[osg-users] Dependencies links are dead

2016-03-10 Thread Peter Wraae Marino
Hi, The dependencies "links" are dead for VisualStudio 2013. I tried both the small and full and get an invalid page. page with links: http://www.openscenegraph.org/index.php/download-section/dependencies dead pages: http://download.osgvisual.org/3rdParty_VS2013_v120_x86_x64_V9_small.7z

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-21 Thread Peter Wraae Marino
Hi, I got a little further with the bvh problem. I know have a valid bvh file from daz3d... it appears that daz3d needs to bake the keys into it's timeline before exporting. I can now successfully load the bvh file with the option solids and see the animation working. So, now I'm stuck on

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-19 Thread Peter Wraae Marino
Hi, I'm not giving up on this (but I'm sure am tired of failing). I can see that that the bvh reader actually plays the animation and I can add the option solids to the loader... this basically should show the bvh file animating which it doesn't: Code: osg::Node* createScene() {

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-19 Thread Peter Wraae Marino
Hi Sebastian Messerschmidt, Thanks for your info. it is correct that the model containing the geometry does not have the animation,.. this is as designed. the bvh file contains the animation but no geometry also as designed. I don't want geometry and animation in the same files, because I

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-19 Thread Peter Wraae Marino
Hi Sebastian, The bvh file should be able to play without having to rename anything. there is no name matching in there. if you supply the option solids when loading they you will see a stick figure of the bones. so why the bvh files doesn't animate is what I'm looking into now... Thank

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-16 Thread Peter Wraae Marino
Hi, I'm still having problems with this.. I have saved the group node to a file here: http://osghelp.com/wp-content/uploads/2013/08/mymodel.osg perhaps somebody can see why it doesn't animate. I'm a little lost here. Thank you! Cheers, Peter -- Read this topic online here:

Re: [osg-users] [forum] osgAnimation with bvh and model

2013-08-16 Thread Peter Wraae Marino
Hi, still need help: I have tried to look only at the bvh file now, you can see the data here: http://osghelp.com/wp-content/uploads/2013/08/testbvh.osg here is the code that adds a little sphere to each bone, but again when I run this no animation. anybody!?!? Code: class CAddDummyObject :

[osg-users] [forum] osgAnimation with bvh and model

2013-08-15 Thread Peter Wraae Marino
Hi, I'm trying to animate a character with data from a bvh I have tried a lot of different setups.. but none work. The osgAnimation seems to have what it needs to get this working, but there isn't enough documentation to make sense of it. This is where I am at now: Code: osg::Node*

[osg-users] [forum] Android - NDK Compiling fails

2013-07-25 Thread Peter Wraae Marino
Hi, This has been a long process trying to get android to work with OpenSceneGraph and I'm still not there. Some Info: Windows 7 OpenSceneGraph 3.2 Where I'm at: OpenSceneGraph 3.2 compiled/links ok. Now I'm trying to run ndk-make in the JNI directory for the osgAndroidExampleGLES2 and it

Re: [osg-users] [forum] Android - NDK Compiling fails

2013-07-25 Thread Peter Wraae Marino
sure here it is... but like i mentioned i tried many different combinations also the one you described. Code: LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE:= osgNativeLib ### Main Install dir OSG_ANDROID_DIR := C:\Android\OpenSceneGraph-3.2\osginstall LIBDIR

Re: [osg-users] [forum] Android - NDK Compiling fails

2013-07-25 Thread Peter Wraae Marino
/gnu-libstdc++/4.6/libs/armeabi-v7a/libgnustl_static.a I think it should be enough. 2013/7/25 Peter Wraae Marino () sure here it is... but like i mentioned i tried many different combinations also the one you described. Code: LOCAL_PATH := $(call my-dir) include

Re: [osg-users] [forum] Android - NDK Compiling fails

2013-07-25 Thread Peter Wraae Marino
Hi Jordi, a little follow up: this is what it does when it works: C:\Android\OpenSceneGraph-3.2\examples\osgAndroidExampleGLES2\jnindk-build Compile++ thumb : osgNativeLib = osgNativeLib.cpp Compile++ thumb : osgNativeLib = OsgMainApp.cpp Compile++ thumb : osgNativeLib =

Re: [osg-users] [forum] Android with Openscenegraph3.2

2013-07-24 Thread Peter Wraae Marino
Hi Robert, I just updated openscenegraph3.2 and everything compiles fine for th android: == Build: 1 succeeded, 0 failed, 2 up-to-date, 2 skipped == now on to the ndk and adt part. thanks for the fix, Peter robertosfield wrote: On 23 July 2013 16:21, Robert Osfield ()

Re: [osg-users] [forum] Android with Openscenegraph3.2

2013-07-24 Thread Peter Wraae Marino
Hi, a little unsure if I should now create a new topic? ADT: When creating a new android project with existing files and using the osgAndroidExampleGLES2 the first thing that appears in the ADT is: [2013-07-24 08:40:27 - Unable to launch cygpath. Is Cygwin on the path?] java.io.IOException:

[osg-users] [forum] Android with Openscenegraph3.2

2013-07-23 Thread Peter Wraae Marino
Hi, when compiling for android with oopenscenegraph 3.2 i get this error: C:/Android/OpenSceneGraph-3.2/src/osgPlugins/osc/ip/win32/NetworkingUtils.cpp:32:77: fatal error: winsock2.h: No such file or directory where do I remove or fix this? Thank you! Cheers, Peter -- Read

Re: [osg-users] [forum] Android with Openscenegraph3.2

2013-07-23 Thread Peter Wraae Marino
Hi Robert, I'm at home now and will first be at work tomorrow to test it.. sorry. regards, Peter robertosfield wrote: Hi Peter. On 23 July 2013 14:52, Peter Wraae Marino () wrote: when compiling for android with oopenscenegraph 3.2 i get this error: C:/Android/OpenSceneGraph-3.2

Re: [osg-users] particles

2013-04-11 Thread Peter Wraae Marino
Hi, does anyone know whay the particlesystem.org is dead? has it moved? Thank you! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53539#53539 ___ osg-users mailing list

Re: [osg-users] Explosion Effect removal

2013-04-04 Thread Peter Wraae Marino
Hi, can see this was posted in 2011... and no reply. well,... i have the same question? is there a flag we can set or do we really need to poll the particle system if it's alive and remove it ourselves? Thank you! Cheers, Peter -- Read this topic online here:

Re: [osg-users] osgParticle restart...

2013-04-04 Thread Peter Wraae Marino
Hi, I think this is a really good question. Right now I'm just creating new instances and I would really like to a have a pool of instances for better performance. I can see this question was asked in 2010... can anyone answer this question? Thank you! Cheers, Peter -- Read

Re: [osg-users] particles

2013-03-29 Thread Peter Wraae Marino
Hi, apparently nobody has an answer. I have tried to follow the links supplied in the code for David McAllister's Particle System API at http://www.particlesystems.org, but it seems that this site is dead... so documentation for the particle system used by osg is almost non existent. Thank

Re: [osg-users] particles

2013-03-18 Thread Peter Wraae Marino
Hi hybr, smoke trails isn't what I want. It extrudes the particles. right now I have create a simple particle system of my own which throws out particles like an explosion and I create 5-10 osg particle systems and set the placer's for these. This works,.. but is kinda heavy duty way of

[osg-users] particles

2013-03-15 Thread Peter Wraae Marino
Hi, Is there a way to create particles from particles position? let me explain... I would like to create an explosion with debris. The way I would create it is one particle system shooting particles that represent debris and another particle system creating smoke as the debris is flying (at

[osg-users] Qt version for osg 3.0.1

2013-03-06 Thread Peter Wraae Marino
Hi, Where can I find information about which Qt version is working with osg 3.0.1? Thank you! Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52964#52964 ___ osg-users mailing list

Re: [osg-users] Qt version for osg 3.0.1

2013-03-06 Thread Peter Wraae Marino
robertson1 wrote: Hi, I've had no problems using Qt4.8 with 3.0.1, (Qt 5 wont work with it though). Cheers, jamie thanks.. I know that that Qt4.8 works... but my question was where can I see what version works with what I tried to use Qt5 and run into a bunch of problems... I

[osg-users] [build] wrong libraries used in debug version for QT

2013-03-06 Thread Peter Wraae Marino
Hi, fyi: The osgviewerQt debug build is using release version of QT, which results in failure when you start the application. I change the libraries to debug and all looks well. info: OS: Windows 7 OSG: 3.0.1 Thank you! Cheers, Peter -- Read this topic online here:

[osg-users] [ANN] osgHelp website online

2012-12-19 Thread Peter Wraae Marino
Hello dear OSG-community, finally got around putting the osgHelp site back online. see it here: http://osghelp.com/ Best regards, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51631#51631

[osg-users] kdTree and sphere intersection

2011-11-16 Thread Peter Wraae Marino
Hi, I have create a sphereintersector which works fine, but goes through all triangles on the geometry. I would like to use the kdTree to help me to do a sphere - triangle intersection tests on as few triangles as possible. Is this possible? When I look at the kdTree object it looks like it

[osg-users] [forum] bug in ShapeDrawable.cpp

2011-11-11 Thread Peter Wraae Marino
Hi, void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments, float radius, float height, const osg::Matrix matrix) has a bug.. it doesn't transform the last two points: // do last point by hand to ensure no round off errors. _functor.vertex(osg::Vec3(r,0.0f,topz));

[osg-users] Polytope

2011-09-29 Thread Peter Wraae Marino
Hi, I just started to use the polytope and polytopeintersect and have some results I did not expect. In the code there are 3 cases that creates an osg::Box which is the cube I want to intersect with the plane. The 3 cases have each a different solution, where I expect them all to have the

Re: [osg-users] flt file not working

2011-03-25 Thread Peter Wraae Marino
ancillary records and the following group node. Where does test.flt come from? Regards, Andreas Ekstrand On 2011-03-25 11:45, Peter Wraae Marino wrote: Hej osgUsers, I have attached an flt file which will not load with osgviewer. I have also tried to convert it to a .osg file and it becomes

[osg-users] depthbuffer question

2010-09-21 Thread Peter Wraae Marino
to me what I'm doing wrong? regards, Peter Wraae Marino -- Bellinge Gymnasterne: http://www.bellingegymnasterne.dk Power Tumbling: http://www.powertumbling.dk OSG-Help: http://osghelp.com Personal Site: http://www.marino.dk ___ osg-users mailing list

Re: [osg-users] depthbuffer question

2010-09-21 Thread Peter Wraae Marino
u.hertl...@sandbox.dewrote: Hi Peter, On 21/09/10 21:52 , Peter Wraae Marino wrote: I've been trying to read some values from the DepthBuffer and I don't seem to get what I would expect. Here is a cut down version of my code (should be able to run): ... I get a value of 0.0642448

[osg-users] osgText::Text and screen

2010-07-27 Thread Peter Wraae Marino
find anything. is there a way to solve this? I would really like to avoid having to use a osg::Matrix::ortho2D( 0, viewW, 0, viewH ), because this would mean that all my gui components would have to compensate for the viewH and reverse direction. any suggestions?, Peter Wraae Marino -- Bellinge

Re: [osg-users] osgText::Text and screen

2010-07-27 Thread Peter Wraae Marino
as you've inverted the coordinates w.r.t OpenGL. Robert. On Tue, Jul 27, 2010 at 9:32 AM, Peter Wraae Marino marino.pe...@gmail.com wrote: Hi osgUsers, I'm trying to create a gui and would like to have my coordinates system 0, 0 at the upper, left of the screen. To do this I decided to create

Re: [osg-users] osgText::Text and screen

2010-07-27 Thread Peter Wraae Marino
Hi Robert, yep.. did that .. .did a -1 scaling on the y-axis... works like a charm now. thanks, Peter On Tue, Jul 27, 2010 at 1:43 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Peter, Try flipping the view matrix. Robert. On Tue, Jul 27, 2010 at 11:31 AM, Peter Wraae Marino

[osg-users] using camera for intersection

2010-06-22 Thread Peter Wraae Marino
, Peter Wraae Marino -- Bellinge Gymnasterne: http://www.bellingegymnasterne.dk Power Tumbling: http://www.powertumbling.dk OSG-Help: http://osghelp.com http://code.google.com/p/sigmaosg/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] using camera for intersection

2010-06-22 Thread Peter Wraae Marino
which is very expensive which will totally dominate the actual cost of the intersection. Robert. On Tue, Jun 22, 2010 at 8:30 AM, Peter Wraae Marino marino.pe...@gmail.com wrote: Hi osgUsers, We have created huge forests using shapefiles to preprocess textures with positions where trees

Re: [osg-users] glow

2010-02-22 Thread Peter Wraae Marino
Hi Nick, there are many types of glows? I have created this god ray postfilter effect, you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg is this what you are looking for? Peter Wraae Marino On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.com wrote: Hi

Re: [osg-users] glow

2010-02-22 Thread Peter Wraae Marino
Hi Nick, there are many types of glows? I have created this god ray postfilter effect, you can see it here: http://www.youtube.com/watch?v=GFwhqxZz6qg is this what you are looking for? Peter Wraae Marino On Thu, Feb 11, 2010 at 9:55 AM, Trajce Nikolov nikolov.tra...@gmail.comwrote: Hi

Re: [osg-users] osg::TextureCubeMap and HDR

2010-01-12 Thread Peter Wraae Marino
@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] osg::TextureCubeMap and HDR

2010-01-12 Thread Peter Wraae Marino
. Apparently the rescalling the texturecubemap uses can't handle textures with floats. is this correct? Peter Wraae Marino On Fri, Jan 8, 2010 at 2:22 PM, Peter Wraae Marino osgh...@gmail.com wrote: Hi osgUsers, I've been doing some testing on HDR with a backdrop with a .hdr image using osg

Re: [osg-users] osg::TextureCubeMap and HDR

2010-01-12 Thread Peter Wraae Marino
Hi Robert, yes.. just completed the test now.. and using squared hdr textures does work. regards, Peter Wraae Marino On Tue, Jan 12, 2010 at 10:06 AM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Peter, The scaling is done with glu and it probably doesn't support the all new float

Re: [osg-users] osg::TextureCubeMap and HDR

2010-01-12 Thread Peter Wraae Marino
that texture2D has by default not to make mipmaps and texturecubemap by default makes them??? which makes things a little confusing. hope this helps, Peter Wraae Marino On Tue, Jan 12, 2010 at 11:07 AM, Peter Wraae Marino osgh...@gmail.com wrote: Hi Robert, yes.. just completed the test now.. and using

[osg-users] osg::TextureCubeMap and HDR

2010-01-08 Thread Peter Wraae Marino
::readImageFile(vinesunset.hdr) ); texture-setInternalFormat( GL_RGB16F_ARB ); texture-setResizeNonPowerOfTwoHint(false); texture-setImage( pImage ); can anyone spot what I'm missing? -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site

[osg-users] Trees, Grass and Shadows

2009-11-23 Thread Peter Wraae Marino
-2xQO0 regards, Peter Wraae Marino -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] texture to file

2009-08-27 Thread Peter Wraae Marino
. example if (osgDB::writeImageFile(*image,_filename)) { std::cout Saved screen image to `_filename` std::endl; } 2009/8/25 Peter Wraae Marino osgh...@gmail.com Hi osgUsers, I have a question about texture to file. Currently I have render to texture (RTT) and would like to save

Re: [osg-users] texture to file

2009-08-27 Thread Peter Wraae Marino
to write the file to? How are you attaching the image to your camera? i.e. where are the luminance values coming from? jp Peter Wraae Marino wrote: Hi osgUsers, I'm still battling with the luminance texture to file. The problem is I need to save a texture with 32bit floating point value

Re: [osg-users] texture to file

2009-08-26 Thread Peter Wraae Marino
::writeImageFile(*image,_filename)) { std::cout Saved screen image to `_filename` std::endl; } 2009/8/25 Peter Wraae Marino osgh...@gmail.com Hi osgUsers, I have a question about texture to file. Currently I have render to texture (RTT) and would like to save this texture to a file

[osg-users] texture to file

2009-08-25 Thread Peter Wraae Marino
Hi osgUsers, I have a question about texture to file. Currently I have render to texture (RTT) and would like to save this texture to a file. Is there a straight forward method of doing this? anyone? -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site

Re: [osg-users] texture to file

2009-08-25 Thread Peter Wraae Marino
Wraae Marino osgh...@gmail.com Hi osgUsers, I have a question about texture to file. Currently I have render to texture (RTT) and would like to save this texture to a file. Is there a straight forward method of doing this? anyone? -- Regards, Peter Wraae Marino www.osghelp.com

[osg-users] AttributeBinding clarification needed

2009-04-22 Thread Peter Wraae Marino
. So this brought up a question we need answered: Q: When we looked at the enum values possible we found that there is a BIND_OFF, is this the default value if not specified? and does this mean that the geom will use the last binding value used from the last rendered geom? -- Regards, Peter Wraae

[osg-users] ANN: OsgHelp site now fully open

2009-03-13 Thread Peter Wraae Marino
Hi users, The www.osghelp.com is now fully open. We have removed any plans on paid subscription to the site. Please note this site has nothing to do directly with OpenSceneGraphs website. The site is create to help people to get started with simple articles about how to use OSG. The

Re: [osg-users] ANN: OsgHelp site now fully open

2009-03-13 Thread Peter Wraae Marino
Brian R Hill wrote: Peter, I don't want to come across as being critical, but wouldn't the OSG community be better served if your info/effort went into the OSG site? Brian Hi Brian, short answer no. long answer... if it went into the osg site then it should follow the standards

[osg-users] updating osg::TexMat relative to camera position

2009-03-04 Thread Peter Wraae Marino
-Draw Apparently (of course we assuming here) this is how osg is designed. Can someone tells us if we understand this correctly now? and if someone has an idea how to solve this would be much appreciated. -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site

[osg-users] near far plane

2009-02-02 Thread Peter Wraae Marino
for the near plane but gives us a whole new set of problems. is there a way to use the auto computed method but lock the near plane closer to the camera. I have messed around a little with the setNearFarRatio but it seems to adjust at both ends. any suggestions? -- Regards, Peter Wraae Marino

Re: [osg-users] Forum with Mailing list connection (Christmas Gift ; ) )

2008-12-22 Thread Peter Wraae Marino
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

[osg-users] setUpdateCallback fails under slave-camera

2008-11-21 Thread Peter Wraae Marino
Hi Users, We have a strange error (perhaps bug).. when we have a geode that has a setUpdateCallback and that geode is a child of a slave camera then the callback is never called. This is also valid for drawables update callbacks anyone? -- Regards, Peter Wraae Marino www.osghelp.com

Re: [osg-users] GL Books

2008-11-10 Thread Peter Wraae Marino
list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

[osg-users] Using slave cameras for composite rendering (part II)

2008-11-10 Thread Peter Wraae Marino
to the host during a remote procedure call. The binding handle is invalid. anyone know what's wrong? also an added note: if I addSlave twice and try to remove them then the application is unstable and crashes. seems to be something broken here? anyone? -- Regards, Peter Wraae Marino

[osg-users] GraphicsContext

2008-11-10 Thread Peter Wraae Marino
me if I'm wrong. -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] pragma warnings disabled in headers

2008-11-07 Thread Peter Wraae Marino
be forced to enabling them. the only reason I see for having them grouped here in the header is a convience method so osg doesn't have to disable them all places that gives these warnings? is this correct? or is there a better reason? -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph

[osg-users] composite view and cameras question

2008-11-04 Thread Peter Wraae Marino
Hi Users, when having a composite view I have two camera, one for each view. Is there an elegant way of syncing these two cameras? so they have the same fov, position, direction, and so on... -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
PGP SIGNED MESSAGE- Hash: SHA1 Peter Wraae Marino wrote: Hi Patrick, I agree 100% mailing lists are old school forums are more structured and makes it easier to find already answered questions also forums won't spam my email box. A lot of projects use mailing lists and think

Re: [osg-users] composite view and cameras question

2008-11-04 Thread Peter Wraae Marino
with it tommorow. You last suggestion about copying all view setting is also something we have talked about, but again before taking that direction I wanted to hear if there was an elegant way instead of the more hacked way of doing it. regards, Peter Wraae Marino On Tue, Nov 4, 2008 at 3:52 PM

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Peter Wraae Marino
-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] RenderBin understanding

2008-11-03 Thread Peter Wraae Marino
thanks, this helped. the nested makes perfect sense.. i'm on track again, once again thanks, peter On Mon, Nov 3, 2008 at 3:06 PM, Lionel Lagarde [EMAIL PROTECTED]wrote: Hi Peter, Peter Wraae Marino wrote: Hi Users, trying to clarify some specs on the renderbin, perhaps someone could

[osg-users] AutoTransform and small feature culling

2008-10-28 Thread Peter Wraae Marino
culled, so we would like to ask is there a reason why there isn't a flag on all nodes to enabled/disable small feature culling? -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

[osg-users] 3ds plugin scale bug?

2008-09-25 Thread Peter Wraae Marino
/Recon_LandRover.zip can anyone confirm this bug? and who maintains the 3ds plugin format for OpenSceneGraph? and sorry if this is the wrong maillist -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

[osg-users] osg::Material and shapes

2008-09-18 Thread Peter Wraae Marino
,.. am I missing something? Can someone shed a little light and give me a push in the right direction. -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] osgPPU

2008-09-18 Thread Peter Wraae Marino
I ask questions related to osgPPU here or do I use the ticket system on the osgPPU website? -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] osgPPU

2008-09-18 Thread Peter Wraae Marino
Marino [EMAIL PROTECTED] schrieb am Do, 18.9.2008: Von: Peter Wraae Marino [EMAIL PROTECTED] Betreff: [osg-users] osgPPU An: osg-users@lists.openscenegraph.org Datum: Donnerstag, 18. September 2008, 10:53 Hi users, I have some questions related to the osgPPU, but don't know

Re: [osg-users] freetype problem

2008-08-11 Thread Peter Wraae Marino
, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Perspective Camera Question

2008-08-01 Thread Peter Wraae Marino
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] locking 3d text in front of camera

2008-07-27 Thread Peter Wraae Marino
that technique as an example and it sound like it's what you need. regards, Peter Wraae Marino http://osghelp.com On Sun, Jul 27, 2008 at 2:06 AM, Joe Lyga [EMAIL PROTECTED] wrote: Hi osg-users. I'm kind of new to openscenegraph and 3d programming, and I'm having a problem. I'm trying to position

Re: [osg-users] setViewMatrixAsLookAt where is center?

2008-07-26 Thread Peter Wraae Marino
://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg

Re: [osg-users] Is it possible to know when the node-graph is 'dirty'?

2008-07-23 Thread Peter Wraae Marino
___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site -- Få Hotmail du også

Re: [osg-users] Is it possible to know when the node-graph is 'dirty'?

2008-07-22 Thread Peter Wraae Marino
-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

Re: [osg-users] Combining Textures

2008-07-21 Thread Peter Wraae Marino
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users

Re: [osg-users] osg::Light Simple Question ?

2008-07-19 Thread Peter Wraae Marino
/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] text appearing flipped and backwards

2008-07-19 Thread Peter Wraae Marino
if there is some other 'proper' setting? Many thanks, James ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com

Re: [osg-users] 回复: Re: multi translucent g eometry

2008-07-14 Thread Peter Wraae Marino
into problems rendering planet halos too. Should the halo be in front of the planet or behind it? probably the same kind of thing going on. Regards, -- Rick 2008/7/13 小 杨 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Thanks! I'll try it! */Peter Wraae Marino [EMAIL

Re: [osg-users] Drawing to Texture2D

2008-07-13 Thread Peter Wraae Marino
Hi James, I believe you have to: texture-setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::NEAREST); texture-setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::NEAREST); -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site On Sat, Jul 12, 2008 at 11:29 PM, James

Re: [osg-users] multi translucent geometry

2008-07-13 Thread Peter Wraae Marino
/listinfo.cgi/osg-users-openscenegraph.org -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] StartingOpenSceneGraphinVisualStudio

2008-07-11 Thread Peter Wraae Marino
-- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Peter Wraae Marino
Hi Jason, Yes it does work.. just fine. thanks, Peter On Thu, Jul 10, 2008 at 6:05 PM, Jason Daly [EMAIL PROTECTED] wrote: Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture

Re: [osg-users] RE : Re: RE : multitexturing coordinates

2008-07-10 Thread Peter Wraae Marino
are actually changing the graphics pipeline. Talk to you soon. F. *Jason Daly [EMAIL PROTECTED]* a écrit : Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons

[osg-users] multitextureing coordinates

2008-07-09 Thread Peter Wraae Marino
Hi users, I have create simple quad using osg::Geometry and I would like to apply multitextering to it. I'm missing a way to set glMultiTexCoord using OpenSceneGraph. Is there a way one can set glMultiTexCoord? regards, Peter ___ osg-users mailing

Re: [osg-users] RE : multitextureing coordinates

2008-07-09 Thread Peter Wraae Marino
are available in the official webpage in the Tutorial section. ''Yet Another Set of Beginner Tutorials' Hope to have answered your question. Regards, Franclin. *Peter Wraae Marino [EMAIL PROTECTED]* a écrit : Hi users, I have create simple quad using osg::Geometry and I would like to apply

Re: [osg-users] Performance hit caused by porting from VS 7.1 to VS 9

2008-07-02 Thread Peter Wraae Marino
The express editions does full optimizations,.. same compiler. The express version just doesn't have features for web, MFC and stuff like that. regards, Peter On Wed, Jul 2, 2008 at 9:33 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Rick, Do the express editions do full optimizations? I

Re: [osg-users] Problems with loading model in OSG 2.2

2008-07-02 Thread Peter Wraae Marino
Hi Ricky, it sounds like you are using software rendering and not hardware. Why your system defaults to software I have no clue. If your project is small and you don't mind sharing.. you can zip and send it to me at [EMAIL PROTECTED] and I'll have a look at it on my machine. Peter On Wed, Jul

Re: [osg-users] Problems with loading model in OSG 2.2

2008-07-02 Thread Peter Wraae Marino
Hi Ricky, ok.. i think we should have asked this first. have you updated your graphic-card driver? Peter On Wed, Jul 2, 2008 at 8:37 PM, Ricky [EMAIL PROTECTED] wrote: Thanks for your supports! I'm using the OSG binaries downloaded from http://www.mew.cx/osg/. I run this program on Windows

Re: [osg-users] error in tutorial Loading Models from Files...

2008-07-01 Thread Peter Wraae Marino
Hi Zamo, you can try this article if you like: http://osghelp.com/readarticle.php?article_id=6 it's a simplified version how to load models. and this article is a simplified version how to transform your models: http://osghelp.com/readarticle.php?article_id=7 hope this helps, Peter On Wed, Jul

[osg-users] OpenSceneGraph Help Website

2008-06-29 Thread Peter Wraae Marino
Hi users, I have tried to create some tutorials on how people can get started with OpenSceneGraph. I have open the site for registration today.. only the beginner articles are available right now. Later more advanced articles will come, but for the time being I need to get the website in usable

Re: [osg-users] [osg-submissions] API configurations in aseparateConfig include file

2008-06-25 Thread Peter Wraae Marino
Hi Bob, I will have to disagree with you on that point. I have worked in the computer industry for 15 years now (hitman, freedom fighters just to name a couple).. To this extent I have worked with 4 different gaming companies that all have made there own scenegraph/engine .. and I have to say

[osg-users] fog

2008-06-23 Thread Peter Wraae Marino
::StateAttribute::ON ); pGeode-getOrCreateStateSet()-setMode( GL_FOG, osg::StateAttribute::ON ); return pGeode; } regards, Peter Wraae Marino http://osghelp.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
()-setLODScale(scale); // scale = 1.0 is default Robert On Mon, Jun 23, 2008 at 8:12 AM, Peter Wraae Marino [EMAIL PROTECTED] wrote: Hi users, In our application we are using txp file format from terravista. We have a problem when zooming with the camera and level of details. Zooming

Re: [osg-users] lod and txp

2008-06-23 Thread Peter Wraae Marino
out of context and I am *busy*. Robert. On Mon, Jun 23, 2008 at 12:54 PM, Peter Wraae Marino [EMAIL PROTECTED] wrote: Hi Robert, it indeed does work but when I try using it on a camera doing RTT it has no effect? basically what I do is: m_rCamTex-GetCamera

Re: [osg-users] Artefacts in transparent objects

2008-06-17 Thread Peter Wraae Marino
add sphereGeode-getOrCreateStateSet()-setMode( GL_CULL_FACE, osg::StateAttribute::ON ); peter On Tue, Jun 17, 2008 at 1:24 PM, Juan Casanueva [EMAIL PROTECTED] wrote: Hi there, I am having some problems with transparent objects. They have some artefacts (slices) depending on the view

Re: [osg-users] Problem loading plugins

2008-06-14 Thread Peter Wraae Marino
Hi Gael, A couple of things.. i can see it's a dll so I'm assuming windows. 1. Have you compiled the plugins? see if they actually do exist. 2. Have you set your environment variables so osg can find the plugins? regards Peter Wraae Marino http://osghelp.com On Fri, Jun 13, 2008 at 11:29 PM

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