Re: [osg-users] fuck off stop messaging me u dumb fucks

2020-12-16 Thread michael kapelko
I guess we should really turn the driving autoreply thing off. It really looks like a spam. Especially when nobody's asking questions. On Fri, 11 Dec 2020 at 23:19, Robert Osfield wrote: > > On Fri, 11 Dec 2020 at 19:39, OpenSceneGraph Users > wrote: >> >> fuck off stop messaging me u dumb

Re: [osg-users] Notification

2019-09-30 Thread michael kapelko
Somebody really screwed his mailing list subscriptions. On Mon, 30 Sep 2019 at 03:56, wrote: > > > Your email to the Global IT Service Desk has been received - if this is an > issue requiring URGENT assistance, please CALL us using your in-country phone > number. We will respond to your e-mail

Re: [osg-users] [ANN] OSG 3.6.4 Windows VC++ Binaries Posted

2019-09-08 Thread michael kapelko
Hi, all, I'm pretty sure Zachary takes the news like that: https://imgflip.com/i/3a02xd :) On Sat, 7 Sep 2019 at 13:03, Stuart Mentzer wrote: > > Hello OSG-community, > > OSG 3.6.4 Windows 64-bit binaries built with Visual C++ 2017 are now > available from this page on my company's site: >

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-03 Thread michael kapelko
Zachary, what's your budget in USD? :) Let's hunt for developers with clear money reward :) Regards, Michael. On Tue, 3 Sep 2019 at 18:57, Chris Hanson wrote: > > Sorry, I've been swamped with another customer's projects recently. > > I got your emails, but I don't have a good way to perform

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-02 Thread michael kapelko
Hi, Zachary, did you contact http://alphapixel.com/ ? I'm sure they are willing to accept your money for work. Regards, Michael. On Mon, 2 Sep 2019 at 07:03, Zachary1234 wrote: > > Is there anyone on the forums or email lists who can answer my most recent > question, kindly please? > >

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-08-14 Thread michael kapelko
Hi, Zachary, AlphaPixel might be able to build OSG for you: http://alphapixel.com/ Regards, Michael. On Wed, 14 Aug 2019 at 06:50, Zachary1234 wrote: > > What I believe I want is to find a company or group that I can approach > to build all of the latest stable OSG in Win64 GNU, particularly

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-31 Thread michael kapelko
Zachary, you can build OpenSceneGraph into static libraries yourself. Just get yourself comfortable with OpenSceneGraph first, in the way it is distributed by MSYS2. Regards, Michael. On Wed, 31 Jul 2019 at 12:08, Zachary1234 wrote: > > -I'm not after the .dll files. I'm after Win64 static

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-31 Thread michael kapelko
Zachary, sure OSG will run on Windows. Just make sure to distribute all necessary DLLs along with your EXE. You can find those DLLs with dependency walker: http://www.dependencywalker.com/ Regards, Michael. On Wed, 31 Jul 2019 at 10:38, Zachary1234 wrote: > > If I go through with Alexey's

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-30 Thread michael kapelko
Zachary, you can use VirtualBox to run Linux VM as guest. Once you get comfortable with OSG, you can move to Windows host yourself. Regards, Michael. On Tue, 30 Jul 2019 at 12:18, Sam Brkopac wrote: > > > Zachary1234 wrote: > > Not quite, unfortunately, it seems. I can't install linux at this

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-07-29 Thread michael kapelko
Zachary, I can give you a Linux VM for VirtualBox with OpenSceneGraph built from sources, free of charge, if that's enough for you. Regards, Michael. On Sun, 28 Jul 2019 at 09:44, François Cami wrote: > > Hi Zachary, > > On Sun, Jul 28, 2019 at 4:42 AM Zachary1234 wrote: > > > > Is there some

Re: [osg-users] EditorConfig file?

2019-04-14 Thread michael kapelko
Hi, Chris. I would guess it might be not exactly appropriate to update OpenSceneGraph sources just to have the order in spaces and tabs. However, I think VulkanSceneGraph would definitely benefit EditorConfig rules. So once VSG has its place at GitHub, I would recommend re-raising this issue and

Re: [osg-users] EditorConfig file?

2019-04-02 Thread michael kapelko
Hi, Chris, just create EditorConfig and share it. Those who are interested will follow you.Don't wait for us to want your thing. Just do the thing, show it and explain its benefits. You're not alone, we're here, but you lead EditorConfig initiative, not us. Regards On Tue, 2 Apr 2019 at 09:55,

Re: [osg-users] EditorConfig file?

2019-03-14 Thread michael kapelko
Hi. We're waiting for your pull request ;) On Thu, 14 Mar 2019 at 03:01, Chris Djali wrote: > > Hi, > > I just noticed (when looking at a local modification and realising my IDE had > added tabs to a file using spaces) that the OSG repo doesn't contain an > EditorConfig file. This is

Re: [osg-users] Help about obtaining a particular OSG build.

2019-03-05 Thread michael kapelko
Here are some details that you probably miss, A Z / Zachary: 1. Nobody is using TDM here, so nobody can tell you what to do 2. We are here to help 3. Help means you lead the way, and we help you do that 4. Staying on the 'just gimme the build' side means that's a trade, not a help 5. If that's a

Re: [osg-users] Fw: Help about obtaining a particular OSG build.

2019-03-04 Thread michael kapelko
Hi. Are you sure you need TDM specifically? I have a step-by-step tutorial that covers MSYS + MinGW (GCC for Windows): https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.6.SampleUnderWindows On Sat, 2 Mar 2019 at 18:32, A Z wrote: > > To whom it may concern, > > I

Re: [osg-users] Setup and Start OSG library questions.

2019-02-11 Thread michael kapelko
Although, I think osg-users group would be able to celebrate the first anniversary of you asking the same question for a year if you keep on doing like that. THAT would be funny. On Mon, 11 Feb 2019 at 14:33, michael kapelko wrote: > > LOL. Dude, turn off that machine learning alg

Re: [osg-users] Setup and Start OSG library questions.

2019-02-11 Thread michael kapelko
LOL. Dude, turn off that machine learning algorithm that keeps on asking the same question over and over again. On Mon, 11 Feb 2019 at 02:23, A Z wrote: > > -[I have been reading 'OpenScene Graph 3.0: Beginner's Guide'. > It mentions that OSG comes with WxWidgets integration support. > I have

Re: [osg-users] How do I continuously read the mouse position as the mouse is moving, without a click event in osg

2019-02-08 Thread michael kapelko
Hi. Not sure why you "read" it during FRAME events. I personally create a class that: * inherits osgGA::GUIEventHandler * overrides its bool handle(const osgGA::GUIEventAdapter , osgGA::GUIActionAdapter , osg::Object *object, osg::NodeVisitor *visitor) method bool handle(...) method is where you

Re: [osg-users] WxWidgets Examples?

2019-02-06 Thread michael kapelko
A better approach is to share your Git/Mercurial repository with us and ask questions like 'I did X on line Y, but Z is not doing W". Then there's a chance someone here can help. On Wed, 6 Feb 2019 at 06:01, Zachary1234 wrote: > > I have been attempting to do so, which is my issue. > > Is there

Re: [osg-users] Building on macOS 10.14

2019-02-05 Thread michael kapelko
Hi. What are the issues exactly? On Tue, 5 Feb 2019 at 10:31, Jan Brejcha wrote: > > Hi Ulrich, > > I am also wondering why there are no other people complaining about the same > issue. It is also weird that before the update to macos 10.14 I have had > exactly the same version of XCode as I

Re: [osg-users] WxWidgets Examples?

2019-02-05 Thread michael kapelko
Why don't you try to do it yourself instead of wasting 4 days? Nobody is going to help if you don't want to help yourself. On Tue, 5 Feb 2019 at 04:36, Zachary1234 wrote: > > > > I'm just after the way to draw the view of a Camera to a wxPanel. > > In source code terms, how I can combine the

Re: [osg-users] Question about security of shader developments

2019-01-31 Thread michael kapelko
Hi. You may have a look at the problem from a different angle. If someone is stealing from you that means they need it. If you cannot stop it (or it costs much more than simply let them have it), then you should lead it. Instead of hiding your great shaders you can publish them yourself (don't

Re: [osg-users] WxWidgets Examples?

2019-01-30 Thread michael kapelko
You might have a better luck in understanding how OSG works with WX by first trying osgQt examples. I know this takes longer, but at least osgQt is known to work. On Wed, 30 Jan 2019 at 12:32, Zachary1234 wrote: > > I have gone through that example file, and have not found it > very helpful or

Re: [osg-users] Two basic OSG use Questions.

2019-01-30 Thread michael kapelko
Hi. I personally think you should describe the final goal you want to achieve with OSG and WX, and then it'll be a lot easier for us to help you. As for texture mapping, you should assign osg::StateSet to your osg::Shape (or its parent osg::Node) and then use that osg::StateSet data in your

Re: [osg-users] Two basic OSG use Questions.

2019-01-28 Thread michael kapelko
Hi. Did you try Qt instead? Why bother with wx? I think I already recommended Qt. On Mon, 28 Jan 2019 at 13:07, A Z wrote: > > -Does use of the OSG library require the setting of capability > permissions, in a way similar to how Java3D works, > or does OSG allow for the default use of all

Re: [osg-users] OSG and wxWidgets?

2018-12-28 Thread michael kapelko
Hi. Try Qt instead, there's osgQt project: https://github.com/openscenegraph/osgQt On Fri, 28 Dec 2018 at 04:15, A Z wrote: > > -How is it recommended I tie together OSG and wxWidgets? > > Is there an example of how I tie the node tree to start displaying > its contents to, say, wxPanel? ?Will

Re: [osg-users] DirectX Texture Stage Sets to OSG

2018-12-05 Thread michael kapelko
Hi. It would be good to know what that format is all about, never seen it before. On Tue, 4 Dec 2018 at 23:46, sam wrote: > > Hi All, > > I have a file format that is laid out as follows: > > [t:tsd,n:b_t_grs01_rvr_fall-bottom-08-static] > { > b dither = false; > b hasalpha = false; >

Re: [osg-users] [3rdparty] Missing 'png' image reader

2018-11-15 Thread michael kapelko
Hi. Give us CMake configuration output, that would help. On Wed, 14 Nov 2018 at 17:45, Rajani RV wrote: > > Hi, > I have built osg3.4.0 with eclipse oxygen and with dependencies > and it is successfully built. but png,btg files does not work and give > Missing png plugin error?? pls help > >

Re: [osg-users] Extension '' is not supported

2018-11-09 Thread michael kapelko
Hi. Is there any specific problem with that message you want to know? On Thu, 8 Nov 2018 at 23:40, Sam Brkopac wrote: > > Hi, > > When I use the latest 3.6.3 release, I get the following message when > enabling OSG_INFO. > > > Code: > OpenGL extension '' is not supported. > > > > Does anybody

Re: [osg-users] Emscripten build and dlopen

2018-11-02 Thread michael kapelko
Hi. I can't comment on dlopen() usage but here's how i load png texture and apply it to a model: https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage On Fri, 2 Nov 2018 at 10:10, Jay Maloney wrote: > > I am using the Emscripten build of osg and am running

Re: [osg-users] General Users starting questions in OSG 3.0, 3.5

2018-10-15 Thread michael kapelko
Hi. > 1. Is it always possible to avoid using Shaders, in OSG programming, to > acheive any particular task? You can use fixed function pipeline only on desktops, this restriction comes from driver manufacturers. If you're fine with desktops only, OSG can do without shaders. > 2. Is it always

Re: [osg-users] Question about obtaining built .dlls.

2018-10-15 Thread michael kapelko
Hi. Have a look at detailed instructions on how to build OpenSceneGraph for Windows with MinGW here: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.3.InstallUnderWindows And here's a sample OSG application that fits into a couple of files (and is also built for

Re: [osg-users] [Help] OSG + ArKit: Problem converting coordinate system

2018-10-10 Thread michael kapelko
Hi. I would recommend to create a small example depicting the problem and host it on GitHub. That way others may actually try to run it and play with it instead of guessing. On Tue, 9 Oct 2018 at 17:25, Rodrigo Brayner Lyra wrote: > > Hi Raymond, > > I took a look at the submitted sample, and

Re: [osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-09-28 Thread michael kapelko
seen no problem with `this` approach. On Wed, 26 Sep 2018 at 17:17, Robert Osfield wrote: > > Hi Michael, > > On Wed, 26 Sep 2018 at 09:16, michael kapelko wrote: > > I started to use explicit `this` to simplify reading and increase > > "shareability" of code:

Re: [osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-09-26 Thread michael kapelko
Hi, Robert. I started to use explicit `this` to simplify reading and increase "shareability" of code: * I don't need to rely on IDE to highlight member or local variables/functions for me, so I can get away with simpler and faster tools (VIM, in my case) * I can paste such code blocks anywhere,

Re: [osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-09-25 Thread michael kapelko
://ogstudio.github.io/openscenegraph-cross-platform-examples-web-builds/examples/06/ex06-command-sequence.html On Tue, 14 Aug 2018 at 13:51, michael kapelko wrote: > > Hi. > > I've created three new cross-platform examples: > > * HTTP(s) client (Mongoose, NSURLSession, HttpUrlCon

Re: [osg-users] OpenSceneGraph-3.6-TexStorage branch created, needs community testing :-)

2018-08-22 Thread michael kapelko
Hi. Who's the audience of the change? (i.e. should I care?) On Tue, 21 Aug 2018 at 15:48, Robert Osfield wrote: > > HI All, > > I have created a OpenSceneGraph-3.6-TexStorage branch to allow > glTexStorage support that was just in the master branch to be ported > back onto 3.6. There isn't any

[osg-users] How I build OpenSceneGraph manually for desktop, mobile, and web

2018-08-14 Thread michael kapelko
Hi. Recently I've started building OpenSceneGraph without using official CMakeLists.txt file. I've decided to describe why and how of this process. 1. WHY. I use OpenSceneGraph to develop cross-platform applications. While desktop builds work mostly fine, anything else (Android, iOS, Web) is

Re: [osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-08-14 Thread michael kapelko
://github.com/OGStudio/openscenegraph-cross-platform-examples On Tue, 17 Apr 2018 at 13:28, Alberto Luaces wrote: > > michael kapelko writes: > > > Hi. > > > > All hail the second cross-platform example on how to use PNG images > > (embedded into application) wi

Re: [osg-users] Load an obj file and mapping a given vertex to its Texture coordinates

2018-08-09 Thread michael kapelko
Here's how I change texture coordinates: https://github.com/OGStudio/ogs-mahjong-components/blob/0308cd2ed97b001cf5aecea1b5aada839707c5cf/02.Theme/desktop/src/render.h#L184 Note that the function gets osg::Geode that has already been extracted from osg::Node. Here's a sample class to print whole

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-08-06 Thread michael kapelko
Hi. I think you should post this question in a new thread. On 4 August 2018 at 13:33, Andrew Lowe wrote: > On 02/06/18 01:22, Robert Osfield wrote: >> Hi All, >> >> I am delighted to say that today I began work on VulkanSceneGraph, > > [snip] > >> >> I also will be looking into what features of

Re: [osg-users] This weekend is about to get crazy - I have 95 miles to run!

2018-07-23 Thread michael kapelko
25 Jun 2018 at 10:45, michael kapelko wrote: >> Any particular reason for running the whole day? (Was that requirement >> somewhere in Vulkan end-user agreement? :P) > > Didn't think about work for a second :-) > > I just love trail running, and covering the 95 miles of t

Re: [osg-users] Can't access to assets in Android

2018-07-12 Thread michael kapelko
Hi. In OpenSceneGraph cross-platform guide application I first unpacked the resource into local drive, then accessed it the usual way. Here's the sample:

Re: [osg-users] [forum] Android can't build osgdb_png

2018-07-04 Thread michael kapelko
Hi. I've detailed building PNG under Android a few months ago in this example: https://github.com/OGStudio/openscenegraph-cross-platform-examples/tree/master/02.TextureImage#android Basically, you need libpng-android and a few CMake tweaks. PS: Björn thanks for sharing :) On 4 July 2018 at

Re: [osg-users] This weekend is about to get crazy - I have 95 miles to run!

2018-06-25 Thread michael kapelko
Hi. Any particular reason for running the whole day? (Was that requirement somewhere in Vulkan end-user agreement? :P) On 22 June 2018 at 21:33, Robert Osfield wrote: > Hi All, > > When not coding and running around after my family I like to go > running, and to maximize the amount of fun that

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-07 Thread michael kapelko
Since we're talking about standard proposals now, here are some I would want: 1. Provide an option of single header and source file per each module: vsg.h/cpp, vsgViewer.h/cpp, vsgUtil.h/cpp, etc. This would greatly simplify referencing VSG across platforms because CMake has issues under Android

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-05 Thread michael kapelko
John (aka MT), make sure you use VBO (osg::Geometry::setUseVertexBufferObjects) on your geometry if you're rendering with GLES. On 5 June 2018 at 10:53, Robert Osfield wrote: > Hi SJH, (I'm afriad this still isn't great, how is my brain supposed > to parse SJH? S J H? Attempt to blurt it out as

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread michael kapelko
Hi. Great news! 1. Target C++20: by the end of 2030, when (supposedly) all new graphics software uses Vulkan, C++20 will be old enough 2. My personal concern is the ability to run VSG on linux, windows, mac, ios, android, and web browsers, so I volunteer to help in testing closs-platformness of

Re: [osg-users] OSG in Gtk3 GLArea

2018-06-04 Thread michael kapelko
Hi, Robert. > that's even bigger an own goal as large as the one that Apple did to > themselves. Can you please clarify what Apple did? On 4 June 2018 at 11:42, Robert Osfield wrote: > Hi MT, (Mean Taipan, is that you're real name? You go by Mean? Sorry > but it's hard to assume that you are

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread michael kapelko
Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for. Xbox? On 1 June 2018 at 17:07, Robert Osfield wrote: > Hi All, > > I have created a branch off OSG master for merging

Re: [osg-users] Where can i find the windows binaries

2018-06-01 Thread michael kapelko
Hi, Stuart. I found a typo at your OSG page: > The default OpenQL GL2 level was used You probably wanted to say 'OpenGL' instead of 'OpenQL' ;) On 1 June 2018 at 05:33, Stuart Mentzer wrote: > Hi Peter, > > My company, Objexx (http://objexx.com), is providing Windows binaries at this > page:

Re: [osg-users] OpenSceneGraph-3.6.0 stable release is tagged!

2018-05-31 Thread michael kapelko
Hi. I know I'm late to the party, however, I'd like to note that 3.6.0 version broke public API for iOS. osgViewer::GraphicsWindowIOS::WindowData constructor has been updated by injecting an optional parameter in the middle of constructor argument list. This broke my iOS builds. No kudos for the

Re: [osg-users] [osgPlugins] No specular maps, exporting from blender or converting using osgconv

2018-05-17 Thread michael kapelko
Hi. Since specular map is a texture, you would generally manage texture application through shaders and osg::Program. Blender doesn't and can't export shaders because each shader is application specific: Blender shaders are different from OpenSceneGraph ones. So, you need to manage specular map

Re: [osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-04-17 Thread michael kapelko
.in> wrote: > > On Mon, 9 Apr 2018 15:01 michael kapelko, <korn...@gmail.com> wrote: >> >> Hi. >> >> TL;DR >> All hail the first cross-platform example on how to embed a binary >> resource into executable: >> >> https://github.

[osg-users] [ANN] Cross-platform examples for Linux, macOS, Windows, Android, iOS, and Web

2018-04-09 Thread michael kapelko
Hi. TL;DR All hail the first cross-platform example on how to embed a binary resource into executable: https://github.com/OGStudio/openscenegraph-cross-platform-examples/blob/master/01.EmbedResource/README.md Lengthy explanation. Once the OpenSceneGraph cross-platform guide (

Re: [osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread michael kapelko
Hi, Robert. It works fine, thanks! I've also created a PR to update osgemscripten example's CMakeLists file to fix build error: https://github.com/openscenegraph/OpenSceneGraph/pull/503 Web builds should be safe after that :) On 23 March 2018 at 16:00, Robert Osfield

[osg-users] OSG-3.6 breaking changes to GLES2 buffered objects

2018-03-23 Thread michael kapelko
Hi. This is to continue the discussion of PR that broke web (Emscripten) builds: https://github.com/openscenegraph/OpenSceneGraph/pull/501 The mentioned changes break rendering of the osgemscripten example (found in OpenSceneGraph/examples/osgemscripten). I've prepared two builds to depict the

Re: [osg-users] OpenSceneGraph-3.6 branch made, please test in prep for stable 3.6.0 release

2018-03-22 Thread michael kapelko
Hi. The "GLExtension fix" PR ( https://github.com/openscenegraph/OpenSceneGraph/pull/485 ) broke web builds ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb ). Moreover: * neither "GLExtension fix" PR, nor osg-users mailing list contained ANY

Re: [osg-users] Online documentation not available

2018-02-05 Thread michael kapelko
Wow. I've been in search for this link, too. Thanks for it. On 5 February 2018 at 11:36, Jordi Torres wrote: > Hi Hartwig, Julien et al > > Trac server is no longer available. It's dismantled. > > We should change the links in the website to >

Re: [osg-users] osgQt Build error

2018-01-18 Thread michael kapelko
Hi. Please, provide build logs with errors. On 18 January 2018 at 00:53, Bruce Clay wrote: > Hi, > > I am trying to build osgQt but get multiple stream related errors. Compiling > QFontImplementation.cpp errors on basic_ifstream and basic_ofstream base > class undefined

Re: [osg-users] Conan C++ dependency manager

2018-01-14 Thread michael kapelko
Hi. I think the community (including me) is currently in the 'get it done and we'll use it' mode. So do it whatever way you like, then everybody will be eager to test and use it. On 14 January 2018 at 00:34, Julien Valentin wrote: > Hi all, > > The recipe only works

Re: [osg-users] Conan C++ dependency manager

2018-01-11 Thread michael kapelko
Julien, don't forget to include step by step guide(s) on how to build OpenSceneGraph for Linux, macOS, and Windows once you're done with the first iteration. I'm sure other people would try Conan then, too. On 11 January 2018 at 12:29, Julien Valentin wrote: > Hi >

Re: [osg-users] Conan C++ dependency manager

2018-01-10 Thread michael kapelko
Hi. May be introduce some sort of subdirectory (like osg_src/packaging/conan) into the main OSG source tree as a pull request? Having separate repository doesn't seem correct. On 10 January 2018 at 02:13, Julien Valentin wrote: > > mp3butcher wrote: >> Hi all >> I

Re: [osg-users] [build] Building OpenSceneGraph Windows

2018-01-09 Thread michael kapelko
Hi. Here's a step-by-step guide to get you started with OSG & MinGW: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.3.InstallUnderWindows On 8 January 2018 at 12:43, Christian Schulte wrote: > Hi Stephan, > > in my honest opinion it

Re: [osg-users] Trying to understand GraphicsWindow system

2017-12-20 Thread michael kapelko
Hi. Depends on how you build for Android. Here's how to build OpenSceneGraph application with Android Studio: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid On 19 December 2017 at 22:31, Brett Haines wrote: > Hi all, > >

Re: [osg-users] osg and web

2017-12-13 Thread michael kapelko
Hi. Do you mean OpenSceneGraph in a web browser? If so, here's the guide: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb On 13 December 2017 at 13:01, Trajce Nikolov NICK wrote: > Hi Community, > > I would like to learn

Re: [osg-users] Need Help

2017-12-07 Thread michael kapelko
Hi. What do you want to achieve? On 7 December 2017 at 05:44, Mr.lv wrote: > I meet a question , how can i get exactly pointArray of > osgUtil::PolytopeIntersector::Intersection? > > osg::ref_ptr picker = new > osgUtil::PolytopeIntersector(osgUtil::Intersector::WINDOW, mx

Re: [osg-users] [ANN] Job Opportunity: Realtime 3D Computer Graphic Engineer (web/osgjs)

2017-11-20 Thread michael kapelko
> Place: the resource will be employed Ugh. On 20 November 2017 at 22:57, Alessandro Terenzi wrote: > Hello dear OSG-community, I'm posting a job call on behalf of my company, > please read the details below and get in touch if you are interested. > > Job description > >

Re: [osg-users] Call for assistance: Migrating and updating tutorials

2017-11-20 Thread michael kapelko
Hi. I can't see any tutorial. It's just a Table Of Contents. I guess at least one tutorial is necessary to evaluate navigation. As a side note, https://readthedocs.org/ hosts lots of docs with a nice navigation, so this might be an option. On 20 November 2017 at 00:18, Björn Blissing

[osg-users] How to work with zip archives?

2017-11-18 Thread michael kapelko
Hi. Can anyone provide example on how to work with zip archives? I see there is a zip plugin but I can't find any example with it. I want to read my zips from memory because I do not read them from disk, I have them built into the application. Any clues? Thanks.

Re: [osg-users] "Memory: Colors" game from scratch

2017-11-14 Thread michael kapelko
ub.io/game-memory-colors/tutorial-5.3/mjin-player.html On 5 November 2017 at 17:55, michael kapelko <korn...@gmail.com> wrote: > Hi. > > I've published the 4th tutorial of the guide. It talks about > displaying text, animating text, and creating a good look background. > https://bitb

Re: [osg-users] [3rdparty] ImGui integration

2017-11-09 Thread michael kapelko
Hi. Nice work. How about non-FFP version? On 9 November 2017 at 18:45, Florian GOLESTIN wrote: > Hi team, > > I integrated DearImGui into OpenSceneGraph. > I forked the Gist from Megaton. You can find my version here: >

Re: [osg-users] "Memory: Colors" game from scratch

2017-11-05 Thread michael kapelko
com> wrote: > wonderful ! > > > -- > Cheers, > TianZJ > > > At 2017-10-28 19:18:01, "michael kapelko" <korn...@gmail.com> wrote: >>Hi. >> >>You may remember that some time earlier this year I've posted about >>OpenSceneGraph cross-pla

[osg-users] "Memory: Colors" game from scratch

2017-10-28 Thread michael kapelko
Hi. You may remember that some time earlier this year I've posted about OpenSceneGraph cross-platform guide ( https://github.com/OGStudio/openscenegraph-cross-platform-guide ) that describes how to render a simple cube on desktop, mobile, and web. Once that was over, I headed straight to

[osg-users] How to pre-compile shaders before actual usage?

2017-09-28 Thread michael kapelko
Hi. I want to pre-compile shader programs before they are actually used by real nodes. I tried to create empty node (new osg::Node) and assign an osg::StateSet with an osg::Program, but such action did not trigger shader compilation. In the logs I see shader compilation happening only when I

Re: [osg-users] [build] OpenSceneGraph static linking for Android

2017-09-23 Thread michael kapelko
Care to explain the problem you fixed? On 21 September 2017 at 19:58, Kamil Zaripov wrote: > Nevermind, I've already fix this problem. > > Cheers, > Kamil > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=72031#72031 > > > >

Re: [osg-users] Does OSG work on Mac OS?

2017-09-18 Thread michael kapelko
Hi. You should really post OSG logs. On 18 September 2017 at 09:25, GeeKer Wang wrote: > Hi, all, > > I have tried OSG on Mac OS 10.12.5 with NVIDIA card by compiling OSG with > GL3 enabled, but I failed to make osgsimplegl3 work. It complains the > version of glsl. > > I

Re: [osg-users] Automated builds of 3rdParty libraries

2017-09-15 Thread michael kapelko
Hi. It would be nice to have it as part of OSG repo set ;) On 14 September 2017 at 11:35, Björn Blissing wrote: > Hi, > > I have been successful in completely automating the builds of 3rdParty > libraries for Visual Studio. This is done using the continuous delivery >

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Is it possible to test UWP/ANGLE/OSG setup on a Windows machine? I'm a total newbie in UWP, too. How would one go about to test the branch? Thanks. On 9 September 2017 at 02:34, michael kapelko <korn...@gmail.com> wrote: > Finally it arrived! Thanks. > > On 8 September 2017

Re: [osg-users] Support for Windows Universal Platform

2017-09-08 Thread michael kapelko
Finally it arrived! Thanks. On 8 September 2017 at 23:43, Chris Hanson wrote: > To clarify, UWP is a specialized sub/superset of the Windows platform APIs, > which targets modern Windows devices like XBox, Windows Mobile and HoloLens. > It adds a number of modern APIs but

Re: [osg-users] [osganimation branch] Review, test, critics

2017-09-02 Thread michael kapelko
Hi. It would be nice to know WHAT changed and WHY. Otherwise the news is kinda funny. Something has been changed and everyone is welcome to test it. Sounds like a github project just went live! But so did thousands of others. On 3 September 2017 at 01:36, Julien Valentin

Re: [osg-users] [ANN] OpenMW: Announcing switch to OSG

2017-08-31 Thread michael kapelko
Hi. What's the release date for OpenMW 1.0? On 31 August 2017 at 23:57, Max Maslov wrote: > Hello again! > More than 2 years have passed since OpenMW switched to OSG. Our project has > become more matured and I hope we reach v1.0 soon. :) > > As always, we are looking

Re: [osg-users] Only 1 Tutorial On OSG Website

2017-08-25 Thread michael kapelko
Hi. If you want information for beginners, I recommend OpenSceneGraph Beginners Guide book ( http://www.openscenegraph.org/index.php/documentation/books/10-openscenegraph-beginners-guide-published ), it's simply the best source to understand OpenSceneGraph concepts and see tutorials. If you are

Re: [osg-users] Up to date tutorials for linux

2017-06-30 Thread michael kapelko
Hey there. Just as promised, here is a Linux tutorial for OSG to build a sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.5.SampleUnderLinux If you have any suggestions, shoot! 2017-03-03 12:07 GMT+07:00 michael kapelko <korn...@gmail.com>

Re: [osg-users] Support for Windows Universal Platform

2017-06-30 Thread michael kapelko
Hey there. How is your progress? I've already finished my part on all platforms. UWP is the one that is left :) 2017-05-17 22:50 GMT+07:00 Chris Hanson <xe...@alphapixel.com>: > That'll be good when we're ready. > > On Wed, May 17, 2017 at 8:39 AM, michael kapelko <korn..

Re: [osg-users] Running OSG with Emscripten

2017-06-30 Thread michael kapelko
Hi. Thanks, Jannik. I used your suggestion in the tutorial ( https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.10.SampleWeb ) it works like a charm! 2017-02-14 2:56 GMT+07:00 Jannik Heller : > Hi kornerr, > > Try using

Re: [osg-users] [ANN] Cross-platform guide for Linux, macOS, Windows, Android, iOS, and Web

2017-06-30 Thread michael kapelko
Just about the "best" time to screw the title! :[ 2017-06-30 23:16 GMT+07:00 michael kapelko <korn...@gmail.com>: > Hi. > > TL;DR Sample OpenSceneGraph application in Web: > https://ogstudio.github.io/openscenegraph-cross-platform-guide/ > Give it a try! > >

[osg-users] (no subject)

2017-06-30 Thread michael kapelko
Hi. TL;DR Sample OpenSceneGraph application in Web: https://ogstudio.github.io/openscenegraph-cross-platform-guide/ Give it a try! -- Official -- I've finished my work on the OpenSceneGraph cross-platform guide: https://github.com/OGStudio/openscenegraph-cross-platform-guide It contains

Re: [osg-users] Fwd: Strange osgShadow appearance of multiple models self-shadowing under a point light

2017-06-28 Thread michael kapelko
Hi. I can't say anything about your specific problems, but I had wrong shadows when small objects were outside larget objects, i.e. if there's a plane and a ball, and ball is outside the plane, the shadows were sometimes wrong. To test my assumption, you can add a model with a plane that is

Re: [osg-users] Investigating using OSG as a graphics backend for our real-time physics simulation system

2017-06-23 Thread michael kapelko
Hi. * Cross-platform support. In short, OpenSceneGraph runs everywhere with only a bit of configuration. I currently work on the cross-platform guide for OpenSceneGraph to cover major platforms: https://github.com/OGStudio/openscenegraph-cross-platform-guide * Embedding. OSG-Qt integration works

Re: [osg-users] A problem with regard to std:istream on Android

2017-05-27 Thread michael kapelko
Hi. Are you sure /sdcard path is valid at all? Different Android versions use different sdcard paths. Use getExternalStorageDirectory(): https://stackoverflow.com/a/21230946/3404710 Note that you need a special permission to read from external storage, too. 2017-05-26 13:06 GMT+07:00 龚来恩

Re: [osg-users] Support for Windows Universal Platform

2017-05-17 Thread michael kapelko
n it's ready. > > On Wed, May 17, 2017 at 1:38 AM, Robert Osfield <robert.osfi...@gmail.com> > wrote: > >> On 17 May 2017 at 03:09, michael kapelko <korn...@gmail.com> wrote: >> > Hi. How is your progress with UWP? >> >> I have merged it yet, but Th

Re: [osg-users] Support for Windows Universal Platform

2017-05-16 Thread michael kapelko
r done this that can shed some > light on how to include the macro arguments in CMake add_define? > > > On Sun, Apr 23, 2017 at 6:38 AM, michael kapelko <korn...@gmail.com> > wrote: > >> It would be great to have at least some project that one could run in VS. >> &g

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-05-04 Thread michael kapelko
Hi. I've just published Android tutorial: https://github.com/OGStudio/openscenegraph-cross-platform-guide/tree/master/1.8.SampleUnderAndroid If you have any questions or ideas, I'd be glad to hear from you. 2017-04-28 10:54 GMT+07:00 michael kapelko <korn...@gmail.com>: > Hi. > I

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-27 Thread michael kapelko
Hi. I tried to use android.toolchain.cmake, too, but that requires configuration and building outside AndroidStudio. I ended up simply including OSG as 'add_subdirectory' into native-lib's CMakeLists.txt that AndroidStudio creates. That way, OSG is built as a dependency whenever native-lib is

Re: [osg-users] Support for Windows Universal Platform

2017-04-23 Thread michael kapelko
It would be great to have at least some project that one could run in VS. 2017-04-22 10:32 GMT+07:00 Thomas Hogarth : > Yes it should support Windows phone, still need to test that though, but > no reason it shouldn't. > > No example at the moment, but i just used the

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread michael kapelko
Hi. I'm currently working on a set of tutorials for OSG: https://github.com/OGStudio/openscenegraph-cross-platform-guide I've just finished re-doing Android support for sample application: https://github.com/OGStudio/openscenegraph-cross-platform-guide-application The tutorial for Android is in

Re: [osg-users] Support for Windows Universal Platform

2017-04-21 Thread michael kapelko
Hi. Will this pull request include an example? Does it work on Windows Phone? 2017-04-22 6:08 GMT+07:00 Thomas Hogarth : > Hi > > So I've been tasked to add UWP/Angle support to OSG working with Chris > Hanson. I have it pretty much working, it's rendering a cube, and

Re: [osg-users] shader

2017-04-06 Thread michael kapelko
Hi. Start with OpenSceneGraph beginner's guide: https://www.packtpub.com/game-development/openscenegraph-30-beginners-guide 2017-04-07 8:52 GMT+07:00 崔 献军 : > i have read opengl red bible and learnt some theory about it. next i want > to learn more, such as shader, osg, etc. > i

Re: [osg-users] [ANN] Cross-platform guide for Linux, macOS, and Windows

2017-04-04 Thread michael kapelko
Hi, Alberto. This seems like a valid path, but I'm not yet sure how to insert it into do-it-yourself series. I'll give it a thought. Thanks. 2017-04-04 23:26 GMT+07:00 Alberto Luaces <alua...@udc.es>: > michael kapelko writes: > > > 1.2. Install OpenSceneGraph under Linux an

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