Hi Art,
I need to make these lib (dll/so) for linux and window at least, so I need
common behavior.
I'm thinking a mix of the inheriting class and the osg plugin registry
behavior with the template static register method ... (note so
understandable I think) that is to say, may be a mix of all
usable ... and to know how this is used in the plugins because
I didn't found any code using it.
Thanks.
Regards,
Vincent.
2009/5/13 Ismail Pazarbasi pazarb...@gmail.com
On Wed, May 13, 2009 at 9:47 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi all,
I'm currently
want to reproduce that behavior on dll which is not osg based, I can
do similar things just with these informations ?
Thanks.
Regards,
Vincent.
2009/5/14 Ulrich Hertlein u.hertl...@sandbox.de
Hi Vincent,
On 14/5/09 10:44 AM, Vincent Bourdier wrote:
I've just spent some hours running
,
Vincent
2009/5/14 Ulrich Hertlein u.hertl...@sandbox.de
Hi Vincent,
On 14/5/09 11:53 AM, Vincent Bourdier wrote:
So if I understand well, when the dll is loaded by dynamic_library, the
REGISTER_OSGPLUGIN(...) create a static function, which is stacked in
the registry, just because
Hi Art,
This is not the same thing ?
Case 1 :
static variable in the dll, calling the register - add on declaration. when
the dll is loaded, the static member is initialized, so the register call
the dll variable constructor and add it on its available dll stack (see
RegisterReaderWriterProxy
Hi,
Thanks for the answers, I get it in osg Visual project properties :
_CRT_SECURE_NO_DEPRECATE.
I just wanted to be sure and not making supposition about that.
Thanks for you help.
Regards,
Vincent.
2009/5/13 Martin Beckett m...@mgbeckett.com
_CRT_SECURE_NO_WARNINGS is set by default
Hi all,
I'm currently making a dynamic lib for my application, and so I use the
osgDB::DynamicLibrary class to load the lib and find the Proc_adress but,
there are some points I would like to understand more :
1.
The osgDB::DynamicLibrary::PROC_ADDRESS is just a void* so to use the adress
as a
this is used in the plugins because I
didn't found any code using it.
Thanks.
Regards,
Vincent.
2009/5/13 Ismail Pazarbasi pazarb...@gmail.com
On Wed, May 13, 2009 at 9:47 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi all,
I'm currently making a dynamic lib for my application
Hi all,
I just have a curious question about the deprecated function from the STL :
I use
ptm = localtime ( rawtime ); for example in a project without osg and I
get the following warning :
1Z:\projets\EasyMonitoring\LicenseManager\trunk\include\Output.h(42) :
warning C4996: 'localtime': This
Hi,
Using the std stream, you can redirect the out stream into a file stream.
I don't know if osg implements a thing about that, i think it don't...
Regards,
Vincent
2009/5/11 forest fores...@163.com
hi all
osg::notify put notifies on the console defaultly.Can I put these
notifies
/CullThreadPerCameraDrawThreadPerContext threading
model come out of the frame loop as the draw thread could still be
running for a short while. Could this be an issue in your case?
Robert.
On Wed, May 6, 2009 at 4:47 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi all,
I just encounter
*\o/*
Great! This is exactly what I was expecting :-)
Thanks a lot Robert !
Regards,
Vincent.
2009/5/7 Robert Osfield robert.osfi...@gmail.com
HI Vincent,
Calling viewer.stopThreading() stops the viewer threading.
Robert.
On Thu, May 7, 2009 at 9:26 AM, Vincent Bourdier
--
*Från:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *För *Vincent Bourdier
*Skickat:* den 5 maj 2009 11:32
*Till:* OpenSceneGraph Users
*Ämne:* Re: [osg-users] Adding and removing objects to scenegraph
duringruntime?
Hi,
I think
--
*Från:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *För *Vincent Bourdier
*Skickat:* den 5 maj 2009 13:25
*Till:* OpenSceneGraph Users
*Ämne:* Re: [osg-users] Adding and removing objects to
scenegraphduringruntime?
You can just call frame
Hi,
You don't need Cmake for that, just run into VS project properties - Linker
- General - output file (or similar, my VS is in French)
Same thing for the .pdb file in properties - Linker- debug
Regards,
Vincent.
2009/4/23 Abhinav Dubey dubey.abhin...@gmail.com
Hi,
i am building my
to renderingTraversals().
Robert.
On Wed, Apr 22, 2009 at 3:53 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
I have a problem of how-to :
I have a function, which need to run into the graph to count the visible
and total number of face. This is a code which is not so
it. osgViewer does assign Stats for the viewer camera,
or at least in 2.8. Go check the differences between the viewer libs.
Robert.
On Thu, Apr 23, 2009 at 9:34 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi Robert,
I am using the 2.6.1 that's why I didn't found stats code
, 2009 at 10:13 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi Robert,
First, thanks for the answers.
Next, I get my camera stats, it contains a lot of things :
In _collectMap there are (gpu, true) and (rendering, true), and in
_attributeMapList there are 25 item, which
Hi,
In the most case, you node only get one parent, so getParent(0) is safe...
You can also consider that if you node is in the scene graph, the parent(0)
is valid.
I you do getParent(i) with i0, you have to check the parent you get, if
null or not ...
Hope this help.
Regards,
Vincent
Hello,
Looking for a random bug, I found something strange and it would be more
easy for me if you can help me :
I have a complex group (group with osgManipulator, transforms, geodes, ...)
and it contains an osgManipulator::dragger.
So, in my DraggerHandler, during the drag, the group is
, but I feel a bit lost with that
revelation ...
Thanks.
Regards,
Vincent.
2009/4/22 Robert Osfield robert.osfi...@gmail.com
On Wed, Apr 22, 2009 at 8:51 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
So the question is : it is ok to modify geometry/graph in the Handler
even
(I mean
adding/removing children by 'modify') ?
Thanks, any link or precision will be appreciated.
Regards,
Vincent.
2009/4/22 Vincent Bourdier vincent.bourd...@gmail.com
Hi Robert,
Thanks for the reply.
So if I understand well, modifying the graph in a handler is not safe at
all
Hi,
I have a problem of how-to :
I have a function, which need to run into the graph to count the visible
and total number of face. This is a code which is not so quick... so I would
like to put it in a separate thread to avoid my application lags.
But, my thread isn't synchronized yet, so in
Hi,
http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
Regards,
Vincent.
2009/4/21 Rani ranimu...@gmail.com
Hi,
I'm very new to OSG.
I need the easy steps to install OSG in my windows system.
And i want to build it with Visual Studio 2008
Hi
I suggest adding :
8) Writing a node in .osg file can help you having a good overview of the
graph, the state, the transforms, the geometries, ... (in particular if your
debugger is not a very good one)
Vincent.
2009/4/20 Pierre Bourdin (gmail) pierre.bour...@imerir.com
Hi Paul and thank
Hi,
The DLL under windows will be searched in two places : in the same directery
where the .exe is, and in the path... so just put your dll in the same
folder than the .exe and they will be found.
Same thing for the data, use relative path from the exe path ... and you can
find your datas easily.
Hi all,
In the documentation of osg, I see the methods postMultTranslate() and
postMultScale() but there are not in the code implementation ...
Do I miss something ?
If there were removed, why are there in the documentation ? :
::postMultTranslate( const Vec3f v )
The methods are there and implemented.
Robert.
2009/3/25 Vincent Bourdier vincent.bourd...@gmail.com
Hi all,
In the documentation of osg, I see the methods postMultTranslate() and
postMultScale() but there are not in the code implementation ...
Do I miss
Hi, Mark
Use a svn client to download the directory.
Vincent.
2009/3/13 Mark Roberts osgfo...@tevs.eu
Hi, i'm a beginner. I need a 3rdParty package for VisualStudio 8 (2005)
SP1, but there is only access directory (
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies ).
Hi Dirk,
Maybe you have the same problem than I had :
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/38200/focus=38214
(sorry no solution...)
Vincent.
2009/3/11 Dirk Uys dirkc...@gmail.com
Hi
I'm new to OSG, but not so new to scene graphs in general.
I'm trying to make
Hi,
I use the manipulator-gtInverseMatrix().getTrans() to have camera position
node-getBound-center() * node-getWorldMatrix() to have node center, and
then you just have to compute the difference.
Vincent.
2009/3/9 Peter osgfo...@tevs.eu
Hi all,
I'd like to make callback which compute the
Hi,
Version 0.9.5 is the latest stable release with support for Max 2008/2009.
see this at :
http://sourceforge.net/project/platformdownload.php?group_id=148454
osgExp page : http://osgmaxexp.wiki.sourceforge.net/
Vincent.
2009/3/5 marwa3dz osgfo...@tevs.eu
Is there an osgExp plugin for 3ds
Hi,
When you compile, your compiler will generate theses files ...
If you use Cmake, you would not have this kind of problem... Tell us more
about how you did that, what you use...
(Notice that the d in the lib name is for debug version)
Vincent.
2009/3/5 glgosg glg...@163.com
when i
Hi all,
Using osgManipulator, I use 2 draggers (translation and rotation) to
move/rotate an element in the scene.
Everything is fine when I dragg using the draggers... BUT (of course) when I
decide to move the dragger without mouse action, things become difficult.
My dragger are like that :
Using 3ds max,
applying modifier Edit Normal - Unify, I do not have my old lighting problem.
(exported as .osg file with osgExp from 3ds max 9)
Don't know why this is necessary ... because normals still exist
before I decided to Unify them...
Vincent.
2009/3/2 Jonatan osgfo...@tevs.eu:
There
Hi Kim,
I had a problem like this in the past, I solved it using a draw
callback to update the texts.
you can read this problem here :
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/39315/focus=39408
Hopping this can help you.
Regards,
Vincent.
2009/3/2 Kim C Bale
Hi,
2009/2/24 Jason Daly jd...@ist.ucf.edu:
Jean-Sébastien Guay wrote:
I imagine that any modeling software should have a tool to generate/smooth
normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In
Creator it's called Calculate Shading, but it may be called something
Hi all,
I was thinking about posting in osg submission, but I don't have
nothing to submit.
I just had a little bug, solved now, but I thing this can be an
interessting point for OSG to notice.
To make a special geometry, I did a function returning a new vertex Array.
In the code, all was
, or that their is a compiler bug.
The fact that adding an explicit Vec3d() into your code suggests to me
Isn't that an explicit cast to Vec3f()? As osg::Vec3 defaults to Vec3f...
Paul
that it's not likely to be an OSG issue, rather a compile one.
Robert.
On Thu, Feb 26, 2009 at 2:25 PM, Vincent Bourdier
Hi Jean Sebastien.
I don't know anything about multi gen creator... it is not an OSG plugin
right ?
It a free one ? google give me answers but I don't see anything about a free
product.
Is there any equivalent in OSG ?
Thanks.
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay
Ok thanks Jean-Sébastien,
I'll have a look if I have someting to edit/generate normals. maybe 3ds max
can give a good result ...
Thanks for you help :-)
Regards,
Vincent.
2009/2/24 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Vincent,
I don't know anything about multi gen
Hi all,
I'm working on a post-screenshot pass to apply to my pictures.
I searching a way to define a color as transparent. (for png file)
osg::Image do not allow this kind of modifications, or I don't know how...
Did you do it ? any idea ?
thanks,
Regards,
Vincent.
Hi Art,
I never wrote a shader so I think I will not learn this afternoon.
I was thinking on scanning all pixel, but the real problem is not how to get
the pixel, but how to write the png file with the background as transparent
color. I don't know if it is possible to do that just modifying A
I did a
setClearColor(osg::Vec4(0., 0., 0., 1.));
and
setClearColor(osg::Vec4(0., 0., 0., 0.));
on my camera, but when writing the file in png... nothing look like an alpha
channel... same result each time...
I'll try manually scannin each pixel. do you think just
Hi Art,
I do not use any RTT texture, just use _image-readPixels() to get screen
capture. I verified, result-getPixelSizeInBits()/8 remain = 4 so it is a
RGBA image.
No background or black geometry, ... If I change clear color to white, I
have the white background...
I use Gimp and Photofiltre to
Hi Art,
I use
_image-readPixels(int(viewport-x()),int(viewport-y()),int(viewport-width()),int(viewport-height()),
GL_RGBA, GL_UNSIGNED_BYTE);
No display setting was set, so I made it
osg::DisplaySettings* ds = new osg::DisplaySettings();
ds-setMinimumNumAlphaBits(8);
(), data, result-getAllocationMode());
( and no the whole allocation)
Thanks for your help, I can now save png files with alpha channel :-)
Regards,
Vincent.
2009/2/23 Paul Speed psp...@progeeks.com
Vincent Bourdier wrote:
[snip]
data[n+3] = 1.0;
This isn't your problem
Hi
I had it a few days ago.
Check if the osgEarth dll(s) is in the PATH environment variable, if the
file exist of course, ... all osgEarth dependencies have to be in the PATH
too (all DLL in general...)
Do you put the good paths in the Cmake configuration for osgEarth ?
Regards,
Vincent.
a batch file that sets my PATH variable
to include the version of OSG I'm working with, the 3rd Party dependencies
(libpng, curl, etc), and the osgEarth libraries.
Jason
On Wed, Feb 18, 2009 at 8:29 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi
I had it a few days ago
Hi all,
Trying to make a dll with some osg code, I am having some difficulties.
It appear that a std::string parameter can cause crashes ... but in OSG they
are some std::string arguments... so is there some special code/compilation
to use ?
I use MSVC 2005 to make the dll and to use it in the
had to
do a wild guess, I might say you're using mixing Debug/Release builds or
that debug/checked iterators are also mixed up.
Cheers,
Tanguy
*From:* osg-users-boun...@lists.openscenegraph.org [mailto:
osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *Vincent
Bourdier
Hello,
Maybe I'm wrong, but I think using the last Cmake can help you... try the
2.6 or later.
Regards,
Vincent
2009/2/16 Kim C Bale k.b...@hull.ac.uk
Good morning all,
I'm having problems compiling 2.8 with VS2005SP1 with a build project
generated with CMAKE 2.4
When I try to
Hi
Compilation of OSG scr + examples on VS2005 sp1 in Debug and Release mode
(Win XP SP3 )
0 error, just some VS warning (not a lot) Nothing important.
Regards,
Vincent.
2009/2/12 Martin Spott martin.sp...@mgras.net
Robert Osfield robert.osfi...@gmail.com wrote:
Three hours left till
Hello,
Have a look on osgExp.
This plugin allow 3ds max to write .IVE and .OSG files form your 3DS max
scene...
Don't know if it is better than the osg 3DS plugin, but I'm interested to
know it ;-)
Hope this can help you.
Regards,
Vincent
2009/2/12 javier marco osgfo...@tevs.eu
hello.
Congratulations !
A very huge job done here ! Thanks a lot for this OSG new release :-)
Vincent.
2009/2/12 Robert Osfield robert.osfi...@gmail.com
Hi Cedric,
On Thu, Feb 12, 2009 at 3:52 PM, Cedric Pinson morni...@plopbyte.net
wrote:
Hi Robert i dont see a link for the data ?
Is it on
Hum, sorry I was not really awoken ...
I was modifying the wrong matrix.
Dragger get its own matrix for the geometry, Selection is the Matrix which
modify the dragged node.
Sorry for the inconvenience,
Regards,
Vincent.
2009/2/3 Vincent Bourdier vincent.bourd...@gmail.com
Hi all,
I'm
Hi all,
I'm currently working a code to save/load a Dragger just with text datas.
So I know its position, children, ... and I save its Matrix rotation (Quat)
to load the exact position of the dragged node.
But when I set the matrix of the dragger on loading, the node under Dragger
seems to be
Hi,
Please be more patient...
Sometime you can get an answer in 20 min, sometimes after 1 or 2 days...
Regards,
Vincent.
2009/1/30 neil.hug...@tesco.net
Hi All,
Can anyone assist with an issue/misunderstanding I'm having when using
DEEP_COPY_ALL please ?
The issue is that if I have a
Hi Cory,
Texture coordinates is a basic way to apply a texture on a geometry.
For each vertex, you give a 2D coordinate data to associate a vertex and a
texture point. OpenGl will interpolate the texture pixel between each
vertex, depending on theses coordinates.
The 2D texture coordinate have
move down. In
OpenGL, the coordinates are called **s and **t instead of **u and **v, the
(0, 0) point (the origin) is at the bottom-left corner, and the **t
coordinate increases as you move up. *
So don't consider my little drawing as right.
Vincent.
2009/1/22 Vincent Bourdier vincent.bourd
Hi,
Have a look on Placer and Shooter class.
Radial shooter :
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01622.htmlallow
you to set an angle of the cone,
Placer :
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01569.htmlallow
you to set
Hi Cory,
I personally not have done all of that.
Just putting the osgFile.lib in the linker and osgfile includes, and making
my application, I have the intellisense working good. Nothing to do
especially. When intellisense do not work, you can assume that an error is
in you code syntax... or
was intended.
- Ken
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-
boun...@lists.openscenegraph.org] On Behalf Of Vincent Bourdier
Sent: Thursday, January 15, 2009 5:14 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Vertex list indexing
Hi,
Working on window, I am trying to compil osg with /MT option instead of /MD
to avoid MV dependencies (*msvcr80.dll *for example).
With this option, some OSG component (osgText, osgTerrain, ) do not
link.
It is possible to do it ? how ? (any suggestion would be a good beginning)
Thanks.
Hi,
Looking for physic/collision application, I would have more information on
osgNV.
Does it would work with graphic card which are not NVidia's one ?
Is it possible to consider this project as an interface for PhysiX (for now)
for any application, plateform, ... ?
Thanks,
Regards,
Hi,
Currently making my billboard node, I add an osgText on it. I need this text
to be in node's coordinate, but in constant pixel size on screen.
When the billboard move or rotate, the text will follow it. The only thing
the text can change is caracter size.
I use this code :
*
of it on SF.net if interested. It's still in design.
Wang Rui
2009/1/13 Vincent Bourdier vincent.bourd...@gmail.com
Hi,
Looking for physic/collision application, I would have more information on
osgNV.
Does it would work with graphic card which are not NVidia's one ?
Is it possible
the text to the billboard, instead just add it as sibling to
the Billboard and enable the rotate to screen option on the text
object.
Robert.
On Tue, Jan 13, 2009 at 11:59 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
Currently making my billboard node, I add an osgText on it. I
...@csir.co.za
Hi,
can you make it crash in singlethreaded mode? If not, check all settings of
dynamic on text nodes.
jp
Vincent Bourdier wrote:
Hi,
I allow myself to Up this topic...
Thanks,
Regards,
Vincent.
2009/1/12 Vincent Bourdier vincent.bourd...@gmail.com mailto
:
stateset-setDataVariance(osg::Object::DYNAMIC);
Also have a search on the mailing list for setDataVariance.
regards
jp
Vincent Bourdier wrote:
Hi J.P,
I have no crash in singleThreaded mode. It is a random crash so I can not
be 100% sure, but it seems to be the problem.
So, what can
: is the
setRotation() is called, the text do not update with good proportions...
Any suggestion ?
Thanks,
Regards,
Vincent.
2009/1/13 Vincent Bourdier vincent.bourd...@gmail.com
Hi Robert,
I did it from the past for a simple OSG text on a billboard node,
without constant screen pixel size
);
d-setFont( _ve-getFont().get())*
Thanks,
Regards,
Vincent.
2009/1/13 Robert Osfield robert.osfi...@gmail.com
Do you use text-setAutoRotateToScreen(true)?
On Tue, Jan 13, 2009 at 1:36 PM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
I've tried what you propose : put
I think there is a real bug in the rendering of OsgText. (2.6.1 release)
The bug does appear randomly... I get it with simple text in a Hud, updated
each frame.
The bug is there :
*void Text::drawForegroundText(osg::State state, const GlyphQuads
glyphquad, const osg::Vec4 colorMultiplier)
-boun...@lists.openscenegraph.org] *On Behalf Of *Vincent
Bourdier
*Sent:* Friday, January 09, 2009 2:58 AM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] Depth, CULL, renderBin : what and when ?
Hi,
Thanks for your explanations.
If anyone can explain me the Depth class
Hi,
I need some explanations about the ways OSG allow to modify the render.
I am working on a function, to apply to a node, to set it always rendered
over the other nodes. In other words, If I apply this on an osgText, I would
be able to read the text whatever my camera position can be (of
? is it necessary ?
Thanks for you help.
Regards,
Vincent.
2009/1/9 Serge Lages serge.la...@gmail.com
Hi Vincent,
I'll try to answer to your questions...
On Fri, Jan 9, 2009 at 9:55 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
I need some explanations about the ways
to answer to your questions...
On Fri, Jan 9, 2009 at 9:55 AM, Vincent Bourdier
vincent.bourd...@gmail.com wrote:
Hi,
I need some explanations about the ways OSG allow to modify the render.
I am working on a function, to apply to a node, to set it always rendered
over the other nodes
Hi,
The Handlers can be set when you need them.
By default, the statesetHandler is set, and manage the 'l' key for instance.
If you make your own viewer, you can put the handlers you want.
I'm not sure on how to remove the default handler, but If you set your
view(er), and add the eventHandlers
Hi,
Maybe you just have to add the handler/manipulator on the new window.
Default viewer set default trackBallManipulator, do you have it ? how do you
create you new window ?
Regards,
Vincent.
2009/1/5 Cedric Pinson morni...@plopbyte.net
Hi,
I create a an osgViewer from a thread not the
want to know, just it does not work like window
creation from another thread.
So to get in the same case that most of people i prefered to put the window
creation in the main thread.
Thank you for you reply.
Cheers,
Cedric
Vincent Bourdier wrote:
Hi,
Maybe you just have to add
Hi
Have a look on your coordinateText pointer.
Check it if it is always valid...
Maybe, as Robert said, you loose some data due to a bad memory management ?
Advice : always use ref_ptr for osg::Referenced elements.
--
Read this topic online here:
Hi,
It sound normal for me to have a y rotation for result.
Make a little drawing, you will see that.
Vincent.
2008/12/22 hemanth korrapati hemanthkorrap...@gmail.com
hi all,
I want to rotate a point which is on x-axis by 45 degrees w.r.t z-axis
and 45 degrees w.r.t x-axis. So I am using
Hi,
Bounding sphere is not a drawable, but an osg::Sphere exist, so with you BS
radius and center, you can create a new Sphere to visualize your BS.
Careful to the transformation matrices when getting the center and radius.
Vincent.
2008/12/22 Francesco Argese kekk...@gmail.com
Hi all,
i
Hi,
I cannot answer you about WorldToLocalMatrix, but something can help you
maybe : each node can call getWorldMatrices() wich return a matrix to apply
to the node referenced coordinates to have the world coordinates.
Example : to get the world coordinate of the center of a node I use :*
Hi,
You read/write .osg (ASCII) or .ive (binary) files from the scene.
see osgDB::WriteNodeFile(...)
Regards,
Vincent.
2008/12/22 hemanth korrapati hemanthkorrap...@gmail.com
Hi,
How can we save all the objects in a scene as a single model ?
Thanks
Merry Christmas to all , Happy new year, good Holidays, Happy Halloween (why
not ^^ )
Thanks a lot for your help all along this year.
Vincent.
2008/12/22 Can T. Oguz cto...@gmail.com
Merry Christmas to all :)
Can
2008/12/22 Gordon Tomlinson gor...@gordon-tomlinson.com
Merry Christmas
Hi,
Bounding Sphere implement an intersect() method to test if two bounding
sphere are intersecting ... if one is in the other one, it is considered as
an intersection.
You can create a BS for your point with a little radius, and test the
intersection with the other BS you want.
Maybe you can
Hi Art !
What a nice Christmas gift ! Very impressive !
I would be very useful for beginners not familiar with the mailing list, or
to read the complete discussion. I don't know if I will continue to use list
or change to forum ... maybe both !
Congratulations !
Regards,
Vincent.
Why not just inverse this matrix ? Not sure, but it can be the solution.
Vincent.
2008/12/22 Renan Mendes renanmzmen...@gmail.com
Vincent,
Thanks for your help, but what I want is exactly the opposite. To
transform from world to local... Does anybody know the answer to my last
email?
Hi Robert,
Compilation ok : 0 error, 0 warnings on OSG only (no examples, no wrappers,
...)
Under : VS 2005 SP1, Windows XP SP2
Regards,
Vincent.
2008/12/19 Robert Osfield robert.osfi...@gmail.com
Hi All,
I have now completed all my work in prep for the 2.7.8 and am
personally ready to
30FPS) on my NVidia Quatro
570M, can you rebuild the latest version and send my the compiler bugs
(please)
the resizing issue, i am awar of it not yet solved.
/adrian
2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com
On VS 2005 SP1 OSG 2.6.1 : still the 3 .get() missing on texture
...@gmail.com
sorry, i am working with latest SVN version (but not so important) but the
attached SSAO version (latest)
see attachement
:-)
/adrian
2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com
Hi,
Which version do you speeking about ? last OSG version ? SSAO last version
?
My todo
Quatro
570M, can you rebuild the latest version and send my the compiler bugs
(please)
the resizing issue, i am awar of it not yet solved.
/adrian
2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com mailto:
vincent.bourd...@gmail.com
On VS 2005 SP1 OSG 2.6.1 : still the 3 .get
Hi,
Using the draggerHandler (the copy of the one in osgManipulator example) to
rotate and translate a node, I need to get theses transformations to apply
it to an other node.
In the Handler, I get the previous matrix of the dragger, and after
transformation (on release) I get the other matrix.
, no Transform can be apply on it.)
But the plane and the Geode not have the same orientation...
I don't understand where the calculs are wrong.
Thanks.
Regards,
Vincent.
2008/12/18 Vincent Bourdier vincent.bourd...@gmail.com
Hi,
Using the draggerHandler (the copy of the one in osgManipulator
Hi Jean-Sébastien,
I just tried that ... the problem is that the plane is not a referenced
node... so I cannot put it under a transform.
For the same reason I cannot put it under the dragger.
Last, If I try InfinitePlane (referenced node), this is just a drawable, so
it getNormal() method always
OSG list is magic !
Because people help other people, but when I post on it because I begin
becoming mad, I can be sure that : there is no answer because I did
something too strange to be understood, or I will find the good solution
when waiting for your proposition ^^
I made me realize one
();
}
now the object i used did not move what is the problem ??
--- On Wed, 12/17/08, Vincent Bourdier vincent.bourd...@gmail.com wrote:
From: Vincent Bourdier vincent.bourd...@gmail.com
Subject: Re: [osg-users] current View Point
To: olfat_ibra...@yahoo.com, OpenSceneGraph Users
osg
);
and get it directly from the current camera position matrix ?
please help
--- On Wed, 12/17/08, Vincent Bourdier vincent.bourd...@gmail.com wrote:
From: Vincent Bourdier vincent.bourd...@gmail.com
Subject: Re: [osg-users] current View Point
To: olfat_ibra...@yahoo.com, OpenSceneGraph
Hi,
2008/12/17 olfat ibrahim olfat_ibra...@yahoo.com
--- On Wed, 12/17/08, olfat ibrahim olfat_ibra...@yahoo.com wrote:
From: olfat ibrahim olfat_ibra...@yahoo.com
Subject: my current position
To: OSG osg-users@lists.openscenegraph.org
Date: Wednesday, December 17, 2008, 9:01 AM
i
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