Re: [osg-users] Understanding how osg::switch node works?

2011-09-19 Thread Sanat Talmaki
Hi dewey, The problem was that I had more than a single switch node and only one attribute was getting turned on/off which I only noticed after zooming into my scene. I corrected it by writing a visitor accumulating all the switches and turning each of them on/off. Thanks, Sanat

[osg-users] Understanding how osg::switch node works?

2011-09-17 Thread Sanat Talmaki
Hi, I am trying to use an osg::Switch node in my scene to toggle on/off certain sub-graphs. the way I have my subgraph set up is: I have a geode (textGeode) which is placed under a switch node and the switch is then place below an LOD node. Code: annotationsSwitch-addChild(textGeode,

Re: [osg-users] Strange error with opening osg, osgt, osgb type files - ive files work ok.

2011-09-08 Thread Sanat Talmaki
Hi Wang, Sorry for my late response. I was away for sometime. Your catch was perfect. It was erroneous data that was causing it. I made the necessary changes to the source data and it works for the osg formats as well. Thanks for your clear explanation of why it was not working for osg with

[osg-users] Strange error with opening osg, osgt, osgb type files - ive files work ok.

2011-08-31 Thread Sanat Talmaki
Hi, I am creating a 3d geometry model and saving it out to osg, osgb, osgt and ive formats. I tried to view the saved files in osgviewer and strangely, I can only view the ive file. The others (osg, osgb, osgt) are not visible in viewer as only the background clear_color is seen. As can be

Re: [osg-users] Strange error with opening osg, osgt, osgb type files - ive files work ok.

2011-08-31 Thread Sanat Talmaki
Hi Wang, Sure, I'm attaching the files with this post. I was having trouble attaching them in the morning, guess they didn't get attached after all. Thanks, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42352#42352 Attachments:

Re: [osg-users] Strange error with opening osg, osgt, osgb type files - ive files work ok.

2011-08-31 Thread Sanat Talmaki
Hi Wang, The large translation values are intended as they are UTM coordinate values which can get pretty large. I'm not sure whether these are reasonable in your application or there is something wrong while saving to osg files. But these will cause the bound of the entire graph too large

Re: [osg-users] How can I get the vertices of an .obj or how can I draw a geometry in OSG with a vertices array?

2011-08-31 Thread Sanat Talmaki
Hi Jose, If you choose to go the NodeVisitor route, depending on how your model(s) are built up in your graph - keep in mind you will need to collect the Transforms along the graph and apply them to the geometry below or get the world coordinates and transform the geometries accordingly.

Re: [osg-users] How can I get the vertices of an .obj or how can I draw a geometry in OSG with a vertices array?

2011-08-31 Thread Sanat Talmaki
I just remembered that TriangleFunctor is also useful for this task, in case you haven't seen that already. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42359#42359 ___ osg-users mailing list

Re: [osg-users] Picking ShapeDrawables in osg

2011-08-31 Thread Sanat Talmaki
Hi Hartmut, I would take a look at the osgpick example. It covers a lot of the stuff you might be interested in. Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42360#42360 ___

Re: [osg-users] Effect of rotation transforms on Bounding Spheres [using osgWorks for Bounding Spheres geometry]

2011-08-23 Thread Sanat Talmaki
I was able to figure out a couple of mistakes that I had in my code, thanks to Paul Martz. Attached is the a very simple example program I made to test/understand the bounding box and sphere creation sequence. Thanks Sanat -- Read this topic online here:

[osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Sanat Talmaki
Hi, I am trying to create a QTreeWidget to represent the scene graph in a hierarchical tree view. I used the thread http://forum.openscenegraph.org/viewtopic.php?t=4486 as a starting point. The code used to create the tree nodes is: Code: void

[osg-users] Effect of rotation transforms on Bounding Spheres

2011-08-22 Thread Sanat Talmaki
Hi, I am trying to use the excellent application from osgworks - osgwbvv to draw bounding spheres around any particular selected node in the scene graph. The function used to draw the bounding sphere is below: Code: void OsgViewerWindow::drawBoundingSphere(osg::ref_ptrosg::Node node) {

Re: [osg-users] How To: QTreeWidget with multiple nodes of same name in scenegraph

2011-08-22 Thread Sanat Talmaki
Hi Martin, I'll take a look at the MVC in Qt. Expanding on the last point you made, the fact that most tree structures such as QTreeWidget, etc seem to have the option for only one parent node, is that an enforced limitation on a scene graph being built - for example, someone would have to

Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms

2011-08-12 Thread Sanat Talmaki
Hi Alji, I did end up using MatrixTransforms and the one place where I found them easier to use (i.e. more logical to achieve the functionality) was where I had to apply simultaneous rotations around X, Y and Z axes. Thanks again. Sincerely, Sanat -- Read this topic online

Re: [osg-users] dimension oh a model

2011-08-12 Thread Sanat Talmaki
Hi Paul, Sorry for my late reply to your post. That is a very good point you bring up about the units of different objects in a scene. When one uses data from USGS in VPB to create a terrain, the rest of the objects have to be scaled up or down to represent their real world size prior to be

Re: [osg-users] dimension oh a model

2011-08-12 Thread Sanat Talmaki
Coincidentally that was the approach I was going to take: Place some object of known size on my terrain and scale the unknown units object accordingly, sort of digitally 'eyeballing' it. This empirical approach seems to be the most appropriate way when dealing with objects of unknown units that

Re: [osg-users] dimension oh a model

2011-08-09 Thread Sanat Talmaki
Hi David, I guess I am replying to a rather old post, but I'll try my luck anyway: Adding to your post on getting the size of the terrain, I had a similar question in mind. For a given terrain model (built using osgeart/vpb etc), is there a way to ensure that models loaded on the terrain

Re: [osg-users] Is it safe/ok to use only PositionAttitudeTransforms instead of MatrixTransforms

2011-07-08 Thread Sanat Talmaki
Hi Alji, Thanks for your reply. Though I am not sure if I follow your post entirely: rotation of a joint imply rotation of the rest of the arm, rather then computing the Position of each part , you construct a hierarchy of MTs and Multiplying one MT by another apply the change on the

Re: [osg-users] How to represent Scene Graph as a flow chart ?

2011-05-26 Thread Sanat Talmaki
Thanks Robert..I'll definitely take a look at that. Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39755#39755 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] How to represent Scene Graph as a flow chart ?

2011-05-25 Thread Sanat Talmaki
Hi, I am building a GUI where users can load individual cad models and then save out the built up object as a single osg model. I am interested in showing the user a symbolic view of the scene graph similar to a flow chart where every node that is added by the user in the main window is

Re: [osg-users] Problems embedding osgViewer::Viewer in Qt MainWindow (not CompositeViewer)

2011-05-11 Thread Sanat Talmaki
Hi Sergey, Thanks for your reply and suggestions. I will take a look at the link you mentioned. Regards, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39272#39272 ___ osg-users mailing

Re: [osg-users] Is osg 2.9.9 recommended for Qt integration

2011-05-10 Thread Sanat Talmaki
That is true. I will upgrade to newest build. :) Thanks Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39255#39255 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Problems embedding osgViewer::Viewer in Qt MainWindow (not CompositeViewer)

2011-05-10 Thread Sanat Talmaki
Hi, I have been trying to modify the osgViewerQtWidget example which has a composite viewer embedded as a widget in a Qt main window. I want to use a single Viewer instead and am thus far not successful. My Qt ui is a simple main window with the central widget upgraded to a ViewerQOSG widget.

[osg-users] Is osg 2.9.9 recommended for Qt integration

2011-05-09 Thread Sanat Talmaki
Hi, I have been playing around with the osgviewerQt example that came with osg 2.8.2. Then I looked at the examples that are in the source for 2.9.9 and there seem to be a lot more. Is it recommended that I upgrade or have other users got successful and acceptable results with 2.8.2 (or

Re: [osg-users] Unable to place model on vpb terrain. How To ?

2011-04-09 Thread Sanat Talmaki
Hi Glenn, Yes that surely helped. I looked at the osg file generated by vpb and didn't see the ellipsoid model in there. Just didn't strike me that I would have to take a different route. P.S. I tried accessing the osgEarth website a couple of times last week but it seemed as though it was

[osg-users] Unable to place model on vpb terrain. How To ?

2011-04-08 Thread Sanat Talmaki
Hi, I am trying to place a model on a vpb terrain by supplying the lat-long coordinates. I followed a couple of threads in the forum that suggested to use the CoordinateSystemNode and ellipsoid model. But that didn't work for me (or maybe I am not following it right). I have attached the

Re: [osg-users] Unable to place model on vpb terrain. How To ?

2011-04-08 Thread Sanat Talmaki
Hi Shayne, Thanks for your reply. I have tried a few different things and have a few questions from that: First of, when I try something like this: Code: osg::ref_ptrosg::EllipsoidModel em = csnVisitor.coordinateSystemNode-getEllipsoidModel(); if(!em) { std::cout ellipsoid model is

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-28 Thread Sanat Talmaki
Hi Robert, Thanks for your suggestion. I tried saving the files out as .ive and they look perfect when viewed with osgviewer. I was just curious to know, what might be the reason for this behavior ? Thanks again Sincerely, Sanat. -- Read this topic online here:

[osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-26 Thread Sanat Talmaki
Hi, I am having a peculiar problem. I am creating a geode and saving it out as a .osg file. I am also adding this to the osgViewer to see the results of creating the geode. However to my surprise, the model looks correct when I see it in my program using an instance osgviewer. As seen in

Re: [osg-users] Queer Problem: Saved .osg Model and osgViewer showing differences

2011-03-26 Thread Sanat Talmaki
Hi Paul, I set the OPTIMIZER flag to off in my environment variables in windows. But I still get the same effect. What are the other causes potentially, for this ? Thanks, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37912#37912

Re: [osg-users] How can I check for Polygon-Polygon intersection/distance in OSG ?

2011-03-10 Thread Sanat Talmaki
Thanks Robert. Regards, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37492#37492 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Can I check for Polygon-Polygon intersection/distance in OSG

2011-03-09 Thread Sanat Talmaki
Hi, I had a quick question if I can check for intersection/overlap between Polygons of two different 3D models. In addition, is it also possible to find the closest distance between a pair of 3D models as the shortest path between a polygon on obj1 and a polgon on obj2. I am aware that there

Re: [osg-users] Trouble Understanding osgPick (pick example QSG)

2011-03-04 Thread Sanat Talmaki
Hi Tom, My scene graph structure is: Root--Terrain Root--group1--model1 --autotransform1 --shapefileNode1 Root--group2--model2 --autotransform2 --shapefileNode2 I am trying to pick for model1 and model2 in my

Re: [osg-users] Trouble Understanding osgPick (pick example QSG)

2011-03-04 Thread Sanat Talmaki
Thanks Tom. I will try that out. Cheers, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37342#37342 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-04 Thread Sanat Talmaki
Hi Wang, Rob, Peter, Thanks for your replies. I try using CylinderIntersector and post my feedback. Cheers, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37343#37343 ___ osg-users mailing

[osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Sanat Talmaki
Hi, I want to test for intersection in my scene using a cylinder instead of a line segment. For example if my object is on a terrain I want to highlight all features that are within an imaginary cylinder around my object. I read about polytope intersector but it seems as though that is for

Re: [osg-users] How to Develop/Create a Cylinder Intersector ??

2011-03-03 Thread Sanat Talmaki
Hi Chris, Ok. I will try that approach. But if I need to use several planes say something like an octagon or even higher number of sides, will that reduce performance terribly ? Thanks, Sanat -- Read this topic online here:

[osg-users] Trouble Understanding osgPick (pick example QSG)

2011-03-03 Thread Sanat Talmaki
Hi, I have read through the example in the QSG (quick start guide) as well as example programs for the Picking behavior. I know how the eventAdapter, handle(), etc works. My problem is: In my ctor for picking class I set the two nodes for which I want to check if any of them have been picked.

Re: [osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-03-02 Thread Sanat Talmaki
The problem with the code was that I was not setting the matrix translation and rotation correctly. I was doing the following which was not working: translateToCenter = Code: osg::Matrix::translate(osg::Vec3(shapefileVertexArray-at(i).x(),

[osg-users] Using AutoTransform as a Label

2011-03-01 Thread Sanat Talmaki
Hi all, I was wanting to use an AutoTransform as a label for 3D elements in my scene. I have been able to create the Autotransform and add text, etc. However when I try to draw a line between the position of the autotransform and the bound of the object, I don't see any line drawn. I found

Re: [osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-02-27 Thread Sanat Talmaki
Hi Jean, I modified the code in the functions and it seemed fairly straightforward. However, I notice that all the cylinders are rendered at the origin inspite of me doing a glTranslate (which I have commented out now). When I opened the osg file I noticed that the matrix had its last column

Re: [osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-02-24 Thread Sanat Talmaki
Hi Chris, Thanks for the link. I'll take a look. Seems very promising. Thanks Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37089#37089 ___ osg-users mailing list

[osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-02-23 Thread Sanat Talmaki
Hi, Hi, I am working on an application that is currently using a Cylinder Drawable object. However I had read that if you have plans on using drawables in a final application that needs high-performance then you probably should create your own geometry library. (from osghelp site) I am

Re: [osg-users] Replace Drawable With Actual Geomtry (how to)??

2011-02-23 Thread Sanat Talmaki
Hi Jean, Thanks for your post. It was very helpful indeed. (yes I mean ShapeDrawable) My main reason for wanting to create Geometry is that I need to divide the Cylinder object into primitives for further processing and the parser that I had written doesn't seem to work with an osg file

[osg-users] Accessing Shapefile (GIS) Attribute in OSG

2011-01-29 Thread Sanat Talmaki
Hi, I have loaded a number of shapefiles using the shp plugin into my scene. I am trying to display the attributes of my shapefile in a billboard. Though right now I am a little confused if I can even access the attributes of my shapefile in the OSG application Hoping for some advise..

Re: [osg-users] Create Cylinder Around Line

2010-12-18 Thread Sanat Talmaki
Hi Ullrich, I followed the procedure suggested by you and it worked perfectly. However you mentioned that the procedure below But you should replace this with properly constructed geometry. I didn't quite follow what you meant by that. Also, I would like to save each individual geode

[osg-users] Placing an object on VPB (flat) Terrain

2010-12-06 Thread Sanat Talmaki
Hi, I used osgdem to build a terrain using VPB. I now want to place an object on it whose coordinates would be a random latitude-longitude. I browsed the source and found the ObjectPlacer class. I assume that I will need to use this. But I do not know how to correctly use its place() method

[osg-users] osgTerrain: Terrain Class and TerrainTile Understanding

2010-11-22 Thread Sanat Talmaki
Hi, I am trying to use osgTerrain together with vpb to achieve dynamic terrain manipulation. After going through the interface for the various classes in osgTerrain, I have a few questions: (whether I have understood right or not) Using virtual planet builder (vpb) we generate a number of

Re: [osg-users] Dynamic Terrain

2010-11-22 Thread Sanat Talmaki
Hi Robert, I read up on osgTerrain and posted my question in a different topic: osgTerrain: Terrain Class and TerrainTile Understanding As I felt it would be better to put it under a different topic than this general one Thanks, Sanat -- Read this topic online here:

[osg-users] VPB version for OSG 2.8.2 (0.9.10 not there?)

2010-11-20 Thread Sanat Talmaki
Hi, I am trying to build VPB with the pre-built packages of osg (version 2.8.2 in my case). The version matrix in the vpb page tells me that I need vpb 0.9.10. However the svn repository only has the latest which demands osg 2.9.5. I wanted to know if earlier src versions could be made

Re: [osg-users] VPB version for OSG 2.8.2 (0.9.10 not there?)

2010-11-20 Thread Sanat Talmaki
Hi Jean, That was very helpful. I got it built and running. Just on a related note- Does VPB store the terrain as a quadtree ? (the reason I am asking is because I am trying to write an app to modify elevations in the terrain at real-time and wanted to know the quickest way to find the

Re: [osg-users] VPB version for OSG 2.8.2 (0.9.10 not there?)

2010-11-20 Thread Sanat Talmaki
Hi Jean, Thanks for your earlier reply. I can start working on that approach. But I am having issues with osgdem: osgdem is not allowing me to write out the file as I am getting the following error: Error: do not have write permission to write out file output.ive Caught exception : Error:

Re: [osg-users] VPB version for OSG 2.8.2 (0.9.10 not there?)

2010-11-20 Thread Sanat Talmaki
Hi Chris, That was it...I copied the plugins dll and it worked like a charm. Thanks for helping me out. Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33897#33897 ___ osg-users mailing list

Re: [osg-users] Dynamic Terrain

2010-11-19 Thread Sanat Talmaki
@Torben Yes, I want to do the modifications at runtime. It is mainly due to interaction of actors with the terrain causing deformations. My idea is also to modify the height value in the terrain grid and this height value will constantly be updated and rendered to show a sort of real-time

Re: [osg-users] Dynamic Terrain

2010-11-19 Thread Sanat Talmaki
@Robert: I have read up on a bit of the techniques people have tries to use for this: From what I've read, this is the approach: Represent the terrain as Blocks. Blocks are the basic storage unit for data and are used to transfer data from the CPU to GPU for processing. The Blocks are made up

[osg-users] Dynamic Terrain

2010-11-17 Thread Sanat Talmaki
Hi, I am trying to create a dynamic terrain that can show modifications to the terrain in real-time. I want to show an object removing earth from the terrain and show a hole in that area. Having read a few papers and other sources, I am confused how to go about trying to achieve this in osg

[osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Sanat Talmaki
Hi, I just came across osgTDS and find it really cool. However, I wanted to know if there is the following functionality intended in osgTDS: (I am open to using any other plugin/library if that allows what I am trying to achieve): If I have characters in my scene that are trying to deform the

Re: [osg-users] OSG TDS (Terrain Deformation Software): Is this part of the functionality ?

2010-11-13 Thread Sanat Talmaki
Sure...what libraries/plugins are you looking at currently/ have looked at in the past ? Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33733#33733 ___ osg-users mailing list

Re: [osg-users] Create Cylinder Around Line

2010-10-28 Thread Sanat Talmaki
Hi Ulrich, I wanted to know if the following is a worthwhile option: I have the data as a shapefile (.shp) and need to create the 3D model from that. I realize that osg can load shp files so is it a good option to modify the plugin dll that loads shp files ? So that when it comes across a

Re: [osg-users] Create Cylinder Around Line

2010-10-24 Thread Sanat Talmaki
Hi Ulrich, Sorry for my late reply. I will try these options out, though I have come to realize that it would be better for me to create the cylinders prior to creating .ive files. I was using osgGIS and I may be served well to use one of the filters in that to create a cylinder ive and load

Re: [osg-users] Create Cylinder Around Line

2010-10-18 Thread Sanat Talmaki
The code I hav is as below: Every .ive file loads a line object around which I want to draw a cylinder keeping that line as center. Code: int main( int argc, char **argv ) { osg::ref_ptrosg::Group root = new osg::Group(); osg::ref_ptrosg::Node pipe1; osg::ref_ptrosg::Node pipe2;

[osg-users] Create Cylinder Around Line

2010-10-14 Thread Sanat Talmaki
Hi, I have a number of .ive files that are simple line features. I am trying to create a cylinder around them such that the line is the center of the cylinder. I am not sure how I must go about to do this ? Any pointers will be appreciated. Thanks Sanat. -- Read this topic

Re: [osg-users] Getting the List of Triangles from an osg model

2010-09-12 Thread Sanat Talmaki
Hi, I was able to get a matrix for every geode in my model using the path variable in nodevisitor. However at present I am printing out the triangle vertices to a file using the printTriangles() and a struct, similar to the method show in the osggeometry example. I'm a little confused about

Re: [osg-users] Getting the List of Triangles from an osg model

2010-09-12 Thread Sanat Talmaki
Hi, I was able to apply the matrix transforms. Although I simply derived a ModifiedTriangleFunctor class from the original TriangleFunctor class and used function over-ride on the this-operator() therein. Is there a more elegant way to achieve this ? Thanks Sanat -- Read

Re: [osg-users] Getting the List of Triangles from an osg model

2010-09-06 Thread Sanat Talmaki
Hi Tom, Do you know if any of the examples with the source code use this ? I understand the principle but will be helpful if there is some sort of implemetation. Thanks. Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31353#31353

Re: [osg-users] Getting the List of Triangles from an osg model

2010-09-05 Thread Sanat Talmaki
Hi Jean, Nick, Paul Thanks for all your suggestions thus far. I was able to extract the triangles and after using the nodeVisitor as suggested by Jean, it is much easier than using a for loop as the code is generic using a visitor. My problem is that I am collecting triangles from a complex

Re: [osg-users] Getting the List of Triangles from an osg model

2010-09-01 Thread Sanat Talmaki
Hi Nick, Yes, Windows and VS 2008. I had to do exactly that. The debugger works normally (as expected) now Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31245#31245 ___ osg-users

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-31 Thread Sanat Talmaki
Hi Jean, I was not able to understand this behavior: When I had a vec3Array and I queried it using vec3 = vec3Array-at(0) I would get an exception. Why does it give that exception ? I needed to use (*Vec3Array)[i] to get each Vec3. But then at i = 14113, I got an Unhandled exception: at

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-31 Thread Sanat Talmaki
Hi Nick, Jean The problem was because I was using the Release version of osg. I used the Debug instead and both size and numElements give the same value. I had turned optimization off but it seems as though you cannot run through the code even then. Thanks Sincerely, Sanat

[osg-users] Getting the List of Triangles from an osg model

2010-08-30 Thread Sanat Talmaki
Hi, I am having trouble figuring out how I can get the list of triangles (vertices) that make up an osg object to use in another algorithm that needs a list of triangle vertices that make up the model. (I have seen the models I intend to use in osgviewer using the 'w' key and they are made up

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-30 Thread Sanat Talmaki
Hi Paul, Thanks for your suggestion. I take a look at tiranglefunctor. I am trying to get the list of vertices like this: (the algorithm that I'm trying to use, uses a file type called TRI or TRIS which is basically a list of triangle vertices that it then uses to compare with another model's

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-30 Thread Sanat Talmaki
Hi, I was running a small test program to understand the concept a little better: Code: int main() { int numChildren, num1, num2, num3; const char* geodeName; const char* cowChildrenName; osg::Group* root = new osg::Group(); osg::Node* cow = osgDB::readNodeFile(cow.osg);

Re: [osg-users] Getting the List of Triangles from an osg model

2010-08-30 Thread Sanat Talmaki
Hi Jean, Yes, I realize my mistake. I went through that section in the Quick Start Guide to refresh my memory. Thanks. Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31178#31178 ___

Re: [osg-users] Proximity Queries between objects

2010-08-22 Thread Sanat Talmaki
Hi Jean, Yes, I have the local bounding spheres of each of the child nodes. But I'm still not clear what I need to do to join all the bounding spheres of the child nodes for the entire model ? In the code below I'm loading the lwo files and creating local bounding spheres for each of the

Re: [osg-users] Proximity Queries between objects

2010-08-22 Thread Sanat Talmaki
Hi Jean, I used bounding spheres on the transform nodes and that helped me get the distance. Thanks Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30983#30983 ___ osg-users mailing list

Re: [osg-users] Proximity Queries between objects

2010-08-18 Thread Sanat Talmaki
Hi, I tried the following code: Code: //BoundingSphere using computeBound() osg::BoundingSphere bh1Sphere = backhoe1Group-computeBound(); osg::BoundingSphere bh1PATSphere = backhoe1PAT-computeBound(); //BoundingSpere using computeBound(): osg::BoundingSphere bh2Sphere

Re: [osg-users] Proximity Queries between objects

2010-08-17 Thread Sanat Talmaki
Hi, My 3d model is a number of nodes linked by PATs and a Group node right on top. So when I was going through the methods, I observed that the getBound() works only for nodes. Then I also came across the computeBound() which can be used with Group nodes. Code: virtual BoundingSphere

Re: [osg-users] Proximity Queries between objects

2010-08-16 Thread Sanat Talmaki
Hi Jean, I am looking at osgBullet but for some reason all the binaries dont run after building it. Also, is there any tutorial that explains how to link osgbullet with an already existing osg project ? Thanks Sanat -- Read this topic online here:

Re: [osg-users] Proximity Queries between objects

2010-08-16 Thread Sanat Talmaki
Hi Paul, That is the method I had initially thought of (i.e. the distance between centres of spheres obviously :) and not the other one !) I was building osgbullet and am able to build the projects in visual studio successfully. All my dependencies are built right as osgWorks' binaries run

[osg-users] osgBullet Build unsuccessful

2010-08-16 Thread Sanat Talmaki
Hi, I am trying to build osgBullet and while the projects build correctly in VisualStudio, when I try to run the binaries created, they hang on me. I hav the binaries from osgBullet and osgWorks copied into the binaries folder for osgBullet. When I opened the dll for osgdb_osgbBullet.dll in

Re: [osg-users] osgBullet Build unsuccessful

2010-08-16 Thread Sanat Talmaki
Hi Fred, I'll try that out. THanks. Sorry Paul, I didn't realize there was a google groups separately for osgBullet. Thanks, Sanat.[/quote] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30809#30809

Re: [osg-users] OSG in Delta3D

2010-08-15 Thread Sanat Talmaki
Hi Tony,Jan I did go through delta 3d's tutorials and found that it had a lot more than I might need for now. Plus I felt it was much simpler to set up a scene and go from there in osg or maybe that's just because I have been using osg. I will look at osgBullet and integrate it. Thanks

[osg-users] Proximity Queries between objects

2010-08-15 Thread Sanat Talmaki
Hi, I am interested in knowing if there is some tool in osg that I can use to perform proximity queries between a pair of objects. I looked at osgbullet. But it offers a lot more than what I basically need. One approach that I have thought of is using distance formula between the

[osg-users] OSG in Delta3D

2010-08-14 Thread Sanat Talmaki
Hi, I am interested in adding Collision Detection to my current OSG application. And after going through a number of threads on this topic, the common theme was use Delta 3D. So my question is: Can I use my current OSG code as is, in Delta 3D and then just add other features (like collision

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-09 Thread Sanat Talmaki
Hi Jean, Your suggestion to study the function that is called from the code was a very good one indeed. This way, you do not have to Thanks !! Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30663#30663

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, I decided to take the approach that displays graphics in a window. I am able to get 2 windows. But right now, both monitors are displaying 2 windows. I am not able to separate window 1 to screen 1 and window 2 to screen 2 only. I tried following what you had suggested but I still get

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, You were right that my graphics card settings were not set to Configured independently from each other (Dual View). I updated the settings in the nvidia Control Panel and now have behavior similar to what you described with being able to drag windows across screens, etc. But

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Fred, I had tried 0 and 1 before but that gave me the exact same behavior. So in your application you have a different osgviewer window that displays in each screen the moment your program starts running ? I don't know if there is something wrong in the way I'm setting up my graphics

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-06 Thread Sanat Talmaki
Hi Jean, Thanks for that. It helped me solve the problem. Also, I wanted to know if trial and error is the way one can pick up the intricacies of osg, as there is so much in the api, its very difficult to know how it all works. Thanks, Sanat -- Read this topic online here:

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-05 Thread Sanat Talmaki
Hi Torben, I haven't decided on what the remote side architecture would be. I was not sure if I needed to have a full fledged PC on the remote side or could I get away with using a monitor connected to a device that receives the wireless video feed. Not having a full fledged OC on the remote

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-05 Thread Sanat Talmaki
Hi Torben, Jason Thanks for the explanation, I clearly understand the video transmission part now. But using a set up such as that, I am basically transmitting the entire video feed to the remote screen. I am interested in sending the rendering of only 1 of those 3 viewports(1 view from the

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-05 Thread Sanat Talmaki
Hi Skylark, Thanks for your reply Are there any examples in the source that show how to only render the bottom left viewport on the second monitor (basically a generic example for selective rendering) or any suggested reading ? Thanks Sanat -- Read this topic online here:

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-05 Thread Sanat Talmaki
Thanks Jean, I'll try this out right away using a cable for the remote screen for now. -Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30571#30571 ___ osg-users mailing list

[osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-04 Thread Sanat Talmaki
Hi, I am not sure if I have phrased my question correctly, so I'll try to explain what I am trying to achieve. I am using osgCompositeViewer with 3 views as seen in the screenshot attached. I am interested in wirelessly transmitting the thread for one of the views (bottom left one) to a

Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-04 Thread Sanat Talmaki
Hi Ulrich, Thread? I assume you want to transmit the *image* to a remote monitor? Or do you want to somehow migrate the rendering to another box? Yes, basically when the simulation is running on my main PC, I want to view the exact same simulation on a remote monitor/screen. (In this case,

Re: [osg-users] Display distance between 2 objects

2010-07-29 Thread Sanat Talmaki
Hi Ulrich, Thanks for that suggestion. I didn't know that the keyboard handler handle() function gets called regardless of whether the key is pressed or not. Thanks, Sanat. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30407#30407

Re: [osg-users] osgViewerMFC example (linking errors)

2010-07-28 Thread Sanat Talmaki
Hi Cory, That was it. Thanks for catching that out. Best, Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30346#30346 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Display distance between 2 objects

2010-07-28 Thread Sanat Talmaki
Hi, I have been able to display a text box in my application but my problem is something like this: I have 2 PAT nodes under a root node. I want to display the distance between these 2 nodes using simple distance formula at every run of the traversal. Currently I have the text box added to my

Re: [osg-users] osgViewerMFC example (linking errors)

2010-07-24 Thread Sanat Talmaki
bump hoping to kno if any of you guys have faced this problem/any solutions ? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30239#30239 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] How to set new PAT position for every traversal run ?

2010-07-23 Thread Sanat Talmaki
Hi Tom, Yes, I should have probbaly tried outputting values to the console a little earlier. It appears there is a bug in VS 2005 while setting a watch on variables in member functions in classes. So I have managed to narrow down my problem to the following lines of code: xPos and yPos are

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