MG2 (transl.), but not by Blaffer NT.
Here is the MG2 English SCC search code, maybe you or TWZ can use it to track
the problem:
==
FINDSCC:
;(SCCID) := SCC slot ID
;check manual override
XOR A
On Sat, 19 Aug 2000, you wrote:
Autodetection doesn't work with my 2nd SCC (the ROM is removed by the
dumbass previous owner), and you have to switch the SCCs on after the
BEEP. I prefer to type the slotnr...
SCC autodetection doesn't need a ROM. The instrument data area is used to
check
On Sat, 19 Aug 2000, you wrote:
I can, if I can still find my ROM-dumper...
I doubt the FM PAK ROM is more than a plain 16K area. In that case, Compass
is sufficient to write it to disk.
Bye,
Maarten
Problems? contact [EMAIL PROTECTED] See also
On Sat, 19 Aug 2000, you wrote:
First at all, to say that my previous message was "a bit" exagerated. As
someone asked us "to react" about the "new MSX" news, that's what I did.
Anne is very good at evoking reactions.
I fell for it last time, but this time I won't bite... ;)
Yes, so,
On Fri, 18 Aug 2000, you wrote:
3. When JUMP should be used
The term "JUMP" is not introduced...
JUMP = Joynet Univeral Message Protocol?
If a coder wants to make a program (probably a game) that should run on
multiple computers, she may use any protocol she desires. If she has a way
of
On Wed, 09 Aug 2000, you wrote:
Fokkit! Spam on 'the List'! Hope that no one was so stupid to reply
to the original sender... (finders crossed) Can't we make the MSX list
moderated (i.e. only accept mails from ppl really subscribed to the list)?
Yes, we can make it moderated.
But there are
On Tue, 08 Aug 2000, you wrote:
I just want to let you know that the 3th patch of findit msx2+/turbo R
can be donwloaden from our site.
Sorry, I can't read dutch. So, what is "Find It"? A demo of Metal
Gear Solid for MSX?
It's a puzzle game.
You can read a review of Find It in
On Thu, 03 Aug 2000, you wrote:
Can't find it on MEP, so if any1 has it, plz contact me... thnx...
Why the Starcracks version?
Jerome's dual SCC version is a lot better: SCC+ emulation using two SCCs, SCC
autodetection, faster, no annoying intro.
Bye,
Maarten
Problems?
On Thu, 03 Aug 2000, you wrote:
In Hnostar #44 there is a small note about ZiLOG's new CPU: eZ80.
The thing about the eZ80 is that Zilog only licenses the design. They don't
sell actual ICs.
But the best of this chip is (in my opinion) that it has an EMBEDDED
TCP/IP STACK implemented in
On Sat, 29 Jul 2000, you wrote:
If anybody is interrested in emulating the MIDI Saurus module or just
collecting roms images, I've managed to backup the rom of that module, so
if you want it send me a mail and I'll mail it to you.
If it's not on MEP yet, it's safe to say that Arnaud wants a
On Thu, 27 Jul 2000, you wrote:
That's just the problem, for most of them that works perfectly, but not for
all of them.
These files don't work anymore after the SCC version is ripped:
Nemesis 1
Sky Jaguar
Twinbee
Hyper Rally
Pippols
Road Fighter
Soccer
Ping Pong
Hyper Sports 3
I
Hi!
I am trying to make fMSX emulate an RS232 cartridge. But I am quite confused.
I've seen 3 different ROM files: a ROM sent to me by Tristan, RS232.ROM from
MEP and the ROM of a Panasonic modem sent to me by Takamichi. Only the one
from MEP seems to access ports #80-#87, but in a way that
On Sat, 22 Jul 2000, you wrote:
Even while there were MSX games sold in Europe, such as Maze of Galious,
King's Valley and Nemesis 3, Martos still cracked those, so IMHO Martos is
one of the hackers that somehow destroyed the MSX-world for Europe...
You have a point when you claim Martos
On Sat, 15 Jul 2000, Daniel Ravazzi wrote:
Well, I have a MSX by Sanyo (Wavy 70FD2), and keyboard of this machine is
not work...the keyboard film contact is broken (destroyed!)...and told me
Sanyo not have
any parts for this machine.. :-(...
One option is to buy Leonardo Padial's keyboard
On Fri, 14 Jul 2000, Albert Beevendorp wrote:
Best advice to stick within the space Konami put the japanese texts in
SD-Snatcher translated method (which has cut out many aspects just to get
the text correctly) or (but then it would get a bit too far for me at
this moment) in Solid Snake
On Thu, 13 Jul 2000, "Ðiogo" Sperb Schneider wrote:
You make me very curious...
Would it in some way be possible to send one to me?
Or actually six, also for the rest of my family.
Make that ten, I also want some friends of mine to
taste it...
I'd love to! But assuming you live in
On Thu, 13 Jul 2000, "Ðiogo" Sperb Schneider wrote:
Because you would have to rewrite the kernel almost
completely. Memory
management, scheduling, etc. It would be a
completely different kernel,
so it wouldn't be Linux.
Linux is not just a kernel. To be sincere, the kernel
is the
On Thu, 13 Jul 2000, "Ðiogo" Sperb Schneider wrote:
I couldn't even compile fMSX and the only reason why
I wouldn't run BrMSX is because I don't have the time
to port it to UNIX. I've had to make my way with the
MSX emulation present on MESS, that is kept by Sean
Young. It still lacks disk
On Wed, 12 Jul 2000, "Ðiogo" Sperb Schneider wrote:
You just made me remember about something I've been
thinking... Is there somebody writing all this stuff
we discover? It should be documented that the DDX disk
interfaces look for DDXDOS.SYS and COMANDO.COM instead
of MSXDOS.SYS and
On Tue, 11 Jul 2000, "Ðiogo" Sperb Schneider wrote:
That application used to run on a MSX 1 machine. So I
believe it ran on MSX-DOS 1. Do you know where I could
get a ROM dump of MSX-DOS 1? I'll try
file-hunter.com...
DOS1 doesn't require a ROM.
You only need the files "MSXDOS.SYS" and
On Tue, 11 Jul 2000, Pablo Vasques Bravo-Villalba wrote:
It influences in an emulator, because not all
emulators are able to emulate every interface
available. Some interfaces use I/O ports to
communicate with the drive, while others use
memory addresses and some are mixed. This means
not
On Tue, 11 Jul 2000, "Ðiogo" Sperb Schneider wrote:
I wonder how much the DISK.ROM you're using influence
on the behaviour of the MSX... Does it specify which
files it will look for into the floppy disk to boot
from? I don't even know how a bootable MSX disk works,
I don't know what files
Hi MSX-ers,
MCCW Issue 92 is released!
You can find it at this URL: http://www.mccw.aktu.nl/
Eleven brand new articles for your enjoyment.
I think you will find it worth the wait.
If you would like to write an article for MCCW, please contact us.
Feedback about MCCW is also welcome. Send
On Mon, 10 Jul 2000, [EMAIL PROTECTED] wrote:
IMHO, most games and other apps can do without the HW horizontal scroll
Well, MSX2 games are designed to work around the lack of HW horizontal
scroll. I don't think there is any SCREEN5 game with horizontal smooth
scroll. Games use either
On Thu, 06 Jul 2000, Albert Beevendorp wrote:
MAP.COM Which will crash the 1024 kB MSX turbo R ;-)
Huh? How standard is it then (either MAP.COM or the MSX turbo R)?
MAP.COM is a dirty hack to make ill-behaving programs work on those DOS2
machines that are able to read the mapper ports.
On Thu, 06 Jul 2000, David Heremans wrote:
But ofcourse, if the whole world starts to use Esperanto as primary
language, then the generation coming after us will have Esperanto as
mother language and the whole communication barrier will have
dissapeared.
As will have all physical MSX
On Wed, 05 Jul 2000, Rieks W. Torringa wrote:
There is always some loss of information, an exact 1-on-1 translation is
impossible between natural languages.
Disagreed. Some ways of saying something might be slightly different, but
the thing that is being said is quite well translatable in
On Tue, 04 Jul 2000, JP Grobler wrote:
I have got a few old disks (360K - SVI 738) that is giving problems. The
basic files does'nt load anymore. I get errors like "Direct statement in
file", "Line buffer overflow" etc. These errors I get with emulator and
real msx. Is it fixable? There is
On Tue, 04 Jul 2000, Rieks W. Torringa wrote:
"straight" is actually Frontline - Ikeda - Rieks - mailinglist
In other words, straight. Besides, as you might still remember, the
Japanese came to the Tilburg-fair. Sander met them there and they told
something about this new MSX project back
On Sun, 02 Jul 2000, Anne de Raad wrote:
The rumours about a new MSX in Japan are getting stronger every day and
yes, you see some 'talk' about it in this mailinglist and the newsgroup,
but you would expect it would get MUCH more attention
You're referring to the Frontline/ASCII project,
At 10:26 1-7-00 +0200, you wrote:
Anyone any idea on when we can expect a new MCCW?
I thought Manuel wanted to release #92 before he left to Japan... I was
mistaken.
You were right: Manuel did want to release #92 before leaving to Japan, but
he didn't have enough time to do it.
So now I
On Fri, 23 Jun 2000, JP Grobler wrote:
I don't know muck about electronicss, but are curious to know why the svi
738 has 2x16k Video ram chips if only 16k is available, also the upgrade
to msx2 sugests 4x64k ram chips, but only 128k is available. I saw the
same in the schematics for the
On Thu, 22 Jun 2000, TFH/Fony wrote:
The idea is quite good, but I think it would be better to do it on the PC
(or Mac??) The problem is that in a couple of years, DC, PS/2 or X-Box
will again be replaced by new consoles that might not be backward
compatible, rendering your emulator useless.
On Thu, 22 Jun 2000, Leonard Silva de Oliveira wrote:
Some time ago I noticed that Turbo-R machines does that with all MSX
system
reserved I/O port ... Then if you try to read any I/O port that has a
internal
pehiperal installed the S1990 chip engine will block output from the
cartridge.
On Fri, 23 Jun 2000, Leonard Silva de Oliveira wrote:
I don't think this is true. For example, Padial's PC keyboard interface
is inserted in an external slot and acts like a partial PPI. And
ofcourse it supports all keys, not just the ones in columns 0 to 4
(lower 5 bits).
Funny ...
On Fri, 23 Jun 2000, Mauricio Braga wrote:
That's true, but I wasn't talking about imitating it. I'm talking about
support things all people use, like mp3.
You don't need a new MSX to play MP3s. Jon De Schrijder demonstrated MP3
playing on MSX2 at this year's Tilburg fair.
It uses a
On Tue, 20 Jun 2000, David Heremans wrote:
Is there some page which could tell me how all the MSX version react on
an in a,(#FF). I know it shouldn't be done but I'm trying to change a
program...
In MSX turbo R and some MSX2+ machines, the upper 3 bits will always be 1.
The value read will
On Tue, 20 Jun 2000, ag0ny wrote:
Maybe a greater advance in the new MSX graphics scheme would be
RAM-mapped VRAM (it is VRAM being directly accesible by the CPU). In
this way, all VRAM access by the CPU would be MUCH faster: just put
the value you want where you want, instead of
On Wed, 21 Jun 2000, Sander van Nunen wrote:
The only way to make the new MSX a success is to produce a machine that
is cheap, uses advanced hardware, and is somehow compatible with -say-
directX (dreamcast, PC, MS X-Box) so that games easely could be ported
from other platforms, has a DVD
On Wed, 21 Jun 2000, Alex Wulms wrote:
] The easiest way to get an extremely fast Z80 compatible CPU would be to
] ask Transmeta to develop a Crusoe with Z80 code morphing...
Or ask Zilog to start producing that eZ80 they promised a while ago...
As I understood it, Zilog made a design for
On Tue, 20 Jun 2000, Alex Wulms wrote:
It does not work like this. At least, not how I interprete it. I think
the situation is as follows:
1) ESE *will* develop a V9938 or V9958 clone by reverse-engineering the
current MSX VDP and ofcourse they make a few enhancements to make it a
better
On Thu, 01 Jan 1970, Ricardo Jurczyk Pinheiro wrote:
DOESN"T ANYONE OUT HERE HAVE A SUNRISE RS232 AND FINALLY WANTS TO SEE SOME
COLORS WITH IT WITHOUT HAVING TO OWN A GFX9000???
Colors? RS-232c? Can´t understand...
The terminal program Erix that comes with the Sunrise RS232 has
On Thu, 15 Jun 2000, Marco Frissen wrote:
Any more people of ICT Aut. on the list? Maybe it's time for a KC 'MSX'?
:)
What is "KC"?
Bye,
Maarten
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put "unsubscribe msx [EMAIL PROTECTED]" (without the
On Thu, 08 Jun 2000, Pierre Gielen wrote:
For easier development of MSX-software, I would like to have the Hitech C
Z80 cross compiler for PC, but it is very, very expensive ($ 850 !). Can
anybody help me with a cheaper solution or a copy of this program (not a
demo version, I have that
On Thu, 08 Jun 2000, ag0ny wrote:
We at the AAM ("AAM" stands for "Asociacion de Amigos del MSX" =
"Association of friends of the MSX") have updated our web page. It is
located at http://www.aamsx.org, and the site is mainly a news-oriented
site about the MSX world. As we're the organizers
On Tue, 06 Jun 2000, Ricardo Bittencourt wrote:
Anyways, relocating the hook to #FD9F is a much, much nicer solution I
think.
The only real advantage of this method would be the stop-drive,
but that doesn't matter because I call 0FD9Fh 120 times at the
startup of my program :)
On Mon, 05 Jun 2000, Laurens Holst wrote:
I hardly dare to ask it, but... could you provide me with a copy???
Hey! Don't ask for warez on the mailinglist.
This is not out-of-stores-for-at-least-10-years software like MSX games...
Bye,
Maarten
MSX Mailinglist. To
On Mon, 05 Jun 2000, Laurens Holst wrote:
If the size of the song exceeds 16K, fitting MBWAVE music in a 128K game
will become very hard. And maybe 2 bytes is optimistic, it could be 3
(because you also have to store the sample number).
It will greatly decrease the replayer-size,
On Mon, 05 Jun 2000, Pablo Vasques Bravo-Villalba wrote:
Hey, Akira used the ZX Spectrum font in the
title graphic. It would be nicer if he used
the MSX 6x8 font... :)
Different MSX models have different fonts. For example, the Sony MSX2s
have a dot in the zero, while the Philips have a
On Sat, 03 Jun 2000, Laurens Holst wrote:
Look at the sample kit value in MBM files. I never used it to find the kit
file name in my own programs.
Is it there??? Ahhh... If I had know it...
If I remember correctly, it's at offset #140.
It was probably hardly used because the replayer
On Sun, 04 Jun 2000, Ricardo Bittencourt wrote:
However, if you execute RUN"BUG.BAS" before loading
BLOAD"BUG.BIN",R , then the music will faster than normal!! And
this bug only happens on MSX Turbo-R GT !! I already tested this
same program on Turbo-R ST and nothing strange
At 15:11 2-6-00 +0200, you wrote:
so: exactly how many ppl here are still seriously about making a
scrolling-rpg engine like stated a few weeks ago?
I am interested in working on the toolkit (editors and other tools) and on
the design.
I want to make a toolkit on PC, preferably in Java.
On Wed, 31 May 2000, Laurens Holst wrote:
I really hate it when in RPGs pictures are loaded whenever you talk to
someone. First disadvantage is that the music is interrupted, second is
that the spinning up of the drive will take time, independent of how
little data is loaded.
One
On Tue, 30 May 2000, ag0ny wrote:
Will it be compatible (I mean also when writing?
(under Win98?)) or do I have to set it to read-only if
I want to use it with my PC???
Windows will overwrite the boot sector! Somehow it can't stand boot sectors
other than its own. I mean the boot
On Tue, 30 May 2000, Laurens Holst wrote:
Hmmm, I seem to use the term "birdview" for a different view than you do.
Does anyone know for sure, what is the Metal Gear type called and what the
SD Snatcher type?
Both birdseye.
SD-Snatcher is also Super Deform (hence the SD).
Super Deform
On Mon, 29 May 2000, Laurens Holst wrote:
Will it be compatible (I mean also when writing?
(under Win98?)) or do I have to set it to read-only if
I want to use it with my PC???
Windows will overwrite the boot sector! Somehow it can't stand boot sectors
other than its own. I mean the boot
On Fri, 26 May 2000, Sander Zuidema wrote:
ftp://ftp.funet.fi/pub/msx/graphics/jpg/hardware/panasonic_fs-a1gt_1.jpeg
This is certainly a strange turboR GT!
It has an extra port just under the diskdrive
(3 gameports?? Naah.. this must be something else)
The port under the diskdrive is
On Fri, 26 May 2000, Sander Zuidema wrote:
The port under the diskdrive is joystick port 2.
No it's not, that one's behind the diskdrive (trust me, I have a GT standing
right here). You have port 1 under the numeric keyboard, an undefined hole
under the diskdrive, which definately isn't
On Thu, 25 May 2000, Laurens Holst wrote:
For example, a good editor needs multilevel undo/redo, which requires some
good design or it will eat your memory very fast. Also, the user interface
is very important, and it's hard to design a good UI.
Okay, then stop talking and make an
On Thu, 25 May 2000, Phil wrote:
Why is your mail address listed as "[EMAIL PROTECTED]"?
It was on the last two mails you sent. On the mail from yesterday it was
"[EMAIL PROTECTED]".
Bye,
Maarten
MSX Mailinglist. To unsubscribe, send an email to [EMAIL PROTECTED]
and put
On Thu, 25 May 2000, Maarten van Strien (cs^tbl) wrote:
Okay, then stop talking and make an editor!
Good design includes that you don't just start programming, but decide
exactly what it is you want to make first.
and I guarantee you forget something.. really.. this will happen!
Yes,
On Wed, 24 May 2000, Maarten van Strien (cs^tbl) wrote:
And keep in mind that once an engine is done, the only thing
needed to make a 100% game is datafiles! NO additional code!! So, the
engine has to cover ALL needs!
This is not necessary. There could be an engine that allows a kind of
On Wed, 24 May 2000, Floris 'Tamama' van Gog wrote:
why not just make them for the *gasp* MSX?
1. There is no OO language for MSX.
2. There is no GUI toolkit for MSX.
3. MSX has all kinds of memory restrictions, making coding a lot harder.
4. Even in an emulator, MSX is not as fast as
On Wed, 24 May 2000, Pablo Vasques Bravo-Villalba wrote:
I personally don't like Java, but as long as the engine
specs are free, nothing stops you from developing design
tools even in QBasic. IMHO, design tools are easier to
develop than an entire engine.
Ofcourse the specs will be free.
On Wed, 24 May 2000, Laurens Holst wrote:
I think there are two options for cross-platform development: Java or
cross-platform C/C++ libraries. Java allows the same binaries to run on
many
systems, cross-platform libraries allow the same source to compile on many
systems.
One
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